Fall 2019 BIS Publishers Catalog
Fall 2019 BIS Publishers Catalog
Fall 2019 BIS Publishers Catalog
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BIS ll 2019
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For those not yet familiar with BIS Publishers, we are an Amsterdam-based
publisher, creating outstanding books for students, professionals, change
makers and creative minds. Our authors write about topics that activate
people worldwide to change their perspective or approach, about subjects that
are relevant, informative, cutting edge and contemporary, and which will also
broaden your scope.
Creativity is the thread that links all of our books and products. But what is
creativity? What is creative thinking? It’s thinking about new things or
thinking in new ways. That is who we are, that is BIS Publishers.
For all our (new) titles, please read on or browse www.bispublishers.com for
the comprehensive overview.
We invite you to stay connected via our social networks; like, share and spread
the word! If you have a good idea for a new project, don’t hesitate to contact us.
We would love to hear from you!
Bionda Dias
[email protected]
Content
16 BESTSELLING SERIES
30 Highlighted Games
31 Highlighted Memory games
32 Highlighted Lifestyle
33 Highlighted Gifts
34 Highlighted Creativity
35 Highlighted Design
37 Highlighted Creative Business
38 BACKLIST
40 Creative Business
43 Design
46 Architecture and Spatial Design
47 Gift Books
50 Notebooks and Postcards
51 Games
53 Contact
55 Index
Image taken from ‘The Secret of the Highly Creative Thinker’
978 90 6393 532 3
$19.99 - September 2019
4
New titles
fall 2019
5
NEW TITLES
Match the robots within a category - can you match the two self-driving robots, “Discover that robots will
the clone robots or the kiss robots? The Robot Memory Game presents many neither kill nor replace
different robots that we have already come across in daily life. From recognisa- but move you. What do-
ble robots to hidden robots or help-robots to self-reliant robots.
minates, is our emotional
All robot domains have a description to explain the robot, based on the latest response, our disgust and
developments and the reason they exist. The introduction positions the robot in curiosity, passion to play
our human environment. All memory sets contain two different examples. with these clumsy
monsters.”
This educational game will transport you to the techno-future of humanity.
- Geert Lovink, theorist,
activist and net critic
Author Info
• Fun memory game with all
Mieke Gerritzen is founder of NL.Design, an Amster- September 2019 types of (world-famous) robots:
dam-based design company that produces designs for 2 x 30 cards social robots, historical robots,
all media. Mieke has taught multimedia design at the 5 6/8 x 2 7/8 x 2 1/8 inches
Sandberg Institute and the Rietveld Academy. She has boxed set | $ 19.99 illustrated robots
designed books, catalogues and posters and was the 978 90 6369 525 5
director of the Graphic Design Museum in Breda.
• Train your memory and your
knowledge of robots!
6
NEW TITLES
Do you want to go beyond small talk with colleagues, friends, family, or “The Empathy Game
strangers? This is your game to truly connect with people. connects us to the core
of the human experience:
Imagine a red car, I’ll do the same. Now describe it to me. No red car would
listening, tuning into each
ever be the same. No thought, or story ever is. We listen. We might smile. We
other’s worlds, and
nod. But, do we really understand each other? The human mind predicts and
assumes to make sense of the world, and to understand people. There’s often imagining the surreal.”
more to discover than we assume to know.
- Carola Verschoor,
The Empathy Game connects the dots. It encourages people to share, listen, Innovation expert and
and engage with stories beyond their own frame of reference. There’s more to author of Change Ahead
discover and learn. Let’s play.
• Facilitates the
Author Info exploration of each
other’s memories, assumptions,
Saskia H. Herrmann is a service designer at Saftladen September 2019 and imagination through playfully
Studio. She is also researcher & partnerships at 3 x 50 cards engaging with each other’s stories,
Inclusion Lab Amsterdam. 4 6/8 x 5 7/8 x 1 2/8 inches
boxed set + 2 dice and sensory experiences
Jorik Elferink is a process designer & personal coach $ 24.99
at Unfold. He is also a coach & mentor at 978 90 6369 524 8
Fundamentals Academy. • Low-threshold tool to forge
connections for people,
and in work teams
7
NEW TITLES
Connecting
Harnessing Your Emotions to Enhance your Creativity
We are happier when we are more creative but are we more creative when we “A combination of
are happy? The longstanding view in psychology is that positive emotions are arresting visuals and
conducive to creativity. However, new studies have shown it is not the type of storytelling provides an
emotion, but the intensity with which we experience it that is the real driver of
intellectual and heartfelt
our creativity.
experience. ”
All of our emotions offer creative gifts, provided we experience them with depth
and understanding. So how can we cultivate our creativity to live a more emo- - Dr Jennifer Gippel,
tionally rewarding life? Drawing on insights from neuroscience and psychology, Australian National
Connecting will explore seven paradoxical aspects of our emotional experienc- University
es that fuel our creativity. The visually immersive nature of Connecting enables
you to get in touch with your creative powers and gives you the experience,
simply by reading it, of experiencing your emotions with intensity.
011
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06
8
NEW TITLES
Supported by the latest neuroscience, this book gives you hands-on advice on “Love the book.
how to enhance your own creativity. An inspiring combination of theory, tech- Terrific work. An
niques, anecdotes and exercises to help you access better ideas and bigger excellent idea and a great
breakthroughs.
contribution to our field.
It was such a pleasure
People who are good at creating ideas are good at seeing connections. Could
teaching people to see connections be a way to help them be more creative? to read.”
Over the years, there’s a need for a book on creativity that complements the
teaching of the creative process and tools and gives you a practical approach - Dr. Gerard Puccio,
to how to enhance your innate ability to think creatively. This book as an oppor- Director of the
tunity to dispel the myth that creative talent is something possessed by a gifted International Center for
minority. It’s a chance to give others the knowledge, techniques, and training Studies in Creativity
they need to enhance their own innate creativity and lead the way to fun, fulfill-
ment, invention, innovation, and change.
Sarah Thurber is managing partner of the FourSight • High profile American and
company in the USA. A leader in innovation and creativi- Danish authors
ty, Sarah specializes in developing research-based tools
to enhance innovation and team performance.
9
NEW TITLES
Pitching Ideas
Make People Fall in Love with your Ideas
We are good at designing beautiful products and we offer good services. “Pitching Ideas
We always know exactly what the user wants and we know dozens of meth- provides a bulletproof
odologies. However, if we have to convince our customers and colleagues, we framework and approach
find it to be rather difficult.
to pitching for all aspects
of your life, professional
For one reason or another, pitching ideas is one of the most undervalued prac-
tices in the creative field. From convincing a colleague to opt for a certain meth- and private alike!”
odology to persuading a customer to go for a certain concept. You can have the
best ideas in the world, but if you are not able to bring them across, they will - Philip Battin,
never become reality. Design Strategy
Lead at Google
In this book the author will take you inside of the heads of the people you
have to convince. Pitching Ideas will help you to find the essence of the idea
you want to get across and will explain how you can really convince the right
people in the end.
10
NEW TITLES
Think like a Lawyer, Don’t Act Like One provides 75 strategies to solve conflicts. “Eager to be more John
It can be used when dealing with grumpy police officers, angry neighbours, F Kennedy than David
unwilling debtors, failing clients, nasty lawyers and other conflict seekers. Each Brent? This quirky
strategy is thoroughly tested and can be used at the kitchen table, on the street
management title can
and in the boardroom. This is a complete and tested ready to use guide to
help. Think Like a
prevent and solve conflicts.
Manager offers 75
Think Like a Manager, Don’t Act Like One offers 75 successful approaches to successful approaches to
help you foresee or manage unpredictable situations. These 75 perspectives help you manage
will add to your confusion – but also your understanding. This collection of unpredictable situations.”
approaches may well irritate you from time to time, and possibly inspire you,
but really it should make you think. It probably wouldn’t be sensible to follow - New Design Magazine
every one of them, but they might give you some fresh ideas. Because those
who keep doing what they’ve always done achieve the results they’ve always
achieved.
#2
never
lose
sight
A conflict can arise when two people have opposite – thus clashing –
interests. That makes it difficult to keep your focus on the goal. Take
the Taekwondo fighter in the picture. He’s missed out on the bronze
medal and he’s pissed. You can’t really blame him: he’s trained his
whole life for an Olympic medal. But, in his rage, he kicks the referee in
the face. No doubt he’s blowing off a lot of steam, but he’s also saying
goodbye to any chance of an Olympic medal – which, after all, is what
he wants. You’ll only achieve your objective if you focus on it. ■
# 46
Be
prepAred
to
do
it
Many who are party to a conflict – particularly large companies – deal
with conflict situations by dragging their feet. That’s not so stupid.
A delaying strategy often works: many cases just die a slow death and
disappear. If your opponent does this, you might have to get rough: you
don’t have to like it, but you have to be prepared to do it. And you’ve got
to let them know. The moment you hear that sound of dragging feet,
take legal action or call in the media. They’ll listen, and they’ll often
want to settle fast. As Al Capone once said: “You can get much further
with a kind word and a gun than you can with a kind word alone.” ■
• Informative, accessible,
Author Info
sincere and humorous
Think Like a Lawyer
Aernoud Bourdrez is a copyright lawyer and negotiator. November 2019 • Authors have high profiles in
Now acts on behalf of visual artists, photographers, 160 pages
designers and architects. He has successfuly negotiated 7 1/8 x 5 4/8 inches
The Netherlands
in conflicts across more than 40 countries. paperback | $ 16.99
978 90 6369 535 4 • Series sold over 94.000 copies
Harry Starren is the former CEO of de Baak VNO-NCW,
the premier leadership development institute in the Think Like a Manager
Netherlands. He is a recognized expert on leadership November 2019
and entrepreneurship and widely acclaimed as a 160 pages
publicist, lecturer and facilitator. 7 1/8 x 5 4/8 inches
paperback | $ 16.99
978 90 6369 536 1
11
NEW TITLES
Hidden Persuasion
33 Psychological Influence Techniques in Advertising
Hidden Persuasion analyzes advertising beyond the persuasive power of the “These hidden
imagery itself. It explains the psychology behind 33 effective influence tech- persuasions are a driving
niques in visual persuasion and how to apply them. The techniques range from force behind advertising,
influencing essentials to more obscure and insidious ones. The reader will gain
and they’re way more
deep insights into how visual means are constructed to influence behavior and
common than you might
decisionmaking on an unconscious level.
think.”
All techniques are supported by rich visual references and additional infor-
mation on the psychology of behavior change. This publication is not just an - Wired.com
eye-opener for professionals and students in the communications and de-
sign field, but also for anybody who wants to understand how our behavior is
influenced unconsciously by advertising, social campaigns and governmental
messages. The book is co-authored by leading figures in social influence and
visual persuasion.
