40K RPG Character Sheet 5.42
40K RPG Character Sheet 5.42
40K RPG Character Sheet 5.42
This spreadsheet can be used to generate a new rogue trader or dark heresy
It currently supports material from the Dark Heresy Core Rulebook, Rogue Trader Core
Tip: Always use the blank sheet to start a new character, not a previously used one as s
I tend to save a blank character sheet (.rtc file) and load that in during testing to ensure
Instructions
First fill in your basic character details on the "Character Generation" sheet. You can ch
The light blue cells indicate areas to enter data. Some of these will become available or
Sample Data Entry Cell
Next switch to the Equipment sheet to enter details about your armour and weapons.
On the Talents sheet you can see the talents for which you qualify. Tick the appropriate
If the Talent has an associated option the drop down menu to the right of the option wil
The Advancement sheet is for leveling up, select the next rank when you reach a level
You can also increase your statistics on this sheet, enter elite advances not available el
If you are playing an imperial Psyker or Adept, the "Power" sheet is used to select your
All this data is consolidated on a choice of printable character sheets. The main Imperia
The modern style sheet is designed for lower levels characters and contains a descripti
The Talent Summary sheet can also be printed. It contains a summary of the talents de
Characters can be saved and loaded from the Character Generation sheet. To do this yo
This will allow you to continue to develop your characters in future releases of this spre
You can also adjust the behaviour of the workbook by adjusting the options on the char
If you find errors in the spreadsheet or have enhancement requests, feel free to contac
The 40K setting and RPG design are © Black Industries, Fantasy Flight Games and Gam
The programming and design of the sheet remain © Daryl Tose 2010 ([email protected]
cter generator plus character sheet
dark heresy character and to advance an existing one when you gain experience.
Rogue Trader Core Rulebook, Inquisitors Handbook, Radicals Handbook, Ascension and Into the Storm.
iously used one as some formulas are overridden when tick boxes are used.
ng testing to ensure the workbook is correctly reset.
n" sheet. You can change the Orange Title from Rogue Trader to Dark Heresy depending on your adventure s
become available or unavailable depending on other options chosen.
with a blue blackground). If the text is greyed out then you have not met the prerequisites.
e acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a
Tick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if take
ght of the option will highlight in blue and you should select the appropriate option from that menu.
used to select your psychic powers dependant on your Psy rating and talents or to buy Ascended powers.
s. The main Imperial style Character Sheet will cope with high level character having lots of space for talents
contains a description of the talents and traits.
ary of the talents descriptions, influence talents and the combat rules, useful for new players.
sheet. To do this you must enable macros. The save process creates a small .rtc file that can be loaded at a
eleases of this spreadsheet without the need to re-enter all the details.
options on the character generation sheet, i.e whether an expansion book is allowed. Note these options are
prerequisites.
en as an elite advance with a different XP cost.
r new players.
owed. Note these options are not saved with the character.
Character Creation Version 5.42 Rogue Trader
Characteristics Rolled (2d10) Background Bonus Starting Value Options
Weapon Skill (WS) 9 20 29 Character Sheet Colouring Colour
Ballistic Skill (BS) 19 25 44 Allow Inquisitors Handbook Yes
Strength (S) 3 25 28 Random dice rolls Allow Ascension Yes
Toughness (T) 7 25 32 1d5 1 Allow Into the Storm Yes
Agility (Ag) 18 25 43 1d10 10 Allow Radicals Handbook Yes
Intelligence (Int) 18 30 48 2d10 19
Perception (Per) 15 31 46 1d100 94 House Rules
Will Power (WP) 17 25 42 Rank 2 (Rogue Trader) XP starts at 7000
