Ameiko NPC Stats
Ameiko NPC Stats
Ameiko NPC Stats
Although shes technically the head of one of Sandpoints noble families, Ameiko
Kaijitsu is more at home running things at her tavern, the Rusty Dragon, than
she is among the small towns aristocracy.
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NPC Gallery
When she was 13, Ameiko tried to reconcile the bad The last few years have been hard on Ameiko, with the
blood between her brother and father, but the attempt death of both her father and her half-brother during a
backfired. Tsuto struck her in a fit of rage, and Ameiko series of violent goblin attacks on Sandpoint. While she
was so betrayed and distraught by this that she ran away now runs both the Rusty Dragon and the Sandpoint
from home to Magnimar for several months. When she Glassworks, and she still has pride in what shes
learned of her mothers death in a fall from the cliffs near accomplished in town, her hopes to leave Sandpoint and
her house, though, Ameiko returned home to Sandpoint. its bitter memories behind for a grand new adventure
She found life at home more unpleasant than ever, but grow with each day.
when another family argument broke out at her mothers
funeral and Tsuto left town, Ameiko resigned herself to Campaign Role
staying in Sandpoint to care for her father. Although she doesnt realize this at the start of the Adventure
Ameiko left home for the second time at age 16 after life Path, Ameiko is legitimate heir of the Amatatsu family, with
in the house alone with her father and the help grew too the divine right to rule the empire of Minkai. Once the PCs
depressing to bear. She joined an adventuring group, and recover the Amatatsu Seal, they become scions of the line as
became particularly good friends with the groups priest wellinsurance of a sort, should Ameiko not survive to
of Shelyn, a handsome young Varisian man named Alder the end of the campaign. As the central significant NPC in
Vhiski. But in 4706, the group was captured by a degenerate the Jade Regent Adventure Path, Ameikos
family of backwoods cannibals living in an old mine in campaign role is complex, and as a result,
the southern Fogscar Mountains. The group was within each volume will contain notes and
a hairs breadth of being eaten, abused, and worse by advice on how to handle her role as the
the degenerates, but Alder led a heroic attempt to campaign progresses.
escape. The resulting f light from the mine was The following section outlines possible
nightmarish, as members of the group were picked roles for Ameiko in the PCs caravan, as well
off one by one by the pursuing cannibals, who as things that can affect the PCs relationship
were led by a spry druid who favored snakes with Ameiko. See the Jade Regent Players Guide
as his pets. As the group neared the exit, for details on caravans and relationships with
only Ameiko, Alder, and Alders brother significant NPCs in the campaign.
Sandru remained alive, but as they prepared Caravan Jobs: Ameiko can perform the
to scramble into a rickety rowboat that would following caravan jobs: cook,
take them to safety, Ameiko was attacked by the entertainer, fortune-teller,
druids animal companion, a viper of guard, passenger, spellcaster,
prodigious size. Bitten twice, Ameiko or trader.
would have died had Alder not pulled Preferred Gifts: bard-
her to safety, and in so doing Alder themed magic items, exotic
was himself bitten. Already weakened or beautiful works of art,
from the fight, the snakes venom exciting adventure stories
killed him. The last Ameiko saw of Hated Insults: blasphemy
Alder, he was being torn apart by against Shelyn, misogyny,
the degenerates. With Sandrus help, racist comments
the two survivors eventually made Devotion Boon: Once
it back to Sandpoint, but they never per game session, you may gain
spoke of what they had endured in the benefits of Ameikos inspire
that old mine. Some months later, courage or inspire competence
Ameiko got a tattoo of a snake on bardic performance as a swift action,
her left arm and shoulder as a sort of regardless of the distance between
memorial to Alder, then cashed in most you and Ameiko. Once activated, this
of her earnings from her adventures effect persists for a number of rounds
and purchased an old tavern in equal to your Relationship Score with
downtown Sandpoint called the Ameiko divided by 10 (rounded down).
