Kate Mccallum Cep 817 Spring 2017 Final Reflection Paper
Kate Mccallum Cep 817 Spring 2017 Final Reflection Paper
Kate Mccallum Cep 817 Spring 2017 Final Reflection Paper
Kate McCallum
CEP 817
Spring 2017
Final Reflection Paper
This semester I have been spending a great deal of time thinking about the design process. I
didnt expect, in fact, to be spending so much time thinking about it. Everywhere I turn, I am
now finding myself criticizing or commending things which seem to ultimately stem from poor
It is from this that I reflect on the overall course and what I have learned in total about design.
Seemingly, my thoughts keep getting grouped into the two categories which we explored: good
Before this course, I had a decent knowledge of the design process in a very literal sense. As a
journalism major, I took courses in layout design and video production, and this ultimately was
what I taught for a majority of my first 10 years in teaching. Late nights and many hours were
spent as a student, and then as an advisor on deadlines making infographics, page layouts, etc.
We used technology to help make things beautiful, but the most important objective was always
I found that as years passed and the more engaged I became with design, the more I began to
crave it. I could no longer whip up a test for my general English classes without designing it. I
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would create a layout to make it easier to navigate, or better suited to students. I constantly
toyed with contrast, alignment, proximity, repetition I wanted everything to be beautiful, but
also user friendly. Likewise, I wanted this experience for myself. I found myself craving to be
engaged both visually, and also be able to have the ease in navigation within my own learning
and living. When staff handouts and tutorials/trainings were given, I felt myself cringe as I
craved better design. I found it hard not notice time and space that was designed inefficiently, or
In all of this have come to the conclusion that designed thinking is ultimately shaped in human
experience. Therefore, good design means that the user experience is also good, or at least that
One of the major documents we focused on was the Stanford d.schools Bootcamp Bootleg. I
loved this pdf. First, it was designed in such a user friendly way. Second, if read closely, it was
full of lots of real world insight and put into words what many designed thinkers do. It had a
The stories that people tell and the things that people say they do--even if they are
different than the things that they actually do--are strong indicators of their deeply held
beliefs of the way the world is. Good designs are built on a solid understanding of these
kinds of beliefs and values.
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I believe this to be so true. Each learner brings a whole world of conceptions along with him/her
and we often forget these. As difficult as it is to adopt a new piece of knowledge, many dont
realize that in fact we as teachers are instead often redesigning knowledge--taking what
students come with, adding to it, keeping the good stuff, and restructuring the broken or missing
pieces so to speak. In order to be successful designers though, we must first understand this
This reminds me of some research I had studied in the past1. In one of my previous classes we
read Why Students Dont Like School by Daniel T. Willingham (2009). In the book, Willingham
describes educational phenomenons like - students remembering all the unimportant stuff and
forgetting the big things like actual due dates. It describes the brain and how we get
information/knowledge from short term or working memory into the long term memory. Much
of what Willingham argued was that teachers dont often realize what the Bootcamp Bootleg
points out--that an educator must first possess this process of knowledge transfer and the fact that
the transfer will include a transfer or redesign of these steadfast beliefs and values. It does not
suggest that this is easy, it just reiterates that the learner is also a human and that
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See Fig. 1.
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Fig. 1. This video illustrates a visual summary of CH. 3 in Daniel T. Willinghams Why students
Dont Like School. It reiterates the brain -based approach that learning only occurs
in conjunction with previous thoughts, and not separately. I made it in collaboration
with other MAET classmates.
Understanding how humans interact and learn is vital to being a good designer. In the course we
described at as being empathetic and spent one module on it. However, I feel overall that it is
One of the reasons that discussion is so important in CEP 817 stems from an idea
discussed by the noted design thinker, philosopher, and author Donald Schon. Schon
talks about design as being "a conversation". Of course it is both a product and a process
too. But it's also a conversation -- a conversation between a designer and his or her
materials, between users and artifacts, between science and art, between affordances and
constraints. As we hope you will see, design is an iterative and conversational process.
So, we hope to spark conversation on the topic in which you can fully participate.
