What Is Sgboh
What Is Sgboh
What Is Sgboh
SGBOH is a rule-set that provides a single set of rules to play several games from the Great
Battles of History (GBOH) series of games. While these games share many rules and concepts
they all have different rule-sets tailored to the topic. The series began in 1991 with the Great
Battles of Alexander and is now up to Volume 15 with battles from the dawn of recorded warfare
to the 16th century.
SGBOH provides a single rule-set for a number (but not all) of these games. Specifically, it can
be used with: Deluxe Great Battles of Alexander, SPQR, Caesar: The Civil Wars, Caesar:
Conquest of Gaul, Chariots of Fire, Devils Horseman, Hoplite, Chandragupta and Cataphract.
Many of these games include information on how to adapt the scenarios to use them with
SGBOH, otherwise the Playbook that comes with SGBOH provides this information. There is
also a Battle Manual that can be purchased separately to allow you to play over 60 battles that
came from earlier copies of the C3i magazine.
The sequence of play is straightforward. Players take alternate turns activating formations
assigned to specific leaders. The other player may sometimes attempt to seize the initiative to
activate a formation out of this sequence. Activated leaders can command units assigned to them
as a formation equal to their command range or which are adjacent to a unit in command.
A number of people don’t like this activation system as it allows you to activate the same
formations repeatedly. This can result in some areas of the battlefield having units repeatedly
move while other parts are neglected. While I could see this occurring to a limited degree in my
plays I don’t think it is a big issue – formations get worn out pretty quickly and you will want to
move other formation in place to battle, protect flanks etc. There is an optional rule that forces
the player to roll under the leader’s initiative to activate a formation twice in a row for people
who are concerned about this.
To resolve melee combat you compare unit types and direction of attack to get a weapons
modifier, roll a die and consult the shock table. Units take hits until they reach their troop quality
level and are eliminated. There are a manageable amount of modifiers that are quickly
internalised.
SGBOH simplifies or omits a number of rules from the standard game. For example, the
standard game has rules for missile reloading and missile supply (each tracked with a separate
counter) which are absent from SGBOH. The standard game models the movement and rallying
of routed units, in SGBOH routed units are simply eliminated. In Alexander the standard game
also include rules for leader personal combat, as well as much more detailed command structure
and seizure (momentum and trump) rules.
For me, SGBOH hits the sweet spot with both playtime and rule complexity with the bonus of
minimal counter clutter. Highly recommended.