KeyCreator Getting Started Guide V6 English PDF
KeyCreator Getting Started Guide V6 English PDF
KeyCreator Getting Started Guide V6 English PDF
Getting
Started
Guide
Copyright 2006 Kubotek Corporation. All Rights Reserved
This documentation may not be reproduced in any form, for any purpose.
All other brand and product names are trademarks or registered trademarks of
their respective owners.
Kubotek USA
100 Locke Drive
Marlborough, MA 01752
PHONE: (508) 229-2020
FAX: (508) 303-0917
WEB: kubotekusa.com
ii
TABLE OF CONTENTS
ABOUT THIS
About This GUIDE ............................................................vii
Guide.............................................................................................vii
Product ...........................................................................................................vii
Audience ........................................................................................................vii
Purpose...........................................................................................................vii
Content ...........................................................................................................vii
Related Documentation and Tip on Help ..................................................... viii
To Print.............................................................................................................21
To Print a Region ...........................................................................................23
To Change Size of Region or Whole Model on Printed Page ........................23
iii
To Manipulate Views Further ........................................................................ 25
iv
To Import the Linkage Assembly and Retainer Pin .....................................95
To Import the Linkage Assembly...................................................................95
To Import the Retainer Pin.............................................................................98
To Customize Toolbars..................................................................................116
v
To Autosave a File ......................................................................................... 136
INDEX .................................................................................139
vi
About This Guide
Product
This guide documents KeyCreator, which is software that provides a computer-
aided design and manufacturing solution.
Audience
The primary audience of this guide is the mechanical design engineer, who is a
first-time user of KeyCreator.
There are several secondary audiences: Anyone in the mechanical design industry
who has occasion to use the finished KeyCreator files. This could include
personnel in a companys Quality Control and Production Departments, for
examples. Other audiences are technical trainers and educators in both industry
and academia.
Purpose
The purpose of this guide is to show the audience how to use KeyCreator. The
guide is task-oriented and a comprehensive beginning for learning KeyCreator.
Content
This guide consists of the following chapters plus an index.
.
Chapter 1 explains what KeyCreator is and introduces you to the KeyCreator
workspace.
Chapter 2 shows you how to create a simple model. This chapter takes up to one
hour to complete.
Chapter 4 shows you how to change the 2D into a solid (called extruding), and
how to import supplied parts into this to finish the clamp assembly. After you give
the design to your Production Department, the chapter assumes they made a
change to the requirements. You incorporate the change, completing the project.
Although this chapter starts with the 2D file you completed in Chapter 3, it gives
you the option of starting with a supplied version of this file instead. Chapter 4
takes up to three hours to complete.
vii
Chapter 5 explains how you can customize KeyCreator, if desired.
It is best to follow the procedures in the chapter sequence provided. As you do so,
you build up hands-on experience with a variety of common KeyCreator
functions.
For details about all KeyCreator functions, use the products Help documentation:
With KeyCreator open, click Help and then Help Topics, or press ALT+F1.
For additional task-oriented documentation, use the tutorials in the products Help
documentation: With KeyCreator open, click Help and then Tutorials. Note that
the tutorial there called Quick Start is the same as the first four chapters of this
guide. The other tutorials there provide information that is not in this guide.
Tip: In KeyCreator Help, you can change the font size of topic text for readability:
While in Help, click Options and then Font, and select Small, Normal or Large.
The web site is a good source for current product and company information:
www.kubotekusa.com.
viii
INTRODUCTION 1
What Is KeyCreator?
KeyCreator is software that provides a computer-aided design and manufacturing
solution for CAD/CAM professionals. It combines geometry-based design
capability and modeling technology with drafting and layout features. With
KeyCreator, mechanical design engineers can move seamlessly among 2D, 3D
wireframe, surfaces, and solid modeling to produce drawings in a wide variety of
formats. The software also provides translation and model-editing capabilities so
that you can use it with non-native CAD models.
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KeyCreator Getting Started Guide
Workspace Anatomy
When you open KeyCreator, the screen you see is called the workspace, whose
default appearance is shown below. (It may be necessary to place the pointer over
the right-most edge of the workspace, then click and drag to the right, to reveal all
that you see below.)
You can customize the appearance of the workspace so that it looks different than
the default. For details, see Chapter 5, Customizing KeyCreator.
The term workspace refers to the entire window that you see. The workspace
contains menus, buttons and other elements by which you can access KeyCreator
commands to design your model. The next figure identifies all of the elements that
make up the default workspace.
2
Chapter 1: Introduction
Title Bar
Menu Bar
Default Toolbar
Conversation Bar Part Settings Bar Position Snap Bar
Modeling Tree
Palette Window
Viewport
Advanced Undo/Redo
Palette Management
Open KeyCreator and look at the workspace. As you do so, take a few moments to
read the following descriptions so that you understand the workspace anatomy and
the terms describing it. Several of these terms are used frequently in this guide.
Title Bar
The Title Bar is at the top of the workspace and, from left to right, consists of the
Product name and version (for example, Kubotek KeyCreator 6.0.0)
Name of the open file, in brackets (for example, [my_model.ckd])
Windows minimize, maximize and close buttons. Clicking the close button
(the X) in this bar closes KeyCreator.
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KeyCreator Getting Started Guide
Menu Bar
The Menu Bar contains drop-down menus that allow you to select a command. It
also contains minimize, maximize and close buttons. Unlike clicking the close
button (X) on the Title Bar, clicking the X on this bar closes the open file, not
KeyCreator itself.
Experiment with the Menu Bar by clicking several menus, like View and Create.
Glance at the selections on their drop-down menus. These selections are referred
to as commands and also functions. Do not try to understand everything. Notice
that several functions have key combinations (hotkeys) associated with them.
For example, as shown below, the Display View command on the View menu
shows the hotkey combination ALT+V.
Using the hotkey is an alternate way of selecting the function, allowing you to use
the keyboard instead of the mouse.
Default Toolbar
The Default Toolbar allows you to select common commands by clicking a button
rather than by selecting them from a menu on the Menu Bar, for example. Familiar
Windows commands are on the toolbar (New, Open, Save, ) plus several
frequently used KeyCreator commands (Autoscale, Rotate, Render Wire, ).
Move the pointer over several buttons and notice the tooltips that appear.
Conversation Bar
The Conversation Bar is blank or populated. It is blank when you first open
KeyCreator. It becomes populated with buttons, fields or prompts when you select
certain KeyCreator commands. As you proceed with the procedures, watch for the
helpful prompts and other elements that may appear in the Conversation Bar.
There are two main menus that can appear in the Conversation Bar, depending
on the KeyCreator command you select. These are the Position Menu and the
Selection Menu. Actually, each of these is a series of buttons and a text prompt
underneath. Once you click a button, other buttons, prompts and fields can appear.
4
Chapter 1: Introduction
This guide provides opportunities to use several buttons on the Conversation Bar.
But for more details, see Position Menu and Selection Menu in the online Help.
The Part Settings Bar allows you to select the following items to apply to your
model:
Line width
Line style
Color
The Position Snap Bar allows you to snap or not snap to items (point, end, center,
) as you construct your model.
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KeyCreator Getting Started Guide
The Modeling Palette and Advanced Modeling Palette allow you to select
commands by clicking a button rather than by selecting the commands from a
menu on the Menu Bar, for example. These palettes contain many more of the
Menu Bar commands than those found on the default toolbar.
Click some of the buttons and notice the additional buttons that appear. Click one
of these additional buttons that has an arrowhead on it pointing to the right and
notice the selections that appear.
Viewport
The Viewport is the working area of the workspace. It is where the geometry that
you design is located. (This guide uses the term geometry to refer to the entire
design you see in the Viewport. Pieces of the geometry are called entities.)
6
Chapter 1: Introduction
Tree Window
The Tree Window has three tabs on the bottom: Design, File Explorer and
Verify. When Design is selected, the tree window displays all KeyCreator files
you have open. When File Explorer is selected, it displays the drives and folders
on the computer like Windows Explorer. When Verify is selected, it shows a tree
with the result of the recent Verify operations, such as Verify Entity, Verify
Position, etc. (Verify operations are KeyCreator commands selected from the
Tools>Verify menu that allow you to gather information about the model you
create.)
