General Skill Practices
General Skill Practices
General Skill Practices
CONTENTS
Page
Introduction 3
Training Guidelines 5
General Warm-Up 7
Sprints 11
Hurdles 14
Relays 17
Middle Distance 20
Race Walking 23
Shot Put 26
Discus 30
Javelin 33
Long Jump 36
Triple Jump 38
High Jump 40
Acknowledgments 42
INTRODUCTION
This booklet gives basic coaching information for the use of parents and inexperienced coaches of young
athletes in the six to fifteen age bracket. It is produced by the Queensland Little Athletics Association (QLAA)
to assist Centre management committees, coaches and parents in the teaching and all round development of
young athletes. Information on more advanced coaching techniques and training methods may be sought
through the Australian Track and Field Coaches Association (ATFCA) or the many athletics coaching
publications available.
Competition rules and officiating are covered in the "Rules of Competition Handbook" as issued by QLAA.
Copies of this manual may be purchased from QLAA. All enquiries should be directed to:
Postal Address
Queensland Little Athletics Association
PO BOX 6281
FAIRFIELD GARDENS QLD 4103
Physical Address
15 Orontes Road
YERONGA QLD 4104
Centre management committees will have access to download this manual from the QLAA website
www.qlaa.asn.au
Permission to reprint some of the information in this manual has been provided by the Australian Track and
Field Coaches Association (March 2006)
Athletics is an individual sport where the athletes’ own determination and achievements determine success
or failure. However, most importantly it should be an enjoyable sport with fun being a major motivator.
We as coaches play an important part in the overall development of the athletes under our control. We not
only influence their all round physical and social development, but also help to motivate them. A successful
coach invests more in the well being and interests of the athlete than their win-loss record. Therefore, it
must be remembered that our main aim at all times should be to promote this great sport by all round
capability and enjoyment. This will be most readily achieved by following the codes of ethics listed below:
• Be reasonable in your demands on the young athletes' time, energy and enthusiasm. Remember
that they have other interests.
• Teach your athletes that rules of the sport are mutual agreements, which no one should evade
or break.
• When coaching group athletes according to age, height skill and physical maturity whenever
possible.
• Avoid over-attention to the talented athletes. The "just-average" athletes need and deserve
equal time.
• Remember that children compete for fun and enjoyment and that winning is only part of their
motivation. Never ridicule or yell at the children for making mistakes or losing in a competition.
• Ensure that equipment and facilities meet safety standards and are appropriate to the age and
ability of the athletes.
• The scheduling and length of coaching practice times at competitions should take into
consideration the maturity level of the children.
• Develop each athletes respect for the ability of opponents, as well as for the judgement of
officials and opposing athletes.
• Follow the advice of a sports medicine physician when determining when an injured athlete is
ready to compete or practice again.
• Remember that children need a coach they can respect. Be generous with your praise when it is
deserved, and set a good example.
• Make a personal commitment to keep yourself informed on sound coaching principles and the
principles of growth and development of children.
The best coaches are more interested in their athlete’s well being than whether they win or lose!
Within each age group, give each child the same workload. You will find that some will put in more effort
than others into their training, so it is important to advise them that although the opportunities for
coaching/training are available it is up to themselves whether or not they take the advantage.
In group training / coaching never favour one athlete more than another. It is just as important to pick up
and correct faults, give encouragement and praise where needed, to a child who has just started athletics,
as it is to a champion. The best way to lose the confidence of a child is to ignore the fact that they are keen
to learn.
TRAINING GUIDELINES
AUSTRALIAN TRACK AND FIELD COACHES ASSOCIATION (ATFCA) RECOMMENDATIONS FOR COACHES AND
PARENTS
The ATFCA recommends that for children aged 6-9 years the emphasis should be on skill training and
competition games / fun. For children aged 10 to 14 years the emphasis should be on general all round
development (incorporating aerobic running, gymnastics, flexibility and basic skills) and general fun
competition.
The ATFCA recommends the following in relation to training progressions and format of training sessions:
60 minute session
• 10 minute Warm Up
• 15 minutes each (three different events)
• 5 minutes Cool Down
75 minute session
• 15 minutes Warm Up
• 2x20 minutes (two different events)
• 1x15 minutes (one event)
• 5 minutes Cool Down
90 minute session
• 20 minutes Warm Up
• 20 minutes each (three different events)
• 10 minutes Cool Down
NOTE: 2-5min recovery / change over periods are incorporated into event times.
Continuous Running: This involves covering long distances at low speeds to help develop the body’s ability
to take in and use oxygen. The “Talk Test” is a good guide as to how fast to run.
You could run with a friend and if you are not able to talk to your friend, because you
are out of breath then you are running too fast.
Fartlek: Fartlek is short periods of fast running which are completed in a longer run. Between
each of the faster efforts there is slow recovery running. In a fartlek run there
should be variations in speed, distance and recovery depending upon the event and
athlete’s fitness.
Hill Running: Hill running sessions consist of a number of hard efforts performed up a hill with a jog
or a walk back recovery. Longer hills (eg. 200-400m) can be used to improve strength
and endurance. Shorter hills (eg. 50-80m) can be used to improve strength and
speed.
Interval Running: Interval training is divided into phases of hard efforts and easy recovery efforts and is
decided by distances, speed, repetitions and recovery. The distance may vary from
50m-1km.
Sprinting: Sprint training involves maximum speeds over short distances with long recoveries
between the fast efforts to ensure full recovery. Distances can vary from 30-150
metres.
Strength Training: As a general rule, young athletes should not get involved with strength training
through the use of weights. Strength activities such as push-ups, sit-ups, etc can be
completed as the athlete uses their own body weight.
Circuit Training: Circuit training is a method of strength training, usually using body resistance type
exercise.
Strength and conditioning is an important part of an athlete's total development and strengthening
exercises should be introduced early as part of the overall plan.
Athletes can perform body-weight training exercises up to the age of 12-13, at which time they can be
introduced to light weight training and simple jumping activities.
Heavy loads on growing joints can create permanent damage and sometimes disfigurement of the bones. It
is recommended that athletes do not start maximal weight training or advanced jumping activities until
after puberty. These programs when commenced must be carefully monitored to avoid injury to the
athlete.
GENERAL WARM-UP
The intention of the following is not to show certain warm-up exercises for any specific athletic discipline.
Rather, it is a basic guide to suitable general warm-up activities.
