Lightworks v12.0 User Guide PDF
Lightworks v12.0 User Guide PDF
Lightworks v12.0 User Guide PDF
Users Guide
Lightworks v12
http://www.editshare.com
March 2015
ii
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Contents
CHAPTER 1: INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Hardware Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Hardware I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Lightworks Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Customized Keyboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Additional Documentation and Tutorials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Technical Support Contracts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
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CHAPTER 3: IMPORTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Import Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Using the Import Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Import using Drag-and-Drop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Using the Batch Import Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Import Destination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Creating an Import Destination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Removing an Import Destination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Selecting an Import Destination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Reveal Imports View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Supported Import Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Stereoscopic Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Single Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Image Sequences and DPX Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
AVI, AVCintra, MOV, MXF, MPEG, MTS, M2T and M2TS Video . . . . . . . . . . 38
Advanced Authoring Format (AAF) and XML Import . . . . . . . . . . . . . . . . . . 39
Avid Log Exchange (ALE) Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Open Media Framework (OMF) Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
RED (R3D) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
WAV Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Audio Files in 30 fps and 24 fps Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Transcoding Imported Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
CHAPTER 4: PLAYBACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Playing a Tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Playing in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Opening a Tile in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Playback in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Resizing the Viewer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Displaying Full Screen Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Linking Tiles to Viewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Playback Control Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Timecode and Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Selecting Timecode Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Adding a Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Removing a Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Timecode Calculator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
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INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
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Chapter 1: Introduction
Lightworks is an Academy and Emmy award-winning, professional Non-Linear Editing
(NLE) system for editing and mastering of audio-visual media. It supports resolutions up
to 4K as well as video in PAL, NTSC and HD formats. Lightworks provides an enhanced
user experience with an optional keyboard and Console control surface, allowing you to
easily perform your NLE work.
This document introduces you to the purpose and functions of your Lightworks system,
explains the concepts youll need to understand to use it effectively, and describes
workflow procedures. The manual is designed for anyone who uses the Lightworks
system.
Lightworks was first developed back in the early 1990s and has been used on some
incredible films over the years. The interface is different from other editing software you
may have used, but this does not mean it is difficult or not suited for your needs. It is a
powerful and friendly application which just needs some basics explained in order to
use it as it was intended. A number of video tutorials and supplementary documentation
have been prepared which can be used in conjunction with this User Guide. See
"Additional Documentation and Tutorials" on page 4.
One of the critical differences with Lightworks compared to other applications is that
Lightworks is constantly saving everything you do. There is no Save or Save As function
for this reason, and is why you will not find anything about it in this Guide. Any changes
you make within the project, moving a panel, changing an edit or adding an effect, is
backed up the moment you have made the change.
See the following topics:
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"Features" on page 2
"Troubleshooting" on page 5
Chapter 1: Introduction
Features
Lightworks has the following features:
Third Party support for Adobe After Effects, Boris, Sapphire, etc.
Sub-frame audio editing, direct to timeline voice over tool, Mackie protocol
support.
To enable all of Lightworks features, including advanced codec support, you must
purchase a Lightworks Pro license. Advanced codec support is for export markets only.
Instructions for upgrading to Lightworks Pro are provided in the EditShare Lightworks
Installation and Activation Guide.
You can compare how the versions of Lightworks differ by navigating to the web site
www.lwks.com/compareversions.
System Requirements
Minimum system specifications are described in the EditShare Lightworks Installation and
Activation Guide. They can also be found at www.lwks.com/techspecs
Hardware Components
The Hardware component requirements for Lightworks are as follows:
Hardware I/O
The following Hardware I/O are supported:
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Hardware Components
Mouse
Lightworks has many functions that can be accessed by a standard two-button mouse
with a central wheel. For details on mouse usage, see "Controlling Objects with the
Mouse" on page 11.
Keyboard
Many of Lightworks editing functions can be accessed from shortcuts on your keyboard.
Although the default set of shortcuts will be familiar to regular users of Lightworks, you
can change the key assignments to your own preferences, such as editing applications
you are already familiar with. See "Selecting Tool Preferences" on page 170.
A keyboard specially designed for use with Lightworks is available, see "Customized
Keyboards" on page 4.
Lightworks Console
The Lightworks Console can be used to play video and audio, and to control many of
Lightworks editing functions.
The console has keys for the more common editing functions and a flat bed-style paddle
to facilitate post production operations. A free USB port is required to connect the
Lightworks Console. Power for the Lightworks Console is provided from the USB port of
the host system.
Consoles may be ordered from the Lightworks web site: www.lwks.com. For a full
description of the Lightworks Console, see "Appendix B: Lightworks Console" on page
185.
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Chapter 1: Introduction
Customized Keyboards
You can order a custom designed USB keyboard specially designed for Lightworks,
containing shortcuts and application functions. Color coded for ease of use, the keys are
printed with icons and labels to ensure a fast learning curve.
Czech
Italian
Chinese (Taiwan)
Japanese
When you import Lightworks Preferences, the keyboard template that matches your
physical keyboard is imported.
We strongly recommend watching the Lightworks video tutorials, including the Quick
Start Video, which can be found at http://www.lwks.com/tutorials These videos will
give you an excellent overview of the Lightworks and how best to use it.
You should also refer to the Lightworks ReadMe supplied with your version of
Lightworks for features introduced after this Guide was published.
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Troubleshooting
Troubleshooting
If you experience an issue with your Lightworks installation, or something isn't working
as expected, visit our FAQ page at http://www.lwks.com/faq where you can type in a
question relating to the issue and view the search results. If you do not find an answer to
your question, you can refer to the Lightworks forums at http://www.lwks.com/forum
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Chapter 1: Introduction
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"Metadata" on page 27
For information about installing your Lightworks application, refer to the EditShare
Lightworks Installation Guide.
Starting Lightworks
To start Lightworks, do the following:
TASK
1.
2.
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The Lightworks application opens, displaying the Lobby and Projects Browser.
See "Menu View" on page 8.
Lightworks Desktop
There are two main views in Lightworks - Menu View from where you start new and
existing projects, and Project View where you complete your video projects. See the
following topics:
"Sharking" on page 11
Menu View
5
1
4
1)
Lightworks logo - Click to navigate your web browser to the Lightworks web site
2)
3)
Project Browser
4)
5)
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Lightworks Desktop
Project View
Your project workspace is laid out as follows:
1
5
6
10
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1)
Project Menu - allows you to review and update your project settings
2)
Rooms Menu - allows you to divide your project into separate areas
3)
4)
Content Manager
5)
6)
7)
Import Panel - navigation tool for finding and importing video clips from your
system
8)
9)
10)
Exit Project - exits the Project Browser and return to the Lobby
The Toolbar
The Toolbar provides access to several tools you use during your recording and editing
process. It is open by default in Project View.
Record
Opens the Record tool for recording new clips
Import
Opens the Select Files to Import dialog box
Edit
Opens the viewer and timeline for a new edit
Content Manager
Opens and closes the Content Manager tool
Search
Opens the Search tool
Playout
Opens the Playout Tool for playing an edit to tape
Export
Opens the Export tool
Editor Preferences
Opens the Editor Preferences dialog box
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Lightworks Desktop
Mouse Function
Left click
Function
Operation
Activate
Click the left mouse button on an object, button, or command, and then
release the button.
For sliders. Click the left mouse button on a slider to reset it to the default
position.
Drag-and-drop
Click the left mouse button on an object, drag the object to where you want
it, and then release the button.
Jump red-diamond
frame marker
For objects with the red diamond current frame marker. Place the cursor at
the new position on the Indicator Strip, and click the left mouse button.
Resize
For Viewers, Timelines, and Bins. Click the left mouse button on the border of
the object, drag the mouse to resize the object, and then release the button.
Foreground obscured
objects
For Viewers, Timelines, and Bins. Place the mouse over the object and click
the left mouse button.
Right click
Menu display
Click the right mouse button over any object to view the menu for
that object.
Hover
Tool Tips
Wheel
Scroll the mouse wheel to move through database rows and to jump
through cut points within an edit.
Sharking
A shark displays in the bottom left corner of the Project View. It is
colored red in Lightworks Pro and colored grey in the Free version.
You can use the shark to hide windows while working on your
project, and later use the shark to recover those windows. This is
known as sharking. The shark also displays helpful tips during major
tasks.
The shark must be picked up with the right mouse button (held down) then left clicked
over items to remove them. Left clicking the shark will empty items that were closed.
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11
Edit Viewer
You can also choose to place the transport controls at the bottom of the Lightworks
desktop, instead of on each source and edit viewer. The on-screen controls also include
editing functions that are found on the Lightworks Console. See "Playback Control
Options" on page 51.
Importing Media
If there is no media available in Lightworks to play, you can import your own media. See
"Chapter 3: Importing" on page 29.
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TASK
1.
4
2.
Click the Name text box, and type a name for your project.
3.
Select the frame rate you want your project to use from the Frame rate
drop-down list.
If you do not know the frame rate of your media, select Auto. Lightworks will
determine the frame rate for you.
4.
5.
The Project Browser window closes, and Lightworks changes to Project View, with
the Shark, Toolbar, and Import dialog box open (see "Project View" on page 9).
6.
You are now in the room for the project. The project name and an arbitrarily
assigned room name appear in the upper left corner of Lightworks.
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7.
To change the room name, click the room name, type the name you want, and
then press Enter to save the name (see "Working with Rooms" on page 14).
8.
Click the name of the project in the top left corner to see current project details.
9.
To return to the Projects Browser, click the Exit Project button at the top left of the
screen.
13
TASK
1.
In the Project Browser, click the thumbnail for the project to which you want add
a room.
14
2.
A submenu opens, displaying existing room(s) in the project and a blank new
room labeled New Room.
3.
4.
You enter the new room. The project name and an arbitrarily assigned room
number appear in the upper left corner.
5.
Click the room name, type the name you want, and then press Enter to save the
name.
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TASK
1.
2.
A submenu opens, displaying existing room(s) in the project and a blank new
room labeled New Room.
3.
4.
You enter the new room. The project name and an arbitrarily assigned room
number appear in the upper left corner.
5.
Click the room name, type the name you want, and then press Enter to save the
name.
TASK
1.
2.
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You enter the room. All the screen objects that were in the room when you last
used it are displayed.
15
Deleting a Room
To delete a room:
TASK
1.
4
3
2
16
2.
Mouse over the image for the room you want to delete.
3.
4.
Note that you cannot delete a room you are currently in.
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"Clips" on page 17
"Subclips" on page 18
"Edits" on page 19
Clips
A clip is created by a single continuous recording of picture and or sound into the
system. A clip is stored on the system as both a log file and a material file.
The log file for a clip contains logging information such as the clip name, reel ID and
timecode. The material file contains pictures or sound for the clip.
Clips recorded into the system may need further preparation - for example, breaking
down long recordings into subclips or syncing up separate picture and sound clips. The
products of these processes are called Subclips (see "Subclips" on page 18).
The following illustration shows the relationship between a clip, a subclip, and an edit.
GRAPHICS SCREEN
EDIT
MATERIAL DRIVE
SYSTEM DRIVE
LOG
Edit plays material
from Clip
Edit refers to Clip logs
for timecodes, etc.
CLIP
SUBCLIP
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LOG
LOG
Material
17
Subclips
A subclip is so named because it has no material of its own. When you play a subclip, it
plays the pictures and sound from the material files of its original clip(s).
There are three types of subclips, which can be identified by the color of the flag
displayed at the top left corner of edit and tile views:
Basic Subclip
Blue
Sync
Beige
Print
Yellow
See also "Marking a Section on a Source" on page 60 and "Working with Subclips" on
page 63.
18
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Content Manager
Edits
An edit is an edited sequence of clips or subclips. You can combine clips and subclips in
an edit.
NOTE: The edit that you see on the graphics screen does not exist in the same way as
a film cutting copy or videotape master. The edit is simply a list of edit points in
Lightworks own format without pictures, sound, or timecode. The edit refers to
the logs of its constituent clips for labeling information such as timecode.
When you view the edit, it plays the pictures and sound from the material files
of the original clips.
Content Manager
The Content Manager is a project window that allows you to organize and manage all
your Clips, Edits, Bins and Searches in one location.
You can select Bins from the Content List panel and filter results by selecting the
appropriate filter. You can also add your own filters through the Search function. Some
views have tabs across the top of the Manager to allow you to view all clips, video-only
clips, audio-only clips and rendered media.
See the following topics:
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19
TASK
1.
2.
3.
Click the Close button at the top right hand corner of the Content Manager.
TASK
1.
Select a view by clicking on any item displayed under Filter or Bins in the Content
List panel.
Tile View
1
List View
2.
3.
Step backwards and forwards through Content List items by clicking the Browse
buttons.
4.
Toggle between Tile and List views by clicking the View button. The Content
Manager has two main display modes:
5.
20
List View. Clips and edits display in a list format with relevant metadata and a
smaller thumbnail to aid identification.
Show or hide the Content List panel by clicking the Content list button.
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Content Manager
TASK
1.
2.
Right-click on a bin entry in the Content List and, from the menu that opens,
click on View in new browser window.
Alternatively:
a)
Click on a bin entry in the Content List and drag the bin off the Content
Manager window.
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b)
c)
3.
To minimize the Content Manager you created, click the Shrink (-) button at the
top right corner.
4.
5.
21
You can also review your searches through the Content Manager Search Filter. See
"Filters" on page 141.
TASK
1.
In the Content List panel, click on one of the following media types:
Clips
Subclips
Edits
Everything
2.
3.
If you selected Clips, the following tabs display across the top of the main panel:
4.
22
All
Video Only
Audio Only
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Content Manager
Recent Filter
The Recent Filter organizes your media by creation date.
TASK
1.
2.
3.
The Recent Filter window displays with tabs for the following categories:
Today
Yesterday
This week
This month
Current
Click the relevant tab to display media for the time frame you require.
Using Bins
Bins are used to organize and display your clips and edits. You can move and copy clips
to other bins, and change the way bins display clips.
It is possible for a clip to be in more than one bin at the same time. You can use this
feature to help organize your material more flexibly. However, seeing a clip in more than
one place on the screen does not mean there is more than one copy of the clip on the
hard disk.