Fellowship (Fel) 17 25 42 Allow invalid backgrounds No
123 IH Background xp affects rank No
Rolled Values Current Value XP to Spend
Character Name Valerius Taura Wounds (1d5) 500
Player Druss Fate (1d10)
Career Explorator Insanity (1d5) 3 Data overflow - too many talents or skills. Please email .rtc file to Author for debugging
Corruption (1d5+1) 2
Origin path Home World Birthright Lure of the void Trials and Travails Motivation Lineage
Path Forge World Scapegrace Renegade Press ganged Vengeance
Options +3 Per +3 Per Dark Visionary Hatred (Chaos worshippers)
1d5 Insanity 1d5+1 Corruption
- Adeptus Mechanicus
Description Mutations
Equipment
Name Class
Weapons
Gear
Locations
Type override AP
Acquisitions
Career Path Explorator Explorator 1
Current Rank 1
XP Gained 0
XP Start 5000
Background 0
XP Spent -4500
XP to Spend 500
XP cost Description
Advancement
Intermediate Trained Expert Heroic
500 750 1000 ✘
XP Spent
Career 4500
Characteristics 0 Fate
Skills 0 Insanity
Talents 0 Corruption
Powers 0 Profit Factor
Other Next Rank
4500 7000 xp
Master Total Unnatural
✘ 29
✘ 44
✘ 28
✘ 32
✘ 43
✘ 48
✘ 46
✘ 42
✘ 42
3
2
Skill sheet XP Spent on Skills
0
-10
Character
Career
Rank
Explorator 1
Valerius Taura XP to Spend
Explorator
1
Err:502
Talent XP cost
Autosanguine 200
Sound Constitution 200
Sound Constitution 200
Mechadendrite Use (Utility) 500
P to Spend 500
Err:502
Bought
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Key
Talent available
Prerequisites not met
Talent possessed
Prerequisite
Mechanicus Implants
Description
Heals 2/day and always lightly wounded
Gain +1 wound
Gain +1 wound
Mechadendrite Use (Utility)
Only valid with Dark Heresy characters - Adept, Imperial Psyker and
Current Psy Rating 0
Minor Powers
ters - Adept, Imperial Psyker and Ascension
0
0
0
Disciplines
Ascension Powers Rank 1
0
Rank 2 Rank 3
XP spent on Ranks
0 0
XP spent on Ranks 0
Unused powers discount 0
Total XP Cost 0
Rogue Trader
Explorator (1) Valerius Taura
Origin Path: Scapegrace → Renegade → Press ganged → Vengeance
Forge World
Skills Gear and Acquisitions
Command (Fel) 21
Common Lore (Int) Toughness (T)
3 2
Concealment (Ag) 21 ££££
Contortionist (Ag) 21
Deceive (Fel) 21 Agility (Ag)
Disguise (Fel) 21
Dodge (Ag)
Evaluate (Int)
21
24
4 3
Forbidden Lore (Int) ££££
Intelligence (Int)
Gamble (Int) 24
Inquiry (Fel)
Intimidate (S)
21
14
4 8
Literacy (Int) 48 ££££
Logic (Int) 48
Scrutiny (Per) 23 Perception (Per) Abilities
Search (Per) 23
Silent Move (Ag)
Sleight of Hand (Ag)
21
43
4 6
Speak Language (Int) 24 ££££
Swim (S)
Tech-Use (Int)
14
48
4 2
££££
- Technomat (Int) 48
Fellowship (Fel)
4 2 Psychic Techniques - I, I, I,
££££
Profit Factor
Druss
nce
r and Acquisitions
Abilities
Techniques - I, I, I, I, I, I
Wounds () Insanity Fatigue (3) Corruption Critical D
Fate
Primitive
Flame
Las
Ballistic Skill (BS)
Basic ü
4 4 Pistol
Heavy
££££
Dodge
2 1
Half Move: 4m
Full Move: 8m
Stranger to the cult, Jealous Freedom, Charge: 12m
Mechanicus Implants, 1, 2, 3, 4, 5, 6, 1, 2, Run: 24m
Elite Advances, Influence Table, Academics, Leap: 2m
Adeptus Arbites, Adeptus Astartes, Adeptus Jump: 40cm
Mechanicus, Adeptus Sororitas, Adeptus
Titanicus, Administratum, Astropaths,
Chartist Captains, Cult (Specific), Death XP To Spend
Worlders, Ecclesiarchy, Enforcers, Feral
worlders, 500
Government, Hivers, Inquisition, Imperial
Navy, Imperial Guard, Mercantile,
Mercenaries, Middle Classes, Military, XP Spent
Mutants, Navigators, Nobility, Ordo Malleus,
Ordo Xenos, Officio Assassinorum, PDF, 4500
Pilgrims, Planet (Specific), Recidivist
Organisation (Specific), Rogue Trader, the
Insane, Underworld, Void born, Workers Lift: 27kg
Carry: 54kg
Push: 108kg
Strength (S)
2 8
Initiative
+4
Weapon Skill (WS)
2 9
££££
Armour Thrown
Melee
Toughness 3
Head 1-10 Right Arm 11-20 Left Arm 21-30 Body 31-70 Right Leg 71-85
Critical Damage
£££££
£££££
Weapon Training
Launcher
Plasma
Melta
Bolt
SP
ü ü ü ü ü
Primitive
Power
Flame
Shock
Chain
ü ü ü
3 Stable 2 Tainted
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
29 44 8 2 3 8 6 2 2
0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv.
