First (Ability) Excellency - Essence Overwhelming Third (Ability) Excellency - Essence Resurgent Second Excellency - Essence Triumphant
First (Ability) Excellency - Essence Overwhelming Third (Ability) Excellency - Essence Resurgent Second Excellency - Essence Triumphant
First (Ability) Excellency - Essence Overwhelming Third (Ability) Excellency - Essence Resurgent Second Excellency - Essence Triumphant
Piercing Gaze of the Unmaker Void Stares Back Ominous Portent Method
MoEP: Abyssals, pg 167 MoEP: Abyssals, pg 167 MoEP: Abyssals, pg 167
Cost: 12m, 1wp Cost: 3m (2xp) Cost: -
Mins: Awareness 5, Essence 5 Mins: Awareness 3, Essence 2 Mins: Awareness 5, Essence 2
Type: Reflexive Type: Simple Type: Permanent
Keywords: Avatar (1), Combo-OK, Mirror (Eye of the Keywords: Combo-OK, Obvious, Taint Keywords: Avatar (2), Mirror (Surprise Anticipation
Unconquered Sun; Exalted, pg 226), Obvious Duration: Indefinite Method; Exalted, pg 226)
Duration: One scene Prerequisite Charms: None Duration: Instant
Prerequisite Charms: Entropic Awakening of Sight PC’s eyes bleed to black. Enemies who look at their Prerequisite Charms: None
PC can see any location in (Essence) miles by looking eyes see their death. PC can see perfectly in the dark PC hears a warning hiss when in mortal peril; this
directly at it unless it is warded from scrying. The PC’s without any penalties or reduction in visibility. This identifies the threat and warns of an incoming
eyes glow while this Charm is in use. Anybody being Charm has no effect on fog or other visual obstructions. unexpected attack, to avoid sipping from a poisoned
spied on by the PC feels watched if they succeed on a The Taint drawback is that the PC’s eyes become cup or to otherwise escape death by taking a single
reflexive (Perception + Occult) roll at diff 5. painfully sensitive to direct sunlight within Creation, critical action. PC must have a remote possibility of
imposing -1 internal penalty to all non-reflexive actions detecting the threat on their own or they fail to
unless they close their eyes. understand the warning in time. This Charm does not
function while the PC has more than (10 – Essence)
Resonance.
Essence Engorgement Technique* Calculated Avarice Understanding Eloquent Example Inspiration
MoEP: Abyssals, pg 157 MoEP: Abyssals, pg 172 MoEP: Abyssals, pg 172
Cost: - Cost: 1m Cost: 8m
Mins: Bureaucracy 5, Essence 3 Mins: Bureaucracy 1, Essence 1 Mins: Bureaucracy 3, Essence 2
Type: Permanent Type: Supplemental Type: Simple (Dramatic Action)
Keywords: Merged (War, Performance Lore, Keywords: Combo-OK, Mirror (Frugal Merchant Keywords: Combo-OK, Emotion, Mirror (Speed the
Larceny), Mirror (Immanent Solar Glory; Exalted, pg Method; Exalted, pg 230) Wheels; Exalted, pg 231), Obvious
218), Native, Obvious Duration: Instant Duration: Varies
Duration: Indefinite Prerequisite Charms: None Prerequisite Charms: Any Bureaucracy Excellency
Prerequisite Charms: None This Charm gives the PC a perfect awareness of an PC executes a member of a Magnitude 3+ organization
Each purchase of this Charm grants a secondary pool object’s quality and condition for the purposes of she leads. PC rolls (Manipulation + Bureaucracy +
of 10m of peripheral Essence that can be filled using estimating its monetary value. Add 1 bonus success to Essence) at diff (Magnitude). Success speeds all
the PC’s innate bite attack, by terrorizing or harming a haggling if their opponent is honest (and using projects by x(Bureaucracy) for (successes) days with a
town, army, organization or other social or military Charisma) or 3 bonus successes if the opponent is minimum of 1 day and counts as a scene building an
unit. Every hour spent allows the PC to recover (the dishonest (and using Manipulation). Intimacy of fear of the PC. Failure decreases the
unit’s Magnitude)m. This Essence cannot be Magnitude of the organization by 1 from desertions.
committed to an artifact. This Charm may be purchased Repeated uses impose a -1 cumulative internal penalty
up to (Essence) times. This Charm is available in the to the roll. Each month that goes by reduces this
War, Performance, Lore, and Larceny Abilities. Each penalty by 1 die.
purchase of this Charm counts towards the maximum
of (Essence) purchases.
Bright Days Painted Black Sunlight Bleeding Away Dark Visionary Defense
Ink Monkeys, Vol 37 Ink Monkeys, Vol 37 Ink Monkeys, Vol 38
Cost: - Cost: - Cost: 1m
Mins: Integrity 5, Essence 3 Mins: Integrity 5, Essence 4 Mins: Integrity 3, Essence 2
Type: Permanent Type: Permanent Type: Reflexive (Step 2)
Keywords: Dusk, Native, Overdrive Keywords: Dusk, Native, Overdrive Keywords: Combo-OK, Mirror (Staring at the Sun;
Duration: Permanent Duration: Permanent Ink Monkeys, Vol 38), Social
Prerequisite Charms: Five Hearts Hatred Prerequisite Charms: Eternal Enmity Approach Duration: Instant
PC gains initially empty Overdrive pool of 15m. To fill PC gains an initially empty Overdrive pool of 10m. PC Prerequisite Charms: None
it, PC rolls WP once per scene and gains 2 offensive fills it with 5m whenever the sun sets while they are in PC is immune to any penalties that might be imposed
motes per success when they meet: engagement range of one or more enemy regardless of by the attack’s Appearance rating. At Essence 3+, this
Sidereal Usurpation participant or re-incarnation whether they are in battle. Each time a non-extra Charm’s duration becomes One action.