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Having been now at both ends of the designing process (as a designer and as a learner) I really
am beginning to understand the idea that true learning is this ongoing iterative conversation
formed in our own reality and in our own lives. Although often compartmentalized in our brains,
they are not separate. Knowing such, I have come to change my own ways of approaching
design. I now understand why people use the phrase designed thinking-- design, to me, is
more a way of life than one act. As such, I now firmly believe that anything can be designed.
IN PRACTICE
I have now been able to appreciate good design as a learner and use this design thinking
approach for my own teaching. For example, the modules set up in this course were designed.
There were 7 of them, each with about 2 weeks to work and with assignments due at midnight on
Sundays. I have had other courses set up much differently. I can assume that the due dates were
based on the empathetic notion that we need weekends, and often late nights to work ( I have an
infant at home, I teach full time, I coach, etc.). Ive taken what I appreciate from these designs
and incorporated them into my own teaching. For example, I utilize a Google Classroom account
that allows me to provide some of this same flexibility for my students ( I usually make turn-ins
due at 9 p.m.). Already, students and parents have welcomed this approach. Kids are actually
turning more in and are feeling that there is not only a fairness, but that I get it. This has
increased motivation and increased my relationship with them. I find that every assignment I
Other ways I have used design are in my total process of lesson planning. I can attribute much of
this to what I have experienced as a learner in the MAET courses. The designed approach in my
own online classes have allowed me to experience things from a student perspective and I have
been able to appreciate even very small design decisions. For example, I really liked when one of
my classes used a learn, play, reflect approach and set up to each module or unit. This course
had a lecture, lab, POP. Although different for each class, we had distinct, labeled parts and these
parts were repeated throughout the course. What this design allowed was a reduced anxiety
environment. Instead of wasting energy on trying to figure out what needed to be done or turned
in each time, I felt I had a clear expectation and could focus on the new idea being presented. I
have now used this empathetic design approach in my own planning. I too, try and use distinct
approaches in my classes and units--that I can repeat all year long. I have had very similar
feedback - that it is easier because students know what to expect and what is expected of them
in each portion.
These are just a few examples, but the main point is that I am now comfortable moving fluidly
between the two dimensions: learner and teacher. Or, user and designer. This is professional
progress, to me.
I believe this is what one of our course readings authors Kouprie & Visser (2009) were trying
When observing the user in the users environment, the designer stays beside the user.
One reason is that the designer is aware of his intervention in the users context and has
a researchers role to play. By, e.g. role-playing, the designer can become the user for a
moment.
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I feel like I have role-played so much now that I can truly empathize and make productive
progress in my lessons. I have also taught for 10 years now, so this has put me in a very literal
The designer detaches from his emotional connection in order to become in the helpful
mode with increased understanding. The designer steps back into the role of designer
and makes sense of the users world. By stepping back out to reflect, he can deploy the
new insights for ideation (Kouprie & Visser, 2009)
This course overall has aided in my connection with students and allowed me to realize what
good design can do for the overall experience of a learner. It should feel good to learn and
design can really help with that, I believe. From this, so much else grows in the classroom. If
students are comfortable and open to rather than anxious about their experience, then real
learning can stem. I saw this especially in my problem of practice. Kids began to converse with
me, write me e-mails and more. It showed that many had an interest again in the process of their
Lastly, I feel this same connection with design in my life. The more I can use it to open up my
own creativity and experience then the wiser I also become. Likewise the experience of those
who interact with me also gain. I am more open to things as a process, and more open to trying
things knowing that they might just be a prototype, or a test. Each has shown great promise and I
My only negative feedback was that this whole approach and process took SO MUCH TIME.
Part of this problem was due to the fact that my students hadnt really used this approach either
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and therefore they took longer to transition and to concede to my seemingly crazy demands. In
future tries, I seek to find ways to streamline the process. Also, if I was able to start this process
style earlier or at the beginning of the year that may help too.
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Kouprie, M., & Visser, F. S. (2009). A framework for empathy in design: stepping into and out
of the user's life.
Journal of Engineering Design,20(5), 437-448. doi:10.1080/09544820902875033
Willingham, D. T. (2010) Why Don't Students Like School?, in Why Don't Students Like
School?: A Cognitive Scientist Answers Questions About How the Mind Works and
What It Means for the Classroom, Jossey-Bass, San Francisco, CA, USA. doi:
10.1002/9781118269527