1 Mutants
Name
2 Navigators
Class Damage Type Pen
Right Leg Left Leg Elite Advances Nobility
Range ROF Clip Reload 71-85 86-100
Influence Table Ordo Malleus
Special
Academics Ordo Xenos
Chain
Melta
Flame
Flame
Plasma
Power
Primitive
Shock
Primitive
Bolt
Las
Special
Pistol Thrown
Heavy ü ü ü Melee Adeptus Sororitas Planet (Specific)
Special
27kg 54kg 108kg
Feral worlders
Origin Path
Skills Skills
Trained +10% +20% Total Trained +10% +20% Total
Forge World
Awareness (Per) 23 Sleight of Hand (Ag) ü 43
Barter (Fel) 21 Speak Language (Int) 24
Carouse (T) 16 Renegade
Scapegrace
Charm (Fel) 21 Dark Visionary
Climb (S) 14
Command (Fel) 21 Renegade Vengeance Swim (S) 14
Common Lore (Int) Tech-Use (Int) ü 48
Concealment (Ag) 21
Contortionist (Ag) 21
Deceive (Fel) 21
Disguise (Fel) 21
Dodge (Ag) 21
Evaluate (Int) 24
Forbidden Lore (Int)
Gamble (Int) 24
Inquiry (Fel) 21
Intimidate (S) 14
Literacy (Int) ü 48
Logic (Int) ü 48
Scrutiny (Per) 23
Search (Per) 23
Silent Move (Ag) 21
Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T) Agility (Ag) Intelligence (Int) Perception (Per) Will Power (WP) Fellowship (Fel)
29 44 8 2 3 8 6 2 2
0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv. 0 0 0 0 Adv.
Psychic Techniques - I, I, I, I, I, I
Talent Summary Valerius Taura Rules Summary
Talents XP cost Description Starting Talents Description
Hatred (Chaos worshippers) 0 +10 WS vs chosen groups Technical Knock Un-jam a gun as half action Attack Actions
Dark Soul Half penalty on malignancy tests Aim H/F
Logis Implant +10 on BS/WS with successful tech-use All out Attack Full
1 Dodge Reaction
2 Standard Attack Half
3 Multiple Attacks Full
4
5 Melee Actions
6 Charge Full
Parry Reaction
Guarded Attack Full
Traits Description Defensive Stance Full
Stranger to the cult -5 Fel vs Ecclesiarchy Feint Half
Jealous Freedom WP check to avoid violent reaction to imprisonment Grapple Full
Mechanicus Implants Able to install Mechandrites and start with 2 bionic implants Knock-down Half
1 Stun Full
2
3 Move Actions
4 Move H/F
5 Manoeuvre Half
6 Disengage Full
1 Run Full
2 Tactical Advance Full
Elite Advances 0 Description Stand / Mount Half
Jump / Leap Full
Ranged Actions
Semi-auto Fire Full
Full-auto Fire Full
Called Shot Full
Suppressing Fire Full
Influence Table Bonus Status Brace Heavy Weapon Half
Academics -
Adeptus Arbites - Other Actions
Adeptus Astartes - Reload See weapon
Adeptus Mechanicus - Use a Skill Varies
Adeptus Sororitas - Use a fate point Free
Adeptus Titanicus - Delay Half
Administratum - Focus Power Varies
Astropaths - Ready Half
Chartist Captains -
Cult (Specific) Combat Modifiers
- Darkness -20 WS/-30 BS
- Ganging up (2:1) +10 WS
- Ganging up (3+:1) +20 WS
- High Ground +10 WS
Death Worlders - Fatigued -10 All skills
Ecclesiarchy - Target Stunned +20 WS/BS
Enforcers - Pinned -20 BS
Feral worlders - Aim (Half) +10 WS/BS
Government - Aim (Full) +20 WS/BS
Hivers - Semi Auto +10 BS
Inquisition - Full Auto +20 BS
Imperial Navy - Called Shot -20 WS/BS
Imperial Guard - Suprise Attack +30 WS/BS
Mercantile - Shoot into Melee -20 BS
Mercenaries -
Middle Classes - Range Modifiers
Military - Point Blank (<2m) +30 BS
Mutants - Short (<1/2 range) +10 BS
Navigators - Long (>2x range) -10 BS
Nobility - Extreme (>3x range) -30 BS
Ordo Malleus -
Ordo Xenos - Spend Fate points
Officio Assassinorum - Recover from stun
PDF - Roll 10 for initiative
Pilgrims - Re-roll a failed test
