Inventory Simulation Game Student Handout
Inventory Simulation Game Student Handout
Inventory Simulation Game Student Handout
Inventory Applications
"He Shoots, He Scores"
At a recent trade show, a French company unveiled its radical new product for the sports
equipment industry - a graphite hockey stick! The company, known as "He Shoots, He Scores"
has enthusiastic plans for the stick. As owner of a medium-sized retail sporting goods store, you
are aware of the various costs involved in ordering and holding inventory. Taking into account
the respective costs, you are to develop an appropriate ordering policy for this brand-new item.
Since this is a new product, you have no historical data on which to base your forecast of
demand. However, you have data on the number of sticks sold for other new, state-of-the-art
sticks from prior years:
Jul
Aug
Sep
Oct
Nov
Dec
2 years
ago
Last
year
20
35
59
79
42
83
24
44
49
100
51
81
Jan
Feb
Mar
Apr
May
Jun
2 years
ago
Last
year
34
41
38
19
27
25
68
62
33
26
26
21
As in any business, sales for any given month could be extremely volatile (or not). In this game,
the demand for the next year is generated from a Normal distribution (which ranges from
negative infinity to infinity). It is not necessary to know the parameters of the Normal
distribution for this game, but they are given at the end of these instructions.
"He Shoots, He Scores" will allow you to purchase hockey sticks for $20. Market research
results given at the recent trade show indicated that potential customers would pay up to $30 for
the item. Thus, you plan to use $30 as your selling price. Note that the amount you sell in a
given month is always the lowest of either monthly demand, or beginning inventory + quantity
ordered.
Placing an order costs you $60 (note that the manufacturer allows at most one replenishment per
month). Any unsatisfied demand (a stockout, or should we call it a "stick"out?) costs you $7 per
unit short. Backorders are not allowed (since customers will most likely purchase the hockey
stick from a competitor if you don't have enough on-hand). Inventory remaining at the end of a
month costs you $1 per unit.
Your task is to plan replenishments (when to order, how much to order) on a month-by-month
basis for the next 12 months. Assume that the first month in the planning horizon is July, and that
there is no inventory on-hand. After you make your replenishment decision, the instructor will
announce the demand for that month. Then, you may make the decision for next month. Use the
attached table to indicate your monthly replenishments, and to tabulate the results of your
respective strategy. If a stockout occurs, write "0" for the ending inventory, and put a "0" for the
beginning inventory of the subsequent month.
For example, assume that there were no units in beginning inventory, and that you ordered 15
sticks at the beginning of July. Assuming a demand of 23 sticks, you would face the following
costs:
Designed by:
Note: This game has been developed for educational purposes. It may be used, disseminated, and
modified for educational purposes, but it may not be sold. In all uses of the game, the original developers
must be acknowledged (as has been done above).
Keith Willoughby and Ken Klassen, 2003
Worksheet
July
1
Beg. Inventory
Order quantity
Number available
= (1) + (2)
Demand
4
5
End. Inventory
= max[(3)-(4), 0]
Revenue:
Sales
= $30 * min [(3), (4)]
Costs:
Ordering
If (2)>0, = $60 + ($20* (2)),
If (2)=0, = 0
Shortage
= - $7 * min[0, (3)-(4)]
Holding
= $1 * (5)
Total Costs
= (7) + (8) + (9)
Monthly Profit
= (6) - (10)
Annual Profit
8
9
10
11
12
Aug.
Sept.
Oct.
Nov.
Dec.
Jan.
Feb.
March