Phys 1121 Kinematic Notes
Phys 1121 Kinematic Notes
Phys 1121 Kinematic Notes
so t
See HR&W chapers 1-4
Is this straightforward, or are there subtleties? Physclips Chs 2&3 and support pages
Measure lengths to get (relative) positions P2P chapters 1-4
Measure durations to get (relative) times
How?
At first, we use rulers and repeated cycles for space and time. First we count ratios, then indirect methods
But what are time and space? Here are some subtleties:
What happens when we move the clocks and rulers around? Does this change them?
If we use 'identical' ones? How do we calibrate them?
Can you (always) give an object a position or an event a time? Can you do so more than once?
Can you make continuous measurements? What is a point? A particle?
Kinematics We shall go very quickly over some bits as they are assumed knowledge*
Motion with constant acceleration
dvy
ay = constant ay = dt the definition of acceleration, so, by integrating,
vy =
ay dt subscript y for y direction
= ayt + const what is the constant? Use the initial state: at t = 0, vy = vy0
vy = vy0 + ayt (i) common convention: use subscript 0 for t = 0
dy
y =
vy dt again, using the definition vy = . Substitute (i) gives:
dt
=
vy0 + ayt and integration gives
1
= vy0t + 2 ayt2 + constant again, use the initial
state at t = 0
1
y = y0 + vy0t + 2 ayt2. (ii) Don't forget the y0 term
Translate the question: When y = 0, t = ? Tactics: (ii) to get t1 and t2. Use (i) to get vy1 and vy2.
Solve it yourself: solving simultaneous equations is Assumed Knowledge
3
How much do you lose if you miss the starter's gun?
Two runners at different times (t apart). During the (constant) acceleration phase, when are they a
distance x apart ?
x1 = at2
x2 = a(t')2
t' = t t
x1 x2 = at2 a(t t)2 Solve this for t: x1 x2 = (at)t a(t)2
t = (x1 x2 + a(t)2)/at
A trickier but real example. Over a marked kilometre, on a flat track with no wind, solar car sUNSWift
slows from v0 = 70 k.p.h. to v = 50 k.p.h. Assume that a = kv2 (turbulent drag only). What is k?
Given x (= 1 km), v0, v, need k. Must relate these. Must eliminate a. Must introduce x.
dv
a = kv2 and by definition a = dt so
dv 2
dt = kv But this has t. Can eliminate dt using dx = vdt. Multiply both sides by dt:
dv = kv.(vdt) = kv.dx Separate variables (i.e. get v on one side, x on the other):
dv
so v = k.dx Finally v and x! Nearly there.
d(ln y) 1 dv
Remember that
dy = y so
v = d(ln v)
Physclips has an introduction to calculus
d(ln v) = k dx finally it looks easy: just integrate both sides!
ln v = k dx = kx + const What constant?Once again, use initial conditions
at x = 0 , v = v0
ln v0 = kx + const = k*0 + const subtract these and remember ln (a/b) = ln a ln b
v
ln v ln v0 = ln v = kx
0
kx
so k = ln (v/v0)/x (It's also interesting that v = v0e )
Physclips does this and more in detail
www.animations.physics.unsw.edu.au/jw/car-physics.htm
https://www.youtube.com/watch?v=3VnEGnRh28U
4
Vectors
have direction and magnitude
e.g. displacement, velocity, acceleration, force, spin, electric field are all vectors
displacement = 2 m towards door; wind velocity is 3.7 ms-1 at 31 E. of N., acceleration is
9.8 ms-2 up, Force is 4 N in +ve x direction etc
(cf Scalars: mass, length, heat, temperature..., which also have magnitude, but no direction)
a
y
y'
i a x i
ax = a cos , ay = a sin
ax is the component of a in the x direction it is a scalar
is unit vector: magnitude of 1 in x direction. means "in the positive x direction"
a = ax + ay j i.e. means ax in the positive x direction plus ay in the positive y direction
ay
a= ax2 + ay2 = tan-1 a so we can convert back to magnitude and direction
x
Addition by components
_ = (ax + ay j ) + (bx + by j )
_c = _a + b
cx + cy _j = (ax + bx) + (ay + by) j
cx = ax + bx and cy = ay + by so we have two scalar equations from one vector one
vector eqn in n independent
n dimensions > algebraic eqns.
important case: 0 = 0 + 0 j
e.g. mechanical
if _a + b _ = 0, more on this later in Newton's laws.