Planet (Specific) Add 1 degree of success
- Gain +10 to a test (before rolling)
- Remove 1d5 damage (not critical)
Ammunition tracker
Weapon Ammo Type Ammo Reload
Version
1
2
3
4
5
5.1
5.2
5.21
5.22
5.3
5.31
5.32
5.33
5.34
5.4
5.41
5.42
Known
To do
Developer
Testing
Notes
Basic 2-Page character sheet
Major revamp - added support for all origin paths with auto selection of traits/talents and skills
Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 comp
First internet release of Dark Heresy additions following in-house testing.
Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all
Added Rogue Trader - Into the Storm, worked on performance issues and data overflow (too many
First internet release of version 5
Added missing talents from some Origin paths. Fixed Language dependecy when building relative
Removed weapon training from starting talents area to avoid data overflow. Fixed error in "selecte
Added Radicals Handbook material and fixed pulldown menu problem in Excel 2010/2011. Trim ou
Added missing Sorcery Talent to Warp Dabbler at 200xp. Extended width of prerequisites column o
Fixed character sheet print area and a few spelling mistakes
Fixed Psychic Power sheet for Adepts and Ascended Characters. Added code for "Mind's eye opens
Added Minor Psychic Powers from Radicals Handbook. Fixed cyclic formulas and ensure elite Psy po
Re-instigated the Modern Sheet. Note this will not cope with some Ascended features.
Fixed drop down menus for backgrounds. Fixed lookup for Psy Powers when duplicates occur due t
Psychic Discipline shouldn't highlight green when selected. Ensured Elite Psy Rating advances are
Issues
If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the
If you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no w
Calculation speed in Excel pre-2007 is slow
list
Deathwatch
Notes
The workbook is designed in such a way as to make adding new worlds or careers as easy as possi
All input cells and drop down menus are configured in the "Menus" sheet.
To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank
Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the form
My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback,
2003 compatibility and an instructions sheet
ng relative offset in Menus sheet. Added code to check for bonus "Talented" gained from duplicate talents
in "selected" formula on Menues sheet for Ork options. Added Into the Storm psychic powers.
1. Trim out mastered skills if too many to fit on sheet.
s column on the Talent sheet. Expanded character sheet to cope with more skills. Extended Weapons area t
eye opens" to record Psy level and options. Removed erroneous +10 for specialised skills. Fixed Navigator p
elite Psy powers are corrctly displayed on the Power sheet.
occur due to alternative ranks. Added Initiative to Modern sheet and fixed load bug for version 4.61 files or e
ances are copied into Power sheet correctly. Added pulldown lists for Sorcerer Arcana. Tweak to Weapons se
sy as possible.
d the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges
wn the formulas in the grouped and hidden columns
feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors) and Nik (Version
ned from duplicate talents
sychic powers.
bug for version 4.61 files or earlier. Changed format of The Mind's eye opens Psy Rating
Arcana. Tweak to Weapons section on Modern Sheet
sure that the named ranges are extended and formulas are copied down.