Anarchy Narration Aid
Anarchy Narration Aid
Anarchy Narration Aid
Action/Attack
1 Movement (Close to Near = 1 move, Near to Far = 3 moves)
1 Action/Attack
Modifiers
Consider any Assistance, Effects, Environment, Injuries, Qualities, or Range modifiers.
Shadow Amps
Add/Subtract a number of extra dice.
Reroll a number of failed/successful dice.
Edge Effects
Before Test Add +1 extra dice and count 4, 5, and 6 as hits.
After Test Reroll all failed dice.
Sorcery (Overcasting)
Glitch Drain - Take 1 Stun damage.
Exploit Increase spell damage by 1 or increase spell effect by 1.
Tasking (Overthreading)
Glitch Fading - Take 1 Stun damage.
Exploit Increase complex form damage by 1 or increase complex form effect by 1.
MONTAGE RULES
Steps for Stylized Legwork and Investigation
Spell Attack
Test Sorcery + Willpower vs. A + L, or S + W, or Sorcery + Willpower (Take the Hit)
Damage 6P or 5S/AA; net hits increase damage; AA = net hits bypass armor instead.
Spell Action
Test Sorcery + Willpower vs. 8 (average)
Effect Add an effect; one effect sustained at a time.
Matrix Attack
Test Hacking + Logic vs. Logic + Firewall (Matrix only)
Damage [Logic/2]S; net hits increase damage.
Threading Attack
Test Tasking + Logic vs. Logic + Firewall (Matrix only)
Damage 5S; net hits increase damage.
Threading Action
Test Tasking + Logic vs. 8 (average)
Effect Add an effect; one effect sustained at a time.
Astral Attack
Test Astral Combat + Willpower vs. Charisma + Willpower (astral only)
Damage [Willpower]S; net hits increase damage.
Dispel Action
Test Sorcery (Counterspell) + Willpower vs. Sorcery + Willpower (spell effect only)
Effect End a spell effect.
Summon Action
Test Conjuring + Willpower vs. 6 (lesser), 8 (average)
Effect Summon a spirit; one spirit sustained at a time.
Banish Attack
Test Conjuring + Willpower vs. Willpower + Edge (spirits only)
Damage [Willpower]S; net hits increase damage.
Compile Action
Test Tasking + Logic vs. 6 (simple), 8 (basic)
Effect Compile a sprite; one sprite sustained at a time.
Decompile Attack
Test Tasking + Logic vs. Logic + Edge (sprites only)
Damage [Logic]S; net hits increase damage.
ATTRIBUTE TESTS
Lifting/Breaking Strength + Strength Perception Logic + Willpower
Falling Strength + Agility Remembering Logic + Logic
Environment Modifiers
Attitude (Social) +3 (adored) to -3 (hostile)
Cover -1 (crowd) to -3 (barrier)
Darkness -1 (night) to -3 (complete darkness)
Disorientation -2 (dumpshock, toxins, etc.)
Distraction -2 (astral perception, sustaining a spell, under fire, etc.)
Concealment -2 (fog or gas, foliage, etc.)
Target Size +1 (compact car) to +3 (truck or van)
Underwater -1 (ranged) to -3 (melee)
Vehicle Speed -1 (slow) to -3 (very fast)
o Some Environmental Modifiers may be offset by certain gear, magic, or natural ability.
Environmental Effects
Airless Hold breath for STR/3 Narrations (round up), then 1 Stun per Narration.
Acid 2 Armor or 1 Physical for 2 Narrations or until negated.
Cold 1 Stun (no Armor).
Fire 2 Armor or 1 Physical for 2 Narrations or until negated.
Gas (Hot or Toxic) 2 Physical (no Armor).
Lava/Magma You are dead (no save).