The Undo/Redo Management Window displays and allows you to control all
Undo and Redo operations in the current session of KeyCreator for the active part.
An Undo or Redo operation is called a state. States are listed in the State Name
column. The one that is in bold is the current state and therefore is the one that
appears in the Viewport.
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KeyCreator Getting Started Guide
The Active Layout column contains the name of the layout that was active at the
time the state was created. If there is no name listed, then the part was in model
mode at the time. Rolling to a state switches to the model or layout that was active
at the time the state was created. (To roll is a generic term that means Undo or
Redo without implying chronological direction. Undo is rolling back in time. Redo
is rolling forward in time.)
There are three buttons of control: Roll, Purge and Set Limit.
Roll: Clicking a state in the window and then clicking the Roll button (or double-
clicking the state) makes that state the current state.
Purge: Allows you to delete the Undo history or the Redo history relative to the
current state. Selecting a state that is chronologically before (in the window,
vertically below) the selected state and then clicking the Purge button, deletes all
states chronologically before the selected state. Selecting a state that is
chronologically after (in the window, vertically above) the selected state and then
clicking the Purge button, deletes all states chronologically after the selected state.
Set Limit: Allows you to set how many Undo and Redo states are allowed to
accumulate. Displays the Undo/Redo History Length dialog box in which you can
type the set limit number. If there are currently more states in the system than this
number, they are deleted to bring the number of states down to this value. To do
this, Undo states (in the window, vertically below the current state) are deleted
first, starting with the vertically lowest state. After the Undo states, Redo states are
deleted, starting with the vertically highest state.
History Bar
As shown in the example below, the History Bar is located just above the Status
Bar. The History Bar displays a unique button for each command that you used.
So it can be blank or populated. It displays the most recent command buttons (up
to 16) of the current or previous sessions. The most recent button appears right-
most. These buttons allow quick reselection of a command.
History Bar
8
Chapter 1: Introduction
Status Bar
As shown in the example below, the Status Bar is along the bottom of the
workspace. As in the example, some of the fields in the Status Bar can be blank.
1 2 3 4 5 6 7 8 9 10 11 12 13
Here is a description of each field in the Status Bar, from left to right:
1: Lock icon appears when the active command is in the middle of an
operation that cannot be interrupted. When the icon is displayed,
Immediate Mode Commands that modify the part are not allowed. (For a
description of an Immediate Mode Command, see the online Help.) The
field is blank otherwise.
2: Name of command currently in use. If this is inverse text (text and
background colors are reversed), then the current command is an
Immediate Mode Command. Exiting the command returns to the
command that was active at the time the command was started.
3: Command over which pointer is located (an expanded tooltip)
4: Active level number. That is, in the Level List Window, the Active
option is selected for this level.
5: Current display (S)cale
6: Pointer-tracking coordinates when pointer is in viewport
7: Current CPlane setting. Double-click to display CPlane menu
8: Current display-view setting. Double-click to display display-view
menu
9: Construction units of active part
10: Construction mode indicators: CPlane (CPL) or world (WLD)
coordinates and in next field, 2D or 3D. Double-click to toggle each field
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KeyCreator Getting Started Guide
11: Current depth. Double click to enter new depth on Conversation Bar
12: Current snap mode:
Pos Snap: Position snap is active; see The Position Snap Bar.
Grid Snap: Grid snap is active and position snap is inactive
(View>Grid and Snap>Toggle Snap)
No Snap: Position snap and grid snap are both inactive
Note: If Grid Snap is off, pressing CTRL toggles between Pos Snap and
No Snap. If Grid Snap is on, pressing CTRL toggles between Grid Snap
and Pos Snap.
10
CREATING A 2
SIMPLE MODEL
If you are a first-time user of KeyCreator, this tutorial will take you up to one hour
to complete.
Note that two modes of KeyCreator operation are model mode and layout mode.
Model mode is a 3D, orbital mode where you construct your model. Layout mode
shows the model as a drawing. For example, you can show the front view, top
view, right-side view, with a border. This mode (layout mode) is appropriate for
displaying dimensions. You are in model mode when you start KeyCreator. Where
appropriate, this guide instructs you to switch to layout mode.
Note also that, as you use KeyCreator, if necessary you can always cancel a
function that you selected by pressing ESC on the keyboard. You can always
return to a previous state by clicking the active Undo button on the Toolbar. You
can always make a dialog box disappear without implementing its selected options
by clicking its Cancel button.
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KeyCreator Getting Started Guide
To Create a Block
1. Open KeyCreator. The initial screen appears, called the workspace. (If
this is the first time you open KeyCreator after installation, introductory
screens appear before the workspace screen. This procedure ignores the
introductory screens.)
2. On the Create menu, click Primitive Solid and then Block. (In this
guide, the usual way of saying an instruction like this is Click
Create>Primitive Solid>Block.) The Create Block dialog appears,
similar to that shown below.
12
Chapter 2: Creating a Simple Model
Tip: As you construct a model, it is helpful to look for any prompts in the
Conversation Bar.
Tip: In the next step, you can press ENTER three times instead of typing
the zeros. You can move from field-to-field using the TAB key. Note also
that, if desired, you can always exit a command altogether (in this case,
the Create command) so as to start again by clicking the Esc button on
the Conversation Bar.
To Display Dimensions
Now you switch to layout mode and display dimensions.
1. Click Layout>Layout Toggle. The Layout Control dialog appears, as
shown below.
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KeyCreator Getting Started Guide
2. Ensure that the dialog box is configured as shown above, and click OK.
The viewport now shows a bordered, 2D layout. The blocks front, top
and right-side views appear, similar to that shown below (without the
callouts). Next, you display the dimensions.
Depth
Top
View
Front Right-Side
View View
14
Chapter 2: Creating a Simple Model
4. In one motion, click the left side of the front view to select it, move the
pointer to the left, and release. Then click. The height dimension of 6.0
(millimeters) now appears on the front view, as shown below.
5. Repeat the previous step for the width of the front view and the depth of
the top view. When done, the drawing should look like that shown
below. It displays the minimally complete set of dimensions of the
block.
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KeyCreator Getting Started Guide
16
Chapter 2: Creating a Simple Model
5. Select the Filled font check box and click OK. The typed text with
pointer appears on the viewport, as shown below.
6. Press and hold the CTRL key and move the text so that it rests on the top
of the front view and click. (If you move the text without using the
CTRL key, you can only place the text near the top when in snap mode.)
The drawing appears as shown below.
7. Click the Backup button to stay in the Note command mode. The
Create a New Note dialog box appears again.
8. This time type Top View. (There is no need to click the Format tab
because you are using the same settings as before.)
9. Click OK.
10. Place the text above the top view without pressing the CTRL key and
click. The drawing appears as shown below. Now you add a label (note
with an arrow). So you need to exit from the Note command mode and
enter the Label command mode.
CAUTION: When this guide says, Click the Esc button, it refers to the
button on the Conversation Bar. When it says, Press ESC, it refers to
the Esc key on the keyboard.
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KeyCreator Getting Started Guide
17. Click Accept. The Create a New Label dialog box appears.
18
Chapter 2: Creating a Simple Model
Note: If you did not position the label where you wanted, you can always
click Esc then Undo and return to step 12 above.
3. Move the mouse slightly as desired to pan the model. The further away
from the panning-mode indicator you move the mouse, the faster the
panning.
Note: This is sensitive. If the view goes off the screen, press CTRL+A to
restore it on the screen.
4. To disable pan, press down on the middle mouse wheel again and
release. The panning-mode indicator disappears from the viewport,
indicating you have disabled pan.
5. Move the mouse. No panning occurs.
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KeyCreator Getting Started Guide
Using Hotkeys
Notice the Zoom hotkeys on the Zoom menu above.
Press CTRL+H twice, for example. The model appears half in view size and then
half again. You can use CTRL+D (D for double) and CTRL+H (H for half)
repeatedly to decrease or increase the view size quickly.
Note: While doing the next step, if the panning-mode indicator appears,
shown in To Pan the Model, you pressed down on the middle mouse
wheel. See Turning Off Pan So You Can Zoom Only, just below.
2. Move the middle mouse wheel (but do not press down on it). Zoom in or
out occurs.
