Remarkable Inns v.5b

Download as pdf or txt
Download as pdf or txt
You are on page 1of 86

Writers:

Greg Rycerz, Katie Rose, Richie Lewin, and Chris van der Linden

Editor: Mollie Claire


Product Development: Chris van der Linden
Game System Conversions: Benoit de Bernardy
Illustrators: Thái Nguyen, Tugsbayar Jamts, Natasja van Gestel
Tavern Illustrations: Guillaume Tavernier
Cover Artwork: Thái Nguyen

Special Thanks To:


Dan Dillon, Ric Mohri, Tom Huddleston Slater, Joshua Parry, Justin Handlin at the Crit Academy, Curt
Simcox at Aurican’s Lair, Benoit de Bernardy at Goblin Stone, Chris Tang at One Bookshelf. Matt Sullivan,
Florian Emmerich, Dennis Supetran, Niclas Magnusson, Andy Mullington, Jeremy Novak, Alex Nicholson,
Joerie den Ouden, Jude Rowe, Levi Todd

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities,
etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been
designated as Open Game Content are not included in this declaration.) Open Game Content: The Open content in this book includes the
new monsters and magic items. No other portion of this work may be reproduced in any form without permission.

Copyright © 2017 Open Design.

Copyright © 2017 LoreSmyth Publishing


www.loresmyth.com

1
Table of Contents
Every Story Has a Beginning... 4
Using This Book  4 Notable Patrons
Rumors & Secrets
Remarkable Inns 6 Food & Drinks 26

Whitewoods Inn 8 Commune With The Gods  26

Inkeeper & Staff 8 Silent Persuasion 26

Notable Patrons  9 Fizzlenozzle’s Hall of Wonders 28


Sleep Beneath The Trees 9 The Garden Portal 28
Whitewoods Specials 10 The Observatory 29
Luxury Suites 11 Step Inside, Mind Your Head 29
Rumors & Secrets 11 Magic & Delight 29

Gromm’s Aleforge 12 The Library of Wonders 30

Innkeeper & Staff 13 Inkeeper & Staff 30

Notable Patrons 13 Fizzlenozzle’s Specials  30

Aleforge Specials  14 Accommodations31

Dwarven Comforts 15 Private Quarters 31

Rumors & Secrets 15 Regular Patrons 31


Rumors & Secrets 33
Moongate Cottage 16
Hummingbird Aide 16 The North Call Inn 34
The Essence of Enchantment 17 Inkeeper & Staff 34

Proprietor & Staff 17 The Tide of Seasons  34

Moongate Specials 18 Regular Patrons 35

Accomodations19 Targuka, Spring Celebration  35

Regular Patrons 19 The North Call Specials 36

Rumors & Secrets 19 Rumors & Secrets 37

The Shivering Mirage 20 Emerald Falls 38


Magical Blue 20 Behind the Veil 38

Exotic Delights 20 Obsidian Eyes 38

Inkeeper & Staff 21 Inkeeper & Staff 39

Accommodations21 Accommodations39

Notable Patrons 22 Sleep Tight 40

Shivering Mirage Specials  23 Notable Patrons 40


Rumors and Secrets 40
The King’s Coin 24
Emerald Specials  41
Inkeeper & Staff 25
Accommodations25
Bringing Your Inns To Life 44
Say The Word 25
Notable Patrons 27 Disposition 44
Rumors & Secrets 27 Disposition Levels 44

Accommodations The Effects Of Disposition 45


Being Favored 45

2
tHE innkEEpEr’S autHority 46 It Comes For All 64

Gaining The Innkeeper’s Favor 46 The Weeping River 64


The Oarless Boat 64
SECurity 46
The Siege On Krykk Castle 64
Never Tell Me The Odds! 47
The Gems of Yakuzi 64
Sensing Danger 47
The Faceless Men of Wyt 66
The Virtues Of Low Security 47
Getting Away With Murder 48 duElS & Bar figHtS 67
Creating Epic Brawls 68
WEaltH & priCES 49
Poor Establishments 49 CrEating your oWn inn 72
Wealthy Establishments 50
Unusual Locations 73
lodging & SErviCES 51 Inn Characteristics 74
Common Services 51 Decorating Your Inn 75
Uncommon Services 51 100 Memorable Things To Characterize Your
Respected Trustee 51 Tavern 75

Postal & Messaging 52 Creating the Innkeeper & Servants 78

Exotic Services 52 Appearance & Personality 78


Deepen Your NPC’s 79
Work & training 53
100 Story Hooks For Your Inn 81
BattlEmaStErS 53
tHE laSt round 83
food & drinkS 54 Special Thanks to our Backers 84
Common Dishes & Drinks 54
Scarcity & Preserving Food 54
More Than Just Beer 54

outlandiSH diSHES & drinkS 56


Delightful Tea & Drinks 57
Magical Draughts 58

gamES & gamBling 59


Common Games 59
Distracting Opponents & Cheating 59

Extraordinary gamES 60
Trollbones 60
The Wall 61
The King’s Court 62
Golden Mermaid 62
Runestones 62

SongS & talES 63


Quilla’s Favored Songs & Tales 63
The Ghost Of Hileard Hall 64

3
q
EVERY STORY

W
hether at the outset of a
quest or during that dire

HAS A
moment when the heroes
finally acquire a crucial bit
of information, inns and

BEGINNING... taverns play an essential role


in any adventure. It is here where weary feet find
respite after journeying through the wilderness,
“I’ve seen the Aurelian Gate, and walked the ever
or where the battle-worn heroes recoup over a
frozen planes of Nuy’hadd. I’ve marveled at the
tankard of foamy Dwarven ale. This is where
shimmering lights coloring the night sky over Jauzun.
plans are sketched out and bonds are forged; the
I’ve watched the wonders of magic play tricks on
place to trade information and form alliances.
children and grown men alike. I’ve tasted the meat of
the Whitewoods owlbear and the wondrous gusto of
gnomish melidieur. But there is nothing like coming Inns set the stage of daily life, where every

home to my beloved North Call Inn. A welcoming grin resident plays a pivotal role. At the bar, the town

from Ared, the smell of Hagshot in the air … guard blows off steam after an eventful watch.

I could sit at those salt licked windows overlooking the Cold travelers cross the threshold into the warm

sea until my bones turn to dust”. glow of a roaring hearth, their fingers reaching
for the fire. High-class merchants find common

~ Quilla Bladesong, retired adventurer ground with working folk in the comforts of a pint
of ale and a plate of hot food. Inns and taverns
are the centers of gossip, rumors, and trade
throughout the realm. A handshake in the smoky
light of a tavern has sealed countless deals; more
fodder for the rumor mills hidden in whispers and
shadows.

Using This Book


Several richly detailed inns and their taverns
are listed within, along with additional NPC’s to
add flavor and intrigue to your unique campaign.
Remarkable Inns & Their Drinks provides a wealth
of inspiration and options to the GM who enjoys
crafting engrossing adventures. The optional
gameplay rules allow the GM to deepen their
world building; turning otherwise ordinary tavern
visits into memorable roleplaying experiences.

Section 1: Remarkable Inns


During many travels, Quilla Bladesong kept
detailed notes of every place she visited. Her
findings are chronicled in this book, presenting
you the world’s most (in)famous and outright
strange inns. They are waiting for you and your
players to be discovered and experienced, to
become a permanent and memorable fixture in

4
your game world. Each tavern has a remarkable
history, memorable characters, and intriguing
story hooks. Every establishment is carefully
designed to be easily woven into an existing
campaign, and present numerous roleplaying
opportunities.

Section 2: Bringing Your Inns To Life


Once your heroes set foot in a tavern, it’s your
task to bring them to life. This chapter offers new
gameplay mechanics, roleplaying ideas, story
hooks, songs & tales, bar fights and more. And
this is just the beginning! We encourage you to
be inspired and make it your own. The specific
properties of the taverns described in Section 1 are
covered in this chapter.

Section 3: Create Your Own Inn


Like creating your own places? This chapter helps
you create your own unique taverns and populate
them with interesting NPC’s. Fill your world with
memorable places for your heroes to discover and
return to. Filled to the brim with useful random
generation tables and options, you will never run
out of ideas!

W
e would like to take this moment to issue a special thanks to everyone who helped
make this book a reality. On behalf of the entire LoreSmyth team, I wish you
countless hours of fun with this book.

Yours truly,
Chris van der Linden

5
Section 1

R
Whitewoods Inn
Wealth 11111
Prices $$$$$
Security ddddd
Authority ~~~~~
Rooms 10 normal, 3 luxury suites
Services Stables, Lodging, Common Repairs, Hun-
ting Excursions
Talent Huntsmasters, Rangers, Mountaineers
Disposition Orcs (mild)

“A skilled hunter can track and kill an owlbear. Nobles,


on the other hand, hire us to do the work while they
trail behind, toasting to another glorious hunting
excursion.”

~ Khiiral Laeroth, Whitewood Elf Ranger

beyond the brazier. Behind the desk, a hallway


leads to guest rooms. High ceilings, carved wood

T
he road to Yuhnn, the enchanted
Elven city in the north, beams, chandeliers fashioned from antlers, and

takes travelers through the various large game taxidermy busts adorn the

Whitewoods forest. Here, trees walls. Hand carved whitewood tables placed

of unimaginable width and throughout the room can accommodate parties

height produce a landscape of any size. By the massive hearth, a collection of

unlike anywhere else in the world. Nestled at the leather chairs and couches create the perfect place

base of the Yuhnndil Mountains, their canopy for warming extremities, enjoying a beverage, and

creates a cathedral devoted to nature. At the edge recounting the more dramatic events of a recent

of this magnificent forest stands the Whitewoods hunting excursion.

Inn. A favorite hunting destination for nobility,


travelers heading north stop here to rest and hire Inkeeper & Staff
guides for the journey ahead.
Dakath lorsan (male half-elf, aristocrat)
Built by Elvish tradesmen, this massive structure Tall, fair-skinned with dark hair and crystal blue
crafted from whitewood logs boasts several eyes; Dakath’s elven features are prominent. His
magnificent greystone chimneys. Valets attend a quick wit and soothing manner can calm even
carriage port three coaches wide; a shelter from the most irate noble. As a young half-elf he had
the frequent snowfall. A sign hangs above the trouble being accepted by his kin and wanted to
large carved wooden doors. Carved upon its face prove his usefulness. He proposed building the
in the Elvish script is an invitation to enter: “All inn to the Whitewood elders as a way to keep up
Welcome”. The reception area boasts a sizable relations with neighboring kingdoms, gaining
stone brazier burning sweet smelling logs and Whitewood access to useful knowledge and
aromatic spices. On the walls, painted murals training. His proposal worked. Dakath’s efforts
depict hunting scenes of owlbears, great elk and have made the inn a renowned destination, one
snow leopards felled by brave hunters. that nobles are particularly keen on. The extra
Guests can locate the reception desk a few feet influence Whitewood elf rangers have established

8
in foreign courts is a nice bonus and keeps the unmatched. Given his innate skill set, he is in
elves informed of the political intrigue throughout charge of training up elf rangers and guiding
the kingdoms. excursions into the woods.

Nyliana Ellisar (Female Half-Elf notaBlE patronS


Commoner) - Strikingly beautiful with long
white hair worn in an elaborate braid, Nyliana Rilisafel Nightwater (female Half-Elf
is the hostess for the tavern. Easy to spot in her Druid) - With rosy pink hair, wide violet eyes
favorite azure gown, she attends to every guest’s and flawless fair skin, Rilisafel is a wonderous
needs for food, drinks, and entertainment. sight. She wears druid vestments fashioned
Patrons remember her fine features and graceful from fine leather, and brandishes a staff crafted
demeanor, but Nyliana remembers everything from Acacia wood, with blue crystals at one end.
else. Nothing in the inn escapes her notice, better Rilisafel is a druid of the grasslands, who travels
for her if the information would fetch a few gold to the Whitewoods in search of knowledge. She
coins. has been on the hunt for the fabled Green Woman,
said to visit females and impart knowledge of all
Faelyn corym (Female Elf Commoner) living things, both good and evil. She returns to
What Faelyn lacks in height, she makes up for the Whitewoods at specific times during the year,
with cheerful energy. Dakath often jokes that he when she believes the Green Woman is present
scored two employees for the price of one when in the forest. Although her research has been
he hired Faelyn as bartender. Whether it’s about a exhaustive, she has yet to encounter the Green
recent hunt or traveling on the road, she’s always Woman face-to-face. She may enlist the aid of
eager to hear guest’s stories while they enjoy one adventurers who are also seeking knowledge of
of her signature drinks. the natural world.

Adamar shael (Male Elf Commoner) SlEEp BEnEatH tHE trEES


Concierge for the Whitewoods Inn, Adamar
The Whitewoods Inn is a full service resort as
ensures guests are comfortable, paying special
well as a rest stop for weary travelers. In addition
attention to nobles staying. He knows the regular
to the staff members listed above, there are a
patron’s desires and fulfills their every wish, no
number of kitchen, housekeeping and general
matter how peculiar or taboo.
service staff members on site. Whitewood
Rangers provide security for the affluent clientele.
Rhys lorsan (Male elf Ranger)
The inn has approximately ten standard rooms
Serious mannered with sharp elvish features,
for travelers. Small but comfortable, each
Dakath’s father is a Whitewood ranger and
room contains two single beds
the inn’s Hunt master. He knows every inch of
and a small table – suitable
the Whitewoods and his archery skills remain

WHISPER NEREBETH (ELF MALE RANGER)


A ranger from the southern islands, Whisper stands tall and proud with an
unblinking stare. Despite his slight build, he is remarkably agile and gifted
with the longbow. His talent has earned him a position in Rhys’s training
program, and of all the elf rangers, he shows the most promise.

