Online Game Effect To School Children
Online Game Effect To School Children
Online Game Effect To School Children
CHAPTER 1
INTRODUCTION
1.1 Background
Games are something that can be played by certain rules so that there is a
winner and some loser, usually in the unserious context or by freshening up. Online
games are electronically and visually based games. Online games are played by
using electronic visual media that normally causes radiation to the eyes, so the eye
Advances in technology are thriving in this global world, not just in big
cities, but in small towns. In the last 10 years, electronic games or what we like to
call online games have proliferated everywhere. Lot of center games popping up.
The game center itself is not like a cyber cafe, they have more regulars than Internet
cafe. This is what makes the game center nearly always full of visitors.
Today's games are not like the previous ones, if in the past they can only be
played by two people, now with technological advances especially the Internet
network, they can be played 100 more at the same time. Although games are
intended for children, not a few adults often play them not even a small amount of
Online games also have a major impact on the development of both a child
and a person's soul. Dominating online games are the students, beginning with
primary school, middle school, and high school. A student who plays an online
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games with other players, online games often cause players to lose sight of the real
social life.
1.3 Purpose
problems:
1.4 Benefits
3. So that students can manage the time between learning and playing online
1.5 Method
In making this paper I received information from the internet to complete existing
CHAPTER II
DISCUSSION
The development of the online game itself is not apart from the development
itself is a reflection of the massive computer network that had previously been small
scale to the Internet and has continued to thrive to this day. Today's online games
are nothing like when online games are introduced for the first time. By the time it
first appeared in 1960, a computer could be used for only two people to play a
game. Then came a computer with time-sharing abilities so that the player who can
play the game can have more and not have to be in the same room.
Then in 1970 when the packet based computer networking network was
created, the computer network was not restricted to LAN only but contained wan
(the world area network) and became Internet. The first online games appeared
mostly in combat simulating games. This game then inspires other games to appear
and flourish. In 2001 was the climax of dotcom fever, which accelerated the spread
Terminology online gaming is derived from two words: gaming and online.
Games are games and online is connected to the Internet. Thus, it can be concluded
that online games are games that connect with Internet connections or LAN so that
players can connect with other players who play the same game.
The first person shooter (FPS) is a game that takes the first person's view on the
game to the point that it is as if we were in the game, most of these games are
setting up a war with military weapons (in Indonesia this type of game often called a
shoot-out game). Examples are point blank, cross fire and x-shot.
B. Real-Time Strategy
Real-time strategy is a game that emphasizes the great strategy of the player,
usually the player plays not just one character but many characters. An example is
Atlantic online.
C. Cross-Platform Online
Cross-platform online is a game that can be played online with different hardware
such as need for speed undercover can be played online from PC/xbox 360 (xbox
360) is a hardware/console game that has connections to the Internet so that it can
play online).
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D. Browser Games
Browsers are games that are played out in browsers such as firefox, opera, and ie.
The condition in which a browser can play this game is that the browser supports
javascript, PHP, or flash in example city ville, castle ville, and ninja saga.
Massive multiplayer online games are a game where players play in the world's
large scale (>100 players), each player can interact directly as the real world does.
“ Tom Watson explained that playing video games, children can learn to
train their minds, organize, answer challenges, and oppose changes around them “
States who conducted research on the positive impact of the game, According to
them, children who play video games will develop skills in reading and
mathematics. ”
playing games can alleviate and even distract from the pain suffered by a child who
Playing games is also good for physiotherapy children who experience hand
injuries.
Although the game can be said to have a positive impact on the child,
experts still recommend that children remain not to linger in playing the game.
Because, also stated in several researchers, that playing games also gives a
1. Causes addictions
Most of the games around today are designed to get addicted to the
performers. The more a person is addicted to a game the more the game makers
are benefiting from the increase in gold/tool/ character purchases and the like.