Lunar Usurpation survivor or their Lunar Mate enemy incurs a larger wound penalty as a direct result
Solar/Infernal former member of circle in past life. of PC’s actions, PC gains (wound penalty x 2)
If < 6m, PC feels urge to kill them. At 6m+, PC rolls offensive motes.
Join Battle, gains 1 offensive mote per action. PC
attacks until target has died or fled, frenzy ends if they
escape. May pay 2WP before WP roll to spare 1 target
1 week. If target is present, PC also rolls WP. If 8m+
gained, PC frenzies but saves spared target for last.
Dark Will Triumphant Crime-Unveiling Wickedness Deception-Piercing Stare
Thousand Correct Actions, pg 78 MoEP: Abyssals, pg 153 MoEP: Abyssals, pg 153
Cost: 5m, 1wp Cost: 5m Cost: 3m
Mins: Integrity 4, Essence 3 Mins: Investigation 3, Essence 2 Mins: Investigation 2, Essence 1
Type: Reflexive Type: Simple Type: Reflexive (Step 1)
Keywords: Combo-OK, Mirror (Invincible Ego Keywords: Combo-OK, Mirror (Crafty Observation Keywords: Combo-OK, Mirror (Judge’s Ear
Shield; Thousand Correct Actions, pg 78) Method; Exalted, pg 213) Technique; Exalted, pg 213)
Duration: One scene Duration: Instant Duration: One scene
Prerequisite Charms: Any Integrity Excellency Prerequisite Charms: Any Investigation Excellency Prerequisite Charms: Any Investigation Excellency
This Charm allows the PC to substitute Dodge MDV PC may perform the standard 15 minute Investigation PC may recognize all deliberate lies and half-truths. If
for Dodge DV to defend against a physical attack. All action in a few seconds without the need to ransack the another Charm contests these effects, add (Essence)
current bonuses or penalties that apply to DDV apply scene. The diff of this roll is reduced by 1 if the actions successes to the (Perception + Investigation) roll to
to DMDV being investigated result in harm and adds 1 to the oppose the other Charm.
difficulty otherwise.
Owl Seizes Mouse Five Knife Fist Writhing Blood Chain Technique
MoEP: Abyssals, pg 126 MoEP: Abyssals, pg 126 MoEP: Abyssals, pg 126
Cost: 3m or 3m, 1wp Cost: 6m, 1wp (4xp) Cost: 8m, 1wp (12xp)
Mins: Martial Arts 4, Essence 2 Mins: Martial Arts 4, Essence 3 Mins: Martial Arts 5, Essence 3
Type: Reflexive (Step 1) Type: Reflexive Type: Simple
Keywords: Combo-OK, Obvious Keywords: Combo-OK, Obvious, Taint Keywords: Combo-Basic, Obvious, Stackable, Taint
Duration: Instant Duration: One scene Duration: One scene
Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Dark Messiah Form Prerequisite Charms: Five Knife Fist
PC selects a target within (Martial Arts x 5) yds and PC may parry ranged and lethal attacks without a stunt. PC grows chains of blood that give an extra action each
closes the distance instantly as part of an unarmed PC grows bone blades and adds (Essence) to Accuracy action. PC may repurchase this Charm to gain
strike or grapple. If activated as part of a grapple, add and Damage of punches and clinches, which now do additional extra actions. Chains use PC’s traits and may
(Essence) bonus successes to the attack roll and cause lethal damage. These bonuses are considered part of be enhanced with Charms but are not unarmed
the attack to be unblockable and undodgeable except the natural weapon and not dice added by Charms. PC weapons unless chains or whips are in style weapons.
with a perfect defense. suffers -3 internal penalty to Dexterity-based actions This Charm is incompatible with other Extra Action
that require fine motor control including weapon use as Charms. Chains can’t wield weapons; use the following
a Taint drawback. These can be made permanent for stats instead:
4xp or 2bp. At Essence 4+, PC may grow spikes from Spd Acc Dmg Def Rate Range Tags
their body and apply the bonuses to any natural ? (Ess) +(Ess)L +(Ess) (Ess) (Ess) D, N, R
unarmed attack including biting. These bone spurs cost Chains may add -1 external penalty to target’s attempts
4xp or 8bp to become permanent. to control a grapple rather than strike. If PC loses all
Willpower, the chains lash out randomly.
