Rough Stuff 12 Online
Rough Stuff 12 Online
Rough Stuff 12 Online
the ART
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FINAL ISSUE!
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No. 12
SPRING 2009
$6.95
interviews with
CHRIS MOELLER
COLIN WILSON
rough critique
Neal Adams
Murphy Anderson
Jack Davis
Mort Drucker
Will Eisner
David Finch
Hal Foster
Frank Frazetta
Adam Hughes
Jeffrey Jones
Joe Kubert
Jim Lee
Mike Mignola
Frank Miller
Earl Norem
Mike Ploog
John Romita
Mark Schultz
Marie Severin
Ryan Sook
Al Williamson
Wally Wood
Bernie Wrightson
HAROLD SHINDEL
also featuring
82658 27766
91
JEREMY DALE
TERRY DODSON
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TM
Volume 1, Number 12
Spring 2009
Bob McLeod
PUBLISHER
John Morrow
DESIGNER
Michael Kronenberg
PROOFREADERS
John Morrow and Eric Nolen-Weathington
FEATURED ARTISTS
COVER ARTIST
Chris Moeller
Jeremy Dale
11
Terry Dodson
CIRCULATION DIRECTOR
Bob Brodsky, Cookiesoup Productions
SPECIAL THANKS
Rich Cirillo
Jeremy Dale
Terry Dodson
Heritage Auctions
26
Chris Moeller
Jim Lee
44
Colin Wilson
Dominique Leonard
Chris Moeller
Robert Plunkett
P. Craig Russell
Harold Shindel
42
Cover Stories
Chris Moeller reveals the process of creating a cover.
60
Editors Corner
The artists who woulda, coulda, shoulda been in Rough Stuff.
84
Rough Critique
Editor Bob McLeod critiques an aspiring pencilers sample page.
86
Rough Talk
Comments and opinions from our readers.
Tim Townsend
Nick Warmack
Colin Wilson
ROUGH STUFF is published quarterly by
TwoMorrows Publishing, 10407 Bedfordtown Drive,
Raleigh, NC 27614. Bob McLeod, Editor. John
Morrow, Publisher. Editorial Office: ROUGH STUFF,
c/o Bob McLeod, Editor, P.O. Box 63, Emmaus, PA
10849-2203. E-mail: [email protected].
Cover art by Chris Moeller. Wonder Woman copyright DC Comics. All material their creators
unless otherwise noted. All editorial matter 2009
Bob McLeod and TwoMorrows Publishing. ROUGH
STUFF is a TM of TwoMorrows Publishing. Printed
in Canada. FIRST PRINTING.
ISSN 1931-9231
m afraid I have some sad news. Im very sorry to tell you that Rough Stuff will be leaving the shelves after this issue.
Im going to blame the general economy, because I think we did our best and produced a very worthwhile magazine, but
for whatever reasons, our sales just can no longer support our efforts.
I certainly gave it everything I had, and I want to thank our designer Michael Kronenberg for all of his excellent work. We did
get an awful lot of positive response every issue, and many good reviews in the fan press, so I thank all of you for that much
appreciated support. I know youre as saddened by this as I am. I also want to thank our publisher, John Morrow, for his leap of
faith in asking me to give this editing gig a try in the first place. I sure never expected to be sitting on this side of an editorial
desk, and his encouragement and belief in me is all any editor could ask for. Maybe now Ill be able to make better progress on
my commissions list at last! And of course I want to thank all of our many contributors and featured artists. I know we all were
very entertained and educated by their articles and comments every issue.
There were many highlights for me during these 12 issues, and I definitely dont think any issue was below par. Certainly
our feature on the great John Buscema in issue #3 was one of my favorites. I also enjoyed interviewing my fellow artists, and I
tried my best to entertain and inform you with the various articles I wrote. Im particularly heartened to hear how popular my
Rough Critique feature is, and Im happy to tell you that I will be continuing it in the pages of Mike Manleys Draw! magazine. Im confident and proud that we showed you a lot of excellent artwork you would likely otherwise have never seen, and
gave you a very educational and interesting look behind the scenes at the wondrous process of creating comic art. It was a
simple goal, but very worthwhile and important in my opinion. I fear our absence will actually leave quite a gap in the fans
knowledge, understanding and appreciation of comic art. That sounds rather pompous, I know, but I really dont think its an
overstatement. I always felt we were making an important and much needed contribution in these pages. If you missed any of
the fun, all of our issues are still available at www.twomorrows.com, and I urge you to get them all. You wont be sorry.
Its not all bad news, though. We do have this one last issue for you, at least. It opens with newcomer Jeremy Dale, whos
been working on the GI Joe comics. I met Jeremy at Heroes Con last year, and asked him to contribute. Hes followed by fan
fave Terry Dodson, whos perhaps best know for his way with the female form, which he demonstrates brilliantly for us here.
Then art collector Robert Plunkett offers a treatise on his favorite subject, Good Girl Art, with many examples from his own collection. Our cover artist, Chris Moeller, then shows us how he creates such stunning paintings for comics, cards, and other
projects. Last up is one of my favorite artists, Colin Wilson. Hes from New Zealand, and now lives in Australia. Hes interviewed by Belgian art collector Dominique Leonard, who wrote about the Belgian and French comic artists a couple issues ago.
I do my usual Rough Critique of a sample page, and we close with your letters of comment.
And as a special parting treat, we offer up art by a couple dozen top artists I had hoped to feature sometime but just wasn't
able to, for one reason or another.
Dont you stop there, though; go to my web site and see even more art and comments that I couldnt fit into the magazine:
http://www.bobmcleod.com/roughstuff.htm. And remember we offer every issue of Rough Stuff in digital form as a PDF download at http://www.twomorrows.com, including many images in full color, for just $2.95. Also, please visit our featured artists
web sites. Take care, friends, and as my grandfather always used to say, Ill see you in the funny papers! (I was never quite
sure what he meant by that...)
