Index of Creatures PDF

Download as pdf or txt
Download as pdf or txt
You are on page 1of 19
At a glance
Powered by AI
The document provides an index of creatures from various D&D sources organized by topic.

The document covers different races, subraces, companions, mounts, forms and more.

It references sources like the Player's Handbook, Monster Manual, Dragon Magazine and more.

Dungeons & Dragons 3.

0 Edition Index – Creatures


http://www.crystalkeep.com/d20/rules
Collected by Chet Erez ([email protected])
July 22, 2003

Table of Contents Page


Races ........................................................................................................................................................................................................................................2
Human Subraces ..................................................................................................................................................................................................................2
Half-Elf Subraces.................................................................................................................................................................................................................2
Elf Subraces.........................................................................................................................................................................................................................3
Dwarf Subraces....................................................................................................................................................................................................................4
Gnome Subraces ..................................................................................................................................................................................................................5
Halfling Subraces.................................................................................................................................................................................................................6
Spirit Folk Races..................................................................................................................................................................................................................6
Planetouched Races – Elemental Planes ................................................................................................................................................................................7
Planetouched Races – Outer Planes .......................................................................................................................................................................................8
Orc Subraces........................................................................................................................................................................................................................9
Other Races .......................................................................................................................................................................................................................10
Animal Companions ................................................................................................................................................................................................................11
Animal Companion Tricks..................................................................................................................................................................................................12
Mounts....................................................................................................................................................................................................................................12
Unusual Riding Creatures ...................................................................................................................................................................................................12
Paladin Mounts ..................................................................................................................................................................................................................13
Spellcaster Assistants...............................................................................................................................................................................................................14
Familiars............................................................................................................................................................................................................................14
Constructs..........................................................................................................................................................................................................................15
Alternate Forms.......................................................................................................................................................................................................................16
Wild Shape Forms..............................................................................................................................................................................................................16
Reincarnation Forms ..........................................................................................................................................................................................................18
Dire Reincarnation Forms...................................................................................................................................................................................................18
Appendix ................................................................................................................................................................................................................................19
Revision History ................................................................................................................................................................................................................19
Key to Sourcebooks ...........................................................................................................................................................................................................19
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Races
Human Subraces

Human Subraces Ability Favored Common Features Subrace-Specific Features


Mods Class
Human − any • Medium size • Standard Vision
(PH p13)
• 30’ movement • 1 extra feat at 1st level
• 4 extra skill points at 1st level
• 1 extra skill point at following levels
Changeling +2 Dex Bard <same> • Low-Light Vision
(DR304 p59)
+2 Char • Considered a ‘Humanoid’ and a ‘Fey’
-2 Str • +2 Racial bonus on saves against spells & effects that
-2 Con explicitly target ‘humanoids’ (i.e., Charm Person)
• +2 Racial bonus on Disguise checks
• Able to cast the following spells 1/day at 1st level:
Guidance (PH p211)
Resistance (PH p245)
Virtue (PH p269)
Shade’ +2 Dex Rogue <same> • Standard Vision
(human whose +2 Int • See Ethereal
father died before it -2 Wis • Ghost Touch (able to touch / strike incorporeal
was born) creatures with unarmed & armed melee attacks)
(DR307 p65) -2 Cha
• Cannot have children.
• Pale skin, all-black eyes, no body hair.
• Not believed to die from old age.
• Level Adjustment +2

Half-Elf Subraces

Half-Elf Subraces Ability Favored Common Features Subrace-Specific Features


Mods Class
Half-Elf − any • Medium size • Low-Light Vision
(PH p17)
(RoF p59)+ • 30’ movement • Immunity to magic sleep
• +1 Racial bonus on Listen, Search, & Spot • +2 Racial bonus on Will Save vs. Enchantments
checks. • Able to use “elf only” items
Half-Aquatic-Elf − any <same> • Low-Light Vision
(RoF p60)
• Immunity to magic sleep
• +2 Racial bonus on Will Save vs. Enchantments
• Swim speed of 15’ & can “run” when swimming in a
straight line.
• +8 Racial bonus to Swim checks & can always “Take
10”.
• If out of sight of the sea for more than 10 days, gain a
-1 penalty on Wisdom-based checks.
• Able to use “elf only” items
Half-Drow − any <same> • Darkvision 60’
(RoF p62)
• Immunity to magic sleep
• +2 Racial bonus on Will Save vs. Enchantments
• Able to use “drow only” items
Aelfborn +2 Dex Ranger <same> • Low-Light Vision
(DR307 p67)
+2 Int • 1 extra feat at 1st level
-2 Con • Every 5th level, gain Skill Focus in any skill with at
-2 Wis least 1 rank.
• Cannot have children.
• Gain an Inherent Penalty to Wisdom of –1 per 2 lvls.
• If the Aelfborn’s magic tattoos are removed or
suppressed, it is under the effect of Confusion (Will
save vs. DC10 each round to act normally).
• Able to use “elf only” items

Page 2
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Elf Subraces

Elf Subraces Ability Favored Common Features Subrace-Specific Features


Mods Class
Elf, High +2 Dex Wizard • Medium Size • Low-Light Vision
(PH p15) -2 Con • 30’ movement • Automatic proficiency with all straight bows
Elf, Moon • Immunity to magic sleep • Automatic proficiency with longsword –or– rapier
(FR p15)
(RoF p38)+ • +2 Racial bonus on Listen, Search, & Spot
checks.
• Automatic Search check if an Elf passes within
5’ of a secret or concealed door
• +2 Racial bonus to Will saves vs. Enchantments
Elf, Gray +2 Dex Wizard <same> • Low-Light Vision
(PH p15) +2 Int • Automatic proficiency with all straight bows
(MM p85)
(DMG p57) -2 Str • Automatic proficiency with longsword –or– rapier
-2 Con
Elf, Wild +2 Dex Sorcerer <same> • Low-Light Vision
(PH p15)(MM p85) -2 Int • Automatic proficiency with all straight bows
(DMG p57)
(FR p15)(FRe)+ • Automatic proficiency with longsword –or– rapier
(RoF p43)+
Elf, Wood +2 Str Ranger <same> • Low-Light Vision
(PH p13) +2 Dex • Automatic proficiency with all straight bows
(MM p85)
(DMG p57) -2 Int • Automatic proficiency with longsword –or– rapier
(FR p15)
(RoF p45)+
-2 Con
-2 Char
Elf, Sun +2 Int Wizard <same> • Low-Light Vision
(FR p15) -2 Con • Automatic proficiency with all straight bows
(RoF p40)+
• Automatic proficiency with longsword –or– rapier
Elf, Aquatic +2 Dex Fighter <same> • Improved Low-Light Vision (4x human in dim light)
(RoF p28) -2 Int • Automatic proficiency with trident, longspear, & net
• Able to breath salt water. Breathing fresh water causes
fatigue after 10 minutes. Able to survive out of water
for 1 hour per Constitution point before suffocation
begins.
• Swim speed of 40’ & can “run” when swimming in a
straight line.
• +8 Racial bonus to Swim checks. Can always Take 10.
• Level Adjustment +1
Elf, Dark (Drow) +2 Dex Wizard <same> • Darkvision 120’
(FR p13) +2 Int (males) • +2 Racial bonus on Will save vs. spells/spell-like abilities
(DR289 p116) –or–
(FRe)+ +2 Cha • Light Blindness: daylight blinds the drow for 1 round;
(RoF p34)+ Cleric
-2 Con -1 to attack, saves, & checks in bright light
(females)
• Spell Resistance of (11 + character level)
• Automatic proficiency with longsword –or– rapier
• Automatic proficiency with hand-crossbows & light
crossbows
• Able to cast the following spells 1/day @ char lvl:
Dancing Lights (PH p190)
Darkness (PH p190)
Faerie Fire (PH p202)
• Level Adjustment +2
Elf, Winged +4 Dex Cleric <same> • Flying speed of 50’ (Average maneuverability) & can
(RoF p31) -2 Con “run” when flying in a straight line.
+2 Int • Low-Light Vision
+2 Wis • Automatic proficiency with lasso and bolas.
• Automatic proficiency with longsword –or– rapier
• +4 Racial bonus on Spot checks.
• +4 Racial bonus on Jump checks.
• Level Adjustment +3
Elf, Star +2 Cha Bard <same> • Low-Light Vision
(UE p9) -2 Con • Extraplanar – Star Elves are considered natives of the
demi-plane Sildëyuir. If targeted with Banishment or a
similar spell, they are driven back to that plane
• From dusk until dawn, any weapon or armor a Star Elf
touches is considered to have the ‘Ghost-Touch’
ability (i.e., solid to ethereal creatures).

