Skies of Arcadia - Manual - DC
Skies of Arcadia - Manual - DC
Skies of Arcadia - Manual - DC
Please note that this software is designed only for use with the Dreamcast Console.
Be sure to read this instruction manual thoroughly before you start playing SKIES of ARCADIA.
SKIES of 1 ARCADIA
ARCADIA1006_6 00.10.7 2:59 AM Page 4
This game consists of two discs. If this is your first time playing, please set the Disc 1 to the
Dreamcast console to start the game. From the second time on, you may start the game directly CONTROLS IN VILLAGES & DUNGEONS (P.xx)
from the corresponding disc. D-Pad/Analog Thumb Pad Move the player/Change camera angle in 1st person perspective
HOW TO CHANGE DISCS Inspect for items/Talk to people/Enter selection/
A Button Read next lines of messages
When you reach the point in the game where changing the disc is
necessary, a screen shown right will be displayed. B Button Cancel
Press the A Button to advance to the Save Screen. Here, save the
data. For saving the game, please refer to page xx. X Button Open/close Status Menu
After saving the game, press B. A message to change disc will be dis-
played. Follow the instruction shown on the screen to change the disc. Y Button Change viewpoint (Normal/1st Person, not always available)
After verifying the save file, the 2nd disc will begin.
Triggers L/R Rotate camera angle on normal viewpoint
Start Button Show/hide Mini Map
BASIC CONTROLS CONTROLS FOR NORMAL BATTLES (P.xx)
SKIES of ARCADIA is a one player game. Connect the Dreamcast Controller that you will be
using to play the game into Control Port A of the Dreamcast Console. Command Selection (P.xx): Select command/Move cursor
D-Pad/Analog Thumb Pad Friend/Foe Selection: $^Move cursor/*@Select friend or foe
Analog Thumb Pad X Button Trigger L A Button Enter selection
Y Button Trigger R B Button Cancel
D-Pad B Button Open Status Screen of the party members/
X Button Display descriptions of items and magic
A Button
Start Button Y Button Change color of weapon (P.xx)
If you are using using the Jump Pack (sold separately), Triggers L/R Move camera
insert it into Expansion Socket 2 of the Dreamcast Controller.
The Jump pack does not lock into place when inserted into Cancel animation of players Super Move (Only if pressed
Expansion Socket 1, and may fall out during game play. Start Button within the first few seconds.)
Never touch the Analog Thumb Pad or the Triggers L/R while turning the Dreamcast power
Operations with peripherals other than the Dreamcast Controller is not guaranteed. ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
CONTINUE You may select this when you have a memory card with saved data
HOW TO CHANGE DISCS attached to the Dreamcast Controller connected to Control Port A of the
Dreamcast console.
D-Pad Change camera angle
SELECTING MEMORY CARD (EXPANSION SOCKET)
Analog Thumb Pad Move players ship
When CONTINUE is selected, Load Screen will be displayed. Use
Inspect for items/Talk to other ship/Enter villages or *@ to select the Expansion Socket 1 or 2, and press A to enter
A Button dungeons/Enter selection/Read next lines of messages your selection. (Note: If there is no memory card inserted to either of
the socket, you will not be able to select that socket.)
B Button Cancel
X Button Open/close Status Menu
Trigger L Descend SELECTING LOAD FILE
Trigger R Ascend Next, use *@ to select the file you wish to continue the game, and
press A to enter. You will be asked to confirm loading this file. Use
Start Button Display map/Move inside the ship/Save *@ to select Yes/No, and press A to enter.
Y Button is not used.
Any time during the game, press A, B, X, Y and the Start Buttons simultaneously to reset HOMEPAGE Jump to the SKIES of ARCADIA Official Page. Please refer to Page xx
the game and return to the title screen. for more details.
GAME CONSTRUCTION & HOW TO SAVE GAME CONSTRUCTION & HOW TO SAVE
SKIES of ARCADIA is a game with skies and floating islands as its main stage. Vyse, the main
character, soars the skies with his aerial ship, explores the villages and dungeons on foot, and HOW TO SAVE
engages in battles and bombardments. Here is the basic flow of the game. In the villages/dungeons and the dungeons for the ship, you may save your progress only at the
save points. Approach the save point, and press A to switch to the Save screen. During normal
RELATIONSHIP BETWEEN EACH MODE travel in the sky, you may save anywhere. Press the Start Button to open the menu, and select
SAVE to switch to the Save screen.