See the following topics:
For further information about Bins, refer to "Chapter 10: Bins" on page 145.
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23
Creating a Bin
You can create a bin in one of the following ways:
TASK
1.
2.
Right-clicking the Content manager icon and selecting Make > New Bin, or
Make > New Multicam Bin
3.
Clicking the Cogs icon on the Content Manager, and selecting Make > New Bin, or
Make > New Multicam Bin.
4.
The new bin displays as an entry below Bins in the Content List panel.
Playing Clips
You can open clips for playback in the following ways:
TASK
24
In Tile View, play a clip by clicking the thumbnail picture and pressing Play on the
on-screen console (if displayed).
Open a tile into its own viewer by double-clicking it in List or Tile view. Press Play
on the on-screen console, or the playback controls on the source viewer
Play / Stop:
Spacebar
Play (Backwards):
Stop:
Play (Forwards):
l (Lower case L)
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Content Manager
Expand / Collapse
Group Items
Groups can be minimized to save space or left open to show content in the Content
Manager
Creating a Group
To create a new group:
TASK
1.
2.
Click the Cogs icon on the Content Manager and select Make empty group.
Select multiple bins by Shift or Ctrl-clicking them (Shift or Cmd for Mac OS X)
click the cogs icon and select Make Group.
Renaming a Group
To rename a group:
TASK
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1.
Double-click on the groups title bar and then type the new name.
2.
Press Enter.
25
TASK
1.
Left-click on the bin, and drag it onto the group you want to move it to.
To select multiple bins, hold down the Shift or Ctrl key (Cmd key for Mac OS X)
while clicking.
2.
3.
TASK
Left click on the bin and drag it out of the group into an empty space in the
Content List panel of the Content Manager.
To select multiple bins, hold down the Shift or Ctrl key (Cmd key for Mac OS X)
while clicking.
In the Content List panel of the Content Manager, right click a group and select
Ungroup. The group is removed and all bins within the group are ungrouped.
TASK
1.
To move a bin or group, click the object and drag it to where you want it.
2.
To resize the object, click on the border and drag it to the size you require.
NOTE: You can drag any of the four borders.
26
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Metadata
Metadata
Information, or Metadata, about each clip, subclip and edit is held in a Filecard. You can
access the metadata from the Filecard or via the List View of the Content Manager.
See the following topics:
TASK
1.
Open the clip, subclip or edit in a Viewer, and click on its Filecard button.
Alternatively, press the shortcut key (the default is F4).
b) In Tile View, click on the Filecard icon for the clip, subclip or edit you want to
review.
1a
1b
5
Fields that cannot be
changed.
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2.
3.
Change the clip name by typing directly into the title bar text box. Text entered
here displays over the clip thumbnail (Tile View) or in the Name column (List
View).
4.
Select a text box in the Filecard and type the information you want. Note that
some fields are read-only and cannot be changed.
5.
Click in the Media Location field to open the folder containing the original clip.
6.
27
TASK
1.
Locate the Bin containing the material you want to review or update.
2.
28
3.
To update a clip, subclip or edit, type directly in to the metadata field you want to
change. Note that some fields are read-only and cannot be changed.
4.
To change the columns that display in List View, see "Displaying Bin Columns" on
page 152.
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Chapter 3: Importing
This chapter describes the methods for importing media, supported file types and
formats. See the following topics:
Import Methods
See the following topics:
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29
Chapter 3: Importing
TASK
1.
2.
4
2
3
5
3.
Click on Places at the top-left corner of the dialog box. From the menu that opens,
navigate to the directory containing the files you wish to import.
4.
The Select Files to Import dialog box displays the Name, Format, Rate, Size and
Date of each clip. Make sure the frame rate of the file is compatible with the
project frame rate.
NOTE: If the frame rate is of a clip is not compatible with your project, it displays in red.
You will be unable to import the clip into your project.
Clips with incompatible frame rates may be playable in a new project set to the
same frame rate as the clip.
30
5.
Click Import. A message box opens, reporting the progress of the import process.
6.
The message box closes and the imported clips display in the Recent or Search
filter ready of the Content Manager.
7.
You can select where to place your imported files and if you want to transcode
them to a new compression format. See "Transcoding Imported Video" on page
45.
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Import Methods
TASK
1.
Right-click the Import icon on the toolbar and, from the menu
that opens, select Batch Import.
2.
3
7
6
3.
4.
5.
Click on Places at the top-left corner of the dialog box and navigate to the
directory containing the files you want to import.
6.
To remove files from the Batch Import dialog box, select the file(s) you want to be
removed, and then click on Remove.
NOTE: If the frame rate is of a clip is not compatible with your project, it displays in red.
You will be unable to import the clip into your project.
Clips with incompatible frame rates may be playable in a new project set to the
same frame rate as the clip.
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31
Chapter 3: Importing
7.
To start Batch Import, click Start. Click Import. An Import message box reports
progress as the files are imported.
8.
When the import finishes, a bin called Imports opens, containing your imported
files. The Import dialog box closes.
Import Destination
In order to import media to your project, you must have a media drive to hold all the
relevant data. By default, Lightworks creates and uses the following locations for all
media imports:
Windows:
C:\Users\Public\Documents\Lightworks\Media
Linux:
/home/USER ACCOUNT/lightworks/media
Mac OS X:
/Users/USER ACCOUNT/Lightworks/Media
If you have upgraded from an earlier version, Lightworks may be using the default
location that was set in that version of Lightworks.
If you do not want to use the destination folder set by Lightworks, or you want to
organize your media imports into separate folders, you can create alternative
destination folders and choose which one you want to use when you import media.
The Content Manager opens to reveal newly imported media in the Recent or Search
Filter, a user defined option.
See the following topics:
32
TP-00212-01
Import Destination
TASK
1.
2.
3.
4.
Navigate to the location you want to use. If you need to create a sub folder, click
the Create New folder button, type the folder name and click OK.
5.
When you have selected your new destination folder, click the OK button. A
Material and Sound folder will be created in this specified location
6.
The new destination displays in the Media tab of the project card.
TASK
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1.
2.
Click the Remove button. A message box displays, warning you that you are about
to remove a media location from Lightworks.
3.
Click Yes to remove the entry from the Project card, or No to cancel.
33
Chapter 3: Importing
TASK
1.
2.
3
4
3.
4.
From the submenu that opens, select the media location you require, or select
Auto to let Lightworks choose the location.
TASK
1.
2.
34
3.
4.
From the submenu that opens, select Recent filter or Search filter.
TP-00212-01
"AVI, AVCintra, MOV, MXF, MPEG, MTS, M2T and M2TS Video" on page 38
QuickTime. You can import QuickTime files encoded with the Apple ProRes codec.
The Quicktime Player must be installed (Windows 32bit only).
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35
Chapter 3: Importing
Stereoscopic Media
You can import stereoscopic media if it is named correctly. All stereoscopic media must
be of the same duration and contain the words left or right in the otherwise identical
filename in the same position, for example, clip001left.mxf and
clip001right.mxf. Lightworks imports pairs of files as a single synced file.
NOTE: For information about selecting stereoscopic 3D options, see "Stereo 3D Tab"
on page 132.
To import stereoscopic media, do the following:
TASK
1.
Make sure the pair of files you want to import has identical filenames with the
exception of left or right in the same position in the filename.
For example, clip001left.mxf and clip001right.mxf will import
successfully. A pair named clip001left.mxf and rightclip001.mxf will not
import successfully.
36
2.
Make sure the pair of files has identical durations. A pair with different durations
will not import successfully.
3.
Select the pair of files in your operating system file browser and drag them into
the application.
Select the pair of files and import them using the Import tool.
4.
Lightworks syncs the pair into a single file and displays it in the Recent filter of the
Content Manager. The Tracks column displays V1 LR, which is evident that
Lightworks successfully synced the two cameras and created a V track from the
pair of files.
5.
Open the shot in the Timeline. A single V track displays that contains V1 L and
V1 R.
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Single Images
Importing a single image (BMP, JPG, PNG, TGA, and so on) produces a clip with a single
frame in the project. The original aspect ratio of the image is maintained. You can add
black borders to the top or sides of the image to make it fit a standard viewer for the
current resolution. Images larger than the standard current resolution are reduced to fit
a standard viewer.
TASK
1.
2.
3.
Select the duration you require from the drop down list.
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37
Chapter 3: Importing
TASK
1.
In the Import tool, click the Cogs icon (or right-click) and from the menu that
opens, select Detect Image Sequences > Yes.
2.
Select multiple clips and follow the procedure in "Using the Import Tool" on page
30.
AVI, AVCintra, MOV, MXF, MPEG, MTS, M2T and M2TS Video
The following video file formats can be imported:
AVI
AVCintra
MOV
MXF
Windows 32-bit only: You should ensure that QuickTime v7, or later, is installed on the
Lightworks system before importing files. This allows more import formats to be
imported, and allow Quicktime Movie export. For more information on downloading
QuickTime, refer to www.apple.com.
MXF Import
Sometimes when importing an MXF file, the file is split into a number of separate chunks.
Lightworks can import all these separate chunks and merge them into one file. To merge
the chunks into one file:
TASK
38
1.
2.
From the menu that opens, select Detect split MXF files and set the option to Yes.
3.
If the setting is set to No, each MXF chunk will be imported into Lightworks as a
separate file.
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Manually import all the media into the same project as the AAF / XML and on the
edit settings menu select Find >Clips to fill edit and relink the media this way.
2)
If you have access to all the media that the AAF / XML file references, then you can
move the file into the same location and import it. Lightworks attempts to import
the media located in the same folder as the AAF / XML, and fill the edit with this
media.
TASK
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1.
2.
From the menu that opens, locate AAF/XML Options > Relink existing media.
Select Yes if you want to link to the original media. Make sure the original
media is online.
Select No if you do not wish to link existing media within the project or import
new media.
39
Chapter 3: Importing
TASK
1.
2.
From the menu that opens, select ALE Options > Media-matching tolerance. Set
the option you require from the drop down list:
3.
40
Strict:
Semi-Strict:
Not Strict:
Repeat step 1 and, from the menu that opens, select ALE Options >
Track-matching tolerance. Set the option you require from the drop down list:
Strict:
Semi-Strict:
Not Strict:
Start Timecode and Duration between the ALE and the available
media are matched
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Composition information and media data. Although OMF interchange files allow
applications to store the media in separate files from the composition information,
media files must be embedded into the OMF file (and not stored in an external file)
when importing into Lightworks.
OMF edit rate. When you import an OMF file into Lightworks, the edit rate of the file
must match the edit rate of the project. For example, if you are working in a 25fr
project, the OMF edit rate must be 25.
Source track mapping for OMF assigns imported material. When Lightworks imports
the OMF source material, it assigns the first referenced audio track to A1, the second
to A2, and so on. This happens even if the audio tracks were A3 and A4 on the
original source tape. This does not affect the imported material as it is used in the
imported composition (the edit). If you want to re-digitize the audio from the
original tapes using the imported information from the OMF composition, you need
to manually confirm that the correct audio tracks are being recorded. This can be
done by patching the source device so that audio tracks are all recorded as A1, A2.
NOTE: The extra track mapping data is contained within the OMF format, but this
information is not used by Lightworks to create the audio material.
RED (R3D)
You can import RED files into Lightworks. See the following topics:
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41
Chapter 3: Importing
TASK
1.
Select the R3D file or files you want to import by doing one of the following:
Click the Choose button in the Import tool and browse to the bin you want.
Click the file you want and drag it onto the desktop.
42
2.
3.
The file imports. Click on the Project name at the top-left corner of the workspace.
4.
The Project panel opens. Click on the Video tab if it is not selected.
5.
Click on the drop down list to the right of the RED decode quality field, and select
the required resolution from the list.
6.
The R3D file opens and plays in the resolution you selected.
7.
If your system performance allows it, you can select a higher resolution when the
edit is ready for playout.
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WAV Files
The Lightworks system can import WAV files of from 1 to 16 tracks. Any WAV files
conforming to the RIFF standard and using PCM audio encoding can be imported. This
includes uncompressed Broadcast Wave Format (BWF) files.
In an NTSC project (29.97, 30, or 24 frame): 30fr drop (NTSC), 30fr non-drop
(NTSC), 24 fr.
The Auto option attempts to read from the header of the WAV file the kind of timecode
with which the audio was recorded. All other options override the file header timecode
information.
30 fps Projects
Options for 30 fps projects include the following:
1)
2)
The type of Primary Timecode that should be assigned to the imported audio:
Automatic
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43
Chapter 3: Importing
30 frame DROP
30 frame NON-DROP
24 fps
24 fps Projects
Options for 24 fps projects include the following:
1)
Picture at 24 fps.
Tells the system that the audio was recorded to sync with 24 fps picture.
2)
44
The type of Primary Timecode that should be assigned to the imported audio:
Auto
25 fps
24 fps
TP-00212-01
TASK
1.
In the Select Files to Import dialog box, select the file you want to import.
2.
4
2
3.
From the drop down menu that opens, select Video Transcoding.
4.
5.
Select the file type and compression options you require for SD and HD.
6.
At bottom left corner of the Select Files to Import dialog box, select one of the
following options from the drop down menu:
Create Link. Keeps the imported file in its original location and format so you
can work with the file natively.
Copy Local. Copies the file to the material drive without transcoding.
Transcode. Converts the file into the file type and compression option chosen
on the cogs menu mentioned above.
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45
Chapter 3: Importing
46
TP-00212-01
Chapter 4: Playback
This chapter describes the procedures you follow to play and move through your
material. You can play your material in a tile or in a viewer.
See the following topics:
Playing a Tile
When you import a file, it displays by default in one of the locations:
TASK
1.
4
2.
3.
3c
Use the keyboard shortcuts, l (lowercase L) for play, spacebar for play / stop.
b) Use the Lightworks Console play buttons, the lever, or the jog wheel.
c)
4.
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Use the on-screen console play buttons. See "Playback Control Options" on
page 51.
Hover your mouse over the tile to reveal the scrub bar, then left click on the red
timeline marker to drag it backwards or forwards through the scrub bar.