Page 3
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Dwarf Subraces
Dwarf Subraces Ability Favored Common Features Subrace-Specific Features
Mods Class
Dwarf, Hill +2 Con Fighter • Darkvision 60’ • Medium size
(PH p14)
-2 Char • 20’ movement • +1 Racial bonus on attacks vs. Orcs & Goblins
Dwarf, Shield
(FR p13) • Stonecunning: • +2 Racial bonus on Appraise checks for metal & stone
(RoF p17)+ - +2 Racial bonus to notice unusual stonework • +2 Racial bonus on Craft checks for metal & stone
- Automatic Search check if a Dwarf passes
within 10’ of unusual stonework
- Search for stone-based traps as a Rogue
• +4 Dodge bonus to AC vs. giants
• +2 Racial bonus on saves vs. poison
• +2 Racial bonus on saves vs. spells
Dwarf, Gold +2 Con Fighter <same> • Medium size
(FR p13)
(RoF p11)+ -2 Dex • +1 Racial bonus on attacks vs. Aberrations
• +2 Racial bonus on Appraise checks for metal & stone
• +2 Racial bonus on Craft checks for metal & stone
Dwarf, Wild +2 Con Barbarian <same> • Small size1
(RoF p23)
-2 Char • +1 Racial bonus on attacks vs. Orcs & Goblins
• Proficient with Hand Axe & Blowgun.
• Fire Resistance 5.
• +3 Racial bonus on saves vs. poison & immunity to
Wild Dwarf Knockout Poison.
• +4 Racial bonus on saves vs. disease
Dwarf, Arctic +4 Str Ranger <same> • Small size1
(RoF p9)
-2 Dex • +1 Racial bonus on attacks vs. Orcs & Goblins
+2 Con • +2 Racial bonus on Appraise checks for metal & stone
-2 Cha • +2 Racial bonus on Craft checks for metal & stone
• Immune to Cold
• Level Adjustment +2
Dwarf, Grey +2 Con Fighter <same> • Medium size
(Duergar) -4 Char • Darkvision 120’
(FR p11)
(RoF p14)+ • +1 Racial bonus on attacks vs. Orcs & Goblins
• +2 Racial bonus on Appraise checks for metal & stone
• +2 Racial bonus on Craft checks for metal & stone
• +1 Racial bonus on Listen & Spot checks
• +4 Racial bonus on Move Silently checks
• Immune to paralysis, phantasms, & magical /
alchemical poisons
• -2 to attack, saves, & skill checks in daylight.
• Able to cast the following spells 1/day as a caster
twice their level (minimum of 3rd):
Enlarge (self only) (PH p200)
Invisibility (self only) (PH p217)
Level Adjustment +2
Dwarf, Urdunnir +2 Con Expert <same> • Medium size
(RoF p20)
-2 Char • +1 Racial bonus on attacks vs. Orcs & Goblins
• +2 Racial bonus on Appraise checks for metal & stone
• +2 Racial bonus on Craft checks for metal & stone
• +4 Racial bonus on saves vs. poison
• Able to walk through stone while carrying up to 2x
their weight (including other living creatures).
There is no air, so everyone must hold their breath.
• Stone Shape @ 8th, at will.
• Shape Metal(RoF p191) @ 8th, at will.
• Level Adjustment +4

1
Small: +1 AC, +1 to hit, +4 on Hide checks, Must use smaller weapon, Lower carrying limits.

Page 4
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Gnome Subraces

Gnome Subraces Ability Favored Common Features Subrace-Specific Features


Mods Class
Gnome, Rock +2 Con Illusionist • Small Size1 • Low-Light Vision
(PH p16)
(FR p16) -2 Str • 20’ movement • +1 Racial bonus on attacks against Kobolds &
(RoF p55)+ • +2 Racial bonus save vs. Illusions Goblinoids.
• +2 Racial bonus on Listen & Alchemy • +4 Dodge bonus to AC vs. Giants
checks • Able to cast the following spells 1/day at 1st level:
Dancing Lights (PH p190)
Ghost Sound (PH p209)
Prestidigitation (PH p238)
Speak with Animals (burrowing mammals only)
(PH p254)
Gnome, Forest +2 Con Illusionist <same> • Low-Light Vision
(PH p16)
(MM p106)
-2 Str • +1 Racial bonus on attacks against Kobolds, Goblins,
(DMG p57) Orcs, & Reptilian Humanoids
• +4 Dodge bonus to AC vs. Giants
• Pass without Trace (PH p234)
• an additional +4 on Hide checks if in wooded areas
Gnome, Forest’ +2 Con Illusionist <same> • Low-Light Vision
(RoF p52)+
-2 Str • +1 Racial bonus on attacks against Kobolds, Goblins,
Orcs, & Reptilian Humanoids
• +4 Dodge bonus to AC vs. Giants
• Pass without Trace, at will.
• Speak with Animals, at will.
• +4 Racial bonus on Hide checks
• +8 Racial bonus on Hide checks in wooded areas
• Level Adjustment +1
Gnome, River +2 Con Illusionist <same> • Low-Light Vision
(DR291 p34)
-2 Str • +1 Racial bonus on attacks against Kobolds &
Goblinoids
• +4 Dodge bonus to AC vs. Giants
• +1 Racial bonus to Initiative.
• Swim speed of 20’. Can swim with a “run” action.
• +8 Racial bonus on Swim checks.
• Can always “Take 10” on Swim checks.
• Can hold breath 4xCon rounds.
• Able to cast the following spells 1/day at 1st level:
Speak with Animals (river animals only) (PH p254)
Gnome, Arcane +2 Con Wizard • Low-Light Vision
+2 Int • +1 Racial bonus on attacks against Kobolds &

-2 Wis • +4 Dodge bonus to AC vs. Giants


• Use Magical Device is always a Class Skill
st
level:
(PH p190)
Ghost Sound
Prestidigitation (PH p238)
+2 Dex <same> • Darkvision 120’
(Svirfneblin)
(MM p106) -2 Str • +4 Dodge bonus to AC vs. all creatures
(DMG p57)
-4 Char • +2 Racial bonus on all saving throws
(RoF p49)+
underground areas).
• (PH p232), always on.

• Able to cast the following spells 1/day at the


character level:
Blindness (PH p180)
(PH p181)
(PH p183)
Level Adjustment +3

Page
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Halfling Subraces

Halfling Subraces Ability Favored Common Features Subrace-Specific Features


Mods Class
Halfling, Lightfoot +2 Dex Rogue • Small size1 • +1 Racial bonus on all saves
(PH p19)
(FR p18)
-2 Str • 20’ movement • +3 Racial bonus on saves vs. Fear effects
(RoF p77)+ • Standard Vision
• +2 Racial bonus on Listen, Climb, Jump, &
Move Silently checks
• +1 Racial bonus to hit with thrown weapons
Halfling, Tallfellow +2 Dex Rogue <same> • +2 Racial bonus on Search & Spot checks
(PH p19)
(MM p116)
-2 Str • Automatic Search check if a Tallfellow passes within
(DMG p57) 5’ of a secret or concealed door
Halfling, Strongheart +2 Dex Rogue <same> • Bonus Feat at 1st level.
(FR p18)
(RoF p78)+ -2 Str
Halfling, Ghostwise +2 Dex Barbarian <same> • Can telepathically “speak” a shared language with a
(FR p18) sentient being within 20’.
(RoF p74)+ -2 Str

Spirit Folk Races

Spirit Folk Races Ability Favored Common Features Subrace Specific Features
Mods Class
Spirit Folk, Mountain — any • Medium size • +2 Racial bonus on Balance, Jump, & Tumble
(descended from a • 30’ movement checks.
human and a • Low-Light Vision • +8 Racial bonus on Climb checks & can always
mountain spirit) “Take 10”. Can double move on a successful
(UA p13)
check with a –5 penalty. Retain Dexterity bonus to
AC while climbing & opponents do not get a
special bonus to attack them.
• Speak with Animal (bird only), 1/day for 1 minute.
Spirit Folk, River — any <same> • Water-breathing
(descended from a • Has a base Swim speed of 30’. +8 Racial bonus on
human and a river Swim checks & can always “Take 10”. Can take a
spirit) “run” action while swimming in a straight line.
(UA p14)
• +2 Racial bonus on Saving Throws vs. spells & spell-
like effects related to water.
• Speak with Animal (fish only), 1/day for 1 minute.