Rusty Dragon. Since then, Enmity Boon: Gain a +4 bonus on
shes run the Rusty Dragon saving throws against sonic and mind-
as a place for adventurers to affecting attacks.
gather and relax. Romance Score: 40
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Koya Mvashti
While most people might think Koyas lived a full life, she aches to make one
grand journey worthy of being retold as a legend before she grows too old
to travel.
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NPC Gallery
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Sandru Vhiski
Sandru Vhiski never took the easy path in lifemostly because lifes easiest path
could have been to follow his brother into a life of crime among the Sczarni, a
path Sandru prides himself for having never set a single foot upon.
Sandru Vhiski CR 4 Only a few years from middle age, Sandru Vhiski is a
XP 1,200 charming man, handsome and irreverent in precisely the
Male human rogue (swashbuckler) 4 (Advanced Players Guide 135) ways that could have made him a highly successful Sczarni
NG Medium humanoid (human) con artist, even before one takes into account in the fact that
Init +6; Senses Perception +7 his older brother, Jubrayl, is Sandpoints local Sczarni leader.
DEFENSE Sandru doesnt live in Sandpoint, although he considers
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) himself one of the towns citizens nevertheless. Hes only in
hp 29 (4d8+8) town a few days out of every month, for his caravan is one
Fort +2, Ref +6, Will +3; +1 vs. fear of the regions busier examples. Traveling with his adopted
Defensive Abilities evasion, uncanny dodge mother Koya Mvashti and a pair of Varisian brothers named
OFFENSE Bevelek and Vankor Dalmuvian, Sandru makes the trip
Speed 30 ft. from Riddleport to Magnimar to Korvosa several times
Melee +1 scimitar +8 (1d6+4/1820) a year. While he makes enough money on these journeys
Ranged mwk shortbow +6 (1d6/3) from trade, money isnt Sandrus primary motivationhe
Special Attacks sneak attack +2d6 loves the road, and he loves the tradition. It doesnt take
TACTICS much to get Sandru talking about Varisian history, dance
During Combat Sandru stays mobile in combat, using traditions, scarves, fortune-telling, horses and wagons,
Acrobatics to avoid attacks of opportunity as he flanks foes landmarks and legends. In the off-seasons, when weather
and to prevent enemies from taking full-attack actions on makes travel too dangerous or too uncomfortable, Sandru
him. He uses Power Attack in all fights, but does so with a prefers to stay in Magnimar, where he helps other Varisians
relatively unique style that makes him seem more graceful with his carpentry skills and f lirts with the political scene
than brutal in nature. in that town. Hes not yet had the conviction to fully become
Morale Sandru is stubbornly brave and has a hard time a representative of his people in Magnimar, though, since
envisioning his own demise. As a result of this attitude, he he knows the call of the road will pull him from any local
fights to the death. responsibilities as soon as the rains clear each spring.
STATISTICS
Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 13 History
Base Atk +3; CMB +6; CMD 18 The Vhiski family has been involved with the Sczarni for as
Feats Improved Initiative, Iron Will, Power Attack, Toughness, many generations as anyone cares to look back upon. Not
Weapon Focus (scimitar) every Vhiski throws in with the gang, but enough do that
Skills Acrobatics +9, Appraise +7, Bluff +8, Craft (carpentry) +7, when one comes along who has no interest in the Sczarni
Diplomacy +8, Disable Device +8, Handle Animal +5, life, its difficult for him to prove his disinterest in crime
Knowledge (history) +4, Perception +7, Profession to outsiders. Sandrus early childhood schools were back
(merchant) +7 alleys and waterfront taverns, and training in the art of the
Languages Common, Varisian con, dirty fighting, sabotage, and picking locks replaced
SQ daring*, martial training*, PC gear, rogue talents (combat lessons in numbers, arts, and literature. From an early
trick, weapon training) age, though, Sandrus sense of fairness and compassion
Combat Gear potions of cure light wounds (3), potion of cure hampered his advancement in the ranks of the Sczarni,
moderate wounds; Other Gear +1 chain shirt, +1 buckler, +1 and the mockery and derision his hesitance earned him
scimitar, mwk shortbow with 20 arrows, belt pouch, bottle of only strengthened his convictions.