47
Chapter 4: Playback
Playing in a Viewer
You can play material in a viewer. You can also link tiles to viewers, and you can change
the label display and the viewer size. See the following topics:
TASK
1.
48
3.
4.
The right and left ends of the timeline represent the start and end of the clip.
5.
To open another clip in a separate Viewer, click on the clips Viewer icon (a) as
described in step 1. You can have as many Viewers on screen as you want.
6.
To open another clip in the same Viewer, double click on the tile you want to
open.
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Playing in a Viewer
Playback in a Viewer
To play a tile in a viewer:
TASK
1.
2.
Left-click in the picture area. The border brightens, indicating that the viewer is
active.
3.
4.
To move through the material, click the red frame marker in the Indicator strip and
drag it where you want.
6 7
TP-00212-01
5.
To jump to a new point, left-click the mouse in the Indicator strip at the timecode
position you want to jump to.
6.
To lock the viewer on the screen, click the Pin button in the upper right corner. To
unlock the viewer, click the Pin button again.
7.
8.
To close the viewer, click the Close button. Clicking the Close button does not
delete the clip, it only removes the viewer being displayed. The clip remains in
your project, and can be accessed from the bin in the Content Manager.
49
Chapter 4: Playback
TASK
1.
Press the Toggle Full Screen shortcut key (the default key is F12).
2.
3.
Press the Toggle Full Screen shortcut key again to close full screen video.
Alternatively, move your mouse onto the extended display,
and then click the Exit Full Screen button.
TASK
50
1.
2.
From the menu that opens, select Link Bin Tiles to Viewers and then select Yes.
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Delete item
Remove item
Play / Pause
Insert item
Replace item
Go to next cut
Set In Point
Clear Points
You can choose to where to display Lightworks playback controls. Do the following:
TASK
1.
2.
3.
Under User Interface, select the option you require from the Playback controls
drop down list. The options are:
On each viewer - Playback and edit controls display in all open source and edit
viewers. See "Viewer Playback Controls" on page 12.
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Global - Playback controls are fixed at the base of the Lightworks screen - as
shown in the example above.
51
Chapter 4: Playback
TASK
1.
2.
3.
24 Frame Medium
Marked Duration
Total Duration
Alternatively, you can hover your mouse over the timecode label, using the
mouse wheel to change the label.
4.
52
TP-00212-01
Adding a Label
To add a label:
TASK
1.
With the Labels dialog box open, click the Add button.
3
4
2.
3.
Select the label you want from the Label drop down list.
4.
Select the type of timecode you want from the Type drop down list. Note that the
list of options change according to the Label selection in step 3.
5.
Click Do It.
Removing a Label
You can only remove labels you have created manually. You cannot remove the default
labels for a clip or edit.
To remove a label, do the following:
TASK
1.
With the Labels dialog box open, select the label you wish to remove.
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2.
Click Remove.
3.
4.
Select the Label you want to remove from the displayed list.
5.
53
Chapter 4: Playback
Timecode Calculator
Clicking the cogs icon opens the Timecode Calculator (previously a separate tool).
TASK
1.
With the Labels dialog box open, click the Cogs icon.
2.
3.
"Cues" on page 56
Jumping to a Timecode
Direct Timecode Entry
You can enter a direct timecode in to a source or edit viewer as follows:
TASK
54
1.
Click the Timecode text box in the label, type the timecode you want, starting
from the left-most position, and press Enter.
2.
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Timecode Tear-off
You can cue a source or edit viewer to a timecode by doing the following:
TASK
1.
Load a clip or edit into a viewer, and stop at the timecode you want to
tear-off.
b) Left-click and drag the timecode label off the viewer onto the Lightworks
desktop.
c)
2.
You can create as many tear-offs as you want for a given clip or edit. They do
not have to contain different timecodes.
Make sure the source or edit viewer you want to cue is open.
b) Left-click and drag the selected timecode over the timecode label.
c)
When the triangle on the tear-offs bottom-left corner changes from yellow
to green, release the left mouse button.
Make sure the tile you want cued is displayed in the Content Manager or on
the desktop.
b) Left-click and drag the selected timecode over the tile you want to cue.
c)
When the triangle on the tear-offs bottom-left corner changes from yellow
to green, release the left mouse button.
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55
Chapter 4: Playback
Cues
Cues in Lightworks let you mark points of interest in your material. You can use them
later for reference points, you can move through material by jumping to them. Cues are
long-term markers and display as small green triangles on the viewer indicator strip.
You can use Cues as references for subclips, see "Multiple Subclips from a Single Clip" on
page 66.
Adding Cues
To add a cue:
TASK
1.
2.
3.
Jumping to Cues
To jump to a cue:
TASK
1.
In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel.
2.
3a
2
3.
4.
56
When the Cues Panel is closed, you can still jump to a cue by left-clicking on the
cue marker in the timeline.
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TASK
1.
In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel.
2.
3
2
4
5a
5b
3.
4.
Rename a cue by typing directly into its Description text box, and then press
Enter.
5.
To delete a cue:
a)
Tick the box to the left of the cue or cues you want to remove.
A message box opens, asking you to confirm the deletion of all selected cues.
TP-00212-01
57
Chapter 4: Playback
Exporting Cues
You can export cues to a CSV file as follows:
TASK
58
1.
In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel.
2.
When the Cue Panel opens, click on the Cogs icon at the top right corner of the
panel.
3.
4.
The Export panel opens asking you where to save the file. The destination
displayed is the default directory.
5.
Click Places to open the drop down list of folder locations to save your file.
6.
7.
Click OK.
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You can also edit in the Timeline. See "Chapter 6: Timeline Editing" on page 85.
Editing Workflow
A typical editing workflow in Lightworks might be as follows:
TP-00212-01
1)
2)
3)
Starting a New Edit (if a record edit is not open, one is opened automatically when
inserting or replacing).
4)
5)
Use the following functions to add or remove source material to or from the edit
viewer:
Adding Material
59
TASK
1.
Position the red frame marker where you want the In Point.
1,3
4
60
2.
Press the Mark In button on the viewer. Alternatively, press the assigned shortcut
key, the default is I.
3.
The mark displays in blue, superimposed over the red frame marker.
4.
Move the current frame to where you want the section to end.
5.
The section between the mark and the current frame is now selected and displays
in white.
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TASK
1.
Position the red frame marker where you want the In Point.
1,3
4,7
2.
Press the Mark In button on the viewer. Alternatively, press the assigned shortcut
key, the default is I.
3.
The mark displays in blue, superimposed over the red frame marker.
4.
Move the current frame to where you want the section to end.
5.
The section between the mark and the current frame is now selected and displays
in white.
6.
Press the Mark Out button on the viewer. Alternatively, press the assigned
shortcut key, the default is o (lowercase O).
7.
You can now move the red timeline marker to a new position without losing the
Out Point marker.
8.
To change the In or Out Points, repeat steps 1 to 7. You do not need to remove the
existing In and Out Points before selecting new ones.
TASK
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1.
Press Stop+Mark on the console. Alternatively, press the assigned shortcut key,
the default is ].
2.
61
TASK
1.
Mark a section in the clip timeline using the Mark and Park procedure (see "Mark
and Park" on page 60).
2.
Press the key assigned for Swap, the default key is [. Alternatively, press the Swap
button on the Lightworks Console.
1
3.
The blue marker A replaces the red current frame marker, and the red current
frame marker B replaces the blue marker.
NOTE: Although you have swapped the points around, the first marker is still the In
point, that is, if you mark and park then press the Swap button, the In Point is
now park, where previously it was mark.
4.
You can now change the position of the In point using the playback controls.
Removing a Mark
You can remove a mark that you no longer need by doing the following:
TASK
62
1.
Press the Unmark button on the console, or the assigned shortcut key. The default
key is p.
2.
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TASK
1.
2.
Press the Mark button where you want the In point. Alternatively, press the
shortcut key, the default is I.
3.
Play backward and forward to make sure you have the point you want. If you
change your mind, press Mark again.
NOTE: If you need to mark more than one point in the clip, use the Cue function,
instead. See"Jumping to Cues" on page 56.
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63
TASK
1.
1
A
2.
3.
4.
The new subclip can be found in the Recent and Subclip Filters of the Content
Manager.
TASK
64
1.
Mark and Park the area from which you want to create a subclip.
2.
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TASK
1.
1
A
2
2.
Position the Timeline Marker at the point you want the subclip to start.
3.
4.
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The new subclip can be found in the Recent and Subclip Filters of the Content
Manager.
65
TASK
1.
1
A
3
7
2.
Clear any marks from the timeline by clicking the Unmark button or by pressing
the Unmark keyboard shortcut (default is p).
3.
Create a cue point for the In point of the first subclip. See "Adding Cues" on page
56.
4.
Create a cue point for the Out point of the first subclip. See "Adding Cues" on page
56.
5.
6.
66
7.
A message box opens, asking you to confirm that you want to create multiple
subclips.
8.
Click Yes.
9.
New subclips are generated. These can be found in the Recent and Subclip Filters
of the Content Manager.
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Deleting a Subclip
If a subclip is deleted, the original clip (log and material) remains on the system. Deleting
a subclip is like deleting an edit, since a subclip does not actually have material of its
own.
If you delete the material for the original clip, any subclips that are
referenced to them are also deleted.
To delete a subclip:
TASK
1.
2.
A message displays, warning you that the subclip is about to be deleted. Click Yes
to delete the subclip.
3.
TASK
1.
1
2
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2.
Click on the Pop out original icon. Alternatively, press the shortcut key (the
default is n).
3.
The original clip displays as a highlighted clip in the Recent filter of the Content
Manager.
67
Auto Synchronising
The Auto Synchronise feature syncs separate audio and video together based on the
labels selection. This feature can be useful in workflows where the sound is imported
separately from the video, and they need to be synced together. You can choose to
display the result as a sync or as an edit.
To use Auto Synchronise, do the following:
TASK
1.
2.
Click on the Cogs icon and, from the menu that opens, select Make > Sync(s).
3.
4
3
5
6
7
8
4.
Select the sync option from the Synchronise by drop down list.
5.
If you selected Clip labels or Playout timecodes from the previous step, make the
settings for the following options:
a)
From the Picture clip drop down list, select the timecode method you wish to
sync by. The label must have valid data for the sync to work correctly.
b) From the Sound lablel drop down list, select the sound clip label you wish to
sync by. The label must have valid data for the sync to work correctly.
c)
Type the value (in frames) to offset the sound by in to the text box.
Set the options you require for Result starts at and Result ends at.
If the picture and audio clips do not share common start and / or end times, but
overlap, you may want some way to determine how the start and end points are
treated in the sync. You can elect to:
have a black slug at the start and / or end of each track
Omit the blank sections and create a sync that starts later and / or finishes
earlier
68
7.
From the Produce result as drop down list, select Sync or Print.
8.
Click Do It.
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9.
10.
If the media cannot be synced based on the criteria set, the syncing process will fail, and
a message displays, explaining that no media was synced. Change the criteria you set in
the previous steps and try again.
Tracing Subclips
This feature allows you to trace back from subclips to their original clips. Where an edit
is made of subclips, the Trace command produces a version of the edit with the original
clips as sources instead of the subclips.
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69
TASK
1.
1
2
3
4
5
6
2.
3.
4.
Select the number of video tracks you require from the Video drop down list. The
default setting is 1 track.
5.
Select the number of audio tracks you require from the Audio drop down list. The
default setting is 2 tracks.
6.
Select the length of black you require from the Length drop down list. The default
setting is 30 minutes.
If you are an experienced Lightworks user and you do not want to have a default
edit length, you can set this option to 0.
7.
70
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TASK
1.
2.
3.
Select a Tile from a Bin, or Viewer that you want to use as the edit source, and:
Press the Insert shortcut key - the default is v.
Click on the Insert button (source viewer only)
The Insert button on the Console.
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4.
The clip loads into the Viewer (A) and Timeline (B).
5.
Click the Audio channel labels (A1, A2, etc.) to toggle the selected channel OFF or
ON as required. The audio channels may also be toggled OFF or ON from the
Viewer (C). Select only the record tracks you want. Make sure no other tracks are
selected.
71
Adding Material
Use the Insert function to add material into an existing edit without overwriting
anything. A cut is made into the edit and the selected part of the source is inserted into
it. The edit is lengthened by an amount equal to the selected part of the source. You can
insert into all edit tracks or into selected tracks only.
If you insert into selected tracks only, tracks that follow the insert move up to close the
gap where material is missing, causing subsequent tracks to go out of sync with each
other. Use the Preserving Track Sync feature on Page 73 to insert black or silence into any
edit tracks that do not have a corresponding selected source, in order to maintain sync.
You can also insert in material into the Timeline using drag-and-drop. See "Inserting or
Replacing Clips" on page 116.
Inserting Media
To insert media, do the following:
TASK
1.
If the timeline is not visible, click the Show timeline button on the Edit viewer.
1
Edit Viewer
Source Viewer
3
Timeline
4a
4b
2.
3.
In the Edit viewer or timeline, drag the red indicator to point where you want to
start the insert.
4.
In the Source viewer, select the part of the clip you want to insert using the
Mark and Park method.
b) Click the Insert button, or press the Insert shortcut key - the default is v.
72
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5.
6.
TASK
1.
Edit Viewer
1
Timeline
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3,5
2.
3.
Press the Jump button on the Console to jump to the start of the first clip you
want to remove. Alternatively, use the shortcut keys to jump left or right to the cut
you want - the default keys are A and S respectively.
4.
Press the Mark button, or press the In Point shortcut key. The default is I.
5.
6.
Press the Jump button until you are parked at the end of the clip you want to
remove. Alternatively, use the shortcut keys to jump left or right to the cut you
want - the default keys are A and S respectively.
73
7.
Press the Remove button on the Edit viewer. The entire marked clip is removed,
leaving a black section where the clip used to be.
TASK
1.
Edit Viewer
1
Timeline
74
3,5
2.
3.
Press the Jump button on the Console to jump to the start of the first clip you
want to remove. Alternatively, use the shortcut keys to jump left or right to the cut
you want - the default keys are A and S respectively.
4.
Press the Mark button, or press the In Point shortcut key. The default is I.
