Olympics Logo Animation: Submitted By: Submitted To
Olympics Logo Animation: Submitted By: Submitted To
Olympics Logo Animation: Submitted By: Submitted To
on
Submitted by : SUBMITTED TO :
Monish Revuri (15-1-5-070) Mr. Badal Soni
#ifdef WIN32
#define drand48() (((float) rand())/((float) RAND_MAX))
#define srand48(x) (srand((x)))
#else
extern double drand48(void);
extern void srand48(long seedval);
#endif
#define RINGS 5
#define BLUERING 0
#define BLACKRING 1
#define REDRING 2
#define YELLOWRING 3
#define GREENRING 4
#define BACKGROUND 8
enum {
BLACK = 0,
RED,
GREEN,
YELLOW,
BLUE,
MAGENTA,
CYAN,
WHITE
};
typedef short Point[2];
void
FillTorus(float rc, int numc, float rt, int numt)
{
int i, j, k;
double s, t;
double x, y, z;
double pi, twopi;
pi = M_PI;
twopi = 2 * pi;
if (iters_left < 3) {
return 0.0;
}
return (iters_left - 2) * t / iters_left;
}
void
Idle(void)
{
int i, j;
int more = GL_FALSE;
void
DrawScene(void)
{
int i;
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
glPopMatrix();
if (doubleBuffer) {
glutSwapBuffers();
} else {
glFlush();
}
}
float
MyRand(void)
{
return 10.0 * (drand48() - 0.5);
}
void
ReInit(void)
{
int i;
float deviation;
deviation = MyRand() / 2;
deviation = deviation * deviation;
for (i = 0; i < RINGS; i++) {
offsets[i][0] = MyRand();
offsets[i][1] = MyRand();
offsets[i][2] = MyRand();
angs[i] = 260.0 * MyRand();
rotAxis[i][0] = MyRand();
rotAxis[i][1] = MyRand();
rotAxis[i][2] = MyRand();
iters[i] = (deviation * MyRand() + 60.0);
}
}
void
Init(void)
{
int i;
float top_y = 1.0;
float bottom_y = 0.0;
float top_z = 0.15;
float bottom_z = 0.69;
float spacing = 2.5;
static float lmodel_ambient[] =
{0.0, 0.0, 0.0, 0.0};
static float lmodel_twoside[] =
{GL_FALSE};
static float lmodel_local[] =
{GL_FALSE};
static float light0_ambient[] =
{0.1, 0.1, 0.1, 1.0};
static float light0_diffuse[] =
{1.0, 1.0, 1.0, 0.0};
static float light0_position[] =
{0.8660254, 0.5, 1, 0};
static float light0_specular[] =
{1.0, 1.0, 1.0, 0.0};
static float bevel_mat_ambient[] =
{0.0, 0.0, 0.0, 1.0};
static float bevel_mat_shininess[] =
{40.0};
static float bevel_mat_specular[] =
{1.0, 1.0, 1.0, 0.0};
static float bevel_mat_diffuse[] =
{1.0, 0.0, 0.0, 0.0};
srand48(0x102342);
ReInit();
for (i = 0; i < RINGS; i++) {
rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
}
rgb_colors[BLUERING][2] = 255;
rgb_colors[REDRING][0] = 255;
rgb_colors[GREENRING][1] = 255;
rgb_colors[YELLOWRING][0] = 255;
rgb_colors[YELLOWRING][1] = 255;
mapped_colors[BLUERING] = BLUE;
mapped_colors[REDRING] = RED;
mapped_colors[GREENRING] = GREEN;
mapped_colors[YELLOWRING] = YELLOW;
mapped_colors[BLACKRING] = BLACK;
dests[BLUERING][0] = -spacing;
dests[BLUERING][1] = top_y;
dests[BLUERING][2] = top_z;
dests[BLACKRING][0] = 0.0;
dests[BLACKRING][1] = top_y;
dests[BLACKRING][2] = top_z;
dests[REDRING][0] = spacing;
dests[REDRING][1] = top_y;
dests[REDRING][2] = top_z;
theTorus = glGenLists(1);
glNewList(theTorus, GL_COMPILE);
FillTorus(0.1, 8, 1.0, 25);
glEndList();
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glClearDepth(1.0);
if (rgb) {
glClearColor(0.5, 0.5, 0.5, 0.0);
glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
glEnable(GL_LIGHT0);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
glShadeModel(GL_SMOOTH);
} else {
glClearIndex(BACKGROUND);
glShadeModel(GL_FLAT);
}
glMatrixMode(GL_PROJECTION);
gluPerspective(45, 1.33, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
}
void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
}
/* ARGSUSED1 */
void
Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
case ' ':
ReInit();
glutIdleFunc(Idle);
break;
}
}
GLenum
Args(int argc, char **argv)
{
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_TRUE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void
visible(int vis)
{
if (vis == GLUT_VISIBLE) {
glutIdleFunc(Idle);
} else {
glutIdleFunc(NULL);
}
}
int
main(int argc, char **argv)
{
GLenum type;
glutInitWindowSize(400, 300);
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
type = (rgb) ? GLUT_RGB : GLUT_INDEX;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
glutCreateWindow("Olympic");
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(DrawScene);
glutVisibilityFunc(visible);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
SCREENSHOTs
SCOPE