But the benefits of the manufacturer are really bad for the psychological health
of gamers.
other players' ids in one way or another. Then take the money inside or strip it
of its expensive equipment. This id stealing thing usually follows theft of other
accounts like facebook, emails with keylogger, software cracking etc. This form
of theft is not only limited to id and password theft but may also result in
money stealing-although it is usually not much (from a SPP for example) and
any writer has seen in Internet news outlets across the city. Online gamers often
use foul and harsh words when playing at Internet sites or a game center.
become obsolete by playing games or thinking about it. Not to mention many
control. Mealtimes become irregular and they often go to bed in the morning
6. Extravagance
The money to pay the computer rent at an Internet cafe and buy gold/
7. Disrupts health
Sitting continuously in front of the computer for hours obviously had a
negative impact on the body sample diseases that can be caused by online
games:
A. Eye Strain
It is eye fatigue that results from excessive use of the eye, seeing the same
object over and over again and again such as computer screens, TV,
B. Ambeien
Sitting down for a long time can interrupt blood circulation and suppress the
veins of veins around the anus, causing body veins burning hot and aching
called hemorrhoids.
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function to feel and movement for the hands and fingers. These pressures and
strains can cause numbness, tingling, weakness, or muscle damage to the hands
and fingers
D. Metabolize
Sitting without physical activity for too long makes the muscles not do
activities that result in a slow metabolism. In the long run the effects include
likely to develop disease. These effects are not limited to online games but can
also happen to most people who play game consoles or games on smartphones
because basically most games are created to get players to want to play them
again and again and again, but the effects are greater on the online gamers
Lab at Iowa State University, Ames, children are addicted, depressed, nervous, and
social phobia will worsen and their school grades will drop. “
“ Douglas also mentioned mentioning how long playing video games raises the
risk of the child being exposed to problems of concentration and hyperactivity twice
as high. Whereas when they stop from addiction, depression, anxiety, and social
There is also a negative influence on the social life of children if they play
games too much, especially online games, is the time the child with friends and
family becomes tenuous because association is only around online games not in the
real environment.
If you are accustomed to only interacting with games, making children become
Online gaming activity is the most access that is dangerous for the development
content, by the government, is considered dangerous, then on-line games are legal
access, even some internet service providers, provide special content for online
games.
aside their pocket money to be able to play games online. Dependence on gaming
activities, will reduce the positive activities that children should undergo at the age
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of their development. In fact, many cases show that dependence on games continues
activities, will reduce learning time and time to socialize with their peers. If this
continues for a long time, it is assumed that children will withdraw from social
interaction, are not sensitive to the environment, can even form an asocial
personality, where children do not have the ability to adapt to their social
environment.
Some game users say that games can sharpen their brains, how to solve
problems in games, and upgrade their abilities every day, which not everyone can
do. Basically, proficiency in games is only because they often repeat, there is no real
ability side that can be shown in the real world. Please note that, we live in a real
social world, not in cyberspace. Solving problems in cyberspace, can not even be
practiced in the real social world. Expertise in the real world is a real life. The
virtual world is only a means of facilitating and learning facilities, or just as a means
of entertainment, not as a main focus in life. Maybe this is different from friends
who do business online. The truth is, you can set the time between games and real-
world activities. Don't run away from real-world activity, which is the main place to
play games.
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1. Parents: Parents should build good communication with children, so that children
2. School: Schools should encourage children about the effects of Online Game
3. Internet Cafe Entrepreneurs: Internet cafe entrepreneurs should limit the use of
Online games can have an addictive impact on students and change some
A. Time aspect
In terms of time, students who are addicted to online games will spend hours
playing online games. And not infrequently there are also those who skipped school
to play online games at the internet cafe. The thing that causes these students to
spend their time on the internet is to increase their experience to raise levels,
eliminate stress, want to spend time, find friends, because the game is constantly
B. Financial Aspects
In terms of finance, students who are addicted to playing online games will
spend their money playing online games they play. The money spent is used to pay
warnet billing for game centers whose prices start from two thousand per hour to
three thousand per hour or buy virtual game money used to buy equipment, goods,
C. Academic Aspects
In terms of academics, students who are addicted to online games will find it
difficult to share time to play and learn. So he will be negligent of the tasks given by
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the teacher. So that the learning spirit decreased and the academic value also
declined.
D. Psychological aspects
is his inability to regulate emotions. Individuals often feel sad, lonely, embarrassed,
afraid to leave, are in a high family conflict situation, and have low self-esteem.
