Ironwing Tarot: Lorena Babcock Moore
Ironwing Tarot: Lorena Babcock Moore
Ironwing Tarot: Lorena Babcock Moore
Ironwing Tarot
Card
Card Backs and Title Card
The card backs illustrate the Four Elements: a vulture feather (Air), a
flaming iron meteor (Fire and Earth), and a double spiral whirlpool
(Water). The title card shows an iron bell-rattle, an alternate version of
the Two of Bells. It is shaped like two pomegranates riveted to a
handle made of flared tubing. In this type of bell, the jingling pellets roll
through the handle back and forth between the two bells.
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IRON GEOLOGY
Iron is the most stable element in the universe, and is the last element
formed in the burned-out cores of dying stars. Its atomic symbol is Fe,
from ferrum, the Latin word for iron. Iron accounts for one third of the
earth by weight, and the heart of the planet is nearly pure iron. A liquid
outer core surrounds a solid inner core. Both are iron with up to 20%
nickel and other elements. Convection currents in the outer core
generate the earth's magnetic field, although the mechanism for the
field's polarity reversals and changes in intensity are still not well
understood. The earth's mantle, which makes up most of the planet by
volume, is mostly dark green iron and magnesium silicates such as
olivine (peridot), pyroxene, and garnet, and other iron-rich minerals
such as magnetite and spinel. In the earth's crust, iron is the fourth
most abundant element (after oxygen, silicon, and aluminum), but
native metallic iron is extremely rare. Iron is highly insoluble in oxygen-
rich water but readily combines with oxygen, especially in the presence
of iron-loving bacteria. Iron in the crust occurs as silicates, sulfides,
and the oxides formed when these minerals are exposed to oxygen in
groundwater and the atmosphere. Iron oxides are natural "rust" and
provide most of the orange, red, and brown colors in soil and
sedimentary rocks. They are mineral pigments and iron ores.
Proterozoic "banded iron" ores, 2.2 billion years old, provide evidence of
an abrupt change on earth. At that time, stromatolites and floating
"blooms" of cyanobacteria (blue-green algae) became extensive enough
that the oxygen they produced during photosynthesis was enough alter
the atmosphere. Formerly composed of hydrogen, methane, and
ammonia (which would be toxic to most modern life), the atmosphere
became rich in oxygen, which eventually encouraged an explosion of
life. In the old oxygen-poor atmosphere, iron that weathered out of the
rocks was quite soluble in seawater, but as the oxygen level rose, iron
became insoluble and precipitated out on the seafloor as hematite and
magnetite, filling several basins around the world with thick alternating
layers of iron oxide and ordinary seafloor silica sediment. Although
compressed, folded, and altered by the heat and pressure of
metamorphism, banded iron ore exposures as found today still
preserve the record of this ancient event in stromatolite fossils and
single microscopic algae cells. The name "banded iron" comes from
the alternating layers of black magnetite, gray metallic hematite, and
red jasper (hematite-stained chert, or microcrystalline quartz). The
most famous are from Michigan and Minnesota and the "tiger iron" of
Australia. Tiger iron contains yellow and blue iridescent layers of
tigereye, which is chert with inclusions of chrysotile, an iron-rich silicate.
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several hours, and the ore melts into a pool of silica slag with a puddle
of molten metal underneath. Copper was the first metal to be worked,
since it is found in native metallic form as stream pebbles or in the rock
as veins and nodules. Smelting was discovered when such rocks were
heated to melt out the copper. Iron ores were discovered later,
probably as a by-product of copper smelting since they often occur with
copper minerals. In an iron smelter or bloomery, the bloom or lump of
new metal must be reheated and hammered flat several times to work
out any slag bubbles and to even out the composition, since carbon
concentrates at the top of the bloom as the molten metal cools. Each
bloom is unique, and some are harder than others. A modern steel mill
produces metals with precise compositions and specialized properties.
The words iron and steel are used interchangeably. Steel is iron that
contains a small amount of carbon, which makes the metal harder.
Pure iron is softer than steel but only a metallurgist or experienced
smith can tell the difference. It is also called "wrought iron" ( a term
sometimes incorrectly used for ornamental steel that has been bent
cold and welded, not forged). Cast iron objects are very hard and
brittle, and are made in a foundry, where liquid molten iron is poured
into molds for heavy items such as manhole covers, cauldrons, and
pans. Because of their dark gray color and tendency to blacken with
age, iron and steel are called the black metal, so the metalworker who
forges them is a blacksmith.
blacksmith. Forging
Forging is shaping metal by hammering
it. Copper, silver, and gold are heavier than iron but are soft metals
that can be hammered cold. They become hardened as they are
worked, so they are periodically annealed or heated to soften them.
Thin pieces of steel, such as wire, can be bent cold if they are annealed
first. But most steel is too hard and brittle to work cold, so it must be
heated to about 1500 degrees F. The hotter the metal, the more
malleable it is, and the easier it is to hammer or bend it. Iron is heated
in a forge,
forge, which may be an open hearth fueled with coal or charcoal, or
a partly enclosed furnace fueled with propane. A clean-burning
propane forge is easy to use because the metal is always visible and
the air and gas are easily adjusted. A coal or charcoal forge must be
skillfully tended for maximum heat without the open flames that waste
fuel and oxidize metal. Air is blown with a hand-cranked or electric fan
or (rarely) a traditional bellows. The smith blows air, adds fuel, or
sprinkles water as needed. If the iron is left in too long, it will turn
white-hot and burn, and clinkers (slag from impurities in the coal) will
smother the fire. The iron is heated until it glows bright orange, and
hammered until it cools to a dark red. Depending on size, this can be a
few seconds or several minutes. Once it cools to a black heat, it is too
hard and brittle to hammer, and is returned to the forge. The smith
usually works with several pieces at once to conserve time and fuel,
and the alternating tasks of hammering and moving the pieces to and
from the fire becomes very efficient as the smith finds the rhythm of the
work and draws energy from it. This is an intense state of
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concentration that engages mind and body but frees the imagination,
an active trance similar to that produced by a shaman's drumming and
dancing. The smith returns from the "journey" with a physical token,
shaped in part by this state of mind during the work.
Blacksmithing is universally a man's craft that is traditionally forbidden
to women. In the U.S. and Europe, it has had an artistic revival since
the 1970s, and contemporary art blacksmithing has attracted several
talented women whose work is distinctive for its organic grace and
innovative design. Women are still not completely accepted, but
blacksmithing classes are attracting greater numbers of young women.
Until recently, a blacksmith was also a farrier (someone who shoes
horses). Modern blacksmiths are rarely farriers, and some farriers do
not work with hot metal.
Iron Mythology
Symbolically, iron is all that is cold, hard, heavy, and sharp. It is the
ultimate "masculine" material and is associated with Mars, the Roman
god of war. Hematite gives the Red Planet Mars its color, and blood
derives its red color from the iron in hemoglobin. Blacksmithing gods
bring technology and civilization, since they provide tools for the
conquest of nature through agriculture, building cities, and making war.
Because blacksmiths make the tools for other crafts, they represent the
practical skill and divine inspiration of all craftsmen. European
blacksmithing gods are solitary primitive tricksters, including the Norse
Volund (Anglo-Saxon Wayland), Finnish Ilmarinen, Roman Vulcan, Greek
Hephaistos, and Celtic Goibniu. They are masters of all metalworking
and make objects of supernatural beauty with the power of ultimate
salvation or destruction for the bearer. The Celtic goddess Brigid is
often associated with smithcraft as a patroness of the hearth fire and
creativity, but she is not a smith herself. The mythical figure that can
be most closely identified with the themes in the Ironwing Tarot is
Ogun, the West African "spirit of iron" and blacksmithing. In Ifa,
Voodoo, Santeria, and related traditions, Ogun (or Ogoun) is the male
orisha associated with weapons, war, and technology. But he is also
the swift remover of obstacles, protector of the home and provider of
employment, and the guardian of the forest. He clears a path through
the trees but leads the way deeper into the wilderness, with his
machete in one hand and a bundle of medicinal herbs in the other.
