Index of Creatures PDF
Index of Creatures PDF
Index of Creatures PDF
Races
Human Subraces
Half-Elf Subraces
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Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003
Elf Subraces
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Dwarf Subraces
Dwarf Subraces Ability Favored Common Features Subrace-Specific Features
Mods Class
Dwarf, Hill +2 Con Fighter • Darkvision 60’ • Medium size
(PH p14)
-2 Char • 20’ movement • +1 Racial bonus on attacks vs. Orcs & Goblins
Dwarf, Shield
(FR p13) • Stonecunning: • +2 Racial bonus on Appraise checks for metal & stone
(RoF p17)+ - +2 Racial bonus to notice unusual stonework • +2 Racial bonus on Craft checks for metal & stone
- Automatic Search check if a Dwarf passes
within 10’ of unusual stonework
- Search for stone-based traps as a Rogue
• +4 Dodge bonus to AC vs. giants
• +2 Racial bonus on saves vs. poison
• +2 Racial bonus on saves vs. spells
Dwarf, Gold +2 Con Fighter <same> • Medium size
(FR p13)
(RoF p11)+ -2 Dex • +1 Racial bonus on attacks vs. Aberrations
• +2 Racial bonus on Appraise checks for metal & stone
• +2 Racial bonus on Craft checks for metal & stone
Dwarf, Wild +2 Con Barbarian <same> • Small size1
(RoF p23)
-2 Char • +1 Racial bonus on attacks vs. Orcs & Goblins
• Proficient with Hand Axe & Blowgun.
• Fire Resistance 5.
• +3 Racial bonus on saves vs. poison & immunity to
Wild Dwarf Knockout Poison.
• +4 Racial bonus on saves vs. disease
Dwarf, Arctic +4 Str Ranger <same> • Small size1
(RoF p9)
-2 Dex • +1 Racial bonus on attacks vs. Orcs & Goblins
+2 Con • +2 Racial bonus on Appraise checks for metal & stone
-2 Cha • +2 Racial bonus on Craft checks for metal & stone
• Immune to Cold
• Level Adjustment +2
Dwarf, Grey +2 Con Fighter <same> • Medium size
(Duergar) -4 Char • Darkvision 120’
(FR p11)
(RoF p14)+ • +1 Racial bonus on attacks vs. Orcs & Goblins
• +2 Racial bonus on Appraise checks for metal & stone
• +2 Racial bonus on Craft checks for metal & stone
• +1 Racial bonus on Listen & Spot checks
• +4 Racial bonus on Move Silently checks
• Immune to paralysis, phantasms, & magical /
alchemical poisons
• -2 to attack, saves, & skill checks in daylight.
• Able to cast the following spells 1/day as a caster
twice their level (minimum of 3rd):
Enlarge (self only) (PH p200)
Invisibility (self only) (PH p217)
Level Adjustment +2
Dwarf, Urdunnir +2 Con Expert <same> • Medium size
(RoF p20)
-2 Char • +1 Racial bonus on attacks vs. Orcs & Goblins
• +2 Racial bonus on Appraise checks for metal & stone
• +2 Racial bonus on Craft checks for metal & stone
• +4 Racial bonus on saves vs. poison
• Able to walk through stone while carrying up to 2x
their weight (including other living creatures).
There is no air, so everyone must hold their breath.
• Stone Shape @ 8th, at will.
• Shape Metal(RoF p191) @ 8th, at will.
• Level Adjustment +4
1
Small: +1 AC, +1 to hit, +4 on Hide checks, Must use smaller weapon, Lower carrying limits.
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Gnome Subraces
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Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003
Halfling Subraces
Spirit Folk Races Ability Favored Common Features Subrace Specific Features
Mods Class
Spirit Folk, Mountain — any • Medium size • +2 Racial bonus on Balance, Jump, & Tumble
(descended from a • 30’ movement checks.
human and a • Low-Light Vision • +8 Racial bonus on Climb checks & can always
mountain spirit) “Take 10”. Can double move on a successful
(UA p13)
check with a –5 penalty. Retain Dexterity bonus to
AC while climbing & opponents do not get a
special bonus to attack them.
• Speak with Animal (bird only), 1/day for 1 minute.
Spirit Folk, River — any <same> • Water-breathing
(descended from a • Has a base Swim speed of 30’. +8 Racial bonus on
human and a river Swim checks & can always “Take 10”. Can take a
spirit) “run” action while swimming in a straight line.