Turning Off Pan So You Can Zoom Only
1. If you do not want to enter pan mode when pressing down on the middle
mouse wheel (so you can use the middle mouse button only for
zooming), click Tools>Customize and then click the Viewport tab. The
Viewport pane on the Customize dialog box appears as shown below.
20
Chapter 2: Creating a Simple Model
To Print
You can print while in model mode or layout mode. This procedure continues in
layout mode from the previous procedure. The open model appears in the viewport
as shown below.
You have control over several print options. But you can use default settings to do
a simple print operation:
1. Click File>Print. The Print dialog box appears, as shown below.
2. Click the Print button. The Print/Plot Setup dialog box appears, as
shown below, with default settings.
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KeyCreator Getting Started Guide
3. Click OK. Two boxes appear in the viewport, as illustrated in the figure
below. In the figure, one of these is labeled Model Box. It does not
move and surrounds the geometry. The other box, called Printed-Page
Box in the figure, moves with the mouse. A cross-shaped pointer is in
the center of the Printed-Page Box.
4. Using the mouse, and the cross-shaped pointer as a guide, ensure that the
Printed-Page Box completely surrounds the model geometry, and then
click. All geometry is printed.
22
Chapter 2: Creating a Simple Model
To Print a Region
You can print only a region of the model and control where that region appears on
the printed page. You do this by positioning the Printed-Page Box where desired
over the Model Box. For example, as illustrated below, you can print only the
front view of the model so that it appears in the top-right corner of the printed
page.
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KeyCreator Getting Started Guide
3. Select the Specify region option. The X and Y Size fields become
available. Next, you reduce the size of the model in the viewport (that is,
in the Model Box).
4. Type 136 in the X mm field and 104 in the Y mm field, as shown below,
and click OK. (The X in and Y in fields change to their corresponding
values after you click OK.)
The Model Box (and the geometry inside of it) decreases in size. They
take up less area in the Printed-Page Box.
5. As you did in To Print a Region, move the Printed-Page Box so that the
front view of the model is located at the top-right of the Printed-Page
Box.
6. Click. Only the front view appears on the printed page but it takes up
less area than it did in To Print a Region, as illustrated below.
24
Chapter 2: Creating a Simple Model
25
KeyCreator Getting Started Guide
Note: You can exit the dynamic-view mode by pressing ESC. Then, the
model remains fixed in its last view position (as shown in the example
below), unless you reissue View>Rotate>Dynamic.
26
Chapter 2: Creating a Simple Model
7. Right-click the model and select Display Views>7: Isometric. The view
returns to its original isometric view. Now, you want to color some of
the faces (surfaces) of the model so you can distinguish its faces better.
But you cannot display different face colors in the current view (HLD:
Hidden Lines Dashed).
8. Click View>Render>Smooth Shaded (or press SHIFT+5).
9. Click Edit>Entities>Set Face Color. The Change the Color of Faces
dialog box appears, as shown below. Notice on this dialog box that you
can change the color of individual faces using a Color Dialog Box or
Face of a solid. (You use the Face of a solid method when you want to
copy the color of an existing face.)
10. Ensure that the Color Dialog Box option is selected and click OK. The
Color dialog box appears.
11. Select the desired color and click OK. The prompt in the Conversation
Bar asks you to select the faces to be changed.
12. Click the top face (surface) of the model.
13. Right-click and select Accept. The color of the top face changes to the
color you specified and the Change the Colors of Faces dialog box
reappears.
14. Repeat steps 10 through 13 for the front face and the right-side face.
27
KeyCreator Getting Started Guide
15. Click Cancel on the Change the Colors of Faces dialog box. The
model appears as shown below, but with your colors.
In the next step, you decide you want to see the hidden lines and,
simultaneously, see the different colors of the faces.
16. Click View>Render>All Edges. The model appears similar to that
shown below. The surfaces have the desired colors and the hidden lines
are visible.
Note: The hidden lines may not show through, if you chose a dark face
color.
28
Chapter 2: Creating a Simple Model
Notice the Generic Move and Generic Edit buttons on the toolbar, as shown
below.
You can use these buttons to move one entity or edit one entity in the viewport,
whether in model mode or layout mode.
Note: You can also move multiple entities simultaneously. In layout mode, you can do
this after associating (tagging) an entity to another entity, using the Layout>Tag to
Instance function. For details, see Tag to Instance plus the various Transform
functions (such as Transform>Delta>Move) in online Help.
Moving an Entity
To illustrate the use of this command, switch to layout mode by pressing
ALT+SHIFT+L. Then proceed with the steps below.
1. Click the Generic Move button. The Conversation Bar asks you to
select the entity you want to move.
2. Click the desired entity in the viewport (for example, click a dimension),
and release.
3. Move the entity where desired.
4. Click Esc on the Conversation Bar to exit the Generic Move
command.
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KeyCreator Getting Started Guide
Editing an Entity
1. Click the Generic Edit button. The Conversation Bar asks you to
select the entity you want to edit.
2. Click the entity (for example, click a dimension). The respective dialog
box for that entity appears, allowing you to modify the entity.
3. Configure the dialog box as desired, and click OK. (For example, if you
clicked a dimension, the Detail Change dialog box appears. Click the
Format tab and change the Char Height to 1, and click OK.) The entity
changes.
4. Click the Esc button to exit the Generic Edit command.
30
CREATING 2D
WIREFRAME 3
GEOMETRY
In this chapter, you create two-dimensional geometry of a part named Linkage
Bracket. The chapter explains how to
Determine the Requirements of the Linkage Bracket
Create the Top View of the Linkage Bracket
Create the Right-Side View of the Linkage Bracket
Compare the Model with the Requirements Drawing
If you are a first-time user of KeyCreator, this tutorial will take you up to two
hours to complete.
Once you complete the 2D geometry, and save it as a .ckd (KeyCreator) file, the
next chapter uses it to create a 3D (a solid) of the Linkage Bracket. (But you have
the option of using a supplied version of this file for Chapter 4, if desired.)
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KeyCreator Getting Started Guide
Requirements Drawing
32
Chapter 3: Creating 2D Wireframe Geometry
In KeyCreator, two kinds of axis indicators are World and construction plane
(CPlane). CPlane is a user-defined coordinate system that allows you to work
locally on a part. For example, in the design of a door on an aircraft carrier, you
could set a CPlane coordinate system. Its origin is the starting point of the door
construction. All parts (entities) of the door are built from and measured from the
CPlane origin. The coordinate system for the entire aircraft carrier is the world
coordinate system. The CPlane for the door can be oriented as desired but is
always relative to the world coordinate system.
You have the option of displaying world and CPlane axis indicators on the
viewport (Tools>Options>Display). You can place the axis indicator on the
model itself or place it on a corner of the viewport. The figure above illustrates a
world axis indicator. As shown below, the CPlane axis indicator has a C label
(called CP on the status bar).
KeyCreator also allows you to specify the display view (called DV on the status
bar). This is the view of the model from which you are watching your construction
on the monitor. The display view need not be the same orientation as the CPlane.
But in this tutorial, you make it the same. The result is that, as you construct the
top view of the Linkage Bracket in the following steps, you are looking down at
the top of the model.
33
KeyCreator Getting Started Guide
3. Of the display axis indicator check boxes, ensure that only Display
CPlane axis indicator in model is selected.
4. Accept all other settings on this dialog box and click OK.
5. Select View>Construction Plane>Set Construction Plane (or press
CTRL+K). The Position Menu appears in the Conversation Bar as
shown below. A field appears beside the prompt. The prompt asks you
to enter the construction plane number or select it from a menu. (The
menu in mind is that which appears when you click the List button).
34
Chapter 3: Creating 2D Wireframe Geometry
6. Click the List button and select 1 from the drop-down menu, as shown
below. (Instead, you could have typed 1 in the field beside the prompt
on the Conversation Bar.) By selecting 1, you are telling KeyCreator
that the plane of the part you are creating is the top view.
7. Click OK. The CPlane axis indicator appears in the middle of the
viewport. Also, CP=1 (meaning CPlane is top view) appears on the
status line near the lower right of the screen. The CPlane origin is the
starting point from which KeyCreator will construct and measure every
entity of the Linkage Bracket. This axis indicator remains displayed
where you see it, due to your selection in the previous step.
8. Select View>Display View (or press ALT+V). The Position Menu
appears and a prompt asks you to enter the display view number or
select it from a menu.