SHAMANISM
Shamanism is an ancient religion rooted in animism and nature-
worship. It has been practiced in most cultures and has its origins
among Paleolithic hunters. Using a drum, rattle, singing, and/or
dancing to induce a trance state similar to lucid dreaming, the shaman
journeys with the help of tutelary spirits and animal helpers. She
travels to the Underworld, which is often the Land of the Dead, the
home of the ancestors, and the place of "black" spirits of earth and
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metals, illness, and animals. She also visits the Upperworld, the abode
of "white" deities, birds, and celestial spirits. The shaman may visit
both places in the same journey, and receives gifts of knowledge,
helping spirits, or supernatural abilities. Her most well-known
traditional function is to find and restore the soul of a sick person or to
drive out the spirit that is causing the illness. She is also called upon to
guide the souls of the dead and conduct funeral rituals. She may find
game animals, water sources or precious stones, and lost objects or
people. She offers prayers to the spirits of the land at earth shrines,
holy wells, and oracular trees. She communicates her experiences with
the spirits through creative work as an artist, musician, dancer, or
storyteller. Although she may have other shamans as teachers, she
receives instruction primarily from the spirits in an evolving lifelong
relationship. A shaman's career often begins with an initiation in the
form of an illness or an encounter with a harmful spirit, for which only
cure is to accept the shaman's vocation. Refusal can lead to death, but
people are often reluctant to accept the "call of the spirits". A shaman
walks between worlds, spending much time alone with nature spirits,
and her life becomes intertwined with strange beings and mysterious
obligations. This difficult path inspires fear along with respect, and
relegates the shaman to the fringes of the community even in societies
where a such a person is traditionally accepted.
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geography? Did the use of iron objects guide shamans to new places
and new spirits, or were old stories reinterpreted? The iron ornaments
on the shaman's costume work in several ways. Some spirits have an
affinity for iron and others are afraid of it. Chains, arrows, and spirit
figures are a form of armor. Their shapes are inspired by the unique
working properties of the metal itself. Iron bones and feathers are
tokens of the shaman's initiation and allow communication with the
spirits that inhabit them. These objects are similar to older versions
made of bone, wood, ivory, and bird or animal skins. The forged cone
bells are hung in pairs from iron rings or chains, strung on the iron
crosspiece of a drum, or fastened onto bowed musical instruments.
Thin copper cones made from curled sheet metal or cut tubing are also
used, but they do not have the elaborate workmanship of the forged
bells. Similar ancient rattling ornaments that predate metalworking
include musselshells, deer hooves, and seedpods.
Modern Shamanism
Several authors have recently popularized some of the healing
techniques that are common to all shamanic traditions, adapting them
to modern urban use through books and workshops. Modern shamans
practice in a variety of ways, and the criteria that define a "shaman",
"shamanic practitioner", or "shamanic methods" are subjective and not
well defined. Each shaman, modern or traditional, has a different
background, a unique personal style, and specializes in certain
methods, tools, or types of work. There are also people who do
shamanic work but do not call it that.
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STONES
In prehistoric times, someone who knew how to find flint for tools, clay
for pots, ochre for paints, or turquoise for ornaments would have been
a valuable individual who was at once a scientist, an artisan, and
perhaps a "medicine" person. Certain stones were precious because of
their usefulness, beauty, and rarity, so it was inevitable that they would
also be used for sacred purposes. As metalworking developed, some
minerals acquired new value as ores. Pre-industrial metalwork was
difficult, dangerous, and unpredictable, so it quickly became mysterious
and magical. Stones and metals retain some of this type of attraction
today because of their innate appeal. Since the Ironwing Tarot has a
geological theme, you may wish to use stones when working with the
cards. Stones listed below were chosen because they are pictured on
the cards or are otherwise geologically appropriate for the theme of the
deck. Metaphysical properties were not considered. Hematite and
small meteorite specimens are appropriate for the entire deck.
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Natural Objects for the Suits & Elements
SPIKES/FIRE: thorns, spines, twigs, resins
COILS/WATER: shells, flowers, beach finds
BLADES/AIR: feathers, leaves, herbs, paper
BELLS/EARTH: roots, gnarled wood, bones, fungi, seeds
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READING THE CARDS
Divination is part of all shamanic traditions. The Tarot may not seem as
"shamanic" as bones or pebbles, but it has enduring appeal as an
oracle because its structure allows for a variety of artistic
interpretations and works for many types of questions. The shaman's
journey itself is a specialized type of divination, but cards and other
methods are not a substitute for it. You cannot "journey into" a picture
by looking at it, although the technique of contemplation is a powerful
way to explore the spiritual gifts of any image. Tarot does not diagnose
or treat illness, solve legal or financial problems, or do any work for you.
Reading the cards is an art and a sacred game. It stimulates your
imagination, intuition, and subconscious. It reveals connections and
mirrors fears, hopes, and motivations. It suggests new or forgotten
options and gives you something to think about when you're stuck. The
intention is to show what type of energy is at work in a situation,
provide insight on a question, identify sources of power (perhaps
unknown or unused), or suggest ways to solve a problem. Ideally, all
cards are neutral and carry equal weight. In reality, you will feel
affinities for certain cards and aversions to others. These may change
over time or with different situations. Some cards will seem especially
significant, others will fade into the background. These reactions affect
your interpretations and are worth exploring. Set aside enough quiet
time to work with the cards. Reading when you are tired, ill, rushed, or
stressed is confusing and exhausting. It is unethical to read for
someone who has not requested it. If you wish to read for someone
who is absent, especially if they are ill or troubled, read for yourself, not
the other person, and ask "What can I offer?"
SPREADS
Although not essential, a "spread" or formal layout in which each
position is assigned a specific meaning can make it easier to interpret
the cards. There are hundreds of Tarot spreads. Those given here are
the ones I use most often, and two were created specifically for this
deck. Mix the cards on a table or the floor, or hold them in your hand
and shuffle them overhand by repeatedly splitting the deck in several
places and redistributing the cards throughout. Stack them and cut the
deck. Lay out the spread and put the rest of the cards aside, then turn
all the cards over and study them. Notice your initial impressions about
the pictures and their relationship to each other. These intuitive
reactions are as important as the descriptions given in this book, but
you will lose them if you turn to the descriptions too soon. Notice how
many Major Arcana, Number Cards, and Spirit Guides are present,
which suits are dominant or missing, any numbers represented more
than once, and whatever other patterns appear. Then consult the
descriptions for more details.
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The Lodestone Exercise
This is how I introduce people to the deck, informally or as part of a
reading. I also use it when I am asked for shamanic help, since it offers
insight that helps determine what (if any) work is appropriate.
1. Order the deck: Major Arcana; Number Cards (Spikes, Coils, Blades,
Bells); Spirit Guides (Apprentice, Gatemaker, Madrone, Shaman for
each suit). Spirit Guides can either be placed with their suit, with the
Apprentices following the Tens, or grouped together after the Ten of
Bells. Ordering the deck shows respect for the cards and the occasion.
It introduces others to the structure of the deck, particularly if they are
unfamiliar with Tarot.
2. Have the person look through the entire deck and pick out their
favorite cards or those that speak to them strongly (most people will
pick 3-8) and lay them out however they wish. Move the cards around
to see how they play off each other. Or have the person choose cards
for the Four Elements.
3. Have the person describe what they see in the cards.
4. Offer your interpretation, using your reading experience and intuition
as well as the descriptions in this book.
You can use this exercise with the Four Element Spread. The reader
selects four shuffled cards. The questioner looks through the rest of
the deck and chooses four more cards, one for each element. The two
element sets are compared with each other.