Page 6
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Planetouched Races – Elemental Planes

Planetouched Ability Favored Common Features Subrace Specific Features


Races - Elemental Mods Class

Air Genasi +2 Dex Fighter • Medium Size • +1 save vs. air spells & effects, +1 for every 5 lvls.
(descended from an +2 Int • 30’ movement • Doesn’t need to breath.
Air Outsider) • Levitate(PH p222) (1/day) at 5th level.
(FR p19)
-2 Wis • Outsider (native)
(DR293 p57) -2 Cha • Darkvision 60’ • Air Genais Clerics must take Air Domain from an
(DR307 p22)
(RoF p114)+ • Level Adjustment +1 appropriate deity.
Dust Para-Genasi +4 Dex Rogue <same> • +1 save vs. dust spells & effects, +1 for every 5 lvls.
(descended from +2 Int • Doesn’t need to breath.
Air & Earth
-2 Con • Create a 20’ radius dust cloud that lasts for 5 minutes
Outsiders) (1/day). Anyone 5’ apart in the cloud have a 10%
(DR297 p64) -2 Cha
miss chance due to concealment. Anyone
breathing in the cloud must make a Fortitude save
vs. DC (10 + ½ character level + Charisma bonus)
or receive a –2 penalty on attack & skill check due
to coughing while in the cloud.
• Dust Para-Genais Clerics must take Air or Earth
Domain from an appropriate deity.
Earth Genasi +2 Dex Fighter <same> • +1 save vs. earth spells & effects, +1 for every 5 lvls.
(descended from an +2 Int • Pass without Trace(PH p232) (1/day) at 5th level.
Earth Outsider) -2 Wis • Earth Genais Clerics must take Earth Domain from an
(FR p19)
(DR293 p58) -2 Cha appropriate deity.
(RoF p116)+
Fire Genasi +2 Dex Fighter <same> • +1 save vs. fire spells & effects, +1 for every 5 lvls.
(descended from a +2 Int • Control Flame(FR p20) (1/day) at 5th level.
Fire Outsider) -2 Wis
(FR p20)
• Fire Genais Clerics must take Fire Domain from an
(DR293 p60) -2 Cha appropriate deity.
(RoF p121)+
Ice Para-Genasi +4 Con Fighter <same> • +1 save vs. cold spells & effects, +1 for every 5 lvls.
(descended from +2 Wis • Chill Metal(PH p183) (1/day) at character level.
Air & Water
-2 Dex • Ice Para-Genais Clerics must take Air or Water
Outsiders)
(DR297 p64) -2 Cha Domain from an appropriate deity.
Magma Para-Genasi +2 Str Fighter <same> • +1 save vs. fire spells & effects, +1 for every 5 lvls.
(descended from +2 Con • Heat Metal(PH p183) (1/day) at character level.
Earth & Fire
-2 Int • Magma Para-Genais Clerics must take Earth or Fire
Outsiders)
(DR297 p65) -2 Wis Domain from an appropriate deity.
Ooze Para-Genasi +4 Con Fighter <same> • +1 save vs. acid spells & effects, +1 for every 5 lvls.
(descended from -2 Cha • Grease(PH p210) (1/day) at character level.
Earth & Water
• Ooze Para-Genais Clerics must take Earth, Water, or
Outsiders)
(DR297 p65)
Slime Domain from an appropriate deity.
Smoke Para-Genasi +2 Dex Wizard <same> • +1 save vs. smoke and cloud-based spells & effects,
(descended from +2 Int +1 for every 5 lvls.
Air & Fire -2 Cha • Pyrotechnics (smoke cloud) (PH p241) (1/day) at
Outsiders) character level, but with no need for a flame.
(DR297 p65)
• Smoke Para-Genais Clerics must take Air or Fire
Domain from an appropriate deity.
Steam Para-Genasi +2 Dex Rogue <same> • +1 save vs. heat (but not fire) spells & effects, +1 for
(descended from -2 Cha every 5 lvls.
Fire & Water • Obscuring Mist(PH p233) (1/day) at character level.
Outsiders) • Reduces miss chance due to smoke & fog
(DR297 p66)
concealment by 10%.
• Steam Para-Genais Clerics must take Fire or Water
Domain from an appropriate deity.
Water Genasi +2 Dex Fighter <same> • +1 save vs. water spells & effects, +1 for every 5 lvls.
(descended from a +2 Int • Can breath water.
Water Outsider) -2 Wis • Create Water(PH p189) (1/day) at 5th level.
(FR p20)
(DR293 p62) -2 Cha • Water Genais Clerics must take Water Domain from
(RoF p127)+
an appropriate deity.

Page 7
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Planetouched Races – Outer Planes

Planetouched Ability Favored Common Features Subrace Specific Features


Races - Outer Mods Class

Aasimar +2 Wis Paladin • Medium Size • 30’ movement


(descended from a +2 Cha • Outsider (native) • Acid, Cold, & Electricity Resistance 5
Good Outsider and a
• Darkvision 60’ • Light (PH p222) (1/day) at Character level.
Human)
(FR p18) • +2 Racial bonus on Listen & Spot checks
(RoF p112)+
• Level Adjustment +1
Axani +2 Int Monk <same> • 30’ movement
(descended from a +2 Wis • Cold & Sonic Resistance 5
Lawful Outsider and • Calm Emotions(PH p182) (1/day) at Character level.
a Human)
(DR297 p63) • +2 Racial bonus on Diplomacy & Spot checks
• Level Adjustment +1
Cansin +2 Int Sorcerer <same> • 30’ movement
(descended from a +2 Cha • Acid & Fire Resistance 5
Chaotic Outsider and
• Entropic Shield(PH p200) (1/day) at Character level.
a Human)
(DR297 p63) • +2 Racial bonus on Bluff & Search checks
• Level Adjustment +1
Chaond — First class <same> • 30’ movement
(descended from a counts as • Acid & Cold Resistance 5
Chaotic Outsider and their
• Shatter(PH p250) (1/day) at Character level. (DC11)
a Human) favored
(MM2 p170) class • +2 on Escape Artist & Tumble checks
• Level Adjustment +1
Tiefling +2 Dex Rogue <same> • 30’ movement
(descended from an +2 Int • Fire, Cold, & Electricity Resistance 5
Evil Outsider and a
-2 Cha • Darkness(PH p190) (1/day) at character level.
Human)
(FR p20) • +2 Racial bonus on Bluff & Hide checks
(RoF p125)+
• Level Adjustment +1
Zenythr — Monk <same> • 30’ movement
(descended from a • Electrical, Fire, & Sonic Resistance 5
Lawful Outsider and
• True Strike(PH p267) (1/day) at Character level.
a Human)
(MM2 p171) • +2 Racial bonus on Balance & Intuit Direction checks
• Level Adjustment +1
Fey’ri +2 Dex Sorcerer <same> • 30’ movement
(descended from an +2 Int • When possessing wing, able to fly at 40’ with Poor
Evil Outsider and an -2 Con maneuverability
Elf) • Low-Light Vision
(RoF p118)
• Immunity to magic sleep
• +2 Racial bonus on Will Save vs. Enchantments
• +1 Racial bonus on Bluff, Hide, Listen, Search, &
Spot checks.
• Able to use “elf only” items
• Alter Self (unlimited duration), at will
• 4 of the following (DC is Charisma-based):
- Charm Person, 1/day
- Clairaudience / Clairvoyance, 1/day
- Darkness, 1/day
- Detect Thoughts, 1/day
- Suggestion, 1/day
- Fire Resistance 10
- +2 Racial bonus on saves vs. Electricity
- +2 Racial bonus on saves vs. Poison
<only one of the following can be chosen & doing
so increases the level adjustment to +3>
- Dimension Door, 1/day
- Enervation, 1/day
- Damage Reduction 10/+1
• Level Adjustment +2 or +3

