Curriculum Planning Toolkit
Curriculum Planning Toolkit
Curriculum Planning Toolkit
Resource Toolkit
Overview
The curriculum planning resource toolkit is a compilation of tools and strategies for supporting after-
school planning. This toolkit bridges best practices in school curriculum planning with the
components of high quality after-school programming. In other words, it brings together the ideas of
curriculum theory and practice1, which argue for a learner-centered process and the research on high
impact after-school programs2 that define curriculum quality and staffing as critical to program
impact.
The intent of this toolkit is to be a working resource for program directors, education coordinators, and
program deliverers. The toolkit focuses on instructional strategies and designs that can be adapted to
and implemented in the after-school setting. Also, the tools and strategies can be used in isolation or
combination.
Toolkit Content
Instructional Framework: This form is to assist deliverers to conceptualize each activity into
five realms: essential learning; assessment; content; practice activities; and why do this.
Using the Three E’s to Prepare Activities: This form is to assist deliverers identify the ways
Strategies Series: This series is to assist deliverers in using various strategies to deliver a
program or activity.
Glossary: This glossary serves as a reference for the content and language used throughout
1
Stenhouse, L. (1975) An Introduction to Curriculum Research and Development, London: Heinemann.; Freire, P. (1972)
Pedagogy of the Oppressed, Harmondsworth: Penguin.
2
Miller, Beth. (2003). Critical Hours: AfterSchool Programs and Educational Success. Nellie Mae Foundation.
Planning Frameworks
_____________________________Club/Program Name
Aligned w/standard:
# of sessions
# of participants
End Product(s):
Session Plan I
Objective:
Delivery Strategy(s)
Learner Styles:
Grouping used:
Skills/competencies
Procedure:
Materials required:
Discussion Q’s
Session Plan II
Objective:
Delivery Strategy
Learner Styles:
Grouping used:
Skills/competencies
Procedure:
Materials required:
Discussion Q’s
Session Plan III
Objective:
Delivery Strategy
Learner Styles:
Grouping used:
Skills/competencies
Procedure:
Materials required:
Discussion Q’s
Session Plan IV
Objective:
Delivery Strategy
Learner Styles:
Grouping used:
Skills/competencies
Procedure:
Materials required:
Discussion Q’s
Why Do This?
Standard
What is the life-long
learning benefit for a
student participant?
Content Practice Activities and
Benchmark Instructional
What do students need to know Strategies
and be able to do? How do I design the
learning opportunities to
allow all students to learn?
Enter
Engage
Engaging youth in an activity or topic is not an easy feat,
thus having an intentionality to capturing their interest
takes planning. The key to engaging youth in after school
is maintaining their interest or curiosity. Youth are self-
selecting to participate in after school because they
consider that experience as different from school and an
opportunity for them to tap into their talents. Our
strategies for engaging youth and keeping their interest or
curiosity high is to draw them in through high octane
curriculum. The following are key strategies for engaging
youth:
! Learning styles - melding topic to the three learning styles and its dimensions.
! Youth – centered – emphasize youths' self-initiated engagement in activities; promote
opportunities for youth to interact with each other and positive adults
! Delivery styles – adapting topic or activity to how youth learn and how the topic can be
learned.
Expand
Shared Inquiry
What is it?
• Shared inquiry is a distinctive method of
learning in which participants search for
answers to fundamental questions raised by a
written text. It involves taking what the author
has given us and trying to grasp its full meaning,
to interpret or reach an understanding of the text
in light of our experience and using sound
reasoning.
Benefits?
• Develop self-reliant thinkers, readers, and writers.
1. OPENING/INTRODUCTORY QUESTIONS (1
QUESTION): Example:
Racial Profiling Article
A general question that directs students into the text for
an answer. The question should get youth to begin 1. Opening question:
exploring the main ideas, topics, or themes. What was suspicious
about the gentleman’s
behavior?
2. CORE GUIDING QUESTIONS (2-5 QUESTIONS):
2. Core guiding
Questions that are provocative and force youth to questions: When is it
generate a list of issues that it raises for them. Also, okay and not okay to
extract a quotation and ask for interpretation. racially profile
someone? What does
3. CLOSING QUESTION (1 QUESTION): it feel like to be
racially profiled?
A question that connects with youth’s lived experience.
3. Closing question:
What would you do in
this situation?