fine brandy worth 50 gp (4), everburning torch, masterwork When a violent storm struck the Varisian coast in 4687
thieves tools, trail rations (4 days), wineskin, 76 gp ar, Sandrus parents were among those slain by the f loods
* See the Advanced Players Guide. and winds that tore the Lost Coast apart. Sandru and his
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NPC Gallery
brothers Alder and Jubrayl emerged from that catastrophic role of surrogate older brother to Ameiko, he should start
event as orphans. Yet while tragic, this event was ironically to fill that role for most, if not all, of the PCs. Sandrus led
just the thing to save Sandru from a life of crime. While a relatively lonely life, though, and most of those who have
Jubrayl was old enough at that point to strike out on his shown romantic interest in him have been associated with
own (and thus fell in completely with the familys criminal the Sczarni, while those to whom he is attracted tend to
traditions), Sandru was still a young child of 7 and his see him either as a brother or are already in relationships.
younger brother Alder barely 2. His care fell to Koya While Sandru knows he could woo a paramour away
Mvashti, a family friend and practically an aunt to the from his or her lover if he put his mind and his charms
young Sandru. Under her guidance and support, Sandru to the task, he also knows he could never stay long with
managed to avoid falling in with the Sczarni, and when a lover who wasnt faithful or devoted enough to stick
he grew of age, he sought employment as a caravan guard. with whoever came before him. Caught in this complex
For several years, Sandru avoided Sandpoint, but after tangle of emotions and honor, Sandru has started to think
he lost his job, he joined up with a group of adventurers of himself as a life-long bachelor, and with each passing
eager to explore western Varisia. As fate would have it, year consigns himself to the growing certainty that hell
Ameiko Kaijitsu was also in the group. Sandru and remain alone until his final days. As a result, while
Ameiko hit it off at once and became close friends. hes a friendly and personable character, he tends
Indeed, Sandru was quite taken with the lovely young to miss such social cues or avoid romantic
woman, but their age difference (he was 26, while approaches entirely.
she was only 17) and Sandrus sense of honor kept The following section outlines possible
him from pursuing a romantic relationship roles for Sandru in the PCs caravan,
with her. Instead, he watched enviously as well as things that can affect the
(yet graciously) as Ameiko and his PCs relationship with Sandru. See the
younger brother Alder began to fall Jade Regent Players Guide for details
in love. on caravans and relationships
The trios brief adventuring with significant NPCs in the
career was quite successful, campaign.
but as recounted in Ameikos Caravan Jobs: Sandru can
history, ended in tragedy. perform the following caravan
For many years after Alder jobs: driver, guard, passenger,
rescued Ameiko and lost his life trader, or wainwright.
to the cannibals, Sandru couldnt Preferred Gifts: art objects and jewelry
stand to be around the young in Varisian traditions, fine foodstuffs
Tianshe reminded him of lost (particularly shellfish and brandy),
opportunities and lost family. So while swashbuckler-themed magic items
Ameiko invested her adventuring spoils Hated Insults: anti-Varisian
in Sandpoint, Sandru invested his in slurs or comments, implications of
the road, throwing himself into a much criminal ties (especially with the
more honorable Varisian occupation, Sczarni), slander against Ameiko
that of caravan owner. For the next Devotion Boon: Sandrus
several years, Sandrus life was the road. graceful and almost dancelike
Hes since mostly recovered from the bad combat style has worn off on
times, and now visits Sandpoint and you. Whenever you move at
Ameiko often. He thinks of her now as least 10 feet in combat, you
a younger sister, and often worries that her gain a +1 dodge bonus to
capricious and often rebellious nature will your Armor Class.
someday force her to choose between the Enmity Boon: Youve come to enjoy
life she wants and the life shes inherited anything that gets Sandru angry, and as
as one of Sandpoints nobles. a result, youve inadvertently absorbed
quite a bit of lore about the Sczarni
Campaign Role particularly the art of striking first
Sandru is the owner and primary in a fight. You gain a +4 bonus on
driver of the caravan destined to take the PCs over the Initiative checks.