5.
6.
Press the Jump button until you are parked at the end of the clip you want to
remove. Alternatively, use the shortcut keys to jump left or right to the cut you
want - the default keys are A and S respectively.
7.
8.
The entire marked up clip is removed and the next clip moves up to fill the gap left
by the deleted material.
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You can also replace in the Timeline using drag-and-drop. See "Inserting or Replacing
Clips" on page 116.
Open-Ended Replace
In an open ended replace, the In point is the first frame of the clip. Do the following:
TASK
1.
In the Edit viewer place the timeline marker where you want the In point to start.
Edit Viewer
Source Viewer
NOTE: Do not press the Mark button. The current frame is the In point.
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2.
On the source viewer (blue border) place the timeline marker where you want the
In point.
3.
Make sure neither viewer has a blue mark in the timeline strip. If a blue mark is
present, click the Unmark button on the relevant viewer.
4.
Press the Replace button on the console. Alternatively, press the assigned
shortcut key, the default is b.
5.
Everything from the source In point on replaces everything from the Record In
point on.
75
TASK
1.
Select the cutaway in the source viewer using the Mark and Park method.
2.
Make sure the Edit viewer (which has a red border) does not have a blue mark in
the timeline strip. If a blue mark is present:
Click the Unmark button on the console.
Press the Unmark shortcut key the default is p.
3.
Edit Viewer
Source Viewer
76
4.
Press the Replace button on the console. Alternatively, press the assigned
shortcut key, the default is b.
5.
The selected section in the source replaces the material after the current frame
marker in the edit viewer, to the same length. The frame marker rests at the start
of the replaced section.
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TASK
1.
In the Edit viewer, select the section of your edit that you want to replace using
the Mark and Park method.
Edit Viewer
Source Viewer
3
2.
Make sure the source viewer does not have a blue mark in the timeline strip. If a
blue mark is present:
Click the Unmark button on the console.
Press the Unmark shortcut key the default is p.
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3.
4.
5.
The selected section in the edit is replaced by the source from the In point
onwards.
77
TASK
1.
In the Edit viewer, select the section of your edit that you want to replace using
the Mark and Park method.
Edit Viewer
Source Viewer
3
2.
Make sure the source viewer does not have a blue mark in the timeline strip. If a
blue mark is present:
Click the Unmark button on the console.
Press the Unmark shortcut key - the default is p.
3.
4.
In the source viewer, deselect the tracks you do not want copied into the Edit
viewer. For example:
To replace the video track only, deselect all audio tracks
(A1, A2, and so on) by clicking on the corresponding
indicator on the source viewer.
78
5.
6.
The selected section in the source replaces the material in the edit viewer.
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TASK
1.
1
Edit Viewer
Source Viewer
4
7
Timeline
3,5
TP-00212-01
2.
3.
Press the Jump button on the Console to jump to the start of the first clip you
want to replace. Alternatively, use the shortcut keys to jump left or right to the cut
you want - the default keys are A and S respectively.
4.
Press the Mark button, or press the In Point shortcut key. The default is I.
5.
6.
Press the Jump button until you are parked at the end of the clip you want to
replace. Alternatively, use the shortcut keys to jump left or right to the cut you
want - the default keys are A and S respectively.
7.
8.
The entire marked up clip is replaced by material from the Source viewer.
79
TASK
1.
In the Edit viewer, select the section of your edit that you want to replace using
the Mark and Park method.
2.
Make sure the source viewer does not have a blue mark in the timeline strip. If a
blue mark is present, click the Unmark button on the console, or the unmark
shortcut key (the default is p).
3.
Go to the last frame in the source viewer that you want to use in your edit. This is
the Out point.
4.
5.
The selected section in the Edit viewer is replaced by material from the source
viewer trimmed to the same duration. The start point of the source viewer
material is calculated backwards from the source viewer end (Out) point.
TASK
1.
Select the section of your source using the Mark and Park method.
2.
Make sure the Edit viewer does not have a blue mark in the timeline strip. If a blue
mark is present, click the Unmark button on the console, or the unmark shortcut
key (the default is p).
3.
Go to the last frame in the Edit viewer that you want to replace. This is the Out
point.
4.
5.
The selected section in the Edit viewer is replaced by material from the source
viewer trimmed to the same duration. The start point of the source viewer
material is calculated backwards from the edit viewer end (Out) point.
Fit to Fill
The Fit to Fill command is very useful, especially for cutaways, when you know the In and
the Out points on both the Edit and the source, but the two marked sections are
different in length.
TASK
80
1.
With the Edit open in the Edit viewer open with the material
2.
Press Alt+V.
3.
The speed of the clip that is replaced changes, that is, it speeds up or slows down
to match the marked section on the Edit.
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TASK
1.
1
3
TP-00212-01
2.
3.
Click on Modify.
4.
Type the start timecode you want in the Edit play T/C text box, starting from the
left-most segment of the text box.
5.
81
Making a Print
Prints are copies of edits which display as one continuous clip, with no apparent joins
between cuts. Prints behave like clips during editing and behave like edits during
project management processes. When working with prints, do not delete any of the
original clips, as each print refers to the log of its original clip for labels such as timecode.
TASK
1.
2.
Click on the Cogs icon and, from the menu that opens, select Make > Print.
3.
If you marked a section of the timeline on your edit, a message displays asking you
if you want to print the entire edit or just the marked section:
Click All to make a print of the entire edit.
Click Subclip to print only the section marked on the timeline.
82
4.
The print displays in the Print and Recent Filters of the Content Manager.
5.
Prints are identified by a yellow flag in the top left corner of their Tile or viewer.
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TASK
1.
Click the Make copy icon on the side of the Edit viewer.
1b
1a
b) Click on the Cogs icon and, from the menu that opens, select Make > Copy.
2.
If you marked a section of the timeline on your edit, a message displays asking you
if you want to copy the entire edit or just the marked section:
Click All to make a copy of the entire edit.
Click Marked section to copy only the section marked on the timeline.
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3.
A copy of the edit is created, with the text (copy) appended to the name in the
title bar.
4.
83
84
TP-00212-01
Displaying a Timeline
To display a Timeline, do the following:
TASK
1.
2.
Edit Viewer
2
4
Timeline
3.
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4.
The Timeline contains each track of video, audio, and effects in the edit. Time runs
from left to right.
The current frame marker marks the current position in the clip or edit. The
Indicator bar is on top, and shows the position of the current frame as well as any
markers.
5.
Main Features
The main features of the timeline are:
TASK
1.
The left end of a track represents the beginning of the clip or edit and the right
end represents the end.
2.
The Zoom In (+) and Zoom Out (-) buttons are used to zoom in and out on the
timeline. The Timeline ruler A rescales according to the level of zoom selected.
86
3.
Cues display as small green triangles on the timeline, in the same way as in source
and edit viewers.
4.
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5.
The Timeline marker B shows the position of the current frame on each track.
When you play or shuttle with the Console Lever or Jog Wheel, the current frame
marker moves along the track until it reaches the end of the section displayed in
the Timeline.
6.
To move the current frame, left-click on the timeline marker B and drag it to the
position you want.
Alternatively, click on the point on the timeline indicator bar C you want to go to.
7.
Click the Pin button. The position of the Timeline is fixed (pinned) on the
screen.
Do not click on individual edits unless you want to unjoin them for trimming. See
"Trimming Cuts" on page 99.
TASK
1.
Press and hold the Alt key, and then left-click on the timeline marker.
2.
Release the Alt key. The timeline marker locks in the current position and changes
color from red to purple.
3.
When the edit is played, the timeline marker stays fixed while the timecode ruler
and tracks scroll in the reverse direction.
NOTE: When the Timeline is completely zoomed out, or when it is close to the start or
end of an edit, the current frame marker behaves in the normal way.
4.
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To unlock the timeline marker, press and hold the Alt key, and then left-click on
the timeline marker. Release the Alt key.
87
TASK
1.
Hold down the SHIFT key, and then left-click on the timeline marker, keeping the
mouse button held down.
2.
3.
With the mouse button held down, drag the timeline marker backwards and
forwards through the edit. The audio tracks can be heard as you scrub through
the edit.
4.
88
TP-00212-01
TASK
1.
2.
Position the cursor over either end of the position indicator, and when it changes
to a double-pointed arrow, click and drag it.
3.
TASK
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Left-click or right-click any corner and drag it out to resize in both dimensions.
Left or right-click the top or bottom edge of a track button and drag it up or down.
89
TASK
1.
2.
3.
2
3
5
90
4.
Click any of the lists and select the text you want to appear on each track.
5.
Click Do It.
6.
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TASK
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Click a Track Selector button to select the track. Click the button again to deselect
the track.
91
TASK
1.
2.
2
3
4
5
3.
4.
Select Audio tracks or Video tracks from the list at the top.
5.
Click OK. The grouped tracks display as a single track in the Timeline.
NOTE: Grouping tracks in the Timeline affects only how they are displayed and edited
in the Timeline. They are still treated as separate tracks for audio routing or
video output.
92
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Ungrouping Tracks
To ungroup audio tracks, do the following:
TASK
1.
2.
2
4
TP-00212-01
3.
4.
Select Audio tracks or Video tracks from the list at the top.
5.
Click the group you want to ungroup, and then click OK.
6.
93
TASK
1.
2.
3.
Clip speed controls. To speed up or slow down the clip playback speed:
a)
Click the down arrow against the track (video or audio) you want to adjust.
c)
94
Alternatively, type the speed you want directly into the text box.
4.
5.
Clip gain controls. Type the gain you want if the clip is over- or under-recorded.
6.
Timeline Sync buttons (only if your audio and video is out of sync). See "Changing
Sync Using the Timeline" on page 110.
7.
Render button.
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TASK
1.
2.
3.
4.
To see the waveforms more clearly, resize the Timeline. See "Resizing the
Timeline" on page 89.
TASK
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1.
2.
3.
To hide audio levels, repeat step 1, click on Show Audio Levels, and then click No.
95
TASK
1.
If the advanced timeline controls are not visible, click the Advanced button.
2a
2b
2.
To boost or lower the audio level of a clip, park the timeline marker in the clip and
do one of the following:
a)
Type the decibel (dB) level you want into the audio track level window.
b) Drag the slider at the bottom of the audio track level window to the dB level
you want.
c)
Position the mouse over the audio track and roll the mouse wheel to raise or
lower the level.
4.
96
TP-00212-01
TASK
1.
If the advanced timeline controls are not visible, click the Advanced button.
3,4
TP-00212-01
6,7
2.
On the selected audio track, right-click on the yellow line at the point where you
want the change in audio level to start. This creates the first node, which displays
as yellow square when you hover the mouse over the yellow line.
3.
On the selected audio track, right-click on the yellow line at the point where you
want the change in audio level to finish. This creates the second node.
4.
Press and hold down the right mouse button over the second node, and drag it
up or down to the required audio level.
5.
Repeat steps 3 and 4 to add more node points and to set their audio levels.
6.
To delete a node, park directly on the node and press the - button next to the
audio track level window.
7.
To delete a series of nodes, mark and park the section you want to reset, and click
the - button. The last node prior to the mark and the first node prior to the park
are connected.
97
TASK
1.
While holding down the Alt key, left click and hold the middle of the clip that
contains the audio levels you want to copy.
2.
3.
TASK
1.
In the timeline, position your mouse over the audio track you want to apply a fade
in or fade out.
2.
A small triangle displays at the top left (A) and top right (B) corners of the track.
3.
98
TP-00212-01
Trimming Cuts
4.
Hold down the right mouse button and drag the triangle out to the desired
position.
5.
The slope of the line indicates the rate of audio fade in or fade out.
Trimming Cuts
The main purpose of the Timeline is to make adjustments to the timing of cuts. You do
this by opening or unjoining the cuts so when you play the edit, you can move the
position of the cut. When you are done, you rejoin the cuts.
You can unjoin a cut in three places:
You should unjoin the cuts on every track of the edit together to avoid tracks sliding out
of sync. After you unjoin cuts and nudge or play backward or forward, the clip is
extended or shortened. The rest of the edit is pushed along or pulled back, but is
otherwise unaffected.
See the following topics.
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99
Auto Unjoin
Auto Unjoin is a function which, when a user clicks a cut point, all the tracks at that point
unjoin. By default, all trims in Lightworks use Auto Unjoin. This feature can be turned off
by clicking the cogs icon on the edit timeline and setting Auto Unjoin to No. When set to
No, you have to click each cut point on each track that you want to trim.
TASK
1.
2.
3.
From the submenu that opens, click Yes to enable Auto Unjoin, or No to disable
Auto Unjoin.
Holding down the ALT key while trimming, temporarily overrides the current Auto
Unjoin setting, thus avoiding the need to keep changing the setting.
Using Trimview
The Trimview feature controls the way that picture trims display on both the graphics
screen and the system video outputs. Trimview is on by default.
To use Trimview, do the following:
TASK
1.
2.
In the menu that opens, in the Edit Commands list, select Trimview > Yes.
3.
The edit viewer expands and you see the two sides of a picture trim at the same
time.
OutgoingClip
IncomingClip
4.
100
To disable Trimview, click the Cogs icon and, in the Edit Commands list, select
Trimview > No.
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Trimming Cuts
The pictures displayed in Trimview are governed by the kind of trim you make:
During trimming, the image shown on the left side of the Trimview viewer is the
current outgoing clip A, while the image on the right side of the viewer is the
incoming clip B.
Changing clip lengths: only one side of the cut is changing. The side of the Trimview
viewer that represents the unchanging clip shows a freeze of the first (or last) frame.
The other side shows the clip that is changing.
Trimview
Timeline
Non-changing clip
Trimmed Clip
See "Trimming an Outgoing Clip" on page 102 and "Trimming an Incoming Clip" on
page 103.
Moving a cut: the left side of the Trimview viewer shows the outgoing clip, while the
right side shows the incoming clip. Both sides change. See "Moving a Cut" on page
104.
Trimview
Timeline
Trimmed Clip
Slipping a Clip: both the In points and Out points are changing. The left side of the
Trimview viewer shows the first frame of the clip, while the right side shows the last
frame of the clip. See "Slipping a Clip" on page 105.