Page 8
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Planetouched Ability Favored Common Features Subrace Specific Features


Races - Outer Mods Class

Tanarukk +4 Str Barbarian <same> • 20’ movement


(descended from an +2 Dex • Fire Resistance 10
Evil Outsider and an
-2 Wis • Spell Resistance 15 + Class level
Orc)
(RoF p123) -4 Cha • +4 Natural Armor bonus to AC
• Proficient with all Martial weapons
• Control Flame, 1/day. Non-magical fire within 10’
can have its illumination reduced to “coals” or
doubled for up to 5 minutes.
• Starts as a 5HD Outsider, including the appropriate
number of Feats, Skills, Attack bonuses, Save
bonuses, etc.
• 1d6 bite attack
• Effective Character Level +8
(5HD & Level Adjustment +3)

Orc Subraces

Orc Subraces Ability Favored Common Features Subrace-Specific Features


Mods Class
Half-Orc +2 Str Barbarian • Medium size • Darkvision 60’
(PH p18)
(RoF p67)+
-2 Int • 30’ movement
-2 Cha • Able to use “orc only” items
Orc, Gray +2 Str Cleric <same> • Darkvision 60’
(RoF p65)
-2 Int • 40’ movement
+2 Wis • Proficient with Great Axe & Longbow.
-2 Cha • -1 penalty on attacks in sunlight (including Daylight)
• Scent ability
• Level Adjustment +1
Orc, Mountain +4 Str Barbarian <same> • Darkvision 60’
(RoF p68)
-2 Int • 30’ movement
-2 Wis • Proficient with Great Axe & Javelin.
-2 Cha • -1 penalty on attacks in sunlight (including Daylight)
Orc, Deep +6 Str Fighter <same> • Darkvision 120’
(Orog) -2 Dex • 30’ movement
(RoF p71)
-2 Wis • Proficient with Greatsword & Throwing Axe.
+2 Cha • +2 Racial bonus on Craft(armorsmithing) and
Craft(weaponsmithing) checks.
• +2 Natural Armor bonus to AC.
• -1 penalty on attacks in sunlight (including Daylight)
• Fire Resistance 5
• Cold Resistance 5
• Level Adjustment +2

Page 9
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Other Races

Other Races Ability Favored Racial Features


Mods Class
Gnoll +4 Str Ranger • Medium size
(UA p10)
+2 Con • 30’ movement
-2 Int • Darkvision 60’
-2 Cha • +1 Natural Armor bonus to AC.
• Battleaxe & Shortbow are treated as Simple Weapons.
• Starts as a 2HD Humanoid, including the appropriate number of Feats, Skills, Attack bonuses, Save
bonuses, etc.
• Effective Character Level +3
(2HD & Level Adjustment +1)
Hagspawn +2 Str Barbarian • Medium size
(male child of a hag) +2 Con • 30’ movement
(UA p11)
-2 Cha • Darkvision 60’
• Considered a Monstrous Humanoid
• Spell Resistance 11 + Character level
• +2 Natural Armor bonus to AC.
• Level Adjustment +2
Half-Ogre +6 Str Barbarian • Large size2
(Sav p217)
-2 Dex • 30’ movement
+2 Con • Darkvision 60’
-2 Int • +4 Natural Armor bonus to AC.
-2 Cha • Able to use “giant only” items
• Level Adjustment +1
Kender +2 Dex Rogue • Small size1
(DU86 p39)
-2 Str • 20’ movement
-2 Wis • Standard Vision
• +2 Racial bonus on Climb, Jump, Move Silently, & Pick Pockets checks
• Immune to all Fear effects
• Automatic proficiency & +1 Racial bonus to attack rolls with a Hoopak
• Kender Taunt – Contested Bluff vs. Sense Motive check. If successful, the target must attack the
taunting Kender & is at –2 AC until he succeeds with a Will save (DC 15 + Kender Charisma
modifier) once per round.
Taer +4 Str Barbarian • Medium size
(yeti-like creature) +2 Con • 30’ movement
(UA p14)
-4 Int • Darkvision 60’
-2 Cha • Starts as a 2HD Giant, including the appropriate number of Feats, Skills, Attack bonuses, Save bonuses,
etc.
• Climb speed of 30’. +8 Racial bonus on Climb checks & can always “Take 10”. Can double move on a
successful check with a –5 penalty. Retain Dexterity bonus to AC while climbing & opponents do
not get a special bonus to attack them.
• Greatclubs & Longspears are considered Simple Weapons to Taers.
• +2 Natural Armor bonus to AC.
• Cold Subtype – Immune to cold damage, but take +50% fire damage.
• Effective Character Level +3
(2HD & Level Adjustment +1)
Volodni +2 Con Druid • Medium size
(plant / humanoid +2 Wis • 30’ movement
hybrid) -2 Int • Low-Light Vision
(UA p15)
-2 Cha • Plant – immune to poison, sleep spells, paralysis, stunning, polymorphing, critical hits, & mind-
affecting effects.
• Half damage from piercing weapons.
• +4 Racial bonus on Hide checks in wooded terrain.
• Cold resistance 5.
• Only require 2 hours of sleep and only ¼ the food & water of a human.
• Level Adjustment +2

2
Large: -1 AC, -1 to hit, -4 on Hide checks, Can use larger weapons, Higher carrying limits.

Page 10
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Animal Companions
Anyone class who can cast Animal Friendship can have 2 times his/her level in HD of Animal Compansions, though no individual animal may
have more HD than the caster’s level.