VILLAGES & DUNGEONS SKIES
In villages, buildings, and dungeons, This is where Vyse travels aboard the
Vyse walks around on foot to explore $ ship. Depending on the size of the ship
and talk with the others (P.xx). ^ and the performance of the engine, the
area Vyse can explore widens (P.xx).
*@ *@
BATTLE MODES
While Traveling by Ship Save Point in the Sky Save Point in the Village/Dungeon
While exploring the dungeons or traveling aboard the ship, if Vyse
encounters the enemies, a battle begins. There are two types of MEMORY CARD (EXPANSION SOCKET) SELECTION
battles: normal battle and ship battles (P.xx)
Select the memory card to save the game. Use *@ to select between Expansion Socket 1
and Expansion Socket 2, and press A to enter. If there is no memory card present at either of
TRANSFERRING BETWEEN VILLAGES/DUNGEONS AND SKY the socket, you will not be able to select.
FROM THE SKY TO THE VILLAGES/DUNGEONS
SAVE FILE SELECTION
Approach the island or building with your ship, and press A. If it is the island you can land
Next, use *@ to select the file to save game, and press A to enter. You will be confirmed
on, you will be transferred to the field within. whether to save on this file, or to overwrite if the previous data is present (the previous data will
FROM THE VILLAGES/DUNGEONS TO THE SKY be erased if overwritten). Use *@ to select YES/NO, and press A to enter. If there is not enough
blocks available, the file will not be able to select.
If you are transferring from the the village or dungeon to the sky, approach the ship you will be
boarding, and press A. A message appears to confirm that you wish to return to your ship. Use
*@ to choose your selection, and press A to enter. WHEN THERE IS NO SAVE FILE ON THE MEMORY CARD
In case there is no save file for SKIES of ARCADIA on the memory card, when that memory
GAME OVER card is selected, the game will create a file automatically. At this point, the game will ask whether
The game is over when the HPs of all characters in the party or the HP of the ship drop to zero, to change the icon on the VMU to that of SKIES of ARCADIA. Use *@ to select YES/NO, and
and returns to the title screen. On battles against the bosses, however, you will be asked whether press A to enter. To save icon data, 2 blocks of free memory are needed.
to continue the game or not. Use *@ to select I never give up or I quit, and press A to enter.
SKIES of 6 ARCADIA SKIES of 7 ARCADIA
ARCADIA1006_6 00.10.7 3:00 AM Page 10
Aboard the ship, you will travel and explore the field. The areas you can travel are limited with MAP
your first ship, but depending on the scale of the ship, and with modifications, you can gradually
increase the areas you can travel. You can verify your location and direction you are flying towards. The map shows only the areas
Use the Analog Thumb Pad to navigate your ship, the D-Pad to change camera angle, L to you have already explored. As the story unfolds, the world will be revealed.
descend your ship, and R to ascend.
Also, press the Start Button to display the Menu, A to land on the island (enter the village), and SHIP NAME OF ISLAND (VILLAGE)
X to display the Status Menu.
Your current location on the Displays the name of the
map. The direction the light island (village) and place
DISPLAY is flashing is the direction the magnifying lens is
the ship is facing. showing.
! ALTIMETER
@ VILLAGES & BUILDINGS MAGNIFYING LENS
Displays the current altitude you are flying at.
The islands (villages) and Use *@$^ to move the
@ NAME OF ISLAND/VILLAGE/BUILDING buildings you have once magnifying lens to locate
visited will be indicated and verify the places you
If you approach the island, the village, or the with red pins. have visited.
building you already know, its name will be
displayed. Press A when the name is displayed
! # COMPASS ALTIMETER
to land.
Indicates the direction Indicates the altitude you are
# COMPASS your ship is facing. flying at.
Displays the direction you are flying.
TO BRIDGE
MENU SCREEN You can move inside the ship and talk to your crew. (On some ships, you may not be able to
select this.) The conversation may contain important hints, so use this as reference.
Aboard the ship, press the Start Button to open the Menu. Use The method of movements and conversing is the same as in Villages and Dungeons (P.xx).
*@ to select the menu item, and press A to enter. Also, press X to display the Status screen. To return to the skies, examine the helm at the
bridge. You will be asked whether to depart or not.
SAVE
You can save the progress of the game up to this point. Please see How to Save on p.xx.
Please note, however, that in the dungeons you explore by the ship, you can only save at save
points.