The more flexible an athlete is the better he/she can perform. All track and field events need some degree
of joint mobility. Events such as hurdling, race walking and all field events are now taken for granted as
requiring great joint mobility in specific joints. Longer distance runners and sprinters require very good hip
and shoulder mobility.
Terminology of Movement
• Flexion when the limb is bent
• Extension when the limb is straightened
• Abduction moving the limb away from the body
• Adduction moving the limb towards the body
Hurdles
Shoulders (backwards, upwards, forwards, sideways)
Spine (torsion, flexion, side bending, combined)
Hips (extension, flexion, rotation & abduction)
Ankles
Middle Distance
Hips (extension)
Ankles (rotation, upwards, downwards)
Using the muscles of the chest to allow deeper breathing.
Race Walking
Shoulders (abduction, backwards, upwards, elevation, depression, rotation)
Spine (torsion & sidebending, combined )
Hips (extension, flexion, rotation & abduction )
Ankles
The body could be compared to a car engine. If one wants to achieve maximum performance in any event,
the body's ‘engine’ needs to be properly warmed up.
Set out below is an example of a basic warm-up which all athletes, regardless of discipline, should include
in each training session before proceeding to individual specialist events. However, coaches may find that
for athletes U9 down a fun game involving a wide variety of large muscle movements can be as effective as
a basic warm-up. For ideas on possible games refer to Play Training Manuals 1 and 2.
Jogging
Two laps (minimum 800 metres ) continuous jog to adjust circulation and breathing to meet the extra
demands ( approximately 5-10 minutes duration ).
Stretching Exercises
(Approximately 12-15 minutes duration )
The sketches below are a few examples of basic static stretching exercises which should be included in all
warm-up sessions. Each stretch should be performed slowly, and once attaining the position indicated, the
athlete should hold this position for between 6 and 10 seconds before relaxing. The stretch is then
repeated, with 3-4 repetitions being sufficient.
More specific exercises for specific muscles may need to be performed for the athletic discipline you are
going to train in.
Running Drills
Warm Down
The warm-down should be basically the same as the warm-up, but on a reduced scale. The warm-down
gradually brings the body back from a high intensity workload to rest, thus helping to rid the muscles used
of lactic acid, the removal of which in turn prevents soreness and possible cramping.
Example of a warm-down programme would be, two or three of the listed static stretches choosing those in
relation to the muscles used e.g. throws - mainly upper body, followed by a slow 400 metre jog.
The cornerstone of all immediate sports injury management is RICED. This important method is used for all
athletic injuries whether the child has suffered soft tissue bruising, tearing or broken a bone. All that you
have to do to learn this basic treatment is to remember that the letters in the acronym stand for:
REST: Use of the injured part should stop the minute it is hurt and a sling or crutches used if necessary.
This is essential because continued exercise, or extended physical activity, could extend the length
of time the injury persists.
ICE: This decreases the bleeding from the injured blood vessels by causing them to contract. The more
blood that collects in a wound, the longer it takes to heal.
COMPRESSION: This limits swelling which, if uncontrolled, could retard healing. Following damage to a
tissue, blood and fluid from the surrounding tissues bleed into the damaged area and bloat
the tissue (swelling). Swelling can be useful in some instances, particularly if the skin is
broken and the area has been infected. Antibodies then collect in the swelling to kill the
germs. But, if the skin has not been broken, antibodies may not be necessary and the
swelling can delay healing.
ELEVATION: Elevation of the injured area above the level of the heart assists the return of blood to the
heart by using gravity to help drain excess fluid from the damaged area.
DIAGNOSIS or DOCTOR: If the patient can move comfortably they should be taken to a doctor to be
diagnosed. Many large carnivals have First Aid Officers (such as St John) at the
grounds. If the athlete cannot move comfortably or has a suspected back or neck
injury they should stay where they are and an ambulance should be called
immediately.
Because swelling usually starts within seconds of an injury, RICED treatment should start immediately. Do
not wait for a doctor’s advice.
First place a wet towel over the injured area. Then apply ice in the form of an ice pack, crushed ice in a
wet towel or a packet of frozen vegetables. NEVER apply the ice directly to the skin, or in a plastic ice
pack, because it can cause the skin to burn and become painful.
For compression, wrap an elastic bandage firmly over the ice around the injured part. Be careful not to
wrap the area so tightly that you cut off the blood circulation. Signs of this are numbness, cramping and
further pain. If any of these occur, immediately unwrap the injured area. Otherwise, leave the ice pack
and the bandage in place for approximately 10 to 20 minutes repeat each hour.
Elevate the injured area so that it is above the level of the heart. Do not expect an athlete to hold an
injured limb in the air, place a chair or other item under the limb for comfort. If the area continues to
swell, or pain increases, immediately check with a doctor if you have not yet done so.
You can follow the RICED program for 48 to 72 fours. Further treatment depends on the type of injured
tissue and a doctor’s diagnosis.
SPRINTS
Safety Precautions
Sprinting is running at or near maximum speed as long as possible. In Little Athletics, the events considered
sprints depend on the age of the athlete. For the youngest children races up to 100m are sprint races, while
for the older athletes races up to and including 400m are sprint events.
Speed is the basis of every athletics event, whether it be shot putting, high jumping or even distance
running. It is, therefore, important that each athlete learns to sprint well because it will enhance their
ability in every event.
Every individual has their own particular running action and to attempt to copy someone else can be a
dangerous practice. Rather, technique work should be an enhancment of one’s own particular movement
pattern. Obviously, however, some aspects of the sprinting action are the same for all sprinters, and these
correct points of tecnhique should be highlighted.
Error 1: Athlete running too upright – weight is behind the centre of gravity, thus causing stride to
be wasted and detracting from forward speed.
Correction: Resistance running – harness, uphill (approx 200 - 400 ), downhill (approx 100). Distance 20-
60m
Error 2: Athlete patters, not gaining full extension of the leg in the drive. The back knee is usually
bent.
Correction: Work on knee lift and bounding (bounding should not be used for young athletes under 11).
Error 3: Athlete uses an exaggerated arm swing or swings arms across body’s mid-line. This causes
unnecessary rotation (hips, legs and shoulders).
Correction: Emphasise backwards power-drive action. Drive through elbows, relax on forward swing.
Starts (ATFCA)
Standing Start
The athletes must first decide which foot to put forward. Find which foot feels more comfortable in front
by trying standing starts with each foot forward in turn. Generally the most powerful leg is placed in front.
