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Kiwi (English)

This document provides the rules and instructions for a memory and concentration card game called "Kiwi". - The goal is to remember where a kiwi token is moved on the board based on movement cards played each turn without physically moving the token. Players guess the kiwi's location for points. - The game is for 2-6 players ages 6+. It takes about 15 minutes to play. Components include a board, cards, tokens, and scoring materials. - On each turn, players take turns playing movement cards that move the kiwi up/down/left/right 1-3 spaces without physically moving it. The same card can't be played twice in a round. Players then guess the kiwi's location

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matelencse
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Download as PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
129 views

Kiwi (English)

This document provides the rules and instructions for a memory and concentration card game called "Kiwi". - The goal is to remember where a kiwi token is moved on the board based on movement cards played each turn without physically moving the token. Players guess the kiwi's location for points. - The game is for 2-6 players ages 6+. It takes about 15 minutes to play. Components include a board, cards, tokens, and scoring materials. - On each turn, players take turns playing movement cards that move the kiwi up/down/left/right 1-3 spaces without physically moving it. The same card can't be played twice in a round. Players then guess the kiwi's location

Uploaded by

matelencse
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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MATE LENCSE AGNES PAPP

designer artist

A card game for the whole family to improve concentration and memory
Number of players: 2-6 Recommended age: 6+ Playing time: 15 minutes 15' 2-6 6+

CONTENTS

The game is not recommended


under age 3!

36 movement cards 6 player tokens

+ Game rules in
English and Hungarian

1 modular board 24 guessing cards 1 kiwi token

GOAL OF THE GAME


The players move the kiwi on the board by playing the At the end of each turn and at the end of the game the question
movement cards, but only in their head, without actually is the same: Where is the kiwi? The winner will be the one who
moving the kiwi token. If a card has been played already in the pays attention the most, has the best memory, and answers
given turn, it has no effect. the question right the most times.

SETTING UP
Assemble the board. The middle piece is token, and gets the guessing cards. Deal all the movement
pointing towards the top of the board, the cards evenly. (If there are 5 players there is one extra card - put
movement cards work according to that. that back into the box without checking it.)
Put the kiwi in the middle. Each player Get a pencil and a piece of paper to mark the scores.
chooses a colour and the related player

HOW TO PLAY
The person who ate a kiwi most recently goes first. The round
goes clockwise.
In the beginning of every round the players have to guess the
colour of the field where the kiwi will stand during the next
check. Choose the right guessing card, and place it facing
down in front of you. Then each player plays a movement card
one by one by putting it in the middle, always covering the
previous card. You dont make the steps with the kiwi, just
remember its position.
The movement cards mark the direction and the distance: up
or down, left or right, 1, 2, or 3 steps. If the kiwi reaches the
edge of the board it stops, even if the movement card shows
more steps. If the same movement card has been already
played in the same round, it will not take effect.
For example, if the left one movement card is placed in the the turn and can not get any points.
middle for the second time in the same round (there are three During the check you have to act according to the played
pieces of every type of movement card in the game), then movement cards in the original order, but this time you will
during the check this card will not count. In the end of the actually move with the kiwi to see where it ends up. (Place the
round everybody grabs their player token, then together - for movement cards next to each other to notice if there are
example counting to three - places it to the field where they several of the same - only play out the first one!)
think the kiwi is. Of course there can be several tokens placed In the next round this is going to be the starting point of the
on the same field, but if somebody waits for the others kiwi. Before the check the number of the played cards
decision and only acts according to that then they are out of depends on how many players there are:

2 players 3 players 4 players 5 players 6 players


First round 5 played cards / 3 played cards / 2 played cards / 2 played cards / 1 played card /
person person person person person
Second round 6 played cards / 4 played cards / 3 played cards / 2 played cards / 2 played cards /
person person person person person
Third round 7 played cards / 5 played cards / 4 played cards / 3 played cards / 3 played cards /
person person person person person

For the correct guess you get 3 points in the first round, 4
points in the second round, and 5 points in the third round. You
get 1 point if you are mistaken by only one field (you placed
your token on an adjacent field). You also get 1 point if your
guess before the round was right and the colour of the field is
the same as on your guessing card. If the kiwi ends up on the
starting point in the middle, then every guess is correct and
everybody gets 1 point. The winner is the player with the
highest score. If there are several players with the same score
the winner is the one who got more points in the last round. If
they remain tied the victory is shared among them.

FOR SMALLER KIDS

When playing with younger kids for the first time you can leave out the rule that says that one movement card only counts once. After
a few games when they are already comfortable with the game you can introduce the rule to them.

FOR ADVANCED PLAYERS


In this version everything is the same as in the original, but the direction. This way following the kiwis path is an even bigger
kiwi bounces off the wall, so every step counts on the challenge!
movement card. For example if the movement card says 3, but
there is only one field until the edge of the board, then we Have a good game!
make that step, then we make two steps in the opposite

MY INSPIRATION TO MAKE THE GAME


As I was travelling on the subway I saw a kiwi rolling around on never learned the answer, this is how the idea of this game was
the floor, and I thought it would be funny to guess where it born. I hope you will enjoy it!
would end up by the last station. Although I got off early and I

ACKNOWLEDGEMENTS

I would like to say thanks to the students, volunteers, and Thanks to Jzsef Jesztl for starting publishing games with me,
teachers of the Toldi Tanoda, who are always ready to test a it is really exciting!
new game idea, and tell their honest opinion about it. Thanks to Nra L. Ritk to be open for the idea of publishing
Special thanks to Julcsi and Tami, who always were thinking this game and provide all the help for it!
about the game with me to make sure it works. Thanks, Miln, And of course thanks to Orsi, for listening to my ideas, even the
for checking the rules! bad ones, and for loving Kiwi and believing in it!
Thanks for the playtests to the students and colleagues of the
Kompnia Tanoda also! Translated by Judit Szllsi

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