Red de Artistas Tecnicas Shadow PDF
Red de Artistas Tecnicas Shadow PDF
Red de Artistas Tecnicas Shadow PDF
Pencil Shading
Techniques for
beginning artists
33494 I A BRAIN 060-081.indd 71
Table of Contents
A Free Guide to Pencil Shading Techniques for Beginning Artists
Shading the Sphere: How to Shade Drawings Effectively
(Drawing, Spring 2010). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Drawing Board: Modeling Complex Form by Sadie Valerie
(The Artists Magazine, November 2013) . . . . . . . . . . . . . . . . . . . . . . . . . 11
Excerpt from The Drawing Bible by Craig Nelson . . . . . . . . . . . . . . . . . . 14
Excerpt from Drawing With Your Artists Brain by Carl Purcell. . . . . . . . . 25
M o r e R e s o u r c e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Shading
Drawing
Fundamentals
the Sphere
Depicting light and shadow are essential
to creating the illusion of three-dimensional
space when drawing subjects such as
spheres, ovoids, and the human figure. Illustration 1
by Jon deMartin
C
orrectly depicting how light falls on forms is essential to
a realistic drawing. The previous article in this series cov-
ered how to model values and gradations on the cylinder,
which curves in one direction. Combining two cylindersone
on a horizontal axis and one on a vertical axisgives us double
curvature. (See Illustration 1.) This article discusses how to
draw value on the two basic geometric solids that curve in two
directions: the sphere and the ovoid. (See Illustration 2.)
Spheres and ovoids underlie many natural forms, including
subjects crucial to a draftsman, such as the human head. The
surfaces of most objects found in nature are complex, irregular,
and so unpredictable that they can easily overwhelm us.
However, when artists understand the inherent characteris-
tics of these geometric solids, they are in a better position to
perceive and draw natural forms effectively.
Illustration 4 90
An
gl
e
of
In Edge of Shadow
ci
de Side View (theoretical)
nc
e
Highlight
HL
flection
Angle of Re
Edge of Shadow
Side View (theoretical) As seen from viewer
we see? Most artists can tell you they see two, the shadow and the the surface of the object directly) is equal to the angle of reflectance
highlight. Not only are these the most visible gradations but they (at which the light reflects to the eye). In other words, the highlight
are also the most important to identify. As Illustration 3 shows, the is the most direct path from the light source to the object and then to
dividing line between light and shade on a sphere is perpendicular the viewer. Its the brightest of all the lights. Depending on the forms
to the direction the light comes from. The edge of the shadow surface, the highlight may be more or less pronounced than on other
indicates the exact point where the light ends (or where the light surfaces. For instance, a highlight on the glossy surface of a billiard ball
source can no longer reach). All shadows are the result of some- will reflect more light than a highlight on the matte surface of a tennis
thing blocking the light. ball.
As Illustration 4 shows, a highlight occurs at the spot on an object Illustration 5 shows all the gradations that are necessary to give
at which the angle of the light source (which is incident light, hitting form its three-dimensional illusion. These gradations are called
An
gl
e
of
In
ci
de
nc
e
Highlight
HL
flection
Angle of Re LL
Light Light ML
DL
Viewer (Reflected Light) Middle Light
LHT
DHT
Dark Light S
Light Halftone
Dark Halftone
Illustration 6 Edge of Shadow Modeling Factors on Sphere
Side View (theoretical) As seen from viewer
An
gl
e
of
In
ci
de
nc Highlight
e (Reflection)
flection
Angle of Re
Dark Light
(Deflection)
Illustration 8
Highlight
Middle Light
Cast Shadow
Dark Halftone
Edge of Shadow
Form Shadow
HL
LL
ML
DL
LHT
DHT S
Illustration 9a Illustration 9b
modeling factors. The modeling factors are the planes that represent a sphere modeled with just the halftones and the shadow. As you can
themselves to the illumination at different angles. As a result, they see, the illusion of form is quite apparent, even without the middle
produce different values. Each of these facets is a plane that has a light, light light, and highlight.
name, and if an artist shades each plane with the correct value and in Illustration 7b shows the sphere modeled with all the modeling
the correct sequence, the resulting shape will have three-dimensional factors. The inclusion of all the gradations results in a more realized
form. If the gradations jump or skip, the illusion of form is lost. This illusion of form, and the highlight is now apparent. (In this example,
takes practicelots of practicewhich is why its best to start with a the highlight is the white of the paper.) When modeling any form, the
simple sphere before tackling more complicated objects. shadow is the first value to indicate. The less variation in value you
In order from lightest to darkest, the modeling factors are the high- draw in the shadow, the better start youll have in modeling the rest of
light, light light, middle light, dark light, light halftone, dark halftone, the forms.