This leg is then the leg placed in front for the start. The take-off foot for jumps can also be used as the
front leg for starts.
On the command “on your marks” move to start line, place one foot forward so that it is behind the line,
not on or over it. Weight is on front foot, heel lifted on back foot, bend knees and the arms are relaxed by
placing both hands comfortably on the front knee. Opposite hand to front leg should be on top (e.g. left
foot forward = right hand on top).
On the command “set” weight transfers further over front foot, take body forward, bend both arms with
opposite arm to front foot forward.
On “gun”, push off on front foot, use arms and legs vigorously.
Crouch Start
A perfect start is one which gives the quickest response to the gun and the maximum forward velocity and
continuing acceleration by force application from both legs. A crouch start is most effective when used in
conjunction with a set of running spikes and starting blocks.
Find which foot feels more comfortable in front by trying standing starts with each foot forward in turn.
Set Up:
Kneel with both knees one foot length behind the start line. Move the leg you want to the rear until the
knee is as far back as the toes of the front foot. There should be one to two fist widths between front foot
and adjacent knee.
On the command ‘on your marks’ enter the set up position as suggested above and drop hands shoulder
width apart close behind the starting line with thumb and forefinger of each hand close to the line. The
shoulders should be high so that the arms are straight. Each hand is a high ‘bridge’ with the hands no
further than shoulder width apart. Ensure the rear foreleg is at right angles to the start line.
On the command ‘set’ simply roll the shoulders over the hands. Raise the hips until they are slightly higher
than the shoulders. Do not rush. The angle of the front knee is at least 90 degrees, and the rear knee 120
degrees. The head should sit comfortably, eyes looking about 25cm in front of the starting line.
On ‘gun’ the athlete drives the rear leg and hips forward. Arms move vigorously. The athlete should be
aware of the need to drive the hips forward and not upward.
Starting Blocks
A set of starting blocks generally has two detachable foot pads which are locked onto a centre bar. The
foot pads can be adjusted forward or backward on the bar. The angles of the pads can aslo be adjusted up
or down to suit each athlete.
To set up a set of starting blocks the athlete assumes the set up / “on your marks” postion of the crouch
start. One foot pad is placed behind each of the feet so that the pad is wedged into the gap between the
athletes raised foot and the ground. Then the athlete stands up. The bar is then placed in the centre of
these pads at a distance from the start line which can be measured by the athlete (e.g. hand spans, foot
width) and the pads are locked onto the bar. Adjustments to the position of the pads can be made in either
the “on your marks” or “set” positions to suit the comfort level of the athlete.
NOTE: Each athlete will have different settings so the procedure must be repeated for each athelte.
HURDLES
Because of its technical and energy demands, hurdles is an exciting and challenging group of events. The
technical component of hurdling is clearly much greater than in sprinting, yet the concept of the hurdles
race must be one of a sprint.
Safety
When hurdling or practicing for the hurdles, always make sure you attempt to clear the hurdle so that if you
accidently knock it, it will fall down. A hurdle is generally only designed to fall down in one direction only.
Even though you may use a collapisible hurdle which can fall in both directions it is worthwhile stressing that
all hurdles are not built that way. Designating a direction of travel over the hurdles proir to the start of each
session may overcome this.
The sprint hurdles, generally, have a rhythm of three strides between each hurdle. However, younger
children may find this difficult and may initially require a fourth (or more) stride. This highlights the
importance of youngsters being taught to hurdle with both legs. It is possible from the very outset to have
athletes sprinting over 30 – 40m with a low barrier (e.g. skipping rope) used as a hurdle. Very quickly the
barriers can be raised in height with the athletes always endeavouring to concentrate on sprinting rather
than ‘jumping over barriers’. At the same time, the barriers can be gradually increased in their distance
apart.
Terminology
Lead leg: Leg to clear the hurdle first (leading the body over)
Trail leg: Leg to clear the hurdle last (trailing behind the body)
NOTE: These drills should be completed with both legs, such that an athlete can lead and trail with either.
2. EXECUTION: From a standing position begin to over-balance forward, pick up the free leg fast and
high and extend it, to rest the foot against the wall. At the same time, lean well
forward and touch the wall with the ‘opposite’ hand, keeping the shoulders parallel to
the wall. Stand at a distance from the wall which allows full extension of the supporting
leg.
AIM: Improvement of take-off action; basic leading leg action.
4. EXECUTION: Stand behind and to the side of a hurdle, with the leading leg on the outside. Lean
forward slightly and drive off to place the leading foot to the side and a little way ahead
of the hurdle. As the take-off leg completes its drive bring it through, well flexed, in a
rhythmic, rotary movement over the hurdle. This may be performed with one to five
short steps between suitably placed hurdles.
AIM: To get the feel of drive from the take-off leg and acquire a fast, ‘complete’ rear leg
action.
Rhythm Drills
5. EXECUTION: In normal running, accentuate the drive on every fourth contact (three strides).
Emphasise extension of the take-off leg with simultaneous pick up of the leading leg
(well bent) with toes lifted towards the knee, restart the running and repeat the cycle.
The same with check marks on the ground or any similar sort of reference points.
AIM: Introduction to the rhythm of hurdling, accentuating the action of ‘attack’ and the
feeling of clearing an obstacle. Take-off and landing on check marks.
6. EXECUTION: The leading leg is picked up, well flexed, and is then extended as it sweeps down the
other side of the hurdle. The take-off leg is brought through well flexed. This drill can
also be performed with one to five short steps between suitably spaced hurdles. The
clearance should be fast but the approach should not be hurried.
AIM: “Grooving in” or getting a feel for the complete movement.
The dynamics of the whole hurdling model may be considered as three phases blending into each other in
sequence.
“STRIKE THE GROUND “PULL ACROSS” “LEAN INTO SPRINT” “SPRINTING ARMS”
AWAY”
RELAYS
Unlike other athletics disciplines, the relay is a team event. As such, it requires the cooperation of every
team member for development of its technical component. The relays are often largely ignored by many
centres, with teams thrown together on the weekend prior to relay competitions. To be successful a relay
team must be able to progress through each change-over without slowing. The most common relays are
shuttle and circular, using four runners.
Shuttle Relay
Shuttle relays represent an excellent introduction to relay racing for youngsters. It is also an appropriate
method for fun games such as dress-up relays.