9. Click the List button and select 1.
10. Click OK. The display view is the top view, the same as the CPlane, and
DV=1 (meaning display view is top view) appears on the status line.
Note: Dimensions are shown in millimeters, and decimal points are shown
as commas. If desired, you can select different options with
File>Properties>Units/Tolerances>Construction Units and
Detail>Settings>Settings>Representation>Decimal Point.
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KeyCreator Getting Started Guide
2. Click the Key In button. XC=, YC= and ZC= fields appear, as shown
below.
Note: If you make a mistake in the steps below, you can undo as many
times as desired by pressing CTRL+Z (or by clicking the Undo button on
the toolbar). You can redo as many times as desired by pressing
SHIFT+CTRL+Z (or by clicking the Redo button on the toolbar).
3. Type 0 in each of these fields, and press ENTER. (You can move the
pointer to a next field by pressing the TAB key.) KeyCreator places the
first vertical line through the origin (0, 0, 0) of the CPlane axis indicator,
as shown below.
This line is for the left-most vertical line of the requirements drawing, as
shown below.
36
Chapter 3: Creating 2D Wireframe Geometry
5. Type 2.54 in the field and press ENTER. The prompt on the
Conversation Bar says, Select the reference line or vector. This asks
you to select the line from which the 2.54 is to be measured, and the
direction from that line.
6. Click and hold the first vertical line in the viewport. The new line
appears next to the first line with a bidirectional direction arrow, as
shown below. Moving the pointer to the left or right highlights the arrow
in one direction or the other.
7. Without releasing the mouse button, move the pointer to the right so that
the bold direction arrow points to the right, and unclick. Then click. The
second vertical line appears as shown below.
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KeyCreator Getting Started Guide
8. Click the Backup button on the Conversation Bar. This keeps you in
the same command (Parallel Distance) and, therefore, allows you create
another parallel line.
9. Type 29.94-2.54 in the field and press ENTER. The calculation was made
showing 27.4.
10. Press ENTER again.
11. Repeat steps 6 and 7.
12. Click Backup.
13. Type 29.94 and press ENTER.
14. Repeat steps 6 and 7. You have created all of the vertical lines. The
model should appear as shown below.
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Chapter 3: Creating 2D Wireframe Geometry
There are different ways of creating the six horizontal lines. One way is to create
one through the origin, use this line as reference for constructing the remaining
horizontal lines, and then delete this line. But in this procedure you start with the
lowest horizontal line, as shown below.
From observing the dimensions on the requirements drawing, you can see that this
line is located on the Y-axis, -31.0/2 mm from the CPlane origin.
Note: To make the model easier to see, zoom in (or out) as desired:
View>Zoom, or CTRL+Z for zoom in or SHIFT+CTRL+Z for zoom out.
Or, place the pointer at approximately the middle of the model and move
the mouse wheel.
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KeyCreator Getting Started Guide
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Chapter 3: Creating 2D Wireframe Geometry
Create>Line>Parallel Distance
Press ENTER
Click
All Lines Y
Click Esc End
Created?
N
Click Backup
When done, the model should appear as shown below. Of course, the lines might
be closer together or further apart in your view, depending on how much you have
zoomed-in or -out.
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KeyCreator Getting Started Guide
Note: If you make a mistake in the following steps, click Esc on the Conversation
Bar and the Undo button on the toolbar as applicable, and repeat the step.
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Chapter 3: Creating 2D Wireframe Geometry
3. Click Modify>Trim>Both.
4. Click in sequence the lines identified below at the locations indicated, in
this order: 1A and 1B, 2A and 2B, 3A and 3B, 4A and 4B, 5A and 5B,
6A and 6B, 7A and 7B, 8A and 8B, 9A and 9B, 10A and 10B, 11A and
11B, 12A and 12B.
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KeyCreator Getting Started Guide
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Chapter 3: Creating 2D Wireframe Geometry
The requirements drawing shows two radii for fillets: 0.51 and 2.54 (To
Determine the Requirements of the Linkage Bracket).
3. Type .51 in the radius field and press ENTER. The prompt asks you to
indicate the first fillet entity.
Note: In the next step, you must stop clicking at 4B, though the figure
below shows up to 8B.
4. Click the lines in the model in the order identified in the figure below,
but stop at 4B: 1A and 1B, 2A and 2B, 3Aand 3B, 4A and 4B. (That is,
first click 1A, then 1B, then 2A, then 2B, etc., ending at 4B.)
8. Click Esc button on the Conversation Bar to exit the fillet-trim mode.
9. Click File>Save.
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KeyCreator Getting Started Guide
The CPlane now is set at Front CPlane. But the display view still is set
at Top View. So, the XC-axis points to the right, YC points out at you,
and ZC points down. Next, you change the display view to be the same
orientation as the CPlane.
4. Click View>Display View. The Position Menu and a field appear on
the Conversation Bar.
5. Click the List button and select 2:Front View.
6. Click OK. The model appears as shown below. XC points to the right,
YC up and ZC out at you.
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Chapter 3: Creating 2D Wireframe Geometry
Note: In this procedure, use the View>Zoom selections as desired to adjust the view.
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KeyCreator Getting Started Guide
This second line is for the line on the right-side view indicated below.
You will clip the second line to make it the smaller size.
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Chapter 3: Creating 2D Wireframe Geometry
You are not sure if the remaining vertical line is parallel to the two
you just created. So do nothing with it at this time.
2. Click Create>Line>Endpoints.
3. Click the Cursor button in the Conversation Bar. The prompt asks you
to indicate the start position.
4. Click the top of the first vertical line. An X appears on the model. This
tells KeyCreator to draw a line from point X.
Note: In the next and other steps, sometimes a line is attached to and
moves with the pointer. This is normal.
5. Click the Offset button. The prompt asks you to indicate the offset
origin.
6. Click the top of the first vertical line again. (Due to the fact that the
Toggle End button is active, it is not necessary to place the pointer
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KeyCreator Getting Started Guide
exactly over the X.) This tells KeyCreator to draw a line a distance (a
delta offset) from the X. The prompt asks you to enter the delta offset in
the provided dXC, dYC and dZC fields. (The d stands for delta
offset.)
7. Based on the requirements drawing, type 21.39 in dXC, 0 in dYC and 0
in dZC.
8. Press ENTER. The model appears as shown below.
9. Click Backup and then ensure that the Cursor button is pressed. The
prompt asks you to indicate the start position.
10. Click the end (right-most point) of the horizontal line you just created.
11. Click the Offset button and click the end of the horizontal line again.
The dXC, dYC and dZC fields appear.
12. Type 29.94-21.39 in dXC, -2.34 in dYC, and 0 in dZC.
13. Press ENTER. The calculation appears in the dXC field (8.55).
14. Press ENTER. The model appears as shown below.
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Chapter 3: Creating 2D Wireframe Geometry
The prompt asks you to enter data offset in the dXC, dYC and dZC
fields.
5. Type 15.94 for dXC, 6.86 for dYC, and 0 for dZC.
6. Press ENTER. The model appears as shown below. You will clip this
big circle to form an arc. But now you create the small circle shown in
the requirements drawing.
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KeyCreator Getting Started Guide
7. Click the Backup button twice. The prompt asks you to enter the radius.
8. Type 2.5 (half of the 5.0 mm diameter of the small circle indicated on
the requirements drawing).
9. Press ENTER. The prompt asks you to indicate the offset origin.
10. Click the top of the first vertical line (left-most vertical line). The dXC,
dYC and dZC fields appear.
11. Type 15.94 in dXC, -11.69 in dYC, and 0 in dZC.
12. Press ENTER. The model appears as shown below.
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Chapter 3: Creating 2D Wireframe Geometry
16. Click the Esc button. The model appears as shown below.
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KeyCreator Getting Started Guide
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Chapter 3: Creating 2D Wireframe Geometry
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KeyCreator Getting Started Guide
The steps below first change the CPlane and the display view of the model to be
the same as the requirements drawing.
1. Change the CPlane of the model to Top CPlane by pressing CTRL+1 (or
click View>Construction Plane>Set Construction, type 1 in the
provided field on the Conversation Bar, and then press ENTER). The
axis-indicator displayed on the model changes to the Top CPlane axis
indicator, as it is on the requirements drawing.
