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Hunt Study Survey Tinker: Stash A Stealthy Infiltrator and Burglar

This document contains information about a character named Stash, who is an infiltrator and burglar. Stash has special abilities that help with bypassing security, attacking from hiding, and pushing past consequences. The document provides details on Stash's background, skills, contacts, equipment, and experience goals.

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Wes Baker
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
41 views

Hunt Study Survey Tinker: Stash A Stealthy Infiltrator and Burglar

This document contains information about a character named Stash, who is an infiltrator and burglar. Stash has special abilities that help with bypassing security, attacking from hiding, and pushing past consequences. The document provides details on Stash's background, skills, contacts, equipment, and experience goals.

Uploaded by

Wes Baker
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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stash         
a stealthy coin         
infiltrator 
crew and burglar 
special abilities playbook
name alias Infiltrator: You are not affected by quality or Tier when you

bypass security measures. insight

look
Ambush: When you attack from hiding or spring a trap, you get +1d.
   hunt
Daredevil: When you roll a desperate action, you get +1d to your
   study
roll if you also take -1d to any resistance rolls against consequences   survey
from your action. tinker
heritage:    a koros—the dagger isles background: academic—labor—law  
The Devil's Footsteps: When you push yourself, choose one

iruvia—severos—skovlan—tycheros trade—military—noble—underworld of the following additional benefits: perform a feat of athletics that prowess
verges on the superhuman—maneuver to confuse your enemies so they finesse
mistakenly attack each other.  
Expertise: Choose one of your action ratings. When you lead a   prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird  skirmish
group action using that action, you can suffer only 1 stress at most  
stress trauma regardless of the number of failed rolls.   wreck
cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious Ghost Veil: You may shift partially into the ghost field, becoming
 resolve
shadowy and insubstantial for a few moments. Take 2 stress when
harm healing you shift, plus 1 stress for each extra feature: It lasts for a few minutes   attune
need project clock rather than moments—you are invisible rather than shadowy—you   command
3 help may float through the air like a ghost   consort
armor uses Reflexes: When there's a question about who acts first, the answer
   sway
2 -1d armor is you (two characters with Reflexes act simultaneously).
Shadow: You may expend your special armor to resist a consequence
 bonus die
less heavy from detection or security measures, or to push yourself for a feat push yourself (take
1 effect special of athletics or stealth. + 2 stress) -or- accept a
notes  
    Veteran: Choose a special ability from another source.
  devil's bargain.

shady friends items load  3 light  


5 normal   6 heavy

 
 Telda, a beggar Fine lockpicks
   A Blade or Two
Darmot, a bluecoat Fine shadow cloak
   Throwing Knives
 
 
Light climbing gear
   A Pistol    A 2nd Pistol
 
 Frake, a locksmith   A Large Weapon
Silence potion vial
 
 
 Roslyn Kellis, a noble Dark-sight goggles  An Unusual Weapon
 
Petra, a city clerk Spiritbane charm   Armor   +Heavy
 
   
 Burglary Gear
xp   Climbing Gear
 Every time you roll a desperate action, mark xp in that action's attribute.  Arcane Implements
At the end of each session, for each item below, mark 1 xp (in your playbook or  Documents
an attribute) or 2 xp if that item occurred multiple times.  Subterfuge Supplies
 You addressed a challenge with stealth or evasion.   Demolition Tools
 You expressed your beliefs, drives, heritage, or background.  Tinkering Tools
 You struggled with issues from your vice or traumas during the session.  Lantern
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your  What do they intend to do?
Assist a teammate load limit for the operation.  How can I get them to [X]?
Lead a group action Assault: Point of attack Occult: Arcane power  What should I look out for?
 What's the best way in?
Protect a teammate Deception: Method Social: Connection  Where can I hide here?
 How can I find [X]?
Set up a teammate Stealth: Entry point Transport: Route
 What's really going on here?

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