Anchor Activities
What is it?
• Anchor activities are ongoing activities that youth can work on independently
throughout a year. Anchor activities provide meaningful work for youth when they
finish their homework, when they first enter the classroom or when they are “stumped.”
• Provide ongoing activities that are tied to other enrichment activities.
Benefits?
• Develop individual and/or group working
skills. Meets the needs of different readiness
levels (i.e., youth that always finish early;
groups that need a transition activity prior to
working on homework).
•
Silent reading
Listening stations
Investigations: CSI-type activities
Journals or learning logs
Chunking an Activity
What is it?
• Chunking a lesson is an informal term
used to describe instruction taught in
segments while stopping frequently to
check for comprehension before
moving on to new concepts. Chunking
could be used in afterschool during
study hall and/or academic enrichment
when doing complex tasks/activities.
Benefits?
• Chunking helps youth retain
information and strategies for remembering information.
Examples?
American Ballet Theatre
1. Oral Directions (Slow down your speech and supply visual
At IS 218, the ABT teacher examples of the end result and the activity step by step. Instead
creates a print rich environment of saying everything at once and creating a linguistic overload,
for youth participants. A new list give shortened instructions in chunks.)
of terms is placed on the wall
every month; meanwhile, the 2. Written Directions (Avoid too many prepositional phrases
previous month’s terms are and complex word choice. Choose common words that are
continuously used. Youth are consistent with your oral directions.)
able to build their vocabulary 3. Chunk Matching Vocabulary (Simplify text in number of
through continuous use and learn choices and use wording consistent with classroom instruction.
spelling of terms. For example, if you want to expand their vocabulary by 20
words, then chunk the choices in groups of 5 and continuously
use the words and provide them an incentive to use the words
Chess in the Schools throughout a program week/month.)
What is it?
• Creative response is a delivery strategy in which you focus on youth describing
their own meaning and/or interpretation of any text (e.g., reading material, a piece
of art, etc). It’s an opportunity for youth to grow in their thinking and imagination
through the expression of what is meant by a text and how do they interpret the
words.
Benefits?
! Creative response is an opportunity to practice youth
voice in the classroom setting. It encourages youth
feeling valued and their contributions as worthy.
Examples?
! Model and think aloud creative responses so students
can see the range of responses.
! Explain that thinking beyond reading material or what
they see improves their understanding and recall.
! Sharing of personal experiences as part of
the response.
After-School
Curricula Frameworks
COMMON CURRICULA STRUCTURES
High Low
Prepackaged Scaffold
• Offer structure through a set of sequenced • Offer a general framework into which
activities and content. activities can be fit.
• Contain staff manuals, lesson plans, training, • Provides a framework to organize activities,
High and materials. e.g., 3 hours of academic support and 5
• Requires a solid program infrastructure and hours of academic enrichment.
commitment. • Requires a great deal of program planning,
Benefits: formalizes and maintains program content coordinating, and reflection on practice.
consistent; allows non-teachers to feel a sense of Benefits: allows room for staff to explore topics
competence and professionalism. of interest.
Drawbacks: scripted lessons could reduce Drawbacks: without a strong program
spontaneous learning. infrastructure (training and regular
Examples: Tribal Rhythms (Cooperative Artists staff/committee meetings), implementation can
Institute); Foundations; KidzLit (Developmental be overwhelming.
Studies) Examples: Project Learn (Boys & Girls Clubs
of America);
Activity-based Project-based
• Consists primarily of materials for hands-on • An approach to teaching and learning that
activities. emphasizes collaboration and group
• Resources guides available but no sequencing of determination.
lessons. Could be an activity within a larger • Offers activities that are generated from
unit. youth interest and yields a product or
Low • Strong focus on generating products. performable skill or an exhibition.
• Generally guided by the interest and creativity • An activity that sustains youth engagement.
of youth. Benefits: allows youth to lead a project;
Benefits: allows for youth to explore their creativity emphasizes small, cooperative groups;
and build cooperative working skills. relationship building opportunities.
Drawbacks: requires staff with a great deal of Drawbacks: requires extensive planning and
knowledge or time to get trained. access to materials.
Examples: Lego; Museum kits Examples: poetry and drama groups;
humanitarian fundraisers (AIDS Walk, Cancer
Society).
Adapted from Noam, G. (2003) Afterschool Education.