2. Change the display view of the model to isometric by pressing ALT+7.
The model appears as shown below.
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Chapter 3: Creating 2D Wireframe Geometry
6. Click the Accept button. The prompt asks you to indicate the delta
values in the provided dXC, dYC, and dZC fields.
7. Return to the isometric view by pressing ALT+7.
8. Type 0 for dXC, 16 for dYC, and 0 for dZC.
9. Press ENTER. The right-side view moves to the desired location. The
model now looks like the requirements drawing, as shown below.
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58
CREATING A
4
SOLID MODEL
In this chapter, you assemble four parts to construct the Clamp Assembly, the
finished product. The chapter explains how to
Finish the Linkage Bracket
Create the L-Bracket
Import the Linkage Assembly and Retainer Pin
Finish the Clamp Assembly and Provide It to Production
If you are a first-time user of KeyCreator, this tutorial will take you up to three
hours to complete.
Assume the figure below is a rough hand-drawn sketch you were given. It shows
the Clamp Assembly mounted and illustrates how it is used.
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KeyCreator Getting Started Guide
As indicated in the next figure, you finish the Linkage Bracket from the geometry
you constructed in Creating 2D Wireframe Geometry (or use the supplied
linkage_bracket.ckd). You will build the L-Bracket. You will import the other two
parts (linkage_assembly.ckd and retainer_pin.ckd) into the geometry with the correct
orientation and location.
Linkage Assembly
(Supplied in
Linkage_assembly.ckd)
Linkage Bracket
(To Be Finished)
L-Bracket Retaining Pin (4)
(To Be Built) (Supplied in
retaining_pin.ckd)
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Chapter 4: Creating a Solid Model
To Make Levels
1. If it is not already open, open my_linkage_bracket.ckd that you saved in To
Compare Model with Requirements Drawing, or with the File>Open
command in KeyCreator, open the supplied version of this file:
linkage_bracket.ckd. This file is located in the KeyCreator\CKD directory.
2. Rename the file my_clamp_assembly.ckd, using File>Save As. The
geometry appears as shown below.
To be able to work with the top view and the right-side view more
easily, in the next steps you place each in its own level. As shown, to do
this you must open the Level List Window, which now is hidden. It is
located on the workspace between the palettes and viewport.
3. Open the Level List Window by clicking and dragging it to the right, as
indicated below.
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KeyCreator Getting Started Guide
4. Open the Level List Window enough so that it appears as shown below,
with column headings Level Name, LNum, Active and Displ
visible. (LNum stands for Level Number. Displ stands for Display.)
The model is one level. The Level Name column indicates that its name
is Unnamed and it is level number (LNum) 1.
5. Right-click Unnamed and select Rename from the drop-down menu
that appears.
6. Type top_view and press ENTER. The name of the level changes to
top_view, as shown below.
7. Right-click Model Mode Levels on the Level List Window and select
Create Level from the drop-down menu that appears. The Level
Properties dialog box appears, as shown below. Notice in the Level
Number field that the level you are about to create is level 2, as
expected.
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Chapter 4: Creating a Solid Model
8. In the Level Name field, type rs_view and click OK. The Level List
Window now appears similar to that shown below. It lists the rs_view as
level 2 and indicates it is the active level and is displayed. The active
level is where any changes you make are applied. The displayed level is
the level whose geometry you currently see. Displ is selected for both
levels, which is what you want for the next steps. At this time, the
geometry only is on level 1. No geometry is on level 2. (You could
prove this by clearing both check boxes under Displ and then selecting
both again, one at a time.) Next, you move the right-side view to level 2.
9. Under Model Mode Levels, right-click the level to which you want to
move the models right-side view (that is, right-click rs_view under
Model Mode Levels), and select Move Entities to Level on the drop-
down menu that appears. The prompt that appears on the Conversation
Bar asks you to select the entities to move.
10. Click the Polygon button on the Conversation Bar.
11. Click as necessary at different points around the right-side view to select
it, as shown below. You can do this quickly, because you do not have to
make the last click precisely where you made the first click.
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KeyCreator Getting Started Guide
Note: In the steps below, Make the level active means select the option
in the Active column of the Level List Window for that level. Display the
level means select the check box in the Displ column of the Level List
Window for that level.
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KeyCreator Getting Started Guide
Note: In the next step, all entities of the geometry are selected when all of
them are in the same selection color. If they are not all the same color,
repeat the step.
6. In the viewport, drag a box around the top_view geometry to select it.
20 selected on the Conversation Bar indicates you have selected the
whole top view successfully.
7. Click the Accept button on the Conversation Bar. The prompt asks you
to select the first of the two positions.
8. Display the rs_view level. Both the top_view and rs_view geometry
appear. You now want to extrude the top view upward to the height of
the right-side view.
9. Click the top-left corner of the right-side view, as shown below. An X
marks the point where you selected. The prompt asks you to indicate the
second position.
10. Click anywhere on the top-view. The top view extrudes and appears as
shown below.
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Chapter 4: Creating a Solid Model
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KeyCreator Getting Started Guide
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Chapter 4: Creating a Solid Model
5. Click Esc. In the next procedure, you drill a hole in this 3D Linkage
Bracket you have created.
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KeyCreator Getting Started Guide
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Chapter 4: Creating a Solid Model
8. Click the Two Pos button on the Conversation Bar. The prompt asks
you to indicate the first of the two positions.
9. Press CTRL+A so you can see more clearly the two corners mentioned
in the next steps.
10. As shown below, move the pointer near the top left corner until an X
appears at the intersection and the tooltip says END, and then click. The
prompt asks you to indicate the second position.
11. As shown above, move the pointer near the lower right corner until an X
appears on the intersection and the tooltip says END, and click. The
geometry appears as shown below.
Note: If the hole does not appear as shown, probably you did not select
the correct points. In this case, click the Backup button or Undo button as
necessary and repeat steps 10 and 11 until the hole appears as shown.
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KeyCreator Getting Started Guide
Notice on the top sketch that you are not given an actual value for the X
dimension. Instead, you are only told that it is the same as the dimension labeled X
on the Linkage Bracket shown on the lower sketch. Also, for the large hole in the
L-Bracket, no dimension is specified. The only instruction you have is to make
this hole by extending the mating hole in the Linkage Bracket.
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Chapter 4: Creating a Solid Model
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KeyCreator Getting Started Guide
4. Click Esc. Next, you will turn off flow lines to give a clearer view of
lines you are going to select.
5. Click Edit>Entities>Flow Lines. The Change Flowlines dialog box
appears, as shown below.
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Chapter 4: Creating a Solid Model
6. Clear the Draw Flowlines check box and click OK. The prompt asks
you to select the bodies to change.
7. Click anywhere in the geometry and then click Accept.
8. Move the pointer anywhere over the geometry without clicking and then
move it off the geometry. The flow lines disappear so that the geometry
appears as shown below.
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KeyCreator Getting Started Guide
Note: To make the lines easier to see, you may want to change the color
of the selection line, possibly to red. Here is how to do this: Click
File>Properties>Color/Attributes. Click the down arrow beside the
Selection field, select the desired color (red), and then click OK.
The figure below illustrates some wrong line selections and the correct
line selection
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Chapter 4: Creating a Solid Model
12. Click Accept. The prompt asks you to select the direction vector.
13. Click the direction vector that points toward you. The extruded
geometry you created appears, attached to the previous geometry, as
shown below.
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KeyCreator Getting Started Guide
2. Click Esc.
3. Click Modify>Solid Face>Extrude. The Extrude a Face of a Solid
dialog appears, as shown below.
4. Select the To Face option and click OK. The prompt asks you to select
the face from which to extrude.
5. Click Face 1 as shown in the geometry figure above. The prompt again
asks you to select the face to which to extrude.
6. Click Face 2 as shown in the geometry figure above. The extrusion
occurs.
7. Click the Rotate button and rotate the geometry so it appears as shown
below.
8. Click Esc.
9. Click Face 1 as shown in the figure above.
10. Click Face 2 as shown in the figure above. The extrusion occurs.
11. Click the Rotate button and rotate the geometry so it appears as shown
below.
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Chapter 4: Creating a Solid Model
2. In the Offset Faces of Solid field, type 4, and click OK. The prompt
asks you to select the face to extrude. (If necessary, use Zoom in (CTRL
+ up arrow) to see the top face more clearly.)