Bob McLeod: www.bobmcleod.com
Jeremy Dale: www.jeremy-dale.com
Chris Moeller: www.cmoeller.com
Colin Wilson: http://web.mac.com/wilco440
Bob McLeod
Editor
[email protected]
www.bobmcleod.com
PO Box 63 Emmaus, PA 18049
D
U R E
F E A T
I S T
A R T
JEREMY DALE
mics
working in co
en
be
as
h
e
al
Jeremy D
strated
d has also illu
an
,
ow
n
s
ar
and logos,
for a few ye
pany mascots
m
co
ed
gn
si
s and de
at Heroes
childrens book
sign. I met him
de
te
si
eb
w
n
ow
ked him to
as well as his
pressed so I as
im
ry
ve
as
w
and
Con last year
ROUGH STUFF.
contribute to
JEREMY DALE
GI Joe #5, page 5
I really enjoyed working on this page. It has
its mistakes, but overall I really enjoy how
well I drew this in the two hours or so I had
to work on it. Scratch thatI love how it
turned out, given the time it took to draw it.
I enjoyed playing up the lighter, perhaps
more humorous elements of the G.I. Joe
books a lot.
As with all of my pages on Joe, I did thumbnails on your standard printer paper for the
whole issue to get approval from Hasbro
then printed it out at A3 size and transferred them to the final pencils with my
lightbox. It keeps my pages pretty clean
and I can still maintain a fairly good speed
putting these out. I ended up penciling
G.I. Joe TM & 2009 Hasbro
JEREMY DALE
G.I. Joe #1 cover
process
Nothing would
have prepared me
for the Hasbro
approval process.
The cover to the
first issue really
taught me a lot
about working on
licensed properties, to say the
least. The first step
was drawing up
several concept
sketches (literally
scribbles at this
point, since the
turnaround time
was so hectic) for
D).
After a request to
shove the characters higher up on
the cover (E) was
turned in, they
asked for tweaks to
show battle damage, a feature
added at that point
to the action figures
the comics would
be packaged with.
The final pencils
here (F) is what was
finally approved and
sent straight to a
colorist to color
from. Im honestly
not a fan of dropping the inking
stage from comics
in most casesI
love seeing what
the inker brings to
the table in the
process. Still, the
colorist (Kieran
Oats) did a nice job
on this, I think.
F
SPRING 2009 ROUGH STUFF
BOB McLEOD
I can guess why Larry Hama asked for changes. Showing his hand
holding the sword is important, because otherwise it appears he's
watching other people sword fight. And tilting the head connects the
composition better, and gives him a more aggressive attitude. Also, the
refection on his forehead looks a bit like a tattoo in the first one.
JEREMY DALE
G.I. Joe #7, page 1
I love Destro. Larry Hama loves Destro.
Hasbro and the fans love Destro. This
issue was one of my favorites in my
entire run for that reason. The Cobra
characters are just more interesting
visually in general, so illustrating this
piece was a lot of fun I dont remember the exact specifics on why I
changed the composition, but I assume
it was due to a suggestion Larry sent
me after sending in the thumbnails. It
was a good move. I believe the tilted
JEREMY DALE
Miserable Dastards #2, page 1
Working on Miserable Dastards has been a lot of
fun so farI worked on this title the same time I
was doing work for G.I. Joe and another series,
New Patriots (with writer Paul Storrie). Given the
difference in work style, this was a great change of
pace. On this book especially, I was directing much
of the storytelling. Richard A. Hamilton, the writer,
comes from a screenwriting background, so his
transition to comic book scriptwriting has been a
learning experience for him and myself as well. I
was given free rein to translate the scripts to comic
form in most any way I needed to keep it clear and
moving all within the pages allotted.
BOB McLEOD
Characters TM & 2009 respective owners
JEREMY DALE
Miserable Dastards #2, page 2
What a thrill! After several years of working from a
full script, suddenly getting the chance to dictate
visual pacing and storytelling has been cathartic.
Richards scripts in the beginning would have several
complex moving actions per panel and camera pans
and all that youd expect from a screenwriter working
for the camera coming into sequential, panel-to-panel
comic writingso I had a challenge ahead of me to
work it all out into comic format. Stretching my artistic muscles was a real treat.
8
JEREMY DALE
Miserable Dastards #2, page 14
Each panel would be roughed out individually and transferred
right to the board from a looser sketch like these. For heavierreferenced bits like the bank vault, Id go in on a separate
sheet of paper and work in those elements with the ref right in
front of me. So yeahthats why you dont see that fully rendered in that sketch there, hehehe.
I dont knowI think I like to keep these pages moving along
at a faster pace to keep it more kinetic. It seems like the more
time (and steps) I devote to a given piece, the less likely itll still
have that creative spark that sets it above the rest. Learning to
work fast has really been a great asset in helping me learn
more about my weaknesses and strengths in my artwork.
SPRING 2009 ROUGH STUFF
B
C
A
JEREMY DALE
Miserable Dastards #2, page 22
After all the rounds of approvals on G.I. Joe, I
wanted to make Miserable Dastards as painless
a project as possible. Id work out a quick thumbnail on the script print-out and then dive right in
to quick sketches of each panel on typing paper,
then transfer immediately to final pencils with the
lightbox.
Here you can see the very quick thumbnail I
scribbled next to Richards script (A) and one of
the rough scribbles I did (B) before throwing it on
the box to work into the finished piece (C).
BOB McLEOD
Jeremy's finish style is doing a lot to add a professional look to his pencils. Nothing is sketchy,
and every line is put down in a very deliberate
way, even the wrinkles in the coat in panel one.
10
D
U R E
F E A T
I S T
A R T
TERRY DODSON
reer in
started his ca
Terry Dodson
MANTR A,
u Ultraverses
ib
al
M
on
3
9
19
ter Mike
ated with wri
re
-c
d his
co
e
h
h
ic
wh
and Marvel, an
C
D
th
bo
r
fo
ce worked
s here, was
Barr. Hes sin
samples for u
e
h
h
ic
h
w
,
E
ALIN
US. Terrys
SONGES: COR
d soon in the
an
,
ce
n
ra
F
hed in
already publis
rist.
inker and colo
n
ai
m
is
h
is
wife Rachel
BOB McLEOD
I pleaded, but Terry Dodson offered no
comments for this feature.
11
BOB McLEOD
Many artists struggle with the female
form. Terry's a
great one to study
to understand how
to make your
females more feminine, both in anatomy and posture.