How do the elements in the cards match up with their positions? How
do they affect each other? Cards in which the suit element matches
the position (such as Coils in the Water position) show particularly
strong energy - an Ore (such as the Ore of Blades in the Air position) it
represents a significant opportunity to explore. If it is one of the four
"double element" Spirit Guides (such as the Apprentice of Bells in the
the Earth position), it can be a strong affirmation or a warning of
excess.
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Three Windows Spread
Divide the deck into Major Arcana, Spirit Guides, and Number Cards.
Shuffle the piles separately and pick a card from each. This standard
spread has several interpretations.
Major Arcana: The lesson or opportunity in the situation.
Spirit Guide: An aspect of yourself to draw upon or develop.
Number Card: A focus for action or attention.
FOUR WINDOWS VARIATION: Separate the Ores from the Number
Cards and pick one. The Ore can represent a way to activate the other
cards.
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REFERENCES AND RESOURCES
BOOKS
Shamanism: Archaic Techniques of Ecstasy by Mircea Eliade.
1964, Princeton University Press, 609p.
Anthropology classic and the first book to explore shamanism as a global
phenomenon. Siberian shamanism and blacksmithing.
Treasures of Tibetan Art by Barbara Lipton and Nima Dorjee Ragnubs. 1996,
Oxford University Press, 295p.
Description of Garba Nagpo, with photos of paintings and statues.
WEBSITES
Mineralogy Database: www.web
www.webmineral.com/
mineral.com/
All known minerals: composition, crystallography, etc.
Life Force at the Anvil by Tom Joyce:
www.artmetal.com/project/Features/Africa/
A blacksmith's photos of spectacular West African iron.
Shamans, Stories, and Music: Kira Van Deusen
www.kiravan.com
www.kiravan.com
Author of The Flying Tiger and Singing Story, Healing Drum.
Journey to Other Worlds
www.museum.state.il.us/exhibits/changing/journey/intro.html
Illinois State Museum photo exhibit of 19th-century Siberian
traditional culture, including shamanism.
Anvilfire: www.anvilfire.com
Blacksmithing FAQ's, information, news, and links.
Tarot Passages: www.tarotpassages.com
Tarot book and deck reviews, links. Article: "Tarot and the Shaman"
by Valerie Sim).
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MAJOR ARCANA
The 22 Major Arcana are identified as archetypes or personifications of
universal ideas. In addition to their role in the deck as a whole, they
form a self-contained sequence that is comparable to a journey, an
initiation process, or a cycle of self-discovery or spiritual development.
Numbers are always written in Roman numerals and are an important
part of the symbolism of each card. In the Ironwing Tarot, the Major
Arcana depict iron geology, blacksmithing tools, and metal refining
processes. Aspects of the shaman's initiatory experience appear in
some images. Drawings are accented with three varieties of
handground red ochre, the most ancient and widely used of all mineral
pigments. Handprint pictographs in red ochre are found on rocks all
over the world. Red ochre is hematite, an iron ore and a black metallic
gemstone. It symbolizes the glow of ore in the furnace and iron in the
forge, the color of the living earth, and the blood of the smith. All iron
oxides were used as mineral pigments for thousands of years before
smelting technology developed and the minerals were identified as iron
ores.
In a reading, the Major Arcana are not more important than the Minor
Arcana, they are just different. They can be interpreted as important
events, long-term cycles, or outside influences in a person's life.
Several Majors in a reading indicate a complex situation or a time of
significant change.
Compare each pair or triplet of cards. Just look at the images first, then
compare the descriptions. How are the images similar? How might the
first (lower number) image evolve into the second? What other
progressions can you find? Traditionally, 0 (The Fool) begins a cycle and
XXI (The World) completes it and brings it full circle. Cards X - XX are
sometimes interpreted as a "higher", more complex, more spiritual, or
more intense expression of the basic roles or stages presented in cards
1 - IX, echoing the alchemical tenet, "as above, so below." Some pairs
are a better or more obvious "fit" than others. The unique imagery of
the Ironwing Tarot yields interesting insights with this exercise, but it is
different from a layout done with a traditional deck.
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0/XXI:: HEARTPATH: The white-clad Lodestone girl stands still with her
back to the viewer, hands trailing the new fire of birth, looking into the
Unknown as symbolized by the magnetite crystal. The dynamic World
dancer faces the viewer, having taken the magnetite crystal and its
secrets of the Unknown into her heart and transformed herself into
iron, hands trailing the fire of command and body holding the promise
of rebirth.
IV/XIII - LAW OF NATURE: Physical laws reflected in the Anvil give order
to the world, but the ultimate Law is the Death and dissolution of order.
VII/XVI - TRAVEL: The Road grows ever wider, the traveller moving
faster, until there is nowhere left to go.
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0 The Lodestone
(The Fool)
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I The Magician
Her asymmetrical mask indicates the ability to see and act in the
material world and that of the spirit. She carries iron objects for
the Four Elements and the Tarot suits: a sparkling spike lamp, a
coil-bordered water bowl, a pomegranate bell spilling garnet
crystals, and a podlike knive with a half-moon blade. We do not
see who she is, but only what she does, and what she wants us
to see. On her right side, her fixed gaze and neatly tied hair show
focus and self-control. On her left, wild hair reflects the flashing
ecstatic visions of the shaman's trance. She works with the raw
elements, calling them in and combining them to serve her
creative will. She may do this without knowledge, skill, or
experience, but only with an innate connection that allows her to
be an open channel for power. She has much to learn, but she
has overcome any fear or hesitation at handling the elements
and enjoys the work for its own sake. Her command of material
resources can initiate movement with little thought for its effects.
She is the essence of dramatic, original communication, but is
also a subtle manipulator. In a whirling dance of energy, her will
moves and manifests all, then moves on. She knows the value
of performance. The object is not to show off or to deceive
people with conjurer's tricks, but to allow her audience to
participate in her work. Through sacred theater, she expresses
transformational magic. She uses the dark glamor of her craft to
illuminate the work as she describes each step. Nothing is
secret about the process, yet when it is done, the finished object
holds even more mystery and power for those who watched its
creation. As a shaman, she provides a focus for the imagination,
faith, and fears of the watchers. Dancing between two worlds,
she gives substance to visions and personifies the initiate's
hidden world for others.
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II Red Earth
(The High Priestess)
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Traditionally she is the High Priestess, the diviner's card, the
Seeress who opens a gate to the unconscious. She is Guardian
of the Mysteries, the meticulous keeper of secret or forgotten
knowledge. She is the sibyl uttering prophecy in the smoky cave
or interpreting rustling leaves in the oak grove. She is Kwan Yin,
the Chinese goddess who originally rode a tortoise as the
patroness of divination, and whose oracle of turtle bones was the
ancestor of the I Ching. She is the geologist reading patterns on
a fossil tortoise shell in a dry river, painting a map in red ochre
on a boulder and speaking a story that becomes a stepping-
stone to the ancient flowing water.
BOX TURTLE
She has been called Earth Island.
The early spring forest trembles
As she dives for a mouthful of creek sand
To build the world.
From a leathery mud tomb,
From eggs as soft as a clutch of grubs,
From the reeking brushpile kingdom of centipedes,
Pangaea emerges.
Her ribs and vertebrae are fused into a map
Of the planet's sutured carapace.
She feels her shell eroding
Even as new growth rings stretch
Over a spine marked with her own tracks.
Turn her over at the end of each age.
Rattle out her bones like sand.
Then her shell is emptier than a geode,
White and fragile as anyone's skull.
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III The Forge
(The Empress)
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IV The Anvil
(The Emperor)
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V Tradition
(The Hierophant)
At the door of the smithy, she stands ready to enter or turn away.