and shadow. The side view of the left sphere in Illustration 5 shows the The sphere resting on top of a cylinder in Illustration 8 allows us
relationship between the spheres surfaces, the light source, and model- to explore the full range of modeling factors found in the shadows.
ing factors. The right sphere shows the same modeling factors but from Among the most important types of shadow for the draftsman are
the point of view of the viewer. form shadows and cast shadows. Form shadows are found on the
form itself and begin at the exact point where the incident light ends.
Modeling Values on a Sphere A cast shadow appears when a form blocks out illumination and
The surfaces that face the light (highlight, light light, and middle light) projects a shadow onto another surfacein this case a cast shadow
reflect the light. The surfaces that turn away from the light (dark light, appears near the top of the cylinder where the sphere has blocked
light halftone, and dark halftone) deflect light, and as a result, they the light. Cast shadows either show the shape of the form casting
darken. (See Illustration 6.) In order to model form effectively, it must the shadow or reveal the shape of the surface that the shadow is cast
first be drawn by placing the shadow and the halftones that surround upon. The cast shadow is normally darker than the form shadow. The
it. The dark light, light halftone, and dark halftoneknown collec- reflected light shadow is the result of light reflecting from surround-
tively as the halftonesare the most significant modeling factors to ing surfaces into both form and cast shadows. (Its generally more
creating the illusion of round form in a drawing. Illustration 7a shows apparent in form shadows than in cast shadows.) The accent is the
Julie
Drawing by Jon deMartin, 2007,
Fundamentals black and white chalk on
toned paper, 20 x 18.
Collection the artist.
Next page
Self-Portrait
by Jon deMartin, 2010,
black and white chalk on
toned paper, 17 x 14.
Collection the artist.
Illustrations 10a and 10b show front and side views of an ovoid straight along its axis, whereas the forms of The Ovoid Girl are convex
figure, and these drawings show that the characteristics of double- and continually gradate.
curved surfaces apply to ovoids as well as to spheres. Every form has The head is a perfect form to end this discussion with because
its brightest part. Whether wide, flat, deep, narrow, long, or short, each its a shape that closely resembles an ovoid. The head is a complex
surface still turns in two different directions. naturalistic subject, but reducing it to its most basic shapes makes the
The brightest parts of an ovoid (or a sphere) show a more concen- task of drawing it more manageable. Light falls on the head the same
trated amount of light than the brightest part of a cylinder does, because way as on an ovoid. It has a shadow, highlight, and all the modeling
the cylinders surface only bends one way. The surface of a cylinder runs factors in between.
terminator pole
li
m
it
o
f
or th
at e
r
in ca
o
m st
at
t er sh in
a rm
do te
w
li ast
it sh
pole
1 2
o a
f d
th o
e w
your sphere will look hairy, so change darker graphite building up on the paper. Refine the cast shadow. The place
directions often. At this point your sphere You can use your kneaded putty eraser, where the sphere sits on the ground and
should look flat and graphical. twisted into a sharp point, to tap out touches the cast shadow should be very
Dont press hard on the pencil as the black dots and texture. dark since no direct light can reach there.
you fill in the shadow areas; just hover Allow the edges of the sphere and the cast
your pencil softly in one area to build 4. Turn the Form shadow to merge at that spot.
up a medium value without damaging Use shading to make the sphere appear Develop the reflected light as you
the paper. You might notice tiny dots of round. Making an object look three- refine the shading. So far weve only
dimensional is called turning the form. discussed the direct light source and the
Starting at the terminator, with a 2H shadow. Reflected light is caused by ambi-
Materials pencil, shade a mist of light marks up ent light in the room or light bouncing off
Paper: Strathmore 400 Series drawing
toward the highlight, the area where the ground and onto the shadow side of
paper pad, medium surface, 14x17 (Please the light on the object is brightest. Keep the sphere. Dont erase to create reflected
be careful to buy the exact paper pad darkening the values nearest the termina- light or the area will be too light and will
listed; look carefully for the 400. Dont tor until its sharp edge begins to soften ruin the sense of three-dimensional form.
buy sketch or recycled paper; theyre and the form starts to look round. Instead, continue to darken the area just
both much lower quality and will create Think about the surface three- behind the terminator, and the reflected
problems. The correct pad has a brown dimensionally as you work: imagine youre light will naturally emerge.
cover, spiral binding along its short edge; a small ant walking over the surface as Keep the area of reflected light subtle;
and it shows a drawing of a womans face.)
it turns up towards the light. The more you may find you even need to darken it.
