Drow Rogue 10 PDF
Drow Rogue 10 PDF
Drow Rogue 10 PDF
Background (Charlatan)
You know what makes people tick, you
can tease out their hearts desires after a
few minutes of conversation, and with a
few leading questions you can read them
like they were childrens books.
Your favorite scheme is putting on new
identities. Your facility with disguise
makes it easy to insinuate yourself
into any setting, the better to get your
target alone.
False Identity. You have created
a second identity that includes
documentation, established
acquaintances, and disguises that allow
you to assume that persona. Additionally,
you can forge documents including
official papers and personal letters, as
long as you have seen an example of the
kind of document or the handwriting you
are trying to copy.
Faction. You are a member of the
Zhentarim, an organization of welltrained mercenaries, savvy rogues, and
crafty warlocks who seek to expand their
influence and power.
Personality Trait. You lie about
almost everything, even when theres no
good reason to.
Ideal. You are a free spiritno one tells
you what to do.
Bond. You owe everything to your
mentora master drow assassin who
sees your defection as a personal affront.
Flaw. Youre convinced that no
one could ever fool you the way you
fool others.
Drow Traits
Superior Darkvision. You can see in
dim light within 120 feet of you as if it
were bright light, and in darkness as if it
were dim light.
Sunlight Sensitivity. You have
disadvantage on attack rolls and on
Character Name
Medium humanoid (drow elf), Assassin,
neutral
Armor Class 17 (studded leather)
Hit Points 53 (Hit Dice 10d8)
Speed 30 ft.
STR DEX CON
8 (+0)
20 (+5)
10 (+0)
Actions
Attack. You can attack once when you
take this action, using the following:
Wisdom (Perception) checks that rely on
sight when you, the target of your attack,
or whatever you are trying to perceive is
in direct sunlight.
Fey Ancestry. You have advantage on
saving throws against being charmed,
and magic cant put you to sleep.
Trance. Instead of sleeping, you meditate
deeply, remaining semiconscious, for 4
hours a day, gaining the same benefit that
a human does from 8 hours of sleep.
Drow Magic. You know the dancing lights
cantrip, and you can cast the darkness
and the faerie fire spell once per day (save
DC 16). Charisma is your spellcasting
ability for these spells.
Rogue Features
Evasion. When you are subjected to an
effect that allows you to make a Dexterity
saving throw to take only half damage,
you instead take no damage if you
succeed on the saving throw, and only
half damage if you fail.
Bonus Actions
Cunning Action. Rogue feature
Two-Weapon Fighting. When you take
the Attack action with a shortsword
in one hand, you can use a bonus
action to attack with a dagger in
the other hand. You dont add your
ability modifier to the damage of the
bonus attack.
Reactions
Uncanny Dodge. Rogue feature
Options
Evasion. Rogue feature
Sneak Attack. Rogue feature
Assassinate. Rogue feature
Infiltration Expertise. You can
unfailingly create false identities for
yourself. You must spend seven days and
25 gp to establish the history, profression,
and affiliations for an identity. You cant
establish an identity that belongs to
someone else. Thereafter, if you adopt
the new identity as a disguise, other
creatures believe you to be that person
until given an obvious reason not to.
Sneak Attack. Once per turn, you
can deal an extra 5d6 damage to one
creature you hit with an attack if you have
advantage on the attack roll. The attack
must use a finesse or a ranged weapon.
You dont need advantage on the
attack roll if another enemy of the
target is within 5 feet of it, that enemy
isnt incapacitated, and you dont have
disadvantage on the attack roll.
Expertise. Your proficiency bonus is
doubled for any ability check you make
using your Deception, Perception, or
Stealth skills.
Equipment
Shortsword, dagger, hand crossbow,
quiver with 20 bolts, studded leather,
dungeoneers pack, thieves tools,
disguise kit, poisoners kit, antitoxin,
vial of basic poison (2), signet ring of a
minor drow noble (your false identity),
helm of telepathy, potion of healing (3),
dark common clothes with a hood, fine
clothes, belt pouch.
Helm of Telepathy. While wearing this
helm, you can use an action to cast the
detect thoughts spell (save DC 13) from
it. As long as you maintain concentration
on the spell, you can use a bonus action
to send a telepathic message to a creature
you are focused on. It can replyusing a
bonus action to do sowhile your focus
on it continues.
While focusing on a creature with
detect thoughts, you can use an action
to cast the suggestion spell (save DC 13)
from the helm on that creature. Once
used, the suggestion property cant be
used again until the next dawn.