The shuttle relay is set-up with two members of a team stnding at one end of a set distance (generally 70m)
with the other two at the alternate end (in a straight line). The first athlete sprints towards the second
athlete who in turn carries the baton to the third. The third runner sprints and hands the baton onto the
fourth runner who completes the race.
Passing Method – The athlete receiving the baton should hold their arms outstretched at shoulder height. The
athlete should make large V’s with both hands. The hand with which they wish to carry the baton is placed
on the bottom with the other hand placed on top. The hands should make a large pouch and the baton should
be placed in the middle of the pouch, where the base of the thumbs align.
To aid in the smooth passing, all members of the team shoud stand on the same side of the lane (e.g.right
hand side of the lane) to allow the incoming runner half of the lane to pass their team mate without
interferring with other teams.
Circular Relay
The circular relay requires four athletes to carry the baton around a set distance as quickly as possible. The
first three members of each team must pass the baton within a twenty metre changeover zone. The final
runner (the anchor runer) does not pass the baton and must carry it across the finish line. All runners must
carry the baton. If the baton is dropped it must be recovered by the athlete who dropped it.
4 x 100m
Passing Method - As previously stressed, the influencing factor in competitive relay racing is the speed of the
baton. It must be passed efficiently and safely from one runner to the next. The passing in sprint relays takes
place with a ‘Non-visual’ method. In this method, once the outgoing runner has started running they
continue to accelerate and do not look back. The outgoing runner relies upon the incoming runner (the
person with the baton) to execute the passing action. This must be made in a 20m change-over zone. The
outgoing runner may use all or part of the 20m changeover zone. An additional 10m acceleration zone can be
used for those athletes who need a longer distance to generate speed.
NOTE: The baton must only be exchanged in the changeover zone. If exchanged in the acceleration zone
the team will be disqualified. It is the position of the baton which is the determining factor in the
exchange (i.e. the baton must be in the changeover zone on exchange).
The passing action is performed by using alternate hands between runners. The first runner carries the baton
in their right hand and hands over to the left hand of the second runner. The second runner keeps it in this
hand and transfers it to the right hand of the third runner, who hands over to the left hand of the fourth
runner. The bend runners carry the baton in their right hands and run the shortest possible distance by
keeping to the inside of their lanes. Those running on the straights carry the baton in their left hand and run
on the outer side of their lanes. This effectively keeps the baton travelling along the centre of the lane.
The outgoing runner may take up their position with the same foot forward as in the sprint start position and
may even support themselves on one arm in a semi-crouch start position. However, it is recommended that
the athlete places the foot forward which allows the best view of the check mark and the incoming runner.
Changeover Practice
• Start from a standing position and arrange team into correct positions (right hand, left hand, right
hand, left hand changes) in a straight line. They should be an arms length apart.
• Have all runners start with arm back, palm up, looking forward. The person with the baton swings it
down into the hand of the person in front. This continues down the line. Reset positions and repeat.
• As above, however athlete now simulate running with arms only. On an audiblle call from the person
with the baton, a hand comes back behind at hip height with palm up, ready to receive the baton.
Once received, swing both arms a few times to simulate running and continue down the line.
• As above, however all athletes start walking together. The baton is passed down the line (from the
audible call from the person with the baton). When it reaches the last runner, they place it on the
ground and continue walking. First runner picks up the baton when they get to it and continues to
pass it down the line with a downward pass.
• As above, however athletes now progress from a walk to a jog.
• Practice changes at full speed in respective zones. These changes can only be done at full speed to
allow for accurate check marks (the point at which the runner start moving when the incoming
runner with the baton reaches it). Allow adequate rest and recovery between trials.
4 x 200m
In this event, clean baton changes is again essential. Unlike the 4 x 100m relay this event is not run entirely
in lanes. The first lap (400m) and that part of the second lap up to the ‘breakline’ after the first bend will be
run in lanes. The first runner will commence from the 4 x 400m stagger start. The second runner commences
from the transition area at the 200m stagger. The third runner commences from the transition area at the
800m stagger at the finish line area. This runner crosses to the inside lane at the ‘breakline’. The fourth
runner commences from the transition area at the 200m strart on the inside lane. A 10 metre acceleartion
zone can be used in this race.
4 x 400m
The change-over in the long relay does not require such perfect timing. However, practice is still required in
order to minimise time loss and the risk of collisions between runners. It is the responsibility of the outgoing
runner to time the start so that they and the incoming runner will be running at the same speed at the
moment of exchange. This baton change is visual, with the receiver looking back to watch the incoming
runner place the baton in his hand. The baton should be taken in the left hand and changed to the right
during the race.
4 x Medley
In this relay a combination of distances are used. The order in which they are run is 2 x 200m, 1 x 400m, 1 x
800m. The first lap (400m) and that part of the second lap up to the ‘breakline’ after the first bend will be
run in lanes. The first runner will commence from the 4 x 400m stagger start. The second runner commences
from the transition area at the 200m stagger. The third runner commences from the transition area at the
800m stagger at the finish line area. This runner crosses to the inside lane at the ‘breakline’ (100m around
the curve). The fourth runner commences from the transition area at the 200m strart on the inside lane. A 10
metre acceleartion zone can be used in this race.
Starting
The first athlete may start from a crouch start. The baton should be fully extended (the baton may cross
over the start line) and gripped firmly in one of three ways (shown below) between the thumb and fingers.
The athlete should use whichever grip is most comfortable.
MIDDLE DISTANCE
The discipline of middle distance running, for Little Athletics, refers to track events of 800 metres and 1500
metres. Events of this distance are not beyond the capabilities of young athletes provided a correct and
sensible training process is applied.
The aim of coahing middle distance is to provide the basic skills in technique, and the level of specific
fitness required to perform at long distance with confidence, while maximising the novice athletes’ natural
ability. To achieve these aims, a combination of the following four methods may be required. When using
these training methods keep in mind “if technique drops, training session stops”. The th athlete is running
technically incorrect they are only learning to run poorly.
Safety
Endurance Training
WHY This training provides the endurance base required by all distance runners. In other words, it
increases stamina, thus allowing the athlete to cover the distance comfortably.
HOW It increases heart/lung capacity via long even tempo runs over a set distance or within a set time.
The pace required is best described as one at which athletes may converse with one another whilst
running. A gradual increase in exercise time may be used until the maximum time is attained.
WHERE Soft, grassy surfaces are the most suitable. Hard surfaces, such as roadways are to be avoided as
injuries may occur. Parklands, gently undulating, are an ideal venue. School and football ovals are
also suitable.
