Make Noise 0-Coast PGM
Make Noise 0-Coast PGM
Make Noise 0-Coast PGM
PROGRAM BUTTONS
The PGM_A and PGM_B buttons allow access to a number of settings for the MIDI_A and MIDI_B circuits. If you ever need
to restore these settings to the Default Settings just do the following:
[HOLD] PGM_A and PGM_B while [POWERING ON] the 0-COAST. Once 0-COAST is powered up, it will have {Default
Settings} and is ready yo use.
• PGM_B = <OFF> – {Latch & Shift} = <OFF> (Default) This is a traditional arpeggiator, which plays any held notes
in the order they are played, at the 0-Coast's current Clock Rate.
• PGM_B = <ON > – {Latch & Shift} = ON This arpeggiator adds notes in the order they are played and continues playing
them in order after they are released. Playing any Note a second time removes it from the Arpeggio. Up to twenty
(20) Notes can be added. If more than twenty Notes are played, each new Note causes the first Note to be removed
from the Arpeggio.
{Latch & Shift} = OFF is the more traditional arpeggiator while {Latch & Shift} = ON is more like a Sequencer in which you
play in the notes and the 0-COAST will repeat them at tempo set by the [Tap], TEMPO INput, and/ or MIDI Clock.
The Default is {Legato} = < ON>. In this mode the gate stays High until ALL note-offs have been received. This is the classic
monosynth playing style. Once the Onset and Decay have happened the Sustain level will be maintained until the last note
is released. The alternate mode, {Legato} = <OFF>, is sometimes called re-trigger. In this mode, a new gate is sent to Contour
with each note press even if the previous note has not been released yet. This mode works best with short Contour settings,
and is useful for punchy attacks on fast passages.
The Default Behavior is for both MIDI_A and MIDI_B channels to receive on ALL channels. The {MIDI Learn} is live-updating,
so playing notes into it causes it to start learning immediately. Unlike other pages, you must <HOLD> PGM_B to finish
learning. This way, you can audition channels without overwriting. While on this page, the MIDI_A Activity Window
denotes MIDI_A, and the MIDI_B Activity Window denotes MIDI B. <Press> PGM_B to select A, B, or both. It is possible to
learn both at once. <Hold> PGM_A to set MIDI_A and MIDI_B to ALL channels (in other words, to set this page to Default).
Setting MIDI_A and B to different channels is especially useful when using the 0-Coast as a MIDI-CV Converter with a DAW,
allowing for example, the 0-Coast to play a Bass Line while a modular synth plays a Lead.
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Setting this parameter to Note allows for a new Gate to be generated with each new Note. This is useful for firing the Slope
generator with each note, or clocking the Stepped Random output, to generate a new random value with each note. Keep in mind that
the Gate's behavior, when Notes overlap, is affected by the Legato setting from PGM page 2. In conjunction with MIDI B Pitch CV, this
setting is useful as a gate source for a second voice or instrument.
The Velocity and Mod Wheel options cause the Gate to go High when the selected parameter is above 50%. This is useful for
emphasizing louder notes or manually switching between parameter settings. The LFO is a Square Wave, and shares the same rate as the
MIDI B CV Triangle LFO, set by <Tapping> PGM_A.
Tempo follows the rate of the incoming MIDI clock. The Tap Tempo and TEMPO Input are added together with the MIDI clock.
7. Calibrate: MIDI_A & MIDI_B = <ALTERNATE>, PGM_A =<ON>, PGM_B = <OFF>
• [PRESS] PGM_B in order to Calibrate (Note: it takes 3 to 6 minutes). This procedure calibrates the MIDI_A CV Converter,
which is connected internally, to the Voltage Controlled Oscillator. If connected, it will also calibrate the MIDI_B CV
Converter.
The 0-COAST arrives fully calibrated. There is no need to run the calibration routine unless you are trying to recali-
brate MIDI_B CV to drive a device that does not track 1V/ Octave such as the 0-COAST SLOPE circuit, or it has been
recommended to you by Make Noise technical Support to do so. Before running either calibration procedure, be sure
the 0-Coast has been powered up for at least 20 minutes without interruption. Disconnect MIDI and all patch cables
from the 0-COAST.
• To Calibrate internal VCO only, adjust the grey Pitch Panel Control Full Counterclockwise, then adjust the Fine frequency until the MIDI_A
Activity Window stays lit solid, instead of flashing. [Press] PGM_B to run the calibration, which takes about 3 minutes. Once the
procedure has begun, do not adjust any parameters on the 0-Coast. During calibration, the PGM_B LED stays ON. MIDI A and
MIDI B Activity Windows, PGM_A LED, TEMPO LED and Random Voltage LED are OFF. When calibration has finished, the 0-Coast
exits the Program Page and return to normal operation with the Clock and Stepped Random Activity Windows lighting.
• To Calibrate to an External VCO, patch a basic waveform, such as Sine, Square or Saw Wave, to the 0-Coast TEMPO input.
Patch MIDI_B CV to the 1V/Oct Pitch input on the external VCO. Again, adjust the 0-Coast Pitch Panel control Full
Counterclockwise and adjust the Fine-tune control until the MIDI_A Activity Window stays <ON>. Now, adjust the External
VCO’s Pitch Panel Control(s) until the PGM_B Button LED is also <ON>. Once both LEDs are lit solid <ON>, [PRESS] PGM_B to
begin the Calibration. Once the procedure has begun, do not adjust any parameters on the 0-Coast or the External VCO. During
calibration, the PGM_B LED stays ON. MIDI A and MIDI B Activity Windows, PGM_A LED, TEMPO LED and Random Voltage
LED are OFF. When calibration has finished, the 0-Coast exits the Program Page and return to normal operation with
the Clock and Stepped Random Activity Windows lighting.This process will Calibrate both the 0-Coast oscillator
and the External VCO, and will take about 6 minutes.