Different Brains
Related Different Approaches,
page 40
12
NEW TITLES
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“Just imagine you are a totally unexperienced skier and you are stand- VR gradually develops from a ‘one-to-one’ medium with people isolating them- 1000101111011011000101001
ing in the shoes of a professional skier. You ski down the slopes of the selves when they put on their VR-goggles, towards a ‘one-to-many’ medium. It is 1100110101010101001101010
possible to share content and socially interact with others within a virtual envi- 1110101110100100111010101
Mont-Blanc. The 360-goggles allow you magnificent views of the Alps all ronment, such as in multiplayer VR games and social VR platforms such as Sec- 0101000101111011011000101
around you. When you ski over a bump, you feel it in your guts. Your feet ond Life. 0011100110101010101001101
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and body move reflexively at full speed, touching swiftly upon the curves 1010101000101111011011000
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of the mountain. You become totally absorbed in the adventure, as if you VIRTUAL REALITY IN PRACTICE
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are a true professional skier and are really there. In reality ... you take 0101000101111011011000101
Each year the same question is asked: when does VR break through? The right an- 0011100110101010101001101
off your 360-goggles. You are standing in your living room, making your swer is: it already has, years ago, but more in niches and not for public in general. 0101110101110100100111010
family laugh about the silly moves you make.” In the beginning VR was only interesting for the happy few, because VR devices 1010101000101111011011000
were very expensive and unpractical needing heavy-duty computers. Nowadays VR 1010011100110101010101001
is available for anyone, using inexpensive devices such as Google Cardboard and 1010101110101110100100111
The distinctive feature of virtual reality (VR) is its realistic experience. Technical- cheap goggles in combination with their smartphones, and a less demanding and 0101010101000101111011011
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ly, an image of the real world is replaced by an image of a virtual world. Because affordable, computer. The offer of 360 - vids on YouTube is rising. Several games
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you can view this virtual world with VR-goggles in 360 degrees it looks real, and are developed for VR-devices at rapid pace.
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VIRTUAL REALITY
you get absorbed in it. Due to its ability to create a more ‘realistic’ experience in an VR has been applied first as an innovative instrument in education, healthcare, 0110001010011100110101010
imaginary world in which people feel physically present, VR can be positioned as recruitment, conferences, and later in marketing such as in the tourism industry. 1010011010101110101110100
differing from other media. The little brother of virtual reality, augmented reality Because VR is a unique medium, new types of content are being developed, tai- 1001110101010101000101111
(see chapter 15), differs from virtual reality in that it adds a layer to the existing lor-made for VR. The opportunities of VR within learning/training environments 0110110001010011100110101
world, not totally replacing it by an imaginary world as in VR. are vast. Education establishments use VR to engage their students. Instead of ex- 0101010011010101110101110
1001001110101010100011101
What makes VR unique for its users are the possibilities it offers in terms of inter-
action and control. The interaction dimension refers to the possibility for people
plaining stories or scenarios, students can experience them in VR. For instance
when students have to learn how to behave customer friendly, they can practice 0101010100010111101101100 Virtual reality simulates an environment
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to explore, navigate through and participate in virtual environments. The control
dimension points to the possibility for people to regulate real-time interaction
these skills in VR with avatars as customers. And VR is used for physical and men-
tal training of pilots and engineers.
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which causes feelings of being immersed
within the virtual environment, to look around and decide for themselves what,
when, where and how often to look at something. Ironically, this means less con-
Healthcare has embraced VR already for decades. VR helps doctors to visualize oper-
ational procedures to mimic realistic medical training experiences and helps people
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in an experience.
trol for senders over the outcome of the interaction. For instance, spectators can to cure their anxiety syndromes such as fear for spiders, heights and public speak- 0111010101010100010111101
freely move through a 360 movie while the filmmaker wonders how they will di- ing. The recruitment business uses VR to assess whether candidates are suited for 1011000101001110011010101
gest the narrative, possibly harming spectators’ comprehension of how a story un- jobs by confronting them with virtual situations and see how they react. Conference 0101001101010111010111010
folds. On the other hand this offers creators much more opportunities to think of meetings with participants from all over the world take place in virtual reality, with 0100111010101010100010111
a challenging plot that draws the attention of the public. the participants being in the same virtual room, sitting at the same virtual table. 1011011000101001110011010
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18 VIRTUAL REALIT Y VIRTUAL REALIT Y 19
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For many innovations marketing is always the precursor. However, in VR market- 1000101111011011000101001
ing is somewhat lurking behind. Most companies are still in a waiting mode and 1100110101010101001101010
want to be sure that VR can be used as an efficient marketing tool. A considera- 1110101110100100111010101
tion for marketers are the high costs involved in making VR-campaigns and the 0101000101111011011000101
insecure return on investment. Reach might be low because VR goggles, even the 0011100110101010101001101
cheap ones, are not commonplace yet. In theory, VR may bring people in touch 0101110101110100100111010
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with brands in an original way, but the question is how. VR has already been used
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in retail (i.e. Coca cola), in real estate to show properties (i.e. Matterport) and the
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car industry to give product demonstrations (i.e. Hyunday, Lexus, Nissan and Vol- 0101000101111011011000101
vo) and to intensify story telling (i.e. Elle magazine). In the traveling branche (i.e. 0011100110101010101001101
Quantas and Marriot hotels) VR makes you experience your holiday before you 0101110101110100100111010
book it, because the inside and outside views of the hotel rooms give you the feel- 1010101000101111011011000
ing that you already reached and are enjoying your holiday destination. The popu- 1010011100110101010101001
larity of VR in marketing is on the rise as communication campaigns using VR get 1010101110101110100100111
awards in prestigious contests such as the annual Digital Communication Awards 0101010101000101111011011
0001010011100110101010101
(DCA) and Cannes Lions Innovations Conference.
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SCIENTIFIC EXPLANATION 1010011010101110101110100
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In order to establish whether VR has an added value, academic research compares 0110110001010011100110101
experiences in virtual worlds with experiences generated via traditional media. 0101010011010101110101110
But what should we measure? On the one hand, we can argue that for the sake of 1001001110101010100011101
comparability it is best to choose an experience measurement that ‘fits’ all media, 0101010100010111101101100
0101001110011010101010100
leading to generic dimensions related to emotions and evaluation. On the other
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hand, it might be better to measure types of experiences that best fit the specif-
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ic medium of VR. This makes it difficult to find the right angle for academic re- 1000101001110011010101010
search. 1001101010111010111010010
The dimension that is most often measured in VR related research is immersion. 0111010101010100010111101
We do not often encounter this dimension in studies of print experiences, or in 1011000101001110011010101
the comparison of brand experiences. Immersion is defined as a psychological 0101001101010111010111010
state in which virtual objects are experienced as if they are real, giving the illusion 0100111010101010100010111
of presence and making the virtuality unnoticed. 1011011000101001110011010
1010101001101010111010111
0100100111010101010100010
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20 VIRTUAL REALIT Y VIRTUAL REALIT Y 21
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0110101001010111010111010
13
NEW TITLES
Sketching is an incredibly broad and practical survey of sketching techniques “The best sketching book I
for product designers. It goes without saying that the book is suited for the have ever seen.”
classroom, but every design studio will also find this manual an asset.
- Luigi Colani
Sketching the Basics explains the rudiments of learning to draw, using step-by-
step illustrations, examples, and strategies. You will learn to use and master the
different techniques and also how to apply sketches in the design process.
towards the upper right. Constructing a cast shadow can The shadow of a block
be compared to projecting a shape mounted on a wall and
All the actual light directions (slopes A) on a surface, which means that rules that of a block on a
horizontal surface may
in a drawing can be drawn parallel, and of perspective for shading apply. The
actually have the same
all projected light directions will slightly perspective of the cast shadow and that shape.
As one’s skill increases, organic shapes converge. of its original converge toward the same
Backlight may only
vanishing point. The length of a line and that
or less geometric shapes can be be desired to create a
of its shadow are comparable in length. suspenseful scene.
suggested by estimated cross sections.
Usually a combination of approaches is
applied in one sketch.
A lot of shape
characteristics of an 1 2 3
object can be seen by the
shape of its shading, such 1. Choosing a light 2. If the light direction, 3. If the slope of light
as ‘open’ and ‘closed’ direction that comes as shown here, is the chosen is too steep, the
volumes, or edgy and towards you will not same as one of the cast shadow will become
rounded volumes. only put a distracting object’s perspective too long and dominant.
dark shape in front of directions, a confusing
the drawing, but more situation may occur.
importantly, will leave
no room for colour and
contrast on the shape
itself.
146 Chapter 7 Planes / cross sections 147 34 35
SKETCHING THE BASICS CHAPTER 2 DRAWING APPROACH / 2.10 MORE SKETCHING TIPS
48 49
Related
14
NEW TITLES
Products that Last starts where most books on product development end. It “Full of detailed, truly
contains new examples and insights from recent publications. From the per- novel information that
spective of designers and entrepreneurs, once a product has been designed, you cannot find
produced and sold, it disappears beyond the newness horizon. They are little
anywhere else.”
aware of the opportunities that exist in the next product universe, where money
is made from products in use, as well as from a product’s afterlife. These op-
- Austin, Amazon reviewer
portunities clearly exist, otherwise they would not be providing an income for
so many people. However, to be recognised as segments of a circle of continu-
ous value creation, they need reframing.
• Authors developed a
Author Info
massive open online course
Dr. Conny Bakker is associate professor at the TU October 2019 (Circular Economy: an introduction)
Delft, faculty of Industrial Design Engineering. She 112 pages which builds on the book.
coordinates and teaches several courses in Sustainable 10 3/8 x 7 7/8 inches
Design and Circular Product Design. paperback otabind
(25,000 learners)
$ 45.00
Marcel den Hollander is a Senior Researcher and PhD 978 90 6369 522 4 • Introduces business models
researcher at TU Delft Industrial Design Engineering.
He is mainly focussed on Product Design & Business that enable a longer product
Models for the Circular Economy. life and reduce material and
Ed van Hinte was trained as an industrial designer. He is energy consumption
now a freelance writer, editor, curator and teacher.
15
Bestselling
series
16
Image taken from ‘Visual Doing’
978 90 6369 499 9
$24.99
17
BESTSELLING SERIES
People who are good at creating ideas are good at seeing connections. “After this training it is easier
Could teaching people to see connections be a way to help them be more to come up with fresh ideas,
creative? Supported by the latest neuroscience, this series of books gives novel concepts, breakthrough
you hands-on advice and a practical approach on how to enhance your
thinking, and innovative soluti-
own creativity.
ons to draw upon when you are
The first book of this serie is a combination of theory, techniques, anec- faced with challenges that call
dotes and exercises. The exercise books are filled with hands-on exercis- for new thinking, whether that
es and the domino game is a wonderful simple children’s game that’s all be in business or in life.”
about matching the bricks with the same pattern, a shape or a concept.
- New Design magazine
Info
The Secret of the Creative Thinker’s Little Creative Thinker’s Little Creative Thinker’s The Divergent and
Highly Creative Thinker Exercise Book Exercise Book Connection Dominoes Convergent Think-
Authors: Dorte Nielsen Authors: Dorte Nielsen Authors: Dorte Nielsen Authors: Dorte Nielsen ing Notebooks
and Sarah Thurber | 176 and Katrine Granholm | and Katrine Granholm | and Katrine Granholm | Authors: Dorte
pages | 9 2/8 x 6 1/8 inches 112 pages | 112 pages | 28 cards | box: 4 3/8 x 4 3/8 Nielsen | 152 pages • High profile American
| paperback | $ 35.00 | 9 4/8 x 7 4/8 inches | 9 1/8 x 6 4/8 inches | x 2 2/8 inches | $ 17.99 | | 9 7/8 x 4 7/8 inches
978 90 6369 532 3 paperback | $ 19.99 | paperback | $ 17.99 | 978 90 6369 513 2 | Age: | $ 17.99 | 978 90 and Danish authors
978 90 6369 438 8 978 90 6369 491 3 4 years + 6369 439 5
Visual thinking and drawing are both becoming increasingly important in to- “Visual Thinking is a
day’s business settings. A picture really can tell a thousand words. Visual Think- very practical and
ing provides you the skills to develop your own style and teaches you how to approachable guide to im-
generate change by integrating visual communication. Visual Doing leads you
proving anybody’s skills for
through a new range of exercises, techniques and subjects which will help you
visual communication at the
to tell your own visual story by looking at these subjects from different perspec-
tives: ‘me as an individual’, ‘we as a team’ and ‘us as a company.’ office. It’s simple and very
The workbooks are great tools to help you kick-start your visual journey and effective.”
gain the confidence to produce amazing, compelling drawings.