This affects relationships with roommates, other students, parents, friends, faculty,
and mentors. Addicts also have difficulty distinguishing between games or fantasy
E. Social Aspects
tenuous because their time together becomes much less. The student association is
only in online games, thus making online game addicts isolated from friends and the
real social environment. Social skills are reduced, making it increasingly difficult to
connect with other people. Behavior becomes violent and aggressive because it is
F. Health Aspect
excess internet users that could worsen over time. This can affect concentration and
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memory, and their ability to make decisions and goals that they will set. It can also
A set of MRI images focused on gray matter on the wrinkled surface of the
brain or cortex, where processing of memory, emotion, speech, hearing, and motor
control occurs. Comparing gray matter between the two groups can show cessation
The scan shows that the longer the internet addiction will cause more serious
damage to the brain. "This is a structural disorder that might be associated with
functional disorders in cognitive control. The results of our study suggest that long-
term internet addiction will result in structural changes in the brain. Online games
provide high tension in the eyes of those who play them. if students who are
addicted to online games play it every day and for hours, then the student's eyes will
definitely be damaged because of the torture carried out by the online game being
played.
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The activity of playing too many online games is likely to get you addicted to
this one. In some cases, this addiction is even quite serious and requires special
treatment. Imagine what would happen if you were addicted to it and were no longer
able to stop playing games all the time? Many are hooked on online games, some of
run out and make it end when gamers can reach the highest level, then this is just
different. Most games keep developing and have many features in them, so it's
never finished. Developers will generally bring new features, such as: character,
weapons, and others that will keep gamers curious to play and play again with no
end.
More than just playing games and subjecting games online, gamers are now able
to interact with each other, just as we would expect to use social media. This would
certainly be an attraction, especially for those who prefer the same interaction of the
community.
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eager to stage various competitions. Not only on a small scale, these competitions
often attended on a large and global scale. Not only that, a large number of gifts will
great applicants. Gamers will find many different levels of skill levels that are
different, making up the game's greatest attraction. Each person would need a
certain skill to conquer the level of the game, and it would have the immediate
satisfaction of conquering it. But more than that, a number of curiosity will also
follow, where the party will be so challenged to defeat the next levels.
5. Mixed emotions
Gamers were sure to give off a wide range of emotions for gamers who were
playing it. Excitement, anxiety, anger, or even happiness may arise. In some
conditions these feelings may even affect gamers' life, causing the emotional state to
become even more unstable. Not just when playing games, an addicted gamer may
feel uneasy or even anxious when he is unable to play the game he is interested in.
but it can also be a great escape vessel for gamers, where they feel they've found a
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small world to live up to. These games may cause them to "sink down" with a broad
"gamers" recover?
In various countries serious game related problems have sprung up. Many
young people die from game fatigue. In the United States, the father of three 35-
man in the republic of the people of China was killed after playing king of glory
nine hours a day for five months. Similar cases are common among teenagers in
Indonesia. They died from an addiction, an aberrant behavior that can actually be
stopped.
Gaming addiction also triggers crime. There have been reports of seven
teenagers stealing money, cigarettes, and gas cylinders in a store to pay rent for an
online gaming device and two teenagers stealing Fried rice sellers to earn the money
The crimes were committed not only by teenagers, but also by adults in
Indonesia. This behavior is similar to those of a drug addict who often steals family
On June 18, 2018, WHO released the icd-11 document, a revision of the
previous document, the icd-10 issue of 1990. This document is used by health-care
workers to categorize diseases and conditions, from the birth of a baby (jb20 single
features delivery), flu disease (1e32 influenza, viruses not recognized), to online
CHAPTER III
3.1 Conclusions
terms of its technology, from the beginning it was only used by the military for
military purposes to become an industry or from various types. Online games have
also influenced the way we socialize with other people. Online games allow us to
interact indirectly with other people. But the effects of online games can also have a
3.2 Suggestions
To prevent the negative effects of online games, the following methods can
be carried out:
5. Many do worship.
How to deal with students who are already addicted to Online Games:
1. By doing activities outside the home such as climbing trees, feeling the grass on
2. With the method of spiritual thinking, namely by diverting the energy and
passion of the student towards creative and positive things. If they can
program themselves to like television and play online games, they should also
be programmed for other better things. If he can opium to play online games,
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