Adventurers seeking a skilled guide for a hunting excursion or travel through


the mountain pass may hire Whisper.

9
WHitEWoodS SpECialS

Whitewood Wine – 2sp/glass, 5sp/bottle


Frost grapes, juniper berries, and whitewood seed oil aged in whitewood casks, produces this blood
red wine. Lush sweet acidity goes down smooth with a refreshing finish. It pairs well with the gamey
flavor of owlbear and elk steaks. A word of caution: its intensity has had naïve nobles promising lands
and daughters to the serving staff after two or three glasses. The wine has the peculiar property of
attracting owlbears if drunk while out in the surrounding woods. Whitewood elf rangers say it mimics
owlbear pheromones and encourage guests to drink while on a hunting excursion to increase the
chances of an owlbear sighting.

Special Effect – When you consume Whitewood wine, you gain resistance to cold damage for 1d4 hours, and
you must succeed on a DC 12 Constitution saving throw or have disadvantage to your Charisma checks for the
same duration. You also become more likely to attract owlbears while under the effect of the beverage; every
hour, any owlbear in a one mile radius around you can make a DC 15 Wisdom (Perception) check to pick up
your scent and be drawn to you.

Wolf Howl Ale – 8cp/mug


This hoppy ale, spiced with cinnamon and apple, has a refreshing sharp taste with a warming finish.
A true brew crafter’s ale, the elves prefer the complex flavors of this drink. Many dwarves scoff at
adding fruit to the brewing process but secretly admire the elves’ skill.

Faelyn’s Finest – 3sp/glass


A mixture of citrus and melon spirits, enhanced with ginger root and tart berries, this drink has a
fresh flavor that will make your cares melt away. A favorite of noble ladies and handmaids, Faelyn
keeps this recipe a secret. Many courtiers have tried to persuade her to divulge the ingredients so they
could serve it at court and be the talk of the gentry.

Special Effect – When you drink a glass of Faelyn’s Finest, you must make a DC 12 Constitution saving throw.
On a failed save, you take a -2 penalty to your Charisma and Intelligence scores for the next 1d2 hours.

Grilled Owlbear Steak – 1gp/plate


A full pound cut, grilled to the customer’s liking, and topped with a pat of herbed butter, each tender
bite fills the palette with a satisfying flavor. Accompanied with fresh vegetables and roasted purple
potatoes, rumor has it that this meal will strengthen all who enjoy it.

Special Effect – Eating Owlbear steak gives you a feeling of strength and vigor. You gain a +2 bonus to your
Strength score for 1d4+1 hours.

Hunter’s Stew – 6sp/bowl


Cuts of wild game simmered with pickled vegetables concoct this hearty stew. It is the perfect meal
after hunting in the frosty woods. A favorite of woodsman and hunters alike, this dish is the comfort
food of the Whitewood elves.

10
for map reading, in-room dining or writing bad
WhiteWooD
poetry while staring out the leaded glass windows
rumorS & SECrEtS
Noble Marriage – With a vice grip on the
loDge
at the snow-capped trees.
Nobles — or those able to pay the hefty price — lowest nobility class, Vilhem Pryce Enri the Third
enjoy a higher standard of accommodation. These is closer to being an untitled peer than advancing
rooms fall into three classes: the Earl Suites, the his status. He spends his time entertaining other
“A skilled hunter can track and kill an owl bear. Nobles
Duke Suites, and the King Suites. Each lavishly petty nobility and those in the upper echelons of
on the other hand, hire us to do it for them while they
appointed suite and includes a bunkroom for society, as a means of creating a notorious - but
ride behind and sip Whitewood wine.”
servants. The large parlor is the centerpiece of the respectable enough - reputation. His intent is
Earl Suites. Here, couches and chairs offer a place to impress the recently widowed Duchess of the
~ Khiiral Laeroth, Whitewood Elf Ranger
to relax hearthside. A large table allows in-suite Westerlands in an attempt to secure her favor …
dining or the conducting of business. and her hand in marriage. Instead, rumors have
The road to Yuhnn, enchanted elven
sprouted that Vilhem
city in the north, takes
l SuitESthe
uxurythrough
travelers
is responsible for the
Duke’s untimely demise,
Whitewoods forest. Here,
Off the parlor are three large intentionally leaving
trees of unimaginable height
bedrooms, each outfitted the Duchess vulnerable
create a landscape unlike
with a large canopy bed and and desperate to save
anywhere else in the world.
all the furnishings necessary her fortune. Convinced of
With pearl white bark and
for a comfortable stay. A narrow Vilhem’s involvement in the
trunks that can stretch as wide as
butler’s pantry also connects to the Duke’s death, the handmaids of
a farmhouse, these wonders create
parlor, and serves as the entrance to the Duchess seek justice. They are
a cathedral devoted to nature at the
the servant’s bunkroom. looking to hire adventurers with
base of the Yuhnndil Mountains. At the
stealth and intelligence to investigate
edge of this magnificent forest stands
The Duke Suites are of similar and find evidence of Vilhem’s
the Whitewood Lodge. A favorite
design; however, their furnishings misdeeds.
hunting destination for nobility,
and appointments are of a distinctly
travelers heading north stop here to
more refined quality. Mysterious Deaths – Recently
rest and hire guides for the journey
there has been series of mysterious
ahead. Built by elvish tradesmen,
King Suites span the size of deaths, including the massacre of
this massive structure is crafted
two Duke Suites, yet have only two an entire hunting party. Each case
from logs of young Whitewoods and
bedrooms: one for the king, and one appears to be the work of an owlbear.
boasts several magnificent greystone
for the queen, should she accompany Dakath and his staff are trying to keep
chimneys. A carriage port wide enough
her Lord. These suites include a parlor for this secret. Rhys believes that an ancient
for three coaches shelters travelers from
receiving guests, and a library for the king to deity has awakened, choosing to manifest as an
the frequent snow showers. Valets lead horses
attend royal business, should the need arise. exceptionally strong — and large — owlbear.
and coaches to a large stable while guests go in
Some believe the deity is angry over trespassers.
to warm themselves. A sign with the words “All
Nobility suites include an attached bathing These trespassers unknowingly desecrated the
Welcome” written in elvish hangs above the large
room which boasts a heated bath for soaking, and resting place of the old gods in the deep woods.
carved wooden doors inviting travelers inside.
a sauna. The Whitewoods Inn sits above a natural Adventurers who earn Rhys’s trust may learn of
The reception area boasts a sizable stone brazier
hot mineral spring; locals believe the waters have this dilemma and receive an invitation to hunt
burning sweet smelling logs and aromatic spices.
healing properties. down this spirit or try to reason with it.
On the walls, painted murals depict hunting
scenes of owlbears, great elk and snow leopards
being felled by brave sportsmen. A reception desk
is located beyond the brazier. Behind it, a hallway
curves to the right, leading to guest rooms. High
ceilings, ornately carved wood beams, chandeliers

11
gromm’S alEforgE
Wealth 11111
Prices $$$$$
Security ddddd
Authority ~~~~~
Rooms 15 normal rooms
Services Common repairs, Armorer & Blacksmith,
Gemstone appraisals
Talent Traders, Miners, Mercenaries
Disposition Elves (unwelcoming), Wizards (unwelco-
ming), Sorcerers (intolerant)

“Dragon Dice? Three Card Ante? Troll Knuckles? What’s


yer game? Or would ye rather we go shot for shot of
Matilda’s? Ye surfacers are all the same. Talk big but
ye got no stones! Come, have a drink with me before I
punch ye for dressing funny!”

~ Brogan Hammerfist, Dwarf Fighter

J
ust inside the Glum’durr Mountains tables and chairs adorned with elaborate motifs
sits a grand dwarf hold: The depicting debauchery and feats of strength are
Dimhall. Hewn from blue granite, scattered about. A white marble hearth in the
a large marketplace populates its center of the tavern has the appearance of a
center; the Dimhall’s trade zone. forge retired from service. Barmaids loiter here,
Visitors come to buy and sell goods warming ale with iron rods. Ten large barrels
with the dwarves or simply experience dwarf lay on their sides behind the bar. From their
hospitality: gulping down strong ale, gambling, hammered brass taps pour the finest ales and
and the occasional fistfight. wines in all seven-dwarf holds. A small door
leading to the kitchen hangs next to the first
Gromm’s Aleforge is the only inn in the trade zone
barrel. Hung above the barrels are war hammers,
and serves as a common meeting place. The king
short swords, and battle-axes. Long retired but
prohibits outsiders from entering the inner halls
still sharp, these weapons are the barkeep’s best-
without his permission.
kept secret. Opposite the bar is the entrance to the
Surrounded by smiths and armorers, the carved
guest room hall.
stone façade has the appearance of a grand temple
dedicated to the craft of stone shaping. Granite
pillars inscribed with dwarven runes flank the

entrance to the tavern.


Pushing through the smooth stone doors, one
is immediately awestruck with the grandeur of
dwarvish skill with hammer and chisel. Warm
light from continuous flame torches and table
lanterns illuminates the space. Gray granite

12
GROMM OAKENKRACKER (MALE DWARF FIGHTER)
The Innkeeper - Covered in battle scars (but kindhearted), Gromm fought
in the Seven Year Siege to defend Dimhall. For his valiant effort, he earned
a handsome reward from the king. After the king issued a formal decree,
declaring construction of the trade zone, Gromm used his treasure to build
the Aleforge. A lively sort, he enjoys comparing battle scars and stories and
never refuses an arm wrestling challenge. Since retiring from soldiering
he’s learned to craft ales in the traditional Dwarven way. Each ale is
named for a fallen comrade and Gromm will gladly tell tales of their glory.

innkEEpEr & Staff notaBlE patronS


Eokim October (Male Human Cleric)
Matilda Helenskag (Female Dwarf Fighter)
Tall and round bellied, robed in priest vestments,
Matilda is Gromm’s wife. She has long red braids
Eokim is a connoisseur of fine libations. He is
that reach halfway down her back and a kind face
here to sample the finest dwarven brews – and
that bares a faint scar on her left cheek. She and
bless all those in need, of course. Eokim has heard
Gromm fell in love during the war and have been
a rumor of an ancient dwarf ruin somewhere in
inseparable since. Matilda is a skilled brewer who
these mountains brimming with great riches.
has mastered crafting bock ales, stronger and
Among the countless gems and gold coins told to
thicker drinks with high alcohol content.
be in these ruins, is the treasure Eokim is most
interested in, a recipe for the fabled Wizard’s
Trinn, Tessa, And Tyra Helenskag (Female
Brew. Legends tell of an ale loving wizard who
Dwarf Fighters) - Orphaned during the Seven
magically concocted a brew so delicious that it
Year Siege, these teenage sisters were taken in
can change evil aligned creatures to good. He is
by Gromm and Matilda. They are the Aleforge’s
willing to share the rumor with adventurers, and
barmaids. All three are very attractive by dwarf
let them keep any treasure they find, so long as
standards with black locks and full figures. The
they understand that the recipe belongs to him
three are also tough and able fighters. When
alone.
patrons argue and fists turn to unsheathed blades,
Trinn and Tessa will put a stop to it. Tyra is the
Yorik Copperpot (Male Human Guard)
youngest of the three. While her older sisters
Middle-aged with thinning hair and an unkempt
usually break up fights, she will lend a hand if
beard, Yorik looks to be near the end of his years
needed. All three carry concealed daggers in their
as a caravan guard. His face and arms are a
bodices.
tapestry of scars, badges of the many bandit raids
he’s thwarted over the years. Heroes can find him
Brok And Brom Oakenkracker (Male Dwarf
in the tavern chatting with other caravan guards.
Commoners) - Gromm and Matilda’s sons are
On the way to Dimhall, he spotted a party of
always getting into trouble. The boys delight in
goblin scouts. Yorik knows that where there are
mischief: tying laces to chairs, loosening belt
goblins, orcs are nearby. Worried about the return
buckles, or switching regular Red Ale for Fire
journey, he is looking for some extra swords to
Bock. They can be found scrubbing floors at
hire.
closing time as punishment for their latest prank.