Tailoring
Teaching
Style
to
Improve
Learning
STRATEGIES
The Science of How We Learn
John Hattie and Gregory Yates. In their new book, Visible Learning and the Science of How We Learn
(2014), Hattie and Yates go further to debunk the learning styles myth. Hattie and Yates wrote, "We
are all visual learners, and we all are auditory learners, not just some of us. Laboratory studies reveal
that we all learn when the inputs we experience are multi-modal or conveyed through different
media."
"Claims such that 'some students learn from words, but others from images' are incorrect, as all
students learn most effectively through linking images with words. These effects become especially
strong when the words and images are made meaningful through accessing prior knowledge.
Differences between students in learning are determined strongly by their prior knowledge, by the
patterns they can recognise, and not by their learning style"
Other Tips3
• Novices learn better from studying examples, whereas those with more expertise learn better
by solving problems themselves.
• Learning is improved (for most everyone) by combining different activities – such as drawing
alongside more passive study.
Build learners’ metacognitive skills and use formative assessment:4
• Marzano (1998) reported on the largest meta-analysis of research on instruction ever
undertaken. He found that approaches which were directed at the metacognitive level of setting
goals, choosing appropriate strategies and monitoring progress are more effective in improving
knowledge outcomes than those which simply aim to engage learners at the level of presenting
information for understanding and use.” (p. 143)
• “Black and Wiliam (1998a) … concluded from their study of the most carefully conducted
quantitative experiments that: ‘Innovations which include strengthening the practice of
formative assessment produce significant, and often substantial, learning gains…. The
formative assessment experiments produce typical effect sizes of between 0.4 and 0.7: such
effect sizes are larger than most of those found for educational interventions.'” (p. 143)
3
http://www.wired.com/2015/01/need-know-learning-styles-myth-two-minutes/
4
http://blog.cathy-moore.com/2010/09/learning-styles-worth-our-time/
Learner
Centered Teaching
Strategies
Specific strategies to enhance learning, here are some more practical suggestions:
• visual displays including: diagrams, illustrated text books, overhead transparencies, videos,
flipcharts and hand-outs. Visual materials such as pictures, charts, maps, graphs, etc.
• use colour to highlight important points in text (e.g. use a highlighter when reading a text book. The
bright colour would appeal to your artistic sense and help you concentrate on the reading).
Auditory possibilities:
• encourage class discussions/debates
• vary with speeches and presentations
• use a tape recorder during lectures instead of taking notes
• read text out aloud
• create musical jingles to aid memorization
• create mnemonics to aid memorization
• dictate to someone while they write down your thoughts
• use verbal analogies, and story telling to demonstrate your point
Tactile/Kinesthetic Appeal:
Lecture: Teacher-led instruction in which teacher delivers to students a prepared talk about a topic in
order to transmit information to the students; limited opportunity for discussion or student interaction
Facilitation: Teacher acts as a coach, guiding student-led learning by asking questions and
paraphrasing in order to get student to think more deeply or in a different way about a topic. Students
may be working independently or in groups to explore a topic.
Chunking: The process of reading a story aloud to a group of students and stopping after certain
blocks of text to ask the students specific questions about their comprehension of the story and some
key features of the text.
Group Investigation: Students work in groups to research, investigate, problem-solve and create.
Also referred to as collaborative learning, group work, etc. Group Investigation can be used to
encourage students to share alternative viewpoints, support each other's inquiry processes, and develop
critical thinking skills that include the ability to reflect and improve on their own learning. There are
some principles that are common to any group learning approach:
1. a group-learning task is designed based on shared learning goals and outcomes;
2. small-group learning takes place in groups of between 3-5 students;
3. cooperative behavior involves trust-building activities, joint planning, and an understanding of
team support conduct;
4. positive interdependence is developed through setting mutual goals; and
5. individual accountability, role fulfillment, and task commitment are expected of students.
Independent Study: Student works independently to explore, in depth, a topic of his/her choice.
Teacher helps to facilitate student learning by monitoring, asking questions, giving feedback, and
helping to identify resources, etc.
