Grappler A Barbarian Path
Grappler A Barbarian Path
Grappler A Barbarian Path
Jarls Grip
Starting at level 6, if a creature breaks free of your grapple.
you may use a reaction to re-roll your dice to maintain the
grapple. If you succeed in maintaining the grapple you do not
reset your combo meter.
Ragnarock
Starting at level 10, If you have a creature grappled and
prone, they suffer disadvantage to Strength (athletics) and
Dexterity (acrobatics) checks to break free.
Combo Moves
Berserker Fist
Immediately after you take the Attack action on your turn, you
can make two unarmed strikes as a bonus action.
Boar Buster
Tag Team
You can use an action to allow an adjacent friendly character
to make an attack with advantage against the target of your
grapple as a reaction.
Trollplex
As part of an attack action you can throw a grappled target a
number of feet equal to twice your Strength modifier. They
take 3d6 + Strength modifier bludgeoning damage and are
knocked prone.
Wolfs Jaws
As an action you can impose disadvantage on the grappled
targets next attack roll.