- The Clerkenwell Post – Montse
Prats (Founder of Magma Books)
Info
Visual Thinking Visual Thinking Workbook Visual Doing Visual Doing Workbook
Author: Willemien Brand Author: Willemien Brand Author: Willemien Brand Author: Willemien Brand
144 pages | 9 7/8 x 8 2/8 32 pages | 8 2/8 x 11 6/8 144 pages | 9 7/8 x 8 2/8 32 pages | 8 2/8 x 11 6/8
inches | paperback with inches | paperback with inches | paperback with inches | paperback with
flaps | $ 24.99 | flaps | $12.99 | flaps | $ 24.99 | flaps | $ 12.99 | • Perfect for companies
978 90 6369 453 1 978 90 6369 511 8 978 90 6369 499 9 | 978 90 6369 500 2
that want to develop their
corporate communication
19
BESTSELLING SERIES
As creative people, we have ideas. Bad, good, weird, clever, and even brilliant “Bold and inviting.
ideas. But most of them (even the great ideas) never see the light of day. Why? It makes you want to
If you ask a creative person, the answer will always revolve around time. Don’t highlight and sketch. Go
Read This Book focuses on how to make choices about everything you do in
ahead!”
your daily creative practice and life. The book follows the ‘To Don’tList’ method:
When you say ‘no’ to one to-do, task, or project, you have more time to exe-
cute another one. Don’t Do This Game will get you out of your comfort zone. - Communicatie
It stimulates creativity through limitations. To Don’t List gives you the gift of Magazine
simplicity: Just make a list for your life/work/project/year/month/day and throw
out everything after the 3rd item.
Info
• To Don’t—Family
(11.000 cps sold)
Author
• ToDon’tList
Donald Roos is an independent typographic designer, entrepreneur, and former teacher at the
Royal Academy of Art in the Netherlands. In his daily life as a designer he creates movie titles for iPhone app available
motion pictures and television. He also designs complex interfaces.
20
BESTSELLING SERIES
This series gives you 75 inspiring, educational and sometimes hilarious in- “Filled with sage advice,
sights into the adventurous minds of lawyers, managers, artists and designers. great pictures and an
The insights give every professional tools to apply in their own life; when you’re entertaining read -I highly
dealing with grumpy police officers, angry neighbours, unwilling debtors, failing
recommend it!”
clients, nasty lawyers and other conflict seekers. Or learn from approaches to
help you foresee or manage unpredictable situations. Or take a fresh look at art
and let it inspire you when answering fundamental questions. Or learn from the - Ron Galella
inimitable reasons the designers have for designing their creations or just enjoy
the explanations about designs around us.
Info
Think Like a Lawyer, Think Like a Manager, Think Like an Artist, Think Like A Designer,
Don’t Act Like One Don’t Act Like One Don’t Act Like One Don’t Act Like One
Author: Aernoud Bour- Author: Harry Starren | Author: Koos de Wilt | Author: Jeroen van Erp |
drez | 160 pages | 7 1/8 x 160 pages | 7 1/8 x 5 4/8 160 pages | 7 1/8 x 5 4/8 160 pages | 7 1/8 x 5 4/8
5 4/8 inches | paperback inches | paperback with inches | paperback with inches | paperback with • Series sold over
with flaps | $ 14.99 | flaps | $ 14.99 | flaps | $ 14.99 | flaps | $ 14.99 | 94.000 copies
978 90 6369 535 4 978 90 6369 536 1 978 90 6369 468 5 978 90 6369 485 2
21
BESTSELLING SERIES
How to Visit an Art Museum offers fresh perspectives on how to behave “Idema challenges us to shape
once inside the museum. Whether first-timer or frequent visitor, it shows our own view, rather than to ne-
you the sense and nonsense of museum etiquette. This book encourages cessarily agree with him. After
you to look outside the box and tackle the challenges that art presents to
all, sparking the right questions
us by taking things into your own hands.
is much more inspiring than
How to be a Better Tourist helps you get the most out of your stay without providing clear-cut answers.”
damaging the soul of your destination. Because, ultimately, an imaginative-
ly considered vacation is a genuinely rewarding experience. - Wim Pijbes, General Director
Rijksmuseum
Info
How to Visit an How to Be a Better
Art Museum Tourist
Author: Johan Idema Author: Johan Idema
128 pages | 144 pages |
6 5/8 x 4 6/8 inches | 6 5/8 x 4 6/8 inches | • Series sold over
hardcover | $ 17.99 | hardcover | $ 17.99 | 22.000 copies
978 90 6369 355 8 978 90 63 69 493 7
22
BESTSELLING SERIES
When times are particularly difficult, and you are likely to slip into despair, “This book contains
some of the greatest pop songs can provide true comfort to make it through 250 musical advices. It is
the pain. The problem with advice in general is that we often don’t take it. The fascinating how the melodies
great thing about advice songs is that you can kick back and listen to some-
form in the head as soon as
one else coach you through a tough situation while rocking out at the same
you read the advice. A beau-
time.
tiful produced little book that
These wonderful books lists 250 of the best pop songs and the best love is simply fun to read.”
advice songs for those times that solid life or love advice is needed. The best
20 pieces of advice have been collected in the postcard blocks. - Novum magazine
Info
Don’t Eat the Yellow Don’t Talk Just Kiss Free Your Mind Eat Your Heart Out
Snow Postcard Block Poscard Block
Author: Marcus Kraft Author: Marcus Kraft Author: Marcus Kraft Author: Marcus Kraft
512 pages | 512 pages | 20 postcards in a book | 20 postcards in a book |
7 1/8 x 5 1/8 inches | 7 1/8 x 5 1/8 inches | 6 4/8 x 4 5/8 inches | 6 4/8 x 4 5/8 inches |
• Beautiful produced books
hardcover | $ 19.99 | hardcover | $ 19.99 | $ 9.99 | $ 9.99 |
978 90 6369 288 9 978 90 6369 452 4 978 90 6369 507 1 978 90 6369 508 8 • Very popular in concept stores
and featured in stylish blogs
23
BESTSELLING SERIES
This is the first DIY city guide series on the market, kicking off with four “So far nobody had come to the
very popular destinations: New York City, London, Paris, and Berlin. These idea to apply this successful
guides are colouring and creative activity books, travel notebooks, and city principle in the travel book mar-
guides in one. Each book contains beautiful illustrations of the city for you
ket. These new city guides are
to colour in or finish, inspirational to-do lists, and fun facts about the city.
the next style of trendy activity
But it also leaves plenty of space for your own stories, drawings, pictures,
tickets, notes, and tips. With this journal you create your own city guide full books, where the reader contri-
of memories and tips about your trip, to cherish as a keepsake of your trip butes to the content”
to the city and to inspire friends to go there, too.
- Page-online.de
Info
24
BESTSELLING SERIES
These guided diaries helps you create your own autobiography; helps you find
out who you are and what you want to be; helps you to explore a city or coun-
try. By means of questions and space for pictures, little drawings, lists of your
favorite things, your memories and more.
These diaries are very nicely styled and have an attractive fresh design, which
sets it apart from the ordinary, mainstream look most of these diaries usually
have.
Info
25
BESTSELLING SERIES
These funny and educational books show ridiculous rules in creative “A new book makes design
sectors. They are perfect gifts for creative people and those who love cre- platitudes up into full-spread
ative work. Rules tend to have a life of their own: over time their meaning graphics accompanied by a se-
changes or the rule is adopted by a whole new group of followers. This ries of quotes that show how the
evolution is reflected in these books by quotes that accompany each rule saying was revised, rethought
and that are courtesy of designers, architects, fashion designers, art-
and, in some cases, rejected over
ists, typographers and other creatives. For each of the 51 rules covered
in each book, Van Gaalen refers to quotes by famous fellow creators, time. The result is a smallscale
who either think there is something to the rule or have made a personal oral history of each rule.”
variation on it.
- Fast Company
Info
Never Touch a Painting Never Leave the House Never Use White Type
When it’s Wet Naked on a Black Background
160 pages | 160 pages | 160 pages |
6 6/8 x 4 3/8 inches | 6 6/8 x 4 3/8 inches | 6 6/8 x 4 3/8 inches |
hardcover | $ 14.99 | hardcover | $ 14.99 | hardcover | $ 14.99 |
978 90 6369 280 3 978 90 6369 214 8 978 90 6369 207 0
Author
After receiving her MA and MPhil in English, American Studies and Cultural Analysis, Anneloes
van Gaalen started writing for a wide variety of international publications including Wired Maga-
zine, Dazed & Confused, ID Magazine and Surface. She has worked as editor-in-chief of LE COOL
magazine Amsterdam. She has also given lectures and moderated debates for Humanity House,
Harper’s Bazaar Network Academy and Pecha Kucha.
26
Never Sleep with the Director /
Never Photograph People Eating /
Never Use Pop Up Windows
Info
Never Sleep with the Never Photograph Never Use Pop Up Never Use White Type
Director People Eating Windows on a Black Background
160 pages | 144 pages | 160 pages | 160 pages |
6 6/8 x 4 3/8 inches | 6 6/8 x 4 3/8 inches | 6 6/8 x 4 3/8 inches | 6 6/8 x 4 3/8 inches |
hardcover | $ 14.99 hardcover | $ 14.99 | hardcover | $ 14.99 | hardcover | $ 14.99 |
978 90 6369 276 6 978 90 6369 277 3 978 90 6369 217 9 978 90 6369 207 0
27
28 28
Highlighted
titles
29
HIGHLIGHTED GAMES
Getting an electric shock every time you laugh out Mozaa is a colourful combination of domino and mosa-
loud, or washing your mouth with soap every time ic. It is the edge-matching game that brings out the art-
you swear? In this game there is only one real rule: ist in you. Take a playing card from the stack and place
you HAVE to choose! Dilemmarama’s absurd dilem- it next to the cards on the table, in such a way that the
mas have been moulded into a fun social card game colours on the edges match. Whatever strategy you
that will not only make you laugh, but will also cause choose, and whether you win or lose, the end result will
heated debates and duels. always be a different and beautiful mosaic pattern.
Authors: Dilemma op Dinsdag | Author: Renske Solkesz | 64 cards in a box |
64 cards in a box | 5 7/8 x 4 5/8 x 1 7/8 inches | 4 5/8 x 4 5/8 x 1 3/8 inches | 978 90 63 69 296 4 |
978 90 6369 424 1 | $ 19.99 | $ 19.99 |
Create the longest line, flip your opponent’s plan This is the perfect game for those who take pictures
or just enjoy the puzzle: it’s up to you to choose a regularly and creative social media users who would
winning strategy. Each card in the game is unique, so love to improve their skills. Enables you to apply the
it’s not easy to form the longest line. Win or lose, you ‘tools’ that smartphones or digital cameras can’t pro-
always create a compelling pattern with Linjaa. vide, like soul. The game is divided into five categories
to coach you on the secrets of visual language.