Notice the tilt of
the hips and rib
12
BOB McLEOD
The art on this page demonstrates the core
of good drawing, composition. Thumbnails
like these are a great way to get your ideas
down on paper and work out the various
ways to best show a scene. All of these
sketches were done just to arrive at #4.
Skipping these roughs practically guarantees you won't get to the best composition.
BOB McLEOD
As I've stated
before in these
pages, I'm no fan of
symmetrical design.
But dang if artists
don't keep showing
me it can be impressive. Take note of all
the asymmetry in
this symmetry, however, and just try to
find a horizontal or a
vertical.
Notice the change
in Dani's head
angle. It works well
both ways, but a 3/4
view is always better to show form
and depth. A
straight-on view will
always look flatter.
13
BOB McLEOD
Aspiring inkers
14
BOB McLEOD
I like the background
value contrast in the
small study better than
the finished piece,
which looks just a bit
flat by comparison. But
that's a minor quibble
in a very lovely color
job. Note how
Magma's black lipstick
changed to color.
You can see this in full
color in the downloadable PDF version of
Rough Stuff available
for $2.95 at
www.twomorrows.com.
15
ROBERT PLUNKETT
Where is the line
between GGA and
just a picture with a
pretty woman? This
one is close to the
line, but isnt GGA.
Notwithstanding the
Bettie Page figure
and the expanse of
thigh, this Rocketeer
by the late Gray
Morrow is just a fun
piece, lacking in
sensuality.
Good Girl Art: Popular imaginative art, featuring images of one or more women in a sexually attractive manner,
usually directly or indirectly in connection with a graphic narrative.
Robert L. Plunkett
ROBERT PLUNKETT
I commissioned this
Little Annie Fannie
from Ray Lago, Annies
current artist. The
17
ROBERT PLUNKETT
This shows the halfinked version of a
Lara Croft pin-up.
The scene would
probably be more
appropriate with
James Bond in the
front but it just happens to have a Lara
packing heat while
wearing a legless
wet suit cut above
the hips and
unzipped to her bikini line.
BOB McLEOD
GGA doesn't have to
be real anatomy, of
course. This girl's
waist is impossibly
thin and her rib cage
would suggest starvation. But this is a
very common style of
anatomy in current
comics which I first
noticed among the
Image and Top Cow
artists; broad shoulders, very thin waist,
Lara Croft TM & 2009 Eidos Interactive
18
GGA PREHISTORY:
THE SILVER AGE AND BEFORE
In the Platinum Age of comics (the 1890s to 1920s),
the female ideal of the age. These died out by the mid-
decades. She wore bicycle shorts until the late 60s. She
19
ROBERT PLUNKETT
This commission
from Buzz is in the
20
ROBERT PLUNKETT
This pencil by Ron Enruquez of a jungle girl taking a shower is a textbook example of great Good
Girl Art. Taking it from top to bottom: We start with the symbolism of the elephants trunk raised and
squirting. Then theres the thigh-length, lush, wonderfully coiffed hair that isnt the least bit wet, the
perfect face, the head tilted back revealing a long, smooth neck. Her arms are up in a position that
would raise the breasts in real life and is frequently a sexual signal combined with the arched
back. The breasts themselves are full, round and a believable size. The torso tapers to an
unusually narrow waist with a front
that is defined but not muscular.
Her hips are slightly idealized, following a smooth
rounded line, tapering
down to the legs; a taper
which is accentuated by
their position.
21
ROBERT PLUNKETT
Its no mere coincidence that virtually
every Playboy centerfold shows the
Playmate looking
straight at the reader.
Its a way of pulling
the viewer into the
picture. Actors are
usually not supposed
to look directly at the
camera because it
breaks the fourth
wall, but in girlie art
breaking that wall is
exactly what you
want to do. M.C.
Wyman has made a
Vampirella who
seems to be saying,
Lets have some
fun, directly to the
reader. Usually
breasts drawn this
size dont work.
Here, they gain
believability by how
their shape responds
to gravity and the
pull of the costume.
Wyman depicts the
exact right moment,
22
approximately one
GGA TODAY
The comic Good Girl artists are the inheritors of the
traditions of the pulp illustrators, pin-up artists, and cartoonists of the past. They frequently evoke those traditions with images of hard-boiled dames, winking cuties,
women caught off-guard and such.
Through the ages, girlie pictures have fallen into two
categories: those that pretended to be something else,
like the man who says he reads Playboy for the articles,
and those that were open about their intent. The current
ROBERT PLUNKETT
up name) by Michael
Dooney is a prime
example of the
implied seduction
that has just succeeded. Like the
Some tap into male fantasies by the scene they create, such
the face, and the eyes are the most important part of
down.
textbook example of
excellent GGA and
facial expressions.
jungle girl, it is a
sleek.
23
ROBERT PLUNKETT
print is voyeurism
leavened by humor.
In the final, Mandys
dog is just about to
land on her, starting
a new morning.
waking up noises.
24
ROBERT PLUNKETT
For a while, it
appeared that the
Spider-Man comic
strip had an awfu lot
of scenes of Mary
Jane lounging in her
lingerie. Al Rio started
this piece doing the
famous kissing scene
from the movie one
better, but abandoned
it after doing this
pencil preliminary.
Spider-Man TM &
2009 Marvel
Characters, Inc.
BOB McLEOD
To see a whole lot
more great GGA, visit
Robert's comicartfans.com site.
25
INTERVIEW
CHRIS MOELLER
By BOB McLEOD
hris Moeller is one of my favorite illustrators. His painting style is very energetic and I like his color
sense. I was very glad when he agreed to participate in a Rough Stuff feature. Chris is also a writer
and maybe best known for his Iron Empires, consisting of two fully-painted graphic novels, Faith
Conquers and Shevas War. In 2006, an Iron Empires role-playing game was published, called Burning Empires. Hes also
done many illustrations for gaming, and dozens of trading cards.
BOB McLEOD: Welcome to Rough Stuff, Chris! So how
did you first get your career started? Did you begin as a
to Pittsburgh.
as it is now?
26
McLEOD: And you just did more painted jobs after that?
making. Its funny looking back, but I actually got a lot out
CHRIS MOELLER
Dejah Thoris
Painted sketch
For obvious reasons,
the beautiful, scantily
clad princess of
Helium is a favorite
commission subject.
She doesnt have a
belly-button because
the red Martians
hatch from eggs!