HOW By repeated runs over short distances at almost maximum pace. The total distance of both runs and
recovery, plus the speed factor, are akin to race conditions. Rest periods are needed between runs
and, generally, consist of a slow walk back to the start.
WHERE Flat surfaces. A marked and laned athletic oval is most suitable.
WHY Correct running technique for distance events allows the athlete to use available energy more
efficiently.
HOW By running economically, with smooth rhythmical strides and by even pacing throughout the race.
Relaxation during running is most important.
WHERE During centre competition days - sessions on technique training and fault correction. During centre
races - observation under race conditions often highlights faults in technique.
Tactics
START Begin fast and confidently to prevent interference and being cut off during the first 50
metres.
DURING RACE Try to maintain contact with leaders, stay on the pace or just off it - practice leading and
running in the pack during club competition. Avoid being pocketed throughout the event.
Run as close as possible to the inside of the track to cover the minimum amount of ground.
PASSING Generally try to pass on straights rather than on bends. Avoid sharp passing bursts. Try for
smooth build up when passing. Passing on the exit of bends is acceptable.
FINISHING Put maximum effort into finishing. Finishing effort should be applied just prior to or
entering the last straight. A technique similar to the sprinting action may be employed
when finishing.
The result of coaching should be an athlete who can complete an 800/1500 metre event at a reasonable
speed with an improvement in technique, be tactically correct, with minimal fatigue while enjoying a
speedy recovery .
Foot Strike
• Contact just behind ball of foot.
• Centre of gravity directly over support foot.
• Slight bend of the knee brings centre of gravity more forward over the support leg.
• Let heel touches the ground so that the entire foot is in contact with ground.
Push Off
• (Newton's third law of motion - for every action their is an equal and opposite reaction), Therefore,
the harder you push the ground backwards the harder the ground pushes you forward. Thus, an
increase in stride length can be obtained without strectching the lead leg out in front at landing.
• Make sure foot plant is directly backwards and forwards.
Follow Through
• Support leg fully extended as you roll off big toe.
• Bring thigh forward and upward quickly to increase forward drive of body.
Knee Lift
• If knee lift is too high you may bound up and down instead of moving forward.
• If knee lift is too low shorter stride will result.
Hips
• Keep relaxed. Stiff hips causes tightening of the lower body.
Shoulders
• Do not stoop over or run too erect.
• Check when getting tired that arms do not come up causing shoulders to raise too high which
restricts breathing and arm drive.
• Keep shoulders natural and chest out in front.
RACE WALKING
Definition Of Race Walking (taken from the IAAF Competition Rules 2006-2007)
Race Walking is a progression of steps so taken that the walker makes contact with the ground, so that no
visible (to the human eye) loss of contact occurs. The advancing leg shall be straightened (i.e. not bent at
the knee) from the moment of first contact with the ground until the vertical upright position.
For further information about the rules of Race Walking, refer to the IAAF Handbook or the QLAA
Competition Handbook.
Most Important
The most important function of the coach of young walkers is to emphasise the absolute and complete
necessity for TECHNIQUE to be the prime concern and NOT the winning of races. This message must also be
passed on to the parents. The technique must be mastered first.
Technique
Develop each child's own technique, by watching each walker in action. Each walker has their own
individual movements and these should be encouraged, or discouraged, as necessary.
The ideal technique for a walker should concentrate on the following points:
1 Of prime importance to a race walker is perfect posture. Degeneration of posture leads to a breakdown
in technique which can lead to a rule infringement. Intially, the athlete should be encouraged to keep a
straight posture. As they get older, and stronger, athletes should then be encouraged to hold 3-50 lean
from the ankles. Leaning from the hips should be discouraged at all times.
2 An athlete’s shoulders should be kept low and relaxed. The arms are driven toward the midline of the
body and carried at a 900 angle. They should be kept close to the body at all times.
3 An athlete’s hips need to be flexible to allow the walker the best chance of a good stride length. The
hips should not be excessively swayed from side to side (lateral hip drive) as this can:
• Reduce speed
• Shorten stride length
• Affect balance
• Possibly contribute to injury
Instead, hip rotation should be in a backward-forward rotation, rather than a side to side rotation.
Athletes with poor hip and lower back mobility risk losing ground contact when their speed becomes
greater than their hips can accommodate.
(a) (b)
(a) Double Support Phase – Drive-off straight rear leg, front leg knee straightening at heel contact.
(b) Single Support Phase – Emphasis here on straight support knee/leg and hips.
4 The action of the feet during the phases is extremely important for the leg action to be successful.
Both feet must travel in a straightline with full extension and flexion at the ankle joint. The leading
foot should make a sound heel contact and pulling the toes towards the shin will ensure a longer and
more powerful stride.
5 Many young athletes walk with their bottoms protruding, therefore, causing a curved lower back
(lumbar lordosis). This is a distinct disadvantage as it reduces the forward flexion of the thigh as the
leg moves forward. It, thus, causes the stride to be shortened. This is corrected by rotating the pelvis
forwards and upwards.
6 A walker’s speed will be determined by stride length (how long) and stride frequency (how fast).
Strides should be smooth and rhythmic with at least one foot in contact with the ground at all times.
The knee should be straight upon contact with the ground and remain straight until the vertical
position. A strong drive from the rear leg should be encouraged.
• Walking at a steady pace with arms crossed behind hips and pressure placed on hips
and hands.
•
• Walking at a steady pace along a marked lane line with the feet alternatively falling
on either edge of the line.
•
• Walking ‘on the spot’ to develop arm and leg co-ordination.
• Walking ‘on the spot’ with arm action only.
• Walking at a steady pace without excessive shoulder movement. Raise arms and
join hands in front of the body. Keep arms still.
• Walking on the backs of the heels without letting the forefoot touch the ground to
emphasise the heel touchdown – short distances 10-15m.
• Walking at a moderate speed with long strides emphasising the horizontal rotation
of the hips.
• Walking at a moderate speed in a snaking path.
• Walking slowly, with shorter than normal strides, and by rotating the hips, place
the left foot to the right side and the right foot to the left side of a straight line.
• Lollipops – Working over 30-40m, race walk very fast with minute strides almost placing the heel of
the advancing foot on the toes of the drive foot.
• Walking at a moderate speed in a figure eight path. This has the same effect as the figure six but
requires greater control.
• With arms stretched straight out to the side at shoulder level, keeping the arms on a steady even
plane, take medium strides with feet crossing either side of a straight line.