Dark Messiah Style Ravaging Blow Foe-Blinding Jab
MoEP: Abyssals, pg 183 MoEP: Abyssals, pg 184 MoEP: Abyssals, pg 184
This is the natural unarmed combat style for Abyssal Cost: 2m Cost: 3m
Exalted, and it focuses on cruelty and overkill. Non- Mins: Martial Arts 2, Essence 2 Mins: Martial Arts 3, Essence 2
Abyssal Exalts may learn this style as a Celestial Type: Supplemental Type: Supplemental
Martial Art. Expansions to this style are considered Keywords: Combo-OK Keywords: Combo-OK, Crippling
Abyssal Charms and only Abyssals and Deathlords can Duration: Instant Duration: Instant
create such Charms. Prerequisite Charms: None Prerequisite Charms: Ravaging Blow
Weapons and Armor: Form weapons are the cestus, This Charm enhances an unarmed attack other than a PC jabs their fingers or a form weapon at the target’s
fighting gauntlet, khatar, tiger claws, razor harness and grapple. If the attack succeeds, count extra successes eyes; if the attack would deal 2+ hl of damage, reduce
their artifact equivalents. Improvised weapons are also twice for determining raw damage. If Dark Messiah the damage to 1 hl and inflict a Crippling effect that
form weapons, but must have a maximum Accuracy of Form is active, add 1 to the attack’s minimum damage. blinds one eye. Repeated use of this Charm causes full
-3 and Rate of 2. blindness. Exalted heal the damage with 1 day of rest,
mortals can’t naturally heal this damage. PC may
choose to cause only temporary blindness for a few
minutes by applying pressure or throwing a handful of
dirt rather than gouging. If so, the Crippling effect
takes place as long as the attack hits, but the strike
deals no damage.
Lashing Tempest Palm Void Avatar Prana Agony of the Black Messiah*
MoEP: Abyssals, pg 186 MoEP: Abyssals, pg 186 DotFA, pg 56
Cost: 3m Cost: 1wp (+1m) Cost: -
Mins: Martial Arts 5, Essence 3 Mins: Martial Arts 5, Essence 4 Mins: Martial Arts 5, Essence 5
Type: Reflexive Type: Simple (Speed 1, DV -1) Type: Permanent
Keywords: Combo-OK, Mirror (Crashing Wave Keywords: Obvious Keywords: Mirror (Solar Hero Supremacy; DotFA, pg
Throw; Exalted, pg 243) Duration: Instant 56), Stackable
Duration: Instant Prerequisite Charms: Bone-Shattering Blow, Duration: Permanent
Prerequisite Charms: Dark Messiah Form Illustrative Overkill Technique, Lashing Tempest Palm Prerequisite Charms: Ravaging Blow
When ending a clinch by throwing an opponent, PC may activate this Charm immediately after This Charm causes each hit to produce a stackable -2
increase the distance thrown to (Martial Arts x 5)yds assuming Dark Messiah Form, making that a Speed 6 wound penalty that lingers until the PC’s DV refreshes.
upwards or (Martial Arts x 10)yds horizontally. action that costs +1wp. PC can spend 1m to perfectly
Victims thrown over cliffs or high into the air take block to any attack, even unblockable attacks. Any
falling damage normally. Targets that strike hard being touching the PC when they activate this part of
objects take 1 die of damage for each yard they would the Charm suffers (Essence) unsoakable lethal damage.
otherwise have traveled. This damage is typically PC may activate this Charm while making an unarmed
bashing but can be lethal if the target strikes a attack and add this damage. PC’s anima flashes
dangerous object. totemic in that moment and causes a Morale check as
with all Abyssal auras. This Charm carries a Flaw of
Invulnerability.
Ultimate Inevitability of the Grave Iron Maiden’s Embrace Agony’s Crucible Strike
Glories: UCS, pg 21 Ink Monkeys, Vol 22 Ink Monkeys, Vol 33
Cost: 5m, 1wp Cost: 5m Cost: 1m
Mins: Martial Arts 6, Essence 6 Mins: Martial Arts 5, Essence 3 Mins: Martial Arts 4, Essence 3
Type: Supplemental Type: Supplemental Type: Supplemental
Keywords: Combo-OK, Obvious, Mirror (Iron Talon Keywords: Combo-OK, Crippling, Mirror (Armor- Keywords: Combo-OK, Martial-ready (Archery,
Technique; Glories: UCS, pg 21) Shattering Strike; Glories: UCS, pg 20), Obvious, Melee, Thrown)
Duration: Instant Stackable Duration: Instant
Prerequisite Charms: Inescapable Iron Grip Duration: Instant Prerequisite Charms: Ravaging Blow
PC gains an automatic threshold of one success to Prerequisite Charms: Dark Messiah Form Ad PC’s current wound penalty in dice to an attack’s
attempts to maintain control of a grapple. Add PC attacks target’s armor, causing it to buckle inward Accuracy. This bonus does not count as dice added by
(Essence) in extra dice to the roll if another effect as a Crippling effect. Increase mobility penalty by 1, a Charm. If Dark Messiah Form is active, this does not
contradicts this. A second purchase of this Charm at reduce bashing and lethal soak by 3, inflict one count as a Charm activation.
Martial Arts 9+, Essence 9+ allows it to be invoked as additional level of automatic, unsoakable lethal damage
an inherent Ability instead of a Charm activation. in Step 10. Removing damaged armor is a diff 3 Note: Formerly a Mirror of Hewer Sharpened Fist; Ink
(Dexterity + Medicine) roll or rip it free and take 2L Monkeys, Vol 33. Now intended to be a Dark Messiah
levels of damage. expansion Charm.
Mundane armor is permanently damaged, but magical
armor returns to normal one scene after it is removed.
This Charm has no affect against unarmed targets.