BOB McLEOD
In every one of the
novels, John Carter
gets separated from
Dejah Thoris. Wouldn't
you think he'd stick
closer to home?! It'd
take a four-armed
green Martian to get
most guys out of that
bedroom!
You can see this and
the rest of Chris' paintings in full color in the
downloadable PDF
version of Rough Stuff
available for $2.95 at
www.twomorrows.
com.
27
CHRIS MOELLER
Iron Empires: The
Passage #2, page 4
Some Anvil-armored
mercenaries on
patrol. One of the
tools in my artists
toolbox is the idea of
large interlocking
shapes moving
across the page. If
you look at my painted work, youll see it
again and again. Its
a way of seeing that I
got directly from
studying the wonderful illustrations of
N.C. Wyeth.
28
CHRIS MOELLER
Shevas War
later.
Sketchbook Page
in the 70s), but it was five years before I was any good.
MCLEOD: Ouch!
29
behind entirely.
the tools that I had do what I wanted them to do. I remember showing one of my early watercolors to Kent Williams
CHRIS MOELLER
Iron Empires
Sketchbook Page
When I was going
through my five years
of waiting-to-be-published, I began keeping sketchbooks that
were more than just
places for me to
practise drawing. I
decided to begin
building a visual
bible for an imaginary science fiction
world that would
later be called the
Iron Empires. Earlier
names were Latter
Empires of Man (not
as catchy), and
Shadow Empires
(which was sold to
Lucasfilm and
changed to Iron
Empires long
story).
30
whites. With oils, you have to let things dry. You have to
CHRIS MOELLER
Shevas War
Sketchbook Page
Along with my overall
Iron Empires sketchbooks, Ive made separate sketchbooks to
support each of my
graphic novels. This
ones from Shevas
War. You can see how
Im working out the
details of the storys
antagonists. This
work is done between
the thumbnail stage
and the layout stage,
where I need to begin
to decide what things
look like. In the
thumbnail stage they
can be a random big
monster shape. In the
layouts they need to
be a specific kind of
big monster.
31
suit my personality.
MCLEOD: Yow! Thats bold. Have you been doing that all
CHRIS MOELLER
Iron Empires Sketchbook Page
along?
MOELLER: The way Ive worked until now is more careful:
I use an opaque projector to enlarge my drawing, then
A central feature of the Iron Empires sketchbooks was their copious annotation, yet another
example, I suppose, of how difficult it is for me to separate words and pictures. My world built
itself, in the early stages, in these sorts of half-imagined side notes. Later I wrote more elaborate
backstory, trying to weave all of the sketchbook bits and pieces into a more coherent whole.
a bit boring.
MOELLER: Ive been painting long
enough now that a large amount of what
I do is instinctive. If I want a particular
effect, I know how to get it. Its a lovely
place to get to, but dangerous too
because thats when your paintings tend
to get stale and workmanlike. So Im trying this new approach, and so far its
exciting me.
McLEOD: Ill bet! I really admire you
being that daring.
MOELLER: Any time you remove tools
from your toolbox, its un-nerving. It
slows you down and makes you think
about how youre going to proceed, but
it also clears the way for growth to happen and thats what keeps me passionate about what I do.
McLEOD: What kind of brushes do you
use?
MOELLER: Acrylics are hell on brushes,
so I use cheap white sable watercolor
rounds. Ill go through two or three every
painting.
McLEOD: No kidding! Im glad to hear
that. I was afraid I was doing something
wrong, wearing out my brushes so fast.
MOELLER: Robert Simmons makes a
very serviceable, affordable brush for
32
CHRIS MOELLER
Iron Empires: The
Passage, #1, page 2
This is the opening
shot of an Iron
Empires story that
appeared in Dark
Horse Presents #79. I
dont do a lot of blackand-white work but I
enjoy it when I do.
This is a very early
look at the Iron
armor that my Iron
Empires books are
named after.
33
CHRIS MOELLER
Iron Empires Print
This is a print that I sold at the San Diego Comic-Con years
ago. The character is Geil Carcajou from the comic book Iron
Empires: Faith Conquers being fitted into her Iron battle armor.
The lucky fellow in the foreground is her Stentor: the personal
assistant and mechanic who helps her into and out of her Iron
and keeps it in top condition.
34
CHRIS MOELLER
Iron Empires:
artists are doing that now, and it frees them up, size-wise.
do thumbnails for
move my arm freely most of the time. Ill get in and rest
my wrist on the board when Im doing detail work, but
page of storytelling.
know the whole front end of the truck was on fire! Then
time for them, and its so hard to leave your work at the
that scale was fantastic. But have you tried any digital
re-worked because of
discoveries I make in
doing.
pens.
35
sleep all day when I was single, but Ive raised three kids
comics have word balloons all over them which are very
than pencils and inks, but its pretty fast for a painting.
pages can take two days to ink as well. Ive noticed that
you sometimes use an outline in your paintings. How do
CHRIS MOELLER
Iron Empires:
Shevas War
Layouts, pp. 2-3
When Im ready to
begin painting, I will
do a dozen pages or
so of more detailed
sketches. This is
where I begin to
make more specific
decisions about
what reference I
want to use (I used
one of the excellent
Posefile books for
the female character
in this sequence),
what the costume
designs will be,
where Im going to
insert a map. Its also
where the character
likenesses are
locked in.
36
where.
McLEOD: Ive got that book! Its so outrageous. Corben
McLEOD: Who were your major influences?
is incredible.
CHRIS MOELLER
Iron Empires: Shevas War Layouts, pp. 3-4
In the margins you can see references to the Posefile book Im using for reference. The way that
page 5 is laid out is something I really enjoy experimenting with, but I find I have to be careful
that I dont sacrifice readability for an innovative layout. I dont want the reader to lose the story
37
count.
glance at the interior and fell in love. Soon after that I subscribed to Heavy Metal magazine. To my teenage mind,
painted art plus stories all for a fraction of the price of one
comics.
arette away.
CHRIS MOELLER
Iron Empires:
Shevas War
Finished Art,
39
CHRIS MOELLER
Shevas War
Published Art,
Page 5
And here it is with
the dialogue balloons in place.
When youre reading
a comic, the pages
go by in a blur, as
they should if the
creators done his
job correctly.