The hidden doll dressed like the Lodestone child is her soul and
her power of choice. The face of Tradition in the center of the
door is protected with horned ancestor figures. Handprints show
that this has been a place of teaching and learning for many
generations. Five windows offer a glimpse of the wonders within.
They are also mirrors that encourage the seeker to study her own
reflection and know herself before entering. The smithy can offer
spiritual guidance or oppression. Its traditions and resistance to
change are its strength and weakness. Its rules define Home
and Exile. Its discipline ensures that everyone has meaningful
work and a place in the hierarchy. It can be the ideal
environment to develop skills quickly and to nurture confidence
and efficient habits. It is a place to learn practical knowledge
and to preserve arcane lore, to hear beloved legends and
heartfelt personal stories, to embrace a vocation that will earn
money and respect, and to find friends, mentors, and students.
If accepted, the candidate will enrich a living tradition with her
original ideas as she learns. But if she is too different, she may
be denied a place or be unable to make one for herself, and will
go her own way alone. She may be invited to visit after proving
herself elsewhere, but enters as a stranger. She honors the
House of Tradition but makes her own path if she does not find
respect for her Self there. It is not which path she takes that is
so important, but that she find one and know that it is right for
her.
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VI Connection
(The Lovers)
The bright steel and black iron ring shows six ways to join two
pieces of iron, a metaphor for the level of commitment between
two people, or between a person and a beloved place, idea, or
project. Starting with the hand-shaped hooks at the top, the
connections become hotter, more permanent, and less
reversible:
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1. Hooks: Cold links interlocked and easily unhooked.
4. Hot Rivets: Holes are punched in both pieces, and hot rivets
are hammered in to hold them together. To separate them, the
rivets can be cut out but the holes will remain.
5. Forge Weld: Two pieces are heated until the surfaces are
almost melting, then hammered together, becoming one in a
shower of sparks. One of the most magical and difficult
blacksmithing skills.
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VII The Road
(The Chariot)
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VIII Crystallization
(Justice)
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IX The Hermit
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X The Wheel
A red twisted iron wheel is marked with eight nails for the
Solstices, Equinoxes, and cross-quarter fire festivals. The nails
appear to anchor the twist as it repeatedly turns away from the
circle then returns in an endless wave. Four small wheels
represent the elements and suit symbols: sunwise from the top
left they are Blades, Spikes, Bells, Coils. The World Axis, a
stylized tree with five roots and five branches, bisects the
picture. Inside the Wheel, a girl transforms her pale heart into a
small red bird that she offers to ancient Fortuna, who replaces it
with a larger heart made of sprouting leaves. Perhaps a forest
will grow inside it. The hands of the Goddess of Fate are twigs of
the World Tree.
With the returning sun, the Wheel sprouts new shoots. Through
the year they grow thick with leaves, flowers, and ripe fruit that
eventually wither and burn. The flaming wheel rolls away and
splashes into the cold River, to emerge bare and bright once
more, cleansed of the Old Year's ashes and already quickening
with new growth.
Sometimes we cannot act, and must wait with trust until the
Wheel turns or until it is turned under other hands. But
sometimes we must grasp it and turn it ourselves, a risk filled
with hope.
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XI Strength
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XII Trance
(The Hanged One)
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XIII Death
The rusty mask shows the ultimate fate of all iron that is exposed
to the earth's atmosphere. Oxygen and water vapor return the
metal to the same oxide minerals that are pictured on the Ore
cards, since iron silicate and sulfide minerals in rocks are
transformed in the same way through weathering. The mask
weeps corrosive tears of salt crystals, a reminder that Death -
even when it is "natural" or welcome - is always a difficult and
shocking change. Rusty steel is also a disturbing symbol of the
destruction of civilization itself.
The skull sprouts crystals of vivianite, an iron phosphate mineral
that forms when bone phosphates combine with iron oxide in
water. Vivianite is the pigment blue ochre and the commercial
"bluing" that protects steel. It gives a rare blue color to fossil
bones and mammoth ivory. It sometimes crystallizes from ashes
when a body is burned, forming the "jewel-like relics" of Tibetan
Buddhism, the greenish-white glassy pebbles found in the ashes
of funeral pyres. One of these pebbles hovers over the third eye
of the mask. Below the skull are diagrams of human bone under
the microscope. Details of the bone become a circle of flying
vultures.
Any personification of Death is a mask, yet death also reveals
truths that cannot be known any other way. The shaman learns
to see this mask in her own face. The moment of death and the
brief period of transition bring about strange fleeting
transformations. A gate is open and the Otherworld intrudes
upon everyday life as it does at no other time. There is much to
be learned in facing this experience fully aware. It will energize
the work of letting go and the difficult process of rebuilding and
accepting new growth.
- 30 -
THE HOUSE OF BLUE EARTH
Where bones crumble into chalk
and blood dissolves in Riverwater,
Where the rusting Iron Gate collapses
among petrified tree roots,
Blue ochre fills the spiral crypt of a snail shell
with a cloud born of rust and ashes,
A map of the Hidden Land scrawled in the dust
On the threshold of the House of Blue Earth.
- 31 -
XIV Quench
(Temperance)
- 32 -
XV Molten Iron
(The Devil)
She stands in the same position as the little girl in the Lodestone
card. She has grown up and found a beautiful but potentially
deadly source of raw power in a mesmerizing pool of molten iron.
It offers inspiration and temptation, an overwhelming attraction
that can teach her the joy in feeling alive or shrivel her soul and
crumble her heart into lost fragments. She stands on a burning
sheet of steel. The torn metal is beginning to melt into the pool
except under her hands and feet, where it remains cool as she
forms it into coils, symbols of her tenuous self-control. A giant
centipede crawls up her back and into her hair. It represents
rising energy that can be a source of health and creativity but
brings chaos and illness if not used wisely. If she faces the inner
surge of energy and the outer source of power with awareness
and courage, she can find more life without harm to herself or
others. If she does not face them, they become oppressive. She
places herself and others in bondage to her ignorance, a path of
separation that leaves nothing to fill the emptiness but fear.
The rare and beautiful giant Sonoran Desert centipede
(Scolopendra heros) grows to 8" long. It is bright orange with
yellow legs and blue-black head and tail. A fast-moving predator
of insects, its front legs are modified as fangs, and its poison is
comparable to that of a scorpion. It is nocturnal and usually
hides under rocks, and is rarely seen except on humid nights
after summer rains.
- 33 -
XVI The Tower
- 34 -
XVII The Star
- 35 -
XVIII The Moon
- 36 -
XIX The Sun
An iron figure stands on steel suns that are so hot that the metal
has begun to glow red. Standing under a flaming iron sunwheel,
she absorbs its energy as black iron does, until she begins to
glow and become a sun herself, warmed by her own white-hot
heart. She makes a door in the red wall of firelight, and controls
her own crackling black blaze and cool white glow at will. She
need not conserve her heat, but feels it streaming and radiating
from a molten core.
She is the Burning Shadow that flames without being consumed,
but grows and warms others. Yet she does not see herself as
others do, so she perceives light and dark, hot and cold, increase
and decrease, with different eyes. She may not always know
whether there is too much light or not enough. She stands inside
the furnace, under the smokehole, and looks out the door. The
next card, XX - The Furnace, shows the view from the outside.
- 37 -
XX The Furnace
(Judgement)
- 38 -
XXI The World
- 39 -
NUMBER CARDS
THE MINOR ARCANA include the sixteen Spirit Guides and the forty Pips
or Number Cards. Like playing cards, the latter are numbered Ace
through Ten in each of four suits. Tarot suits correspond with the Four
Elements. The Ironwing Tarot suits are named for basic blacksmithing
motifs. Cards illustrate small sacred iron objects for the Four Elements
that give ironworking its transformative power. Objects are different for
each card. They were carefully chosen to reflect the meaning of the
cards and to suggest the creative possibilities of iron. Objects become
more sophisticated or difficult to make as the numbers ascend, and the
shape and use of each object defines growth symbolism within a suit.