B1
Trimview
Timeline
B2
Trimmed Clip
Unchanged Clip
Sliding a Clip: the In points and Out points of the clip being slid are not changing.
The left side of the Trimview viewer shows the last frame of the clip before the clip
you are sliding, while the right side shows the first frame of the clip after. See
"Sliding a Clip" on page 106.
Trimview
Timeline
A
Sliding Clip
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B2
B1
Unchanged Clip
Trimmed Clip
C
B
Unchanged Clip
C
Sliding Clip
101
TASK
1.
Left-click on any track close to the end of the cut you want to trim.
3
1 2
2.
The cut is unjoined on the outgoing side. The Timeline adds a small curl just
before the cut.
3.
The Edit viewer changes to the Trim viewer, displaying both sides of the cut.
4.
5.
102
TP-00212-01
Trimming Cuts
TASK
1.
Left-click on any track close to the start of the cut you want to trim.
3
2.
The cut is unjoined on the incoming side. The Timeline adds a small curl just after
the cut.
3.
The Edit viewer changes to the Trim viewer, displaying both sides of the cut.
4.
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5.
6.
Playing changes the first frame after the cut. Everything before it is unaffected.
103
Moving a Cut
To move a cut:
TASK
1.
2.
The cut is unjoined down the middle, with both sides showing a curl.
3
1,2
3.
The Edit viewer changes to the Trim viewer, displaying both sides of the cut.
4.
Shorten or lengthen both sides of the cut by doing one of the following:
moving the mouse left or right while holding down the left mouse button
pressing the Play button on the viewer. Press Shift+Play button to play it in
reverse
pressing the play shortcut keys (spacebar or L) or reverse playback shortcut
key (J)
5.
104
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Trimming Cuts
Slipping a Clip
Slipping a clip is where you change the In and the Out points of a clip at the same time.
Do the following:
TASK
1.
Left-click on any track close to the start of the clip you want to trim.
3
2.
The cut is unjoined on the incoming side. The Timeline adds a small curl just after
the cut.
3.
The Edit viewer changes to the Trim viewer, displaying both sides of the cut.
4.
Left-click on any track close to the end of the clip you want to trim.
5.
The cut is unjoined on the outgoing side. The Timeline adds a small curl just
before the cut.
6.
Shorten or lengthen the cuts either side of the clip by doing one of the following:
moving the mouse left or right while holding down the left mouse button over
a cut
pressing the Play button on the viewer. Press Shift+Play button to play it in
reverse
pressing the play shortcut keys (spacebar or L) or reverse playback shortcut
key (J)
7.
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105
Sliding a Clip
Sliding a clip is where you move the entire clip up or down the edit timeline. Do the
following:
TASK
1.
Left-click on any track close to the end of the outgoing clip you want to trim.
3
2.
The cut is unjoined on the outgoing side. The Timeline adds a small curl just
before the cut.
3.
The Edit viewer changes to the Trim viewer, displaying both sides of the cut.
4.
Left-click on any track close to the start of the cut you want to trim.
5.
The cut is unjoined on the incoming side. The Timeline adds a small curl just
before the cut.
6.
7.
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TP-00212-01
Trimming Cuts
Reopening Edits
You can reopen edits at the points where they were last opened for trimming.
Lightworks recommends practising unjoining cuts in the Timeline before you start
serious work to familiarize yourself with what happens when you click in different
places.
Do one of the following:
TASK
Shortcut Key
Lightworks Console
Stop+Left Trim
Left Trim
Right Trim
Stop+Right Trim
TASK
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1.
2.
Windows and Linux: While holding down the Ctrl key, left click and drag on the cut
you wish to add black to.
3.
Mac OS X only: While holding down the Cmd key, left click and drag on the cut you
wish to add black to.
107
TASK
1.
2.
While holding down the Shift key, left click and drag on the cut you wish to add
black to.
Trimming by Numbers
You can type the number of frames by which you want to trim a cut using the numeric
keypad on your keyboard.
TASK
1.
108
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Trimming Cuts
Previewing Trims
You can preview trims by playing or shuttling through cuts while they are unjoined. You
can then make adjustments quickly without needing to join the trim. You will have to
assign a keyboard shortcut to the Preview function, as described in "Setting Keyboard
Shortcuts" on page 171.
To preview trims, do the following:
TASK
1.
2.
The current frame marker jumps back by the preview preroll time. The edit
immediately plays forward across the unjoined cut and continues to play.
3.
To stop the preview, press the Stop button on the console, or K on the keyboard.
4.
The current frame marker returns to its original position. This is usually at the first
trim point.
5.
Rejoining a Cut
To rejoin a cut:
TASK
1.
2.
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The cut is joined and the Trim viewer reverts to the Edit Viewer.
109
TASK
1.
1
8
2,4
3,6
4
7,10
110
2.
Press the Mark In button on the viewer or console, or the shortcut key - the default
is i.
3.
4.
5.
Press Mark again. Each track now contains a separate blue mark.
6.
7.
Click the Unjoin button on a cut on the video or audio track - but NOT both. The
Unjoin button changes to a Join button.
8.
On the edit timeline, click the Cogs icon and, from the menu that opens, select
Trimming Commands > Align Marks.
9.
The mark on the track that you unjoined is lined up with the mark on the other
track.
10.
TASK
1.
Click the Cogs icon on the edit timeline and, from the menu that opens, select
Timeline Commands > Show Original Sync Losses.
2.
3.
1,5
Position the current frame marker so it sits within both the video and the audio
you want to fix. Make sure it is not on a clip that is in sync.
NOTE: Start with the leftmost sync error and work your way to the right end of the
Timeline.
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4.
Choose appropriate cut point to trim to restore sync, and then unjoin those cuts.
5.
Click the Cogs icon and, from the menu that opens, select Trimming Commands >
Fix Original Sync.
6.
The Timeline updates to reflect the sync fix. The cut closes automatically.
7.
To fix a single clip where the picture is in the wrong place but the audio is correct,
unjoin the incoming and outgoing cuts on the video track, and then select Fix
Original Sync in the Trimming Commands list.
111
TASK
1.
2.
A Sync button appears at the right end of any track that is out of sync.
4
2,5
3.
The Sync button displays the number of frames by which the audio track is out of
sync with the video track. A positive value indicates that the track has increased
in length. A negative value indicates that the track has been shortened.
4.
5.
Left-click the Sync button for the track you want to fix.
6.
112
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TASK
1.
Alternatively click the shortcut button for Undo - the default is Ctrl+Z (Windows
and Linux) or Cmd+Z (Mac OS X).
2.
3.
Redoing Changes
If you click Undo too many times, you can click the Redo button to step back to the
previous Undo operation.
TASK
1.
Alternatively click the shortcut button for Redo - the default is Ctrl+Y (Windows
and Linux) or Cmd+Shift+Z (Mac OS X).
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2.
3.
113
Using Drag-and-Drop
You can copy or move a section of video or audio to a new position in the Timeline using
drag-and-drop. You can also insert or replace clips in the Timeline.
See the following topics:
TASK
1.
Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right
hand corner of the viewer is lit.
3
2.
Select the section you want using the Mark and Park method.
NOTE: If you want to move a single clip, you do not need to use Mark and Park.
3.
Place the mouse in the middle of the section you wish to move. A
double-ended arrow displays to the right of the mouse pointer.
4.
5.
Before dropping the selected material onto the timeline, do one of the following:
To overwrite material (Replace), release the Shift key before releasing the
mouse button.
To insert the section without overwriting material in the timeline, hold down
the Shift key.
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Using Drag-and-Drop
NOTE: The tooltip next to the mouse pointer displays Insert when the Shift key is held
down, and Replace when it is released.
6.
When the mouse button is released, the section snaps to the nearest cut point,
mark, cue or timeline marker.
TASK
1.
Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right
hand corner of the viewer is lit.
3
2.
Select the section you want using the Mark and Park method.
NOTE: If you want to copy only a single clip, you do not need to use Mark and Park.
3.
Place the mouse in the middle of the section you wish to move. A
double-ended arrow displays to the right of the mouse pointer.
4.
Press the Ctrl key (Windows and Linux) or the Cmd key (Mac OS X) and then do
one of the following:
Drag the clip to the required point in the timeline - a gap is left where the clip
previously resided.
Hold down the Shift key, then drag the clip to the required point in the timeline
- no gap is left behind.
5.
Before dropping the selected material onto the timeline, do one of the following:
To overwrite material (Replace), release the Shift key before releasing the
mouse button.
To insert the section without overwriting material in the timeline, hold down
the Shift key.
NOTE: The tooltip next to the mouse pointer displays Insert when the Shift key is held
down, and Replace when it is released.
6.
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When the mouse button is released, the section snaps to the nearest cut point,
mark, cue or timeline marker.
115
In the Timeline
To insert or replace clips in the Timeline:
TASK
1.
2.
Select the clip you want to add to the timeline by left-clicking on it, and dragging
it to where you want on your edit timeline. To select more than one clip, while
holding down the Shift key, click on the clips you want to select.
You can also select multiple clips by Ctrl+clicking (Windows and Linux) or
Cmd+clicking (Mac OS X).
3.
Dropping the selected clip on the timeline replaces the existing clip with your
new selection.
4.
Holding down the Shift key before dropping on the timeline inserts or adds the
clips to the existing list of clips. The text on the dragged clip(s) change from
Replace to Insert.
TASK
1.
2.
Select the clip you want to add to the edit viewer by left-clicking on it, and
dragging it to the edit viewer. To select more than one clip, while holding down
the Shift key, click on the clips you want to select.
You can also select multiple clips by Ctrl+clicking (Windows and Linux) or
Cmd+clicking (Mac OS X).
3.
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Chapter 7: Exporting
For procedures about exporting media, and for information about supported file types
and formats, see the following topics:
Export Formats
You can export edits, clips, and material to any local, removable, or network drive
recognized by the operating system.
NOTE: Only YouTube and Lightworks Archive export options are supported in
Lightworks Free.
A Lightworks Pro license is required to use other export options, this can be
purchased from the Lightworks Shop (www.lwks.com/shop).
Supported export formats are listed below:
Media Files
Camera Formats
Interchange
Targets
AVI
AVCHD
AAF
Blu-ray
Image Sequence
P2 AVC-Intra
EDL
DVD
MOV
RP2027 AVC-Intra
YouTube (H.264/MP4)
MPEG-4
XDCAM EX
OMF
MXF
XDCAM HD
Backup
Lightworks Archive
QuickTime
WAV
WMV
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Chapter 7: Exporting
Export Tool
There are three methods for exporting as described in the following topics:
TASK
1.
2.
118
8
3.
Click on the Content drop down list at the top right corner.
4.
From the menu that opens, select the item you want to export from the Groups
and Logs options.
5.
6.
From the menu that opens, select the format you want from the export options.
7.
Select the frame rate and resolution settings you want from the Frame Rate and
Size drop down lists.
8.
Complete the remaining fields according to the export option you selected. For
example:
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Export Tool
9.
Click Start.
a)
The Project Card opens, displaying the progress of your export in the Tasks
tab.
b) Click on the image thumbnail to view the export task in a larger window.
c)
When the export has completed, a report displays in a Tasks Log window.
TASK
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1.
2.
3.
119
Chapter 7: Exporting
TASK
1.
Right-click on the edit, clip, tile or bin you want to export, and from the menu that
opens, select Export.
2.
From the submenu that opens, select the export option you require.
120
3.
4.
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Uploading to YouTube
To save an H.264 / MP4 file or to upload media directly to YouTube:
TASK
1.
2.
2
3a
3b
3c
4
5
6
3.
(Option) If you are uploading your media directly to YouTube, do the following:
a)
Type any tag words you want uploaded with your media.
4.
5.
6.
Click Start.
a)
The Project Card opens, displaying the progress of the export in the Tasks tab.
b) Click on the image thumbnail to view the export task in a larger window.
c)
7.
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When the export has completed, a report displays in a Tasks Log window.
Depending on the options you set, your media is saved to a local drive, and / or
uploaded directly to YouTube.
121
Chapter 7: Exporting
Lightworks Archives
You can export whole projects, the contents of whole bins, or single clips (logs and/or
material), subclips or edits, from Lightworks. You can export in the Lightworks format for
backup purposes or for reimport into other Lightworks systems.
NOTE: Lightworks-format exports are not interchangeable with any other
applications or systems.
Exporting in Lightworks format creates an ARCHIVE folder with a name derived from the
name of the backed-up object.
Exporting a Project
To export an entire project:
TASK
1.
2.
3
4
5
6
7
8
9
10
3.
From the menu that opens, select Whole project from the Content drop down
list.
4.
Ensure Lightworks archive is selected from the Format drop down list.
5.
Option: Tick the box Include local media to include local media files in your
archive.
6.
Option: Tick the box Include linked media to include linked media in your
archive.
7.
If a Lightworks archive already exists, select one of the options from the If archive
exists drop down list:
8.
122
Update. Adds any new clips or edits to the currently saved archive.
Create New. Saves the backup as a new file, with a .1 suffix in the filename.
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9.
10.
Click Start.
TASK
1.
Drag the Export icon on the Toolbar onto the edit, clip, tile or bin
you want to export.
2.
3
4
5
6
7
8
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3.
Ensure Lightworks archive is selected from the Format drop down list.
4.
Option: Tick the box Include local media to include local media files in your
archive.
5.
Option: Tick the box Include linked media to include linked media in your
archive.
6.
If a Lightworks archive already exists, select one of the options from the If archive
exists drop down list:
Update. Adds any new clips or edits to the currently saved archive.
Create New. Saves the backup as a new file, with a .1 suffix in the filename.
7.
8.
9.
Click Start.
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Chapter 7: Exporting
TASK
1.
2.
2
3
4a
4b
4c
4d
5a
5b
5c
6
7
8
3.
From the Target drop down list, select the application you are exporting to.
NOTE: If you select Flow (EditShare Flow Browse) as your target application, the
remaining Format fields are greyed out. You can proceed directly to step 6.
4.
Select WAV or AIFC from the Embedded audio drop down list.
b) Select the conversion sample rate from the drop down list.