Unfortunately, the
process of creating a
page isnt even
remotely a blur,
unless youre staying
up all night trying to
hit your deadline.
40
CHRIS MOELLER
Death painted
sketch
Occasionally, I do
painted sketches of
characters. Usually I
do these at conven-
when most artists drop out of the race. Its totally underMcLEOD: What art do you wish you could go back and
incinerate?
and smile and say, Im glad you enjoyed it! Because they
strations.
41
COVER STORIES
ou look at a beautiful finished cover and wonder, where and how did the artist start? Chris
Moeller takes us through the steps of creating a cover for DC's Lucifer comic and demonstrates
that it's no walk in the park.
Lucifer #47 Thumbnail, Step 2
For this piece, Shelly wanted something completely different, so I worked up two
more thumbnails. The point with these sketches is that theyre only about composition. Theres no consideration given to likenesses or
details of any kind. Once the compositions agreed
to, I go on to the next step.
CHRIS MOELLER
Lucifer #47 Thumbnail, Step 1
Painting the covers to Vertigos
Lucifer title was a great gig during
which my editor, Shelly Bond, and I
developed a very productive
method for developing ideas into
finished pieces. Ive used a variant
of it on every job since. This is step
one: a very simple thumbnail outlining my ideas on the piece. For
Lucifer, this would be e-mailed
back to Shelly, sometimes just a
few minutes after we got off the
phone.
42
sources and a good sense of how the final piece will look.
CHRIS MOELLER
Lucifer #47 finished
piece
This is the final painting. You can see how
closely it holds to the
drawing in composition, but the colors,
rendering, values
all of that is determined during the
actual painting. I usually have a sense of
where I want to go
during the sketch
stage (do I want it to
be mostly warm colors, is there a color in
particular I want to
key off of, etc), but
nothings final until
the painting stage.
BOB McLEOD
The grayscale version
shown in our print
magazine really
shows how well Chris
manages his values to
give his paintings so
much form and depth.
But you really should
download our PDF
version and see this
in full color!
Lucifer 2009 DC
Comics
43
INTERVIEW
COLIN WILSON
COLIN WILSON
Blueberry
Covers always give
me huge problems,
and Ive never really
been very happy with
most that Ive done.
Unlike in the US, in
By DOMINIQUE LEONARD
f youre a fan of Star Wars, you know his name: Colin Wilson. He drew a few issues of Star Wars
Legacy, but during his 30 years in comics, he did much more than this: Judge Dredd, Rogue
Trooper, etc... The very first time that I discovered Colins work was when I bought La Jeunesse de
Blueberry book 4 Les Dmons du Missouri. Jean Giraud, one of the original creators of the series
(with writer Jean-Michel Charlier), wanted to give another artist the opportunity to illustrate the early adventures of their successful
cowboy. Giraud would continue work on the main series, and Colin Wilson would draw a spin-off series, Blueberry: The Early Years.
COLIN WILSON
Unfortunately my
cover for Le Prix du
Sang was less successful. I originally
submitted three
roughs, the editor
chose the least interesting of the three,
and the one that I preferred (shown here)
unfortunately never
made it. Im still convinced that this one
would have made a
much more interesting and successful
cover, but the editor
always knows what
is best
BOB McLEOD
Uhmm
Blueberry TM &
2009 Jean-Michel
Charlier & Jean
Giraud
45
COLIN WILSON
Blueberry, Tex and
Kit
Tex is by far the most
popular Italian
Western series, as is
Blueberry in France.
As I have drawn
books of both, it was
an obvious choice to
combine characters
from both series in
this private commission, one of the first I
have done. I wanted
to get some of the
feel for both series
into the illustration,
and slowly built up
the final piece from
several rough
sketches chosen to
best display all three
characters.
Each needed to
be easily recognized
- these Western
books are still hugely popular in Europe and so placing them
ic scene presented
for a top UK comic weekly, 2000AD, and for the next two
approaching rain-
mission a sense of
scale and feel for the
landscape that I love
in some of the best
examples of the
few pages.
Western Illustration
46
BOB McLEOD
Westerns in American
comics as much as I
in comics ?
have a degree?
European comics were colored using the blue line techSPRING 2009 ROUGH STUFF
47
COLIN WILSON
Blueberry on his
horse
This illustration
looks like something
that I probably finished later in my
hotel room as I was
accepting very few
private commissions
at the time. It has
taken me a while to
readjust to this
whole commissions
thing... in Europe,
drawing a series as
popular as Blueberry
often means comic
conventions quickly
become two- or
three-day book-signing endurance tests.
While I hugely enjoy
the opportunity to
sign books for the
fans, these days
these events can get
quite chaotic and are
not usually the best
environment for producing good art.
Especially
Blueberry... he is
always fun to draw,
but takes time and
concentration.
Blueberry, Tex TM &
2009 Jean-Michel
Charlier & Jean
Giraud
48
nique (the black-and-white artwork was printed onto good card using a light blue or gray
ink. This was then colored using conventional
coloring materialswatercolors, inks,
gouache, etc.using a transparent film of the
B&W art as an overlay). But by the mid-90s
computers using Photoshop could do this
work much quicker, and it was no longer necessary to send the original art to the editor
for the blues to be made. Coloring comics
suddenly became a lot quicker and, for Janet
at least, a lot less interesting. This was also
about the time that I began working for US
publishers, and the type of work I was doing
was much less interesting for Janet to color
she has never been a huge comic fan anyway
and eventually she stopped coloring altogether. She is now a primary school teacher.
LEONARD: Who are your influences in
comics?
WILSON: Like just about everyone else who
draws comics, I was influenced by a huge
number of artists whose work I grew up with.
In the late-50s I discovered the work of
Frank Bellamy in the UK weekly Eagle.
Several of the artists whose work I admired
in the small-format World War II comic books
(published by Fleetway) also had a significant
influence on my approach to drawing comics.
I was never really interested in the US
comics that were available in New Zealand at
that time, and it was my first sight of the
books drawn by Hermann, Hugo Pratt and, of
COLIN WILSON
Thunderhawks
cover
been in the past, but Ive never really seen the need (other
My initial pencil
painting eventually
format edition of
not always possible, but for me that has been the only
LEONARD: Till now, you have always worked alone; you
(Editions du Soleil).