Most objects are designs from my own work, but a few are magical
items from traditional iron cultures. All are talismans, shaman's tools,
and trade items. Many also have everyday uses. The objects are
sacred not just because of their intended use, but because the material
is precious and so are the smith's time, physical energy, and
imagination.
ORES replace the traditional Aces. Each shows a different iron oxide
mineral, with suit assignments based on the mineral's geologic
environment. Each features an elaborately forged object to inspire the
blacksmith's skill.
In a reading, Number Cards represent everyday motivations, moods,
concerns, and activities. The number sequence identifies stages of
development in a learning cycle expressed as the growth of elemental
energy. The cycle can apply to a project, relationship, skill, spiritual
search, or attitude. To interpret the cards, look at the number
symbolism, the suit element, the appearance and use of the iron
object, and any plants or creatures in the picture. If a number appears
more than once, consult the corresponding card from the Major Arcana
for additional insight. The universal ideas illustrated in the first ten
Major Arcana parallel the more personal and specific themes of the
Number Cards. (To see this, choose a number, pick out its Major
Arcana and four Number Cards, and compare them with the
descriptions and the Number Symbolism table.)
- 40 -
NUMBER SYMBOLISM
- 41 -
SPIKES - FIRE
Imagination, intuition, motivation, creativity.
Traditional: Wands, Clubs
The tapered rod is a basic blacksmithing motif, and gives iron designs
their energy and tension. The first step in many blacksmithing projects
is drawing out a sqare-sided bar, or hammering it into an elongated
point. During this process a square cross-section must be carefully
maintained or the tip will crack. Once it has been drawn out, the bar
can be twisted to add a sense of movement, or rounded by flattening
the corners and hammering the piece while rolling it on the anvil. A
tapered spike can ground energy like a root or a tent stake, radiate it
like a branch or torch, or focus it like a thorn or pin. Spikes carry the
illuminating, purifying, and protecting power of fire.
The ability of the Spikes to conduct heat and fiery energy increases with
the numbers. The One, Two, and Three become increasingly complex in
shape, and their lamps become more varied, but they are essentially
light bearers that derive much of their energy from the fire they carry.
Like the Three, the Four and Five work with quartz to produce their
energy, though it is not the power of light. The Four locks in and
amplifies protective energy. The Five brings creative fire in a new
direction that is ultimately a dead end until the iron begins to glow with
its own living light in the Six. In the Seven it gains the power to change
shape and divide itself, taking flight in the Eight. The Nine and Ten
both create and conduct energy, the Nine dispersing and fanning it
outward and the Ten focusing it to a single point.
- 42 -
Ore of Spikes
- 43 -
Two of Spikes
- 44 -
Three of Spikes
- 45 -
Four of Spikes
- 46 -
Five of Spikes
Five cut nails strike a flint, but no fire is born. Cut nails are the
raw material for much of my jewelry. Sharp thin flakes of freshly-
broken flint will start a fire when struck against clean steel, but
the nails in the picture are still coated with magnetite firescale
that flakes off when they hit the weathered surface of the round
stone. The stone is a fossil Micraster sea urchin from British
Cretaceous chalk. The famous flint nodules and fossils from the
chalk are usually shiny black with a dull white hydration rind (a
zone of soft, porous flint that has been partially dissolved in
groundwater). Fossil sea urchins are one of the Druid "snake
egg" charms mentioned in Pliny's Natural History. Thus they can
represent a source of magical creativity born of the World
Serpent. But fossil sea creatures are Water and Earth, and only
reveal Fire when broken. Here great creative potential is
temporarily thwarted by lack of knowledge and self-confidence,
insufficient preparation, or use of the wrong tool. The creative
spark gutters only in the wind of fear that it will catch fire and
burn.
- 47 -
Six of Spikes
- 48 -
Seven of Spikes
- 49 -
Eight of Spikes
When the shaman calls the spirits and uses precise timing to
focus power, the smoking iron feathers on her costume
transform into real feathers for magical flight. A caracara spirit
blows fiery music into a bird bone flute, a gift of inspired,
innovative communication. The caracara is a rare southwestern
grassland relative of the falcons. It is famous for preying on
rattlesnakes but usually eats carrion. Intelligent and curious, it
has a wild but confiding presence, like an American Garuda, the
mythical benevolent vulture spirit of Tibetan and South Asian
mythology.
The shaman's songs and stories inspire the people and remind
them who they are. A shaman knows the languages of animals,
plants, and the earth itself, and acts as a translator for the
people. She may speak to the spirits using her own secret
language. She knows that to name is to call, and sometimes her
visions can only be described in ways that are mysterious to
others, yet compelling and unforgettable. She sees when the
time is right for a swift flight of inspired words that linger like the
memory of a bonfire.
- 50 -
Nine of Spikes
- 51 -
Ten of Spikes
- 52 -
COILS - WATER
Emotions, relationships, connections.
Traditional: Cups, Hearts
Coils are common in forgework designs and have many variations:
flattened spirals, vertical-sided scrolls, and corkscrew vine tendrils.
They have a fluid, inviting organic quality that recalls the healing power
of flowing water. Small tight coils become loops and chain links, a
powerful symbol of connection and interrelationship, whether it is with
other people, the spirit world, or the land. Coils express the Water suit's
flowing, emotional quality better than iron cups, although a few cards
depict vessels in addition to coils where it is appropriate. Iron vessels
have a deep, earthy hollowness, as static and solid as a water-worn
rock. They embrace whatever is put in them, shutting out the world and
providing a crucible for mysterious transformations.
- 53 -
Ore of Coils
- 54 -
Two of Coils
Two twisted steel snakes, one shining black and one bright
polished, hold eggs in their mouths. They assist each other's
hatching and devour each other's tails, forming a mutual
attraction of opposites, a double Uroboros. The ending of one
attachment flows into the beginning of another, and both are
entwined as part of a single cycle, a flowing exchange of energy
between poles. It can mean anything from a brief meeting to a
serious healing interaction that will either dissolve or
metamorphose into a more powerful but different relationship
when its immediate purpose is served. The shaman heals
herself and honors the power of those who ask for help. The
wounded healer in the shaman's heart unites with the seeker's
hidden strength.
This pattern of many continuously reversing twists is made on an
eight-sided bar. It is more difficult to work than a four or six-
sided bar, since it is closer to round in shape and their is less flat
metal to grip. Before each twist is made, the hot metal must be
quenched as far as the previous twist so it does not change
shape. Only the current twist remains hot and moves. The bar is
kept straight, and is only curled into a spiral when all the twists
are done.
- 55 -
Three of Coils
- 56 -
Four of Coils
The whirlpool is stilled, the vessels are dry and open to the sun
and air, and the coils unfurl from their dance or lock together in
rest.
- 57 -
SAGUARO SKELETON DREAM
- 58 -
Five of Coils
- 59 -
Six of Coils
Iron bangle bracelets are forged into the shapes of Giant Kelp
(Macrocystis pyrifera), the huge brown coldwater algae of the
Pacific Ocean. Each bracelet shows one or two parts of the
seaweed: the holdfast (rootlike bulb that anchors the young
plant to rocks), leaflike blades, gas bladders that keep the
mature plant afloat, and the coils of new growth. Each bracelet
has different variations, and collectively they form a rhythmic,
wavelike series that remains connected as it grows, just like the
living seaweed. New growth, curling like tendrils toward the light,
often recalls old memories. Deep memories remain as part of
the body, rooted like the stonelike holdfast with its tentacles.
But they find purpose or release in clear flute music, the rhythm
of surf and currents, and the smooth embrace of delicately
rippled iron around a strong arm.