equilibrium
ax + bx = 0 and ay + by = 0
y (North)
k j
i x (East)
_r = rx + ry j + rz k (sometimes just i, j, k)
right hand convention:
j k in dirn of
thumb index middle fingers of right hand
i k
j
r (t+t) v (t+t)
r (t)
x
As t and > 0, triangles are very narrow so v _ > right angles to _v
lim $ v '
_a = & ) From the triangle, we see it is parallel to r , i.e. towards centre. We call it
t > 0 % t (
centripetal acceleration (and centripetal acceleration = 1*radial acceleration). We need magnitudes, so
s = r definition of angle
ds
v = dt defininition of speed
d
= r dt = r Use arc straight line of triangle, here for v
_ :
v2
a = r = 2 r but _a // _r ( // means 'is parallel to'.)
so _a = 2_r
8
Example. Car travelling at v goes over hill with vertical radius r = 30 m (>> height of car) at summit. It
doesn't slow down. How high must v be for the car to lose contact with the ground at the summit?
The only force pulling the car down is gravity, so the downwards acceleration cannot be greater than g. So the
centripetal acceleration must be less than or equal to g (or equal to g for the critical value).
Example
What is the acceleration of this theatre?
Due to rotation of the Earth:
arot = 2r
2 2
= T r
(TEarth ~ 24hrs, rSydney to Earth's axis ~ 5300 km)
2 2
= 23.9*3600 s (5.3 106 m)
= 28 mm.s-2
2 2
= 365.24*24*3600 s (1.5 1011 m)
= 6 mm.s-2 So, even though the earth moves rapidly, we cannot feel this motion: it's a tiny acceleration
Example
r = (A.sin t) + (A.cos t) j + (Bt) k
where A and B are constants.
What shape is _r ? What is _a ?
d2
a = r = -(A2.sin t) - (A2.cos t) j
dt2
so a is in xy plane and
a = ax2 + ay2 = ... = A2 = constant (but direction is always changing)
2
Example A cockroach on a turntable crawls in the radial direction (initially the x direction) at speed v.
The turntable rotates at anticlockwise. Describe his path in i, j coordinates.
v vt
r
t
We can specify his position with the coordinates (r,), where r = vt, and = t.
x = r cos , y = r sin
path is r(t) = vt cos t i + vt sin t j
What is this shape?
Relative velocities
watch for hidden
Gallilean/Newtonian relativity assumptions
origin of frame (x',y') is at _rf and moves with v_f with respect to the (x,y) frame. No rotation.
y'
y
r'
r
rf
x'
x
Subraction of vectors (see above): Directly from the geometry, we write
d
_r' = _r _rf and, by definition, v'
_ = dt _r'
So we differentiate both sides to give
d d d
dt _
r' = dt _
r dt _rf
v'
_ = _v v_f (Tricky? See P2P chapter 2)
v = vboat + vcurrent vb
To add the vectors, draw
them head-to-tail. vc
v = vb + vc
= (8 km.hr-1)2 + (6 km.hr-1)2
= (82 + 62) (km.hr-1)2
= (64 + 36) (km.hr-1)2
= 10 km.hr-1
-1 6 km.hr-1
direction: = tan = tan-1 0.75
8 km.hr-1
= 37
Answer: 10 km.hr-1 at 40 South of East
4
Reminder about vector subtraction
Draw the vectors head to head to subtract them.
vc
v = vboat + vcurrent v
vboat = v vcurrent
To subtract the vectors, draw vb
them head-to-head. vc
v
magnitude: vb = v2 + vc2
= (8 km.hr-1)2 + (6 km.hr-1)2
= 10 km.hr-1
vc 6 km.hr-1
direction: = tan-1 v = tan-1
8 km.hr-1
= 37
She must head 40 North of East and travel at 10 km.hr-1 with respect to the water.
Puzzle River flows East at 10 km/hr. Sailing boat travels East down the river.
Can the boat travel faster
a) with no wind?
b) with 10 km/hr wind from West?
x'
30
Question. A man shoots at a coconut. At the instant that he fires, the coconut falls. What happens?
h
L
which gives
L
L = t vocos T = v cos substitute gives
o
vo sin.L
yc yb = h v cos = h L tan and from the geometry above
o
= 0
Alternatively: consider a frame of reference falling with g.