Authors: Renske Solkesz | 80 cards in a box | Authors: Rosa Pons-Cerdà and Lenno Verhoog
4 5/8 x 4 5/8 x 1 3/8 inches | 978 90 6369 503 3 | | 72 cards in a box | 5 7/8 x 4 5/8 x 1 7/8 inches |
$ 19.99 | 978 90 6369 504 0 | $ 19.99 |
30
HIGHLIGHTED MEMORY GAMES
Old Masters Memory Game collects the most famous The goal of the game is to collect four cards that form
and beloved portrait painters from the 16th and 17th one optical illusion. The player who collects the most
centuries in one game that is fun to play, educational, optical illusions wins the game. For this game he has
and a feast for the eyes. The task, as always, is to selected a broad range of mindboggling illusions from
collect two cards that make one set: in this case, two the famous classical ones to new illusions created by
portrait paintings by the same painter. contemporary designers and artists.
Collage Memory Game offers a stunning look at The task of this game is to find sets of corresponding
contemporary collage work from 30 artists and cards, and correctly matching a food to its effect on
features a breathtaking mix of techniques. The styles our body. Examples include cola and burping, garlic
range from wildly playful and colorful to vintage and bad breath, pepper and sneezing, spinach and
looking collages. physical strength and so on. Beautifully photographed
and enhanced with funny illustrations.
31
HIGHLIGHTED LIFESTYLE
Would you like to live a bit more consciously, but don’t In this innovative book the author shares his unique
know how? And rather not put much time, money or personal coaching method designed to develop
effort into it? Then this is the book for you. It’s filled creative thinking and innovation. The method, while
with practical and positive tips regarding fashion, it originated as a career management tool, it can be
beauty, food, home, work and leisure, and shows that used by anyone who wishes to explore what they have
stylish and sustainable go very well together. to offer the world.
A lot of people regard their professional life as a A must-have for soon-to-be or new parents! The early
‘different’ life than their private life. But don’t we all years of parenting are graphically pictured in humor-
have one life? Of which work is an integral part? ous one-page illustrations that everyone will recog-
This book shows you how you can use your full nize. In a straightforward and simplistic manner, Drew
potential and that of your (work) environment in de Soto captures the funny, smelly and sometimes
three easy steps. difficult moments with new-borns and toddlers.
32
HIGHLIGHTED GIFTS
Collectivism.
A view that places emphasis on the group over the individual,
often holding the belief that the “greater good” of the group
is more important than the good of any individual within it.
30
106
Pluralism.
A philosophy which acknowledges the diversity of views
within any given field, and seeks to accommodate these
different views all at once.
148
54, 122
We’re spending so many hours a day watching TV, Philographics is all about explaining big ideas in
gaming and scrolling through timelines on social simple shapes, merging the world of philosophy and
media. We’ve almost forgotten what it’s like to actually graphic design. 95 designs, each depicting a different
DO things. This book is a very funny, practical and ism, using a unique combination of geometric shapes,
(un)useful guide for all the people out there who have colors and a short definition of the theory.
the urge to spend less time being digital but who need
a little nudge in the right direction.
Author: Sara van de Ven | 240 pages | Author: Genis Carreras |
5 7/8 x 5 6/8 inches | hardcover | 208 pages | 7 7/8 x 6 5/8 inches | paperback |
978 90 6369 451 7 | $ 19.99 978 90 6369 341 1 | $ 24.99
Boost your creativity with tips from some of the Rubbish rocks! For whoever has an eye for it, there
world’s top artists and designers like Viktor&Rolf, is beauty in everything; from rubbish to plain useless
Marlene Dumas, Rop van Mierlo and Rineke Dijkstra. stuff. This book features fifteen international artists
This book is packed with original workshops that offer from various countries, who work with rubbish.
all kinds of creative challenges. It showcases some of their projects, and gives the
reader step-by-step instructions to make their own
artwork in the spirit of the artists.
Authors: Rixt Hulshoff Pol and Hanna Piksen | Authors: Anja Brunt and Tineke Meirink |
120 pages | 9 7/8 x 7 7/8 inches | hardcover | 80 pages | 11 1/8 x 8 2/8 inches | paperback with
978 90 6369 416 6 | $ 19.99 flaps | 978 90 6369 425 8 | $ 16.99
33
HIGHLIGHTED CREATIVITY
Creativity+ gives you the keys to unlock your curiosity, Scientists say half the work we do could soon be
questioning skills and creative forces. done by robots and creativity is the number one skill
It is more than a toolkit to help you achieve your aims. that keeps you relevant on the job market. Even if
It is a philosophy for infusing creative thinking in all science is wrong, it’s still great fun to develop yourself
aspects of your life, supported by practical tools to creatively. In this book you’ll practice basic skills to
bring your ideas to fruition. become creative and learn how a smart creative
process can be designed and executed.
Author: Paulina Larocca | Authors: Joris van Dooren and Coen Luijten |
60 pages | 3 7/8 x 7 7/8 inches | 160 pages | 6 6/8 x 6 6/8 inches | paperback |
978 90 6369 488 3 | $ 19.99 978 90 6369 506 4 | $ 19.99
y o u r b u s i n e s s c h a l l e n g e s | 133
elegantly
of increasing patient care and
satisfaction — while also cutting
costs in the process.”
y o u r b u s i n e s s c h a l l e n g e s | 131
become
The practice of reuse isn’t new, think of buildings, zero waste, zero emission and
Replate: sharing your leftovers with the zero defects.
a greener
homeless. Another example of reuse
is the Good Bag (Goedzak in Dutch): Feedback
a semi-transparent garbage bag that To increase awareness, feedback is
business
invites passersby to look inside and essential. Some systems have feedback
decide whether they could make use of integrated, for instance the NEST learning
its contents. If the goods are not taken thermostat — which directly shows your
— the bag is picked up by the waste usage — and the eco-drive feature in a
6 unconventional ways disposal service. car, which indicates when to switch gear.
to become a more
sustainable business Which principles can you use for your business?
The potential of ideas and approaches from other Inspiration for Innovation helps you to become a
areas is tremendous, still only very few organisations successful innovator. It offers practical insights, tips
apply cross-industry innovation strategies in any kind and tools and teaches you how to innovate. With 101
of structured way. Not Invented Here provides you columns, this book inspires, confronts and surprises
with cross-industry innovation strategies and tools to everyone who is looking for more inspiration on
increase your match sensitivity’ and see the opportu- this topic.
nities available to you.
Authors: Ramon Vullings and Marc Heleven | Author: Gijs van Wulfen |
220 pages | 5 7/8 x 5 7/8 inches | paperback with 224 pages | 6 2/8 x 6 2/8 inches | paperback |
flaps | 978 90 6369 379 4 | $ 16.99 978 90 6369 496 8 | $ 19.99
34
HIGHLIGHTED DESIGN
This handbook documents sixty methods used in This book introduces an emerging domain of design
design innovation projects leading to the design research that is of immense interest today, not only
of new products or services. It brings together to the academic design research community but also
methods, tools and case studies that involve multiple to design practitioners and to those in the
design disciplines and perspectives – from product business community charged with the development
and service design to interaction and user of human-centred products, systems, services
experience design. and/or environments.
Author: Martin Tomitsch, Cara Wrigley and
Madeleine Borthwick et. al. | 208 pages | Authors: Elizabeth Sanders and Pieter Jan Stap-
paperback | 9 x 7 4/8 inches | 978 90 6369 479 1 pers | 312 pages | 9 1/8 x 7 5/8 inches | paperback
| $ 45.00 with flaps | 978 90 6369 284 1 | $ 49.99
This Human is a great book about the person For designers, and beyond! These 185 mini-essays
who is doing the designing and for people who are together create a panoramic overview of what
passionate and determined to have a positive impact designers do, and how creative practice works.
with their work. This book helps these people to learn Each one-page note thoroughly reflects on a design
more about themselves and how to think and be in practice, showing professionals what they can learn
their practice of design. from expert designers for innovating in their own field.
35
HIGHLIGHTED DESIGN
HE
TH E PRINCIPLES OF TYPOGRAPHY
Fonts and Typefaces
In the olden days, Font and Typeface meant different things.
A Font was a set of letters in hot metal that a foundry would
sell to a printer or compositor. In his box he would get lots
of Es and As and a few Zs. A typeface is what you select for
style, readability etc. It’s not a biggie, and you will bore most
people at dinner parties if you talk to them about it.
152 153
MAAGGIICC NNUUM
M MBBER
ERSS 10 TTHHIINNGGSS......
10
Notice I have People often say to me “get out of my garden”. Seriously,
kerned the full I’m often asked by designers “what do you mean, magic …a Client wishes designers would do
point back to tuck
up to the speach
numbers?”. Well, if this book is about anything, it is about
saving you time, giving the right priniciples as a starting point,
1 Listen to what a client wants and then make helpful
suggestions.
marks, other wise to create excellent work.
it would have Magic numbers are the tried and tested starting points. They 2 Think commercially rather than just feeding your
looked like this: ”. are not he law, they are things that just work. creative ego.
3 Don’t design things that can’t be changed and adapted at
a later date without causing unnecessary cost.
This book is practical and immediate, without being Food designer Chloé Rutzerveld questions and ex-
condescending or overly technical. It is like having a plores new food production technologies and trans-
graphic design mentor who will help you come up with lates multidisciplinary research into future food sce-
ideas, develop your concepts, and implement them in narios. This book explains her thoughts, process and
a way that is engaging and humorous. It gives readers work, which is often described as provocative, cheeky
the experience and ability that normally comes from and playful - inspiring and involving consumers in the
years of on-the-job training. discussion about potential food futures.
Author: Drew de Soto | Author: Chloé Rutzerveld |
186 pages | 5 7/8 x 4 5/8 inches | paperback with 120 pages | 9 x 7 4/8 inches | paperback with
elastic band | 978 90 6369 258 2 | $ 19.99 flaps | 978 90 6369 517 0 | $ 35.00
This gloriously illustrated book offers a range of Many designs that appear in today’s society will
business opportunities and design strategies to deal circulate and encounter audiences of many different
with products in a more sustainable way. It contains cultures and languages. The Politics of Design
circular business models and design strategies to enhances your visual literacy for communication
inspire designers, marketeers and business beyond borders and cultures.
developers.
36
HIGHLIGHTED CREATIVE BUSINESS
This book reveals the surprising design of services Whether you are building an innovative new product
—their internal structure or ‘DNA’— through simple or creating a service for good, thinking like a brand
diagrams. It introduces a language and format for strategist will help you to create a clear, compelling
describing the concept of a service with clarity and offer, and ultimately attract and convert the right
depth. And, it provides the principles for audiences. This book offers the tools and exercises
implementing strategy through design. to build your own brand.
3
of people in a tribe is 100. People in a manager is mainly on maintaining high
Chapter
quality knowledge in the group that
reports to him.
h o w t o s u rv i v e t h e o rg a n i z at i o n a l
in the possibility to build entire organizations according to agile processes. In similar skills in the same tribe. For that shares knowledge on a voluntary
agile dialect, the question is: how to scale agile? Especially in online environ- example, a chapter may focus on data basis across the organization. They
ments in which speed of innovation is of high importance organizations the analytics or user experience. Without tend to connect similar chapters in
search for organizational forms that enable fast deployment has been pursued chapters, there would be no learning different tribes but they are open for
with vigor. The necessity to make new or improved applications available to from each other. An interesting feature everybody to join.
customers fast is very high in these industries. It is no coincidence then that here is that the chapter lead is the line
one of the scaled agile models that attracts most attention emerged at Spo- manager who reports to the tribe lead. A final but smaller role is that of sys-
tify, the online music streaming service. The chapter lead fulfills line manager tem owner. This is a role somebody
tasks like setting salaries and ensuring has next to a squad membership or
development of individuals. Howe- chapter lead role. It exists to ensure
Figure x depicts the basic form of the functionalities available online without ver, the chapter lead is not a fulltime the overall system remains coherent.
