OLL Algorithm - Final
OLL Algorithm - Final
OLL Algorithm - Final
F (R U R' U') (R R U2 R2' U' R' F2 R U2 R r U R' U' r' F x U L U R U R' U' R U' R' R U R' U R U2
U R' U') (R U R' R2 U' R2' U2 U2 R' F2 R U2 R F' L U R U2 R R'
U')F' R R'
(R U2) (R2' F F (R U R' U') f (R U R' U') f' f (R U R' U') R U R' U R' F r U R' U R U2 r' R U R U R' U'
R F' U2') (R' F' f (R U R' U' F (R U R' f' U F (R U R' R F' U2 R' F r2' U' R U' R' r R2' F R F'
F R F') U') f' U') F' U') F' R F' U2 r
r' R U R U R'
U' r2 R2' U R
U' r'
y2 R' U' F U R F U R U' F' r U R U R' F' L' f R U R' U' F'
U' R' F' R U R' U' r' U' L F
y' r' U2 R U y' r U2 R' U' [R U2 R' U' R R' U' x R' U F R U R' U' R y2 r U2 R2' U'
R' U' R U R' U R U R' U' R U' U' R'] [F R U R U' R' U R U' U R' U' F' R2 U' r'R' U2 R
r r' R' U' F'] x' U R
y2 F R U R' U' R' U' R' F R
R' F' r U R U' F' U R
r'
Square Shapes, Lighting Shapes, Fish Shapes, Knight move Shapes, Awkward
Shapes, All Corners Oriented
(R U R' U') f R U R2 U' R U R' U R U2 R' F R F' R' F r U R' U' r' R U R' U' r R'
(R U' R' F') R' U R2 U' R' F R U R' R F' R U R' R U R U' R' U R U' r'
U' (F R U R') R' f' U' F' U' R U R'