3. Click the top face of the geometry as shown below and then click
Accept. A preview of the extrusion occurs.
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KeyCreator Getting Started Guide
6. Click Tools>Verify>Entity.
7. Select the edge shown in white below.
The Verify dialog box appears as shown below. Notice the Length and
the reference designator next to the length value (@8 in this example).
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Chapter 4: Creating a Solid Model
8. In the Calculator field type L=@8, but replace the @8 with the reference
designator you see (which could be @8 or another value).
9. Click Next.
10. Click Modify>Solid Face>Offset Faces. The Offset Faces of Solids
dialog box appears, similar to that shown below.
11. In the Offset Distance field, type 40-L, and ensure that the Preview and
Modify Offset Interactively check box is selected.
12. Click OK. This gives you the difference of how much to offset the face.
This difference now appears in the Offset Distance field.
13. Click OK again. The prompt asks you to select the face from which to
offset the extrusion.
14. Select the lower face of the new L bracket, as indicated below, and click
Accept.
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KeyCreator Getting Started Guide
15. Click Done. The extrusion occurs. The geometry appears as shown
below.
2. In the Percent Transparency field, type 50, and then click OK. The
prompt asks you to select the entities you want to make transparent.
3. If necessary to see the entire geometry in the next step, press CTRL+H
once or twice.
4. Drag a box around the entire geometry to select it.
5. Click Accept. The geometry appears transparent and the Transparency
dialog box appears again.
6. Click Cancel.
7. Click the Rotate button and rotate the geometry so it appears as shown
below.
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Chapter 4: Creating a Solid Model
9. Select the Sketch and Use Current CPlane Z Axis check boxes.
10. Click OK. The prompt asks you to indicate the first corner position.
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KeyCreator Getting Started Guide
11. Click the corner indicated above. The prompt asks you to select the
opposite corner.
12. Click the line shown below. The Z field appears on the Conversation
Bar. This is the thickness of the L-Bracket which, according to the
requirements drawing, is 4 mm. (In the next step, as you move the
pointer, the preliminary items that appear in viewport move with the
pointer. This is normal.)
13. Type 4 in the Z field and click Accept. The geometry appears as shown
below. Now you make the two legs of the L one piece.
14. Click Modify>Boolean>Unite. The prompt asks you to select one leg of
the L.
15. Click either of the two legs.
16. Click the second leg of the L.
17. Click Accept. The two legs have become one solid, as shown below.
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Chapter 4: Creating a Solid Model
2. In the Percent Transparency field, type 50, and then click OK. The
prompt asks you to select the entities you want to make transparent.
3. Drag a box around the entire geometry to select it.
4. Click Accept. The Transparency dialog box appears again.
5. Click Cancel.
6. Click the Rotate button and rotate the geometry similar to that shown
below.
7. Click Esc.
8. Click Create>Solid Feature>Blend>Constant Blend. The Constant
Radius Edge Blend dialog box appears, as shown below.
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KeyCreator Getting Started Guide
13. Click the Backup button. The Constant Radius Edge Blend dialog box
appears again.
14. Type 12 in the Radius field and click OK.
15. Click the edge indicated below.
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Chapter 4: Creating a Solid Model
17. Click the Backup button. The Constant Radius Edge Blend dialog box
appears.
18. Type 6 in the Radius field and click OK.
19. Click the two edges shown below.
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KeyCreator Getting Started Guide
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Chapter 4: Creating a Solid Model
2. Click Esc. You are going to extend the existing hole in the Linkage
Bracket through the L bracket, thus cutting through the L bracket. The
Pocket function is appropriate for this.
3. Click Create>Solid Feature>Pocket. The Cut dialog box appears, as
shown below.
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KeyCreator Getting Started Guide
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Chapter 4: Creating a Solid Model
Tip: While following the steps below, remember that you can use the space bar to
select lines. Also, watch the tooltips. If you do not drill the holes in the correct
location the first time, you can click the Esc and Undo buttons and repeat steps as
necessary.
1. Click the Rotate button and rotate the geometry so it appears similar to
that shown below.
2. Click Esc.
3. Click Create>Solid Feature>Hole. The Drill a Hold into a Solid
dialog box appears, as shown below.
7. Move the pointer over one of the two corners indicated below until the
CTR tooltip appears, and then click. The 6 mm hole appears whose
center is the center of the arc you just selected.
8. Repeat the previous step for the second hole indicated in the figure
above. The geometry appears as shown below.
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Chapter 4: Creating a Solid Model
10. Click the edge (line) at the elbow of the L-Bracket where the tooltip says
END, as indicated below. This is the tangent line of the inside fillet of
the L-Bracket and the face on the L-Bracket that has the holes.
The prompt asks you to enter the offset and provides three fields for you
do so: dXC, dYC and dZC. The center of the hole is offset on the
CPlane by 6 mm along the X direction, 6 mm along the Y direction and
0 mm along the Z direction.
11. Type 6, 6 and 0 in the dXC, dYC and dZC fields, respectively.
12. Click Accept. The third hole appears, as shown below. You are still in
offset mode. The prompt asks you to indicate the origin of another hole.
13. Click the other end of the line you clicked in step 10, as indicated below.
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KeyCreator Getting Started Guide
Note: As you can see by looking at the CPlane axis indicator on the
geometry, in the next step the dYC value you type is -6, not 6. This is due
to the fact that the hole you are about to drill is in the minus Y direction.
14. Type 6, -6 and 0 in the dXC, dYC and dZC fields, respectively.
15. Click Accept. The geometry appears as shown below.
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Chapter 4: Creating a Solid Model
Also, you must orient the combined geometry so that, when you import each part,
the part faces in the correct direction.
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Chapter 4: Creating a Solid Model
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KeyCreator Getting Started Guide
3. Click Esc.
4. With the File>Open command, open the supplied file retainer_pin.ckd.
This file is located in the KeyCreator\CKD directory. The retainer pin
appears as shown below. Its Z-axis is oriented along the length of the
retainer pin, which is what you want. (If desired, to see the retainer pin
better, click the Rotate button and rotate the retainer pin.)
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Chapter 4: Creating a Solid Model
9. Select and click the circle indicated below while the tooltip displays
CTR.
15. Click.
16. Repeat the preceding two steps for the second hole. The geometry
appears as shown below.
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KeyCreator Getting Started Guide
17. Click the Rotate button and rotate the geometry so it appears as shown
below.
21. Press CTRL+S to save. Next, you finish the design and hand it off to
your Production Department.
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Chapter 4: Creating a Solid Model
3. Ensure that 0 is typed in the Percent Transparent field and click OK.
(The 0 setting means no transparency.) The prompt asks you to select
the solids to make transparent.
4. Drag a box around the entire geometry to select it and click Accept. The
Transparency dialog box appears again.
5. Click Cancel. None of the geometry is transparent, giving it a realistic
(solid) appearance. Now you add the nut.
6. Click the Rotate button and rotate the geometry so it appears as shown
below.
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KeyCreator Getting Started Guide
7. Click Esc.
8. Press CTRL+6. This changes the Z-axis to be along the shaft of the
clamp assembly.
9. Click Tools>Fastener>Nut. The Nuts dialog box appears, similar to
that shown below.
10. Ensure that ISO is selected in the Standard field and that the dialog box
is configured as shown above. (Ensure that the Solid option is selected
as the Rep.)
11. In the Size field, select M14, as shown.
12. Click OK. The nut appears and moves with the pointer. The prompt on
the Conversation Bar asks you to select the nut position on the
geometry.
13. Select and click the circle shown below with the tooltip CTR showing.
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Chapter 4: Creating a Solid Model
Note: Of course, if you find that you made mistakes, you could click the
Undo button as necessary and make the corrections now.
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2. Ensure that the configurable settings on this dialog box are as shown,
except for the Title and Paper Scale fields, which you can keep as they
are on your actual dialog box.
Note: If you want to learn more about this dialog box, read the next
paragraphs. Otherwise, go to step 3.
In the next step, you click OK and proceed. But, it will prove helpful
in using this dialog box in the future to provide here an explanation of
the Instance Pattern field and the Add Isometric View check box.