Pencils: Staedtler Mars Lumograph 100 you think sculpturally, the deeper will be If its the correct value, it should disappear
(blue wood) 2H and Hat least five of your understanding of the form, and that completely when you squint hard at your
each knowledge will improve your drawing. drawing.
Erasers: kneaded rubber eraser; Dont blend! One goal of this exercise
PaperMate Tuff Stuff retractable eraser is to develop a light touch and an even
stick (This small white eraser has a black
plastic pen-style case and is found with
shading techniquewithout relying on
blending. If you rub the graphite, it will
Pencil Grades
the drafting supplies; other brands are look greasy and sometimes the pigment Graphite pencils are graded by hardness:
too wide.)
will shift toward an unpleasant brown hue. harder pencils (H, 2H, 3H, 5H, etc.) make
Drawing board: Helix lightweight, lighter, finer marks, and soft pencils (HB,
metal-edge, 16x21 5. Refine Shading B, 2B, 4B, 6B) make darker, broader marks.
Other: sandpaper220-grit placed flat on Finesse your modeling on the sphere. (Some brands have an F grade between
a table or mounted on a block or handheld Layer H and 2H pencil shadings one over the hard and soft pencils.)
detail sander; X-Acto snap-off blade cut- the other. An H (softer) pencil will make I encourage you to begin with just two pen-
ter (small utility kniferetractable snap- a darker value, but you will also see more cils (H and 2H) to learn how to get the widest
off stylenot a large blade box-cutter grain and texture. Using the 2H pencil possible range of value just by way of control-
and not a scalpel knife); white artists over the H pencil shading will even out ling the pencil. After you master this, you can
tape (low-stick masking tape called
the texture by filling in all the little white try a wider range of hard and soft pencils.
artists tape, found in art supply stores)
speckles that are left by the deeper crev-
ices of the paper.
form shadow
cast shadow
3 4
lost edge
background
reflected light
5 6
lost edge
ground or surface
Light and Shadow Are Necessary to Create Form Three Part Composition
The three relatively simple forms here (a squash and two apples) are all light in Charcoal on bristol board
value. This enables shadow tones to show well. A single light source helps define the 12" 18" (30cm 46cm)
forms.
Detail of Squash
For the squash, I use form shadows to cre-
ate the effect of the ridges. Notice how
the top of the ridges are lighter (where the
light hits) while the bottom part of the
ridge is darker. I also gradually darken the
values to give more shape to the ridges.
Different Aspects of
Light and Shadow
These three simple
white forms show the
various aspects of light
and shadow modeling.
White objects work
best for this because
there is no local color
variation to interfere.
White Forms
Charcoal on heavy
bond paper
10" 16"
(25cm 41cm)
The Bachelor
4B and 6B charcoal on gray
sketching paper
24" 18"
(61cm 46cm)
A Seat in Soho
Charcoal and pastel on gray Canson
18" 24" (46cm 61cm)
Chiaroscuro
The lost-and-found idea is not new.
Caravaggio, a Renaissance painter,
used this concept to give a sense of
drama to his work. Chiaroscuro, mean- Use Lost and Found Edges to Create a Dramatic Effect
ing light and shadow, is the term The contrast of strong black and white creates drama as this figure almost
associated with such dramatic, highly emerges from the deep shadows of the background. I used midtones and
contrasting tonal effects. In this lights to clarify the details.
approach, the darks basically melt
White on the Rocks
into the background, allowing the Charcoal on artists vellum
subject to emerge out of a dark void. 24" 18" (61cm 46cm)
Dancers Leap
Charcoal and black pastel on artists vellum
20" 18" (51cm 46cm)
54
A Free Guide to Pencil Shading Techniques for Beginning Artists | 25
Dene the light edge of the hat
with some dark in the background.
Merge the dark gure and the These lines along the shoulder One careful line can give all the
dark background in a single value. Lose the edge of the hat here were pulled with a 6B pencil. necessary information about the
If you dene this edge, you rob as it merges with the light. zipper ap.
the viewer of guring it out. The pencil can be alter-
nately dragged sideways
Carve out the lights Start near the center of
to produce broad lines,
by placing darks interesthis face. Dene a
Put in the gray, leave then lifted for more deli-
next to them. few contours with deliber-
the light shapes. cate lines. ate, carefully pulled lines.