(UA p14)
• +2 Racial bonus on Saving Throws vs. spells & spell-
like effects related to water.
• Speak with Animal (fish only), 1/day for 1 minute.
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Air Genasi +2 Dex Fighter • Medium Size • +1 save vs. air spells & effects, +1 for every 5 lvls.
(descended from an +2 Int • 30’ movement • Doesn’t need to breath.
Air Outsider) • Levitate(PH p222) (1/day) at 5th level.
(FR p19)
-2 Wis • Outsider (native)
(DR293 p57) -2 Cha • Darkvision 60’ • Air Genais Clerics must take Air Domain from an
(DR307 p22)
(RoF p114)+ • Level Adjustment +1 appropriate deity.
Dust Para-Genasi +4 Dex Rogue <same> • +1 save vs. dust spells & effects, +1 for every 5 lvls.
(descended from +2 Int • Doesn’t need to breath.
Air & Earth
-2 Con • Create a 20’ radius dust cloud that lasts for 5 minutes
Outsiders) (1/day). Anyone 5’ apart in the cloud have a 10%
(DR297 p64) -2 Cha
miss chance due to concealment. Anyone
breathing in the cloud must make a Fortitude save
vs. DC (10 + ½ character level + Charisma bonus)
or receive a –2 penalty on attack & skill check due
to coughing while in the cloud.
• Dust Para-Genais Clerics must take Air or Earth
Domain from an appropriate deity.
Earth Genasi +2 Dex Fighter <same> • +1 save vs. earth spells & effects, +1 for every 5 lvls.
(descended from an +2 Int • Pass without Trace(PH p232) (1/day) at 5th level.
Earth Outsider) -2 Wis • Earth Genais Clerics must take Earth Domain from an
(FR p19)
(DR293 p58) -2 Cha appropriate deity.
(RoF p116)+
Fire Genasi +2 Dex Fighter <same> • +1 save vs. fire spells & effects, +1 for every 5 lvls.
(descended from a +2 Int • Control Flame(FR p20) (1/day) at 5th level.
Fire Outsider) -2 Wis
(FR p20)
• Fire Genais Clerics must take Fire Domain from an
(DR293 p60) -2 Cha appropriate deity.
(RoF p121)+
Ice Para-Genasi +4 Con Fighter <same> • +1 save vs. cold spells & effects, +1 for every 5 lvls.
(descended from +2 Wis • Chill Metal(PH p183) (1/day) at character level.
Air & Water
-2 Dex • Ice Para-Genais Clerics must take Air or Water
Outsiders)
(DR297 p64) -2 Cha Domain from an appropriate deity.
Magma Para-Genasi +2 Str Fighter <same> • +1 save vs. fire spells & effects, +1 for every 5 lvls.
(descended from +2 Con • Heat Metal(PH p183) (1/day) at character level.
Earth & Fire
-2 Int • Magma Para-Genais Clerics must take Earth or Fire
Outsiders)
(DR297 p65) -2 Wis Domain from an appropriate deity.
Ooze Para-Genasi +4 Con Fighter <same> • +1 save vs. acid spells & effects, +1 for every 5 lvls.
(descended from -2 Cha • Grease(PH p210) (1/day) at character level.
Earth & Water
• Ooze Para-Genais Clerics must take Earth, Water, or
Outsiders)
(DR297 p65)
Slime Domain from an appropriate deity.
Smoke Para-Genasi +2 Dex Wizard <same> • +1 save vs. smoke and cloud-based spells & effects,
(descended from +2 Int +1 for every 5 lvls.
Air & Fire -2 Cha • Pyrotechnics (smoke cloud) (PH p241) (1/day) at
Outsiders) character level, but with no need for a flame.
(DR297 p65)
• Smoke Para-Genais Clerics must take Air or Fire
Domain from an appropriate deity.
Steam Para-Genasi +2 Dex Rogue <same> • +1 save vs. heat (but not fire) spells & effects, +1 for
(descended from -2 Cha every 5 lvls.
Fire & Water • Obscuring Mist(PH p233) (1/day) at character level.
Outsiders) • Reduces miss chance due to smoke & fog
(DR297 p66)
concealment by 10%.
• Steam Para-Genais Clerics must take Fire or Water
Domain from an appropriate deity.
Water Genasi +2 Dex Fighter <same> • +1 save vs. water spells & effects, +1 for every 5 lvls.
(descended from a +2 Int • Can breath water.
Water Outsider) -2 Wis • Create Water(PH p189) (1/day) at 5th level.