13
alEforgE SpECialS
Thoros Stonestorm
(Male Dwarf Paladin)
Thurgan’s Red Ale – 2sp/pint
The shaft of Thurgan’s battle-axe is stained
X Battlemaster: Battle
Axes, Two-Handed
Fighting, Heavy Armor,
red from the blood of his kills. It hangs on
Combat Tactics
this barrel of ale like a badge of honor. This
crimson ale goes down easy with a clean
Broad
finish, much like a blade cutting through an
shouldered,
enemy’s flesh.
stout, and
standing taller
Laif’s Golden Ale – 2sp/pint than the average
Laif’s golden hair, a rarity for a dwarf, gained
dwarf, Thoros is
him special attention from the ladies. This
an intimidating
golden ale has a crisp, citrus taste and is a
figure. His long black
favorite of the fairer sex who frequent the
hair connects to an
tavern.
equally long beard,
adorned with braids
Pern’s Brown Ale – 2sp/pint and gold rings.
Pern wore light leather armor dyed a deep
He is the captain of the
walnut color. He said the armor was easier to
guard and a good friend of Gromm Thoros will
move in, allowing him to swing his war pick gladly tell stories of the great battles they fought
faster. This brown ale goes down quick with together, praising his patron god for his many
a strong nutty flavor. blessings. Thoros has told Gromm of the trouble
the king has had of late, and can be counted on to
Matilda’s Fire Bock – 1sp/shot support Gromm whenever called.
Brewed with copious amounts of cinnamon
and beet sugar, this concoction is more Dandora Splitstone (Female Dwarf
liqueur than ale. Sweet and spicy, many Commoner) – Dandora is a foreman in the mines
regulars challenge each other to drink shot below and is a regular of the Aleforge. Usually,
after shot of the fiery brew. she is spotted in a cozy booth with her husband
after a hard day’s work. Lately, however, she has
Three Sisters Black Bock – 3sp/pint been sitting at the bar alone. Several weeks ago
Named after the Helenskag daughters, this her husband, along with several crew members,
rich Bock Ale is full of nutty, coffee flavors. disappeared after a cave-in near the deepest part
And just like the girls, it will knock you off of the mine known as “the pit”. A rescue crew
your feet if you are not careful. reported no bodies were found. Dwarf miners are
hardy folk, able to dig themselves out of a cave in.
Goblin’s Blood Wine – 5sp/glass By now, they would have returned home or sent
Imported from one of the other dwarf clan word with a returning crew.
vineyards, Goblin’s Blood is tart and strong. This is not the first time miners have vanished.
This burgundy wine is drafted from the Twelve miners have gone missing in similar
barrel into a flagon and served in a wooden circumstances. Unsettled by the disappearances of
goblet. their friends and the frequencies of these cave-
ins, many miners are now refusing to work. Those
that remain are refusing to venture deeper into

14
the mine for potential profits. Superstitious locals
believe a curse or evil presence must be the culprit
Gromm’s Maul - Fastened to one of the barrels of
behind all this upheaval.
ale behind the bar, is an orc maul. In a fierce battle
Those who notice the sadness on Dandora’s face
toward the end of the war, Gromm killed the orc
can ask her for details. If adventurers decide
commander to whom it belonged. The maul was
to help, Dandora can act as a guide in the deep
cursed to absorb the soul of its owner if they fell
mines.
in battle. This maul is a magical sentient weapon
(LE, +1 maul, +3 vs. Dwarves) that desires to be
dWarvEn ComfortS wielded by an orc once more and to kill dwarves.
Since orcs never enter the Gromm’s Aleforge, it
The fifteen guest rooms are carved out of rock
will try to coerce half-orcs of neutral alignment
but have wooden floors, walls, and ceilings to
to into taking it. The maul will call to any half-orc
make visitors more comfortable, especially those
that comes within 20 feet. Half-orcs must make a
unaccustomed to underground lodging. Like the
DC 10 Wisdom saving throw. On a failed save, the
tavern hall, continuous flame sconces provide
half-orc will be compelled to jump over the bar,
light without the smoke from traditional candles.
grab the maul and attack the nearest dwarf.
The king asked Gromm to make the Gromm’s
Aleforge comfortable for guests to drive trade and
Knowledge Supreme - The Sky Diamond is a
commerce in Dimhall. Each room is furnished
powerful artifact once in the possession of the
with four beds with footlockers, a table, and four
dwarves who settled in this mountain range. This
chairs. Thick feather mattresses provide a restful
deep blue gem is the size of a dwarf’s head and
sleep. A small shelf in each room holds several
bestows upon its owner supreme knowledge of
books on dwarf lore and history.
ancient magic. A shape shifting Raksasha came to
Dimhall in search of the fabled gem. Disguising
rumorS & SECrEtS itself as a dwarf, it made its way down to the

Possessed - There is a rumor going around deepest part of the mine. Realizing the search

the trade zone that the king’s daughter, Karin, would involve intense manual labor, the Raksasha

has been kidnapped. City guards who visit decided to charm some of the miners to serve

the Gromm’s Aleforge have said as much in as slaves. Enslaved miners have been hard at

conversation after a few too many ales. As a close work digging tunnels into the rock where legend

friend of the king, Gromm knows this is false. describes the gem’s resting place, creating a

He knows the truth is that an evil spirit has network of dead-end passages and highly unstable

possessed her. areas.

About a month ago, Karin received a porcelain


doll as gift from an emissary of a neighboring
human city. This emissary was charmed by an
orc shaman, giving the doll as part of a gift of
friendship. The orc shaman now controls Karin
like a puppet, seeing all that Karin sees, and
speaking through her. The king has locked his
daughter away to hide her from his subjects.
Believing the human lord ordered his wizard to
curse the doll, the dwarf king is now preparing for
war with the humans. This is all part of the Orc’s
plan to weaken the dwarves in order to invade
Dimhall as vengeance for their losses in the Seven
Year Siege.

15
Moongate Cottage their ignorant greed threatened the existence of
these portals. The sacred words were relegated to

Wealth 11111
children’s stories, something mothers would tell
their children as they tucked them into their beds
Prices $$$$$
at night. The elves, however, did not forget. These
Security ddddd
upright stone circles continue to hold magic from
Authority ~~~~~
that forgotten time and can still be used by those
Rooms 6 rooms
who remember how.
Services Potion Brewing, Healing,
Spell Component Research, When moonlight casts its glow onto a Moongate,
Talent Fey Magic, Druids, Nature Lore one can touch the stone circle and recite these
Disposition Evil Alignments (Hateful) words to activate the portal:

“On moonlit nights cool and clear, “I wish to return to the Fey,
‘round stones of grey far and near, To eat and drink and sing with Shaye,
Speak friend, not foe, Health, merriment, and camaraderie await,
Click heel to toe, nd enter the fey without fear.” For this night I return through the gate.”

~ Excerpt of a children’s poem If the correct words are spoken, the Moongate
comes to life. An electric blue aura illuminates
the circle, revealing a murky image of the realm

N
ot many know of the Moongate
beyond. Through the portal, a quaint cottage sits
Cottage. It is a children’s fairy story,
in a grassy field at the end of a cobblestone path.
a rumor on the lips of drunkards,
Tall trees surround the glade, illuminated by a
the desperate hope of travelers
full moon hanging in the star filled sky. Fireflies
lost deep in the woods. Those
dance in the shadows, tree frogs croak in chorus,
who know the cottage keep its
and a cool breeze kisses your face as you walk
location a closely guarded secret. Fey creatures
toward the house.
can peer into a person’s soul. Anyone with a
malicious heart is forever exiled from the fey
realm … or worse. The lucky few who possess Hummingbird Aide
this information pass it only to their kinsmen or
Wildflowers and thistle blossom atop the
those worthy of the knowledge.
structure, anchored by a sod roof. Intricate
Eons ago, before the age of many races, elves designs painted upon the stucco façade mirror
and fey lived in harmony. Some of the gods flowering trees and wildlife.
became restless in this season of peace. Gods of Warm light
war, gods of darkness, gods of pestilence, and casts out of a
gods of greed were unwanted. In their boredom, small, circular
they began introducing creatures that would window in
challenge the elves’ superiority. Disgusted by the the door.
destruction and waste encroaching on their once Carved into the
peaceful domain, the fey decided to retreat to the wood around the
Fey Realm. Their love for the elves inspired the window are the
creation of the Moongates, a method of travel words: Knock
between the Fey Realm and the Realm of Men. Thrice, Then
Under the light of the moon, an elf visitor would Enter. If the
speak particular words to activate the gate. instructions are
As the other races grew in number and power, not followed, the

16
door will remain shut. These words are written
in ancient Fey, unknown to most creatures. Not
Proprietor & Staff
completely heartless, if a pure hearted creature
is having trouble reading the script; the fey will Shaye (Female Feyling Druid) - Shaye is an
send a hummingbird to flit over the window, ancient Feyling who has been in existence since
temporarily changing the text into common the creation of the Fey. Long silver hair falls over
language. her slender shoulders framing the sharp, delicate
If any visiting creature has ill intent or an features of her face. A simple blue dress hangs
impure heart, the powerful magic of the Fey on her body accented by a white apron. She is a
Realm will shove the creature back through the chosen of Dayna, the fey goddess of hospitality
portal. The creature will awaken in the Realm of and healing. The Moongate Inn is an ancient place
Men stunned and confused, unable to recognize that has been entrusted to her. Amiable and well
the Moongates for what they are. disposed, she provides food and healing to any
friend of the Fey.

The Essence of Enchantment Abraxas Moonfang (Female Faerie Dragon


Entering the cottage, the combined scents of Warlock) - Abraxas is Shaye’s familiar. Her
cedar, pipe smoke, roasting meats, and spices body is covered in green, blue, and yellow scales.
envelope guests in aromatic comfort. The first Her eyes are glassy yellow. From her chin hangs
sight is a cozy sitting room with a fire blazing in a short crimson beard. She can be found in the
a large stone hearth. Grainy, knotty wood walls sitting room, smoking a pipe while reading.
appear to have naturally grown into their places, Before she was bonded to Shaye, Abraxas formed
not placed by laborer’s hands. A rustic humidor a pact with the fey god of dark and hidden magic,
filled with an assortment of smoking herbs, pipes, Yadviga. She knows many secrets of the arcane
and rolling papers stands opposite the fireplace. arts. Abraxas show mages how to obtain the
Alongside the humidor, a carved hutch holds wine knowledge through study and meditation.
and liquor bottles along with goblets and cups for
guests who enjoy a strong drink with their smoke. Melomar “Copperfist” Broganshire (Male
Floor-to-ceiling bookcases built into the far wall Dwarf Paladin)

X
overflow with texts on magic, history, and ancient Battlemaster: Long Bow, Short Bow, Mounted
lore. Near the hearth, chairs of all styles and sizes Archery (especially warboars), Coded Signals
are placed in cozy groupings. A doorway to the
right of the hearth leads to the dining room. To A master of arms long retired, Melomar still
the left, a staircase leads to the second floor. hones his archery skills by hunting game for the
Grapevines and willow branches have been inn. During The Great Battle, he lost one hand to
woven together to fashion a long table with a nasty orc bite. Bloodied and badly injured, he
seating for fifteen guests. Chandeliers fashioned continued fighting to help his fellow dwarves win
from flowering vines hang from the rafters, each the day. Impressed with his bravery, his patron
imparting a soft, warm light. Polished wooden god blessed him with a new hand made of copper.
plates and copper utensils are carefully arranged Melomar has short brown hair and a short beard -
into artful place settings. Large copper platters by dwarf standards, that is. Braids fastened with
form a tantalizing tablescape of hand pies, honey copper rings complement his modest, yet tasteful
cakes, and roasted root vegetables. Enormous attire. A mighty copper fist is embroidered on the
paintings depicting wondrous places in the fey chest of his tunic. Melomar also can teach the
realm complete the decor. A door on the far side unique skill of using a horn to send coded signals
leads to the kitchen. across the battlefield.

17
moongatE SpECialS

Silverberry Brandy – 3sp/glass


Silverberry is a sweet stone fruit. Its naturally intoxicating properties activate when swallowed.
Visitors in need of a healing are given a silverberry to ease their pain. Fermenting into a brandy
enhances this effect tenfold. The liquid has a silver color and looks very much like mercury in a glass.
A small amount is enough to make a half-orc stumble and see double.

Special Effect – When you drink a glass of Silverberry brandy, you have disadvantage on your Dexterity and
Constitution checks, and you gain resistance to bludgeoning damage for 1d4 hours. You also regain 1d4+2 HP.

White Moon Mead – 1sp/glass


This pale mead is made with a piece of honeycomb from a flutter bee hive. Part butterfly, part
bumblebee these nocturnal creatures produce a crystal clear honey that is perfect for mead making.
This drink has a crisp, herby taste with a sweet finish. White Moon mead is a favorite in the Fey Realm
and most drink it with meals.

Bumbly Bubbly – 2sp/glass


This effervescent pink beverage has an opalescent sheen that shimmers and sparkles in the light. Its
sickly sweet to the taste and makes your tongue tingle as you drink. With each sip an inexplicably
joyous feeling washes over you.

Special Effect – When you drink a glass of Bumbly Bubbly, you gain advantage on your Charisma checks and
on your Constitution saving throws for the next one hour.

White Stag Venison Roast – 1gp/plate


The White Stag is a majestic beast found only in the Fey Realm. Hunting only the older stags does not
upset the balance of the natural order, leaving the fey folk to enjoy this flavorful dish on occasion.
Roasted with apples and honey, the meat is sweetened and caramelized to perfection. Served with
fresh greens and mead at the Moongate Cottage, this meal is fit for royalty.

Special Effect – After eating the roast, you have advantage on your Constitution checks and your Constitution
saving throws for the next one hour.

Fiddlehead and Morel Bread – 1sp


This hearty vegetarian meal is a staple in the Fey Realm. Fiddlehead ferns and pixie mushrooms are
lightly roasted then layered on flattened bread with chunks of goat cheese.

Special Effect – One serving of Fiddlehead and Morel Bread allows you to lose one level of exhaustion, and you
do not have to eat again for one full day.

Moon Bun – 2sp


A white round loaf stuffed with mushrooms, vegetables, and spices. A filling and portable meal, one
of these can sate a Half-Orc for two days.

Special Effect – When eaten, you regain 1d4+1 HP, and you do not have to eat again for three full days, or two
days if you are a half-orc.