Thunderhawks
49
COLIN WILSON
RatCatcher
Pitches to comic publishers are some of the most difficult work to produce. Characters need to
be designed, and a tone set for a story that may never see publication. These sketches were part
of a proposition Andy Diggle and I made to DC Comics several years ago for a story called
RatCatcher involving a complex relationship between a young naive detective and his older,
more world-weary superior.
RatCatcher TM &
2009 Andy
Diggle & Colin
Wilson
worked on?
ects like that, as Ive been lucky enough never having had
a fully-owned story?
50
2009 respective
owner
COLIN WILSON
huge fan of the series from half-way around the worldbut situations like that
Having published original work in three major comic markets (the UK,
the States, and Europe) theres a lot of my art that is unfamiliar to my cur-
LEONARD: You just mentioned your work on Blueberry. I think you like
rent fans, and so for a huge two-part interview that I did for the local
Westerns. My opinion is that youre great at westerns. In your short bio, you
forgot to mention one of my favorite books you drew; Im speaking about the
224-page Tex Willer Western story that you did for the Italian publisher Sergio
ing a collection of the characters Ive had the pleasure of working with
over the last 30 years.
51
COLIN WILSON
lenges.
Crime fiction is what I read while Im not working, as Im a huge fan of the genre. The classic stories (Raymond Chandler, Dashiel Hammett, etc.) are terrific, but there are some contemporary
writers such as Michael Connolly and Robert Crais producing wonderful books almost every year.
When this local crime fiction magazine started publication here in Melbourne I offered this rough
sketch as a possible cover, which eventually saw publication on issue #10. Unfortunately it was
comic market is large enough so that these days superBonelli. Tex Willer is certainly the most successful comics
52
COLIN WILSON
TC Baddie
day.
all I ever tend to see are things that I should have done
better. But when asked a question like this, I guess the six
contribution, more for the fact that I was just given the
work to get our series onto the big screen will no doubt
cation.
53
2009 respective
owner
54
COLIN WILSON
new work that I am involved with in some new, ground-
almost always
represent the
From then on it is
Resistance
An illustration for the games industry such as this presents an interesting
set of problems. When I was asked for this, very few visuals for the soon
material mainly from the earlier game. I was trying to get the feel for the
and my job as an
epic scale of the game, and although I was only asked for a rough draw-
artist is to mini-
ing, over one weekend the art came together so well that I was able to
by preparing the
for someone to draw a comic series planned to go with the launch of the
work in visual
2009 respective
owner
ers. They only ever get to see the finished work... our task
55
COLIN WILSON
Dredd
from my favorite
date)Relentless.
56
COLIN WILSON
The Losers
Being asked to draw three issues of this terrific series was a major step for me to make the move in US comics, as I discovered that I was able to deliver the art within the
very tight time frame I was given on this series. In Europe I had become comfortable with drawing, on average, one album (52 pages) a year. 22 pages a month for a US editor requires an entirely different approach, and The Losers gave me the opportunity to modify my working methods in such a way that, hopefully, the quality did not suffer
from the speed required to produce this (unheard of for me at the time) amount of work.
57
COLIN WILSON
Gold rough & pencil
A commission from an ad agency here in Australia to produce
five color illustrations for a local IBM Share Portfolio. The
Western theme was obviously the idea of the ad agency, and
each illustration went through several variations before the
final images were accepted for publication. For complex illustrations like this, I usually work up my rough pencil ideas on
thin bleed-proof paper and then assemble all the various elements of the final illustration using a light-box.
2009 respective
owner
COLIN WILSON
Gold inks
This allows me to supply the
client with a final, clean penciled rough, and gives me a
chance to make any alterations
required before transferring the
art, again via a lightbox, to some
clean card (my preference for the
last 20 years has been a
European paper produced by
Schoeller) to ink the final art.
COLIN WILSON
Gold final color
This is then scanned into the computer and colored using Photoshop.
58
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SPRING 2009 ROUGH STUFF
59
EDITORS CORNER
here were a great many artists I tried unsuccessfully to feature in Rough Stuff. Some I couldn't contact,
some turned me down cold, some promised but never followed through, and some I just wasn't able to get
around to. The following pages are a small sampling of the many artists who eluded me, beginning with
the man who got me my start in comics with a phone call to Marvel, Neal Adams.
BOB McLEOD
Nobody could
touch Neal when
he was at the top
of his game. I
never even asked
Neal to be featured
in Rough Stuff,
knowing how busy
he is. He may well
have been too
busy, but I still
should have asked.
It's probably my
biggest regret with
Rough Stuff.
NEAL ADAMS
60
BOB McLEOD
Take that, Starman!
Tight pencils later
inked by Murphy
Anderson himself. I
was hoping to do a
feature on Murphy,
but unfortunately
never gathered
enough material.
I was commissioned to ink an
unused version of a
cover from a copy
of Murphy's pencils
a couple years ago.
I was asked to ink it
in Murphy's style,
which has a lot of
beautiful long brush
feathering strokes.
It's a very difficult
style, and made me
respect Murphy all
the more. You can
see it on my web
site here:
http://bobmcleod.co
MURPHY ANDERSON
m/show60.html
The Brave and the Bold #62 Cover Preliminary (DC, 1965).
Courtesy Heritage
61
BOB McLEOD
I grew up reading
JACK DAVIS
62
BOB McLEOD
Mort Drucker is my
idol. I learned to
draw by copying
him. I loved him in
MAD when I was a
kid, and was
amazed to discover
his brilliant DC
comic book work
after I started my
career in comics. I
was simply too
much in awe of him
to ask him to be in
Rough Stuff.
MORT DRUCKER
2009 respective
owner
63
BOB McLEOD
Eisner was another
one of the greats I
missed. I should
have made an
effort to get him
into Rough Stuff.
Another big regret.
BOB McLEOD
This sketch from the Orlando
Con was done in 1978, when
he was 61 years old and obviously still at the top of his
game! You can see these figures were brought to life with
impressive style and a minimum of underdrawing.
BOB McLEOD
I think Eisner would have fit right in
with the EC crew of artists. Like Jack
Davis, he had a very charismatic way
of caricaturing human anatomy. The
Spirits right leg in this top image isnt
even connected to his body, and his
right arm is broken in two places, but it
WILL EISNER
64
BOB McLEOD
I really miss the
Warren magazines
like Vampirella, and
all the great artists
they introduced us
to from outside the
US, like Enrich.