SKIES of 8 ARCADIA SKIES of 9 ARCADIA
ARCADIA1006_6 00.10.7 3:00 AM Page 12
MAGIC Spends given amount of SP/spends 1 MP per use. CHANGING COLOR (ATTRIBUTE) OF WEAPON & LEARNING MAGIC
Use the magic the character has learned. On each use,1 MP is used. Use There are 6 colors of Moon Stones: green, red, purple, blue, yellow, and silver. And each has
*@$^ to select the magic, and press A to enter. different attribute. According to colors of Moon Stones you have, you can change the color of
While selecting the magic, press X to display its description. weapons. By changing colors, the attributes change according to the colors. To change color,
press Y while selecting your action on battle. You may change the color from Item command
as well. Select the Item command, then use $^ to select Weapons. Next, use *@ to select
FOCUS the weapon, and press A to open Moon Stone window. Use $^ to select color, and press A
to enter.
In crease the amount of SP. The amount depends on the spirit rating of the The enemies also have attribute, and attack with effective use of its attribute. Also, if you attack
character using this command. with the color of attribute that stands against the enemys, you can give great damage to the
enemy (see chart below).
At the end of battle, Magic Experience points for the color of weapon used will be given. When the
Magic Experience points reach certain amounts, the character will learn new magic, in compliance
END OF THE BATTLE with that attribute. Characters earn double the amount of Magic Experience in the color that they
When the party wins the battle, result screen will be displayed. The amount of experience points, have equipped, and equal amounts in the color(s) that other party members have equipped.
gold, and magic experience points (with regards to the color of weapon used) will be calculated GREEN > RED PURPLE > GREEN
and added. When the characters experience points or magic experience points reach given >> indicates that
RED <<>> PURPLE BLUE > YELLOW the damage is
amount, his/her experience level/magic experience rank will be increased. Upon raising of magic
experience, a new spell for the attribute of magic experience will be learned (P.xx). To end the RED > BLUE YELLOW >> GREEN larger than >
result screen, press A. BLUE > PURPLE YELLOW <> SILVER
The contents of result screens are the same for normal battles and bombardments.
LEARNING SUPER MOVES
The characters learn new Super Move by consuming an item called Moonberries. To learn new
SPIRIT SYSTEM Super Move, select Super Move command on Character Status screen of Status Menu (P.xx).
Spirit points, or SP, is the value of actions your party can take as a whole, and is displayed as The order of Super Moves the characters can learn is fixed. Also, the amount of Moonberries
green gauge at the top of the Battle screens. On normal battles, it will be consumed when using needed depends on each Super Move.
magic or Super Moves. During Ship Battles, it will be consumed on all commands except Run,
Guard, Focus, and Item. The stronger the magic or the Super Move, the SP the action will
consume. You will gain a given amount of SP on every turn, but you can gain additional with
Focus command. Since this value is for anyone in the party, it is possible to make one of your
party gain SP while the other use the magic/super move to consume it. The battle condition
may change according to how you use this. Use it effectively.
RUN FOCUS
Escape from the battle. Its use is the same as in normal battle (P.xx). Regains given amount of SP.
! @ $ ! ! CHARACTER WINDOW
% @ Displays the current/maximum value of HP
and MP, and his/her current level. Press L/R
^ # ^ to switch between the characters.
& $
@ ITEMS (P.xx)
%
Use items.
# &
# MAGIC (P.xx)
Characters Parameters Use magic.
! CHARACTER WINDOW $ JOURNAL (P.xx) HP/MAXHP: Current/maximum values of Hit Points.
MP/MAXMP: Current/maximum values of Magic Points. $ SUPER MOVE (P.xx)
Displays the current/maximum value of HP Read journal to verify what has happened, Attack: Attacking ability on normal attack.
Defense: Defense ability against normal attack. Learn new Super Moves.
and MP, and his/her current level. and what has been discovered. Power: Force power that affects on normal attack.
Will: Will power that affects on magic attack. % EQUIPMENT (P.xx)
@ CHARACTER STATUS (P.xx) % CHANGE CREWS (P.xx) Vigor: Power that affects on defense abilities.
MagDef: Defense ability against magic.
Equip the character with weapon, armor,
Displays the status of each character. Use Change your crew members. Hit%: Percentage of hitting the enemy on normal attack. and accessory.
$^ to move between the pages to verify Dodge%: Percentage of dodging enemys normal attack.