18
for their assistance. If the Heroes decide to follow
aCComodationS Just Juniper to the Twilight Cave, a shadow dragon
At the top of the stairs guests will find themselves will greet them. These dragons consume the souls
in a short hallway with four doors. On the walls of the living, and are routinely used by the fey to
of the hallway hang pictures of nobility and the remove unworthy creatures from their realm. Just
pantheon of fey gods. Each richly carved door Juniper finds this hilarious, and enjoys tricking
opens to a spacious, yet cozy bedroom. The rooms adventurers into her twisted games.
are full of natural looking furniture, as if it grew
into place from the floors and walls. Each room
Bran Pendergrass (Male Elf Priest) - Heroes
has four sumptuous featherbeds on bunks. Storage
will find this elf priest in the sitting room, clothed
lockers are built into the walls. A table that can
in an elegant, yet simple, tunic and robe. A silver
accommodate a party of four sits near a wooden
circlet adorns his white hair, which falls past his
hutch. Inside the hutch is an assortment of tea
shoulders. Bran carries a wooden staff with holy
and drinking vessels. A small stone fireplace heats
symbols carved into its shaft. The high priest
the room and can be used to boil water. Above
of the Shovaughn Valley clan has come to the Fey
each bunk is a small shelf of books; primarily
elvish tales and histories. Realm on a mission to save his people. His valley
is under a mysterious threat that the elves have
not been able to resist. He is traveling to the Court
rEgular patronS of the Fey to seek the council of Serena the Wise.
Ananya (Female Weretiger Sorceress) - Willing adventurers who wish to join Bran on his
Strong and stealthy with soft white fur stripped quest may journey to the Court of the Fey, and back
with dark blue bands. Her eyes are an emerald to the valley to save the Shovaughn clan.
green. Ananya has innate spell casting, a trait of
her family line. She’s passing through this part of rumorS & SECrEtS
the Fey on a journey to the Crystal Falls, a deeply
magical place and a crossroads of planes. It’s Lurking in the Shadows – Many assume the
said that one strong in magic can learn how Fey Realm to be a safe haven; however, sinister
to plane shift at the falls. This knowledge creatures lurk in the shadowed parts of this
comes at a price for those who seek magical land, using powerful magic to
it must overcome three challenging disguise their true forms. One such
tests. There are other secrets to be creature is spreading the seeds of evil.
learned at the falls and adventurers Far to the west in the Meadowlands,
may join Ananya on her journey. blight has taken hold of the land. Word of
this plague has just reached the cottage

Just Juniper (Female Pixie) and information is scarce. Adventurers

A feisty redheaded winged creature with may hear of this development from a fey

dainty features, this unassuming pixie is more traveler and decide to travel west to find out what

than meets the eye. She can be found sitting atop can be done. The reward for assisting the fey

a chandelier in the dining room, smoking a long could be riches, secret knowledge, or a title within

pipe. the fey nobility.

When you ask her name, she simply replies,


“Juniper. Just Juniper!”, and explodes into a fit Undisclosed Locations – The Moongates open
of giggles. Intelligent conversation is not high to several other areas in the Fey Realm but the
on her list of priorities. She finds tricks and correct phrases must be spoken to do so. Elves
tomfoolery a better use of her time. Just Juniper know some of them but not all. Shaye knows all
is looking for eager adventurers to help her find the other gate phrases and she might impart this
her shadow in the Twilight Cave, a simple day’s information but only in dire need. A few other
journey from the Moon Cottage. She will offer locations are the Hall of Magi, House of the Dead, the
adventurers all her shiniest treasure in exchange Lord of Night’s palace, and the Court of the Fey.

19
The Shivering Mirage
Wealth 11111
Prices $$$$$
Security ddddd
Authority ~~~~~
Rooms 24 normal, 6 larger group quarters
Services Pools & Steam Baths, Spiritual Readings,
Desert Guides, Courriers
Talent Traders, Priests, Mercenaries, Outfitters
Disposition Evil Alignments (Intolerant), Slavers
(Hostile)

“Atop the sands of the great desert, the city of Jauzun


sits like a sapphire on white silk. Truly, it is a sight to
behold. Every time I pass this way, I stop to visit to the
Shivering Mirage. The wine … the entertainment …
makes a lowly desert trader such as I feel like a sultan!”

~ Moham Dervaqqa, caravan merchant

Magical Blue

O
n the spice road in the heart
of the Great Sand Sea is the The oasis pool is a wonder. At night, its deep
most welcoming oasis in azure water casts an enchanting glow that can be
all the desert kingdoms. spotted from miles away. Travelers often mistake
The Shivering Mirage is a it for a rising celestial body and use it to guide
fortress that offers rest and them back to the inn. Some say the veil between
refreshment to weary caravans and travelers. planes must be weak here, for on some nights
Located at the crossroads of five major trade the sky above the pool turns a blueish-green that
routes, the region is temporary home to a variety dances across the night sky. The pool holds cool
of goods and cultures. water that is available for all visitors to drink.
Malkum Baratush, owner of the Shivering Mirage,
Thirty-foot walls enclose the main compound;
garners a hefty profit from his sales of the bottled
towers placed strategically provide protection to
water. He adds a little magic to keep the patrons
those within. Entering through the main gate, a
interested.
traveler’s senses experience a full assault from
every direction. Rich colors of dyed cloth awnings
hung from the interior walls and fastened to large Exotic Delights
poles angle toward the center, highlighting a
Beyond the oasis pool stands the main compound
palm tree lined pool of crystal blue water. Under
structure, a squat two-story mud brick and
these awnings, merchants hawk their wares, roast
stucco building for travelers who do not wish to
meats with aromatic spices and sell wine to the
thirsty. Sitting on hempen mats, travelers enjoy dine among the rabble, nor sleep beside a camel.

a meal while telling stories of the road and play The first floor tavern boasts seating for more
gambling games to pass the time. Have your wits than one hundred guests. Fine woven carpets
about you, as some travelers lose more than they cover the floor and pillows surround low tables;
would like and decide to take back their losses by customary seating in these parts. A large stage
sword. Guards are quick to subdue unruly visitors. houses some form of entertainment at all hours.

20
Colorful silk sashes drape from the ceiling and Selimna Duran (Female
curve up into themselves. Magic floating orbs cast Tiefling Monk)
soft light though the silks, creating jewel toned
waves in an upside-down fabric ocean. Carved
wall niches outfitted with pillows and curtains
X Battlemaster: Unarmored
Defense, Ki, Disarming,
Pickpocketing, Evasion.
provide cover for those skirting the public gaze.
Servers in fanciful, flowing outfits dance between Standing six feet tall
tables while taking customer orders. Intimidating with curved black
guards stand sentry; visible beside the doors and horns, dark hair,
in dark corners. Visitors who cannot control their white eyes, and
tempers are swiftly tossed out into the sand. wine red skin,
Selimna is
inkEEpEr & Staff simultaneously
beautiful and
Khaftar Nebukaz (Male Brass Dragonborn
intimidating.
Monk) - Travelers looking for trouble think
As tavern manager, she
twice after seeing this seven-foot tall brass
sharply orders the serving
Dragonborn patrolling the compound. Khaftar’s
girls, and keeps an eye out
clan are proud teachers of hand-to-hand combat
for trouble. Slavers are
and sword fighting whose tradition is to send
prohibited from entering
young members into the world to spread order
Jauzun, and Selimna
and righteousness. When he came of age and skill
listens for talk of slavers
level, he found himself in Jauzun asking to join as
passing through. She has
a guard. He climbed the ranks with an uncanny
a strong bond with Malkum,
quickness. His peers elected him as Captain of
who liberated her from a harsh
the Guard after a particularly nasty bandit raid
slave merchant. Since gaining her freedom, she
left them without a leader. He trains the guards
trained in the martial arts under Khaftar. In fact,
in his traditional fighting styles, making the
Selimna is now secretly a warrior of unparalleled
outpost quite secure and free from
prowess.
trouble. Although, there have been
emboldened visitors who left with
a broken nose - or worse - aCCommodationS
for their transgressions, Twenty-four rooms are available. Six of these are
Khaftar remains a kind larger suites, featuring a modest common area
soul. and individual bedrooms for up to eight people.

MALKUM BARATUSH (MALE HUMAN ARISTOCRAT)


The Innkeeper - A large, round-faced man with a jolly disposition, Malkum
started out as a caravan driver. He discovered the pool on one of his many
treks across the desert. He endeavored to keep the location a secret while
he raised the capital to build his majestic inn and hire guards. Once the
construction was complete, he announced far and wide that his rest stop
was open for business. It changed the course of the Spice Road ten miles to
the north. It has also made Malkum a very rich man. Some say he did not
happen upon the oasis but created it with powerful magic. Others say he
struck a bargain with a water elemental. No one knows for sure.

21
These suites are intended for large parties or mother was. Malik’s mother passed away many
visitors who wish to relocate their party from the years ago. The grieving widower cannot stop
tavern to a more private space. The remaining thinking about how disappointed his wife would
quarters are adequate for a short stay, but lack be with their son’s unorthodox ways. Rez believes
luxuries known in other parts of the realm, such an adventure would thrust Malik into manhood.
as private baths. Adventurers hired by Rez are also tasked with
assuring Malik’s safe return; preferably with a

notaBlE patronS lady love.

Aquizhor Varis (Male Elf Wizard) - Sitting Malik Farahad (Male Human Bard)
in one of the private alcoves in the tavern, an A roguishly handsome young man is onstage,
agitated elf downs cup after cup of wine, a keen performing to the delight of all. Guests cheer and
eye on all who enter. He has fine, angular features toss silver coins to him. Some onlookers appear
and silken hair the color of polished onyx. to be quite smitten. Malik is oblivious, lost in the
After two hundred years of enjoying the favors of music.
a dijinn, Aquizhor awoke to find his home ablaze Obsessed with lyrical expression, his focus
and the dijinn attempting to destroy her brass remains on his beloved sitar. Adventurers hired
lamp. Despite his best efforts, including a vow to by Rez Farahad can attempt to convince Malik
free the creature someday, the infuriated dijinn to join their quest. They must wait until after
forced Aquizhor to dispel the binding magic that his last performance of the evening to approach
had imprisoned her. The dijinn vowed vengeance him, otherwise he will ignore them. Malik fancies
upon Aquizhor, and only by sheer luck has he himself a true artist, so he’ll need to be convinced
escaped her wrath. Aquizhor is on the run and that his bardic gifts are what the adventurers are
may be seeking adventurers to hire for protection most interested in.
or armed escort.

Evander Lightbringer (Male Half-Orc


Paladin) - Evander rents one of the smaller
rooms. He remains there for several months
at a time, training with Khaftar and gathering
information. Adventures can locate Evander in
the tavern, but he prefers solitude. Years ago,
while he was adventuring, Evander lost his human
mother to slavers in the Great Sand Sea. He has
since vowed to dismantle the desert slave trade.
If Evander receives news of slavers or bandits in
the area, he will enlist Selimna and others to hunt
them down.

Rez Farahad (Male Human Commoner)


Dressed in purple silks, Rez is a wealthy spice
trader in search of a bride for his son, Malik. Much
to his chagrin, his aloof son would rather pluck
sitar strings for the rest of his days. Eager to have
his son settled with grandchildren on the horizon,
Rez is willing to pay handsomely for a keen
matchmaker. His only requirement for the bride
is to be as beautiful and intelligent as Malik’s

22
rumorS & SECrEtS
Slave Caravan – A caravan has rolled into
Jauzun with several empty wagons. In any other
trading post this would be insignificant, but this
far on a major trade route, it can only mean one
thing: slavers. Empty carts indicate a pick up is
nearby. One of Selimna’s girls overheard a caravan
guard mention they are traveling to a remote
SHivEring miragE SpECialS
location half a day’s journey from Jauzun. This
may be an opportunity to bring justice to evildoers Jauzun Blue – 3sp/bottle
and collect a reward from Kaftar or Evander. Cool and invigorating, this water tastes fresh
and slightly minty. In darkness it reveals an
The Efreeti Gate – Three days south through enchanting blue glow.
the wastelands is a sacred monument called Special effect – This water acts like a potion of
the Efreeti Gate. The gate itself is modest by healing, restoring 2d8 + 4 HP, but it also makes
monument standards. Six basalt pillars surround you very tired; you gain one level of exhaustion
a stone altar. Signs and symbols carved into the for each bottle of Jauzun Blue you drink.
altar depict a forgotten language. One thousand
years of sandstorms and neglect have eroded Alagash Snow – 2sp/glass
the original structure to dust. These pillars and This wine hails from the northern Alagash
altar are all that remain. Storytellers say this is a Mountains. Wizard vintners infuse cold
gateway to the elemental planes. Thieves swear magic into the grapes from which it is
a hidden entrance leads to a tomb filled with derived. Always cold, this milky white liquid
riches. Aquizhor may know the truth behind these frosts any glass it is poured into.
rumors and be willing to bargain for his expertise. Special Effect – Drinking a glass of Alagash
Snow grants resistance to fire damage for 1d4
Elemental Water Stone – Malkum hours.
created the Shivering Mirage oasis
using an elemental water stone, a Blood of the Orc – 5sp/glass
magical artifact he found when This fine red wine comes from the Dwarven
he was a young man. This artifact vineyards of clan Bloodstone. Rumor has it
has been concealed in his rooms that each bottle has a drop of orc blood in
all this time. Recently, paranoia it to add a flavor. In actuality, it contains a
has seized his mind, causing him to stimulant that causes the drinker to become
see fey creatures lurking in the shadows. aggressive.
Malkum suspects the stone is a fey relic Special effect – When you drink a glass of Blood
and these creatures have come to claim it. of the Orc wine, you have advantage on your
He is afraid if they take it back, the waters attack rolls against orcs for 1d4 hours.
of his pool at the Shivering Mirage will
disappear. Fearful for his livelihood, Malkum Special Roast – 1gp each
may share these concerns with adventurers he Spit roasted lamb, snake, and Desert Roc
trusts to investigate what is haunting him. can be brought into the tavern by one of the
servers.