The non-vegetarian version of this problem is very old one, called The Monkey and the Hunter. Physclips and P2P
have film clips, using a toy monkey. No real monkeys were etc.
7
Projectiles
Without air, ay = g = constant. ax = 0 (Galileo: independence of horizontal & vertical motion)
y a
v
v0
x
R
Strategy: kinematics eqn (ii) gives y(t), x(t):
1
(ii) > y = yo + vyot 2 gt2. x = xo + vxt.
Our strategy: Eliminate t gives y(x) Important: y(x) is the trajectory or path it follows.
For range, it hits the ground at x = R, so y(R) = 0
Rearrange to get R = R()
Find maximum in R()
1
(ii) > y = yo + vyot 2 gt2. motion with constant acceleration
(ii) > x = xo + vxt. motion with no acceleration
Choose axes so that xo = yo = 0 and use (ii) to eliminate t (i.e. substitute t = x/vx):
x 1 x 2
y = vyo v 2 g v (*) Now we have parabolic curve in x, not t.
x x
y = 0 when x = 0 (launching) or when x = R (landing)
R 1 R 2
(*) > vyo v = 2 gv (**)
x x
vyo = vo sin , vx = vo cos > R = R(vo,)
R
How to find the maximum of a function? Set = 0 to obtain for maximum range.
R 1 R 2
We had vyo v = 2 gv (**) solve (**) for R:
x x
2vxvyo
so R = g (check units) substitute gives:
v02 sin 2
= g
R 2v02 cos 2
= g
So maximum R when 2 = 90 i.e = 45
8
Example The human cannon of Circus Oz has a muzzle velocity vo. For a new trick, they will fire the
human canonball into a horizontal teflon tube at height h above the canon mouth. To avoid damage to the
canonball, he must arrive with purely horizontal velocity. Calculate the position of the canon and its angle
to the vertical.
i) draw a diagram
ii) put in symbols for quantities
iii) translate question
v
h
vo
L
given h, vo and final vy = 0
Find L and Think about this: chose to get highest point correct, then choose L so as to hit the target.
Relate h, vy and vyo. vyo depends on .
During flight, the acceleration is g upwards. The desired vy is zero, so (think v2 = u2 + 2as)
0 = vy2 = vyo2 + 2ay(y) = vo2 cos2 2gh
vo2 cos2 = 2gh
2gh
cos = vo
2gh
= cos 1
vo
Find time of flight. vxt = L.
0 = vy = vyo + ayt
vo cos
t= g
L = vo t sin .
vo cos
= vo sin g
2
<optional> = vo sin 2
2g
2gh
where = cos v
1
simplify optional
o
9
Projectile in 3D
Example. Throw object from origin at 20 ms-1, 30 East and at 45 to horizontal. Take x = East, y =
North, describe its motion as a function of t in i , j , k notation.
z (up)
ax
y (North)
j 30
k vhoriz
i x (East)
vzo = vo sin 45 = 14 ms-1
vhoriz = vo cos 45 = 14 ms-1 (= const)
vx = vhoriz cos 60 = 7 ms-1 (= const)
vy = vhoriz cos 30 = 12 ms-1 (= const)
_r = rx + ry j + rz k
= (7 ms-1).t + (12 ms-1).t j
1
+ (14 ms-1)t - 2(9.8 ms-2)t2 k But normally we should just make it a 2D problem.
Example. Electron enters a uniform electric field at (x,y,t)=(0,0,0), with velocity vxi. The field extends
from x = 0 to x = L, but is zero for x < 0 and x > L. In the field, the electron is accelerated at ayj. Write an
equation for the position of the electron for x > L. Hint: divide the problem into parts
y
ay j
vx i + vyf j
vx i L ,y f y
Outer parts with linear motion, middle one with projectile motion
First region
x 0 (t 0) v = vxi = const easy
Second region
0 x L (0 t L/vx) constant acceleration in the y direction. We need final position & velocity
1 2
x = x0 + vx0t + axt vx = vx0 + axt grey terms are zero here.
2
1
y = y0 + vy0t + 2 ayt2 vy = vy0 + ayt
1 1 L 2 L
yf = 2 aytf2 = 2 ayv vyf = ayv
x x
Third region
x L x = vxt (still no acceleration in x direction)
L
y = yf + vyft v now all we need to do is to substitute for vyf:
x
1 L 2 L L
position is vxt i + 2 ayv + ayv t v j
x x x