These are powerful features that allow you to determine the views and
the locations of those views that will appear on the drawing, after you
select OK.
Instance in Instance Pattern means view. When you make a
selection in this field, a pattern of one or more buttons appears under it.
For example, selecting 3 instances/right-upper results in the button
pattern below.
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Chapter 4: Creating a Solid Model
So, clockwise, 2 means Front View, 1 means Top View and 5 means
Right View. A 0 on a button means no view, but is there so you can
click it and select a view, if desired. Also, if you select the Add
Isometric View check box, the 0 changes to a 7 (for KeyCreator
Display View 7: Isometric View), as shown below.
When you click OK in the next step, the drawing that results has the
view pattern represented by the buttons. So, for the 3 instances/right-
upper selection, with Add Isometric View selected, the front view will
be at the lower left, the top view will be at the top left, the isometric
view will be at the top right and the right-side view will be at the lower
right.
Note that the button pattern shown on the dialog box includes a so-
called base button (base view), which has a heavy outline around it. In
this example, the 2 button is the base button. In the Instance Pattern
selection 3 instances/right-upper, the text after the slash (right-
upper) refers approximately to the geographical locations of the other
buttons around the base button. The term to the left of the slash (3
instances) refers to the total number of non-zero buttons minus any
added isometric. So in this example, the 3 refers to buttons 2, 1 and 5.
Also note that all buttons are customizable: You can click each button,
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KeyCreator Getting Started Guide
select a display view from the drop-down menu that appears, name the
new pattern in the Instance Pattern field, and click the Save button.
3. Click OK. The view changes from model mode to layout mode, as
shown below. This mode allows you to add dimensions and print the
desired views. Next, you add two dimensions, using the pointer.
4. Zoom in on the view at the top left so you can see it better. (See Zoom In
and Out.) In steps below, you select its left-most and right-most edges.
5. Click Detail>Quick Dimensions. The Conversation Bar appears. Its
Cursor button is pressed and the prompt asks you to select the first
position for the dimension.
6. Move the pointer just to the left of the left-most edge of the view while
the tooltip Solid Circular Edge appears, as shown below, and click. The
prompt asks you to select another position.
7. Move the pointer just to the right of the right-most edge of the view
while the tooltip Line appears, as shown below, and click. The
dimension line and dimension value is attached to the pointer.
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Chapter 4: Creating a Solid Model
8. Move the dimension line and dimension value to the desired location
and click. The dimension appears on the drawing similar to that shown
below.
9. Save but keep the file open. At this time, you would add any additional
dimensions, notes and labels according to your companys style
standards, and print a hard copy drawing. See Display Dimensions, Add
Notes and Labels and Print. Note that the electronic file you have
created of this design is powerful: It has stored dimensions of the
geometrys elements, whether or not you choose to display these
dimensions explicitly on the drawing. This allows users to display this
information as needed on the computer and print their own versions of
the drawing.
10. Provide the Production Department of your company with this
my_clamp_assembly.ckd file (and, if desired, a hard copy drawing) so they
can build the clamp assembly.
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7. Click Accept. The dXC, dYC and dZC fields appear. Since you
selected the left end of the shaft, the 3 you type in the next step shifts
(moves) that end to the right, shortening the shaft. (If you were to type a
-3 in the next step, the end would shift to the left, lengthening the shaft.)
8. Type 3, 0 and 0 in the dXC, dYC and dZC fields, respectively.
9. Click Accept. The shaft length reduces in size by 3 mm.
Note: At this point, to reassure yourself that the shaft was shortened, you
could click the Undo button and then the Redo button to see the before
and after.
10. Click Layout>Layout Toggle. The view switches to layout mode. The
former dimension of 97.15 mm now is 94.15 mm.
11. Press CTRL+S to save.
12. Resubmit the my_clamp_assembly.ckd file to Production.
Congratulations! You have designed the clamp assembly and made the required
modification, completing the design.
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CUSTOMIZING 5
KEYCREATOR
In this chapter, you learn how to customize the KeyCreator workspace and do
other KeyCreator customizations. As explained in Workspace Anatomy on page 2,
workspace refers to all of the elements of the application screen that you see
when KeyCreator is open. The default workspace is a streamlined interface. Its
purpose is to increase the efficiency at which you create your designs and
drawings. However, the content and placement of the workspace elements have no
effect on the content of the part. So, at your convenience, you can use a supplied
workspace or customize your own. A workspace is saved as a file. Its extension is
.wsp.
The display colors of the viewport portion of the workspace are saved in a
separate file. This is called a template file. Its extension is .ckt.
Also, you can assign shortcut keys and mouse buttons to commands and toolbars.
You can save the shortcut keys in a keyboard file. Its extension is .kbd.
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2. In the Workspace File field, type or browse to and select the desired
.wsp file.
3. Click OK. The next time KeyCreator opens, it will load the workspace
file you specified.
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2. Click the desired control bar to make it appear (if it does not currently
appear) or disappear (if it does currently appear) in the workspace.
Modeling
This refers to the Modeling Palette. For an explanation, see Modeling Palette and
Advanced Modeling Palette on page 6.
Advanced Modeling
This refers to the Advanced Modeling Palette. For an explanation, see Modeling
Palette and Advanced Modeling Palette on page 6.
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Machine
Machine Palette
Machine on the Control Bars drop-down menu refers to a palette on the
workspace, shown above. The Machine Palette contains buttons for each NC
command on the Tools>NC menu. Note that the NC commands are not available
in some KeyCreator licenses. For details on these commands, see the Machining
(NC) topic in KeyCreator online Help.
Status Bar
See Status Bar on page 9.
Tree Window
See Tree Window on page 7.
Conversation Bar
See Conversation Bar on page 4.
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Classic Menu
Classic Menu
Then you can click View>Control Bars>Classic Menu to make the Classic
Menu shown above appear.
The Classic Menu is for users who prefer the DOS look. When selected, the
following changes are made to your workspace:
The Classic Menu function window appears.
All Conversation Bar buttons are removed.
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Settings Window
Settings
Window
This window allows you to change note and dimension settings on the fly while
you are constructing a part. The units in the fields are those presently selected in
the Construction Units field on the Properties dialog box
(File>Properties>Units/Tolerances).
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For more details, see the Settings Window in KeyCreator online Help.
Undo/Redo Management
See Undo/Redo Management Window on page 7.
Part Splitter
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The Part Splitter window is a dialog box with tabs whose panes allow you to
manage levels, part references and features.
Levels Pane
Displays the level tree for the current part, allowing you to change level attributes.
For details about levels, see Levels in KeyCreator online Help.
Features Pane
The Features pane of the Parts Splitter window provides a temporary placeholder,
a convenient means for editing. It displays the Create>Solid Feature>Discover
Features activities.
To Customize Toolbars
Toolbars provide convenient buttons that you can click to issue commands. Using
Tools>Customize, you can control what toolbars are displayed in the workspace
as well as what commands (buttons) they contain.
The number of toolbars you can display on the workspace is limited only by the
available space.
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2. Click the New button. The New Toolbar dialog appears, as shown
below.
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3. Type a name for the toolbar and click OK. The new toolbar appears in
the workspace, and its name is added to the Toolbars field on the
Customize dialog, as shown below.
New
Toolbar
(Blank)
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.
5. Scroll through the categories (command sets) and select the category
that has buttons you want to place on your toolbar. Its buttons appear in
the Buttons section of the dialog box.
6. One at a time, select a button and drag it onto your new toolbar. (Note
that you can also drag buttons onto the new toolbar from other toolbars
and from the History bar.)
7. Click OK on the Customize dialog and dock the new toolbar on the
workspace where desired.
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To float a workspace element where it would normally be docked, press the CRTL
key while dragging the element.
While toolbars are floating, you can drag their edges to resize them. This allows
you to control whether the content of the toolbar is arranged in different number of
rows and columns, rather than all being in one row or column.
2. Click Save Workspace As. The Save Workspace dialog box appears.
3. Name the file as desired but with a .wsp extension, and save it in the
desired folder.
4. If desired, make this the workspace that loads the next time you open
KeyCreator by following To Load a Workspace during Startup on
page 110.
Note: The most common use for templates is to set the colors for new parts.
However, all data from the template is copied to the new part. So it can be used also
for setting up custom views, construction planes, levels, detail settings, or even
things like construction geometry that commonly used for creating new parts.