23
The King’s Coin
Wealth 11111
Prices $$$$$
Security ddddd
Authority ~~~~~
Rooms 10 normal, 8 secret
Services Forgery, Identity Change, Underworld
Contracting, Bribing Local Authorities
Talent Mercenaries, Assassins, Clandestine Tra-
ders, Thieves, Poison Mixologists
Disposition Paladins & Priests (violent),
Good Alignments (unwelcoming)

“It’s in an alley across from the Cooper’s shop, hidden


by a set of stairs that lead to a blue door. Knock three
times and speak the words: ‘The king’s coin keeps the
king’s purse heavy’. Once inside, go to the bar and ask
the barkeep for a Blue Maiden. After you pay, he will
escort you to the meeting room”.

~Sillustyn, Syndicate Initiate

L
ocated in the trade district, ruby glows in one eye, while the other eye socket
The King’s Coin is a discrete remains empty. Rumor has it that powerful magic
inn and tavern where folks holds this jewel in place. Many have tried in the
who would like to stay out past and attempts still occur when those new to
of the public eye meet for the tavern accept a fool’s wager. Its gaping maw
nefarious purposes. Down a is large enough for a dwarf to walk into without
nondescript alley is a set of stairs that lead to a grazing a hair against the top lip. Oddly, there is
weathered blue door. Iron banding runs from its never a large fire roaring within, just enough to
base to top, leaving a small square for the lookout startle and mystify the viewer.
portal. This door is magical, with several runic The center of the room has a few round tables,
protections. It cannot be forced open by physical each surrounded with chairs and illuminated with
means, and anyone who tries to open it using green glowing magic orb lamps. To either side,
magic will be jolted by a lightning bolt spell. One several booths are built into the walls that can
must knock thrice, and speak the pass phrase, seat several orc-sized creatures, each equipped
which changes from time to time but always with a thick curtain that can be drawn for privacy.
has the words “king’s coin” in it. The door will These curtains are imbued with a silence spell,
open to a narrow descending staircase, dimly lit preventing curious ears from discovering the
by magical means. There is no doorman and the devious plots hidden behind them.
door will close by itself after visitors have passed At the bar, more glowing green orbs in sconces
through the doorway. light the bottle cabinets. A large portrait of the
King rests high on the wall, keeping watch over
Down the stairs and into the tavern, the first
the patrons. No ale is served here, only wine
thing visitors notice is the large stone fireplace
and spirits poured from bottles. Most common
on the far side of the hall, carved to look like a
drink choices are available as well as rare and
demon’s face with its mouth open wide. A fat

24
contraband spirits. Many of these are contained
in beautiful crystal bottles and decanters with no
Accommodations
labels. Some cast a peculiar glow in various colors. Ten guest rooms are available which range in
Next to the bar is a doorway that leads to the size, accommodating two to eight occupants. Each
guest rooms. room is plainly appointed with beds, footlockers,
tables and chairs. All have magic glowing orbs

Inkeeper & Staff for illumination; open flame candles are strictly
prohibited in guest rooms. The doors are equipped
Romun And Remun Slydan (Male Drow with three hefty deadbolt locks, providing extra
Assassins) These identical twin drow are not security. It’s known that some of these rooms
the actual owners of the King’s Coin, they are have names and can be requested by those who
its managers. Employed by a powerful crime know the right words to say to the bartender.
syndicate that controls the underbelly of the city, These special rooms have secret passages to
they run the King’s Coin and report all activity to meeting rooms, hidden vaults, and tunnels to
their boss, a ruthless half-orc syndicate underboss nearby buildings for a discrete - or hasty - exit.
named Drog. They are both trained assassins,
highly skilled with knives and poisons, and
very good mixologists. Able to mix any drink a
Say The Word
customer could want, they can also slip in a few When patrons order one of the below drinks, they
choice ingredients to make a creature sleepy or expect something different than a drink. These
meet his death. In addition to the set of throwing code words get patrons into secret meeting rooms,
daggers kept on them, each carries a small contraband packages, or meetings with syndicate
blowgun loaded with poisoned darts. The poison contacts. The King’s Coin is one of those places
renders any creature unconscious and they only where certain words hold a very special meaning...
use it if absolutely necessary.
“Red Fizz” – this lets Slydan know the person is
Who is who? there to pick up a package. The color named before
Newcomers or infrequent visitors have a difficult the word “fizz” distinguishes between different
time telling the two drow apart. The one thing packages if there are more than one waiting
that distinguishes them apart is their ear jewelry. behind the bar.
Romun wears his on the left ear, Remun on the
right. Few patrons notice this detail in the dim “Blue Maiden” – when a visitor orders this,
green light of the tavern hall but regulars can tell Slydan knows to take the visitor into a back room
one from the other. Still, most regulars prefer and drug them. Syndicate contacts will usually
to call them by their last name, Slydan, to avoid send someone of interest to the King’s Coin and
confusion... have them order a Blue Maiden. The person is
drugged, tied up and take to an interrogation
Drog Halftooth (Male Half-Orc Veteran) room.
A lieutenant in one of the most notorious crime
organizations in the city, Drog is the manager of “Princess Cordial” – A person under
the King’s Coin. Despite his formidable size, he is surveillance or being tailed will order this drink to
impeccably dressed. He’s all about the business access the secret tunnels for a quick escape.
and not afraid to break bones to ensure his boss’s
satisfaction. He can be found most days in one
“Carrot Juice” – A person requesting this wants
of the curtained booths, meeting with other
a meeting with Drog or another high ranked
criminals, making deals with adventurers, or
syndicate contact. Usually, this code word is
enjoying a drink while keeping an eye on the drow
given to someone outside the syndicate, someone
twins. He doesn’t trust them but they do their jobs
well enough to earn his tolerance. wanting to make a deal.

25
food & drinkS
The King’s Coin serves the standard wines and spirits found all over the city but the prices here are doubled.
People in the know come here for the illegal beverages. These drinks have peculiar properties; some can be
deadly if not drunk with care, and others are not drinks at all but code words which grant access to secret
rooms at The King’s Coin.

CommunE WitH tHE godS SilEnt pErSuaSion

Purple Worm Wine – 11sp/glass Razorwood Whiskey – 10sp/shot


Made from purple worm poison and white grapes, Aged for 15 years in casks made of razorwood,
this violet colored drink is banned everywhere this whiskey has a deep amber color and smooth
on the surface world. A drow specialty, it is flavor. Known for its razor sharp leaves and
mainly used in rituals for communing with the iron-like bark, razorwood trees are particularly
gods. It has a powerful narcotic effect that can difficult to harvest.
last for hours, if the drinker survives the initial
20 minutes. The effort is well worth it. The sap of razorwood

Special Effect – To determine how the Purple Worm bark is a narcotic that can be used as a pain
wine affects you, roll 2d6 and consult the table reliever, but it is also highly addictive. It is
below. known to make those who ingest it, lose all
inhibitions, which can make for an entertaining
1d20 Effect (or dangerous) experience. Some believe, it
holds a strong ‘persuasive’ power, making the
1-3 You contact your deity or a deity of the
same alignment as yours; you may speak drinker susceptive to ones suggestions. This
with that deity as if under the effect of a comes in handy when making clandestine deals.
commune spell. Razorwood casks infuse a small amount of the
4-5 You contact a lawful evil deity; you may sap into the whiskey.
speak with that deity as if under the
Special Effect – When you drink Razorwood
effect of a commune spell.
Whiskey, you become extremely compliant and
6-8 You are poisoned by purple worm poison.
agreeable for 20 minutes. Whenever someone
(see SRD)
suggests that you do something while you are under
9-12 You are paralyzed for one hour. the effect of the beverage, the request is treat as
13-18 You have disadvantage on your though it were a suggestion spell (DC 15). Once the
Intelligence check and on your first effect wears off, you become immune to pain
Intelligence saving throws for one hour.
and take a -2 penalty to your Wisdom score for 40
19-20 No effect minutes.

26
“Gold Leaf Liquor” – Upon requesting this Rumors & Secrets
drink, the visitor is given an iron key. Those who
receive this key usually know what to do with it Magic Pie - A local baker has become famous for
and to return it to the bar when they leave. Down his brandy cakes. These cakes are so popular he

the hallway to the guest rooms is a door with an usually sells out by midday. His loyal customers

iron lock – the rest are brass. The key unlocks this are unaware that the baker slips in a special

door and grants entrance to a syndicate vault, one ingredient that causes them to become addicted

of many vaults hidden about the city. In this vault to the cakes. The baker charges a premium for

is a kobold sitting at a desk surrounded by iron these cakes and gives a cut to the syndicate for

wall lockers, large chests and small lockboxes. protection … and to continue purchasing the

Eight skull lamps affixed to the walls illuminate “special” brandy from the drow twins. What the

the room. This kobold’s name is Reginald and he syndicate doesn’t know is that he’s been shipping

is an accountant for the syndicate. Visitors can cakes outside the city to make extra profit.

exchange money, contraband, and stolen goods The syndicate requires all business under their
protect to report all of their earnings so if the
syndicate were to learn of this, they may reward
Notable Patrons the person who brings it to their attention. On
Atiana Nightshade (Female Human the other hand, if someone were to confront
Assassin) - A manager of a syndicate owned the baker about his operation, he might pay
brothel; Atiana is a regular at The King’s Coin handsomely to keep it quiet.
selling services to patrons. Strikingly beautiful
with long curly auburn hair, a soft face and Royal Revenge - There have been rumors
dark features, she’s exceedingly charming and floating around the city that a rival noble house
seductive. She takes pride in her gentlemen and is looking to exact revenge against the royal
ladies and is very selective about who may enter family. Apparently this noble house believes
the brothel halls. This means she can spot heavy the throne was stolen from them. According
purses from across a crowded room. Occasionally, to city law, if anything were to happen to the
her syndicate bosses will request assassin services king, the throne would pass to the next house
from her – or her ladies. She’s willing to sell in line, as the royal family lacks an heir. This is
gossip for the right price or for an arrangement troubling to the syndicate because the king has
can be made that will benefit her. Atiana has all been tolerant of their activities, for a fee. A new
sorts of dirt on the nobles of the city. king might not be so agreeable,
or shut down their businesses
Crist Lindean (Male Halfling Rogue) entirely. The trouble is: no one
Crist, as he likes to be called, is a thief for hire. knows how this rival noble
Short and slim, fair and fast, he is one of the best house plans to act
thieves in the city but he doesn’t loan out his on their revenge. Some think
services for cheap. He is wanted by the city guard they might hire a rogue
for humiliating the king by stealing his crown
assassin. Some think they
and then gluing it to the court jester’s head with
might take matters into
Sovereign Glue. Needless to say, he won a sizable
their own hands and
thieves bet that evening. While he prefers to keep
poison the family during
to the shadows and avoid conflict, he is skilled
the queen’s birthday
with throwing knives and daggers, and will make
short work of anyone who spots him while he is celebration. Crisdean
on a job. Crist has a keen ear to the gossip on the and Atiana may have
street and knows when certain nobles are out of heard more
their mansions, leaving their family jewels for the through their
taking. channels.

27
the chagrin of the mayor, who was summarily

fizzlEnozzlE’S Hall removed from office by the king. Realizing he

of WondErS
could not force the land or Bilz to return terra
firma, the king issued a public blessing on the
gnome, hoping the gesture would impress Bilz
Wealth 11111 enough to agree that the land was still part of the
Prices $$$$$ king’s realm. It did not. To keep the peace, Bilz
Security ddddd purchased an additional piece of land, to use as a
Authority ~~~~~ transit point, an entrance, to the Hall of Wonders.
Rooms Unknown
Services Magic Item Trading, Teleportation, Air-
ship Travel, Astrology Tower
tHE gardEn portal
Talent Spellcasters, Politicians, Astrologers In the uptown district, a lush flower garden is
Disposition none nestled between the uniform brownstone
buildings. Seductive male and female
”Any spell-caster worth his salt knows the Hall of tieflings invite passersby to enter
Wonders. Yes, it is built on a floating island. Yes, there the garden. Those they entice
is a severe lack of proper clothing on his serving girls. are led to the center of the
But the real gem is Bilz himself. He is a collector of the garden where a stone
mage persuasion. If it exists, Bilz has the item or he dais rises from
knows where to find it. The library alone is worth a the ground,
lengthy visit. If you wish to deal in the magical arts,
there is no better place to extend your knowledge”.

~ Morgana Valormore, Tiefling Sorceress

N
ot many people know how it came to
be, an inn built on a floating piece
of land four hundred feet above
the city. If bards are believed to be
creatures of truth, the mote of land
was ripped from the earth by four
wizards engaged in a tumultuous battle. Local
gossips swear the proprietor of Fizzlenozzle’s
Hall of Wonders bargained away a portion of his
soul to a demon in exchange for levitating the
land so high that no one but Mr. Fizzlenozzle
could possess it.