(FR p20)
(DR293 p62) -2 Cha • Water Genais Clerics must take Water Domain from
(RoF p127)+
an appropriate deity.
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Orc Subraces
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Other Races
2
Large: -1 AC, -1 to hit, -4 on Hide checks, Can use larger weapons, Higher carrying limits.
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Animal Companions
Anyone class who can cast Animal Friendship can have 2 times his/her level in HD of Animal Compansions, though no individual animal may
have more HD than the caster’s level.
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Mounts
Unusual Riding Creatures
Training a young or adult specimen requires a Handle Animal check vs. the designated DC.
Bridle of Ease(A&E p79) gives a +5 bonus to the training check & reduces the rearing time by half. (MM p114)
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Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003
Paladin Mounts
Levels
Level Natural Strength
above Int Special Abilities
Up3 AC Adjust
Min
• Mount gets Improved Evasion (if succeeds on a Reflex save, the Mount takes no damage, else half
damage).
• If the Mount stays within 5 feet, the Master can share personal spells with the Mount.
0-2 +2d8 hd 4 +1 6
• The Master cannot see through the Mount’s eyes, but the Mount can telepathically tell the Master
what it sees.
• The Mount gets its Master’s base save if it is higher.
3-5 +4d8 hd 6 +2 7
• The Mount can now Command similar creatures (horse → horses, donkey, ponies, mules, etc.) that
6-9 +6d8 hd 8 +3 8 have fewer HD, usable (Master’s Level / 2) times per day. If being ridden, the Mount must make a
Concentration check vs. DC 21.
10+ +8d8 hd 10 +4 9 • The Mount gains Spell Resistance of (5 + Master’s level).
Min Min
Mount Lv.
Reference Mount Lv.
Reference
3
Also improve Base Attack Bonus & Base Saves
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Dungeons & Dragons 3.0 Edition Index – Creatures July 22, 2003
Spellcaster Assistants
Familiars
Familiars have the following, but only if the value is better than the creature’s natural value:
• The Master’s Base Attack Bonus, Saving Throw Bonus, Level (for spells like Sleep), Skill Bonuses, and ½ their Master’s hit points.
AC
Level Int Special Abilities
bonus
• Master gets Feat: Alertness (+2 to Spot & Listen checks) while familiar is within arm’s reach.
• Familiar gets Improved Evasion (if succeeds on a Reflex save, the Familiar takes no damage, else half damage).
1-2 +1 6
• If the Familiar stays within 5 feet, the Master can share personal spells with the Familiar.
• The Master cannot see through the Familiar’s eyes, but the Familiar can empathetically tell the Master what it sees.
3-4 +2 7 • The Familiar can now deliver “touch” spells for the Master.
5-6 +3 8 • The Master & the Familiar can now communicate at a speaking level.
7-8 +4 9 • The Familiar can now communicate with similar animals (cats → felines, rats → rodents, etc.).
9-10 +5 10
11-12 +6 11 • The Familiar gains Spell Resistance of (5 + Master’s level).
13-14 +7 12 • The Master may use Scrying(PH p247) (as the spell) on the Familiar once per day.