If the destination system cannot handle mixed sample rates, select Force 32
kHz, Force 44.1 kHz or Force 48 kHz.
When exporting to targets that are not Lightworks, select Force 48kHz.
Otherwise, select Keep original.
c)
Set the sample size from the drop down list. The options are 16 bit or 24 bit.
d) Select the Audio clip handle time, in seconds, from the drop down list. This
consolidates the audio media with extra media not used in the edit, which is
very useful when sending an AAF file to Protools.
The options are: 0, 1, 2, 4, 6, 8, 10, 15 or 20.
124
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5.
Depending on the features the target application supports, tick to select or untick
to deselect the following options:
a)
Remove audio clip gain - this removes clip sound information from edits
6.
Select the destination drive and folder for the exported media.
7.
Type a name for the exported file. If this field is left blank, a filename derived from
the Edit name will be generated.
8.
Click Start.
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Target:
Protools 24/25/30
Embedded Audio:
WAV
Sample rate:
Force 48 kHz
Sample size:
16 bit
User defined
Flatten edit
(remove sub-edits)
Selected
125
Chapter 7: Exporting
126
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TASK
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1.
Click the project name in the top left corner of the screen.
2.
127
The Creation Date and Location fields are informational only. Creation Date is the date
the project was initially set up, and Location shows where the project is stored on your
system. Clicking this location opens the project location in an explorer window for your
operating system.
See the following topics:
TASK
128
1.
In the Details tab of the Project Settings panel, click Password > Change. The Set
Project Password dialog box opens.
2.
3.
4.
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TASK
1.
In the Details tab of the Project Settings panel, click Password > Change. The Set
Project Password dialog box opens.
2.
Type the current password for your project and press Enter.
3.
When prompted to type the password again, leave the field blank, and press
Enter.
4.
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129
Main Tab
Do the following:
TASK
1.
2.
Select the format you require from the Output Format drop down list.
3.
4.
If you are using RED R3D footage, set the RED decode quality.
Letterbox Tab
Use the letterbox function to crop your video material:
TASK
130
1.
2.
3.
The currently selected clip displays in the main viewer in the Letterbox panel.
4.
Type the number of pixels you wish to crop from the top and bottom of the video
frame into the Top and Bottom text boxes respectively.
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5.
You can also set the number of pixels to crop by left-clicking and dragging the
mouse from the top or bottom video frame.
6.
Alternatively, click on From picture. This lets Lightworks calculate the picture
cropping for you.
7.
8.
Tick the Affect output monitor(s) box to apply cropping to connected monitors.
Conversions Tab
NOTE: Source material with 4:3 and 16:9 aspect ratios can be contained together in
the same project or edit.
Do the following:
TASK
1.
2.
Full frame
Full zoom
Partial zoom
A medium enlargement.
A medium enlargement.
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131
Stereo 3D Tab
NOTE: These output settings are only available to users of Lightworks Pro.
To select stereoscopic 3D options:
TASK
1.
2.
For each of viewers, tiles, and output monitors, select the option you require.
NOTE: Output Monitors has the additional option, Left-Right Dual Stream. If your
system includes an I/O card, an additional option, Left-Right Dual Stream,
displays on the Output Monitor List. When selected, it sends the left eye out
through SDI 1 and the right eye out through SDI 2.
132
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TASK
1.
2.
Select a soft-cut duration (clip audio cross fade) in milliseconds (ms) from the drop
down list.
3.
Select a delay for the audio monitor from the drop down list. This delays the audio
so that it plays in sync with the hardware output monitor. You will require a
hardware I/O device from Matrox, AJA or Blackmagic to use this feature.
TASK
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1.
2.
Select the camera film speed from the drop down list.
3.
Play viewers at is usually set according to project setup. You can change it only for
24fps projects.
4.
133
Media Manager
The Media Manager is divided into two tabs, Locations and Manage.
Locations Tab
You can specify any media location for your Material and Sound folders, and you can add
as many media locations as you want. This is very useful if you need to manage media
on a project per project basis.
Manage Tab
To move or copy media between locations, do the following:
TASK
134
1.
2.
Select the Action you want to perform, copy or move, from the drop down list.
3.
Select the source you want to copy or move. Select Groups, Logs or Locations
from the drop down list.
4.
Select the destination for your media files from the drop down list.
5.
Click on Do It. The selected files are moved/copied from the current location to
the one you specified.
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Quick Search
To carry out a simple search:
TASK
1.
1b
1a
2
3
4
5
6
a)
b) Click on the search icon in the title bar of the Content Manager.
TP-00212-01
2.
3.
Select one or more of the content types, Clips, Subclips, or Edits, you want to find.
4.
Type a Search term in the name field, or in one of the other fields under Criteria.
5.
Select Match whole words only if you want an exact word match only.
6.
Click Do It.
7.
Clips, subclips, and edits that conform to your search criteria display in a new tab
along the top of the Searches filter.
135
8.
The Searches Filter window displays with tabs for each of your recent searches.
Click the tab relevant to the Search you want to review.
9.
To delete search tabs you no longer require, click on the X icon of the tab you
want to remove.
Advanced Search
To make use of all the search functions, first click the Search icon on the Toolbar or
Content Manager to open the Search dialog box, as described in "Quick Search" on page
135. See the following topics:
TASK
1.
To resize the dialog box vertically, left-click and hold the mouse on the bottom
edge, and drag the mouse to the size you want.
1
2.
136
To change the order of the search criteria, left-click and hold an item in the list,
and then drag it to the position you want.
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Advanced Search
TASK
1.
In the Logs tab, select which kinds of items you want to search for. You can search
in any combination. Any option you do not select is ignored in the search.
2.
Type text you want to search for into the text box next to any of the categories
such as Name, Reel, and so on.
3.
To specify timecode, select Timecode, and then type the timecode into the text
box.
If you are searching for clips, the system looks for a match on primary timecode. If
you are searching for edits, the system looks for a match on edit time. If the
timecode you type lies anywhere within the start and end times for a clip (or edit),
that clip (or edit) is selected.
4.
5.
To search in a particular location, select Location, click the location field, and
select the disk you want to search.
6.
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7.
Click Do It.
8.
Clips, subclips, and edits that conform to your search criteria display in a new
Searches tab in the Content Manager.
137
Searching by Date
You can search by date by doing the following:
TASK
1.
Click the Search icon on the Toolbar or Content Manager, as described in "Quick
Search" on page 135.
2.
2
3
5
7
138
3.
Make sure you have selected at least one item under Content - Clips, Subclips, or
Edits.
4.
5.
In the Date field you chose, select On, Before, or After. If you select All, the date
option is ignored.
6.
Click the day, month, and year fields in turn, and select the date you want.
7.
Click Do It.
8.
Clips, subclips, and edits that conform to your search criteria display in a new
Searches tab in the Content Manager.
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Advanced Search
TASK
1.
Open the Search dialog box as described in "Quick Search" on page 135.
2.
When the Search dialog box opens, click on the Bins tab.
3.
Select which bins or multicam bins you want to search for. You can search in any
combination. Any option you do not select is ignored in the search.
4.
Type the text you want to search for in the text box.
5.
6.
Click Do It.
7.
Clips, subclips, and edits that conform to your search criteria display in a new
Searches tab in the Content Manager.
TASK
1.
2.
From the menu that opens, select Yes or No from the drop down list against Close
after search.
Stopping a Search
If, during a search, you see what you need and want to stop the search before it has
finished, press Esc or the Space bar.
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139
TASK
1.
2.
From the menu that opens, select Edit Commands > Find > Clip references.
3.
4a
5
6
4.
Click the first field and select a category from the drop down list.
b) Click the second field and select one of the following options: Equals,
Contains, Is Not, Doesnt Contain.
c)
5.
6.
140
Type the text you want to search for in the text box.
Select how you want to display your search results from the following options:
Jump to next match:
Click Search. The results are displayed in the form you selected.
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Filters
Filters
You can create your own Filters based on the criteria you specify. You can also define
how or when your filters display, and even create Filters based on searches.
User created Filters are dynamic, and update automatically as new material is created or
removed. When you import new material, or create new edits, subclips, etc., these items
are applied to your Filters without you having to do anything, thus simplifying the
management of your projects and streamlining your workflow.
See the following topics:
Creating a Filter
To create your own filter:
TASK
1.
7
8
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2.
3.
Type a name for your Filter in the Name text box. This is the name that will display
at the top of your Filter and in the Content List panel.
4.
Select whether you want your Filter to be always visible or hidden when empty,
from the visibility drop down box.
5.
Select the type of content you want your Filter to show. Choose from Clips,
Subclips, Syncs, Prints and Edits.
141
6.
142
For text based fields such as Name, Scene, Description, etc., type the part or all
of the word or phrase you want match.
For date based fields, such as Creation Date, select the drop down list option
you require, and selecting further options such as date range where displayed.
For the Location field, select the required media location. See . "Import
Destination" on page 32.
For the Timecode field, enter the timecode using the template provided.
7.
Click the Match whole words only button if you want an exact match with
content in text based fields.
8.
9.
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Filters
TASK
1.
2.
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3.
4.
From the menu that opens, click on Create filter from search results.
5.
The Create Filter From Search results dialog box opens. Type a name for your
search in the Name text field.
6.
Tick the Hide when empty box if you do not want to show the Filter when it has
no content to display.
7.
Click Do It.
8.
143
Managing Filters
If you need to change the settings of your Filter, do the following:
TASK
1.
Right-click in the Filters are of the Content List panel and, from the menu that
opens, select Manage filters.
2.
3,4
3.
4.
To change the Filter name, click on the name field and type your new text.
5.
To change the Filters visibility, select Always show, Hide when empty or
Hidden from the Visibility drop down list.
6.
To change the Filters criteria, click on the Criteria field, and type or select the text /
option required.
7.
To close, click outside the dialog box, or click on the Close button at the top-right
of the box.
Deleting a Filter
To delete a Filter:
TASK
144
1.
Right-click on the Filter entry in the Content List panel and, from the menu that
opens, select Destroy this filter.
2.
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For general information on creating and using bins, see "Using Bins" on page 23.
For searching within bins, see "Chapter 9: Searches and Filters" on page 135.
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145
Click the View button to toggle between List and Tile views.
A
2.
Click any edge or corner of the bin and drag it to the size you want.
If you make a bin smaller, you may be unable to see all of the columns and fields
on the screen at the same time. Use the scroll bars A and B to show items outside
the viewing area of the bin.
3.
Click to toggle the Content List panel On or OFF. The panel contains a list of all
filters, bins, multicam bins and groups.
4.
Click on a Bin name to display its contents in the main viewing area.
Renaming Bins
Each bin or group has a name, which displays whether the object is open or closed. To
change the name:
TASK
1.
2.
146
Title bar of the Content Manager title bar if the bin is selected
Type a new name for the bin and then press Enter.
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TASK
1.
Open the bin containing the clip or clips you want to move.
2.
Left-click on the clip you wish to move. To select multiple clips, hold down the
Shift or Ctrl key, and then click on each clip you want to move.
Mac OS X users should use the Cmd key instead of the Ctrl key.
3.
The cursor changes to show you how many clips you have selected.
4.
Release the Shift, Ctrl or Cmd key, and drag the selected clips onto the intended
bin.
TASK
1.
Open the bin containing the clip or clips you want to copy.
2.
Hold down the Shift or Ctrl key and click on the clip or clips you wish to copy.
Mac OS X users should use the Cmd key instead of the Ctrl key.
3.
The cursor changes to show you how many clips you have selected.
4.
Hold down the Ctrl key and drag the selected clips onto the intended destination.
Mac OS X users should use the Cmd key instead of the Ctrl key.
TASK
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Select all the clips in a filter and click the + button next
to Bins in the Content List.
147
Deleting Bins
Deleting bins only removes the bin from Lightworks, it does not delete clips. To delete a
bin:
TASK
1.
Right-click on the bin you want to delete and, from the menu that opens, select
Delete selected bin(s).
To select multiple bins for deletion, hold down the shift or Ctrl key (Cmd key for
Mac OS X) while clicking.
2.
148
A message box displays, asking you to select the items you want to delete:
Bin
Logs
Media Files
3.
4.
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Tile View
Tile View
See the following topics:
Sorting Tiles
To change the order in which tiles are displayed:
TASK
1.
2.
Click the Cogs icon and, from the menu that opens, select Sort By
3.
Select the sort option you require from the drop down list that opens.
Aligning Tiles
Align tiles without resorting them by selecting Tidy from the Cogs menu.
NOTE: The Tidy menu option displays only when Automatic positioning is set to No.
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149
TASK
1.
2.
3.
From the menu that displays, select Tile Size > Small, Medium or Large.
4.
List View
When in List View you can see metadata about each clip, such as reel name, clip name
and creation date. You can select the columns that you see in List View and save it as a
default view. See the following topics:
TASK
150
1.
2.
3.
From the menu that displays, select Thumb Size > Extra Small, Small, Medium,
Large or Extra Large.
4.
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List View
TASK
Click Ctrl+Pg Up (Cmd+Pg Up for Mac OS X) to go to the first row in the bin.
Click Ctrl+Pg Dn (Cmd+Pg Dn for Mac OS X) to go to the last row in the bin.
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151
TASK
1.
Click the bin icon to toggle between List and Tile Views.
1 2
2.
3.
4.
From the options panel that opens, select one of the following views:
5.
152
Audio
Default
The default view for the project, set in the Views window
Film
Minimum
Custom
Click a column heading to sort the List View on that column. Click again to reverse
the sort order.
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List View
TASK
1.
In List View, click on the Cogs icon, and select Customise from the Columns menu
options. See "Displaying Bin Columns" on page 152.
2.
3.
4.
5.
Audio
Default
Film
Minimum
Video
3
2
7
4
5
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6.
7.
8.
9.
Click Use to save your selection and close the Bin Views window.
153
TASK
1.
In List View, click on the Cogs icon, and select Customise from the Columns menu
options. See "Displaying Bin Columns" on page 152.
2.
Left-click the name of the column field you want to move and drag it up or down
the list.
3.
Repeat Step 2 for each field until list is in the order you want.
4.