55
A Free Guide to Pencil Shading Techniques for Beginning Artists | 26
Finding value Three things affect the value of any
surface:
Capturing These Relationships
There are numerous ways to render
relationships 1. The local tone, or the actual value
of the surface free from the ef-
the changes of value you see. The
method you choose is completely
fects of light and shadow. personal, a result of your likes and
2. The brightness of the light source. dislikes and your choice of medium.
Even a dark local tone can have Dont worry about developing
a highlight from a strong light a personal style. Learn to see value
source. relationships, become familiar with
3. The direction of the light source. the various media, and your per-
Surfaces at right angles to the sonality will imprint itself on your
light source receive the most. As a drawings naturally. Later, Ill teach
plane turns away, it receives less you how to render these relation-
light and becomes darker. ships using the most common draw-
ing tool, the graphite pencil, so you
can focus your attention on seeing
the relative value in the subject.
Everything Is Relative
Values are only evident in relation to other
valuesa light object will appear lighter
next to something dark and vice versa.
2
The Different Areas of Value
A black and white sphere is a good illus-
tration of the six different areas of values
that form under a light source.
3
5 4
1 Highlight: The area receiving the most direct 5 Reected light: Light bounced back from
light. nearby surfaces. Reected light is still part of
the shadowed area and as such is never lighter
2 Light: The surface area receiving indirect than the shadow area on the lighted side of the
light. sphere.
3 Shadow: Where the form turns gradually 6 Cast shadow: The shadow cast by the object
away from the light source. is almost always darker than the core shadow.
The length of the cast shadow depends on the
4 Core shadow: The most concentrated area of position of the light source. Its darkest and its
dark on the sphere. Since it is parallel to the edges are sharpest nearest the object.
light source (which is coming from above right),
it receives the least amount of light.
66
A Free Guide to Pencil Shading Techniques for Beginning Artists | 27
It is impossible to create with any
medium the full range of value
it. Now shade each of the remaining
segments in even jumps between
Making a
shifts that you can see in nature.
Simplifying the range is a necessity.
these two extremes. You may want
to use a blending stump to even out
value scale
Most artists use the standard value the value in each segment.
scale, which divides the ranges Two problems will arise: First, the
of value into nine increments: a transition from one segment to the
middle gray, four gradations of next may varyyou might have a
darks and four of lights. This may minor jump in one place and a huge
not seem like a lot, but its actually jump in another. If you adjust one,
about as many as most people can you have to adjust all the rest. Note:
easily distinguish. it is easier to make a value darker
Creating your own value scale than lighter.
is a useful exercise for learning to Second, the value in one segment
adjust a value to the values around may become lighter as it approaches
it. Divide a 9-inch (23cm) rectangle the border of the next. This will
into 1-inch (3cm) segments. Using a cause you to shade the next segment
2H pencil and very little pressure, incorrectly because youre basing it
shade the rst segment a very light on the border value and not the in-
gray. Switch to a 6B pencil and make terior. As always, its helpful to step
the last one as black as you can get back and squint.
67
A Free Guide to Pencil Shading Techniques for Beginning Artists | 28
DEMONSTRATION
Reference Photo
Your intellect sees birds in terms of legs,
feathers, eyes and beaks, not shapes of
value. Take your focus off these nameable
items and put it on shapes.
68
A Free Guide to Pencil Shading Techniques for Beginning Artists | 29
This is the darkest value on the bird. Notice
how it gets lighter as it moves up the back. These two areas are the same value.
The shadow area on these white feathers is the This shadow is the only information
same as the shadow on its neck. about the undulations in the chest and
neck. Change it and you change the bird.
69
A Free Guide to Pencil Shading Techniques for Beginning Artists | 30
The method you choose to create nished work instead or blending
Methods of values using a graphite pencil is them perfectly.
70
A Free Guide to Pencil Shading Techniques for Beginning Artists | 31
Blended Graphite Method
Clovelly Dry Dock I
HB & 2B Graphite pencil, 9" x 12" (23cm x 30cm)
Crosshatching Technique
Clovelly Dry Dock II
0.5 mm graphite pencil, 9" x 12" (23cm x 30cm)
Broad-stroke Method
Clovelly Dry Dock III
6B graphite pencil, 9" x 12" (23cm x 30cm)
71
A Free Guide to Pencil Shading Techniques for Beginning Artists | 32
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