They brought a
higher level of
artistry to comics
than we were used
to in the States at
that time. They
didn't have the
Marvel/Kirby
dynamics, but they
could flat out draw!
Courtesy Heritage
ENRICH TORRES
Vampirella TM &
2009 Harris Comics
65
BOB McLEOD
David Finch had agreed to be in Rough Stuff twice, but never sent me any art
scans or comments. I was too busy editing other artists stuff and didnt get
around to following up with him, so Ill take the blame. He draws very powerful
figures, and his use of high-contrast lighting really gives a nice three-dimensional
sense of form.
Batman 2009 DC Comics
Spider-Man TM & 2009 Marvel Characters, Inc.
66
BOB McLEOD
I sure wish I could have found more material for a feature on Hal Foster. He started the whole ball game, in my opinion. He showed us how to draw everything,
from jungles to horses. Most of the great comic artists have been influenced by
him, either directly or indirectly. I studied him a lot.
The original art to the inked piece above hangs in Al Williamsons foyer. Its
almost life size!
Courtesy Heritage
67
BOB McLEOD
He sure did
emphasize the hips
and thighs, but
Frazetta women
just oozed sensuality. His masterful
use of lighting and
long, sweeping
brushstrokes made
for some breathtaking comic art,
inspiring a whole
generation of
FRANK FRAZETTA
artists.
68
FRANK FRAZETTA
BOB McLEOD
Courtesy Heritage
69
BOB McLEOD
I offered Adam an entire issue devoted just
to him, but he never sent me any art scans
ADAM HUGHES
or comments. Go figure.
All Characters TM & 2009 Marvel
Characters, Inc.
Courtesy Heritage
70
BOB McLEOD
Joe Kubert turned me down. He thought we were competing
JOE KUBERT
with his school. His son Adam ignored my offer as well. It's a
shame, because our readers could have learned a lot from
their comments and pencils. Here, Joe demonstrates how to
make a figure step right out of the page.
Art 2009 Joe
Kubert
Courtesy Heritage
BOB McLEOD
I've been a big
Jeffrey Jones fan
since the days of
Lampoon. Jeffrey's
paintings are amazing, and I would
have loved to feature the prelims of
some of those old
Idyl strips. Again,
my fault for not
JEFFREY JONES
The National
even asking.
SPRING 2009 ROUGH STUFF
71
BOB McLEOD
Jim Lee also
turned me down.
This is a page he
offered up for
aspiring inkers to
take a crack at.
Good luck,
because you really
have to know what
you're doing to ink
this, as Scott
Williams showed
us a couple issues
ago.
Courtesy Jim Lee
JIM LEE
Superman and
Batman 2009 DC
Comics
72
BOB McLEOD
Mike Mignola just
kept putting me off
for three years
because he was
too busy. I can't
complain, because
I've been telling all
the people on my
commission list the
same thing. There
just aren't enough
hours in the day.
Notice how his
compositions lead
your eye through
the page from one
panel to the next by
careful placement
of the figures.
Courtesy P. Craig
Russell
MIKE MIGNOLA
Batman 2009 DC
Comics
73
BOB McLEOD
Frank Miller turned
me down. Or
rather his people
did. I guess Franks
become too big to
talk to in person
anymore. I was the
first to ink Frank
when he came to
Marvel, though this
page was later
inked by Frank
Springer. It would
have been interesting to interview
him about his
transition from
drawing comics to
directing movies.
FRANK MILLER
Characters TM &
2009 Marvel
Characters, Inc.
74
BOB McLEOD
I always enjoyed Earl Norems painted covers for Marvels black-and-white
magazines. He did a lot of Conan covers, and had kind of a Buscema feel to
his Conan. These roughs were for a storybook he did back in the 80s. I would
have really liked to interview Earl and find out more about him and his art, but
I was never able to get in touch with him.
EARL NOREM
Characters TM &
2009 Marvel
Characters, Inc.
75
BOB McLEOD
Mike Ploog never
got the fan
acclaim he
deserves because
he didnt do superheroes. Ive
always enjoyed
his work, but just
didnt get around
to asking him to
be in Rough Stuff.
What a talent! But
be sure to check
out his recent
Modern Masters
volume, available
now from
TwoMorrows.
Courtesy Heritage
MIKE PLOOG
Frankensteins
Monster TM & 2009
respective owner
76
BOB McLEOD
I really should have done a feature on the great John
Romita. Maybe I could have interviewed him and his son
together (JRJR was in issue #3). John always used a blue
pencil for prelims. This Wizard of Oz stuff is really nice, but
itll always be Spider-Man hes remembered for.
Wizard of Oz TM &
2009 MGM
JOHN ROMITA
Courtesy Heritage
77
BOB McLEOD
I didn't get to Mark
Schultz, mainly
because
TwoMorrows featured him in a
Modern Masters
book. His pencil
drawings are beautiful, and his prelims
are as artistic as
his finishes. This is
a plate from one of
the Conan novels
he illustrated.
BOB McLEOD
Marie Severin is a
treasure, and I
wish I could have
featured more of
both her and her
brother John. I did
publish an interview by Dewey
Cassell concerning
her Marvel cover
prelims. But I like
her work for Crazy
best.
Courtesy Heritage
All Characters
TM & 2009
Marvel
Characters, Inc.
78
BOB McLEOD
I hadnt heard of Ryan Sook until someone suggested that I
feature him. I e-mailed him but never heard back from him. I
think his art is very impressive and would love to have had him
in Rough Stuff. I dont know anything about these pieces except
that I like them a lot.
Courtesy Nick Warmack
RYAN SOOK
2009 respective
owner
79
BOB McLEOD
Yes, even legends
like Al Williamson
sometimes had to
do sample pages!
This piece is a big
13.5" x 20.5". I sure
hope he got the
job. I was fortunate
enough to visit Al
at his home years
ago and swapped
original art with
him. I never did get
around to a feature
on him, though,
much to my regret.