Few know the truth, which is far less scandalous.


Bilz Fizzlenozzle wanted to build a tavern in
the city and the mayor, having a grudge against
gnomes, flatly denied him the right. Undeterred,
Bilz used powerful wizardry to make his property
lift up and permanently float above the spot.
Since the land was technically no longer part of
the city, he was free to build his tavern; much to

28
surrounded by tall pillars and covered by an much larger than the outside. The grand foyer
ornate iron roof. Upon the dais floats a large is decorated with marble floors and pillars, both
portal, its electrified by magical energy. A set accented with gold filigree. Bronze busts of great
of stone steps leading to golden double doors is wizards are displayed in alcoves along the east
clearly visible through its center. This portal does and west walls, their arcane weapon of choice
not change its appearance no matter which side hung on the wall above. In every corner, heady
it’s viewed from. wisteria blooms spill from the mouths of stout
Stepping through the portal imparts a tingling vases perched on brass stands.
sensation to the visitor, who will land on the
other side in two paces. Once through the portal,
magiC & dEligHt
visitors are at the bottom of the stone steps,
looking up at the doors. Through the doors is a Through the foyer another vast interior space
grassy expanse, welcoming visitors with lush, awaits. Frescos depicting the lives of the great
aromatic flower beds and manicured topiaries. wizards line the uppermost walls, leading the
At the far borders, an intricate brass work fence viewer to a grand domed ceiling. Within the dome,
serves as a caution to not wander too far. Beyond a semi-sentient painting mimics the celestial
the fence, there is only sky. Other patrons can bodies beyond this realm. When a new universe
be seen seated at small tables taking in the is created – or destroyed – it is reflected in the
impressive view while enjoying a beverage. Drink painting. Stars follow their natural path across
servers and greeters are easily recognizable space and time, blinking in and out of view.
by their uniform: sun yellow tunics with gold Directly beneath the dome a slowly rotating bar
embroidery at the wrists and neck. offers another opportunity for guests to soak in
the enchantment. A menagerie of bottled spirits
and wines line the glass shelving at the center
tHE oBSErvatory of this spectacle, a work of art in its own right.
Beside the garden is the hall itself. Bartenders fluent in several languages easily
The architecture and height of converse with guests.
this structure is a wonder to Entertainers are on display on the south and east
behold. Azure blue stone stages, competing with one another to monopolize
sanded smooth forms the the attention of the wealthier patrons. Rarely
cylindrical towers of the empty, this hall packs in visitors at all hours.
main building. Spires Greeters draped in more provocative uniforms
pierce the sky, their stand at the ready to assist first-timers and
golden flags waving regulars alike, ushering them to a comfortable

in the faint breeze. seat or other areas depending on their fancy


Exceptionally attractive female staff tends to
Stained glass windows
guests on both the first and second floors. Tables
encompassed by gold
adjacent to the stages are highly desirable, as
framing decorate the
they provide the best chance for a bard to take a
façade. To the south of the
request. Of course, there are some things that
main building is a large brass
even bards do not speak of. Forbidden songs and
dome. This is the observatory,
poems will have a guest promptly removed by
which Bilz uses to peer into the
the hall’s security force. The security at the hall
heavens.
is comprised of about a dozen changelings. They
blend into the crowd, observing visitors as well as
StEp inSidE, mind your HEad the valuable tomes and artifacts on the balcony
level. If a known undesirable guest arrives at
Stepping through the golden doors, visitors
the hall, the changelings will work together to
are struck with a sense that the inside space is
dispatch the intruder.

29
tHE liBrary of WondErS
Two winding staircases on the north wall lead
to a massive balcony. Magical runes engraved on
the balcony railings provide a blanket of quiet
for the studious. Vast shelves of weighty tomes,
rare magery and herbalism texts are stacked
ten shelves high. Tables and plush seating are
thoughtfully arranged, encouraging visitors
fizzlEnozzlE’S SpECialS
to linger awhile. No assistance is needed here,
as the books tend to gravitate towards their Bilz’ Best – 5gp/glass
eager readers. When the reader is satisfied, the Drafted from magical casks that Bilz
book will float back to its place on the shelves. enchanted with runes when he was first
Occasionally, a guest can be found enraptured experimenting with conjuration, this red
by a sentient text, engaged in heated debate or wine is slightly sweet with no aftertaste.
scribbling notes like a dutiful student. It does not impart the same effect as
traditional wine. Instead, the customer is
overcome with a feeling of general well-
inkEEpEr & Staff being and an itching to tell a clever joke.
Catlin Meriwether (Female Human
Commoner) – A curvaceous woman with hair Wondrous Sweet Water – 15gp/glass
resembling a murky brown stout, Catlin is the A clear liquid that with a tart taste. This
head barmaid at the hall. She runs a tight ship, drink makes one feel younger, as if they
commanding her girls to plaster bright smiles were in the prime of their life.
on their faces while carrying mugs of ale close to
Special Effect: A player who drinks Wondrous
their décolletage. She endeavors to make every Sweet Water gains a +1 to all ability scores for
visitor enjoy himself like nobility, long enough to one hour. This effect does not stack with
deplete their purses. more drinks.

Bilz Fizzlenozzle (Male Gnome Wizard)

The Innkeeper - Tales are told far and wide of the hospitable and witty Bilz.
He can usually be found behind the bar atop a floating disk, chatting with
guests or pouring drinks. His jovial demeanor does not reveal his shrewd
business practices or his cut-throat collecting of rare tomes and enchanted
artifacts. Bilz employs agents that travel to all the corners of the world in
search of these wondrous items. At the prestigious Arcanum Conabilis, a
highly selective academy of the mage arts, Bilz excelled in transmutation
and conjuration. His favorite instructor, however, was the academy
librarian who taught him that true knowledge came from studying the
histories of great men and women that came before. “Examine their failures.
Then, avoid them”, the librarian advised. Bilz took these words to heart. The
acquirement of knowledge became his obsession. He determined that the
way to amass a library of his own design was to be wealthy. After securing
a loan from a prominent noble family, he built the Hall of Wonders.

30
Notty Spurlock (Female Halfling context, favoring the room named after an
Commoner) - Notty has cropped blue hair and esteemed spell-caster. The rooms do not come
cute, mousey features that are accented by the cheaply, however, and are often populated by
horn-rimmed glasses she wears low on her nose. nobles seeking respite from court. Bilz created
Notty is the head curator of the book collection these rooms utilizing spells from ancient
and manages the library. Not only does she spellcasting texts he uncovered on his travels. The
know every title in Bilz’s stock, she knows the spells have permanence and can only be dispelled
contents as well. Though woefully unskilled in by the original caster.
advanced magery, she is keen and quick. She can
spot a sticky-handed visitor from across the hall, Private Quarters
and will create quite the commotion to have the
Those wishing to spend the day, or simply a few
would-be thief tossed from the premises.
hours, can select one of the private meeting rooms
on the second floor. These rooms have plain oak
Baylok Remozea (Changeling Fighter)
doors, three hands thick. Each door has a large
Changelings are reclusive and too often
number carved on its face, denoting the number
misunderstood. Eking out an existence in the
of inhabitants it can accommodate. Rooms 11,
shadows, they often disguise themselves as a
13, and 17 are the most popular, as they are the
member of the predominant race surrounding
least expensive. All have sturdy oak furnishings;
them, fearful of being discovered. Baylok had
a small table to hold refreshments, high-backed
been living like this for years until Bilz put out
armchairs, and a long rectangular table. Along the
a coded message to all changelings in the city to
back wall are overstuffed sofas for those requiring
come to him for a chance at respectable life. Now,
a softer space to sit – or take a short rest. Rooms
Baylok is the captain of the security force at the
5 and 7 boast finer furnishings, a personal
Hall of Wonders. Rarely in true form while on the
attendant, and a small alcove with a large feather
job, he is seen as a human man bearing olive skin
bed.
and long dark hair.

Accommodations Regular Patrons


Millibonk Featherbottom (Male Gnome
Ornately carved oak doors discreetly tucked along
Wizard) – The Featherbottom family is an old
the back wall of shelves lead to guest quarters or
noble family in the city. It was their generosity
private meeting rooms. Each of the eleven doors
that provided Bilz the capital to build the Hall
bears a small plaque displaying the name of a
of Wonders. Millibonk is the fourth son to Lord
great spell-caster. These rooms are deceptively
Featherbottom’s name and as such, was relieved
large, much like the main hall, and reflect the
of playing courtier to elevate the family status.
origin of the spell-caster. Bilz intended these
Seizing this freedom, he gained admission to
rooms to be interpreted by the senses as if the
the Arcanum Mortuus. His focus on the art of
guest journeyed back to the time in which the
necromancy made him somewhat of a savant in
spell-caster was still walking the earth.
all manner of magery concerning the deceased.
The room named after famous flatlands sorcerer
Millibonk is customarily well-fitted in fashions
Faruk Sa’id, for example, resembles a sumptuous
exclusive to the noble class. His cloak conceals a
guest suite in a desert palace which has not
leather satchel holding his wand and spell book.
existed for several generations. Other rooms have
The cloak also has many small pockets which hold
the trappings of castles in the north, cottages
potion vials; some for throwing and others for
in the grasslands, and above-water huts of the
ingesting. Millibonk maintains a friendly rapport
tropics. A few rooms resemble the interiors of
with Bilz, aware that the friendship is contingent
nomadic tribal or gypsy encampments. Mage
on repayment of the family’s loan.
apprentices enjoy the rooms for their historical

31
He expects once the debt has been paid, he will Wonders. Paid informants have told her that Bilz’s
not be able take advantage of the hall’s amenities collection holds obscure books written by authors
as he does now. Millibonk regularly absconds to who have seen, even read, the Demonomicon and
his “complimentary quarters” with books from knew of its whereabouts nearly one thousand
the library. years ago. Morgana is searching the pages of
Milibonk stays in the Nevinum Olerrous room, these books for clues and coded messages from
named after a powerful necromancer-turned-lich. authors past to point her to the Demonomicon’s
The dark stone walls and sizeable altar provide current location.
the perfect atmosphere for his spellcasting
practice. Currently Millibonk is using the rooms Salazar Flacara (Male Half-Elf Commoner)
and library of the hall to conduct research. Only a select few of the male persuasion possesses
An informant reported that a powerful item the avant-garde fashion of Salazar. His doublet
belonging to a lich was recently delivered to Mr. is a bold shade of pink – normally reserved
Fizzlenozzle’s private collection. Could it be a for females or royalty - bedecked with fine
spellbook? The lich’s phylactery? Whatever it is, embroidery. A red silk shirt and tight fitting
the item is shrouded in secrecy. A charismatic velvet trousers finish his signature look. Salazar
adventurer could help Millibonk convince Bilz glides across the hall like a dancer, the
to let him investigate the item. A bells on his golden silk shoes
stealthy adventurer may attempt to softly chiming. As the talent
take it and sell it to Millibonk for a manager for the Wondrous
high price. Hall, he ensures Master
Fizzlenozzle boasts top-
Morgana Valormore tier entertainment. Only
(Female Tiefling the best and brightest will
Sorceress) – Morgana sits suffice.
on at a table on the second As charismatic as he is
floor, sipping wine from flamboyant, Salazar has
a goblet, and reading the ability to charm the
an ancient tome. The stuffiest patron into a
gold horns that curve loyal patron. With an
backward on top of her impeccable ear for
head are surrounded talent, he encourages
by long, wavy locks. A any bards in the
swath of her onyx black crowd to climb onstage
hair is draped over one of her to perform. Whoever
almond shaped eyes. Resting on wins the audience’s
her thinly scaled skin is a fine approval will be offered
linen gown fashioned with gold an invitation to the Hall of
threading. She’s here to study Wonders’ talent exhibition. The
her primary obsession: demons. prizes of this exhibition are highly
Being a hellspawn, she aims to coveted throughout the realm. A well-
glean as much knowledge as possible connected creature, he has an ear for gossip
concerning creatures within her bloodline. and an eye for scandal. Salazar is a useful source
Morgana is not here reading for enjoyment, of information for PCs who can afford him, or
however. Much like Bilz, Morgana has traveled offer a favor.
extensively to amass her collection of texts and
arcane objects. Her quest to obtain the famed
Demonomicon has led her here, to the Hall of

32
Levonne (Male Elf Commoner) – Was there artifacts in his private collection that could bring
ever a finer creature than Levonne? Surely a catastrophic evil to the realm. Some say he has
his features have been magically enhanced. a Wish Stone that grants unlimited wishes. These
Deceptively packaged in muted colors, he can be are merely rumors. Only Bilz and Baylock know
spotted with clipboard and quill, dashing about what is really in that room.
the hall. About his waist is a delicate yet sturdy
chain, weighed down by a large ring of keys. The Hidden Portal – One of the
keys open every room in the Hall of Wonders. fireplaces at Fizzlenozzle’s
As the house manager, Levonne is responsible has several other functions
for making ensuring impeccable service. Salazar besides holding a small
relies on him to populate the stages with lively fire. There are four cut
entertainers in a timely fashion. Commoners need gemstones, kept in a
not waste their time attempting to converse with locked box behind the
Levonne. He directs his efforts at wealthy patrons, bar, that when placed
as they tend to tip well or offer salacious bits of in the empty eye socket
gossip. Levonne carries the golden musical items in the fireplace face, create
for the talent exhibition winners in an interior a magical effect in the large
vest pocket: a pick, reed, string, and mouthpiece. mouth.
These magical pieces boost the musician’s abilities
♦♦   A green gem activates a portal to the syndicate
once affixed to their instrument.
headquarters, deep beneath the city.