All Blades Cry for Blood Death’s Knight Stance Pinned Moth Tactic
Ink Monkeys, Vol 32 Ink Monkeys, Vol 32 Ink Monkeys, Vol 38
Cost: - Cost: - (+3m or +3m, 1wp) Cost: 2m
Mins: Melee 4, Essence 3 Mins: Melee 5, Essence 4 Mins: Melee 3, Essence 3
Type: Permanent Type: Permanent Type: Reflexive (Step 1)
Keywords: Mirror (Sun-Sword Concentration; Ink Keywords: Mirror (Guardian Sunfire Catechism; Ink Keywords: Combo-OK, Crippling, Martial (Archery,
Monkeys, Vol 32) Monkeys, Vol 32) Martial Arts, Thrown), Obvious
Duration: Permanent Duration: Permanent Duration: Instant
Prerequisite Charms: Resplendent Shadow Blade Prerequisite Charms: Death-Deflecting Technique Prerequisite Charms: Savage Shade Style
Any weapon the PC wields now possesses the MM PC pays +3m when activating Death-Deflecting PC makes an attack that does lethal or aggravated
bonuses for soulsteel: +2 Accuracy and drains Technique to extending its duration to One tick. At damage. If the attack inflicts at least one health level of
(Essence)m per attack. This stacks with other MM Essence 5+, PC may extend duration to One action by damage, the target is pinned in place. PC may remove
bonuses, but the motes drained by soulsteel weapons paying +3m, 1wp. In conjunction with a Defend Other their weapon and leave target pinned by a shadow
only increase by 1m. action, PC may activate this Charm multiple times to weapon. Breaking free is an extended (Strength +
cover multiple allies. This Charm may not enhance Athletics) roll to accumulate (Strength + 2) successes.
activations of Death-Deflecting Technique pre-loaded One attempt can be made per action and each attempt
through Fluttering Moth Defense. deals 1L level of damage automatically that ignores
hardness. If target suffers knockback while pinned,
they are ripped free and suffer 3L levels of damage that
ignore hardness
Instant Murder Flash Blood Press Guillotine Terrestrial Circle Sorcery
Ink Monkeys, Vol 38 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 162
Cost: 6m Cost: - (2m, 1wp) Cost: -
Mins: Melee 5, Essence 3 Mins: Melee 5, Essence 4 Mins: Occult 3, Essence 3
Type: Extra Action Type: Permanent Type: Permanent
Keywords: Combo-OK, Martial (Martial Arts), Keywords: Martial (Martial Arts), Obvious, Native Keywords: None
Obvious Duration: Permanent Duration: Instant
Duration: Instant Prerequisite Charms: Instant Murder Flash Prerequisite Charms: None
Prerequisite Charms: Time-Scything Technique If PC has made at least 3 victims inactive with Instant PC can now take Terrestrial Circle Sorcery actions:
PC flurries up to (Dexterity + 3) attacks, one per target. Murder Flash, they may spend 2m, 1wp to attack each Shape Terrestrial Circle Sorcery (Speed 5, DV -2)
Target must be within (Essence x 5) yds of previous Inactive victim a second time at full dice pool. It PC shapes a spell they know, paying 1wp with the
target hit. If PC deals at least one health level of ignores range and adds (Essence) automatic successes. Essence cost of the spell. PC can take the Cast Sorcery
damage, victim is instantly Inactive for the duration of PC may enhance this Charm with offensive Charms action as their next action, releasing the spell and
the tick. Victim returns to normal action count at the fueled by Overdrive. rejoining battle.
start of the next tick. If this Charm ends early, victims Cast Sorcery (Varies, DV -0)
break out of Inactive. PC may not re-apply damage via PC cannot activate Charms or take voluntary reflexive
Charms or use free-reflexive attacks on Inactive actions. This action causes the spell to take effect.
victims. Rejoin battle by rolling Join Battle again and
comparing to the reaction count.
Dancing on the Graves of Giants Black Pariah’s Curse Morbid Fascination Style
Ink Monkeys, Vol 38 Ink Monkeys, Vol. 48 MoEP: Abyssals, pg 141
Cost: - Cost: 1m or 3m Cost: 5m
Mins: Occult 4, Essence 3 Mins: Occult 5, Essence 3 Mins: Performance 3, Essence 2
Type: Permanent Type: Simple Type: Simple (Speed 4 in long ticks)
Keywords: None Keywords: Combo-OK, Shaping, Touch Keywords: Combo-OK, Compulsion, Mirror (Respect-
Duration: Permanent Duration: Indefinite Commanding Attitude; Exalted, pg 202), Obvious,
Prerequisite Charms: God-Slaying Torment Prerequisite Charms: Corpus-Rending Blow Social
When the PC permanently kills a living being with PC touches target (1m for extra, 3m otherwise), attunes Duration: One scene
Essence 4+, they lose 1 point of Resonance. If the them to the Underworld as a Shaping effect. Target is Prerequisite Charms: None
being had Essence 6+, PC loses an additional point of both material and immaterial at the same time. Ghosts PC makes a Performance roll and everyone who can
Resonance. If the being was a non-Abyssal Exalt, PC can perceive this Charm as an Obvious mark. Ghosts see or hear the PC (if their MDV is not exceeded)
loses one more point of Resonance. Sorcerously bound with an Intimacy towards the target sense the Charm’s suffers a Compulsion to stay and respectfully observe
spirits grant no Resonance loss when executed. activation in any realm of existence. A repurchase at the performance. Targets know they are in the presence
Essence 4+ allows the PC to target ghosts of equal or of a supernaturally terrifying orator. Resisting this
lower Essence than the PC and plasmics for 6m. PC Compulsion for 5 minutes costs 1wp, to a maximum of
may touch the space the ghost should occupy instead of 4wp per scene.
the ghost. Ghosts become both material and immaterial
but do not broadcast this state. Others who perceive
them see this Charm as an Obvious mark.