Crown of the World and into Minkai. Just as he plays the Romance Score: 38
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Shalelu Andosana
Shalelu is older than the town of Sandpoint, yet shes come to think of it as
her hometowna town that has finally grown up enough to survive on its own
without her watching over it from the wild.
Shalelu Andosana CR 5 amulet of natural armor +1, campfire bead*, cloak of resistance
XP 1,600 +1, backpack, bedroll, climbers kit, flint and steel, manacles,
Female elf fighter 2/ranger 4 silk rope (50 ft.), sunrods (3), trail rations (4 days), waterskin,
CG Medium humanoid (elf ) winter blanket, wooden holy symbol of Desna, 8 pp, 2 gp
Init +3; Senses low-light vision; Perception +12 * See the Advanced Players Guide.
DEFENSE
AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, Although Shalelu Andosana is something of a mystery in
+1 natural) Sandpoint, shes certainly one of the towns most admired
hp 53 (6d10+16) defenders. Like Sandru Vhiski, she doesnt actually
Fort +10, Ref +8, Will +3; +2 vs. enchantments, +1 vs. fear live in town, but she sometimes spends the night at the
Defensive Abilities bravery +1 Rusty Dragon free of charge, thanks to her friendship
OFFENSE with Ameiko Kaijitsu. Everyone in town knows that
Speed 30 ft. Shalelu is something of a loner and prefers to spend her
Melee mwk short sword +8/+3 (1d6+1/1920) time wandering and exploring the wilderness around
Ranged +1 composite longbow +11/+6 (1d8+1/3) Sandpoint. She periodically vanishes from the region for
Special Attacks favored enemy (goblinoids +2) weeks or even months at a time to visit friends elsewhere
Ranger Spells Prepared (CL 1st; concentration +2) in Varisia, but she never fails to return to Sandpoint. No
1stresist energy one quite understands why she keeps coming back. When
TACTICS asked why, she merely says, Someones got to keep an
During Combat Shalelu prefers to fight with her bow, eye on you all. Her reports of goblin activity have helped
resorting to melee only when truly desperate or when an save folk from ambushes or warned the militia of possible
ally seems in dire need of healing from her wand. attacks on the town or its farmlands numerous times. Yet in
Morale Shalelu is loyal to her friends, and as long as even one recent days, Sheriff Hemlock has taken a more active role in
of them remains in danger she wont abandon them. That watching over the surrounding land. His militia is better
said, if she feels she can escape, get help, and return in time trained than ever before, and Shalelus aid in keeping an eye
to save anyone captured by enemies before its too late, she on the hinterlands is growing less and less necessary. She
might try to do so. actually seems relatively pleased with this, as if shes proud
STATISTICS that Sandpoint is finally starting to look after itself. Shes
Str 12, Dex 16, Con 14, Int 12, Wis 13, Cha 8 even hinted that shes thinking of taking a long journey
Base Atk +6; CMB +7; CMD 21 away from town sometime in the future, but when pressed
Feats Dodge, Endurance, Point-Blank Shot, Precise Shot, for details, she just shrugs and changes the topic.
