Hunt Study Survey Tinker: Stash A Stealthy Infiltrator and Burglar
Hunt Study Survey Tinker: Stash A Stealthy Infiltrator and Burglar
stash
a stealthy coin
infiltrator
crew and burglar
special abilities playbook
name alias Infiltrator: You are not affected by quality or Tier when you
bypass security measures. insight
look
Ambush: When you attack from hiding or spring a trap, you get +1d.
hunt
Daredevil: When you roll a desperate action, you get +1d to your
study
roll if you also take -1d to any resistance rolls against consequences survey
from your action. tinker
heritage: a koros—the dagger isles background: academic—labor—law
The Devil's Footsteps: When you push yourself, choose one
iruvia—severos—skovlan—tycheros trade—military—noble—underworld of the following additional benefits: perform a feat of athletics that prowess
verges on the superhuman—maneuver to confuse your enemies so they finesse
mistakenly attack each other.
Expertise: Choose one of your action ratings. When you lead a prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird skirmish
group action using that action, you can suffer only 1 stress at most
stress trauma regardless of the number of failed rolls. wreck
cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious Ghost Veil: You may shift partially into the ghost field, becoming
resolve
shadowy and insubstantial for a few moments. Take 2 stress when
harm healing you shift, plus 1 stress for each extra feature: It lasts for a few minutes attune
need project clock rather than moments—you are invisible rather than shadowy—you command
3 help may float through the air like a ghost consort
armor uses Reflexes: When there's a question about who acts first, the answer
sway
2 -1d armor is you (two characters with Reflexes act simultaneously).
Shadow: You may expend your special armor to resist a consequence
bonus die
less heavy from detection or security measures, or to push yourself for a feat push yourself (take
1 effect special of athletics or stealth. + 2 stress) -or- accept a
notes
Veteran: Choose a special ability from another source.
devil's bargain.
Telda, a beggar Fine lockpicks
A Blade or Two
Darmot, a bluecoat Fine shadow cloak
Throwing Knives
Light climbing gear
A Pistol A 2nd Pistol
Frake, a locksmith A Large Weapon
Silence potion vial
Roslyn Kellis, a noble Dark-sight goggles An Unusual Weapon
Petra, a city clerk Spiritbane charm Armor +Heavy
Burglary Gear
xp Climbing Gear
Every time you roll a desperate action, mark xp in that action's attribute. Arcane Implements
At the end of each session, for each item below, mark 1 xp (in your playbook or Documents
an attribute) or 2 xp if that item occurred multiple times. Subterfuge Supplies
You addressed a challenge with stealth or evasion. Demolition Tools
You expressed your beliefs, drives, heritage, or background. Tinkering Tools
You struggled with issues from your vice or traumas during the session. Lantern
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your What do they intend to do?
Assist a teammate load limit for the operation. How can I get them to [X]?
Lead a group action Assault: Point of attack Occult: Arcane power What should I look out for?
What's the best way in?
Protect a teammate Deception: Method Social: Connection Where can I hide here?
How can I find [X]?
Set up a teammate Stealth: Entry point Transport: Route
What's really going on here?