Class Features: Creating A Cook
Class Features: Creating A Cook
Class Features: Creating A Cook
A
half-orc throws a perfectly seasoned chicken leg Bold adventurers come with bold tongues, and they are the
at his dwarven friend, lands it directly in her only hope of an end to a cook’s journey. True cooks offer their
mouth. As a horde of goblins charge the dwarf, services only to those proven worthy of the food they will
she begins nibbling, her arms swell, and she prepare. Adventurers rip the essence out of life, and cooks
swipes away three of the charging goblins with take that essence and throw it in their pot. Cooks will keep
a single swipe of her shield. The half-orc wipes these adventurers alive and fed until their personal quests
his greasy hands on his apron and smiles. find completion.
A halfling stares a dragon down over a mile of open field.
As the dragon inhales deeply, she pulls out a roasted pepper Creating a Cook
and chomps down. She begins to sweat profusely. The As you create your cook, keep in mind how your character got
dragon breathes fire, and the halfling charges straight on into the gourmet arts. Were they a hired hand that learned
through. too quickly in the kitchen and developed an insatiable ego?
A human mixes the contents of a boiling pot and looks Were they taught by a family member or a close friend and
around at all his friends, tired and spent, but he’ll see to it thus have a sentimental approach to their craft? Were they
that that doesn’t last too long. thrust into cooking out of necessity, living on their own in
Cooks are the much-forgotten caretakers of every band of harsh conditions trying to squeeze vitality out of their barren
heroes, for a dragon-slaying barbarian can always die of surroundings?
hunger. Through tasty foods cooks strengthen their allies and A cook may begin their culinary studies in family kitchens
debilitate their foes, commanding incredible control over any or tiny inns, but they will soon realize that to progress means
battle. to move on from these dead ends. Most cooks will find
Food as Craft employ with adventurers, allies that the cook can trust for
safety and for feedback. Every great cook needs a couple of
Anyone can throw meat atop a fire, but only cooks can make critics.
that meat sing. Just as an artist can watch a child paint their
house, so too does the cook look at the typical kitchen. They Quick Build
may laugh or smile or even snarl at the naivety presented, but You can make a cook quickly by following these suggestions.
they all recognize it as simple, basic. Meals are more than a First, make Constitution your highest ability score, followed
collection of ingredients to a cook. by Dexterity. Second, choose the Guild Artisan background.
Every creature is suffused with the same magical energy Third, choose the Hard Bread, Invigorating Juices, and
that binds the multiverse together. Cooks have, knowingly or Packed Protein morsels.
unknowingly, learned to tap into the magic of creatures
through food, the source of their vitality, and cooks use their
craft to shape it. Class Features
Their talents put cooks above the common people, and As a Cook, you gain the following class features.
that’s where you’ll find them: Some traveling with
adventurers who’ve wrestled with giants, giving those Hit Points
adventurers the power to succeed. Some see their bodies as Hit Dice: 1d8 per cook level
test subjects, formulating dietary plans to improve Hit Points at 1st Level: 8 + your Constitution modifier
themselves beyond the normal limits of their species. Some Hit Points at Higher Levels: 1d8 (or 5) + your Constitution
even find a way to take advantage of the senses, and create modifier per cook level after 1st
food that is not meant to improve but to hinder, to weaken, to
destroy. Cooks understand how finely tuned a body is, Proficiencies
especially once you get inside it, and they know how to make Armor: Light armor, medium armor
or break it. Weapons: Simple weapons, hand crossbows, longswords,
rapiers, shortswords
A Life of Servitude Tools: Cook’s utensils
Cooks are on a constant search, a search for the perfect Saving Throws: Constitution, Charisma
flavor, the best diet, the choicest ingredients. The meeker Skills: Choose three from Animal Handling, Arcana,
ones find employ with wealthy manors or in gritty taverns, Athletics, Medicine, Nature, Performance, Persuasion,
but the ones with ambition know that their search could not Sleight of Hand, and Survival
end in a stuffy kitchen beholden to the bland tastes of big
wigs and commoners.
Equipment Morsels
You start with the following equipment, in addition to the Years of cooking have taught you that every meal has that one
equipment granted by your background: perfect bite, a morsel where all the ingredients mix together
(a) a longsword or (b) a hand crossbow and 20 bolts into something truly special. You have learned how to instill
(a) leather armor or (b) scale mail this morsel with magical effects dependent on the ingredients
(a) two daggers or (b) two light hammers of the morsel. Creatures that ingest your morsels are given
(a) an explorer’s pack or (b) a scholar’s pack these effects.
Cook’s Utensils and a Cook’s Bag Choose three morsels of your choice, detailed at the end of
the class description. These are the morsels that you can
Alternatively, you could begin with starting wealth of 4d4 x 10 prepare. A creature may only be under the effects of one
gp and purchase starting items of your choice. morsel at a time. If a creature is under the effects of a morsel,
and they ingest another morsel, the original effect is removed.
Cook's Bag You learn how to prepare additional types of morsels as
you level as detailed in the Cook Table. Each time you gain a
At first level, you craft a Cook's Bag, a bag that magically level, you may replace one morsel you know with a different
preserves not only your morsels (described below), but also one.
the ingredients required to make them. You may cook a number of morsels equal to your
You must replenish these ingredients at least once every 30 Constitution modifier every short or long rest. You may cook
days. When you do so, you can buy 10 gp worth of food from the same type of morsel more than once. All morsels are
a market, or you can spend 8 hours scavenging food from stored in your Cook’s Bag and expire if taken out for longer
your surroundings. than 6 seconds, or the next time you cook morsels.
If you lose this bag, you can create a new one by expending You may reach into your Cook’s bag, pull out a morsel, and
100 gp worth of leather, gems, and other raw materials. feed it to a conscious creature you can touch as an action.
Doing so takes 8 hours of work. You must have a free hand to reach into your Cook's Bag.