- 60 -
Seven of Coils
The flowing waves of the Six constrict into a circle of tight coils,
even turning inward to form a vessel.
- 61 -
Eight of Coils
A skate hangs poised for flight above an iron replica of its shiny
black egg case. Skates are small, shallow water relatives of rays
and sharks. The coils once anchored the egg case to a safe
place, but with the skate's hatching, they have come loose from
their attachment and are disordered, since the case is no longer
needed. Nearly invisible on the sandy seafloor, the skate is born
with the ability to flutter swiftly through the water, but it will not
feel or know this until it leaves the egg case. In the natural
process of growth, something once necessary is being left behind
before it becomes a trap. Although an emotional echo may
remain, a solitary quest begins for greater depth and a wider
perspective.
- 62 -
Nine of Coils
After long exploration, the freedom of the Eight finds its perfect
expression.
- 63 -
Ten of Coils
- 64 -
BLADES - AIR
Intellect, thought, conflict, analysis.
Traditional: Swords, Spades
Bladesmithing or knifemaking uses so many specialized techniques
and skills that it is a craft in itself, requiring precision, careful planning,
practical design, and knowledge of metallurgy. The quality and
usefulness of the finished blade depends on the smith's knowledge and
control of different types of steel, specialized forging and finishing
techniques, temperatures of forging and quenching, and ways to test
for weakness at every stage of the blade's creation. Blades pictured on
the cards are not weapons exclusively, but have everyday and sacred
uses. They represent clarity of thought and sight, defensiveness and
separation, intellectual challenge, constructive conflict, and rational
problem-solving.
- 65 -
Ore of Blades
- 66 -
Two of Blades
The handle of the One folds into enclosing sheaths as the blade
splits in two and recognizes its division.
- 67 -
Three of Blades
The blades of the Two open, their edges curling with energy, as
the enclosing handles become a third seeking blade.
- 68 -
Four of Blades
- 69 -
Five of Blades
- 70 -
Six of Blades
- 71 -
Seven of Blades
- 72 -
Eight of Blades
A woman with shorn hair covers her face, unwilling to see the
braids hung like trophies from the blades of a throwing star, or
the ring of staring faces. But the sabotage is within her mind,
and the power she has given up is only symbolic. Disorientation
reveals the true path. The hole in the center of the bladed disk is
a window to freedom if she is willing or able to look for a way out.
The staring faces are only empty masks peering through the
weapon's finger grips. They vanish when a capable hand grasps
the blade. When hung on a pole, the star becomes a wheel, and
a harmless garden tool for cutting through the tangle of self-
doubt and temporary outside interference that binds her like
rotting roots. When two or three of the blades are hung together,
they interlock and work even better, and when they turn in
unison, ringing against each other, the singing steel frightens
intruders from the garden, whether feathered or human.
- 73 -
Nine of Blades
- 74 -
Ten of Blades
- 75 -
BELLS - EARTH
Physical body, possessions, work, wealth.
Traditional: Discs, Pentacles, Coins, Diamonds
Bells are usually cast from molten metal, especially iron, brass, or
bronze. They can also be fabricated from thin sheet metal, including
copper, steel, silver, and gold. HIstorically, forged iron bells are rare
except in Siberia, where small ones were made for shamans, and in
West Africa, where they have many shapes and are used as musical
instruments and magical objects. Forged iron bells have a unique dark
sound that recalls the anvil's ring, the voice of the black metal. Small
bells of many types have been used around the world as protective
decorations on clothing or animals, as cult offerings at sacred sites,
and as money or trade objects. They have the same ancient universal
appeal as beads or gemstones. In shamanic traditions, bells are used
to communicate with the dead, attract helpful spirits, and frighten away
unfriendly ones.
The Bells on the cards are inspired by the shapes of various plants, and
several also have historical counterparts. They progress from two
simple discs struck together, to ancient pellet bells with the source of
their sound hidden in the dark, to open domes with elaborate clappers,
to combinations of flower and pod forms that have no clappers but
derive their sound and power through interaction with each other.
- 76 -
Ore of Bells
- 77 -
Two of Bells
These small iron cymbals are forged from two flat discs, one
blackened and one polished. They are similar to the hammered
bronze relics found in the ruins of Pompeii and the cast iron or
brass tingsha bells used in Tibetan Buddhist ceremonies. As
cymbals they are struck flat or slid against each other to make
metallic snapping sounds. One cymbal is held in each hand with
the chain hanging between them. As tingsha or tiny gongs, only
the edges are struck, giving a sustained hard ring. The edges of
this set have been split and curled for a more intense sound. A
riveted chain keeps them together. The links and rivets, like the
bells themselves, form a practical partnership. Without such a
collaboration for a specific purpose, there would be no sound or
rhythm in the metal. The moving balance between opposites -
dark and light, movement and stillness, sound and silence -
awakens the player and the listener.
- 78 -
Three of Bells
- 79 -
Four of Bells
- 80 -
Five of Bells
- 81 -
Six of Bells
Three urnlike Wild Ginger flowers bloom below the bells they
inspired. The six sacred vessels offer each other an exchange of
gifts of the senses. The flowers bring their scent, color, and
pattern, and the bells bring their sound and permanence. The
form and symmetry of the bells and flowers mirror each other.
The bells are forged from flat triangles hammered over a hole in
the anvil. But the final shape is neither flat nor empty, but full
and round to resonate with the clapper which is also hollow and
flared like a flower. At the center is the most common species,
Asarum canadense, which has a single purplish-brown flower
between two fuzzy leaves that die back in the winter. The other
two are rare evergreen species that have rosettes of glossy
leaves and many flowers. Asarum shuttlworthii has large spotted
flowers like jars with flaring rims, and Asarum virginicum has tiny
brown juglike blooms. The Wild Gingers, also called Heartleaf
and Birthroot, are endemic to the Southern Appalachian old
growth forest. All have thick fingerlike roots that smell and taste
like the unrelated commercial gingerroot. The sturdy flowers
grow close to the ground and are nearly invisible under the heart-
shaped leaves. A close look reveals delicate green, brown, or
maroon mouths springing out of the earth.
- 82 -
Seven of Bells
- 83 -
Eight of Bells
A West African anklet holds traditional dance bells made with the
precision, grace, and organic vigor that is typical of old African
iron. In silver and goldsmithing, the elongated hollow pod shape
is called a spiculum. When hammered from sheet metal it is
quite difficult to make. It is easier to form in iron, but creating so
many variations requires skill that only comes with repetitive
practice, attention to detail, love of the work for its own sake,
and the ability to make a sacred ritual out of a routine task. The
anklet itself has two podlike sides that hold rattling pellets. The
two center bells have clappers and can be used alone. The top
one, hung from a strand of iron beads, is a heavy plate curled
into a cone. The bottom one is made from two thin sheets folded
over at the edges. The four long pods are hollow and make noise
as they strike against each other. Traditional anklets, belts, or
necklaces may hold dozens of these pod bells in various shapes
and sizes. The two round bells are usually held in the hand and
struck with an iron thumb ring. This instrument, called a frikiwa,
is played to accompany drummers. The bells are not just
ornaments or noisemakers. All of them have iron's spiritual
power for strength and protection, and its practical value as
currency.
- 84 -
Nine of Bells
- 85 -
Ten of Bells
- 86 -
SPIRIT GUIDES
These sixteen cards are traditionally called Face Cards or Court Cards,
and are often assigned two elements, one for the suit and one for the
rank. Rank titles vary from one deck to another, but those from the
Rider-Waite-Smith Tarot and its derivatives are probably the most
familiar: Page, Knight, Queen, and King. In the Ironwing Tarot, they are
Apprentice, Gatemaker, Madrone, and Shaman. Elemental
assignments are the same as those in the Crowley-Thoth Tarot. The
Spirit Guides depict four idealized stages of a woman's growth in the
skills and mysteries of the smith's craft and the shaman's calling.