Rapid Shot, Skill Focus (Acrobatics), Weapon Focus
(composite longbow) History
Skills Acrobatics +12, Knowledge (nature) +8, Perception +12, Shalelu is still relatively young at 130 years of age, but she
Stealth +15, Survival +10, Swim +10 can remember when the Lost Coast was truly lost, when
Languages Common, Elven, Goblin only goblin lairs and Thassilonian ruins could be found
SQ elven magic, favored terrain (forest +2), hunters bond along its length. Yet for much of her life, Shalelus visits
(companions), PC gear, track +2, weapon familiarity, wild to southern Varisia were not nearly as common. Born and
empathy +3 raised in the small village of Crying Leaf, Shalelu is an
Combat Gear sleep arrows (10), potion of delay poison, potions only child whose father was slain not long after she was
of lesser restoration (2), wand of cure light wounds (25 born by a particularly brutal bugbear assassin, exposing
charges), antitoxin (2); Other Gear +1 studded leather, +1 Shalelu to far more goblinoid cruelty than most elves her
composite longbow with 20 arrows, masterwork short sword, age dream of in their worst nightmares.
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NPC Gallery
It took Shalelus mother Seanthia nearly a hundred Hated Insults: anti-elf jokes (particularly about ear
years to find a new love, and when she did, she chose a length), implications that shes frigid or incapable of love,
human mercenary, scandalizing much of Crying Leaf. As pro-goblin comments
shocking as the choice may have been, Shalelu saw how Devotion Boon: Shalelus love of the natural world
happy this man Jakardos made her mother, and she loved has opened your eyes to the same beauty. When youre in
him as a father for that kindness. But when her mother wilderness areas, you gain a +1 morale bonus on all saving
died in a fight a green dragon a few years later, Jakardos throwsin forests, this bonus increases to +3.
left without saying goodbye, shattering Shalelus opinion Enmity Boon: You dont get along well with Shalelu, but
of him. The loss of her mother and stepfather sent Shalelu you have to admit that she knows how to hold a grudge.
into a terrible depression, and she left Crying Leaf to seek Choose one creature type from the list of ranger favored
out a new home. enemies. You gain a +2 bonus on all attack rolls and
Shalelu came to Sandpoint, where she found a burgeoning weapon damage rolls against those creatures.
human village that was growing rapidly into a town, but Romance Score: 35
that was plagued by goblins. Shalelu took Sandpoint under
her wing, and for many years she protected it from goblins,
bugbears, ghouls, and worse. Recently, Shalelu sought
out Jakardos at his new home in central Varisia, and her
reconciliation with her aging stepfather finally helped
her come to terms with the violent attack that killed her
mother. And when Shalelu returned to Crying Leaf to aid
in dealing with the drow problem in the nearby Mierani
Forest, she was able to help kill the same green dragon
responsible for her mothers death.
Shalelu is now in one of the happiest times of her life,
and has been seized with a restless wanderlust. In
recent years, Shalelu has built a strong
friendship with Ameiko Kaijitsu as well,
and sees her as a younger sister. Shalelu
knows that Ameiko is haunted by tragedies, and in
some ways sees a ref lection of her own sad history
in Ameiko. Shalelu hopes to find some way soon of
helping her friend overcome her melancholiaperhaps
a nice long trip will fit the bill.
Campaign Role
Shalelu is the highest-level significant NPC that
accompanies the PCs in this adventure, and while the PCs
will eventually eclipse her power, for now she should act
as a protective guardian. Shes always ready to step in and
save friends, but she also believes that coddling allies robs
them of the opportunity to improve themselves. She wont
fight the PCs battles for them, but shell do what she can
to ensure they survive long enough to find their own way.
The following section outlines possible roles for Shalelu
in the PCs caravan, as well as things that can affect the PCs
relationship with Shalelu. See the Jade Regent Players Guide
for details on caravans and relationships with significant
NPCs in the campaign.
Caravan Jobs: Shalelu can perform the following
caravan jobs: guard, passenger, and scout.
Preferred Gifts: archery equipment (particularly magic
equipment), nature-themed works of art, survivalist gear
and tools
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