Inescapable Massacre Technique Haunting Apparition Trick Withering Phantasmagoria
MoEP: Abyssals, pg 141 MoEP: Abyssals, pg 141 MoEP: Abyssals, pg 141
Cost: 5m, 1wp Cost: - Cost: Varies, +1wp
Mins: Performance 3, Essence 2 Mins: Performance 3, Essence 3 Mins: Performance 5, Essence 3
Type: Reflexive Type: Permanent Type: Simple (Speed 6, DV -2)
Keywords: Combo-OK, Compulsion, Mirror (Face the Keywords: Mirror (Phantom-Conjuring Performance; Keywords: Combo-Basic, Illusion, Mirror (Demon-
Light; MoEP: Abyssals, pg 141), Obvious Exalted, pg 202), Obvious Wracking Glory; MoEP: Abyssals, pg 141), Obvious
Duration: One scene Duration: Varies Duration: Instant (see below)
Prerequisite Charms: Morbid Fascination Style Prerequisite Charms: Any Performance Excellency Prerequisite Charms: Haunting Apparition Trick
PC rolls (Charisma + Performance) and adds (Essence) PC creates illusory effects to enhance a performance Range of this Charm’s prerequisite is (Essence x 100)
successes. Everyone with a Dodge MDV lower than using a Performance Excellency. These effects remain yds. At Essence 6+, it is (Essence – 5) miles. Effects
the successes suffers unnatural Compulsion to stay within (Essence x 10) yds of the PC and cannot be used cause injury to mortals within (Essence x 10) yds. PC
when they attempt to leave or avoid social or physical to confuse or deceive others without a stunt. attacks with a (Charisma + Performance) roll that does:
combat with the PC. Resisting this Compulsion for the 1lhl per 2m spent each action to a maximum of
scene costs 3wp. Fair Folk cannot resist this Charm. (Essence) soakable only with Stamina or soak-
enhancing Charms. Or
Those who must flee and cannot spend the wp collapse
One victim suffers 1lhl unsoakable damage per
in terror for the duration.
action for 3m per action. Or
Inflicts up to (Stamina + Essence)L dice (1m per
die) on one target. Dodgeable, but soakable only
with Stamina or soak-enhancing Charms or stunts.
Stalking the Shadowed Mind* Eternal Overlord of Dread Attitude* Barrow King’s Authority
DotFA, pg 59 DotFA, pg 59 Ink Monkeys, Vol 29
Cost: - Cost: 5m, 1wp Cost: -
Mins: Presence 5, Essence 5 Mins: Presence 6, Essence 6 Mins: Presence 5, Essence 3
Type: Permanent Type: Simple Type: Permanent
Keywords: Mirror (Searing After-Image Passion; Keywords: Combo-Basic, Compulsion, Emotion, Keywords: Mirror (Shining on Dark Realms; Ink
DotFA, pg 59) Mirror (Eternal Empress of Love Attitude; DotFA, pg Monkeys, Vol 29)
Duration: Permanent 59) Duration: Permanent
Prerequisite Charms: Sanity-Eroding Diatribe Duration: Indefinite Prerequisite Charms: Dread Lord’s Demeanor
When the PC makes a social attack inspiring a passion Prerequisite Charms: Broken Heart Triumph Any ghost with an Intimacy of loyalty to PC is immune
(a negative emotion, one of their negative Intimacies or Targets possessing an Intimacy of fear towards the PC to being summoned and bound through necromancy or
their Motivation), targets must spend +2wp to resist. may not raise a hand against them while this Charm is sorcery unless by the PC. Mental influence to betray
PC must choose one passion at a time, and may pay active as a UMI effect. Harming the PC in any way the PC suffers -1 external penalty.
1xp to switch to a new passion for this Charm. PC may costs 1wp per action. Spending 3wp over 1 scene
not force a target to spend more than 5wp to resist a negates this Charm for that target. A repurchase at
single instance of mental influence. Presence 7+, Essence 7+ renders mortals incapable of
spending wp to resist this Charm.
Hungry Darkness Prana Light-Devouring Labyrinth Armor-Calling Kata
Ink Monkeys, Vol 29 Ink Monkeys, Vol 29 MoEP: Abyssals, pg 146
Cost: 5m Cost: - Cost: 1m
Mins: Presence 5, Essence 3 Mins: Presence 5, Essence 3 Mins: Resistance 1, Essence 1
Type: Reflexive Type: Permanent Type: Simple
Keywords: Combo-OK, Obvious Keywords: Illusion, Obvious Keywords: Combo-OK, Mirror (Whirlwind Armor-
Duration: Indefinite Duration: Permanent Donning Prana; Exalted, pg 205), Obvious
Prerequisite Charms: Dread Lord’s Demeanor Prerequisite Charms: Hungry Darkness Prana Duration: Instant
Light dims within (Essence x 100) yds of the PC. This Charm upgrades its prerequisite.All inside find Prerequisite Charms: None
Visibility is reduced to “No moon, grass or leafless their way to the center of the zone – the PC. PC makes 1 minute’s progress of putting on armor in 1
forest (Exalted, pg 135) and it grows cold Attempting to move away from the PC or leave the action. PC normally use this Charm for a number of
(environmental hazard: 1B/minute, Trauma 1). All in zone requires a reflexive (Wits + Awareness) roll once actions equal to the armor’s Mobility penalty to
range suffer -1 external penalty on all hearing based per action at diff (Essence). Success lets them move as completely put on their armor.