(Option) Select the Set as Default option. The current selection of fields is stored
as default. The next time you generate a bin, it uses the default view.
5.
Click Use to save your selection and close the Bin Views window.
Saving Views
To save views, do the following:
TASK
154
1.
Create a custom Bin View as described in "Customizing the List View" on page 153.
2.
Click Save in the Bin Views window. A Save as dialog box opens.
3.
4.
The named view is saved and added to the list displayed when you open the
Columns list on the bin menu.
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You can rename the bins generated to something more meaningful to you. See
"Renaming Bins" on page 146.
TASK
1.
In the Content Manager, make sure that the Content List panel is visible and that
it displays a list of all your bins.
2.
While holding down the Shift or Ctrl key (Cmd key for Mac OS X) click the source
bins you wish to merge.
3.
Release the Shift or Ctrl key (Cmd key for Mac OS X) and right-click on your
selection.
4.
From the menu that opens, select Make > Bin (union).
5.
A new bin called Bin (union) is created, containing the media from the selected
bins.
6.
The tagged records from the selected bins are added to the destination bin.
TASK
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1.
In the Content Manager, make sure that the Content List panel is visible and that
it displays a list of all your bins.
2.
While holding down the Shift or Ctrl key (Cmd key for Mac OS X) click the source
bins you wish to merge.
3.
Release the Shift or Ctrl key (Cmd key for Mac OS X) and right-click on your
selection.
4.
From the menu that opens, select Make > Bin (intersection).
5.
A new bin called Bin (intersection) is created, containing the media that is
common to the selected source bins.
155
TASK
156
1.
In the Content Manager, make sure that the Content List panel is visible and that
it displays a list of all your bins.
2.
While holding down the Shift or Ctrl key (Cmd key for Mac OS X) click the source
bins you wish to merge.
3.
Release the Shift or Ctrl key (Cmd key for Mac OS X) and right-click on your
selection.
4.
From the menu that opens, select Make > Bin (difference).
5.
A new bin called Bin (difference) is created, containing all the media that is
unique to each selected bin.
TP-00212-01
Dissolve
Luma Wipe
Masked Blend
Push
Squeeze
Wipe
TP-00212-01
157
TASK
1.
Position the timeline marker on the cut where you want to add a transition.
5
6
7a
7b
8
158
2.
3.
4.
Click on the Settings menu and, from the menu that opens, select Video > Mixes.
5.
The Mixes menu displays in the Add Effects window. Select the transition you
require from this list. A description of the transitions is given on page 157.
6.
From the Apply to drop down list, select where you want the transition to start
and finish. The options are:
Centered Here:
Applies the effect centered at the park position; lets you set
the duration.
From Here:
Applies the effect forward from the park position; lets you
set the duration.
To Here:
Applies the effect backward from the park position; lets you
set the duration.
Current section:
Matching
Sections:
Use Mark:
TP-00212-01
7.
In step 6, if you selected Centered Here, From Here, or To Here, a Duration area
opens.
a)
From the drop down list, select the unit of measure you want to use. Choose
from seconds+frames, or feet+seconds (for film projects).
b) From the drop down list, select the duration you require, or type the value
directly into the box.
8.
9.
TASK
1.
Position your edit to where you want the transition to start, and click the Mark In
button or press the assigned shortcut key (the default is I).
TP-00212-01
2.
3.
Move your edit to the point where you want the transition to end. The indicator
in the timeline parks at the Out Point.
4.
5.
The Add Effects window opens. Make the selections you require as described in
steps 4 to 7 of "Adding Simple Transitions" on page 158.
6.
159
TASK
1.
Position the timeline marker on the cut where you want to add a transition.
1,2
160
2.
Right-click directly on the cut, in the video track, and from the menu that opens,
select Length (frames).
3.
From the submenu that opens, select the frame length you require.
4.
In the menu opened in step 2, select Position from the menu. From the submenu
that opens, select the option you require:
Centered Here:
Applies the effect centered at the park position; lets you set
the duration.
From Here:
Applies the effect forward from the park position; lets you
set the duration.
To Here:
Applies the effect backward from the park position; lets you
set the duration.
5.
In the menu opened in step 2, select Add from the menu. From the submenu that
opens, click on the transition you require - Dissolve, Luma Wipe, Push, Squeeze or
Wipe.
6.
TP-00212-01
TASK
1.
2.
3.
4.
5.
6.
TASK
TP-00212-01
1.
In the timeline, right-click on the video or audio transition you want to change.
2.
From the menu that opens, select Replace with.. and then select the transition
you want from the submenu.
161
Removing a Transition
Remove transitions from an edit by doing one of the following:
TASK
Right-click the transition and, from the menu that opens, select Remove.
Mark and park the transition and then click Delete on the on-screen Lightworks
Console.
Mark and park the effect and then press the Delete button on the Lightworks
Console.
For simple transitions, the position of the resultant cut is determined by the park
position at the time. If you are not parked within the effect, the resultant cut appears
halfway through the transition.
162
TP-00212-01
To review or change your licensing options, please refer to the Lightworks Installation
and Activation Guide.
Systems Settings
The System Settings menu can be found on the Project Browser screen, which allows
you to change the appearance of Lightworks, set the language of screen prompts
(localization) and perform hardware tests.
TASK
1.
2.
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163
Appearance
See the following topics:
TASK
1.
Open the System Settings menu and select User Interface > Appearance.
2.
3.
4.
164
Click on the colored box to the right of the program item you want to change.
TP-00212-01
Systems Settings
c)
Use the color picker to choose the color you require, or select by adjusting the
Red, Green, Blue (RGB) sliders.
d) Adjust the Hue, Saturation and Value (HSV) by typing directly into the named
text box.
e)
Click outside the color palette to return to the User Interface Appearance
dialog box.
5.
Move the slider left or right to decrease or increase the brightness level.
6.
Select the font you require from the Typeface drop down list.
7.
Select the wallpaper you require from the drop down list. The options are:
Current wallpaper file
None
Choose - selecting this option opens a file navigator.
The panel to the right of the dialog box displays the wallpaper image you
selected.
8.
Tick the Auto colorize box if you want Lightworks to change the color of the
background image to the same color you have chosen for the UI.
9.
Save Preset
You can save the appearance settings you make as presets, allowing you to switch
between the default and your personal presets. Do the following:
TASK
TP-00212-01
1.
2.
From the menu that opens, click on Save settings as new preset.
3.
4.
Type the name for your preset and then click Do It.
5.
165
TASK
1.
2.
From the menu that opens, click on the Preset you wish to use, or click on Restore
Factory Defaults to load the default Lightworks theme.
Localization
You can change the localization of Lightworks text (Wordings) to make it suitable for
your language and location. If a localization file does not exist for your region, you can
create your own file by translating the default English template or another localization
file.
TASK
166
1.
Open the System Settings menu and select User Interface > Wording.
2.
When the Wordings dialog box opens, click on the Cogs icon in the title bar.
3.
From the menu that opens, click on Import Wordings. The Import Wordings
dialog box opens.
4.
Navigate to the folder where your localization files reside. Localization files have
the file extension .LwWords.
5.
TP-00212-01
Systems Settings
TASK
TP-00212-01
1.
Open the System Settings menu and select User Interface > Wording.
2.
The Wordings dialog box opens, displaying text for Lightworks captions in the
language of the last localization file to be loaded. (If the localization in Lightworks
has never been changed, this will be the default English template.)
3.
Use the currently loaded localization, or load a localization that is easy for you to
translate. See "Importing a Localization File" on page 166.
4.
Type over each numbered caption or text line with the translation appropriate to
your language and / or region. Try to keep your translated text as short as possible
in order for your translation to display correctly in Lightworks.
5.
Any changes you make to the dialog box are applied immediately to Lightworks.
However, we recommend that you save your work at regular intervals to a file
created for your localization project. See "Exporting a Localization File" on page
168.
167
TASK
1.
2.
From the menu that opens, click on Export Wordings. The Export Wordings dialog
box opens.
3.
Type a name for your localization file and then click OK.
4.
A message box displays confirming that a localization file has been created.
TASK
168
1.
2.
From the menu that opens, click on Revert to default wordings. If the menu
option is disabled, you are already using the default localization - you do not have
to proceed further.
3.
A message box displays, warning that any changes to your current localization
will be lost unless you have already saved them in an export file.
4.
TP-00212-01
Systems Settings
TASK
1.
Open the System Settings menu and select Hardware > Output Tests.
2.
3.
GPU Tests
To test your system Graphical Processor Unit (GPU) do the following:
TASK
TP-00212-01
1.
Open the System Settings menu and select Hardware > GPU Tests.
2.
3.
4.
169
User Preferences
You can select tool and key preferences in the Preferences dialog box. See the following
topics:
TASK
1.
2.
2
3
170
4
5
3.
To set your current arrangement of tools as the default, in the Tools area click Set
default position.
4.
If you move tools elsewhere, send them back to the default arrangement by
clicking Tidy.
5.
To copy the tool arrangement to any new room you create, select Auto-generate
tools in new rooms.
TP-00212-01
User Preferences
Keyboard Shortcuts
You can assign keys or combinations of keys for tasks you do often in Lightworks. If you
use a physical keyboard suited to your language or region, you can import the
appropriate preferences for that keyboard into Lightworks. Lightworks also has
keyboard profiles for users who are more familiar with Avid or Final Cut Pro applications
that can be used instead.
See the following topics:
TASK
1.
2.
TP-00212-01
3.
4.
171
TASK
1.
A
2.
Select the function you want to change from the main panel.
If you cannot find the function you want, type its name in to the text box A and
click the Search button.
172
3.
4.
5.
Press a key, or key combination, on the keyboard or one of the eight User keys on
the Lightworks Console.
6.
7.
TP-00212-01
User Preferences
TASK
1.
2.
3.
Navigate to the folder where the preferences file you want resides. Lightworks
ships with preference files for Avid and Final Cut Pro, which can be found in the
Preferences folder:
4.
Windows 7, 8
C:\Users\Public\Dcuments\Lightworks\Preferences
Linux
/usr/share/lightworks/Preferences
Mac OS X
TASK
1.
On the Preferences dialog box, click the Export button. The Export Preferences
dialog box opens.
2.
3.
TP-00212-01
Click OK. Your keyboard shortcuts file is exported to the required location.
173
Play Forward
Play Forward
Audio FX
F10
Play Reverse
Play Reverse
Audio Mixer
Insert
Project Card
Home
Projects
Delete
Projects Menu
Home
Remove
Replace
Back 1 Frame
Back 10 Frames
Backtime
F5
backspace
comma
Clipboard Insert
Rooms Menu
End
Clipboard Replace
Routing FX
F7
Clipboard Source
Cue
'
Search
F3
Cue Panel
F11
Slide
Slip
Delete
Stop
Swap
Switch
Esc
Toggle A1
Toggle A2
Toggle A3
apostrophe
Empty Cut
Export
F2
File Card
F4
Forward 1 Frame
Forward 10 Frames
Toggle A4
Frame - Left
Toggle A5
Frame - Right
Toggle A6
Full Screen
F12
Toggle A7
Toggle A8
Import
F1
Insert
Space Bar
Toggle V1
Toggle V2
Transitions
F8
Trim In
Join / Unjoin
Tab
Jump - End
Jump Start
Last Cut
Last Node
Layouts
full stop
Numlock OFF
Numlock OFF
semicolon
Trim Next In
End
Trim Out
Mark All
Uncue
Mark In
Undo / Redo
Mark Out
Unmark
Move Cut
u
Vectorscope
PgUp
Next Cut
Visual FX
F9
down arrow
hash
Next Node
up arrow
Nudge Backwards
Numlock OFF
Zoom In
equals
Nudge Forwards
Numlock OFF
Zoom Out
minus
174
TP-00212-01
User Preferences
TASK
1.
2.
An HTML page listing the current key assignments in Lightworks opens in your
web browser. The listing does not include Macros that you have created.
Macros
If you want to group together a sequence of key functions and launch them from a single
keystroke, you can create a Macro to do this.
For example, you can create a Macro to trim the In Point of a clip to the current timeline
indicator position. The macro would consist of the following steps:
You then assign a keystroke or keystroke combination to start the Macro. Every time you
pressed the keystroke combination, the Macro would initiate the functions you defined
trimming the In Point of the current clip to the current timeline indicator position.
See the following topics:
TP-00212-01
175
Creating a Macro
To create a macro:
TASK
1.
2.
5a
3.
4.
5.
5b
Click to select the commands you want in your macro, for example, Unmark,
Mark, Left and Delete.
b) Click OK to close the Add Command(s) box. The selected commands load into
the Create a Macro dialog box.
176
6.
Using the mouse, drag the commands into the order you require.
7.
To remove a command, highlight it with the mouse and then click Remove.
8.
Click the Create button. Your macro is added to the Key Assignments window.
9.
In the Key Assignments window, click on your macro to highlight it and click the
Assign Key button.
TP-00212-01
User Preferences
10.
a)
Press a key, or key combination, on the keyboard or one of the eight User keys
on the Lightworks Console.
When you have decided on your key assignment, click on Add key.
Editing a Macro
To edit an existing Macro:
TASK
1.
2.
3.
Deleting a Macro
To delete a Macro:
TASK
1.
TP-00212-01
2.
3.
177
Lightworks Keyboard
178
Lightworks Keyboard: 1 of 2
TP-00212-01
Lightworks Keyboard
TP-00212-01
Lightworks Keyboard: 2 of 2
179
180
TP-00212-01
Automatic Backups
By default, the last ten milestones are stored for an edit. The milestones are stored in
Lightworks\Projects\Pxxxxxxx\Milestones\Exxxxx\.
The milestones are numbered from zero (0) through nine (9), but are not necessarily in
chronological order.
TP-00212-01
181
TASK
1.
182
2.
3.
4.
The Restore Edit(s) dialog box opens. Recent backups display in white, Milestones
display in red.
5.
6.
Click Restore.
7.
A message box displays, warning you that if the restored files still exist in your
project, they will be overwritten. Click Yes to continue the restore operation.
8.
A message box displays, confirming that the selected files have been restored.
TP-00212-01
TASK
1.