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1. Click File>Properties>Color/Attributes.
2. Make the desired settings.
3. Click OK.
The changes you made are applied to the current active part. For example, if you
changed the top and bottom background color for model mode and your part is
displayed in model mode, you will see the change.
Once you have configured the settings on the Color/Attributes pane, you can
save them to a new template for use later:
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5. Click Save.
2. Select the desired template file and click Open. The color/attributes
settings of the selected template are in effect.
3. Construct the new part.
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Ext 1
Ext 2
Right
Middle
(Left)
With keys, you can combine SHIFT, CTRL and ALT to create more assignments.
With mouse buttons, you can combine SHIFT and CTRL to create more
assignments.
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4. Click in the Press new shortcut key field. The pointer is blinking in this
field.
5. Press ALT and, while holding down ALT, press L. ALT+L appears in
the Press new shortcut key field, as shown below. But under this field
there is text that indicates this key combination already is assigned to
another command.
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6. Click the Clear Key button. The Press new shortcut key field is blank.
7. Click in the field again so that the pointer is blinking in it.
8. This time, hold down the CTRL key and press L. CTRL+L appears in
the field and no text underneath indicates CTRL+L is not used
elsewhere.
9. Click the Assign Key button.
You could click OK at this point, which would apply the assignment to the current
session. But before clicking OK, add other assignments by following the next two
procedures.
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2. Click the Toolbars tab. The Toolbars pane appears as shown below.
Notice in the Toolbars field that each toolbar has a number associated
with it. These numbers correspond exactly with the T numbers on the
Commands pane.
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3. Note, for example, that the Part Settings toolbar is number 4, and click
the Commands tab.
4. Click T4 in the Buttons section.
5. Click in the Press new shortcut key field so that the pointer is blinking
in it.
6. Hold down the SHIFT and ALT keys and press P. SHIFT+ALT+P
appears in the field.
7. Click the Assign Key button.
Before clicking OK, continue with the next procedure to add another example
assignment.
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2. Click the Save button. The Save As dialog box appears and in its File
name field is the name of the keyboard file for the present session of
KeyCreator, as shown below.
3. In the File name field, specify the name of the existing or new
keyboard file in which you want to save the assignments you have
made.
4. Be sure that .kbd is selected in the Save as type field, and click Save.
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2. Click the Load button. The Open dialog box appears, as shown
below.
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3. In the File name field, specify the keyboard file you want to load
when KeyCreator starts the next time.
4. Click Open. The Startup pane of the Set Configuration Options
dialog box appears again. The file that you specified in the previous
step appears in its KeyBoard File field.
5. Click OK.
To Autosave a File
This allows you to tell KeyCreator to save one or more copies of an open file
automatically in the folder you choose. This guards against your losing the
modifications of a file because you forgot to save it manually.
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6. Click OK. You have told KeyCreator to autosave the file you have
open every 5 minutes automatically, if you modify the file since the
last autosave. You have also told KeyCreator to place the autosaved
file in the same folder where the open file is and to autosave only one
generation.
So, for example, if the open file is named x.ckd and is in the
KeyCreator\CKD folder, here is what will happen, if you modify the
file: At the first five minutes, which is Nov 28, 2006 at 10:23 AM, for
example, the file x-A200611281023.ckd appears in the KeyCreator\CKD
folder, in addition to x.ckd.
If, within the following five minutes, you do not modify x.ckd, x-
A200611281023.ckd remains in the folder. But if you do modify x.ckd
within this time, KeyCreator replaces x-A200611281023.ckd with x-
A200611281028.ckd, for example. Only one autosaved file appears in
the folder, because you selected the Keep only one generation at a
time option.
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Notice also the highlighted areas below on the Toolbars and Viewport panes
(Tools>Customize>Toolbars and Tools>Customize>Viewport). For
explanations of these additional customizations, click the Help button on
respective pane.
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138
Index
2 C
2D geometry. See two-dimensional Calculator field, 81
geometry Change Flowlines dialog box, 74
Change the Color of Faces dialog box,
27
3 Char Height field, 30
3D geometry. See solid geometry clamp assembly. See solid geometry
classic menu, 113
Color dialog box option, 27
A comma and decimal point, 35
Constant Blend command, 85
about this guide, vii construction units. See dimensions
active layout, 8 control bars, 111
autosave, 133 conversation bar, 4
Autoscale command, 25 coordinate system. See axis indicators
axis indicators Copy command, 96
CPlane, 33 CPlane Selection List dialog box, 35
display options, 34 Create a New Label dialog box, 18
world, 33 Create a New Note dialog boxes, 15
X, Y and Z, 33 customization
XC, YC and ZC, 33 additional, 136
control bars, 111
B display colors, 120
more on Toolbars pane, 136
Backup button, 38 more on Viewport pane, 136
Between Two Positions option, 65 mouse buttons, 123
Block, 12 shortcut keys, 123
Block command, 12 toolbars, 116
Block dialog box, 12 Customize dialog box, 20
Box Move command, 108 customize viewport options, 20
Cut dialog box, 89
Cut direction option, 90
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D G
decimal point and comma, 35 gnomon, 33
default toolbar, 4
dialog boxes
Block, 12 H
Change the Color of Faces, 27 Half command, 25
Create a New Label, 18 history bar, 8
Create a New Note, 15 Hole command, 70
Customize, 20 Hole diameter field, 70
Layout Control, 13 Horizontal command, 39
Print, 21 horizontal line, 39
Print/Plot Setup, 21
Set Configuration Options, 34
dimensions. See I
display colors, 120
Display CPlane and World axis Instance Pattern field, 104
indicators check boxes, 34 Intersect command, 69
display view, 33 ISO selection, 102
Divide command, 42
Draw Flowlines check box, 75 K
Drill a Hole into a Solid dialog box, 70
dXC, dYC and dZC fields, 108 Key In button, 36
Key In command, 15
KeyCreator
E CAD/CAM capabilities, 1
Entire Bodies option, 67 described, 1
entity, 29 file name extension, 31
Entity command, 80 layout mode, 11
Extrude a Face of a Solid dialog box, 78 model mode, 11
Extrude command, 65 workspace anatomy, 2
Extrude Planar Profile dialog box, 65,
75 L
Label command, 18
F Layout Control dialog box, 13
Face of a solid option, 27 layout mode, 11
files Layout Toggle command, 13
.kbd, 131 L-bracket, 72
.wsp, 109 Length field, 76
.ckt, 109 Length option, 68
Filled font check box, 18 Level List window, 61
Flow Lines command, 74 Level Name field, 63
Font field on Create a New Label dialog, Level Properties dialog box, 62
18 line style, 5
Format pane on Create a New Label line width, 5
dialog, 18 linkage assembly, 95
Forward field, 90 linkage bracket
Forward option, 90 right-side view, 31
top view, 31
linkage_assembly.ckd, 95
140
Index
N
S
Nut command, 102
Nuts dialog box, 102 Selection Menu, 4
Set Configuration Options dialog box,
34
O Set Face Color command, 27
set limit, 8
Offset Distance field, 81 settings window, 114
Offset Faces command, 79 shortcut keys, 123
Offset Faces of Solid field, 79 simple model
Offset Faces of Solids dialog box, 79 block, 12
dimensions, 13
P inspection of different views, 29
moving or editing entities, 29
palette and advanced palette, 6 notes and labels, 15
Parallel Distance command, 40 panning, 19
Parallel Distance.command, 37 printing, 21
part settings bar, 5 view manipulation, 25
part splitter zooming, 19
levels pane, 116 Sketch check box, 83
part references pane, 116 solid model
Paste command, 97 adding a nut, 101
Pocket command, 89 creating a drawing, 103
position menu, 35 finishing, 101
Position Menu, 4 L-bracket, 72
position snap bar, 5 linkage assembly, 95
Print command, 21 linkage bracket, 61
Print dialog box, 21 modifying, 108
Print/Plot Setup dialog box, 21 retainer pin, 98
product name and version, 3 Standard field, 102
purge, 8 status bar, 9
Q T
Quick Dimension command, 14 T1, 127
Tansparency dialog box, 66
title bar, 3
R To Face option, 78
Radius field, 86 tree window, 7
related documentation, viii Trim>Divide command, 42
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