Cni Canibalization - 2
Cni Canibalization - 2
Cni Canibalization - 2
Math 7 -- 14 Classes
Assessments
The Quest Daily Encounter Grind Farm Mid-Quest Check
Title
(Project) (Daily Quiz) (Question Sheets) Mob Fight -Ins
Rationale The major focus of this unit is “real-world” applications, following my pedagogical belief that if it’s not
grounded in useable application students won’t be grounded in caring for the content. Each module
discusses how percents are used in benchmarks, number lines & equivalent fractions, and place value
within the context of the three overarching topics. This method allows for an “introduction, tutorial,
and revisit” style approach to the content with cross unit potential for needed revisitations.
A major portion (90%) of this unit is allocated to the Applying and Creating/Analyzing/ Evaluating of
percentages and their uses, thus little focus will be put on specific terminology (such as
numerator/denominator) and more emphasis will be placed on using and understand of fractions,
percents, and similar comparisons (ex: why do we have ⅘, where does it come from, how do I use it in
[baking], is it the same as 8/10, etc.). The heaviest weighting in this unit is “The Quest” specifically
because it represents what the students will be working on the most and where they are allowed to
express their creativity, curiosity, and understanding with the content. Other grades are distributed to
help students maintain accountability with material, but more importantly to help the students
self-assess where they are with their grasp of the course content.
Gamification This unit is meant to be given in a combined structural and content gamified environment.
Details The overall class is meant to be a “game environment” where students have the overarching
goal of progressing through each unit lasting Quest Project. Content is given in various
gamified forms, but should predominantly be hands on so that the students become familiar
with what is being discussed outside of a theoretical narrative.
Rationale behind why I would gamify this unit in this way is four-fold:
1) Gamified environments allow and even encourage failure. Fail faster, fail often, in a
safe environment allows for students to experiment without the fear of a
punishment for failing.
Fletcher ‘19
Math 7 -- 14 Classes
2) Gaming language is something that most students can relate to, and if individual
students cannot it can be learned through repetition. The use of gaming language
allows for a different environment in the classroom from environments that
students are accustomed to in other “non-gamified” classrooms.
3) Contextual Gamification (changing a written unit final into a comprehensive unit
project) is more applicable to the “real world” situations. This emphasis on a
gamified, “real world” introduction to percentages provides a more concrete
foundation that students can build on for their own learning and future utilization.
4) This method allows for learners of all kinds to interact with concepts
a) Oral & Auditory: There is a daily oral component that allows students to
observe in a risk free environment, allowing for questions to be asked and
answers given in a verbal format. The gamified approach allows them to
speak and hear their thoughts (and those of peers), where in the
stereotypical math classroom students would work quietly by themselves.
b) Kinesthetic & Visual: Allowing students to “play” with different aspects of
percentages, specifically in the finance & measurement sections of this unit,
allows students to visualize a rather abstract idea. This also allows them the
opportunity to become concretely familiar with percents and its uses.
Fletcher ‘19
Math 7 -- 14 Classes
Unit Calendar:
Monday’s Tuesday Tavern War Magic Is it Thursday yet? Mob-Fight Friday
Magnificent Mansion Crawl Wednesday
Day 10: Day 11: Day 12: Day 13: Day 14:
Tutorial Measurement Measurement Measurement Mob-Fight
(Weekly Review) Benchmarks Eq-Fractions Place Value
Review last weeks In this class students will /Decimals In this class students will See above
materials based off of the use measurements in In this class students will use previous learning to
Mob-Fight foods/baking/cooking to use various unit of express measurement in
express learning with measurements to express place value.
benchmarks learning in decimals and Daily Encounter:
Daily Encounter: Eq-Fractions Upscaling & Reduction
Upscaling & Reduction Daily Encounter: Grind Farm: weights and
Grind Farm: Unit Conversion upscaling, estimation,
Number-lines, budget Grind Farm: etc.
maximization within manipulatives, sandbox
proportions of measuring, worksheets
ingredients, time scaling,
etc.