Starter Deck v. 1.0

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SAWED-OFF SHOTGUN THE OLD SWITCHEROO PRISON BREAK

You can shoot two players sitting Immediately after phase one, you All prisoners are now free. The
next to each other with one can exchange your cards with player(s) that imprisoned them
BANG! as long as both players any other player (all for all). must play a Missed! card or lose
are in range. 1 life point. If no one is in prison,
players must defend against an
escapee by drawing! = hit.

NEW SHERIFF IN TOWN IRON WILL KABOOM


If you are a deputy and kill the Each time you are about to lose a If you have a dynamite card, you
Sheriff, you become the new card from your hand or in play in may chose where to start it. It is
Sheriff. You get full health and all front of you, you can choose in play when that player begins
of the Sheriffs cards (those in his which card to lose. his turn and explodes (for that
hand as well as those in front of player only) if that player draws!
him). any .

MOTHER LOAD QUICK DRAW RETURNING FIRE


At the beginning of your turn, You can play cards with the add Each time you are hit, you
you may use any card as a one more card symbol without drawon or , the player
General Store. Instead of other having to add another card. hitting you must play a Missed!
players picking their cards, you card or lose 1 life point.
decide who gets what.

GYPSY ROSE GREEN FLASH HAZARD


You can look at one other players You can play green bordered When you must draw!
hand. cards immediately. (dynamite, prison, barrel, etc.),
you can discard a card from your
hand and use it as the result.

POKER HAND SPIT SHAKE PEEPING TOM


Select up to 2 cards from your You may give any player one of At the start of your turn, you
hand and then draw 3 cards. your cards. That player must draw! If you get a 2-9 , you
Player(s) with best hand regain then give you one of his. He is may take a peek at the role of any
all life points and keep cards. All allowed to give the same card other player.
other players discard their poker back.
hands.
OUTLAWS UNITE
The Sheriff narrates the following
sequence: Everyone closes their
eyes. All outlaws reveal
themselves by opening their eyes.
Outlaws close their eyes. Every-
one opens their eyes.

RAPTURE
The first person to die is granted
the option of becoming the Sheriff
of the next game.

INDIAN POKER
Everyone draws! a card and
holds it to forehead facing out.
Each player discards or holds.
Highest card wins and gets cards
of losers who must discard all
hand cards. Order: A---2
BLOOD BROTHERS DEAD MAN AMBUSH
At the beginning of your turn you On your turn, if you were the The distance between any two
may lose one life (not your last first player eliminated, you come players is 1. This is modified as
one!) to give one life point to any back to life with 2 life points and normal by cards in play.
player you chose. 2 cards until killed again.

HARD LIQUOR RUSSIAN ROULETTE SNIPER


You may skip drawing cards on Starting from the Sheriff each During your turn, you may
your turn to regain 1 life point. player discards a Missed! card discard 2 BANG! cards and
until one player does not: that target any player: this does not
player loses 2 life points and the count as a BANG! and can only
Roulette stops. be cancelled by 2 Missed! cards.

RANCH VENDETTA RICOCHET


At the end of phase 2 of your At the end of your turn, you You may shoot off a card in front
turn, you may discard any draw!: on a Heart, you draw of any player with a BANG!
number of cards from your hand 2 cards and play another turn. card. The player may use a
and draw an equal number from Missed! card to prevent you. You
the deck (only once!) may use as many BANG! cards
as you have.

THE JUDGE A FISTFUL OF CARDS PEYOTE


For the whole round, you cannot At the beginning of your turn, Instead of drawing, you must
play or use cards in front of you you lose as many life points as the guess the suit color of the top card
or any other player. number of cards in your hand. on the draw deck. If you guess
You may use Missed! cards or right, you can keep it. Repeat
cards with similar effects if you until you guess wrong, then
can. proceed to phase 2.

ABANDONED MINE LASSO LAW OF THE WEST


You must draw from the discard All cards in play in front of all During phase 1 of your turn, you
pile. For your whole turn you players have no effect for the must show the second card that
play cards face down on the draw entire round. you draw. That card must be
deck. played if possible.
THE SERMON BLESSING CURSE
You cannot use BANG! cards The suit of all cards is Hearts for The suit of all cards is Spades for
during your turn. the whole round. the whole round.

GHOST TOWN HANGOVER GOLD RUSH


During their turns, eliminated All characters lose their special The game proceeds counter-
players return to the game as abilities for the whole round. clockwise for one whole round,
ghosts. They draw 3 cards starting with the Sheriff. All card
instead of 2, and cannot die. At effects proceed clockwise (as
the end of their turn, they are normal).
eliminated again.

TRAIN ARRIVAL SHOOTOUT THE REVEREND


You draw one extra card at the You can play a second BANG! Players cannot play any Beer
end of phase 1 of your turn. card during your turn. cards for the whole round.

THE DALTONS THE DOCTOR THIRST


When the Daltons come to When The Doctor enters play, You can only draw one card
town, if you have any blue the player(s) with the fewest life during phase 1 of your turn.
cards in front of you, you must points regain 1 life point.
choose one and discard it.

HIGH NOON HANDCUFFS NEW IDENTITY


You lose 1 life point at the start of After drawing your cards in At the beginning of your turn,
your turn. phase 1, you name a suit: you you can look at your bullet card.
can only play cards of that suit You may switch to the new
during your turn. identity for the rest of the game
and start with 2 life points.

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