15-16 +8 13
17-18 +9 14
19-20 +10 15
The Master gets the Familiar of his or her choice off the following list:
Familiar Lv. Bonus to Master Popular with… Reference Familiar Lv. Bonus to Master Popular with… Reference
Badger Mouse’ +2 to Move
(MM p193)
1 +2 to Will saves Dwarves, Gnomes DR277 p65
(T&B p13)
1 Silently checks
Tiny Masters T&B p13
Hawk 1 —
Elves, Tiny PH p51 Snake (tiny The Snake has a Gnomes, Half-
(MM p197) Masters venomous) 1 poisonous bite Orcs
PH p51
Familiar Lv. Bonus to Master Popular with… Reference Familiar Lv. Bonus to Master Popular with… Reference
Hawk, Elemental, Masters aligned
Celestial Masters aligned Water (small) 5 — T&B p41
3 — T&B p41 with Water
(MM p197) & with Good (MM p84)
(MM p211)
+2 to Listen &
Osquip Masters who are
Viper, 5 Move Silently
Neutral
RoF p165
Masters aligned (RoF p176)
Fiendish checks
3 —
with Evil
T&B p41
(MM p202) &
(MM p211)
Shocker Masters aligned T&B p41
Lizard 5 —
with Electricity FR p35
Lizard, (MM p164)
Spitting +2 bonus on saves Masters who are T&B p40
3 vs. acid Neutral
RoF p165 Stirge 5 —
Masters who are
Crawler (MM p173) Neutral FR p35
(FR p308)
+2 to Move Formian Masters aligned T&B p40
Lynx 3 — RoF p165 7 —
(RoF p174) Silently checks Worker with Law FR p35
(MM p90)
Snake, Flying +2 bonus on saves
3 vs. acid
— RoF p165 Homunculus Do-It-Yourself
(RoF p177) 7 —
Masters
T&B p41
(MM p120)
Bat, Masters aligned Ice Mephit Masters aligned
Nighthunter 5 — FR p35 7 —
with Cold
T&B p41
with Evil (MM p132)
(MMF p18)
Imp Masters aligned T&B p40
Beholderkin, 7 —
with Lawful Evil FR p35
Masters aligned (MM p48)
Eyeball 5 —
with Evil
FR p35
Masters aligned T&B p40
(MMF p23)
Pseudodragon 7 —
(MM p152) with Good FR p35
Cat, Tressym Masters who are
5 — FR p35 Masters aligned
T&B p40
(FR p309) Neutral Quasit 7 — with Chaotic
(MM p41) FR p35
Elemental, Masters aligned
Evil
Air (small) 5 —
with Air
T&B p41
Deathfang Masters who are
(MM p81)
(RoF p175)
9 —
Evil
RoF p165
Note: Celestial & Fiendish versions of basic (i.e., available at 1st level) familiars are available at 3rd level.
Constructs
The following Constructs include instruction on how to create them.
Construct Name Min Lv. Construct Name Min Lv. Construct Name Min Lv.
Necrophidius 1 Battle Horror 16 Siege Golem 16
(FF p126) (DR302 p69) (DR295 p86)
Bogun Brain Golem 16 Stained Glass Golem 16
(MotW p82) (MM2 p34)
7 (FF p85) (MM2 p116)
Homunculus Brass Golem 16 Stone Golem 16
(MM p120)
7 (MM2 p117) (MM p108)
Alternate Forms
Wild Shape Forms
Starting at 5th level, a Druid can take the form of an animal using its Wild Shape ability. As the Druid goes up in level, creature forms of different sizes become
available.
Druid Level 5 (Small, Medium) Druid Level 8 (Large) Druid Level 11 (Tiny)
Name HD Size CR Name HD Size CR Name HD Size CR
Dog 1 S 1
/3 Ape 4 L 2 Badger 1 T ½
(MM p195) (MM p193) (MM p193)
Eagle 1 S ½ Bear, Brown 6 L 4 Cat ½ T ¼
(MM p196) (MM p193) (MM p195)
Fox Bear, Polar 8 L 4 Groundhog ¼ T –
(DR280 p61) ½ S ¼ (MM p194) (DR277 p65)
(DR291 p49)
Bison 5 L 2 Hare ½ T –
Lynx 1 S ½ (MM p194) (DR280 p61)
(RoF p174)
Camel 3 L 1 Hawk 1 T 1
/3
Octopus 2 S 1 (MM p195) (MM p197)
(MM p199)
Elk 3 L 1 Lizard ½ T 1
/6
Snake, Constrictor 1 S – (SM p119) (MM p198)
(DR277 p65)
Guard Bat 4 L 3 Lizard, Spitting
1
Snake, Two-Headed (MM2 p66) Crawler ½ T /3
Adder 1 S 1 (FR p308)
Horse, Heavy 3 L 1
(FR p309) (MM p197) Monkey 1 T 1
/6
Snake, Viper 1 S ½ Horse, Heavy War (MM p198)