Spotify model. The model builds on asking for permission of a higher manager, but is also part of one of the With so many different squads working
five elements: hierarchical layer. This is one way to squads. This way of working is inte- independently and making changes,
ensure speedy deployment of new resting because the focus of the line the risk that consistency is lost is not
Product owner features. Another way to create speed
Squad Tribe
A squad is a team that creates tho- A tribe is a collection of squads wor- Chapter Guild Chapter
se deliverables. For example a squad king in a related area, like back end
can focus on payment solutions. An infrastructure or the Spotify music
interesting feature of a squad is that, player. The tribe lead is responsible for
provided a fixed process is followed, creating the right habitat for people to
individuals in a squad can make new be effective in. The maximum number Figure x: The Sp otify model
We need to
cross the river Build a We need to Figure out
High brigde cross the river how
Alignment
I hope someone
is working
on the river
problem...
The Innovation Matrix simplifies and structures Self-organized, dynamic and externally oriented
innovation management and strategy. Intellectual structures replace hierarchical, predictable and
property, which is at the core of every innovation, internally oriented structures. This book is the first
is urged to be used as a tool in defining a strategy complete overview of new organizational forms in the
and managing the innovation. Through three key information economy. It is an indispensable guide to
steps (Think-Strategise-Act), you build an Innovation profit from the opportunities new organizational forms
and IP Strategy. present.
Author: Deepika Jeyakodi and Mirjam Ros | Authors: Pieter Koene, Martijn Ars and Ard-Pieter
208 pages | 7 7/8 x 6 6/8 inches | paperback with de Man | 176 pages | 8 4/8 x 6 6/8 inches | paper-
flaps | 978 90 6369 518 7 | $ 45.00 back with flaps | 978 90 6369 521 7 | $ 45.00
37
HIGHLIGHTED CREATIVE BUSINESS
Understanding trends, the emerging values and needs The premise of this book is that it’s both possible
of groups in society provides you with a foundation to and necessary to create value together, distribute
innovate and create change. This book gives you the consequences fairly, while strengthening the
a candid and unbiased overview of the trend research relationship. It gives seven practical guides that help
process. lt brings a structured, research-based you prepare and manage negotiations at moments
approach to the table instead of a crystal ball. when the complexity and uncertainty increase.
Presents a comprehensive view on co-creation. Illus- Restraints accelerate creativity, the driving force
trated by various international case studies, it explains behind innovation. This book provides multiple
co-creation as a new paradigm in which end-users inspiring examples and techniques on how to use
play an ongoing, active role with and for organizations natural or self-imposed constraints to the benefit of
that are relevant to them. A practical handbook on how creativity and innovation.
to create sustainable value.
38
Image taken from 'Food Futures'
978 90 6369 517 0
$ 35.00
Backlist
39
CREATIVE BUSINESS
How to Survive the Mastering the Art This Human The 7 Principles of Convivial Toolbox
Organizational of Negotiation Author: Melis Senova | Complete Co-Creation Authors: Elizabeth B.-N. Sanders
208 pages | 9 x 7 4/8 inches | and Pieter Jan Stappers |
Revolution Author: Geurt Jan de Heus |
paperback | $ 45.00 |
Authors: Stefanie Jansen and
312 pages | 9 1/8 x 7 5/8 inches |
Author: Pieter Koene, Martijn Ars 216 pages | 7 4/8 x 9 4/8 inches | Maarten Pieters | 208 pages |
paperback with flaps | ISBN 978 90 6369 460 9 9 3/8 x 7 3/8 inches | paperback with paperback with flaps | $ 49.99 |
and Ard-Pieter de Man | ISBN 978 90 6369 284 1
176 pages | 8 4/8 x 6 6/8 inches | $ 45.00 | ISBN 978 90 6369 431 9 flaps | $ 45.00 |
paperback with flaps | $ 45.00 | ISBN 978 90 6369 473 9
ISBN 978 90 6369 521 7
2nd
printing
Change Ahead CEX Sells Design Roadmapping How to Research How to Research
Author: Carola Verschoor | Authors: Beate van Dongen Author: Dr Lianne W.L. Simonse | Trends Trends Workbook
240 pages | 7 4/8 x 9 4/8 inches | Crombags and Deborah Wietzes | 244 pages | 9 1/8 x 7 4/8 inches | Author: Els Dragt | 200 pages | Author: Els Dragt |
paperback with flaps | $ 45.00 | 176 pages | 8 3/8 x 8 3/8 inches | hardcover | $ 49.99 | 9 x 7 4/8 inches | paperback | 64 pages | 5 6/8 x 8 2/8 inches |
ISBN 978 90 6369 398 5 paperback with flaps | $ 45.00 | ISBN 978 90 6369 453 1 ISBN 978 90 6369 433 3| $ 45.00 paperback | $ 12.99 |
ISBN 978 90 6369 444 9 ISBN 978 90 6369 527 9
NEW
Concept Code 24 Innovations in The Seven Laws of From Selling to The Digital Metrics
Authors: Gaby Crucq - Toffolo Digital Communica- Guaranteed Growth Co-Creating Field Guide
and Sanne Knitel |
192 pages | 9 6/8 x 7 6/8 inches |
tion Author: Frans de Groot | Authors: Régis Lemmens, Author: Stephen D. Rappaport |
Authors: Paul Ketelaar, 156 pages | 7 4/8 x 9 4/8 inches | Bill Donaldson and Javier 320 pages | 9 1/8 x 6 6/8 inches |
paperback with flaps | $ 45.00 | paperback with flaps | $ 45.00 | Marcos | 256 pages | 8 1/8 x 8 1/8 paperback | $ 45.00 |
ISBN 978 90 6369 432 6 Sanne Demir & Jan Aarts |
192 pages | 9 5/8 x 7 6/8 inches | ISBN 978 90 6369 413 5 inches | paperback | $ 45.00 | ISBN 978 90 6369 377 0
paperback | $ 45.00 | ISBN 978 6369 351 0
ISBN 978 90 6369 518 7
2nd 2nd
printing
2nd
printing
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Storytelling on Brand the Change Contrarian Branding 1 : 1 One to One Different Brains,
Steroids Author: Anne Miltenburg | Author: Roland van der Vorst | Author: Michel van Tongeren | Different Approaches
Author: John Weich | 224 pages | 9 6/8 x 8 2/8 inches | 192 pages | 8 4/8 x 5 6/8 inches | 240 pages | 9 7/8 x 7 6/8 inches | Author: Huub van Osch |
160 pages | 9 x 6 5/8 inches | paperback | $ 45.00 | paperback | $ 19.99 | hardcover | $ 49.99 | 192 pages | 8 1/8 x 8 1/8 inches |
paperback | $ 19.99 | ISBN 978 90 6369 478 4 ISBN 978 90 6369 463 0 ISBN 978 90 6369 264 3 paperback | $ 45.00 |
ISBN 978 90 6369 311 4 ISBN 978 90 6369 435 7
40
CREATIVE BUSINESS
NEW 2nd
printing
Hidden Persuasion Music Thinking How to Have Your Thinking in Services Event Design
Authors: Marc Andrews, Jam Cards Cake and Eat It Too Author: Majid Iqbal | 240 pages | Handbook
Dr. Van Leeuwen and Concept: Christof Zürn | Author: J. Margus Klaar | 9 x 6 6/8 inches | paperback with Authors: Roel Frissen,
Prof. Dr. Van Baaren | 4 6/8 x 4 6/8 x 1 inches | 112 pages | 8 4/8 x 5 4/8 cm | flaps | $ 45.00 | Ruud Janssen and Dennis Luijer |
192 pages | 9 x 6 6/8 inches | 44 cards in a box | $ 35.00 | paperback | $ 16.99 | ISBN 978 90 6369 489 0 204 pages | 8 1/8 x 8 1/8 inches |
paperback with flaps | $ 24.99 | ISBN 978 90 6369 514 9 ISBN 978 90 6369 381 7 paperback | $ 45.00 |
ISBN 978 90 6369 531 6 ISBN 978 90 6369 434 0
3rd
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Worlds of Wonder The Service The Innovation The Innovation Maze Inspiration for
Authors: Stan Boshouwers Innovation Handbook Expedition Author: Gijs van Wulfen | Innovation
and Erik Bär | Author: Lucy Kimbell | Author: Gijs van Wulfen | 240 pages | 7 4/8 x 9 4/8 inches | Author: Gijs van Wulfen
272 pages | 10 5/8 x 9 inches | 240 pages | 7 4/8 x 9 4/8 inches | 240 pages | 7 4/8 x 9 4/8 inches | paperback with flaps | $ 45.00 | 224 pages | 6 2/8 x 6 2/8 inches |
paperback with flaps | $ 45.00 | paperback with flaps | $ 45.00 | paperback with flaps | $ 45.00 | ISBN 978 90 6369 410 4 paperback | $ 19.99 |
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4th 2nd
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Are We There Yet? Not Invented Here Creativity in Business The Innovation Visual Thinking
Author: Sam Bucolo | Authors: Ramon Vullings and Authors: Igor Byttebier and Matrix Author: Willemien Brand |
216 pages | 8 4/8 x 5 4/8 cm | Marc Heleven | Ramon Vullings | Authos: Mirjam E. Ros and 144 pages | 9 7/8 x 8 2/8 inches |
paperback | $ 19.99 | 220 pages | 5 7/8 x 5 7/8 inches | 204 pages | 9 3/8 x 6 5/8 cm | Deepika Jeyakodi | 136 pages | paperback | $ 24.99 |
ISBN 978 90 6369 409 8 paperback with flaps | $ 16.99 | paperback with flaps | $ 29.99 | 7 7/8 x 6 6/8 inches | paperback | ISBN 978 90 6369 453 1
ISBN 978 90 6369 379 4 ISBN 978 90 6369 380 0 $ 45.00 |
ISBN 978 90 6369 520 0
NEW 3rd
printing
Visual Thinking Visual Doing Visual Doing The Secret of the Creative Thinker’s
Workbook Author: Willemien Brand Workbook Highly Creative Exercise book
144 pages | 9 7/8 x 8 2/8 inches |
Author: Willemien Brand
paperback | $ 24.99 |
Author: Willemien Brand Thinker Authors: Dorte Nielsen and
32 pages | 8 2/8 x 11 6/8 32 pages | 8 2/8 x 11 6/8 Authors: Dorte Nielsen and Katrine Granholm | 112 pages |
inches | paperback | $ 12.99 | ISBN 978 90 6369 499 9 | inches | paperback | $ 12.99 | 9 4/8 x 7 4/8 inches | paperback |