In the Projects Browser, click on the Cogs icon and, from the menu that opens,
click on Restore project from archive.
TP-00212-01
2.
3.
Navigate to the location where your archives are stored. Archive files are
identified by the extension .Archive. Select the archive you require.
4.
Click OK.
5.
If the project has not been deleted, Lightworks asks if you would like to open the
archive in a new project. Click Yes to create a new project, or No to restore in the
existing project.
6.
The project is restored. Open the project in the usual way to continue working.
183
184
TP-00212-01
TASK
TP-00174-01
1.
Connect a B-type USB cable between your computer and the USB connector on
the rear of the Lightworks Console.
2.
Install the Console drivers appropriate to the operating system you are using, and
as directed by the instructions supplied with the Lightworks Console.
3.
4.
185
Play Forward /
Play Backward
Levers
Stop Button
Jog Wheel
Control
Play Buttons
Function
The Play Forward and Play Backward buttons play material forward or backward at normal play
speed. Pressing a second time doubles the speed. Press again to return to normal speed.
To nudge one frame forward or backward, hold down the Stop button and press one of the Play
buttons. To play frame by frame (at approximately 10 percent normal speed), continue to hold
the Stop button and press the Play button.
Stop Button
Console Lever
Lets you play the clip forward or backward at any speed between 0 percent and approximately
1000 percent of normal play speed. Dual levers offer positions for left-handed and
right-handed users.
The levers include notches at play speed forward and backward. For accurate timing, use the
buttons instead.
Sync sound is maintained from 0 to 6 times play speed - above this, sound is muted.
Jog Wheel
Lets you play material slowly in forward or reverse, particularly when audio scrubbing. The Jog
Wheel is enabled by doing one of the following:
Press the Jog On/Off button.
Move the jog wheel sharply (gentle movement is not effective).
Editing Buttons
186
TP-00174-01
Edit Button
MARK
UNMARK
SWAP
CUE
USER 1
USER 2
JUMP
BACK
JUMP
FWARD
TRIM
LEFT
TRIM
RIGHT
USER 3
USER 4
REPLACE
REMOVE
INSERT
DELETE
Description
Mark
Marks the current frame of a clip or cut, used to insert, replace, move, or delete the portion
between the mark and the current frame. The marked portion is represented by a blue marker
on the View Indicator Strip and Timeline.
Unmark
Swap
Swaps the position of the current frame (red diamond) and the marked frame (blue diamond).
Cue
Creates a green cue point at the current frame. The cue point is permanent until deleted by
pressing Stop+Cue. Jump to cue points with the Jump buttons.
Jump Back /
Jump Forward
Move the current frame from event to event, forward or backward. An event is a cut, dissolve, or
wipe; a cue point or audio node; the blue mark; the first or last frame of an edit or clip.
The Jump button sets the current frame to the first frame after the cut and jumps to events on
all selected tracks.
Trim Left,
Trim Right
Allows cut points to be unjoined without using the mouse. Multiple cut points can be unjoined
at the same time.
User 1 - 4
User defined buttons. You can program these buttons to perform a command listed in the Key
Assignments list in Lightworks. See "Assigning User Defined Buttons" on page 189.
Replace
Inserts all the selected source frames into the edit overwriting the original material.
Remove
Lifts the selected part of the edit, leaving black behind. The reverse of the Replace button.
Insert
Inserts all the selected source frames into the edit, without overwriting anything else.
Delete
Cuts out the selected part of the edit and closes the gap. The reverse of the Insert button
TP-00174-01
187
STOP +
Edit Buttons
MARK
ALL
JOIN
SWITCH
DELETE
CUE
USER 5
USER 6
START
END
UNJOIN
LEFT
UNJOIN
RIGHT
USER 7
USER 8
BACK
TIME
UNDO
FILL
REDO
Description
Stop+Play Forward
Stop+Play Backward
Stop+Jump Back
Stop+Jump Forward
Stop+Replace
Backward Replace (for making back-timed edits). See "Backward Replace from Out Point in
Source Viewer" on page 80.
Stop+Insert
Performs an insert and leaves the current frame at the end of the inserted clip. This is useful
when you assemble clips into an edit.
Stop+Delete
Stop+Remove
Stop+Unmark
Same as the Join/Unjoin button on the Timeline. Joins and unjoins cuts for trimming. See
"Reopening Edits" on page 107.
Stop+Cue
Stop+Swap
Switches activity between the Record viewer and the current source.
Stop+Mark
Places a mark at the end of the clip currently parked on, that is, selects the remainder of the
current clip.
Stop+Trim buttons
Unjoins either the previous clip (left button) or the following clip (right button) for
trimming. For more information, see "Chapter 6: Timeline Editing" on page 85.
Stop+User 1-4
Provides extra user defined buttons (User 5 to User 8). See "Assigning User Defined
Buttons" on page 189.
188
TP-00174-01
TASK
1.
2.
Click the Change / View key assignments button. The Key Assignments window
opens.
2
3
TP-00174-01
3.
Select the command, to which you want to assign to a Console key, from the
displayed list. Commands listed under the Console Actions category already
have Console keys assigned to them, so it is not necessary to assign a second key.
4.
Click the Assign key button. The Choose Key dialog box opens.
5.
On the Console, press the User button you want to assign to the command. The
code for the selected User button displays in the Choose Key dialog box.
6.
7.
Click the Choose key dialog box closes and the new key assignment displays in
the Key Assignments dialog box.
8.
If a command has more than one key or button assigned to it, duplicate entries
are created, for example, Batch Import (2), Batch Import (3), etc.
189
190
TP-00174-01
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
Numerics
24 fps projects, importing 44
30 fps projects, importing 43
3D
importing 36
settings 132
A
AAF
exporting 124
importing 39
ALE
importing 40
Arranging bins and groups 26
Aspect ratio
selecting 129
Audio
assigning correct timecode to imported files 43
changing levels in Timeline 96
displaying levels 95
displaying waveforms 95
importing into 30 and 24fps projects 43
nodes 97
nodes, copying 98
signal generator 169
transitions 161
Auto synchronise 68
Auto Unjoin 100
Automatic Backups 181
AVI
importing 38
B
Backups
automatic 181
restoring from 182
Basic Subclip
making 64
Batch Import Tool 31
Bins
adding to group 26
appearance 146
arranging 26
changing the field order 154
Content Manager 19
TP-00212-01
creating 24
customizing the List View 153
deleting 148
described 23
displaying columns 152
duration field 151
linking tile to viewer 50
List View 150
merging 155, 155, 156
moving clips between 147
opening 24
playing clips 24
removing from groups 26
renaming 146
resizing 146
saving views 154
searching 139
Tile View 149
working with 145
Blend 157
Browse buttons
Content Manager 20
BWF
importing 43
C
Chunks, MXF 38
Clip
trimming an outgoing clip 102
Clips
copying to other bins 147
described 17
finding original from subclip 67
moving between bins 147
playback 24
playing in a viewer 49
replacing with black or audio space 107
search 140
sliding 106
slipping 105
Console
on-screen 51
Console Trimming Buttons 107
Content Manager
browsing 20
creating a new 21
media types filter 22
opening 20
191
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
overview 19
Recent filter 23
Copy Marked Section shortcut 64
Cues 56
Cut
moving 104
trimming incoming 103
Cut, rejoining 109
D
Date, search by 138
Devices 2
Dissolve 157
Documentation 4
Drag and Drop
copying in the timeline 115
moving in the timeline 114
Drag-and-Drop
importing using 31
E
Edit
changing start time 81
deleting material 74
described 19
editing grouped tracks 92
grouping tracks in 92
inserting material 72
making a copy 83
Mark and Park 60
removing material 73
replace section in an edit 77
replacing entire shot in 79
replacing open-ended material 75
replacing picture-only or sound-only in an edit 78
replacing with source selection 76
saving 83
settings 70
starting a new 71
tracing back subclips in 69
using In and Out points 61
EditShare
Documentation 4
Effect
changing 161
Exporting
formats 117
keyboard shortcuts 173
Lightworks archives 122
localization file 168
to AAF 124
to YouTube 121
using the Export Tool 118, 119, 120
192
F
FAQ 5
Filecard for metadata 27
Filters
Clips, Subclips, Edits 22
creating 141
creating based on search 143
deleting 144
managing 144
Recent 23
Fit to Fill 80
Formats 35
Export 117
Forum 5
Full Screen video 50
G
GPU Tests 169
Groups
adding bins 26
arranging 26
creating 25
described 25
removing bins 26
renaming 25
searching 139
H
Hardware 2
Hardware Output Tests 169
HTML Report of keyboard shortcuts 175
I
Images
importing sequences 38
importing single image 37
Import 35
destination 32
Importing
24 fps 44
30 fps projects 43
AAF files 39
ALE 40
audio files into 30 and 24 fps projects 43
AVI, MOV, MPG, MPEG 38
image sequences 38
keyboard shortcuts 173
localization file 166
NTSC 43
OMF 41
PAL 44
RED (R3D) files 41
single images 37
TP-00212-01
ABCDEFGHIJKLMNOPQRSTUVWXYZ
K
Key assignments
selecting 170
Keyboard 2
Lightworks 4, 178
using to move around columns 151
Keyboard shortcuts 171
assigning keys 172
default assignments 174
exporting 173
HTML report 175
importing 173
Lightworks keyboard 178
L
Label
adding 53
displaying 53
displaying timecode 52
removing 53
Languages
localization 166
Letterboxing
selecting options for 129
Lightworks
archives 122
desktop 8
Documentation 4
FAQ 5
Forum 5
Quick Start Guide 4
starting 7
Technical Support 5
Lightworks Console 3, 185
assigning user defined buttons 189
button combinations 188
controls and functions 186
editing buttons 187
installing 185
trimming buttons 107
Lightworks Keyboard 3, 4, 178
List View 150
using keyboard to move around columns 151
Localization
exporting file 168
TP-00212-01
Index
M
Macros
assigning to Lightworks Console 189
creating 176
deleting 177
editing 177
overview 175
Managing Filters 144
Mark
and Park 60
marking entire clip 61
marking on the fly 63
removing 62
swapping in and out points 62
using in and out points 61
Mark and Park 60
Masked Blend 157
Media types Filter 22
Memory requirements 2
Merging bins 155, 155, 156
Metadata
updating from Content Manager 28
updating using Filecard 27
Milestones 181
Mouse 2
controlling objects with 11
MOV
importing 38
MPG / MPEG
importing 38
Multiple Subclips
from single clip 66
MXF
importing 38
N
Nodes
audio 97
copying audio 98
NTSC, importing 43
O
OMF 41
On-screen Console 51
Open-Ended Replace 75
Out Point 61
193
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
P
PAL, importing 44
Picture-Only Replace 78
Playback
playing a tile 47
Playback controls 51
positioning 51
Position indicator
changing in the Timeline 89
Preserving Track Sync 73
Print
described 18
making a 82
Project
creating new 13
menu 9
opening project card 127
restoring from archives 183
selecting audio options 133
selecting details 128
selecting editor preferences 170
selecting film options 133
selecting video options 129
view 9
Push 157
Q
Quick Search 135
R
R3D files 41
Recent Filter 23
Record Section Replace 77
RED files 41
Redoing changes in the Timeline 113
Rejoining a Cut 109
Renaming Bins 146
Replacing
backward in an edit 80
entire shot in an edit 79
material in an edit 75
picture-only or sound-only in an edit 78
section in an edit 77
source material in an edit 76
Resizing bins and groups 26
Restoring Projects from Archives 183
Room
creating new 14
creating within a project 15
194
deleting 16
described 14
using existing 15
S
Saving
an Edit 83
Search
bins, multicam bins and groups 139
by Date 138
clips or subclips in Edit 140
creating a filter from 143
dialog box 136
media and edits 137
Quick 135
setting dialog box behavior 139
stopping 139
Shark 11
Shortcuts
keyboard 171
Simple Transitions 157
Sound-Only Replace 78
Source Selection Replace 76
Squeeze 157
Start time of edit
changing 81
Stereo 3D Tab 132
Stereoscopic media
importing 36
selecting options 132
Subclips
deleting 67
described 18
making basic subclip 64
making multiple subclips from one clip 66
marking on source clip 60
pop out original 67
search 140
tracing back 69
undoing and redoing 69
Sync
changing in Timeline 110
changing in Timeline by aligning marks 110
described 18
fixing in Timeline using menu commands 111
fixing in Timeline using sync commands 112
preserving track 73
separate audio and video together. 68
System
changing the appearance of Lightworks 164
Settings menu 163
specifications 2
starting 7
TP-00212-01
ABCDEFGHIJKLMNOPQRSTUVWXYZ
T
Technical Support 5
Thumbnails
resizing in List View 150
resizing in Tile View 150
Tile
linking to viewer 50
opening in viewer 48
playback 47
Tile View 149
Timecode
assigning correct type to imported files 43
calculator 54
direct entry 54
jumping to 55
Timecode Label
displaying 52
removing 53
Timeline
changing magnification of position indicator 89
changing sync by aligning marks 110
changing sync in 110
copying with drag and drop 115
displaying 85
displaying text on 90
fixing sync using Timeline menu commands 111
fixing sync using Timeline sync commands 112
moving with drag and drop 114
navigating 86
resizing 89
selecting tracks in 91
undoing and redoing changes 113
using shift and drag function 114
Timeline Marker, locking 87
Toolbar
described 10
Track
editing grouped 92
grouping 92
selecting in Timeline 91
Transcoding imported video 45
Transitions
adding 158
adding audio 161
adding from Timeline menu 160
adding with Mark and Park 159
removing 162
types 157
Transport Controls
positioning 51
Trimming
an incoming cut 103
auto unjoin 100
console buttons 107
movig a cut 104
outgoing clip 102
previewing 109
TP-00212-01
Index
V
Video
full screen 50
monitoring with Trimview 101
signal generator 169
Video tab
Project card 129
Viewer
linking to tile 50
opening a tile 48
playback 49
resizing 50
Viewing full screen video 50
W
WAV
importing 43
Waveforms
displaying 95
Wipe 157
Workflow
editing 59
Y
YouTube 121
195
TP-00212-01