Name HD S CR Int Name HD S CR Int Name HD S CR Int


Bat ¼ D 1
/10 2 Hound, Mastiff 2 M 1 2 Dire Wolverine 5 L 4 2
(MM p193) (RoF p174) (MM p57)
Chipmunk ¼ D – 2 Pony 2 M ¼ 2 Lion 5 L 3 2
(DR277 p65) (MM p200) (MM p198)
Groundhog ¼ T – 2 Pony, War 2 M ¼ 2 Bear, Brown
(DR277 p65) (MM p200) 6 L 4 2
(MM p193)
Ibis ¼ T ¼ 2 Snake, Viper 2 M 1 1 Dire Wolf
(RoF p174) (MM p202) 6 L 3 2
(MM p57)
Mouse ¼ F – 2 Wolf 2 M 1 2 Tiger
(DR280 p61) (MM p204) 6 L 4 2
(MM p203)
Rat ¼ T 1
/8 2 Bear, Black Dire Boar
(MM p201) 3 M 2 2 7 L 4 2
(MM p193) (MM p57)
Raven ¼ T 1
/6 2 Boar Dire Snake
(MM p201) 3 M 2 2
(MM p194) (MotW p37) 7 L 4 1
Snake, Viper ¼ T 1
/3 1 Camel (MM2 p74)
(MM p201) 3 L 1 1
(MM p195) Bear, Polar
Squirrel Cheetah 8 L 4 2
¼ D ¼ 2 3 M 2 2 (MM p194)
(DR280 p61) (MM p195) Dire Horse
Toad ¼ D 1
/10 1 Dire Badger (MotW p38) 8 L 4 2
(MM p203) (MM p56)
3 M 2 2 (MM2 p75)
Cat ½ T ¼ 2 Dire Fox 3 M 2 2 Dire Lion 8 L 5 2
(MM p195) (DR291 p49) (MM p57)
Fox Dire Opossum 3 M 1 2 Lizard, Pack 8 L 3 2
(DR280 p61) ½ S ¼ 2 (DU91 p61) (FR p308)
(DR291 p49) Dire Weasel Rhinoceros
Hare (MM p56)
3 M 2 2 (MM p201)
8 L 4 2
½ T – 2
(DR280 p61) Elk Tiger, Red
Lizard 1 (SM p119)
3 L 1 2 (SM p119)
8 L 4 2
(MM p198)
½ T /6 2
Horse, Heavy 3 L 1 2 War Bat
Lizard, Spitting (MM p197) (MM2 p66)
10 H 5 2
1
Crawler ½ T /3 2 Horse, Light
(FR p308)
3 L 1 2 Elephant 11 H 8 2
(MM p197) (MM p197)
Otter Horse, Light War
(DR277 p65) ½ T – 2 3 L 1 2 Snake, Giant
(MM p197)
(DR280 p61) Constrictor 11 H 5 1
Leopard 3 M 2 2 (MM p201)
Skunk ½ T ¼ 2 (MM p198)
(DR280 p61)
Lizard, Giant Dire Bear 12 L 7 2
Weasel (MM p198)
3 M 2 2 (MM p58)
½ T ¼ 2
(MM p203)
Mule Dire Elk
3 L 1 2 (MotW p38) 12 H 7 2
Baboon 1 M ½ 2 (MM p198)
(MM2 p75)
(MM p193) Snake, Constrictor 3 M 2 1 Legendary Eagle
Badger 1 T ½ 2 (MM p201)
(MotW p40) 12 S 6 2
(MM p193) Snake, Viper (MM2 p136)
3 L 2 1
Dire Rat 1 S 1
/3 1 (MM p202)
(MM p56) Legendary Ape
Snake, Winged (MotW p40) 13 M 7 2
Dog 1 S 1
/3 2 Viper 3 L 2 1 (MM2 p136)
(MM p195) (FR p309)
Eagle Legendary Wolf
1 S ½ 2 Wolverine 3 M 2 1 (MotW p40) 14 M 7 2
(MM p196) (MM p204) (MM2 p136)
Hawk 1 T 1
/3 2 Ape
(MM p197) 4 L 2 2 Dire Tiger 16 H 8 2
(MM p193) (MM p58)
Lynx 1 S ½ 2 Dire Bat
(RoF p174) 4 L 2 2 Legendary Snake
(MM p57) (MotW p40) 16 L 8 1
Monkey 1 T 1
/6 2 Dire Toad (MM2 p136)
(MM p198) 4 S 2 2
(MotW p37) Mastodon 16 H 10 2
Owl 1 T ¼ 2 (MM2 p74) (DU87 p108)
(MM p199) Guard Bat
Raccoon 4 L 3 2 Dire Rhinoceros 17 H 9 2
1 T 1
/3 2 (MM2 p66) (FF p61)
(DR280 p61) Horse, Heavy War
Snake, Constrictor (MM p197)
4 L 2 2 Legendary Horse
1 S – 1 (MotW p40) 18 L 8 2
(DR277 p65) Hunting Bat 4 M 3 2 (MM2 p137)
Snake, Two- (MM2 p65)
Headed Adder 1 S 1 1 Dire Elephant
Lizard, Riding 4 L 2 2 (MotW p38) 20 G 10 2
(FR p309) (FR p308) (MM2 p76)
Snake, Viper 1 S ½ 1 Snake, Viper Legendary Bear
(MM p202)
4 H 3 1
(MM p202) (MotW p40)
Deer 20 L 9 2
2 M 1
/6 2 Bison 5 L 2 2
(MM2 p137)
(SM p119) (MM p194) (ELH p202)
Dog, Riding 2 M 1 2 Dire Ape Legendary Tiger
(MM p196) (MM p57)
5 L 3 2
(MotW p40) 26 L 10 2
Donkey 1 Dire Hawk (MM2 p137)
2 M /6 1 (ELH p201)
(MM p196) (MotW p37) 5 M 2 2
(MM2 p74)

Page 11
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Animal Companion Tricks


For each point of Intelligence, an ‘animal’ can learn three “tricks” from the following list:

Alert(A&E p75) – Makes a distinctive noise when an intruder is detected or attacked.


Armor(MotW p18) – Accepts wearing armor. Horses, ponies, riding lizards, & riding dogs have this trick for free(MotW p36).
Assist Attack(MotW p18) – Makes an attack vs. DC 10 to give a +2 Circumstance bonus on a designated ally’s attacks for 1 round.
Assist Defend(MotW p18) – Makes an attack vs. DC 10 to give a +2 Circumstance bonus on a designated ally’s AC for 1 round.
Assist Track(MotW p18) – Makes a Wilderness Lore check vs. DC 10 to give its master a +2 Circumstance bonus on Wilderness Lore checks to track.
Attack(DMG p46) – Attacks an apparent enemy or a designated one.
Attack Unnatural Creature(DMG p46) – Attacks a creature it normally would avoid. Prerequisite: Attack trick.
Calm(MotW p18) – Calmly travels through a dungeon.
Come(DMG p46) – Follows its master, even into strange places.
Defend(DMG p46) – Defends master from an attacker, or prepares to do so.
Disable(A&E p75) – Stops attacking when an opponent falls down and no longer fights back.
Disarm(A&E p75) – Attempts to disarm its opponent.
Don’t Attack(A&E p75) – Animal is trained to never attack a designated person or creature.
Fetch(DMG p46) – Gets a designated object.
Guard(DMG p46) – Stays in a designated place and keeps others away.
Heel(DMG p46) – Follows right behind master, even into strange circumstances.
Hold(MotW p19) – Initiates a grapple attack followed by a hold.
Home(MotW p19) – Returns to a designated location.
Hunt(MotW p19) – Makes a Wilderness Lore check to bring back food.
Perform(DMG p46) – Does entertaining acts.
Protect(DMG p46) – Defends a designated person from attack.
Seek(DMG p46) – Enters an area & makes a Spot check.
Stay(DMG p46) – Stays in a designated locations, though others may approach.
Subdue(MotW p19)(A&E p75) – Makes a subdual attack at -4. Prerequisite: Attack trick.
Stalk(MotW p19) – Follows a designated target while trying to be unnoticed. If the target is wounded or resting, it attacks.
Steal(MotW p19) – Grabs an object away from a designated target.
Track(DMG p46) – Follows a designated scent.
Trip(A&E p75) – Attempts to trip its opponent.
Use Special Ability(A&E p75) – Uses its special ability on command. Each ability must be trained separately.

Mounts
Unusual Riding Creatures
Training a young or adult specimen requires a Handle Animal check vs. the designated DC.
Bridle of Ease(A&E p79) gives a +5 bonus to the training check & reduces the rearing time by half. (MM p114)

H DC DC Worth Worth Light On


Mounts Category Size
D
Algn Int
child adult Eggs Young Load Foot
Fly Misc.
Telepathy
Asperi Magical 40’+ /
Large 4 NG 13 22 29 — 7,000 150 60’ Can cast Feather
(MM2 p25) Beast Good
Fall
Blood Horse Magical 80’ /
Large 4 CE 6 29 34 — 8,000 300 40’
(DR299 p53) Beast Average
Giant Eagle Magical 80’ / Speaks Common &
Large 4 NG 10 24 29 2,500 4,000 300 10’
(MM p102) Beast Average Sylvan
Giant Owl Magical 70’ / Speaks Common &
Large 4 NG 10 24 29 2,500 4,000 300 10’
(MM p103) Beast Average Auran
Giant Raven Magical 70’ /
Large 3 N 12 23 28 1,500 3,000 150 20’
(SM p121) Beast Poor
Griffon 80’ /
Beast Large 7 N 5 21 28 3,500 7,000 300 30’
(MM p113) Average
Hippocampus Magical Swim 60’.
Large 4 CG 10 22 29 — 2,500 459 — —
(MM p118) Beast Speak Aquan.
Hippogriff 100’ /
Beast Large 3 N 4 21 28 2,000 3,000 300 50’
(MM p118) Average
Howler Outsider Large 6 CE 6 23 30 — — 460 60’ —
(MM p121)
Pegasus Magical 120’ /
Large 4 CG 10 22 29 2,000 3,000 300 60’
(MM p148) Beast Average
Spider Eater Magical
Huge 4 N 2 24 29 2,000 3,000 612 30’ 60’ / Good
(MM p171) Beast
Steeder Magical Climb 20’
Large 6 N 5 24 29 500 — 300 40’ —
(RoF p177) Beast Invisibility, 1/day
Veserab Magical 120’ /
Large 5 N 2 30 35 — 12,000 350 20’
(DR299 p57) Beast Average

Mounts Page 12
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Paladin Mounts

Levels
Level Natural Strength
above Int Special Abilities
Up3 AC Adjust
Min
• Mount gets Improved Evasion (if succeeds on a Reflex save, the Mount takes no damage, else half
damage).
• If the Mount stays within 5 feet, the Master can share personal spells with the Mount.
0-2 +2d8 hd 4 +1 6
• The Master cannot see through the Mount’s eyes, but the Mount can telepathically tell the Master
what it sees.
• The Mount gets its Master’s base save if it is higher.
3-5 +4d8 hd 6 +2 7
• The Mount can now Command similar creatures (horse → horses, donkey, ponies, mules, etc.) that
6-9 +6d8 hd 8 +3 8 have fewer HD, usable (Master’s Level / 2) times per day. If being ridden, the Mount must make a
Concentration check vs. DC 21.
10+ +8d8 hd 10 +4 9 • The Mount gains Spell Resistance of (5 + Master’s level).