• With correct posture and keeping the legs straight, on a flight of stairs with only the toes on the
steps, use vertical movement of the hips, combined with mobility and strength of the ankles to
climb stairs.
• Walking with feet crossing either side of a straight line, hold one arm straight out to the side of
your body. Make a circle with the other arm in motion, keeping it close to the side of the head as
you rotate. Rotation should always be in co-ordination with leg movement. The arms can be rotated
in a forwards or backwards motion.
• As above, but rotate both arms in a circular motion, remembering to keep them close to the side of
the head. The arms can be rotated in a forwards or backwards motion.
• At a moderate speed, take two consecutive steps either side of the line. The upper body should
remain in a normal position.
SHOT PUT
Safety
The shot can be a very demanding discipline; not only is it energy sapping, it is also very technical.
Learning correct technique is important irrespective of what stage of development the athlete is at.
Co-ordination development in children differs between individuals, therefore technique instruction should
progress according to the co-ordination ability of the individual.
It is very important, especially with young children, that they are taught the correct basic technique and
are not allowed to just copy other children.
ONCE A CHILD LEARNS A BAD HABIT IT IS MUCH HARDER TO GET OUT OF IT THAN IT WAS TO GET INTO
IT.
NOTE: The spread of the fingers will vary with the size and strength of the athlete. Too wide a spread of
the three fingers will lead to injury to the hand. If the fingers are not spread it will make it
difficult for the thrower to control the implement.
Push the shot into the neck, nestled under the lower jaw. At no time may the
hand be dropped nor may the shot be taken behind the line of the shoulder.
Pull the right shoulder slighty back, rotating the torso to the side, causing a
"twist" between the upper and lower body. The right elbow is kept high at the
level of the shoulders.
The left forearm should be across the front of the body in a relaxed position.
The right shoulder is punched forward in a fast action and the arm is extened forcefully to push the shot
away, whilst the left forearm is pulled back bent to the side of the body at shoulder height, and braced
there.
The elbow must never "lead" the hand (or get in advance of the shot)
when the shot is being pushed out. The positioning and use of the
elbow are critical in the throw.
Place the feet in position as shown. The feet must be comfortably apart,
approximately a width and a half of the shoulders. Correct positioning of the
feet is essential for a good put.
Place the shot in position as described before in the Basic Putting Action.
Rise onto the balls of both feet and initiate a pivoting action with the right
foot to drive the right knee and hip around and upwards to the front of the
circle. This will give a rotational action of the upper tunk and shoulders. The
athlete must be encouraged to push up "tall" to release the shot, otherwise a bowling action can become a
problem with the body leaning down to the left side.
The left arm is pulled across the body in an upwards motion and braced when the hips are facing the front.
Maximum power comes from the drive of the right leg and hips. At the completion of the throw, the toes of
the left foot should be against the stop board facing the direction of the throw.
NOTE: It is recommended that Under 8's and Under 9's do not progress past this putting action. and they
maintain the technique for approximately 4 to 6 months to enable them to a achieve good results.
Place the left foot back towards the centre of the circle with the left knee slightly flexed, weight over bent
right leg.
To commence the following move, transfer the body weight to the left foot as the athlete starts to move
backwards by pushing off on the right leg. The right leg is stepped and landed in the middle of the circle,
foot pointing to the rear of the circle. The left leg is then quickly extended backwards and slightly off
centre from the middle of the stop-board, finishing in the standing throw position.
NOTE: It is recommended that Under 10's,Under 11's and Under 12's do not progress past this putting
action.
Facing the rear of the circle, adopt a crouching position at the back of the circle.
With the right knee flexed the left leg is raised and driven toward the the stopboard. The right leg follows
in a driving action, landing with the right foot in the centre of the circle and the left near the stopboard
slightly to the left of centre (the power position).
It may be easier to get a powerful drive to the stopboard by pre-tensioing the left leg by first contracting it,
bringing it in toward the body. Pull the left leg in toward the body before ‘exploding’ it back toward the
stopboard.
Points to Remember
DISCUS
Discus is a technical, yet, explosive event. Even with expert coaching it may take a considerable time for a
child to become a competent thrower. This must be clearly understood by coaches and parents in centres.
Safety
Curl the tips of the fingers up and place the edge of the discus on the tips of the fingers with the "flat" or
"back" of the discus resting against the palm. The thumb rests against the "back" of the discus, not curled
over the edge of it.
Swing the arm by the side, facing the outside part of the leg. Swing the arm
backwards of the leg. Swing the arm backwards and forwards (a pendulum
action), keeping the palm facing the leg. The discus should stay in the hand due
to the pressure against the fingers.
ground on its edge. The discus should roll off the forefinger in a clockwise manner, when viewed from the
right hand side of the thrower.
NOTE: It is recommended that Under 7's remain on skill games of rolling or with a “forward underarm”
throw until this action has been mastered.
Hold the discus in the "ready" position out in front of the left hand side of the body. Wind the throwing arm
back. Then drive the hips around and forward with a pivoting action on the ball of the right foot. This
should be completed in one action.
Release the discus ensuring it leaves off the forefinger of the throwing hand at shoulder level. It is
important that coaches realise that many athletes try to throw by spinning the discus out of the back of
their hand. The left arm is pulled across the body. in the plane of the shoulders and close to the body. The
throwing arm must be fully extended and kept at shoulder height at all times, right up to the point of
release.
NOTE: It is recommended that Under 8's do not progress past this action.
Hold the discus in the "ready" position. Swing the discus back with the throwing arm relaxed and shoulders
straight and as an extension to the line of the shoulders. At this point the body weight should be over the
right foot with the right knee slightly bent. The left leg is nearly straight i.e. the knee is slightly flexed.
Back is straight.
Push forward with the right leg in a pivoting action on the ball of the foot. This can best be achieved by
turning the ankle out whilst straightening the leg at the same time. Simultaneously, drive the hips forward
so that they face the throwing area. Hips are followed by the shoulders and finally the throwing arm
releases the discus at shoulder height.
Release the discus ensuring that it comes off the forefinger last and NOT out of the back of the hand.
Ensure that RIGHT LEG and HIP DRIVE are being achieved by pivoting action of the ball of the right foot
towards the front of circle. At the point of release the thrower must transfer body weight to left leg. The
left leg must finish in an upright position. This is achieved by locking the muscles of the left leg. This will
create a hip snap. The LEFT arm should be pulled close across the body in the plane of the shoulders
NOTE: It is recommended that Under 9's do not progress past this action.