Sarah Thurber | 176 pages |
ISBN 978 90 6369 511 8 ISBN 978 90 6369 500 2 9 2/8 x 6 1/8 inches | paperback | $ 19.99 | ISBN 978 90 6369 438 8
$ 35.00 | ISBN 978 90 6369 532 3
41
CREATIVE BUSINESS
Little Creative The Divergent and Connecting 75 Tools for Creative Don’t Read This Book
Thinker’s Exercise Convergent Thinking Authors: Paulina Larocca and Thinking Author: Donald Roos |
Tony Ibbotson | 160 pages | 160 pages | 8 4/8 x 5 4/8 inches |
Book Notebook 8 1/8 x 8 1/8 inches | hardcover |
Authors: Booreiland |
paperback | $ 16.99 |
Author: Dorte Nielsen and Author: Dorte Nielsen | 75 cards in a box |
$ 24.99 | 5 7/8 x 3 7/8 x 2 7/8 inches | $ 24.99 | ISBN 978 90 6369 423 4
Katrine Granholm | 152 pages | 11 7/8 x 6 1/8 inches | ISBN 978 90 6369 526 2
112 pages | 9 1/8 x 6 4/8 inches | triangular hardcover | $ 17.99 | ISBN 978 90 6369 275 9
paperback | $ 17.99 | ISBN 978 90 6369 439 5
ISBN 978 90 6369 491 3
NEW 5th
printing
Don’t/Do This – Game When the Box is the Pitching Ideas Creativity + Creative Personal
Author: Jeroen van Geel | Author: Paulina Larocca | Branding
Author: Donald Roos | 156 cards | Limit 128 pages | 8 2/8 x 5 6/8 inches | 60 pages | 9 3/8 x 6 5/8 x 5/8 inches
7 x 3 5/8 x 7/8 inches | $ 19.99 | Author: Walter Vandervelde Author: Jürgen Salenbacher |
ISBN 978 90 6369 484 5 paperback | $ 19.99 | | $ 19.99 | 228 pages | 8 4/8 x 5 4/8 cm |
192 pages | 7 7/8 x 6 6/8 inches |
ISBN 978 90 6369 529 3 ISBN 978 90 6369 488 3 paperback | $ 19.99 |
paperback | $ 35.00 |
ISBN 978 90 6369 512 5 ISBN 978 90 6369 315 2
4th
printing
3rd
printing
42
DESIGN
2nd
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3rd
printing
Augmenting Alice Notes on Design Strategic Design Make Design Matter The Designer As…
Author: Galit Ariel | 256 pages | Author: Kees Dorst | 208 pages | Authors: Dr. Giulia Calabretta, Author: David Carlson | Author: Steven McCarthy |
9 7/8 x 7 7/8 inches | hardcover | 8 5/8 x 5 1/8 inches | paperback | Prof. Gerda Gemser and Dr. Ingo 160 pages | 7 1/8 x 4 6/8 inches | 248 pages | 7 3/8 x 6 7/8 inches |
$ 45.00 | $ 19.99 | Karpen | 228 pages | paperback with flaps | $ 16.99 | paperback with flaps | $ 45.00 |
ISBN 978 90 6369 470 8 ISBN 978 90 6369 465 4 7 4/8 x 9 4/8 inches | ISBN 978 90 6369 304 6 ISBN 978 90 6369 292 6
paperback with flaps | $ 45.00 |
ISBN 978 90 6369 445 6
NEW 2nd
printing
Design Transitions Transformations: Products that Flow Products that Last Sustainist Design
Authors: Joyce Yee, Emma 7 Roles to Drive Authors: Siem Haffmans, Marjolein Authors: Conny Bakker and Guide
Jefferies and Lauren Tan | van Gelder and Ed van Hinte Marcel den Hollander |
224 pages | 9 4/8 x 6 7/8 inches |
Change by Design 128 pages | 10 3/8 x 7 7/8 inches | 112 pages | 10 3/8 x 7 7/8 inches |
Editors: Michiel Schwarz and
Authors: Joyce Yee, Emma Diana Krabbendam | 144 pages |
paperback with flaps | $ 45.00 | flexicover | $ 45.00 | paperback otabind | $ 45.00 | 9 6/8 x 6 7/8 inches | paperback with
ISBN 978 90 6369 321 3 Jefferies and Dr Kamil Michlewski ISBN 978 90 6369 498 2 ISBN 978 90 6369 522 4
| 246 pages | 9 2/8 x 6 1/8 cm | flaps | $ 19.99 |
paperback | $ 45.00 | ISBN 978 90 6369 283 4
ISBN 978 90 6369 457 9
4th
printing
Connect Designing for the Designing With and The Politics of Design CO LAB:
Authors: Sabine Wildevuur, Dick Common Good Within Public Author: Ruben Pater | Authors: Elizabeth Herrmann and
van Dijk, Anne Äyväri, Mie Bjerre, 192 pages | 7 2/8 x 4 4/8 inches | Ryan Shelley |
Thomas Hammer-Jakobsen and
Authors: Kees Dorst, Lucy Kaldor, Organizations paperback | $ 16.99 | 240 pages | 9 3/8 x 6 7/8 inches |
Lucy Klippan and Rodger Watson Author: André Schaminée |
Jesper Lund | | 216 pages | 7 4/8 x 9 4/8 inches | ISBN 978 90 6369 422 7 paperback with flaps | $ 45.00 |
192 pages | 7 7/8 x 5 7/8 inches | 208 pages | 9 7/8 x 7 1/8 inches | ISBN 978 90 6369 373 2
paperback with flaps | $ 45.00 | paperback | $ 45.00 |
paperback with flaps | $ 45.00 | ISBN 978 90 6369 408 1
ISBN 978 90 6369 331 2 ISBN 978 90 6369 497 5
2nd
printing
Design My Privacy Meta Products The Form of Design Simplicity: A Matter ViP Vision in Design
Author: Tijmen Schep and Moti | Authors: Wimer Hazenberg, Author: Prof. Josiah Kahane | of Design Authors: Matthijs van Dijk and
160 pages | 7 x 4 5/8 inches | Menno Huisman | 240 pages | 9 7/8 x 7 7/8 inches | Author: Per Mollerup | 192 pages | Paul Hekkert | 376 pages |
paperback | $ 16.99 | 160 pages | 9 1/8 x 7 4/8 inches | paperback with flaps | $ 45.00 | 11 5/8 x 6 3/8 inches | hardcover | 9 4/8 x 6 4/8 inches | paperback |
ISBN 978 90 6369 437 1 paperback | $ 24.99 | ISBN 978 90 6369 375 6 $ 45.00 | ISBN 978 90 6369 402 9 $ 29.00 |
ISBN 978 6369 251 3 ISBN 978 90 6369 371 8 |
hardcover: $ 60.00 |
ISBN 978 90 6369 205 6
43
DESIGN
2nd
printing
4th
printing
Design . Think . Make . Delft Design Guide Dynamic Identities Identity Colour Codes LOIS Logos
Break . Repeat. Edited by: Annemiek van Boeijen, Concept: Irene van Nes | Author: Felix Janssens | Author: George Lois |
Authors: Martin Tomitsch, Jaap Daalhuizen, Jelle Zijlstra, 192 pages | 9 7/8 x 8 4/8 inches | 304 pages | 8 2/8 x 5 7/8 inches | 204 pages | 7 3/8 x 6 4/8 inches |
Cara Wrigley, Madeleine Roos van der Schoor | paperback | $ 45.00 | paperback with flaps | $ 29.99 | paperback with flaps | $ 35.00 |
Borthwick et.al. | 208 pages | 168 pages | 10 x 7 7/8 inches | ISBN 978 90 6369 339 8 ISBN 978 90 6369 335 0 ISBN 978 90 6369 399 2
paperback | 9 x 7 4/8 inches | flexicover | $ 45.00 |
$ 45.00 | ISBN 978 90 6369 327 5
ISBN 978 90 6369 479 1
2nd
printing NEW NEW
Logo Life Anthon Beeke Sketching: the Basics Sketching Sketching Product
Author: Ron van der Vlugt | Author: Lidewij Edelkoort | Authors: Koos Eissen and Authors: Koos Eissen and Design Presentation
312 pages | 8 6/8 x 6 3/8 inches | 448 pages | 11 1/8 x 8 6/8 inches | Roselien Steur | 204 pages | Roselien Steur | 256 pages | Authors: Koos Eissen and
hardcover | $ 29.99 | paperback with flaps | $ 49.99 | 11 1/8 x 8 6/8 inches | paperback | 11 1/8 x 8 6/8 inches | paperback | Roselien Steur |
ISBN 978 90 6369 260 5 ISBN 978 90 6369 330 5 $ 45.00 | ISBN 978 90 6369 534 7 $ 45.00 | ISBN 978 90 6369 533 0 192 pages | 11 1/8 x 8 6/8 inches |
hardcover | $ 45.00 |
ISBN 978 90 6369 329 9
11th
3rd
printing
printing
The Exceptionally Product Sketches Designing Diagrams HotchPotch Know Your Onions:
Simple Author: Andres Parada | Author: Jan Gauguin | Author: Ralph Burkhardt | Graphic Design
192 pages | 7 4/8 x 9 5/8 inches | 200 pages | 9 7/8 x 9 7/8 inches | 192 pages | 6 7/8 x 4 3/8 inches |
Theory of Sketching paperback | $ 35.00 | hardcover | $ 45.00 | paperback | $ 16.99 |
Author: Drew de Soto |
Author: George Hlavács | 186 pages | 7 7/8 x 4 5/8 inches |
ISBN 978 90 6369 309 1 ISBN 978 90 6369 228 5 ISBN 978 90 6369 455 5 paperback with elastic band |
48 pages + 14 practice sheets |
8 5/8 x 6 6/8 inches | paperback | $ 19.99 | ISBN 978 90 6369 258 2
$ 14.99 | ISBN 978 90 6369 334 3
2nd
printing
3rd
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2nd
printing
2nd
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Know Your Onions: Reading Letters Type Tricks Shaping Text Create to Conquer
Web Design Author: Sofie Beier | Author: Sofie Beier | 208 pages | Author: Jan Middendorp | Design and concept: Studio Kluif |
Author: Drew de Soto | 182 pages | 9 7/8 x 8 2/8 inches | 6 2/8 x 4 6/8 inches | paperback | 176 pages | 10 2/8 x 8 3/8 inches | 176 pages | 8 5/8 x 6 inches |
212 pages | 7 7/8 x 4 5/8 inches | hardcover | $ 45.00 | $ 19.99 | flexicover | $ 45.00 | hardcover in slipcase | $ xxx |
paperback with elastic band | ISBN 978 90 6369 271 1 ISBN 978 90 6369 458 6 ISBN 978 90 6369 223 0 ISBN 978 90 6369 436 4
$ 19.99 | ISBN 978 90 6369 312 1
44
DESIGN
45
ARCHITECTURE AND SPATIAL DESIGN
7th
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14th
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Bio-structural Eccentric Structures Folding architecture Pop-Up City The Spontaneous City
Analogues in Architecture Author: Sophia Vyzoviti | Authors: Jeroen Beekmans and Authors: Urhahn Urban Design |
144 pages | 5 7/8 x 4 1/8 inches | Joop de Boer | 288 pages | 176 pages | 11 6/8 x 9 5/8 inches |
In architecture Author: Joseph Lim |
paperback | $ 16.99 | 9 3/8 x 7 4/8 inches | hardcover | paperback | $ 45.00 |
Author: Joseph Lim | 160 pages | 5 7/8 x 4 1/8 inches |
paperback | $ 16.99 | ISBN 978 90 6369 059 5 $ 45.00 | ISBN 978 90 6369 265 0
232 pages | 5 7/8 x 4 1/8 inches | ISBN 978 90 6369 354 1
paperback | $ 16.99 | ISBN 978 90 6369 242 1
ISBN 978 90 6369 204 9
Inspiration
Authors: Prof. Mark Mückenheim
and Dipl. Ing. Juliane Demel |
274 pages | 11 5/8 x 9 2/8 inches |
hardcover | $ 45.00 |
ISBN 978 90 6369 267 4
46
GIFT BOOKS
Think Like a Lawyer, Think Like a Manager, Think Like an Artist, Think Like A What Are They
Don’t Act Like One Don’t Act Like One Don’t Act Like One Designer, Don’t Act Saying About You?
