Ambush! Errata
Ambush! Errata
Ambush! Errata
Rules
4 (Clarification) There are no ammunition types that
are compatible/interchangeable with each other, you
must buy ammo specifically for each weapon type.
[priv]
5.3 (Correction) Ignore the statement that captured
Germans may only be moved during operations.
[priv]
5.4 Sightings (Clarification) A sighting reference on
a Mission Card, such as s3 or s8, indicates that the
sighting may occur. Do not mark the sighting off on
your Squad Record until it does occur. A sighting
occurs only when you read a paragraph preceded by
a Sighting Reference (such as paragraph 19 or 21).
[1stErr]
6 Action Rounds (Clarification) Paragraph Checks
that call for Event Checks during Rounds are
ignored, but an Event marker is still placed in the
hex. This clarification also applies to 6.11 (Condition
Changes During Rounds) and 7.3 (Movement During
Rounds). [Err87]
6.1, 3. Action Phase (Clarification) The right hand
column under Exception should read: "The
paragraph that activates the Germans and initiates
Rounds may state that one side or the other has the
advantage in the first Round." Advantage is thus predetermined by the paragraph, although you still roll
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Mission Cards
(Correction)
Mission 2 (all Conditions) Movement references from
hex G-4 should be H-4, H-5, I-6, J-6, K-7. [Err87]
Mission 4 (Conditions 3, 4, 6) Movement references
from V-15 should be U-15, T-14. [Err87]
Mission 5, Condition 3 S-13 should read "619"
instead of "None." S-14 should read "479" instead of
"None." [1stErr]
Mission 5, Condition 4 S-13 should read "619"
instead of "None." S-14 should read "479" instead of
"None." [1stErr]
Paragraphs
(Correction)
025 Place Event marker. Conduct PC Check (-1). If
successful, see 007. [1stErr]
178 (s1) Battalion HQ reports that a German
offensive is under way; abandon positions! Delay
enemy at discretion. You receive 2 VPs per active
US soldier exited between hexes A-13 and A-19
(inclusive). VPs are not lost for incapacitated soldiers
exited through these hexes. You receive VPs for
destroying the bridges (2 VPs for the wooden bridge;
4 VPs for the stone bridge; 4 additional VPs for
destroying both bridges). See paragraph 1000 for
bridge destruction procedure. The mission ends
when no active US soldiers are on the map. Note this
paragraph number on your Squad Record for future
reference. [1stErr]
259 Every US soldier within sight of J-1 must
conduct a PC Check (-1). If any succeed, see 264. If
all fail, continue making checks for the following
hexes, in order: K-2, K-3, L-3. When one succeeds,
see 264. If all fail, see 269. [1stErr]
907 [priv]
Mission Cards
Additional
Weapons
(Addition)
Both
the
Panzerbchse and Panzerfaust have an 05 dud
chance. [Err87]
(Correction) [Err87]
Mission 9 (Condition 6) P-14 movement reference
should be O-14.
Mission 10 (Conditions 2-4) N-10 movement
reference should be O-11. 0-11 movement reference
should be O-10.
Mission 12 (Conditions 3, 5) G-14 movement
reference should be F-14.
Missions
Mission 10 (Clarification) If the "Paragraph-1000Option" is used (full German force attacks the
village), US soldiers enter the village. Alternatively,
you may play the scenario with the US setting up in
the village before the start. [priv]
Soldier Cards
US Cards (Correction)
US01/J and K MPA should be labeled DS. [Err87]
Paragraphs
458 (Correction) The reference to GE 6 should be to
GE 41. [Err87]
803 (Correction) [Err87]
* If no active target is in sight due to darkness, but
an active target is within 6 hexes, stand and toss a
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577
* If all bridges are destroyed, see 587.
* Otherwise, see 639.
597
* If vehicle is moving, enter hex M-18.
* Otherwise, enter hex 0-18.
Missions
Mission 17 An engine or railway car that falls into
the river disappears completely. [priv]
Soldier Cards
German Cards (Correction)
German 64 IN should be 1; MPA should be 3. [Err87]
Mission Cards
(Corrections) [Err87]
Mission 13 (Condition 4) T-17 reference should be T18.
Mission 17 (Condition 4) In the RE column, all
references to 634 should be 639.
Paragraphs
907
* If 3 or more active targets are in sight, button up.
If already buttoned up, 910.
* If 1 or 2 active targets are in sight, see 903.
* If no active targets are in sight, open. If already
opened, see 903.
(Correction) [Err87]
346 Conduct PC Check
* If successful, see 356.
* If fails, see 367.
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Missions
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Soldier Cards
[Err87]
Japanese Cards (Correction) [Err87]
All Japanese cards specifying rifles as weapons are
considered to have bolt rifles, unless noted otherwise
on their cards.
JA14 note should read: "Begins in Special Reaction
B if not in a foxhole when activated. On first Turn, if
not in foxhole, conduct 801."
JA64 In Condition 1, a die roll of 0-3 should be 995
instead of 876.
JA70 should also have a light machinegun.
JA88 In Condition 1, a die roll of 4-6 should be 995
instead of 876; note should read: "On first Turn,
conduct 995. Mortar cannot be snap fired."
004 (Addition)
* If no active US soldier is in the hex, see 869
007, 034, 986, 994 (Clarification) If both of the first
two options apply, go to condition 4.
014 (Correction) Sighting should be s3 instead of s4.
026, 118, 177, 224 (Addition) Go to condition 2.
032 (Correction) Fourth option should read: "If
rounds are available and no targets are in sight, see
035."
Mission Cards
(Corrections) [Err87]
Mission 1 (Condition 2) I-11, K-11, M-11, and O-11
should read 713 instead of 714; I-8 movement
reference should be 903 instead of being blank.
Mission 2 (Condition 4) X-7, Y-7, W-8, and V-8
should read s7 136 instead of s4 136.
Mission 2 (Condition 5) G-5 movement reference
should be G-6 instead of being blank, N-2 movement
reference should be O-2 instead of being blank.
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Leatherneck Errata
Rules