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NPTEL Syllabus

Artificial Intelligence - Video course

COURSE OUTLINE

Introduction: Overview and Historical Perspective, Turing test, Physical Symbol Systems

NPTEL
and the scope of Symbolic AI, Agents.

State Space Search: Depth First Search, Breadth First Search, DFID.
http://nptel.ac.in

Heuristic Search: Best First Search, Hill Climbing, Beam Search, Tabu Search. Computer
Science and
Randomized Search: Simulated Annealing, Genetic Algorithms, Ant Colony Optimization. Engineering

Finding Optimal Paths: Branch and Bound, A*, IDA*, Divide and Conquer approaches,
Beam Stack Search. Pre-requisites:

None.
Problem Decomposition: Goal Trees, AO*, Rule Based Systems, Rete Net. Some exposure to
algorithms and
programming.
Game Playing: Minimax Algorithm, AlphaBeta Algorithm, SSS*.
Coordinators:
Prof. Deepak
Planning and Constraint Satisfaction: Domains, Forward and Backward Search, Goal Khemani
Stack Planning, Plan Space Planning, Graphplan, Constraint Propagation. Department of
computer ScienceIIT
Madras
Logic and Inferences: Propositional Logic, First Order Logic, Soundness and
Completeness, Forward and Backward chaining.
COURSE DETAIL

Chapter in
Lecture Topic text

1 Introduction 1

2 Introduction 1

3 Introduction 1

4 Introduction 1
5 Introduction 1

6 State space search 2

7 State space search 2

8 DFS - DFID 2

9 Heuristic Search 3

10 Hill Climbing 3

11 Solution space search , Beam search 3

12 TSP greedy methods 4

13 Tabu search 3

14 Randomized: Simulated Annealing 4

15 Genetic Algorithms (GA) 4

16 GAs continued 4

17 GAs for TSP, Ant colony optimization 4

18 Branch & Bound 5

19 A* 5

20 A* admissibility 5

21 A* - Monotone condition, IDA* 5

22 RBFS, Sequence alignment 5

23 Pruning - DCFS, SMGS, BSS, DCBSS 5

24 Problem Decomposition 6
25 AO* 6

26 Game playing 8

27 Game playing - Minimax 8

28 Game playing - AlphaBeta 8

29 Game Playing - SSS* 8

30 Rule Based Systems 6

31 Inference Engines 6

32 Rete Algorithm 6

33 Planning 7

34 Planning FSSP, BSSP 7

35 Goal Stack Planning. Sussman's Anomaly 7

36 Non-linear planning 7

37 Plan Space Planning 7

38 GraphPlan 10

39 Constraint Satisfaction Problems (CSP) 9

40 CSP, AC-1 9

41 Knowledge Based Systems 11

42 Knowledge Based Systems 12

43 Propositional Logic 12
44 Resolution refutation for PL 12

45 First Order Logic (FOL) 12

46 Reasoning in FOL 12

47 Backward Chaining 12

48 Resolution method for FOL 12

References:

Test Book

1. Deepak Khemani. A First Course in Artificial Intelligence, McGraw Hill Education


(India), 2013.

Reference Books

1. Stefan Edelkamp and Stefan Schroedl. Heuristic Search: Theory and Applications,
Morgan Kaufmann, 2011.
2. John Haugeland, Artificial Intelligence: The Very Idea, A Bradford Book, The MIT
Press, 1985.
3. Pamela McCorduck, Machines Who Think: A Personal Inquiry into the History and
Prospects of Artificial Intelligence, A K Peters/CRC Press; 2 edition, 2004.
4. Zbigniew Michalewicz and David B. Fogel. How to Solve It: Modern Heuristics.
Springer; 2nd edition, 2004.
5. Judea Pearl. Heuristics: Intelligent Search Strategies for Computer Problem Solving,
Addison-Wesley, 1984.
6. Elaine Rich and Kevin Knight. Artificial Intelligence, Tata McGraw Hill, 1991.
7. Stuart Russell and Peter Norvig. Artificial Intelligence: A Modern Approach, 3rd Edition,
Prentice Hall, 2009.
8. Eugene Charniak, Drew McDermott. Introduction to Artificial Intelligence, Addison-
Wesley, 1985.
9. Patrick Henry Winston. Artificial Intelligence, Addison-Wesley, 1992.

A joint venture by IISc and IITs, funded by MHRD, Govt of India http://nptel.ac.in

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