Awareness rolls due to ghostly whispers. Zone counts they will. Failure confuses them and draws them in.
as trappings of death. PC is immune to the negative Victims may spend 2wp to ignore this Charm’s
effects of this Charm. Sunlight from a Holy source Unnatural Mental Influence for one day.
negates this Charm.
Scribing the Old Laws Keeper of the Old Laws Shadow Cloak Technique
Ink Monkeys, Vol 29 Ink Monkeys, Vol 29 MoEP: Abyssals, pg 171
Cost: 3m, 1wp Cost: - Cost: -
Mins: Socialize 3, Essence 2 Mins: Socialize 4, Essence 3 Mins: Stealth 3, Essence 1
Type: Simple (Speed 6 long ticks) Type: Permanent Type: Permanent
Keywords: Avatar (1), Combo-OK, Compulsion, Keywords: Avatar (2) Keywords: Mirror (Easily Overlooked Presence
Mirror (Taboo-Inflicting Diatribe; Exalted, pg 238) Duration: Permanent Method; Exalted, pg 230)
Duration: Instant Prerequisite Charms: Scribing the Old Laws Duration: Permanent
Prerequisite Charms: None PC knows when and where, but not by whom, an Old Prerequisite Charms: None
PC creates an Old Law as a ([Charisma or Law they have laid down has been broken. PC gains 1 Purchasing this Charm gives the PC an automatic +3
Manipulation] + Socialize) attack on a social unit of automatic success on all attempts to investigate the Stealth Specialty “In Darkness” that is not cumulative
Magnitude 1+. Attack must be made in the presence of violation and determine the identity of the lawbreaker. with normal Specialties. Whenever the specialty
at least 1 member. Difficulty is (leader’s MDV plus ½ PC loses 1 point of Resonance for uncovering and applies, this Charm also doubles all bonus dice and/or
the Magnitude), add -1 external penalty if group is punishing the lawbreaker. successes received from stunts or Stealth Excellencies,
mostly alive and -3 external penalty if the Old Law has although Excellency use remains capped by the usual
nothing to do with death or the dead. It becomes a part limits.
of the group’s Policy until leader spends 10 Loyalty, at
most 1/week, to remove it. Splinter groups (Magnitude
1+) also have this Old Law. This Charm does not affect
individuals except to make those who break it outcasts.
Unseen Wisp Method Atrocity Without Witness Splinter in the Mind’s Eye
MoEP: Abyssals, pg 171 MoEP: Abyssals, pg 171 MoEP: Abyssals, pg 172
Cost: 4m Cost: 5m, 1wp Cost: 10m, 1wp
Mins: Stealth 5, Essence 2 Mins: Stealth 4, Essence 2 Mins: Stealth 5, Essence 3
Type: Simple Type: Simple Type: Simple
Keywords: Avatar (1), Combo-Basic, Spectral Keywords: Combo-OK, Compulsion, Illusion, Mirror Keywords: Combo-OK, Mirror (Vanishing from
Duration: One hour (Mental Invisibility Technique; Exalted, pg 230) Mind’s Eye Method; Exalted, pg 230)
Prerequisite Charms: Shadow Cloak Technique Duration: One scene Duration: Indefinite
PC becomes invisible to those without Whispers. Prerequisite Charms: Shadow Cloak Technique Prerequisite Charms: Atrocity Without Witness
Invisibility imposes -2 external penalty to any attempt PC does not exist as an Illusion effect. PC rolls PC may apply Stealth retroactively. PC rolls ([Wits or
to notice or attack them. Ranged attacks are impossible (Manipulation + Stealth) adding (Essence) successes Manipulation] + Stealth) + (Essence) successes to veil
without magic or a stunt. The bonus adds 2 successes vs. target’s DMDV. Those whose MDV is exceeded the target’s memories. The first time each day they try
to contested Stealth rolls to avoid notice instead of are Compelled to ignore the PC and any combat they to remember an even involving the PC or attempt to
adding to the onlooker’s difficulty. PC is outside fate are in. Resisting this compulsion costs 2wp for the recognize the PC, they must roll (Wits + Lore) and
for the duration, blessings and curses do not affect scene (1wp if someone calls their attention to the PC), achieve more successes than the PC did. If they fail, the
them, and they see through Resplendent Destinies. PC but if the PC sees the witness doing so they character doesn’t remember or recognize the PC.
may be detected, however. immediately know the witness has perceived them. The
compulsion ends immediately if the PC interacts with a
bystander in any way. Bystanders bury the memories
and must spend 4wp to remember.