Mounts for Medium-sized Paladins Mounts for Small-sized Paladins

Min Min
Mount Lv.
Reference Mount Lv.
Reference

Camel 5 DotF p13 Monstrous Spider, Medium-sized 5 DotF p13


(MM p195) (MM p210)
Horse, Heavy War 5 DotF p13 Porpoise 5 DotF p13
(MM p197) (MM p200)
Horse, Light War 5 DotF p13 Dog, Riding 5 DotF p13
(MM p197) (MM p196)

Celestial Warhorse, Heavy Shark, Medium-sized 5 DotF p13


(MM p197) & (MM p211)
6 DotF p13 (MM p200)

Celestial Warhorse, Light Pony, War 5 DotF p13


(MM p197) & (MM p211)
6 DotF p13 (MM p200)

Dire Wolf 6 DotF p13 Celestial Riding Dog 6 DotF p13


(MM p57) (MM p196) & (MM p211)
Hippogriff 6 DotF p13 Celestial Warpony 6 DotF p13
(MM p118) (MM p200) & (MM p211)
Monstrous Spider, Large 6 DotF p13 Dire Bat 6 DotF p13
(MM p210) (MM p57)
Shark, Large 6 DotF p13 Dire Badger 6 DotF p13
(MM p201) (MM p56)
Unicorn 6 DotF p13 Dire Weasel 6 DotF p13
(MM p181) (MM p56)

Dire Boar Lizard, Giant 6 DotF p13


(MM p57)
7 DotF p13 (MM p198)

Dire Wolverine 7 DotF p13 Bronze Dragon (young) 11 DotF p15


(MM p57) (MM p71)
Giant Eagle 7 DotF p13 Silver Dragon (young)
(MM p102) (MM p76)
12 DotF p15
Giant Owl 7 DotF p13
(MM p103)
Pegasus 7 DotF p13
(MM p148)
Rhinoceros 7 DotF p13
(MM p201)
Sea Lion 7 DotF p13
(MM p160)

Dire Lion 8 DotF p13


(MM p57)
Griffon 8 DotF p13
(MM p113)

3
Also improve Base Attack Bonus & Base Saves

Mounts Page 13
Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Spellcaster Assistants
Familiars
Familiars have the following, but only if the value is better than the creature’s natural value:
• The Master’s Base Attack Bonus, Saving Throw Bonus, Level (for spells like Sleep), Skill Bonuses, and ½ their Master’s hit points.

AC
Level Int Special Abilities
bonus
• Master gets Feat: Alertness (+2 to Spot & Listen checks) while familiar is within arm’s reach.
• Familiar gets Improved Evasion (if succeeds on a Reflex save, the Familiar takes no damage, else half damage).
1-2 +1 6
• If the Familiar stays within 5 feet, the Master can share personal spells with the Familiar.
• The Master cannot see through the Familiar’s eyes, but the Familiar can empathetically tell the Master what it sees.
3-4 +2 7 • The Familiar can now deliver “touch” spells for the Master.
5-6 +3 8 • The Master & the Familiar can now communicate at a speaking level.
7-8 +4 9 • The Familiar can now communicate with similar animals (cats → felines, rats → rodents, etc.).
9-10 +5 10
11-12 +6 11 • The Familiar gains Spell Resistance of (5 + Master’s level).
13-14 +7 12 • The Master may use Scrying(PH p247) (as the spell) on the Familiar once per day.
15-16 +8 13
17-18 +9 14
19-20 +10 15

The Master gets the Familiar of his or her choice off the following list:

Familiar Lv. Bonus to Master Popular with… Reference Familiar Lv. Bonus to Master Popular with… Reference
Badger Mouse’ +2 to Move
(MM p193)
1 +2 to Will saves Dwarves, Gnomes DR277 p65
(T&B p13)
1 Silently checks
Tiny Masters T&B p13

Bat (dimin.) Dwarves, Tiny PH p51 Octopus


(MM p193)
1 —
Masters T&B p13 (MM p199)
1 +2 to Spot checks — FR p27

Bat (small) 1 — Huge Masters T&B p14 Otter +2 to Swim


(T&B p14) (DR277 p65) 1 checks
Elves DR277 p65
(DR280 p61)
Cat +2 to Move
1 Elves PH p51
+2 to Move
(MM p195) Silently checks Owl (med.) 1 Huge Masters T&B p14
(T&B p14) Silently checks
Chipmunk 1 +2 to Reflex saves Gnomes DR277 p65
(DR277 p65) Owl (tiny) +2 to Move Elves, Tiny PH p51
(MM p199)
1 Silently checks Masters T&B p13
Dire Rat +2 to Fortitude
(MM p56)
1 saves
Huge Masters T&B p14
Parrot The Parrot can
(DR280 p61)
1 speak 1 language
Humans DR280 p61
Dog +2 to Sense
1 Halflings DR277 p65
+2 to Pick Pocket
(MM p195) Motive checks Raccoon 1 Rogues DR280 p61
(DR280 p61) checks
Eagle (med.) 1 — Huge Masters T&B p14
(T&B p14) Rat +2 to Fortitude
(MM p201)
1 saves
Half-Orcs PH p51
Eagle (small) 1 — Elves DR277 p65
(MM p196) The Raven can
Raven Half-Orcs, Huge PH p51
1 speak one
Masters
Ferret 1 +2 to Reflex saves Tiny Masters T&B p13
(MM p201)
language
T&B p14
(T&B p13)
Shrew The Shrew has a
Fox DR280 p61 (T&B p13)
1 poisonous bite
Tiny Masters T&B p13
(DR280 p61) 1 +2 to Reflex saves Elves, Gnomes
DR291 p49
(DR291 p49) Skunk The Skunk gets a
1 Musk Attack
— DR280 p61
+2 to Fortitude (DR280 p61)
Groundhog 1 Gnomes DR277 p65
(DR277 p65) saves Snake (med. The Snake has a
The Hairy Spider venomous) 1 poisonous bite
Huge Masters T&B p14
Hairy Spider 1 has darkvision & — FR p27 (MM p201)
(MMF p80)
a poisonous bite Snake (small The Snake can Gnomes, Half-
Hare +2 to Listen constrictor) 1 constrict Orcs
DR277 p65
1 Elves, Gnomes DR280 p61
(DR280 p61) checks (DR277 p65)

Hawk 1 —
Elves, Tiny PH p51 Snake (tiny The Snake has a Gnomes, Half-
(MM p197) Masters venomous) 1 poisonous bite Orcs
PH p51

Hedgehog +1 Natural Armor (PH p51)


