Gamification Technology Overview PDF
Gamification Technology Overview PDF
Gamification Technology Overview PDF
Gamification:
Technology Overview
By: Jerry Rackley, Chief Analyst
With: Kristen Maida, Senior Research Analyst
September 2014
EXECUTIVE SUMMARY
A new, younger generation is now entering the workforce, bringing with them different mindsets and technologies than their Baby
Boomer predecessors. For this new generation, video games, social media and all things digital and interactive have been an integral part
of their everyday life. Engaging this new generation and those generations that follow is a serious challenge for businesses in the present.
When seeking to engage an Online Community, particularly one consisting of millennials, Gamification is an approach that
creates an environment of real-time feedback, benefits and rewards to which the digital generations have become accustomed.
Quite simply, Gamification incorporates game-design mechanisms into non-game applications and environments to make
them more engaging while adding a dimension of fun and competition. Gamification is a means to an end and, in broad terms,
that end goal is behavior change. More specifically, companies gamify applications, websites or communities to better engage customers,
employees or both.
The insights and analysis presented in this Vendor Landscape are given to provide marketers with an overview of
Gamification platforms and tools that enable Modern Marketing Organizations (MMOs) to make effective purchasing
decisions about Gamification solutions that best fit their broader Customer Engagement strategy.
Our look at this technology landscape focuses on the primary applications for Gamification, which broadly fall into the categories of
Customer Loyalty or Advocacy, Customer Engagement and Employee Engagement.
Download Demand Metric’s Gamification Vendor Matrix to review Figure 1: Gamification Vendor Matrix
the key vendors in this technology landscape. This matrix includes
target industries, key offerings, unique strengths and current
customers for each vendor.
Gamification Platforms
Virtually all Gamification platforms offered today are hosted. They
enable the integration or incorporation of game mechanics into
existing applications, websites and communities. For popular
applications, such as Salesforce.com, the integrations are often
“canned” and easy to implement. In other cases, an API supports
custom integration.
Once you’ve determined a goal, carefully study the audience you seek to influence through a gamified application, community
or website. This audience represents your “players” and you must know what motivates them. The challenge is to develop a narrative for
your gamified environment that makes participation fun and meaningful and keeps the focus on the player yet accomplishes your goals.
Most vendors have experience that marketers should exploit when implementing Gamification. Your gamified environment is ideally easy
to participate in and play, yet difficult to complete.
Once you’ve rolled out a gamified application, community or website, keep close tabs on it through analytics. Be prepared to make
modifications and adjustments to the environment so it remains interesting to the players and still meets your goals.
Jerry Rackley is Chief Analyst at Demand Metric. His 30-year marketing career began at IBM, and includes experience
in the technology and financial services sectors. He has worked with companies ranging in size from startups to
members of the global 1000, performing marketing, marketing communication, public relations and product
management work.
Kristen has worked with Demand Metric for the past 4 years, learning about and gaining experience in all aspects of
the organization. She has developed job functions in almost every department to help with Demand Metric’s rapid
growth. Her specialties include: social media marketing, digital marketing, content marketing & management and
business process development.
Each Technology Overview involves hours of analyst research, mainly publically available information, for a specific technology solution and is
usually accompanied by several practical tools. Our practical tools are designed to provide marketers with the tools & templates they need to plan
for an initiative in a given focus area, analyze the vendor landscape and select the best vendor for their organization.
Gamification
Online Communities
We provide a comprehensive overview of Customer Engagement in the companion report – Customer Engagement Best Practices Report.
Using Demand Metric resources, members complete projects faster and with greater confidence, boosting respect for the marketing team and
making it easier to justify needed resources. Our 1,000+ clients range from start-ups to members of the Global 1000.
To discover how Demand Metric can help you become more strategic, please visit us online at www.demandmetric.com
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