½ Rotation
Walking Around: The child stands at the back of the circle facing sideways to the direction of the throw,
with feet comfortably apart and toes on the centre line.
At this point in time most of the body weight should be on the left foot. Pushing off
with the right foot, turn anti-clockwise pivoting on the ball of the left foot. The ball
of the right foot at approximately 3 o'clock. Continue pivoting on the ball of the
right foot thus completing a 180 degree turn. Swing the left leg right around towards
the front of the circle. The athlete is now in the power position or standing throw
position ready to throw
NOTE: It is recommended that Under 10's and Under 11's do not progress past this action.
The full turn is simply an advanced form of the half turn. The thrower begins facing the
rear of the circle. The thrower turns to the left, taking a running step to the middle of
the circle with the right leg. From this position the left leg is swung around toward the
front of the circle. The thrower is now in the power position.
Points To Remember
JAVELIN
Before any javelin throwing is attempted, strict safety precautions must be taught and these MUST be
adhered to at all times. The javelin can be a very dangerous implement. Because it is double ended, the
tail end can be a danger to anyone running toward a javelin speared in the ground or anyone standing
behind. Of course, the pointed end can also be very dangerous to those in front.
Like the other throws, javelin is a very technical event and it will take the children a considerable time to
be competent with the throw. It is recommended that each step shown in this manual should be
handled satisfactorily by the child before attempting the next step.
Safety
The Grip
While there are three ways of holding the javelin, only one is recommended for Little Athletics.
The javelin is gripped at the back of the binding. The thumb and index finger rest at the back of the grip
creating a locking action. The other fingers should be wrapped comfortably around the binding. The shaft
lays along the palm of the hand. The easiest way to achieve this is to get the athlete to run their thumb and
index finger down the shaft until they reach the back of the binding. They then comfortably wrap the other
three fingers around the binding.
Place the feet apart, a long walking stride distance, with the right foot behind the left at an angle between
45o and 90o.
The throwing arm should be straight back, at or just above the shoulder height, with the palm facing
upwards, under the javelin. The shoulder and torso are turned to the right at approximately 45 degrees and
the left arm is bent across the body.
It is important for the throw to commence with the right foot pivoting towards the direction of the throw.
This will bring the hips, torso and shoulders around in an upward action and create a slight arch of the
back.
To achieve this, the right hip is pushed forward and up by the thrusting of the right leg.
The elbow must pass over the shoulder close to the eye/nose level.
At delivery, the body weight passes over the left foot and the throwing arm finishes high to ‘follow’ the
javelin.
NOTE : It is recommended that all throwers are competent with this method before progressing to the 3
step throw.
Stand with feet together and throwing arm fully extended with torso slighty turned to 45 degrees to the
direction of the throw. Stand approximately 6 metres back from the arc line.
Commence the run with the left foot. Then take a forward cross step with the right foot. It is important
that this cross step passes in front of the left leg rather than behind it. A backward cross step may result in
serious injury when performed with a long fast approach.
The right foot lands turned to the right between 45o and 90o. The final left stride lands with the left heel
planted firmly on the ground. The javelin is pulled through and released at this point. The right foot should
follow through. It is planted heavily after the throw to stop the body continuing over the arc line (recovery
step).
Once the athlete can complete a smooth 3 step run-up, additional approach steps can be added to increase
the speed at release.
*Please Note: In picture 7 the throwing arm should be straight, NOT bent.
Points to Remember
LONG JUMP
This event is probably one of the oldest in track and field and one of the most natural one to compete in. It
consists of running toward a sand pit, jumping into the air from either a mat or board and landing in the
landing area.
Safety Precautions
• The pit must be well dug, turned over and free of foreign objects for every session of jumping. The
usual filling for the pit is sand. The sand should be the same level as the top of the board.
• The run up surface must be firm and even.
• The take off area must be able to withstand the full force of an athletes foot and be such that that
the athletes shoes will grip and not slip on the surface.
• Take off boards should be flush with the surface and the mats should be fixed firmly to the ground.
• Athletes should wear suitable shoes with good heel support and shock protection.
• Ensure that pronged rakes, forks and shovels are left outside the landing area with the prongs in the
ground when unused.
• If an injury is sustained, stop immediately and seek treatment.
Points Of Technique
• The approach (approximately 10 – 16 running strides) aims to achieve maximum speed at the take
off board or mat.
• The approach run must be controlled and accurate.
• The jumper aims to speed up over the last four or five strides.
• Take off foot strikes the take off area (board or mat) in advance of the body.
• The jumper drives the free leg (bent at the knee) into the air and arms are used to assist and
stabilise the movement into the air.
• The movement of the legs show a large split range at the hips.
• The thighs are lifted to get legs shooting out for the landing.
• Legs bend at the hips and knees to allow body to pass over heels when landing.
• To start the jumper must work out which leg he or she jumps from. To do this tell the athlete to
run and jump into the air. The leg that they take off from into the air is their take off leg. This is
the foot that strikes the take off area (board or mat) first.
• It is essential for the athlete to jump from one foot to land on two. Start by jumping from two feet
to two feet into the pit. Introduce standing on one foot and jumping onto two feet. Alternate legs
and practice on both legs.
• Once the concept of jumping from one foot to two feet is grasped then take one step and jump. To
do this place your right foot forward (for a left foot take off – reverse for right foot take off) and
take one quick step onto your left and leap into the air, landing on two feet.
• Slowly introduce 3 and 5 steps. Emphasise a controlled run in a ‘tall’ position, taking off on one
foot and landing on two feet.
• Introduce jumping for height of five steps. Hold a flexi bar or something similar at a height in the
pit that the athlete tries to jump over. Set height at an easy (low) heights to start and then
progressively raise bar higher. Emphasise quick steps and a high knee drive.
• Establishing a run up. This is very important and is essential for the athlete to master a quick,
controlled and accurate run up every time. A simple way to start is to have the athlete stand in the
middle of the take off area (board or mat and run as fast as they can to a predetermined marker 15
– 25 metres from the take off area.
• The athlete runs at a steady pace, keeping sprinting form and the coach counts the steps. Once the
athlete has reached top speed, usually 10 – 16 strides depending on age and ability of athlete, the
coach places a marker and this is the starting position for the run up while the athlete continues to
run to the predetermined marker. Many coaches of young children use Age +/- 1 or 2 as a guide for
the length of the run-up.