1 bonus to AC
Tiny Masters T&B p13
(T&B p13) Squirrel 1 +2 to Reflex saves Gnomes DR280 p61
Leopard +2 to Move (DR280 p61)
1 Silently checks
Huge Masters T&B p14
(MM p198) Thrush The Thrush can
1 speak 1 language
Tiny Masters T&B p13
Lizard +2 to Climb DR277 p65 (T&B p13)
1 checks
Dwarves
FR p27 PH p51
(MM p198) Toad +2 to Constitution Dwarves, Tiny
1 score Masters
Lizard, Giant +2 to Constitution (MM p203) T&B p13
(MM p198)
1 score
Huge Masters T&B p14
Weasel 1 +2 to Reflex saves Gnomes PH p51
Monkey +2 to Pick Pocket (MM p203)
1 checks
Halflings, Rogues DR277 p65
(MM p198) Wolverine
(MM p204)
1 +2 to Reflex saves Large Masters T&B p14
Mouse 1 +2 to Hide checks Rogues DR280 p61
(DR280 p61)

Spellcaster Assistants Page 14


Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Familiar Lv. Bonus to Master Popular with… Reference Familiar Lv. Bonus to Master Popular with… Reference
Hawk, Elemental, Masters aligned
Celestial Masters aligned Water (small) 5 — T&B p41
3 — T&B p41 with Water
(MM p197) & with Good (MM p84)
(MM p211)
+2 to Listen &
Osquip Masters who are
Viper, 5 Move Silently
Neutral
RoF p165
Masters aligned (RoF p176)
Fiendish checks
3 —
with Evil
T&B p41
(MM p202) &
(MM p211)
Shocker Masters aligned T&B p41
Lizard 5 —
with Electricity FR p35
Lizard, (MM p164)
Spitting +2 bonus on saves Masters who are T&B p40
3 vs. acid Neutral
RoF p165 Stirge 5 —
Masters who are
Crawler (MM p173) Neutral FR p35
(FR p308)
+2 to Move Formian Masters aligned T&B p40
Lynx 3 — RoF p165 7 —
(RoF p174) Silently checks Worker with Law FR p35
(MM p90)
Snake, Flying +2 bonus on saves
3 vs. acid
— RoF p165 Homunculus Do-It-Yourself
(RoF p177) 7 —
Masters
T&B p41
(MM p120)
Bat, Masters aligned Ice Mephit Masters aligned
Nighthunter 5 — FR p35 7 —
with Cold
T&B p41
with Evil (MM p132)
(MMF p18)
Imp Masters aligned T&B p40
Beholderkin, 7 —
with Lawful Evil FR p35
Masters aligned (MM p48)
Eyeball 5 —
with Evil
FR p35
Masters aligned T&B p40
(MMF p23)
Pseudodragon 7 —
(MM p152) with Good FR p35
Cat, Tressym Masters who are
5 — FR p35 Masters aligned
T&B p40
(FR p309) Neutral Quasit 7 — with Chaotic
(MM p41) FR p35
Elemental, Masters aligned
Evil
Air (small) 5 —
with Air
T&B p41
Deathfang Masters who are
(MM p81)
(RoF p175)
9 —
Evil
RoF p165

Elemental, Masters aligned Masters aligned


Earth (small) 5 — T&B p41 Fire Bat 15 — MM2 p103
with Earth (MM2 p102) with Fire
(MM p82)
Elemental, Masters aligned
Fire (small) 5 —
with Fire
T&B p41
(MM p83)

Note: Celestial & Fiendish versions of basic (i.e., available at 1st level) familiars are available at 3rd level.

Constructs
The following Constructs include instruction on how to create them.

Construct Name Min Lv. Construct Name Min Lv. Construct Name Min Lv.
Necrophidius 1 Battle Horror 16 Siege Golem 16
(FF p126) (DR302 p69) (DR295 p86)
Bogun Brain Golem 16 Stained Glass Golem 16
(MotW p82) (MM2 p34)
7 (FF p85) (MM2 p116)
Homunculus Brass Golem 16 Stone Golem 16
(MM p120)
7 (MM2 p117) (MM p108)

Caryatid Column Bronze Serpent 16 Wicker Man 16


(FF p30)
10 (MM2 p40) (FF p188)
Clay Golem 16 Demonflesh Golem
Golden, the Clockwork Cat 11 (MM p108) 18
(DR299 p64) (FF p86)
Dragonflesh Golem 16 Hellfire Golem
Equine Golem (MM2 p117) 18
12 (FF p88)
(A&E p87)
Ice Golem 16 Juggernaut
Iron Cobra (DU87 p104) 18
12 (MM2 p132)
(FF p103)
Iron Golem 16 Nimblewright
Shield Guardian (MM p109) 18
12 (MM2 p162)
(MM p163)
Living Catapult 16 Blackstone Gigant
Alchemical Golem (DR285 p99) 20
(DR302 p57)
14 (FF p21)
Metal Destrier 16
Blood Golem of Hextor (ELH p308) Mithral Golem 25
(FF p84) 14 (ELH p193)
Minogon 16
(DR292 p96) (DR302 p70) Stone Colossus 25
Flesh Golem (ELH p171)
14 Old One Guardian 16
(MM p108) (DR302 p67) Flesh Colossus 29
Mud Golem 14 Puzzle Golem (ELH p172)
(DR302 p59) 16
(DR302 p61) Adamantine Golem 30
Web Golem 14 Rope Golem (ELH p194)
(DR302 p57) (DR302 p60)
16
Iron Colossus 35
Dread Guard 15 Runic Guardian (ELH p173)
(MM2 p87) (MM2 p182)
16

Spellcaster Assistants Page 15


Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Alternate Forms
Wild Shape Forms
Starting at 5th level, a Druid can take the form of an animal using its Wild Shape ability. As the Druid goes up in level, creature forms of different sizes become
available.

Druid Level 5 (Small, Medium) Druid Level 8 (Large) Druid Level 11 (Tiny)
Name HD Size CR Name HD Size CR Name HD Size CR
Dog 1 S 1
/3 Ape 4 L 2 Badger 1 T ½
(MM p195) (MM p193) (MM p193)
Eagle 1 S ½ Bear, Brown 6 L 4 Cat ½ T ¼
(MM p196) (MM p193) (MM p195)
Fox Bear, Polar 8 L 4 Groundhog ¼ T –
(DR280 p61) ½ S ¼ (MM p194) (DR277 p65)
(DR291 p49)
Bison 5 L 2 Hare ½ T –
Lynx 1 S ½ (MM p194) (DR280 p61)
(RoF p174)
Camel 3 L 1 Hawk 1 T 1
/3
Octopus 2 S 1 (MM p195) (MM p197)
(MM p199)
Elk 3 L 1 Lizard ½ T 1
/6
Snake, Constrictor 1 S – (SM p119) (MM p198)
(DR277 p65)
Guard Bat 4 L 3 Lizard, Spitting
1
Snake, Two-Headed (MM2 p66) Crawler ½ T /3
Adder 1 S 1 (FR p308)
Horse, Heavy 3 L 1
(FR p309) (MM p197) Monkey 1 T 1
/6
Snake, Viper 1 S ½ Horse, Heavy War (MM p198)
(MM p202) (MM p197)
4 L 2
Otter
Baboon Horse, Light (DR277 p65) ½ T –
(MM p193)
1 M ½ 3 L 1 (DR280 p61)
(MM p197)
Bear, Black Horse, Light War Owl 1 T ¼
(MM p193)
3 M 2 3 L 1 (MM p199)
(MM p197)
Boar Lion Raccoon 1 T 1
/3
(MM p194)
3 M 2 5 L 3 (DR280 p61)
(MM p198)
Cheetah Lizard, Pack Rat ¼ T 1
/8
(MM p195)
3 M 2 8 L 3 (MM p201)
(FR p308)
Crocodile Lizard, Riding Raven ¼ T 1
/6
(MM p195)
3 M 2 4 L 2 (MM p201)
(FR p308)
Deer 1 Mule Skunk ½ T ¼
(SM p119)
1 M /6 3 L 1 (DR280 p61)
(MM p198)
Dog, Riding Octopus, Giant Snake, Viper ¼ T 1
/3
(MM p196)
2 M 1 8 L 8 (MM p201)
(MM p199)
Donkey 1 Rhinoceros Weasel ½ T ¼
(MM p196)
2 M /6 8 L 4 (MM p203)
(MM p201)
Leopard 3 M 2 Shark
(MM p198) (MM p201)
7 L 2
Lizard, Giant 3 M 2 Snake, Viper
(MM p198) (MM p202)
3 L 2
Hound, Mastiff 2 M 1 Snake, Winged Viper
(RoF p174) 3 L 2
(FR p309)
Hunting Bat 4 M 3 Tiger
(MM2 p65) (MM p203)
6 L 4
Pony 2 M ¼ Tiger, Red
(MM p200) 8 L 4
(SM p119)
Pony, War 2 M ¼
(MM p200)
Porpoise 2 M ½
(MM p200)
Shark 3 M 1
(MM p200)
Snake, Constrictor 3 M 2
(MM p201)
Snake, Viper 2 M 1
(MM p202)
Squid 3 M 1
(MM p201)
Wolf 2 M 1
(MM p204)
Wolverine 3 M 2
(MM p204)