Pomegranates Full and Fine Wisp Light Summons Aid of Ill Wind*
Ink Monkeys, Vol 29 Ink Monkeys, Vol 38 MoEP: Abyssals, pg 132
Cost: 3m Cost: 5m Cost: 2m
Mins: Survival 5, Essence 2 Mins: Survival 5, Essence 4 Mins: Thrown 2, Essence 2
Type: Simple (Speed 5 in long ticks) Type: Reflexive Type: Supplemental
Keywords: Combo-OK, Emotion, Mirror (Food- Keywords: Combo-OK, Compulsion, Mirror (Guiding Keywords: Combo-OK, Mirror (Triple-Distance
Gathering Exercise; Exalted, pg 210) Light Shines On; Lords of Creation, pg 67), Obvious Attack Technique; Exalted, pg 196)
Duration: Instant Duration: Indefinite Duration: Instant
Prerequisite Charms: Any Survival Excellency Prerequisite Charms: Dark Paths Found Prerequisite Charms: None
PC forages for food or prepares existing food. This can PC’s anima flares up to (Essence) miles away or up to This Charm triples the range of a thrown weapon for a
feed a unit of (Essence) Magnitude or less (living and (Essence x 5) miles away for a certain class of victim single attack. At Essence 4+, this Charm negates
dead) for 1 day. This works only in the Underworld or the PC specifies. PC rolls (Manipulation + Survival + external penalties from environmental conditions.
Shadowlands and can’t use food from Creation. All but Essence) vs. their Dodge MDV. Those whose DV is
the PC who eat it spend the scene building an Intimacy overcome seek the source of the light or pay 2wp to
to the Underworld and the PC (fascination, awe, fear, resist this Unnatural Mental Influence. Any who see
respect, etc.). Conflicting Intimacies may be eroded the lights and seek the source can find it. At Survival
instead. At Essence 3+, mortals who eat only this food 6+, Essence 6+ the range extends to (Essence x 50)
for 2 weeks are unable to eat food of Creation. This is a miles for 10m.
Shaping effect, treat as a Wyld Mutation for attempts to Astrology used within this range returns only “THE
remove it. VOID HUNGERS.”
Five Birds, One Stone Improvised Assassin’s Trick Hungry Missile Technique*
MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 132 MoEP: Abyssals, pg 132
Cost: 2m per attack Cost: 1m Cost: 1m
Mins: Thrown 5, Essence 2 Mins: Thrown 2, Essence 1 Mins: Thrown 2, Essence 2
Type: Extra Action Type: Reflexive (Step 1) Type: Reflexive (Step 2)
Keywords: Combo-OK, Mirror (Wind Full of Knives; Keywords: Combo-OK Keywords: Merged (Blade Summoning Gesture;
MoEP: Abyssals, pg 132) Duration: Instant MoEP: Abyssals, pg 129), Mirror (Call the Blade;
Duration: Instant Prerequisite Charms: None Exalted, pg 197), Obvious
Prerequisite Charms: Aid of Ill Wind PC may use improvised weapons as projectiles with the Duration: Instant
This Charm is a magical flurry of up to (Thrown) following stats: Prerequisite Charms: Improvised Assassin’s Trick
attacks with no multiple action penalties, regardless of Spd Acc Dmg Rate Range PC summons a throwing weapon to them from up to
Rate and with a DV penalty of the highest for any 5 -2 +0L 3 10 (Essence x 10) yds away if there is a flight path
attack in the flurry. Attacks may be aimed at multiple These weapons also negate the +2 difficulty for making between them. The blade must be within (Essence x 2)
targets in range of the weapons. This Charm can have surprise attacks in plain view unless the target is on yds in battle. PC must own the weapon. This Charm
particularly stunning visual displays when in a Combo guard for improvised weapons. can be used to reflexively draw a weapon.
with Crypt Bolt Attack.
Radiant Holocaust Flare Bone-Filled Maelstrom Gust* Stalking the Striker’s Hand
MoEP: Abyssals, pg 135 DotFA, pg 58 Ink Monkeys, Vol 32
Cost: 5m, 1wp Cost: 10m, 1wp Cost: -
Mins: Thrown 5, Essence 4 Mins: Thrown 6, Essence 6 Mins: Thrown 3, Essence 2
Type: Simple Type: Simple Type: Permanent (Reflexive [Step 2])
Keywords: Combo-Basic, Obvious Keywords: Combo-OK, Mirror (Maelstrom of Keywords: Mirror (Angle Tracing Edge; Ink
Duration: One action Celestial Dominance; DotFA, pg 58), Obvious Monkeys, Vol 32)
Prerequisite Charms: Crypt Bolt Attack Duration: Instant Duration: Permanent
PC levitates and casts multiple Crypt Bolt attacks, Prerequisite Charms: Burrowing Bone Maggot Prerequisite Charms: None
ignoring the normal Rate and adding 2 to the Accuracy PC makes unblockable, undodgeable Thrown attack When the PC is targeted by an attack, this Charm tells
of each blast. Failing to throw a Crypt Bolt with their with a readied weapon that is applied to all within a the range and position of the attacker without seeing
next action wastes the benefits of this Charm. line (Essence x 3)yds wide and (Essence x 2)yds high them. At Essence 3+, PC may differentiate between
and (Thrown) miles long. At Thrown 8+, Essence 8+ multiple unseen attackers and may hone in on a
this extends to (Thrown x 3) miles. A repurchase at particular opponent under changing conditions.