NOTE: Whatever speed the athlete runs their run up out at, is the same speed they must run when
returning toward the pit.
• Practice the run up to have it fast, controlled and accurate.
TRIPLE JUMP
This event is more commonly known as the ‘Hop, Step and Jump’ or the Hop, Skip and Jump”. However, it
isn’t three separate jumps, the triple jump is one continuous jump consisting of three sections or phases. A
Hop, a Step and then a Jump.
NOTE: The triple jump is a very demanding event for a young body. When doing multiple jumping, use
sparingily and monitor carefully. This event should only be done in moderation with caution taken
when coaching this event.
Safety
• The pit must be well dug, turned over and free of foreign objects for every session of jumping. The
usual filling for the pit is sand.
• The run up surface must be firm and even.
• The take off area must be able to withstand the full force of an athletes foot and be such that that
the athletes shoes will grip and not slip on the surface.
• Take off take off area (board or mat) should be flush with the surface and the mats should be fixed
firmly to the ground.
• Athletes should wear suitable shoes with good heel support and shock protection.
• Ensure that pronged rakes, forks and shovels are left outside the landing area with the prongs in the
ground when unused.
• If an injury is sustained, stop immediately and seek treatment.
Points Of Technique
• The take off foot can be either foot. The sequence that must be adhered to is “HOP” to the same
foot, “STEP” to the other or opposite foot, and “JUMP” to both feet.
• Aim for an even rhythm and approximately even distances throughout the three phases.
• Approach run must be fast, controlled and accurate. This is to ensure maximum speed at the take
off board.
• The athlete runs off the take off area (board or mat), they do not jump off.
• The knee of the hopping leg is brought through flexed and high.
• The body is kept upright in the hop and step phases.
• The hop landing is flat footed as is the step landing.
• The knee is held high in the step to create a feeling of floating through the air.
• Drive the free leg and arms high into the air for the jump take off.
• The hop and step landings must be ‘active’, with the landing leg moving in a backwards direction.
• The athlete stands on a lane line on their take off foot. Refer to the long jump section on how to
determine the take off foot.
• The athlete hops onto the next lane line onto the same foot and balances there on the one foot. If
the distance is too great, reduce the distance to ½ a lane line.
• They then “step” onto the next lane line onto their other (opposite) foot, and balances there on
that foot.
• The athlete then jumps onto the next lane line, landing with both feet.
• Repeat this several times to get the feel and the rhythm of the jumping sequence. Emphasise the
active landing, upright body position and an even rhythm for the jump.
• Steadily increase the distance between the lines (i.e. 1.5 lane lines, 2 lane lines) and transfer to
the run up on the pit. The athlete then has three to five stides run in completes the hop, step and
jump into the pit.
• Slowly increase the distance and run up length as the athlete progressively gets better.
• The athlete now jumps from the relevant take off area (board or mat) so that they can make the
pit safely and attempts the triple jump from a full run. Refer to the long jump section for
development of a run up.
HIGH JUMP
In Little Athletics, the two styles of clearance predominately used are the scissors technique and the
Fosbury Flop. The scissors technique is used by athletes of any age as it contains all the essential
components of the high jump take off and is easy to teach to large groups. As the scissors technique is the
basic style, this will be only technique covered by this manual. The Fosbury flop can only be used by
athletes in the under 12 age group and above. The fosbury flop technique should only be coached by those
with relevant accreditation for this event.
Safety Precautions
NOTE: The uprights and landing area should be designed so that there is a gap of at least 10 centimetres
between them. This avoids dissplacement of the crossbar through movement of the landing area
which can knock the uprights.
• Scissors jumping should only be conducted on scissors mats and similarly the flop technique should
only be conducted on fosbury flop mats.
• Athletes should wear suitable shoes with good heel protection.
• If an injury is sustained, stop immediately and seek treatment.
Scissors
This technique is a safe and natural one that most beginners should start with. Basically the athlete runs
toward the bar in a straight line, jumps in the air, leading with the leg that is closest to the bar and clears
the bar in an upright position. Once over the bar the athlete lands on his or her feet.
Points Of Technique
• The approach run should be 8 – 10 steps. These follow a straight line which is approximately 250 to
300 to the bar.
• The jumper accelerates through the last three strides and runs off the ground.
• The take off foot is the farthest from the bar, the leg closest to the bar is the free swinging leg.
This free swinging leg is the one that goes over the bar first.
• The take off foot is flat footed and supports the jumpers weight.
• The free swinging leg, swings up and over the bar.
• The inside shoulder is not dropped towards the bar. Upper body is held ‘tall’.
• Clearance is completed by lifting the take off leg over the mid point of the bar, whilst the free
swinging leg is pushed down onto the landing area. This creates the ‘scissors’ action of the legs.
• The jumper lands on their feet, not their bottom.
• To start the jumper must work out which leg he or she prefers to jump from. To do this tell the
athlete to run and jump into the air (not onto the mats). The leg that they take off from is their
take off leg. If they jump into the air on their right foot (right foot take off) then they approach the
bar from the left hand side (when looking at the mats). If they are a left foot take off , they
approach the mats from the right hand side.
• From a standing position use the scissor action to step sideways over a line (e.g. lane line) on the
ground or a flexi bar placed on the ground. Emphasise that it is the leg that is closest to the bar
that goes over the bar first. Watch that the athlete stays ‘tall’ and does not slouch forward or lean
backward.
• Attempt from both sides to work out the most natural and comfortable for the athlete.
• Walk three steps and jump over the line or bar on the ground. Emphasise keeping ‘tall’.
• Raise the bar or jump over a marker dome or witches hat, something with height that gives the
feeling of jumping over an obstacle. Emphasise keeping ‘tall’ with high hips and upright trunk.
• Move to mats (scissor mats) and have the athlete walk three steps (in a straight line) and step onto
the mats.
• Introduce a bar at a low height (same height as the top of the mats) and repeat above step.
• Progressively extend run up to 6, 8, and 10 steps from the take off point. Increase speed of run in
and raise the bar progressively. Emphasise fast last three strides and staying “tall” and upright over
bar.
ACKNOWLEDGMENTS
In preparing this manual, the Queensland Little Athletics Association wishes to acknowledge the use of the
following resources, organisations and people:
The Children’s Sports Injureis Handbook – Dr David Kennedy and Peter Fitzgerald.