Although based on traditional Tarot Court Cards, the Spirit Guides do
not represent personality types, physical traits, roleplayers in a power
struggle, character flaws, or personality disorders. Instead, they are
personifications of helpful, practical power: messengers, pathfinders,
teachers, and guardians. Teacher and student define one another in
the Apprentice and Madrone, while the Gatemaker both unites and
separates them, representing independent study or self-taught work.
The Shaman is utterly solitary in her interactions with the spirits, yet her
ability to work on behalf of others confers her identity and authority. All
sixteen cards are aspects of a single person...YOU. In a reading, they
represent the questioner: you or the person for whom you are reading.
At the same time, they may represent other people, events, or stages of
a relationship or project. If you see aspects of a particular person
reflected in a card, remember that this is changeable and depends on
your perspective. Such assignments should be specific to a single
reading or exercise.
1. Within a Suit: Which themes are common to all four cards? What
progressions can you find? Each suit depicts the same "person" in
different roles. You can see this in the faces and in the other symbols
on the card. The young honest face of the Apprentice is self-absorbed
as her Earth-centered work demands. The mature face of the Madrone
is attentive to others, controlled yet complex with Water-born emotions.
The stylized iron Gatemaker holds the sharp intensity of Air, and the
eyes of one transformed in Fire look through the Shaman's mask.
2. Within a Rank: How do the cards relate to each other? What might
they say to each other?
- 87 -
3. Which One is You? Which card seems the most familiar or
approachable? Which is the most alien? Why? How does this change
as you use the cards and come to know them?
4. Double Elements: How do these cards express their extremes?
They may suggest a need to develop the element, or an unusual
abundance of it that needs to be used.
Earth of Earth - Apprentice of Bells
Air of Air - Gatemaker of Blades
Water of Water - Madrone of Coils
Fire of Fire - Shaman of Spikes
5. Suit Elements and their Characteristics
SPIKES - Fire: They radiate attraction and warmth, and inspire
movement and intensity: the Apprentice's joyful spark, the
Gatemaker's comforting glow, the Madrone's glittering warmth, and the
Shaman's powerful blaze.
COILS - Water: They both soothe and magnify emotions. The
Apprentice's pure refreshment, the Gatemaker's drenching yet
bewildering emotional release, the Madrone's strong flow and subtle
currents, and the Shaman's immense tide.
BLADES - Air: They study and analyze, collect knowledge, and clarify
thoughts and communication: The curious Apprentice, the fierce
Gatemaker, the austere Madrone, and the solemn Shaman.
BELLS - Earth: Survivors who thrive in the material world, bringing a
sense of the sacred into work and everyday life: the Apprentice's avid
collecting and experimenting, the Gatemaker's careful craftsmanship,
the Madrone's practical generosity, and the Shaman's lack of material
attachment that draws wealth and distributes it.
6. Pairs of Elements - Rank and Suit: Some complementary patterns
and their opposites. Can you find other examples?
Earth of Fire & Fire of Earth:
The Apprentice of Spikes calls a small winged shadow creature into a
circle of river pebbles, while the Shaman of Bells grows wings to carry
shades beyond the River.
Earth of Water & Water of Earth
The Apprentice of Coils visits a pure spring to bring water into light,
while the Madrone of Bells uses water to shape living rock in the
darkness of a cave.
Earth of Air & Air of Earth
The Apprentice of Blades shapes a cold blade from a single winter leaf,
while the Gatemaker of Bells grows a proliferation of urnlike flowers in
the shady forest and the desert sun.
Air of Water & Water of Air
Air
The Gatemaker of Coils views the wide waters of emotion, while the
Madrone of Blades guards their hidden source.
Air of Fire & Fire of Air
The Gatemaker of Spikes uses the hottest wildfire, while the Shaman of
Blades uses the icy flame of deepest cold.
- 88 -
Water of Fire and Fire of Water
The Madrone of Spikes awakens a thunderstorm, pulling rain and
lightning to her chosen place, while the Shaman of Coils finds her way
through smoking remnants of a hurricane across the vast sea.
APPRENTICE - Earth
Traditional:
Traditional: Page, Princess
Apprentices are Daughters of Earth, bound to the land but drawn to
explore their elements as they learn to use the tools of their craft. Each
has a task appropriate to her element. They are students who are not
yet ready for initiation, so they do not work with hot iron, but only with
clay, ore, or cold metal. Their downcast eyes focus on the work that
absorbs their attention and on the earth that sustains them, but they
also use the phases of the moon to track the seasons and other natural
cycles. Their work is easy but essential, and uses their energy and
enthusiasm to build skills, confidence, and maturity.
PURPOSE: Apprentices are curious, innocent dreamers and
messengers who assist those who are starting a project, learning a
skill, exploring the earth, entering a new phase in life, or looking at an
old situation in a different way. They show how to accept risks and
welcome new beginnings.
Apprentice of Spikes:
She makes and tends fire for forge, camp, and hearth.
WAXING MOON of expansion and brightening.
Apprentice of Coils:
She finds springs and carries water for quenching hot iron and for
drinking, bathing, and healing.
FULL MOON of exploration and dreaming.
Apprentice of Blades:
She applies the study of form and pattern in nature to the design of
beautiful functional tools.
WANING MOON of consolidation and withdrawal.
Apprentice of Bells:
She identifies and collects iron ore for smelting and paint pigments,
and coal and charcoal for fuel.
DARK MOON of isolation and introspection.
- 89 -
Apprentice of Spikes
Earth of Fire
She uses a flint striker and a steel tent stake to start a small fire
that is contained within a ring of waterworn river pebbles, a bit of
simple, useful earth magic. Her unbound hair reflects her feral
spirit, and it is is entwined with clean-smelling Sweetgrass since
she has chosen the Fire Shaman's path of purification. Also
called Holy Grass, Hierochloe odorata is an aromatic sacred
plant that grows in northern grasslands in Europe, Asia, and
North America. Once the cut grass dries and its perfume
develops, the leaves are brought indoors and spread on the
floor, plaited into braids and hung on the wall, or burned to clear
the air with their sweet scent. The rope on the tent stake
represents self-sufficiency and independence. With her
connection to the earth and the ability to kindle fire, she creates
her home wherever she makes camp. The glowing spark ignites
her imagination and attracts a moth with eyed wings (Automeris
cecrops, a Sonoran Desert species whose poisonous spiny
caterpillars feed on oaks). In creating light, she must confront
the shadows that appear. The moth personifies her fears and
the wild, enchanting mysteries that are partly illuminated in the
tiny flame of her rising power. She is aware of potential dangers
in the dark, but her sense of adventure guides her search for an
animal ally. The warmth of her fire lures small cats and makes
domestication possible, even as the light identifies her as human
and separates her from the wild jaguar spirits who watch and
wait for her to grow strong enough to meet them.
- 90 -
Apprentice of Coils
Earth of Water
- 91 -
Apprentice of Blades
Earth of Air
- 92 -
Apprentice of Bells
Earth of Earth
She uses a mortar and pestle to grind iron ore for pigments and
smelting. Her braids show one of her simple practical skills. Her
hair is tied with antique Chinese tiger bells that are used on
shaman's clothes throughout Asia, pellet bells with soft hollow
voices that speak to cave spirits in the dark. To work in a sacred
place without interruption, she retreats to a natural sandstone
rockhouse in the forest. A rock arch or bridge further separates
her from the ordinary world as she sets out on the Earth
Shaman's path as a guide into the Underworld. She grinds
brown metallic goethite pebbles collected from the creek and
stacked into cairns. Filled with white quartz pebbles, the ore is
abundant in the sandstone as nodules, ribbonlike layers, and
petrified wood. The rounded quartz pebbles and sand are from
veins in Appalachian metamorphic rocks, carried west in a long-
lost river and deposited as delta sediments 400 million years
ago. Now this honeycomb-weathered sandstone forms
spectacular cliffs and arches in southern Illinois, Ohio, and
eastern Kentucky. There is coal in the crumbly shale above it,
and she gathers this along with forest fire charcoal as fuel for the
forge and furnace. She is drawn to collect and study all of
earth's treasures but generously uses or gives away her finds.