Author: Aernoud Bourdrez | Author: Harry Starren | Author: Koos de Wilt | Like One Author: Frank Peters |
160 pages | 7 1/8 x 5 4/8 inches | 160 pages | 7 1/8 x 5 4/8 inches | 160 pages | 7 1/8 x 5 4/8 inches | 144 pages | 7 2/8 x 5 3/8 inches |
Author: Jeroen van Erp |
paperback with flaps | $ 14.99 | paperback with flaps | $ 14.99 | paperback with flaps | $ 14.99 | paperback with flaps | $ 14.99 |
160 pages | 7 1/8 x 5 4/8 inches |
ISBN 978 90 6369 535 4 ISBN 978 90 6369 536 1 ISBN 978 90 6369 468 5 ISBN 978 90 6369 400 5
paperback with flaps | $ 14.99 |
ISBN 978 90 6369 485 2
5th
printing
4th
printing
2nd
printing
4th
printing
Once Upon a Time Once Upon a Time Once Upon a Time Don’t Read This Book Don’t/Do This – Game
I Was... I Wanted to Be… I Went To... Author: Donald Roos | Author: Donald Roos |
Author: Lavinia Bakker | Author: Lavinia Bakker | Author: Lavinia Bakker | 160 pages | 8 4/8 x 5 4/8 inches | 156 cards | 7 x 3 5/8 x 7/8 inches |
144 pages | 8 5/8 x 6 6/8 inches | 144 pages | 8 5/8 x 6 6/8 inches | 144 pages | 8 5/8 x 6 6/8 inches | paperback | $ 16.99 | box with sleeve | $ 19.99 |
paperback | $ 16.99 | paperback | $ 16.99 | paperback | $ 16.99 | ISBN 978 90 6369 423 4 ISBN 978 90 6369 484 5
ISBN 978 90 6369 421 0 ISBN 978 90 6369 419 7 ISBN 978 90 6369 454 8
3rd
printing
To Don’t List Logo R.I.P. Creative Thinker’s Little Creative Little Creative
Author: Donald Roos Authors: The Stone Twins | Exercise Book Thinker’s Exercise Thinker’s Connection
200 pages | 5 4/8 x 3 4/8 inches | 192 pages | 6 6/8 x 4 6/8 inches |
calendar block | $ 12.99 | hardcover with gold
Authors: Dorte Nielsen and Book Dominoes
Katrine Granholm | Authors: Dorte Nielsen and Authors: Dorte Nielsen and
ISBN 978 90 6369 505 7 gilded edges | $ 19.99 | 112 pages | 9 4/8 x 7 4/8 inches |
ISBN 978 90 6369 290 2 Katrine Granholm | 112 pages | Katrine Granholm 28 cards | box:
paperback | $ 19.99 | 9 1/8 x 6 4/8 inches | paperback | 4 3/8 x 4 3/8 x 2 2/8 inches | $ 17.99 |
ISBN 978 90 6369 438 8 $ 12.99 | ISBN 978 90 6369 491 3 ISBN 978 90 6369 513 2
7th
printing
Your Work and Creativity + Creativity Works! The Book of Do-ness Don’t Eat the Yellow
Your Life Author: Paulina Larocca | Author: Coen Luijten and Author: Sara van de Ven | Snow
160 pages | 9 3/8 x 6 5/8 x 5/8 inches | Joris van Dooren | 240 pages | 5 7/8 x 5 6/8 inches |
Author: Krist Pauwels | $ 19.99 | Concept: Marcus Kraft |
128 pages | 7 4/8 x 5 1/8 inches | 160 pages | 6 6/8 x 6 6/8 inches | hardcover | $ 19.99 | 512 pages | 7 1/8 x 5 6/8 inches |
ISBN 978 90 6369 488 3 paperback | $ 19.99 | ISBN 978 90 6369 451 7
hardcover | $ 16.99 | hardcover | $ 19.99 |
ISBN 978 90 6369 469 2 ISBN 978 90 6369 506 4 ISBN 978 90 6369 288 9
47
GIFT BOOKS
2nd
printing
3rd
printing
Don’t Talk Just Kiss Philographics Create with Artists Trashures Art Is Everywhere
Concept: Marcus Kraft | Author: Genís Carreras | Authors: Rixt Hulshoff Pol and Author: Anja Brunt and Tineke Author: Lorenzo, SerraGlia, Servi |
512 pages | 7 1/8 x 5 6/8 inches | 208 pages | 7 7/8 x 6 5/8 inches | Hanna Piksen | Meirink | 80 pages | 11 1/8 x 8 2/8 112 pages | 8 x 5 inches |
hardcover | $ 19.99 | paperback | $ 24.99 | 120 pages | 9 7/8 x 7 7/8 inches | inches | paperback with flaps | paperback | $ 16.99 |
ISBN 978 90 6369 452 4 ISBN 978 90 6369 341 1 hardcover | $ 19.99 | $ 16.99 | ISBN 978 90 6369 418 0
ISBN 978 90 6369 416 6 ISBN 978 90 6369 425 8
4th
printing 2nd
printing
How to Visit an How to be a Better This is a Good Guide - Food Futures Creative Chef
Art Museum Tourist for a Sustainable Author: Chloé Rutzerveld | Author: Jasper Udink ten Cate |
120 pages | 9 x 7 4/8 inches | 240 pages | 10 x 8 2/8 inches |
Author: Johan Idema | Author: Johan Idema | Lifestyle paperback with flaps | $ 35.00 | hardcover | $ 24.99 |
128 pages | 6 5/8 x 4 6/8 inches | 144 pages | 6 5/8 x 4 6/8 inches | Author: Marieke Eyskoot |
hardcover | $ 17.99 | hardcover | $ 17.99 | ISBN 978 90 6369 517 0 ISBN 978 90 6369 414 2
280 pages | 9 3/8 x 7 inches |
ISBN 978 90 6369 355 8 ISBN 978 90 63 69 493 7 hardcover | $ 35.00 |
ISBN 978 90 6369 492 0
2nd 2nd
printing
printing
Home Made Food Dear Fashion Diary Save the Humans! The Do-It-Yourselfie The Social Climber’s
Notebook Authors: Emmi Ojala and Authors: Mieke Gerritzen and Guide Handbook
Author: Yvette van Boven | Laura de Jong | 160 pages | Koert van Mensvoort | 160 pages | Author: Willem Popelier | Author: Nimrod Kamer |
160 pages | 8 3/8 x 6 3/8 inches | 8 5/8 x 6 5/8 inches | paperback | 7 4/8 x 5 1/8 inches | hardcover | 160 pages | 6 4/8 x 4 5/8 inches | 112 pages | 6 6/8 x 4 6/8 inches |
flexibound with ribbon and $ 14.99 | ISBN 978 90 6369 310 7 $ 16.99 | ISBN 978 90 6369 401 2 sewn paperback | $ 12.99 | hardcover | $ 12.99 |
elastic band | $ 14.99 | ISBN 978 90 6369 387 9 ISBN 978 90 6369 483 8
ISBN 978 90 6369 397 8
2nd
printing
NEW 2nd
printing
The F***ing History Football Baby Names The Art of Parenting Read Nothing in Here Write Nothing in
of Swearing Tim Nikken en Boudewijn Bosman Author: Drew de Soto | 60 pages | Author: Seema Sharma | Here
Author: Anna Maria Kiosse | 112 pages | 6 2/8 x 6 2/8 inches | 6 6/8 x 5 7/8 inches | hardcover | 144 pages | 7 2/8 x 5 5/8 inches | Auhor: Seema Sharma |
168 pages | 9 x 6 5/8 inches | hardcover | $ 14.99 | $ 9.99 | paperback with band | $ 16.99 | 160 pages | 9 x 6 inches |
paperback | $ 19.99 | ISBN 978 90 6369 523 1 ISBN 978 90 6369 480 7 ISBN 978 90 6369 441 8 paperback | $ 16.99 |
ISBN 978 90 6369 467 8 ISBN 978 90 6369 403 6
48
GIFT BOOKS
Never Touch a Never Sleep with the Never Leave the Never Photograph Never Use White
Painting When Director House Naked People Eating Type on a Black
it’s Wet Edited by: Anneloes van Gaalen | Edited by: Anneloes van Gaalen | Edited by: Anneloes van Gaalen | Background
Edited by: Anneloes van Gaalen | 160 pages | 6 6/8 x 4 3/8 inches | 160 pages | 6 6/8 x 4 3/8 inches | 144 pages | 6 6/8 x 4 3/8 inches | Edited by: Anneloes van Gaalen |
160 pages | 6 6/8 x 4 3/8 inches | hardcover | $ 14.99 | hardcover | $ 14.99 | hardcover | $ 14.99 | 160 pages | 6 6/8 x 4 3/8 inches |
hardcover | $ 14.99 | ISBN 978 90 6369 276 6 ISBN 978 90 6369 214 8 ISBN 978 90 6369 277 3 hardcover | $ 14.99 |
ISBN 978 90 6369 280 3 ISBN 978 90 6369 207 0
2nd
printing
49
NOTEBOOKS / POSTCARDS
2nd
printing
This is my New York This is my Berlin This is my London This is my Paris Write Nothing in
Author: Petra de Hamer | Author: Petra de Hamer | Author: Petra de Hamer | Author: Petra de Hamer | here
128 pages | 9 2/8 x 6 2/8 inches | 128 pages | 9 2/8 x 6 2/8 inches | 128 pages | 9 2/8 x 6 2/8 inches | 128 pages | 9 2/8 x 6 2/8 inches | Auhor: Seema Sharma |
paperback | $ 16.99 | paperback | $ 16.99 | paperback | $ 16.99 | paperback | $ 16.99 | 160 pages | 9 x 6 inches |
ISBN 978 90 6369 420 3 ISBN 978 90 6369 396 1 ISBN 978 90 6369 395 4 ISBN 978 90 6369 394 7 paperback | $ 16.99 |
ISBN 978 90 6369 403 6
POSTCARDS
Creative Chef Philographics Creatures of Free Your Mind Eat Your Heart Out
Postcards Postcard Book Creativeland Postcard Block Poscard Block
Author: Jasper Udink ten Cate | Design: Genis Carreras | Concept: Jana Pejkovska Concept: Marcus Kraft Concept: Marcus Kraft |
25 postcards in a book | 24 postcards in a book | and Adrian Flores | 20 postcards in a book | 20 postcards in a book |
5 7/8 x 3 7/8 inches | $ 9.99 | 6 4/8 x 5 4/8 inches | $ 9.99 | 20 postcards in a book | 6 4/8 x 5 4/8 inches | $ 9.99 | 6 4/8 x 5 4/8 inches | $ 9.99 |
ISBN 978 90 6369 440 1 ISBN 978 90 6369 389 3 6 4/8 x 5 4/8 inches | $ 9.99 | ISBN 978 90 6369 507 1 ISBN 978 90 6369 508 8
ISBN 978 90 6369 390 9
50
GAMES
3rd
4th
printing
printing
Pixel-Art Game Pixel-Art Game Old Masters Memory Collage Memory Optical Illusions
– The Milkmaid – Café Terrace at Game Game Game
Concept: Vanessa Catalano | Night Concept: Mieke Gerritzen | Anja Brunt | 2 x 30 cards in a box | Concept: Paul M. Baars | with
32 cards | box with sleeve | Concept: Vanessa Catalano | 2 x 30 cards in a box | 5 6/8 x 2 7/8 x 2 1/8 inches | playing rules in English, Dutch,
5 2/8 x 2 4/8 x 1 inches | $ 12.99 | 32 cards | box with sleeve | 5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 | boxed set | $ 19.99 | German, Spanish and French | 20
ISBN 978 90 6369 481 4 5 2/8 x 2 4/8 x 1 inches | $ 12.99 | ISBN 978 90 6369 386 2 ISBN 978 90 6369 466 1 optical illusions | 80 cards in a box
ISBN 978 90 6369 482 1 | 5 4/8 x 5 4/8 x 1 1/8 inches | $ 19.99 |
ISBN 978 90 6369 388 6
NEW 3rd
printing
The Startup Game Don’t/Do This – Game The Empathy Game My Photography Dilemmarama The