^ PINTA QUEST ^ CHARACTER STATUS
status. Agile: Affects on percentage of dodging and landing a critical hit.
Quick: Affects on quickness of his/her action. Displays the detailed status of the character.
Give orders to Pinta to dispatch/return. Total Exp.: Total of experience points earned so far.
# GOLD/TIME/CURRENT MAXIMUM SP Press L/R to switch between the characters.
Next: Experience points necessary for next level.
Displays the amount of money (Gold) you & OPTIONS (P.xx) Rank: Current rank of magic on respective colors. & CURRENT TITLE
currently have, the elapsed time of play, Change various option settings. Next: Magic Experience points necessary for the next rank.
Ships Parameters: Vyses title, which changes with his
and the current maximum SP. Value: How much your ship is worth. Swashbuckler rating. There is no title
HP/MAXHP: Current/maximum Hit Points of your ship. displayed for characters other than Vyse.
MP/MAXMP: Current/maximum Magic Points.
JOURNAL
You can read the Journal and see the list of discoveries. Use *@ to select Read Journal/
Discoveries, and press A to enter. Press B to return to previous screen.
READ JOURNAL
It is the book of impressions Vyse and his friends felt about the happenings, written in the form of
diary. Entries are written by various people. As the story progresses, the title increases automatically.
Use $^ to switch between the pages (1/2), *@$^ to select title to read, and press A to enter.
While reading the Journal, press L/R to switch to previous/next title (page) of the Journal.
Press B to return to previous screen.
SKIES of 30 ARCADIA SKIES of 31 ARCADIA
ARCADIA1006_6 00.10.7 3:01 AM Page 34
PINTA Pinta Quest is a mini-game you can play with your VMU. Pinta the Item A HEAD WIND!
Collector travels the world with his ship, and gathers various items. You
can dispatch him (download mini-game) from the Status Menu screen Press A and B continuously to advance against the wind. The game will be
(P.xx). Please note that 83 blocks of free memory is required. over if you reach the goal or when a given time has passed. Depending on how
far you have reached, you will be awarded experience points and gold.
Pinta Quest is a VMU executable file. You can only download one game per
VMU. If your VMU already contains VMU executable file, you cannot download
Pinta Quest. SHIP BATTLE
INTERACTIVITY WITH THE MAIN GAME Press A when the sight matches the enemy ship to fire cannon, and drop
enemy HP to zero. The enemy ship will fire at you periodically or when you
As the area Vyse can travel widens, so will Pintas. Also, good items tend to be found near the miss.
rim of the map. At times Pinta may find items that can only be found in Pinta Quest, but the
enemies become stronger as well. You can use the items found in Pinta Quest in the main game.
STORM
HOW TO PLAY
Use $^ to dodge flying rocks and advance for a given distance. If the rock hits
At title screen, simultaneously press A and B to start the game. To quit game, press the SLEEP you, the HP, the accumulated experience points, and the gold decrease.
Button to turn the VMU OFF.
MENU SCREEN
During his voyage, press A to display the Menu Screen. Use $^ to select FIND TREASURE
menu item, and press A to enter. Press B to return to previous screen. During his voyage, an item may be found randomly. In Pinta Quest, the items will only be displayed
Status: Verify level/experience as the rank from A to C. If you return to main game, items that correspond to the rank will be
points/AT/DF/HP. obtained.
Item: Number of items Pinta Collected. Map: Select the area to explore. You can When Pintas level becomes higher, the chance of finding rare, effective items become better.
Level of items become higher in the select only the areas where Vyse
following order: A>B>C. has explored. RETURN PINTA
Gold: Amount of Gold Pinta has. Sound: Toggle VMU sound ON/OFF. To bring the items collected into main game, you must give order to Pinta
to return. Insert the VMU with Pinta Quest to the Expansion Socket of the
FIND TREASURES WITH MINI-GAME! Dreamcast Controller you are using. From the Status Menu screen, select
During his voyage, if an obstacle is encountered, a mini-game starts. If you make success with the Pinta Quest, then select the memory card with Pinta Quest. a menu item
mini-game, you will be awarded some gold and experience points, according to your performance. Return will be displayed. (If there is no Pinta Quest file, Dispatch will be
If you fail and make HP of Pintas ship drop to zero, the amount of gold decreases as repair fee. displayed.) To return Pinta, press A. (For details after returning Pinta, see
P.xx.)