Vectors v02
Vectors v02
Vectors v02
Vectors
Coordinate System
Coordinate system: used to describe the position
of a point in space and consists of
A = Ax + A y + Az
Unit Vectors and Components
The idea of
multiplication by real
numbers allows us to
define a set of unit
vectors at each point
in space (ˆi , ˆj, k
ˆ)
with |ˆi |= 1, | ˆj |= 1, | kˆ |= 1
Components:
A = ( Ax , Ay , Az )
A x = Ax i , A y = Ay ˆj,
ˆ ˆ
A z = Az k A = Ax ˆi + Ay ˆj + Az k
ˆ
Vector Decomposition in Two
Dimensions
Consider
a vector
A = ( Ax , Ay , 0)
x- and y components:
Ax = A cos(θ ), Ay = Asin(θ )
Magnitude: A= Ax2 + Ay2
Ay Asin(θ )
Direction: = = tan(θ )
Ax Acos(θ )
θ = tan −1 ( Ay / Ax )
Vector Addition
A = A cos(θ A ) î + Asin(θ A ) ĵ
B = B cos(θ B ) î + Bsin(θ B ) ĵ
Vector Sum: C= A+B
Components
Cx = Ax + Bx , C y = Ay + By
C x = C cos(θ C ) = A cos(θ A )+ B cos(θ B )
C y = C sin(θ C ) = Asin(θ A ) + Bsin(θ B )
C = ( Ax + Bx ) ˆi + ( Ay + By ) ˆj = C cos(θC ) ˆi + C sin(θC ) ˆj
Checkpoint: Vector Calisthenics
Given two vectors, A = 2 î + −3 ĵ + 7 k̂
find:
B = 5î + ĵ + 2k̂
(a) A
(b) B
(c) A+B
(d) A−B
Checkpoint: Subtracting Vectors
Displacement Δr (t ) = Δx(t ) ˆi + Δy (t ) ˆj
dx(t ) ˆ dy (t ) ˆ
Velocity v (t ) = i+ j ≡ vx (t )ˆi + v y (t )ˆj
dt dt
dvx (t ) ˆ dv y (t ) ˆ
Acceleration a(t ) = i+ j ≡ ax (t )ˆi + a y (t )ˆj
dt dt