Author: SixWaypoints | Author: Donald Roos | Authors: Saskia H. Herrmann and Toolbox Game
68 cards in a box | 156 cards | box with sleeve | Jorik Elferink | 3 x 50 cards | Concept: Rosa Pons-Cerdà Concept: Dilemma op Dinsdag |
4 3/8 x 5 4/8 x 1 4/8 inches | $ 19.99 | 7 x 3 5/8 x 7/8 inches | $ 19.99 | 4 6/8 x 5 7/8 x 1 2/8 inches | boxed and Lenno Verhoog | 64 cards in a box |
ISBN 978 90 6369 442 5 ISBN 978 90 6369 484 5 set + 2 dice | $ 24.99 | ISBN 978 72 cards in a box | 5 7/8 x 4 5/8 x 1 7/8 inches | $ 19.99 |
90 6369 524 8 4 4/8 x 3 1/8 x 1 7/8 inches | $ 19.99 | ISBN 978 90 6369 424 1
ISBN 978 90 6369 504 0 |
NEW 2nd
printing
2nd
printing
Robot Memory Game Make a Face Memory Street Style Street Style Memory Street Art Memory
Concept: Mieke Gerritzen | Game Memory Game I Game III Game
2 x 30 cards in a box | Author: Anja Brunt | Concept and photography: Concept and photography: Editors: Janne Ettwig and Lilian
5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 | 2 x 30 cards in a box | Barbara Iweins | Barbara Iweins | van Dongen Torman |
ISBN 978 90 6369 525 5 5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 | 2 x 25 cards in a box | 2 x 25 cards in a box | 2 x 30 cards in a box |
ISBN 978 90 6369 348 0 5 6/8 x 8 4/8 x 3 7/8 inches | $17.99 | 5 6/8 x 8 4/8 x 3 7/8 inches | $ 17.99 | 5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 |
ISBN 978 90 6369 231 5 ISBN 978 90 6369 336 7 ISBN 978 90 6369 322 0
51
GAMES
Twins Memory Game Visual Power Fake for Real Memory Brand Memory Game You Are What You
(new edition) Memory Game Game Concept: Hendrik-Jan Grievink | Eat Memory Game
Concept: Maaike Strengholt | Authors: Mieke Gerritzen and Published in collaboration with All 2 x 30 cards in a box | Concept: Marije Vogelzang |
Photography: Dim Balsem | Koert van Mensvoort | Media | 2 x 30 cards in a box | 5 6/8 5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 | 2 x 25 cards in a box |
2 x 30 cards in a box | 2 x 30 cards in a box | x 2 7/8 x 2 1/8 inches | $ 19.99 | ISBN 978 90 6369 262 9 5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 |
5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 | 5 6/8 x 2 7/8 x 2 1/8 inches | $ 19.99 | ISBN 978 90 6369 177 6 ISBN 978 90 6369 272 8
ISBN 978 90 6369 301 5 ISBN 978 90 6369 098 4
2nd
printing
52
CONTACT
53
CONTACT
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54
INDEX
1/100: G:
1 to 1 The essence of Retail Branding and Design p. 40 Get Agile p. 42
26 Innovations in Digital Communication p. 40 Graduation Guide for Design Students p. 45
7 Principles to Complete Co-Creation, The p. 40
75 Tools for Creative Thinking p. 42 H:
Hidden Persuasion p. 41
A: Hotchpotch p. 44
Anthon Beeke It’s a Miracle! p. 44 Home Made Food Notebook p. 48
Augmenting Alice p. 43 How to Be a Better Tourist p. 48
Are We There Yet? p. 41 How to Have Your Cake and Eat it too p. 41
Art Is Everywhere p. 48 How to Research Trends p. 40
Art of Parenting, The p. 48 How to Research Trends Workbook p. 40
How to Survive the Organizational Revolution p. 40
B: How to Visit an Art Museum p. 48
Bio-Structual Analogues in Architecture p. 46
Blue is the New Black p. 42 I:
Book of Do-ness, The p. 47 I don’t know where I am going, but I want to be there p. 45
Brand Memory Game p. 52 Identity Colour Codes p. 44
Brand the Change p. 40 Innovation Expedition, The p. 41
Innovation Matrix, The p. 41
C: Innovation Maze, The p. 41
Can You See What I See Memory Game p. 52 Innovative Architecture Strategies p. 46
CEX Sells p. 40 Inspiration - design methodology in architecture p. 46
Change Ahead p. 40 Inspiration for Innovation p. 41
Co Lab: Collaborative Design Survey p. 43
Collage Memory Game p. 51 K:
Composing Architecture & Interior Design p. 46 Know your onions p. 44
Computational Architecture p. 46 Know Your Onions Web design p. 44
Concept Code p. 40
Conditional Design p. 46 L:
Connect p. 43 Linjaa p. 51
Connecting p. 42 Little Creative Thinker’s Connection Dominos p. 47, 51
Contrarian Branding p. 40 Little Creative Thinker’s Exercise Book p. 42, 47
Convivial Design Toolbox p. 40 Logo Life p. 44
Create to Conquer p. 44 Logo RIP p. 47
Create with Artists p. 48 LOIS Logos p. 44
Creative Chef p. 48
Creative Chef Postcards p. 50 M:
Creative Thinkers Excercise Book p. 41, 47 Make a Face Memory Game p. 51
Creative Personal Branding p. 42 Make Design Matter p. 43
Creativity + p. 42 Mastering The Art of Negotiating p. 40
Creativity in Business (Creativity Today) p. 41 Medium is the Message, The; Ridiculous Advertising Rules p. 49
Creativity Works! p. 47 Meta Products, Building the internet of things p. 43
Creatures of Creativeland p. 50 Mezza Card Game p. 51
Modular Structures in Design and Architecture p. 46
D: Mozaa p. 51
Dear Fashion Diary p. 48 Music Thinking Jam Cards p. 41
Delft Design Guide p. 44 My Photography Toolbox p. 51
Designer As…, The p. 43
Designing Diagrams p. 44 N:
Designing for the Common Good p. 43 Never Leave the House Naked p. 49
Designing With(in) Public Organisations p. 43 Never Photograph People Eating p. 49
Design My Privacy p. 43 Never Sleep with the Director p. 49
Design Roadmapping p. 40 Never Touch a Painting when it’s wet p. 49
Design.Think.Make.Break.Repeat p. 44 Never Use More Than Two Different Typefaces; Ridiculous Typography Rules p. 49
Design Transitions p. 43 Never Use Pop Up Windows; Ridiculous web design rules p. 49
Different Brains, Different Approaches p. 40 Never Use White Type on a Black Background p. 49
Digital Manufacturing in Design and Architecture p. 46 Notes on Design p. 43
Digital Metrics Field Guide, The p. 40 Not Invented Here p. 41
Dilemmarama The Game p. 51 Numbers Game p. 51
Divergent Convergent Thinking Book, The p. 42, 50
Do-It-Yourselfie Guide, The p. 48
O:
Don’t Do this - Game p. 42, 47, 51
Old Masters Memory Game p. 51
Don’t Eat the Yellow Snow p. 47
Once Upon a Time I Was... p. 47
Don’t Read this Book p. 42, 47
Once Upon a Time I Wanted to be… p. 47
Don’t Talk, Just Kiss p. 48
Once Upon a Time I Went p. 47
Dynamic Identities p. 44
Operative Design p. 46
Optical Illusions Game p. 51
E:
Eccentric Structures in Architecture p. 46
P:
Eat Your Heart Out p. 50
Performative Geometries p. 46
Empathy Game, The p. 51
Philographics p. 48
Event Design Handbook p. 41
Philographics Postcard Book p. 50
Exceptionally Simple Theory of Sketching, The p. 44
Pitching Ideas p. 42
Pixel Art Game - Café Terrace at Night p. 51
F: Pixel Art Game - The Milkmaid p. 51
Fake for Real Memory Game p. 52 Play van Abbe p. 52
Fast Guide to Architectural Form, The p. 46 Politics of Design, The p. 43
Folding Architecture p. 46 Pop-Up City - City-Making in a Fluid World p. 46
Food Futures p. 48 Product Sketches p. 44
Football Baby Names p. 48 Products that Flow p. 43
Form of Design, The p. 43 Products that Last p. 43
From Selling to Co-Creating p. 40
Free Your Mind p. 50
F***ing History of Swearing, The p. 48
55
INDEX
R:
Reading Letters p. 44
Read Nothing in Here p. 48
Robot Memory Game p. 51
S:
Save the Humans! p. 48
Secret of the Highly Creative Thinker, The p. 41
Service Innovation Handbook, The p. 41
Seven Laws of Guaranteed Growth, The p. 40
Shaping Text p. 44
Simplicity: A Matter of Design p. 43
Sketching p. 44
Sketching -The Basics p. 44
Sketching: Product Design Presentation p. 44
Social Climber’s Handbook, The p. 48
Spontaneous City, The p. 46
Startup Game, The p. 51
Storytelling on Steroids p. 40
Strategic Design p. 43
Street Art Memory Game p. 51
Street Style II p. 51
Street Style III p. 51
Supersurfaces p. 46
Sustainist Design Guide p. 43
T:
Thinking in Services p. 41
Think Like a Designer, Don’t Act Like One p. 47
Think Like a Lawyer Don’t Act Like One p. 47
Think Like a Manager Don’t Act Like One p. 47
Think Like an Artist, Don’t Act Like One p. 47
This Human p. 40
This is a Good Guide - for a Sustainable Lifestyle p. 48
This is my Berlin p. 50
This is my London p. 50
This is my New York p. 50
This is my Paris p. 50
This is Service Design Thinking p. 41
To Don’t List p. 47
Transformations: 7 Roles to Drive Change by Design p. 43
Trashures p. 48
Twins Memory Game - New edition p. 52
Type Tricks p. 44
V:
Van Abbe Memory Game p. 52
Vision in Product Design p. 43
Visual Power Memory Game p. 52
Visual Doing p. 41
Visual Doing Workbook p. 41
Visual Thinking p. 41
Visual Thinking Workbook p. 41
W:
What Are They Saying About You? p. 47
When the Box is the Limit p. 42
Worlds of Wonder p. 41
Work Hard Play Harder p. 45
Write Nothing in here p. 48, 50
Y:
You are what you eat Memory Game p. 52
Your Work and Your Life p. 47
56
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