Fraction Bump Games Exclusive FREEBIE PDF
Fraction Bump Games Exclusive FREEBIE PDF
Fraction Bump Games Exclusive FREEBIE PDF
Exclusive FREEBIE by
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12 Different Fractions
Bump Games!
These bump games make it super easy to
differentiate for all different levels of
understanding in your classroom.
Fraction Models #1 Match the fraction to its shaded whole
Fractions on a Match the fraction to its point on the number line (fraction
Number Line #1 matches exactly to what is shown)
Fractions on a Match the fraction to its point on the number line (need to
Number Line #2 find its equivalent fraction on the number line)
Equivalent Match the fraction picture to its equivalent fraction picture
Fractions #1
Equivalent Match the fraction to its equivalent fraction (denominators
Fractions #2 of 2, 3, 4, 5, 6, 8, and 10 only)
Equivalent Match the fraction to its equivalent fraction (denominators
Fractions #3 less than 40)
Comparing Match the fraction picture to the fraction picture that is
Fractions #1 greater than/less than
Comparing Match the fraction to one that is greater than/less than
Fractions #2 (same denominators)
Comparing Match the fraction to one that is greater than/less than
Fractions #3 (different denominators)
Simplifying Match the fraction to its simplified fraction (denominators
Fractions #1 of 2, 3, 4, 5, 6, 8,10, and 12 only)
Simplifying Match the fraction to its simplified fraction (denominators
Fractions #2 less than 60)
Number of Players: 2
Materials Needed: Bump game board of choosing, 10 counters of one color and 10
counters of a different color, 1 dice, 2 game pieces
Objective: To be the first person to have all of his/her counters placed onto the spaces
on the game board.
Directions:
1. Each player takes 10 counters of the same color (i.e. one player has 10 red
counters and one player has 10 blue counters).
2. Each player rolls the dice. Whoever has the highest roll goes first.
3. The first player rolls both dice. The player adds the numbers of both dice together
(i.e. if the player rolled a 6 and a 4, the sum of both dice is 10), and finds that
number in the chart on the game board. The player solves the problem beside that
number and puts a counter on top of the space on the board that matches the
solution for that problem. Note that in some games there may be more than one
possible solution; the player may choose only one space to put his/her counter on
for that turn.
If the matching space has already been covered by the other player, the
player can bump the other players counter off of the space and replace it
with his/her own counter.
If the matching space has already been covered by his/her own counter, the
player can place a second counter on top of it. When two of a players
counters are on top of the same space, that players counters can no longer
get bumped off by the other player. They are locked in.
If the matching space has already been locked in by either player, the player
cannot do anything. He/she must wait for the next turn.
4. Play continues with each player taking turns until one player has placed all of his/
her counters onto the spaces on the game board. The player who does that first is
the winner!
Number of Players: 2
Materials Needed: Bump game board of choosing, 10 counters of one color and 10
counters of a different color, 1 dice, 2 game pieces
Objective: To be the first person to have all of his/her counters placed onto the center
spaces on the game board.
Directions:
1. Each player takes 10 counters of the same color (i.e. one player has 10 red
counters and one player has 10 blue counters).
2. Each player puts his/her game piece on the Start space.
3. Each player rolls the dice. Whoever has the highest roll goes first.
4. The first player rolls the dice. The player moves that number of spaces around the
game board track and looks at the image/reads the description on the space he/
she just landed on. The player puts a counter on top of the space in the middle of
the board that matches that image/description. Note that there is often more than
one space in the center that matches that image/description; the player may
choose only one space to put his/her counter on for that turn.
If the matching space in the center has already been covered by the other
player, the player can bump the other players counter off of the space and
replace it with his/her own counter.
If the matching space in the center has already been covered by his/her
own counter, the player can place a second counter on top of it. When two
of a players counters are on top of the same space, that players counters
can no longer get bumped off by the other player. They are locked in.
If the matching space in the center has already been locked in by either
player, the player cannot do anything. He/she must wait for the next turn.
5. Play continues with each player taking turns until one player has placed all of his/
her counters onto the center spaces. Note that players will continue moving
around and around the game board until this happens. If a player lands on Start
as he/she moves around the game board track, that player cannot place any
counters in the center for that turn.
START
9 2
1 8
21 3 2 20
1 4 8 3
4 16 36 9
6 15 3 3
8 35 8 5
5 16 3 6
15 24 4 7
2015
BRITTNEY
FIELD,
WWW.GAMESFORGAINS.COM
Fractions Bump Games:
Comparing Fractions #1
Which fraction picture in the center of the board is greater than/less
than the one you landed on?
Less than Greater than Greater than Less than Greater than
START
Less than Less than Greater than Greater than Less than Greater than
10
1 1 1
12 8 2 10
1 1 7 9
4 12 8 10
3 5 11 4
12 6 12 5
2015
BRITTNEY
FIELD,
WWW.GAMESFORGAINS.COM
Fractions Bump Games:
Simplifying Fractions #1
Which fraction is the simplified fraction of the one you rolled?
6 2 6
2 10 6 6 10 8
4 10 8
3 6
7 12 11 10
2 4 4
4 8
8 10 12 4
2 2
5 4
9 12
2
1 1 5
6 3 2
5 5
3
1 6
4 4
5 1
1 2
4
3 3
2015
BRITTNEY
FIELD,
WWW.GAMESFORGAINS.COM
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