Alternate Forms Page 16


Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Level 12 (Dire) Level 15 (Huge) Level 16 (Elemental)


Name HD Size CR Name HD Size CR Name HD Size CR
Dire Rat 1 S 1
/3 Crocodile, Giant 7 H 4 Elemental, Air 2 S 1
(MM p56) (MM p195) (MM p81)
Dire Toad Dire Elk Elemental, Earth 2 S 1
(MotW p37) 4 S 2 (MotW p38) 12 H 7 (MM p82)
(MM2 p74) (MM2 p75)
Elemental, Fire 2 S 1
Dire Badger Dire Rhinoceros 17 H 9 (MM p83)
(MM p56)
3 M 2 (FF p61)
Elemental, Water 2 S 1
Dire Fox Dire Shark 18 H 9 (MM p84)
3 M 2 (MM p58)
(DR291 p49)
Elemental, Air 4 M 3
Dire Hawk Dire Tiger 16 H 8 (MM p81)
(MotW p37) 5 M 2 (MM p58)
(MM2 p74) Elemental, Earth 4 M 3
Mastodon 16 H 10 (MM p82)
Dire Opossum 3 M 1
(DU87 p108)
(DU91 p61) Elemental, Fire 4 M 3
Snake, Giant (MM p83)
Dire Weasel 3 M 2 Constrictor 11 H 5
(MM p56) (MM p201) Elemental, Water 4 M 3
(MM p84)
Dire Ape Squid, Giant 12 H 9
(MM p57)
5 L 3 (MM p202) Elemental, Air
(MM p81)
8 L 5
Dire Bat 4 L 2 War Bat 10 H 5
(MM p57) (MM2 p66) Elemental, Earth 8 L 5
(MM p82)
Dire Bear 12 L 7 Whale, Orca 9 H 5
(MM p58) (MM p204) Elemental, Fire 8 L 5
(MM p83)
Dire Boar 7 L 4
(MM p57) Elemental, Water 8 L 5
(MM p84)
Dire Horse
(MotW p38) 8 L 4
(MM2 p75)
Dire Lion 8 L 5
(MM p57)
Dire Snake
(MotW p37) 7 L 4
(MM2 p74)
Dire Wolf 6 L 3
(MM p57)
Dire Wolverine 5 L 4
(MM p57)

Alternate Forms Page 17


Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Reincarnation Forms
When reincarnated, the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any previous Racial bonuses &
penalties are remove & new Racial bonuses & penalties (listed below) are applied.

Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Badger +4 +8 +4 01–03 Elf +0 +2 -2 33–42 Pixie -4 +8 +0 83–85
(MM p193) (PH p13) (MM p172)
Bear, Black +8 +2 +4 04–09 Gnome -2 +0 +2 43–46 Satyr +0 +2 +2 86–88
(MM p193) (PH p16) (MM p160)
Bear, Brown +15 +2 +8 10–13 Hawk -4 +6 +0 47–48 Sprite -4 +6 +0 89–90
(MM p193) (MM p197) (MM p172)
Boar +4 +0 +6 14–17 Halfling -2 +2 +0 49–58 Wolf +2 +4 +4 91–96
(MM p194) (PH p19) (MM p204)
Centaur +8 +4 +4 18–25 Human +0 +0 +0 59–78 Wolverine +10 +8 +8 97–99
(MM p33) (PH p13) (MM p204)
Dryad +0 +4 +0 26–28 Leopard +6 +8 +4 79–80 DM’s choice 00
(MM p78) (MM p198)
Eagle +0 +4 +2 29–32 Owl -4 +6 +0 81–82
(MM p196) (MM p199)

Dire Reincarnation Forms


When reincarnated with Dire Reincarnation(DU100w), the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any
previous Racial bonuses & penalties are remove & new Racial bonuses & penalties (listed below) are applied.

Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Dire Rat +0 +6 +2 01–13 Dire Ape +12 +4 +4 51-59 Dire Lion +14 +4 +6 85-90
(MM p56) (MM p57) (MM p57)
Dire Weasel +4 +8 +0 14-26 Dire Dire Bear +20 +2 +4 91-96
(MM p56) Wolverine +12 +6 +8 60-68 (MM p58)
Dire Badger (MM p57) Dire Tiger
(MM p56)
+4 +6 +8 27-39 (MM p58)
+16 +4 +6 97-00
Dire Wolf +14 +4 +6 69-77
Dire Bat (MM p57)
(MM p57)
+6 +12 +6 40-50
Dire Boar +16 +0 +6 78-84
(MM p57)

Alternate Forms Page 18


Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003

Appendix

Revision History
August 24, 2002 – Split Animals Index from the Basic Index.
December 1, 2003 – Fixed some layout problems.
Added Dragon Magazine #299 - #302.
Added Monster Manual 2
March 15, 2003 – Changed name to the more accurate ‘Creature Index’.
Added an index of Constructs.
Added Epic Level Handbook.
Added Dragon Magazine #303 - #305.
July 22, 2003 – Added Savage Species, Races of Faerûn, Fiend Folio, & Unapproachable East
Added Dragon Magazine #306 - #308.
Added Dungeon Magazine #98 - #100.
Absorbed Races section of the deprecated ‘Basic Index’.

Key to Sourcebooks
PH – Player’s Handbook – TRS 11550
DMG – Dungeon Master’s Guide – TSR 11551
DMGe – Dungeon Master’s Guide errata – http://shadow.wizards.com/dnd/files/DMGErrata.pdf
MM – Monster Manual – TSR 11552
MM2 – Monster Manual II – 882680000

MotP – Manual of the Planes – WTC11850


D&D – Deities and Demigods – 881650000
BoVD – Book of Vile Darkness – 881610000
Sav – Savage Species – 881580000
FF – Fiend Folio
A&E – Arms & Equipment

S&F – Sword and Fist – WTC 11829


S&Fe – Sword and Fist Errata – http://www.wizards.com/dnd/files/SnFErrataV2.pdf
DotF – Defenders of the Faith – WTC 11840
T&B – Tome and Blood – WTC 11844
T&Be – Tome and Blood errata – http://www.wizards.com/dnd/files/TB_Enh.zip
S&S – Song and Silence – WTC 11857
MotW – Masters of the Wild – 881640000

FR – Forgotten Realms Campaign Book


FRe – Forgotten Realms Campaign Book errata – http://www.wizards.com/dnd/files/FRCSerrata.pdf
MMF – Monster Compendium: Monsters of Faerûn – WTC 11832
MoF – Magic of Faerûn
MoFe – Magic of Faerûn errata – http://www.wizards.com/dnd/files/MoFerratav3012002.zip
F&P – Faiths and Pantheons
LoD – Lords of Darkness
SM – Silver Marches
SMw – Silver Marches web enhancement – http://www.wizards.com/dnd/files/WE_More_Marches.zip
RoF – Races of Faerûn – 885780000
UE – Unapproachable East – 176650000

RTEE – Return to the Temple of Elemental Evil – WTC 11843

DR### – Dragon Magazine (with issue number)


DR-A# – Dragon Magazine Annual (with issue number)
DU## – Dungeon Magazine (with issue number)
DU100w – Dungeon Magazine 100 Web Enhancement – http://www.paizopublishing.com/dungeonissues/100/Dungeon100Enhancement.pdf

Note: If a Key reference is followed by a “+”, then is partially supercedes the entry above it.

Appendix Page 19

You might also like