rumorS & SECrEtS ♦♦  A blue gem creates a portal to a syndicate


stronghold outside the city, used for quick escapes
Private Collection - Bilz Fizzlenozzle displays
♦♦  A red gem, which matches the fixed one, creates a
most of his book collection on the shelves in
Sphere of Annihilation.
the Hall of Wonders, but his extensive private
collection is kept in a guarded location. Many While the Sphere of Annihilation is active, anyone
have tried – and failed – to discover the location who gazes upon the face is affected by a Sympathy
of Bilz’s vault. With the hall’s security force made spell (DC 17). On a failed Wisdom saving throw,
up of changelings, uncovering it proves to be a the person(s) are compelled to approach the face’s
terribly difficult task. There must be some magical mouth.
space within the Hall of Wonders. Fizzlenozzle’s
employees will not betray him, as they know ♦♦  A black gem creates a portal to the Abyssal plane,
him to be a fair employer and a powerful wizard to the court of the Demon Lord of Fortune.

besides. Will anyone locate the private collection


… and plunder its valuables? Could someone The particularly powerful demon grants favors in
convince Bilz to reveal its whereabouts? Powerful exchange for souls. A representative of the Lord
magic wielded by a charismatic creature might be of fortune, a demon servant, will exit the portal
the key. and listen to a mortal’s offer. It is rumored that
the Syndicate boss made a deal with the Lord of
Mystery Room - One of the guest rooms at the Fortune this way. The Lord of Fortune will not
hall is named Nycodemus Erlanther, after Bilz’s break a deal if a party is upholding their end of
favorite teacher at the Arcanum Conabilis. This the bargain. Several syndicate underbosses have
serves as his private quarters and where he keeps tried petitioning the Lord of Fortune to make
the most prized pieces of his collection. Only them the boss and replace the current boss. The
one other person has seen the collection, Baylok. Demon Lord answers these requests with death.
Guests do not request this room as Nycodemus
was not a famous spell-caster. Some say there are

33
The North Call Inn
Wealth 11111
Prices $$$$$
Security ddddd
Authority ~~~~~
Rooms 10 normal rooms
Services Lodging, Gemstone & Fishing Expeditions
Talent Fishermen, Sea Navigator, Shipwrights
Disposition None

“A fish net hammock is all I need for a good night’s


sleep. An’ let me tell ya: a deep bowl of hot fish stew an’
a pint o’ Hagshot”

~ Lem Oarman, seasonal resident at the North Call Inn

Inkeeper & Staff

A
short walk from the docks in
Ared Norgin (Male Human Fighter) -
this small fishing village stands
Rugged in appearance but friendly natured, Ared
the North Call Inn. Though its
speaks with a raspy deep voice. The sound of his
thatched roof has seen better
booming, coarse laughter can reach as far away as
days, the weathered stone
the docks - if someone lets him in on a good joke.
building provides a welcome
His right hand is missing two fingers, courtesy of
respite from the cold wind and sea spray. A large
an unfortunate encounter with a wild dog in his
brass weathervane sits atop the roof. On the
youth. He has not been very fond of dogs since.
rare sunny day, light touches the metal creating
Aside from being the innkeeper, Ared is the sole
a beacon for wayfaring voyagers. Above the
brewer of a unique local drink called hagshot. He
entrance, an old wooden sign sways in the wind,
might tell curious patrons the ingredients, but his
squeaking its welcome on rusted chains.
brewing process is a well-kept secret.
A crackling fire in the large hearth and the aroma
of seasoned fish stew are the first things travelers Solsta Norgin (Female Human Commoner)
notice when they step through the doors. Several Ared’s daughter, Solsta, helps run the North Call
booths, tables, and a long bar fashioned out of Inn. She cooks and serves guests in the tavern.
a large piece of driftwood can accommodate up Her pretty, round face makes most travelers feel
to 30 patrons. Buoys, crab pots, and fishing nets at ease. Solsta’s delicious fish stew has earned
decorate the interior. Affixed to the wall above the jealousy of more than a few fishwives. Their
the hearth is a wooden mermaid. Once attached to husbands can’t help comparing what they get at
the bow of a grand sailing vessel, she now keeps home to Solsta’s recipe.
watch over the inn.
A raised platform behind the bar houses six
The Tide of Seasons
barrels; all corked except one. Above the barrels,
a small cabinet filled with spirits hangs next to a Ten guest rooms are available at the North Call

salvaged ship’s wheel. Inn. Seasonal fishermen call this inn home from
late autumn to mid spring, when crab fishing is at
its peak. Four simple communal rooms offer straw
beds on the floor and fishnet hammocks hung

34
from posts, attached to the walls and ceilings. He stops in for a drink in the evening after
These rooms sleep nine and are as cramped as patrolling the town streets. When he arrives he
sleeping quarters on most ships. Lockers nailed takes his usual spot at a barstool closest to the
to the wall provide guests a place to store their door, and greets everyone who enters. The village
possessions. Guests can rent a padlock from itself is usually free from major crime but Aengus
Ared should the need arise. Two single and four always has news of nearby bandit activity.
double occupancy rooms comprise the rest of
the available space. Modestly decorated, these Gregor Stock (Male Human Merchant)
rooms offer straw beds, simple furnishings, and The peculiar personality and looks of the owner of
footlockers. Ared keeps the hearth fire going all the local Stock & Trade emporium are legendary.
through the night during the colder months and This short and stout man is a cunning negotiator
while you’ll still need to bundle up when going to and expert appraiser, always on the lookout to
bed, you won’t see your breath when you exhale. make a profit. In his left eye socket is a sapphire
concealed by a fine purple eye patch. His braided

rEgular patronS brown hair has distinctive dark orange streaks


in it. Traveling merchants keep him privy to
Jameson Boonsall (Male Human Commoner) the challenges and danger they encounter on
After witnessing a ghostly apparition at sea, the roads. Eager to hire caravan guards, Gregor
Jameson became fascinated with the unexplained has several business propositions for more
and supernatural. Buy him a drink and he’ll share adventurous folks.
dark tales of sea monsters, ghost ships, and star-
crossed lovers who haunt the village. Jameson
lost his beloved dog while fishing during a stormy
targuka, Spring CElEBration
night. Deep scars have gnarled his face, making Five hundred years ago, a wayward fishing boat
him slightly droopy-eyed; a sad souvenir from met its unfortunate end on a stretch of rocky
that unfortunate night. Jameson often spends time coast. Hrolf Turval and two other survivors
on the docks looking out to sea, no doubt thinking were thrown from the wreckage onto the frozen
of his lost best friend. shore. It was the beginning of winter. The three
castaways endured many hardships over that
Aengus Grist (Male Half-Orc Town Guard) season: ice storms, ravenous beasts, and countless
Although he’s large and intimidating like most injuries. If it were not for the
half-orcs, Aengus is friendly and kind hearted. abundant shellfish and wildlife, the

QUILLA BLADESONG (HALF-ELF FEMALE BATTLEMASTER)

X Battlemaster: Elven Blades, Longswords, Elven Lore (songs & tales)

Quilla is tall and slender with a waterfall of black hair cascading down her
back. Born in Sestone, she learned swordsmanship in her teens from her elf
father, becoming one of the most revered sword fighters of this age. As a
young adult, she set off to make her fortune and returned only when she had
her fill of slaying orcs and goblins. She’ll tell tales of saving the daughters
and sons of various nobles, matching wits with powerful evil wizards, and
slaying a younger but volatile red dragon. Quilla has some magic items
from her adventuring days that she might be willing to part with if she
believes they will be in capable hands. Additionally, Quilla can serve as a
Battlemaster to train special skills to Heroes.

35
tHE nortH Call SpECialS

Hagshot - 6cp/bottle - An exceptionally strong (and rather foul smelling) spirit bottled exclusively
by Ared Norgin. Fermented kelp, rye, and citrus brewed in oak barrels produces this olive-colored ale.
Hagshot smells like seaweed left to rot on the beach, and has a bitter-salty taste. Anyone who “enjoys”
this spirit will cough or gag on the first sip. Locals say the citrus content helps prevent scurvy.

Special Effect – Hagshot inspires a short-lived, reckless feeling of bravery and confidence. Whenever you make
an ability check after drinking, roll a d4 for every pint you had within the last 30 minutes, and add the number
rolled on each of these dice to your ability check. If you roll a 1 on any of these bonus dice, you instantly fail the
ability check in a ridiculously clumsy way.

Dimhall Wine – 8cp/mug, 3gp/bottle


A local merchant provides Ared with bottles of Dwarven Wine from various clans for patrons and
locals who prefer something less bitter than Hagshot. Mostly ordered by travelers, Ared keeps these
on display in a cabinet behind the bar, the bottles adding exotic décor to the North Call’s rustic interior.

Solsta’s Fish Stew – 2sp/bowl


Turnips, carrots, onions, mussels, crab, and several varieties of fish make this stew a hearty meal.
Served with a side of black bread and butter, fishermen swear by its ability to sate even the most
ravenous hunger.

Special Effect – For 1d4 hours after eating Solsta’s Fish Stew, you have advantage on Constitution saving
throws.

Crab legs (seasonal) – 3sp/plate


The crabs of the north seas grow to an enormous size. The legs alone are 3 feet long! Ared stokes a
fire out back and steams them over glowing hot coals, wrapped in seaweed, and serves six foot long
portions on a tray with a bowl of drawn butter on the side. Tender and light in texture, the crab meat
melts in your mouth. Available only during the winter and spring months.

Cheese, fruit and dry Sausage – 2sp/plate


Seasonal cheese and fruit with a thick link of dried smoked sausage. Served with a generous portion
of black bread and butter, this plate is good for a meal in the tavern or as a take-away for travelers.
Fishermen who have reached their fill of seafood select this simple yet satisfying dish.

Iku-Turso, Fish Skrillé – 4sp/plate


An exotic cuisine from the depths of the sea. Iku-Turso is served cold and is a curious combination
of lobster borth, crab legs, and squid. It is often made to be eaten during the Ritual of Iku-Turso;
honoring the ancient demon sea God.

36
party surely would have perished. When spring for the task. Heroes can locate them in a corner
finally arrived, Hrolf interpreted the retreat of the booth, drinking dwarven wine while considering
harsh conditions as a sign from the gods that his alternative plans.
party was being rewarded for their perseverance.
He and his mates made an offering to their gods, A past in Piracy -In a previous employ, Ared
opening their ceremony by striking a small gong sailed with a notorious captain called Moorgaunt.
that survived the wreckage. With the help of his In a port of call, Ared met Solsta’s mother and fell
mates, Hrolf founded and built the first structures deeply in love. Desperate for an escape from the
of the town now known as Sestone. swashbuckling life, Ared stole a large sum of gold
Every year when winter melts into spring, the from Moorgaunt, collected his ladylove, and sailed
town celebrates Hrolf and his mates. The festival north, far from Moorgaunt’s territory. Moorgaunt
of Targuka, named after Hrolf’s fishing boat, placed a sizable bounty on Ared’s head but no one
begins the day after the frozen ground melts from his pirating life has found him … yet.
away completely, revealing the new life of spring. Tragically, for all his careful planning and safe
Shortly before dawn, the townsfolk gather in the living, Ared lost his bride while she was giving
market square. A ceremonial gong stands in the birth to their daughter, Solsta. Ared knows the

center of the square, facing east. Ulfwin Turval, location of Moorgaunt’s clan lair and knows of

a direct descendant of Hrolf, sounds the gong, several powerful magic items in their possession.

proclaiming the blessing of the gods who allowed Getting this information out of Ared won’t be
easy, but he may tell all to those he owes a favor.
Sestonians to survive another harsh winter.
The day is filled with music, food, and games of
chance. Spirited revelers end the festival with a
Kharkuun’s Curse – Complaints of foul odor in
the inn led to the discovery of a rotting corpse in
massive bonfire on the beach that carries on until
an upstairs chamber. The remains were identified
dawn.
as merchant sea captain, Atticus Nilsson. Rumors
of a cursed obsidian figurine soon circulated
Rumors & Secrets the docks. This figurine is said to belong to the
powerful pirate lich, Kharkuun. Its reign of terror
Aelmor Island - It is common knowledge that
is well known by those who have traversed the
an island off the coast once was a refuge for
shipping lanes in the tropical seas and lived to
higher learning in the magical arts and devotion
tell the tale. Those who have not seen the piece
to strange deities. Now a ruin picked over by
believe it brings the holder immeasurable
bandits, the old monastery may still hold some
wealth. Yet, all who have touched it
secret knowledge or treasures. Fishermen will
have met a violent end.
share stories of a hidden cove among the cliffs,
Before his fortunes
accessed through a cavern located below the ruins.
turned sour, the
None venture close, for jagged rocks and glimpses
captain managed
of strange fish-like humanoids stir up fear and,
to conceal the
caution in these simple fisher folk. Heroes can figurine behind
gain more information from the locals. One might the wooden
act as a guide for the right price. mermaid in the
tavern. Captain
Mining Expedition - A group of dwarves are in Atticus hoped
town conducting business with a local merchant. this would
Word around the tavern is the merchant has save him from
hired the dwarves to recover his treasure. the terrifying
This expedition is as costly as it is dangerous. darkness that
Realizing they may have oversold their abilities, haunted him day
the dwarves are now seeking additional muscle and night.