Shared Inquiry: Shared inquiry is an approach that is based on teachers (and students) asking
interpretive questions and allowing students the opportunity to discuss the question and ask follow-up
questions to construct or extend meaning. The success of Shared Inquiry depends on a special
relationship among participants. In questioning, you do not impart information or present your own
opinions, but guide participants in reaching their own interpretations. You do this by posing thought-
provoking questions and by following up purposefully on what participants say. In doing so, you help
them develop both the flexibility of mind to consider problems from many angles, and the discipline to
analyze ideas critically.
Learner:
Passive: Teacher views the learner as a recipient of information presented by the teacher usually
through a lecture, textbook, etc.
Active Learner: Student is actively involved in his/her own learning through hands-on experience,
inquiry, questioning, etc.
Experiential: Experiential education is a process through which a learner constructs knowledge, skill,
and value from direct experience.
Multiple Intelligences: Howard Gardner of Harvard has identified seven distinct intelligences. This
theory has emerged from recent cognitive research and "documents the extent to which students
possess different kinds of minds and therefore learn, remember, perform, and understand in different
ways," according to Gardner (1991).
• Visual-Spatial - think in terms of physical space, as do architects and sailors. Very aware of their environments.
They like to draw, do jigsaw puzzles, read maps, daydream. They can be taught through drawings, verbal and
physical imagery. Tools include models, graphics, charts, photographs, drawings, 3-D modeling, video,
videoconferencing, television, multimedia, texts with pictures/charts/graphs.
• Bodily-kinesthetic - use the body effectively, like a dancer or a surgeon. Keen sense of body awareness. They
like movement, making things, touching. They communicate well through body language and be taught through
physical activity, hands-on learning, acting out, role playing. Tools include equipment and real objects.
• Musical - show sensitivity to rhythm and sound. They love music, but they are also sensitive to sounds in their
environments. They may study better with music in the background. They can be taught by turning lessons into
lyrics, speaking rhythmically, tapping out time. Tools include musical instruments, music, radio, stereo, CD-
ROM, multimedia.
• Interpersonal - understanding, interacting with others. These students learn through interaction. They have many
friends, empathy for others, street smarts. They can be taught through group activities, seminars, dialogues. Tools
include the telephone, audio conferencing, time and attention from the instructor, video conferencing, writing,
computer conferencing, E-mail.
• Intrapersonal - understanding one's own interests, goals. These learners tend to shy away from others. They're in
tune with their inner feelings; they have wisdom, intuition and motivation, as well as a strong will, confidence and
opinions. They can be taught through independent study and introspection. Tools include books, creative
materials, diaries, privacy and time. They are the most independent of the learners.
• Linguistic - using words effectively. These learners have highly developed auditory skills and often think in
words. They like reading, playing word games, making up poetry or stories. They can be taught by encouraging
them to say and see words, read books together. Tools include computers, games, multimedia, books, tape
recorders, and lecture.
• Logical -Mathematical - reasoning, calculating. Think conceptually, abstractly and are able to see and explore
patterns and relationships. They like to experiment, solve puzzles, ask cosmic questions. They can be taught
through logic games, investigations, mysteries. They need to learn and form concepts before they can deal with
details.
Grouping:
Heterogeneous: Grouping together students of varying abilities, interests, or ages.
Homogeneous: A way of organizing groups of students for instruction so that each group will have
students with similar levels of achievement or ability, similar ages, similar interests, etc.
Curricular Options:
Project-based: A model for classroom activity that shifts away from the classroom practices of short,
isolated, teacher-centered lessons and instead emphasizes learning activities that are long-term,
interdisciplinary, student-centered, and integrated with real world issues and practices.
Theory Base:
Aligned with content standards: Activities support the Department of Education learning and
performance standards for various subjects such as math or English language arts.
Academic enrichment: Unlike remediation and support, enrichment may or may not be directly
linked to what children are learning during the regular school day. What makes this kind of
programming academic in its focus (as opposed to social, cultural or recreational enrichment) is that it
provides young people with an opportunity to practice their academic skills—such as reading, writing,
speaking, mathematical calculation and scientific inquiry. Academic enrichment incorporates three
major elements:
• Exposure − Introducing young people to new ideas, information, places and relationships.
• Experience − Providing opportunities for young people to apply their knowledge and skills through
hands-on activities.
• Engagement − Encouraging young people to fully activate their minds, bodies and spirits (a key
factor in genuine learning).
Academic Support: As the term implies, this category of programming is designed to support
students’ school success through such efforts as homework assistance and “test sophistication”
training sessions.