AL WILLIAMSON
80
BOB McLEOD
I had hoped to do a feature on Wally Wood using all
the pages from this story, but didn't get it together in
time for this last issue. According to the Heritage
Auction web site, "This was published in Woody's
own magazine, Witzend #6. This is a reworking of
the story originally penciled by Al Feldstein that
appeared in Weird Science #6, and is almost certainly the inspiration for the 1958 film The Blob.
WALLY WOOD
2009 respective
owner
81
BERNIE WRIGHTSON
BOB McLEOD
Bernie Wrightson is one of my favorite comic
artists of all time. I e-mailed him about a feature
in Rough Stuff, and he never responded. I always
enjoyed how he used his Jack Davis influence
and his Frazetta influence and blended them into
his own unique style, capturing much of the best
of each.
Bernies storytelling is first rate. He always
chooses the prime way to show a scene, and this
page from DCs Swamp Thing #9 is a great example of that. This rough is so good I dont think
even Bernies own superb inks did it justice.
Check it out. How Len Wein could cover it up
with so many captions and balloons, Ill never
know. It doesnt appear to need a single word.
Swamp Thing TM &
2009 DC Comics.
BOB McLEOD
Well, I'll end with a drawing that
Bernie entitled The Thing.
There were many more artists I
had hoped to feature in Rough
Stuff, of course, but I think we
managed to show you some of
the best in the business, past,
present and future. I hope you
enjoyed and learned from these
past dozen issues. I know I did!
2009 respective
owner
82
BOB McLEOD
This cover rough for
the George Romero
comic is small, at
only 7" x 10.5."
I was going to close
with just one page
of Wrightson, but
this one is too good
to pass up. 30 years
later and Bernies
still knocking them
out of the park!
Study the close
attention to lighting
and texture. I love
the eye on that elephant!
BERNIE WRIGHTSON
83
ROUGH CRITIQUE
By Bob McLeod
ur final Rough Critique sample page is by Harold Shindel. Hes taking us back to the days of King Arthur
and knights in battle. I have to admire Harolds bravery in tackling such a difficult subject. It requires a lot
of reference for costumes and everything in addition to all the usual problems of drawing comics. And itll
inevitably be compared to the great comic art master Hal Foster, who created the Prince Valiant newspaper
84
June: These arent the worst horse drawings Ive seen; they do look
like horses. But they look like sleepy, stuffed animal horses. Horses are
very athletic, so its important to indicate some bone and muscle. One way
to understand how the horse is put together is to look at a book on horse
anatomy and see how it compares to human anatomy. A horse has a
scapula, a humerus, an ulna bone. They have obliques and latissimus dorsi
and quadricep muscles just like we do. Where is the horses elbow joint
and how does it correspond to ours? The knee of a horse is like our wrist,
the stifle joint is like our knee, the hock is like our ankle. When you think
about it that way, horses dont seem so alien. A great horse can move like
a cat. So make your drawings move, make them exciting. The nostrils
should flare, the mane and tail should be whipping around, the whites of
the eyes should be showing.
Drawing a horse in a scene is a
chance to add drama and action.
There are many books on how
to draw horses. But the only one
you need is called Draw Horses
with Sam Savitt. I had the good
fortune to study with Sam one
summer. He could draw any horse
doing anything from any angle,
without reference. He was the
author and illustrator of over a
hundred books of horse stories, an
avid horseman, and the official
artist of the United States
Equestrian team. Not only did Sam
know the anatomy and movement
of a horse, he understood their
behavior and personalities. He
makes horses come alive better
than any artist I know.
Even if you dont want to make
a career out of drawing horses, its
worth taking a little time to figure
them out. Because if you can
understand how a horse is put
together, you can apply this knowledge to drawing dogs, cats, deer,
cowsall kinds of other mammals.
Really, its not as hard as you
think. And it might even be fun. So
go for it, get in touch with your
inner Mr. Ed.
Thanks, June! Um, you do
remember who Mr. Ed was, dont
you, Harold? You kids can google
it. Well, I dont know about you,
but I just bought myself a copy of
Sam Savitts book! For more
drawings and advice from June,
be sure to check the Rough Stuff
section of my web site. This is the
last issue of Rough Stuff, but my
Rough Critique feature will
continue in Draw! magazine. So
if youd like me to critique your
sample page, e-mail me at
[email protected].
85
ROUGH TALK
The feature I enjoy the most is your Rough Critiques. Im learning
new things about comic art or having things I never considered
before pointed out some 40 years after I first began reading comic
books! (Im 49 years old) And I disagree with the letter writer in
issue #8 who took you to task for being too negative. If with the
limited space in the magazine you sometimes come across as blunt,
your taking the time to draw the corrections you suggest more than
makes up for it.
Among other things I had never before thought about facing figures so they draw a readers eye along the path you want them to
read the panels on the page. Instead I remember old reprints of
Batman stories from the 50s where arrows where drawn to lead
you to the next panel to be read! They sure dont do that nowadays.
Instead we get double-page splashes that confuse readers about
the panel sequence because the borders of the panels touch
across the center spread and get swallowed up by the staples!
Some of your other insights are almost making me look forward to
the next comic that I find hard to follow to see if they lead to figure
out what went wrong.
I also like the picture of Superman you used as a backdrop on
the letters page in issue #8. And was pleased to see it on the
website not covered up by letters. Among other things Superman is
my favorite character and it bothers me when an arist isnt able to
draw him on model. You did just fine. But, for example, Gil Kane
(one of my favorite artists) never quite got it right, I felt when he
was drawing Superman in Action Comics in the 80s. It was like
somebody else was wearing Supermans costume. It really surprised me later when Roy Thomas in Alter Ego printed a character
sheet Gil Kane drew of Superman for the 1988 Ruby Spears cartoon that did look like Superman to me!
Sincerely,
Pat Mattauch
Your buddy,
Michael Greczek
Im a big fan of Rough Stuff and I just wanted to write to you to say
how much I love the magazine. Every issue is a visual feast! I cant tell
you how many times I flip through each issue. (Have them all by the
way!) Its great to see raw pencils from some of the industrys greatest
talents (past and present). I always think of pencils as the artist
unplugged. Its great to see the artwork before the inker takes over.
Or, to see how the artwork is changed from person to the next.
The new Rough Stuff was great as always. I think I like your mag
more than Draw, which is saying a lot.
Greg Vondruska
87
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