2 Edition AD&D Weapon Data: GP Damage Dice Speed
2 Edition AD&D Weapon Data: GP Damage Dice Speed
2 Edition AD&D Weapon Data: GP Damage Dice Speed
WEAPON DATA
GP
Damage Dice
Speed
Item:
WEAPON DATA
Cost
Weight
S-M
Type
Size
Factor
Arrow, Flight
WEAPON DATA
3 sp (12)
1d6
1d6
Arrow, War
WEAPON DATA
6 sp (12)
1d8
1d8
Battle Axe
WEAPON DATA
5 gp
75
1d8
1d8
Bolt, Hand
WEAPON DATA
100 gp
1d3
1d2
Bolt, Light
WEAPON DATA
1 sp
1d4+1 1d6+1
Bolt, Heavy
WEAPON DATA
2 gp
2d4+1
2d6
Bow, Short
WEAPON DATA
15 gp
50
Bow, Long
WEAPON DATA
60 gp
100
WEAPON DATA
Bow, Comp
Short
75 gp
50
Bow, Comp
Long
100 gp
80
Caltrop
WEAPON DATA
2 sp
1d2
Club
WEAPON DATA
30
1d6
1d3
WEAPON DATA
Crossbow, Hand
300 gp
30
Crossbow, Light
20 gp
80
Crossbow,
Heavy
WEAPON DATA
12 gp
50
10
WEAPON DATA
Dagger
2 gp
10
1d4
1d3
Dart
2 sp
1d3
1d2
Flail, Footman
WEAPON DATA
3 gp
150
1d6+1
2d4
WEAPON DATA
Flail, Horse
8 gp
35
1d4+1 1d4+1
Hammer
2 gp
50
1d4+1
1d4
Hand Axe
WEAPON DATA
1 gp
50
1d6
1d4
WEAPON DATA
Javelin
5 sp
20
1d6
1d6
Knife
1 gp
1d3
1d2
P/S
WEAPON DATA
Lance, Light
5 gp
50
1d6
1d8
Lance, Medium
6 gp
100
1d6+1
2d6
WEAPON DATA
Lance, Heavy
8 gp
150
1d8+1
3d6
Mace, Footman
8 gp
100
1d6+1
1d6
WEAPON DATA
Mace, Horse
4 gp
50
1d6
1d4
Morning Star
5 gp
125
2d4
1d6+1
P/B
WEAPON DATA
Sap
1 gp
10
1d2
1d2
Sling
5 sp
Sling Bullet
5 cp
1d4+1 1d6+1
Sling Stone
WEAPON DATA
1d4
1d4
Spear
1 gp
50
1d6
1d8
Staff, Quarter
2 gp
50
1d6
1d6
WEAPON DATA
Staff Sling
2 sp
20
11
Staff Sling,
Bullet
5 cp
2d4
2d4+1
Staff Sling,
Stone
1d8
2d4
WEAPON DATA
Sword:
25 gp
100
> Broad
10 gp
75
1d8
1d12
2d4
2d8
2d4
1d6+1
WEAPON DATA
> Falchion
10 gp
70
1d6+1
2d4
> Khopesh
10 gp
75
2d4
1d6
> Long
15 gp
60
1d8
1d12
> Rapier
15 gp
40
1d6+1 1d8+1
> Scimitar
15 gp
40
1d8
1d8
> Short
8 gp
35
1d6
1d8
30 gp
250
1d10
3d6
10
WEAPON DATA
Trident
4 gp
50
1d6+1
3d4
Whip
3 gp
30
1d2
War Hammer
9 gp
100
2d4
1d6
Type:
Bludgeoning (B),
Piercing (P) or Slashing
(S).
Size:
A character can always
wield a weapon equal to
his own size or less,
usually with one hand. A
size one class larger can
be wielded but only with
both hands. Bows &
Crossbows always
require two hands.
Speed Factor:
A weapons speed factor
is added to the Initiative
die roll to determine a
characters personal
Initiative. The speed
factor is reduced by 1 for
each magical + of a
weapon, but never lower
than 1.
Weapon Notes:
Lance - Double damage
from charging mount.
Spear - Double damage
if set against a charge.
WEAPON DATA
Missile Weapons:
Item:
Bow, Short
Bow, Long
Bow, Comp Short
Bow, Comp Long
Crossbow, Hand
Crossbow, Light
Crossbow, Heavy
Dagger
Dart
Hammer
Hand Axe
Javelin
Knife
Sling Bullet
Sling Stone
Spear
Staff Sling
Rate
Of Fire
2
2
2
2
1
1
1/2
2
3
1
1
1
2
1
1
1
1
100
140 (100)
100
120 (80)
40
120
160
20
20
20
20
40
20
100
80
20
30-60
150
210 (170)
180
210 (170)
60
180
240
30
40
30
30
60
30
200
160
30
90
Rate of Fire:
The number of times that weapon
may be fired or used in one round,
regardless of the number of
attacks/MR that a character has.
Range:
The value given is the maximum
distance in feet/yards that a target
may be to qualify for that range
category.
Attacks on targets in Medium range
are at 2 to-hit. Long range gives a
5 penalty to-hit.