Publication 5 13656 31
Publication 5 13656 31
Publication 5 13656 31
Game Theory :
Games with Mixed Strategies
( analytic and graphic methods )
The probabilistic mixed strategy games without saddle points are commonly solved by any of the
following methods
Sl.
Method Applicable to
No.
1 Analytical Method 2x2 games
2 Graphical Method 2x2, mx2 and 2xn games
3 Simplex Method 2x2, mx2, 2xn and mxn games
1
Find the difference of two numbers in column 1 and enter the resultant under column 2.
Neglect the negative sign if it occurs.
Find the difference of two numbers in column 2 and enter the resultant under column 1.
Neglect the negative sign if it occurs.
Repeat the same procedure for the two rows.
1. Solve
Solution
It is a 2 x 2 matrix and no saddle point exists. We can solve by analytical method
V = 17 / 5
SA = (x1, x2) = (1/5, 4 /5)
SB = (y1, y2) = (3/5, 2 /5)
Solution
V=-1/4
SA = (x1, x2) = (1/4, 3 /4)
SB = (y1, y2) = (1/4, 3 /4)
2
21.1.2 Graphical method
The graphical method is used to solve the games whose payoff matrix has
Two rows and n columns (2 x n)
m rows and two columns (m x 2)
Draw two vertical axes 1 unit apart. The two lines are x1 = 0, x1 = 1
Take the points of the first row in the payoff matrix on the vertical line x1 = 1 and the
points of the second row in the payoff matrix on the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0 to give a
straight line. Draw n straight lines for j=1, 2 n and determine the highest point of the
lower envelope obtained. This will be the maximin point.
The two or more lines passing through the maximin point determines the required 2 x 2
payoff matrix. This in turn gives the optimum solution by making use of analytical
method.
Example 1
Solve by graphical method
Solution
3
V = 66/13
SA = (4/13, 9 /13)
SB = (0, 10/13, 3 /13)
Example 2
Solution
V = 8/7
SA = (3/7, 4 /7)
SB = (2/7, 0, 5 /7)
Draw two vertical axes 1 unit apart. The two lines are x1 =0, x1 = 1
4
Take the points of the first row in the payoff matrix on the vertical line x1 = 1 and the
points of the second row in the payoff matrix on the vertical line x1 = 0.
The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0 to give a
straight line. Draw n straight lines for j=1, 2 n and determine the lowest point of the
upper envelope obtained. This will be the minimax point.
The two or more lines passing through the minimax point determines the required 2 x 2
payoff matrix. This in turn gives the optimum solution by making use of analytical
method.
Example 1
Solve by graphical method
Solution
5
V = 3/9 = 1/3
SA = (0, 5 /9, 4/9, 0)
SB = (3/9, 6 /9)
Example 2
Solution
6
V = 73/17
SA = (0, 16/17, 1/17, 0, 0)
SB = (5/17, 12 /17)