(MM p202) (MM p197)
4 L 2
Otter
Baboon Horse, Light (DR277 p65) ½ T –
(MM p193)
1 M ½ 3 L 1 (DR280 p61)
(MM p197)
Bear, Black Horse, Light War Owl 1 T ¼
(MM p193)
3 M 2 3 L 1 (MM p199)
(MM p197)
Boar Lion Raccoon 1 T 1
/3
(MM p194)
3 M 2 5 L 3 (DR280 p61)
(MM p198)
Cheetah Lizard, Pack Rat ¼ T 1
/8
(MM p195)
3 M 2 8 L 3 (MM p201)
(FR p308)
Crocodile Lizard, Riding Raven ¼ T 1
/6
(MM p195)
3 M 2 4 L 2 (MM p201)
(FR p308)
Deer 1 Mule Skunk ½ T ¼
(SM p119)
1 M /6 3 L 1 (DR280 p61)
(MM p198)
Dog, Riding Octopus, Giant Snake, Viper ¼ T 1
/3
(MM p196)
2 M 1 8 L 8 (MM p201)
(MM p199)
Donkey 1 Rhinoceros Weasel ½ T ¼
(MM p196)
2 M /6 8 L 4 (MM p203)
(MM p201)
Leopard 3 M 2 Shark
(MM p198) (MM p201)
7 L 2
Lizard, Giant 3 M 2 Snake, Viper
(MM p198) (MM p202)
3 L 2
Hound, Mastiff 2 M 1 Snake, Winged Viper
(RoF p174) 3 L 2
(FR p309)
Hunting Bat 4 M 3 Tiger
(MM2 p65) (MM p203)
6 L 4
Pony 2 M ¼ Tiger, Red
(MM p200) 8 L 4
(SM p119)
Pony, War 2 M ¼
(MM p200)
Porpoise 2 M ½
(MM p200)
Shark 3 M 1
(MM p200)
Snake, Constrictor 3 M 2
(MM p201)
Snake, Viper 2 M 1
(MM p202)
Squid 3 M 1
(MM p201)
Wolf 2 M 1
(MM p204)
Wolverine 3 M 2
(MM p204)
Reincarnation Forms
When reincarnated, the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any previous Racial bonuses &
penalties are remove & new Racial bonuses & penalties (listed below) are applied.
Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Badger +4 +8 +4 01–03 Elf +0 +2 -2 33–42 Pixie -4 +8 +0 83–85
(MM p193) (PH p13) (MM p172)
Bear, Black +8 +2 +4 04–09 Gnome -2 +0 +2 43–46 Satyr +0 +2 +2 86–88
(MM p193) (PH p16) (MM p160)
Bear, Brown +15 +2 +8 10–13 Hawk -4 +6 +0 47–48 Sprite -4 +6 +0 89–90
(MM p193) (MM p197) (MM p172)
Boar +4 +0 +6 14–17 Halfling -2 +2 +0 49–58 Wolf +2 +4 +4 91–96
(MM p194) (PH p19) (MM p204)
Centaur +8 +4 +4 18–25 Human +0 +0 +0 59–78 Wolverine +10 +8 +8 97–99
(MM p33) (PH p13) (MM p204)
Dryad +0 +4 +0 26–28 Leopard +6 +8 +4 79–80 DM’s choice 00
(MM p78) (MM p198)
Eagle +0 +4 +2 29–32 Owl -4 +6 +0 81–82
(MM p196) (MM p199)
Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Dire Rat +0 +6 +2 01–13 Dire Ape +12 +4 +4 51-59 Dire Lion +14 +4 +6 85-90
(MM p56) (MM p57) (MM p57)
Dire Weasel +4 +8 +0 14-26 Dire Dire Bear +20 +2 +4 91-96
(MM p56) Wolverine +12 +6 +8 60-68 (MM p58)
Dire Badger (MM p57) Dire Tiger
(MM p56)
+4 +6 +8 27-39 (MM p58)
+16 +4 +6 97-00
Dire Wolf +14 +4 +6 69-77
Dire Bat (MM p57)
(MM p57)
+6 +12 +6 40-50
Dire Boar +16 +0 +6 78-84
(MM p57)
Appendix
Revision History
August 24, 2002 – Split Animals Index from the Basic Index.
December 1, 2003 – Fixed some layout problems.
Added Dragon Magazine #299 - #302.
Added Monster Manual 2
March 15, 2003 – Changed name to the more accurate ‘Creature Index’.
Added an index of Constructs.
Added Epic Level Handbook.
Added Dragon Magazine #303 - #305.
July 22, 2003 – Added Savage Species, Races of Faerûn, Fiend Folio, & Unapproachable East
Added Dragon Magazine #306 - #308.
Added Dungeon Magazine #98 - #100.
Absorbed Races section of the deprecated ‘Basic Index’.
Key to Sourcebooks
PH – Player’s Handbook – TRS 11550
DMG – Dungeon Master’s Guide – TSR 11551
DMGe – Dungeon Master’s Guide errata – http://shadow.wizards.com/dnd/files/DMGErrata.pdf
MM – Monster Manual – TSR 11552
MM2 – Monster Manual II – 882680000
Note: If a Key reference is followed by a “+”, then is partially supercedes the entry above it.
Appendix Page 19