Thrown 7+, Essence 7+ makes the attack scar the world
itself. The scar is an environmental attack lasting for
(Essence)hrs within the zone with the following stats
(PC is not immune):
Dmg Trauma
3L/action 3
Smoldering Devastation Technique Morale-Shattering Method Arise and Slaughter
Scroll of Exalts, pg 160 MoEP: Abyssals, pg 135 MoEP: Abyssals, pg 135
Cost: - Cost: 7m, 1wp Cost: 10m, 1ahl
Mins: Thrown 5, Essence 3 Mins: War 3, Essence 2 Mins: War 3, Essence 3
Type: Permanent Type: Simple (Speed 3 in long ticks) Type: Simple (Speed 5 in long ticks)
Keywords: None Keywords: Combo-OK, Mirror (Mob-Dispersing Keywords: Combo-OK, Mirror (Fury Inciting
Duration: Permanent Rebuke; Exalted, pg 197), Social, War Presence; Exalted, pg 197), Obvious
Prerequisite Charms: Crypt Bolt Attack Duration: Instant Duration: One scene
PC may invoke Crypt Bolt without it counting as a Prerequisite Charms: None Prerequisite Charms: Morale-Shattering Method
Charm activation. If used earlier in the scene, Crypt Enemy unit within (Essence x 100) yds must check for PC animates corpses within (War x 100) yds. These
Bolt costs only 1m to use. All unexpected attacks using rout at diff 1 if Magnitude is higher than (Essence) or 2 become unordered unit of zombie extras under the PC’s
Crypt Bolt double their raw damage before soak. otherwise. This Charm may be used socially rather than command like a unit provided by Abyssal Command at
in war, in which case the PC targets a social group or (Essence) dots to a maximum of 5 dots. If PC abandons
Note: This Charm was developed by Meticulous Owl. mob. this unit for more than 15 long ticks or the Charm ends,
zombies “die.” PC may use this as an Avatar (3) effect
to summon hungry ghost extras from the Labyrinth.
These have Whispers 1 and can’t appear in the day.
Omnipresent Overlord Technique Essence Engorgement Technique* Filling the Elephant’s Graveyard*
MoEP: Abyssals, pg 138 MoEP: Abyssals, pg 157 DotFA, pg 58
Cost: 10m, 1wp Cost: - Cost: 7m
Mins: War 5, Essence 5 Mins: War 5, Essence 3 Mins: War 5, Essence 5
Type: Simple (Speed 6 in long ticks) Type: Permanent Type: Reflexive
Keywords: Combo-OK, Obvious, Servitude, War Keywords: Merged (Performance, Lore, Larceny, Keywords: Combo-OK, Mirror (Behemoth-Slaying
Duration: One scene Bureaucracy), Mirror (Immanent Solar Glory; Exalted, Attitude; DotFA, pg 58), War
Prerequisite Charms: Hive-Mind Horror Tactics, pg 218), Native, Obvious Duration: One scene
Allied in Hate Discernment Duration: Indefinite Prerequisite Charms: Morale-Shattering Method
PC takes command of a unit of Magnitude 3+ within Prerequisite Charms: None Any warstrider-sized or larger target suffers -3 external
(Essence x 10) miles they previously sensed with Each purchase of this Charm grants a secondary pool penalty on all attempts to strike the PC. PC’s attacks
Allied in Hate Discernment. Leader must pay 5wp or of 10m of peripheral Essence that can be filled using ignore half the target’s soak and give +2 to minimum
step down and become a special character. PC the PC’s innate bite attack, by terrorizing or harming a damage. PC ignores any Magnitude advantages given
commands from afar, communicating through unit town, army, organization or other social or military to the target that are solo mass combat units due to
members. PC cannot be targeted by called shots or unit. Every hour spent allows the PC to recover (the their size. If facing landscape-scale opponents, PC may
engage in duels. PC falls into a coma while under this unit’s Magnitude)m. This Essence cannot be use their bulk as concealment. At War 6+, Essence 6+
Charm, but can feel pain. If PC ends this Charm or the committed to an artifact. This Charm may be purchased the cost of all Charms that create undodgeable attacks
unit drops below Magnitude 3+, they return to their up to (Essence) times. This Charm is available in the or cause attacks to be undodgeable are reduce by 1 (to
body. Performance, Lore, Larceny and Bureaucracy Abilities. a minimum of 1) as long as those attacks are directed at
Each purchase of this Charm counts towards the the large target.
maximum of (Essence) purchases.
Vermillion Plague Conscription Ash Child’s Requiem Ever-Ready Killer’s Tools
Ink Monkeys, Vol 29 Ink Monkeys, Vol 32 Ink Monkeys, Vol 32
Cost: 10m, 1wp Cost: - Cost: -
Mins: War 5, Essence 4 Mins: War 4, Essence 3 Mins: War 3, Essence 2
Type: Reflexive Type: Permanent Type: Permanent
Keywords: Combo-OK, Obvious Keywords: Mirror (Dawn King’s Strife; Ink Monkeys, Keywords: Mirror (Elegant Dance of Bow and Blade;
Duration: One scene Vol 32), Native Ink Monkeys, Vol 32)
Prerequisite Charms: Arise and Slaughter Duration: Permanent Duration: Permanent
Whenever PC slays a living mortal, they immediately Prerequisite Charms: Ever-Ready Killer’s Tools Prerequisite Charms: None
rise as a loyal zombie and follows the PC’s orders. PC PC may cross-apply their Archery, Martial Arts, Melee, PC may reflexively change which weapon they have
may create up to (Essence x 5) zombies in this manner Thrown and War Excellencies. This benefit also readied without the need of a miscellaneous
within 1 scene. Zombies retain animation and loyalty applies to PC’s Infinite (Ability) Mastery and (Ability) Draw/Ready Weapon action. Each shift per action after
even after commitment lapses. A re-purchase at Essence Flow Charms for the Abilities mentioned. This the first costs 1m.
Essence 5+ doubles the number of zombies. Charm is incompatible with Apocalyptic Evolution of
(Ability).