They are her work and her self, and this communion gives her
patience, concentration, and determination.
- 93 -
GATEMAKER - Air
Traditional: Knight, Prince
Gatemakers are Initiates of Air who seek knowledge, the most precious
treasure of any craft and the one most easily lost. Through practice and
self-discipline, their understanding and control has deepened until they
have become their craft and are made of iron. They are protective iron
gates that separate the useful, domesticated elements from their wild
and often dangerous counterparts. Because of their many creative
challenges and possibilities, gates are popular projects with
blacksmiths and are among the most elaborate and complex examples
of the craft. Because of its formal beauty and its essence of finality, the
Iron Gate is a symbol for death in Siberian, ancient Greek and Roman,
and some Christian traditions. The Gatemaker may be self-taught or
have a teacher, but works independently on her chosen path and
develops her own style. She is accountable for her work but does not
yet lead others or seek recognition. She solves problems and gains
essential knowledge with every new challenge, and her creativity has a
strong intellectual aspect.
PURPOSE: Gatemakers direct those who are deeply involved in a
project, learning a difficult skill, or working through transitions. They
don't just guard the way, they create it. As aspects of She Who Touches
and Changes, they show how to eliminate obstacles, control a rapidly
changing situation, recognize personal power, and channel potentially
destructive energy in useful ways.
- 94 -
Gatemaker of Spikes
Air of Fire
- 95 -
Gatemaker of Coils
Air of Water
- 96 -
Gatemaker of Blades
Air of Air
The steel blades of her fingers form her ribcage, opening to the
winds and covered in icicle daggers from the swirling arctic
stormclouds that become her breath. Two curved blades
resembling falcon talons symbolize her bold but defensive
nature, and conjure the predatory bird spirits that bring a focus
to her restless intellect. She wears an iron falcon like a helmet,
and the face above her head is an image of her concentration
and the force of her thoughts. It is ideas that motivate her, not
emotions or objects. A worthy challenge sends her thoughts
whirling with interlocking plans and possibilities. Her warrior's
mind delights in guiding their complexity towards a meaninful
goal. A forceful but intimidating communicator, she directs
anger and disorder into constructive action and can be a
powerful advocate, but can also attack with the falcon's deadly
speed. She is able to speak and act rationally in a difficult
situation, and is willing to say and do what others will not. She
understands the power of words to unite or divide, to release
anger when there is no other choice, or to break through the
impossible.
- 97 -
Gatemaker of Bells
Air of Earth
- 98 -
MADRONE - Water
Traditional: Queen
Madrones are Mothers of Water who combine emotional depth with
understanding. They balance relationships and community
responsibilities with solitary creative work. They are mature artists and
accomplished teachers with authority, confidence, and wisdom. The
Madrone knows her own worth and that of her work. She has mastered
her craft and and perfected a specialty, and others seek her out
because she creates sacred space wherever she works or lives. The
tiny mask she wears represents her soul as reflected in her work and in
those she teaches. The title "Madrone" comes from the Arizona
madrone tree (Arbutus arizonica). It grows in Sonoran Madrean
evergreen woodland from the Sierra Madre in Mexico to the "sky island"
mountain ranges of southern Arizona and southwest New Mexico.
Never abundant, madrones grow singly or in small groves among
evergreen desert oaks, Arizona cypress, Apache pine, and other trees
that are unique to this rare type of forest. They evolved in the warmer,
wetter climate that existed here before the Ice, and are related to the
rhododendron, mountain laurel, and sourwood trees of the southern
Appalachians.
For the purpose of the cards, the name includes the Arizona madrone's
better-known sisters, the Pacific madrone (A. menziesii) and Texas
madrone (A. xalapensis), and her little sisters, Manzanita and Uva Ursi
(Arctostaphylos). Her name is related to the Spanish "madre", Latin
"mater", and English "mama". She is the Great Mother who nurtures
projects and relationships as well as people, and Her presence is
especially strong in this tree whose new bark and fingerlike branches
are the color of sacred red ochre, and whose gnarled roots and trunk
have pearly gray bark with a delicate snakeskin pattern. She is
crowned with shining evergreen leaves, clouds of white urnlike flowers,
and clusters of medicinal red berries that are favorites of birds and
black bears. Her unique feminine presence is wise, sweet, and
undeniably wild, since she resists cultivation.
PURPOSE: Madrones provide compassionate wisdom about
relationships and collaboration. They inspire those who have mastered
a skill or craft and are now developing a specialty, directing others, or
teaching.
- 99 -
Madrone of Spikes
Water of Fire
- 100 -
Madrone of Coils
Water of Water
- 101 -
Madrone of Blades
Water of Air
- 102 -
Madrone of Bells
Water of Earth
- 103 -
SHAMAN: Fire
Traditional: King
Shamans are Tamers of Fire, shapeshifters with animal masks who live
and work in two worlds. Keeper of mysteries and creator of ritual,
expert on timing and power, the Shaman has an innate connection with
nature and is able to see from the perspective of the Middle World of
everyday life, the bright Upper World of the flying spirits, and the
shadowy Underworld of the dreaming ancestors. She forges an iron
bridge to the Otherworlds and lives surrounded by spirits that are
visible only to her. This separates her from ordinary people, so she
works alone except when she is asked for help. In her relationships
with others, she represents self-control, responsibility, a realistic self-
image, and authority as designated by others, not self-proclaimed.
PURPOSE: Shamans watch over those who are engaged in spiritual
work. They also guide ending and completion, healing, facing fears,
and solitary projects. Although each of the Shamans is assigned a
specialty, their work overlaps and divisions are not absolute.
- 104 -
Shaman of Spikes
Fire of Fire
- 105 -
Shaman of Coils
Fire of Water
- 106 -
Shaman of Blades
Fire of Air
- 107 -
Shaman of Bells
Fire of Earth
- 108 -
BONE COLLECTOR
For those who call me Vulture's child,
Roadside necromancer,
Remember I know
The tatty ghouls will come for me too,
My own hair will be made new in feathers
The color of rotting acorns
Yet shining.
VULTURE TOTEM
She-Vulture, my guide into dark rooms behind the sky:
I heard your sunfaded feathers creaking
When you turned and recognized me.
Eyehunter, rocking in the air,
Spiral dancer over the Oldest River,
Your feathers weigh more than your bones.
Without talons, you need be no warrior.
In the egg you inherit all.
Silent one, eater of the dark, your head is the Red Earth.
Your feathers are charred bone, weathered bronze,
Last winter's acorns.
You have been called the Shining One Who Purifies,
Yet all shrink from your faded black cloak,
Though it is jewelled with scarabs and edged with gold.
Beauty too strange for most, no healer for the living,
Treading heavily under a weight of fear, you work
Despised, worshipped, or merely necessary,
To free a soul from a broken house of flesh.
From stagnant shadows in a cracked cliffhouse
You view your eternities with mild brown eyes,
Resigned to the carrion cradle, the skeleton temple,
The divining well that tastes of millipedes and rot,
A black mirror in an old branch scar that gives you
A clear view of both sides of the Oldest River.
You are bonelight of the returning moon.
Dusty vagabond on all roads to death,
Ragged psychopomp,
Worn gatekeeper to the Hidden Land,
Sure flyer on an old, high path:
I have felt your soaring shadow across my back,
So I will treasure your wingfeathers.
- 109 -
The Ironwing Tarot
Art and text copyright 2004
by Lorena Babcock Moore
www.mineralarts.com