37
massive caldera cradles

Emerald Falls a large lake in its belly;


formed by centuries of
Wealth 11111 collected rainwater.
Prices $$$$$ This lake bleeds into
Security ddddd streams that cascade

Authority
down three hundred
~~~~~
feet into the Emerald
Rooms 16 varied
Pool below. These
Services Jungle Expeditions, Diamond Prospec-
ting, Aerial Messenging, cascading rivers form
Talent Traders, Shamans, Rangers, Wilderness the Emerald Falls.
Tracking, Lava Core Mining
Disposition Humans (Distrusting)
Behind the Veil
“You hear the roar of the falls first, echoing all around. It is behind these falls,
Stay on the beaten path lads, or you’ll lose your way. on the banks of the
Just when you think you can’t take another step, pool, where adventurers
the overgrowth gives way and there she is: the most can discover the Emerald
beautiful lady in the jungle, The Emerald Falls. If Falls Guest House. Exotic
you can get there before sunset, you’ll see why many jungle woods striped with
a traveler has mistaken her for a cave of emeralds. bright veins of color were used
Her waters nearly glow with the colors of the land in its construction. The contrast
surrounding her. In the moonlight, she’s a goddess; her positions the guest house to stand out
crystal waters glittering under the stars. Continue to against the obsidian like a painting
the left and a narrow path will lead you behind the falls on black canvas. The building is made
to the guest house.” up of several tiers that climb up the cavern
walls and fill its width. Suspended landings,
~ Fruum Blagsbard, Blackrock Dwarf Trader walkways and staircases allow for visitors to
climb up to private rooms, each with a view of the
falls, pools, and the jungle beyond. At the base

A
t the center of a great jungle, a of this structure is a patio area which serves as a
jagged mountain range juts up lounging area. From here, guests can safely enter
from the rolling terrain. Black and bathe in the clear green waters of the pool.
mountains devoid of vegetation Beyond the patio, large teak doors adorned with
part the lush landscape, polished stones and carved jungle wildlife motifs
their peaks a serrated blade mark the entryway to the tavern.
threatening the sky. These are the Dragontooth
Mountains, a long range of impossibly high Obsidian Eyes
summits and several active volcanos. Black
The entrance is flanked by two massive warding
obsidian stones mined here are traded far and
statues, carved from a solid piece of obsidian,
wide, creating a funnel of prosperity for the
depicting the gods of local jungle tribes. These
Blackrock dwarf clan who reside there. These
are believed to keep the evil spirits that wander
mountains are also home to fire giants, who
the jungle from discovering this sanctuary. Upon
prefer to remain near the volcanic peaks of the
entry, warm bright light emitting from glowing
range.
rock lamps fills the interior space. Dry, cool air
Near the center of this mountain range lies the from the lava tube cave system flows in through
remnant of a large volcano. Long dormant, this vents at the back of the tavern hall, keeps the

38
jungle humidity at bay. Near the entryway, a record for cliff diving in these parts. No one has
cozy bar invites visitors to sit and rest, beat her at the dive … and lived to tell the tale.
have a drink. Several tables are
scattered throughout the space. Kymani Ashante – (Male Avian
Here, guests can enjoy a Bard)Kymani is a member of the
meal, talk of their travels, Avians, a race of bird humanoids that
or simply enjoy a little reside in the lush canopies of the jungle.
privacy away from the Elongated flight feathers on their
boisterous regulars arms can be folded back when not
at the bar. To the in use. Kymani’s plumage is a
left of the entrance bright display of reds, gold and
sits a small stage copper. Jungle Avians tend to
where locals play use their flight abilities only
upbeat music. To when needed while among
the right, a short other races. Most other races
hallway leads to the in the jungle actively avoid
kitchen entrance Avians due to their reputation
and the back of the of feeling – and acting –
structure to the lava superior to others. Kymani is
tube caves. attempting to challenge their
prejudice by being very friendly to

inkEEpEr & Staff guests and always willing to play


a song to cheer his audience. Able
Zaxia Coorvatak (Female to play twelve different instruments
Felinid Monk) – Zaxia - or Zax as she likes to with legendary expertise, Kymani is the resident
be called - inherited the guest house from her entertainer at the guest house. While not an
father, Pacha. She towers over most, an elegant adventurer, he is an expert on local lore and can
beauty of six feet. Her amber colored fur is be a valuable source of information.
speckled with dark spots that cover her entire
body. Modestly dressed, she can be easily spotted
in the traditional, colorful garb of her people. Her
aCCommodationS
almond-shaped eyes are the same green as the Stairs adjacent to the patio lead to a landing from
pools outside, and just as bright. Newcomers to which several walkways stretch to rooms built
the guest house are always startled by Zax’s eight on top of the tavern hall and along the cavern
inch fangs, believing themselves to be her next walls. There are sixteen rooms in total. The
supper. largest are located closest to the patio level with
Regulars know that she is mostly grins, not the ability to sleep six. Small, single occupancy
growls, but they can be reluctant to pass on that rooms are located on the upper levels. All of the
information in favor of a good laugh. Zaxia rooms feature a deck area, outfitted with chairs
thoroughly enjoys life and runs the guest house or benches for guests to relax in and watch the
as if every day were a festival for her gods. She falls – or the other patrons. Inside the rooms, the
loves to have music playing, drinks flowing and furniture is carved from the same exotic woods as
howling at a well-crafted joke. Visitors arriving the guest house doors; creating a colorful, if not
in the morning can spy Zaxia cliff diving into cheerful respite. The beds are stuffed with the soft
the Emerald Pools. Locals, and visiting fools, fibers of nut husks and the sheets are made from
sometimes challenge her to a diving contest to thinly woven silks which keep guests cool in the
score free drinks. Little do these unfortunate constant humidity. Each room has a small table to
braggarts know that Zax holds the unofficial sit at and they are all lit by rock lamps.

39
features are quite deceptive, tricking those
Sleep Tight unknown to her into believing she is a demure
No locks on the doors means guests need to keep flower. It is only too late the other discovers her
valuables hidden or leave them with Zax if they expertise with a bow and the razor sharp blades at
feel the need for security. Zax does not see the her hips.
need for locks, declaring the Emerald Falls Guest Finely carved yet powerful, her bow is both a
House as the safest place on the mountainside. In magical and sentient weapon. A druid in her clan
all the years she has run the inn, not one incident transferred the spirit of her brother Baelyn into
of theft has been reported. Some say she has theft the bow upon his death. In his new form, he is
warding magic cast on the inn and that if one tries able to assist Bronwynn on her quests and remain
to steal something, they will be overcome with a her companion; the two make a formidable team
suggestion spell, forcing them to publicly confess in both combat and diplomacy. Bronwynn is often
on stage in the tavern. seen speaking to the bow. Those unknown to her
Zax will neither confirm nor deny this as she dismiss her as a lunatic, chattering to herself at
likes this rumor spread about. Guests awake to all hours.
the calls of jungle birds and the smell of bread Bronwynn has been hired by the king of the
baking. Zax enjoys offering breakfast for hungry Blackrock dwarves to deal with the fire giants
patrons on the patio: fresh sweet breads, fruits who have been attacking the clans mining near
and smoked reptilian meats. Anything that keeps the volcanic regions. The superheated stone
her guests happy will fatten her purse. is vital for the most valuable dwarven wares;
they willingly take the risk of skirting fire giant

Notable Patrons territory to gain a large profit. Bronwynn – along


with Baelyn – is still debating her best approach.
Fruum Blagsbard (Male Dwarf Trader) She could attempt to broker a deal between the
Fruum travels the trade routes in and out of giants and dwarves. On the other hand, it may
the jungle, selling the raw obsidian and other be easier work to remove the giants from the
handiworks produced by the Blackrock clan. He area completely. Adventurers who speak with
has brown skin like most Blackrock and chestnut Bronwynn will learn about her dilemma and may
hair cropped short on his head. His beard is offer their assistance.
trimmed and braided into a long single lock which
he fashions around his neck like a scarf. He
says it helps keep him cool in the humid jungle.
Rumors and Secrets
Fruum is friendly with the local tribes and is able Broken Seal - Fruum has caught wind of some
to communicate in their various languages. He disturbing news from the villages he passes
makes an excellent guide, especially for those through on his trade routes. About a week ago,
unfamiliar with jungle flora and fauna. If a group a caravan three wagons strong was found in a
of adventurers need his services, Fruum is happy ditch. While the jungle roads can be dangerous
to join for a span, especially in exchange for a few and bandit attacks are known to occur, this
growlers of guava ale. incident is different. No bodies were found at
the scene but definite signs of a fight remain.
Bronwynn Elderflower (Female Elf In fact, the merchants who found the caravan
Ranger) – Trained on the outskirts of the jungle, report finding severed limbs, that were not only
Bronwynn is a skilled bounty hunter, selling her decomposed, but moving. The locals believe this
services to kings, lords, and governors residing to be the work of a necromancer. Frightful rumors
within or near to the realm. Her blood-red hair is have begun to spread, warning of the return of a
plaited down her back with strips of fine leather. powerful raksasha who terrorized the jungle with
She wears a blue tunic embroidered with icons its necromancy a century ago. The raksasha was
familiar to her elven clan. Her soft, unassuming taken down by a paladin who used his righteous

40
blade to seal the evil creature away in a tomb.
Some say the paladin’s blade has been weakened,
or removed, allowing the raksasha to return to the
realms of the living.
EmErald SpECialS

Heart of Fire - Deep beneath the mountain Guava Ale 3sp / cup –
range, unknown to all except the fire giants, is This light brew appears pink when poured
a labyrinth of lava tubes. This was once home and has a sweet, tangy aftertaste. It is brewed
to a kingdom of salamanders. The fire giants with a native root said to impart the icy chill
invaded the salamander kingdom long ago,
of the northern lands. Refreshing on a hot
day in the jungle, this is the drink of choice
killing every creature in the kingdom. Or so
for locals.
they thought. Hidden in the hot depths, a small
group of salamanders survive. They are the sole Special Effect: A player who drinks a pint of
protectors of an ancient artifact called the Heart Guava Ale has fire/heat resistance for one hour.
This effect does not stack.
of Fire. This large red gem is the measure and
weight of a man’s head, and harbors great magical
powers. The gem can be used to control volcanic
Hot Banana Juice 1gp / cup –
Zaxia concocted this drink by distilling the
lava flow within a five hundred foot radius of
fruit and blossoms of the saba tree with
itself and was used by the salamanders to control
fermented milk of young coconuts. Bright
the environment they lived in. Unfortunately,
magenta color mimics the skin of the saba
the salamander survivors are weaker than their fruit. When poured, the liquid naturally emits
ancestors. They have forgotten how to use the an odor indicating its intense spicy flavor.
artifact but they guard it still, worshipping it as if Locals will order this drink by simply asking
it were a god, and praying for vengeance against for a glass of “juice”. It’s quite strong so like
the fire giants who destroyed their kingdom. an enemy, it is best taken down quickly.
Recently, a salamander corpse was found by
Special Effect: One drink grants a player a +1
locals in a mountain stream. No one knows how for Dexterity and a -1 to Wisdom for one hour.
the salamander arrived there but this discovery If a player drinks a second shot, they gain cold
has alarmed the dwarves as well as the locals. resistance for one hour. This effect does not
Adventurers may decide to follow the trail of the stack.
dead salamander to uncover its origin. Those who
do might learn of the salamander’s labyrinth and
the Heart of Fire.

The Wishing Stone - Deep in the jungle, place. The Spirit Naga toys with its prey. Leading
further than any adventurer has ever wandered, unfortunate souls deep into a labyrinth below
lays the ruins of a great civilization. Worn away by the pyramid, the Spirit Naga’s trickery weakens
time and aggressive vegetation, all that remains is them until they perish, releasing their souls for its
the shell of a grand pyramid. This is where blood consumption.
sacrifices were made to a Spirit Naga, ruler of the Full of dead ends, traps, and undead minions
people who once inhabited this city. of the Spirit Naga, the labyrinth is a formidable
Forgotten through the generations, the Spirit challenge for even the most seasoned adventurer.
Naga remains trapped in the pyramid. Its only If the Spirit Naga is defeated, adventurers can
activity is to lure lost travelers to its lair with claim the Wishing Stone as their prize. Those
the help of an ancient artifact called the Wishing who possess the Wishing Stone have the power to
Stone. The artifact emits a magical field similar to charm other creatures into doing their bidding.
a Suggestion spell for ten miles in every direction
from the pyramid, enticing creatures to its resting

41
Section 2

B Bringing Your Inns


to Life
q
BRINGING

T
his section provides everything
you need to bring your inns

YOUR INNS
to life, and offer your heroes
fun things to do when they are
visiting. Some are presented

TO LIFE as optional rules. Others


are intended to spark your imagination and
encourage you to find new fresh ways to handle
“An’ she bloody tells me,” Trolko looked around,
an otherwise ordinary visit to the tavern.
relishing the attention. “I’m sorry Mister, we don’t do
breastplate stretchers”! The room erupted in howls,
his audience hooting and hollering, drinks splashing
about. Trolko’s belly shook with laughter as the
Disposition
punters patted his back, dropping full steins at his Most tavern owners cannot afford to deny
table as tokens of appreciation for another story well entrance to folk they don’t fancy, and are
told. Trolko adored these moments. Ever since he left hospitable. Some establishments, however, are
the dreaded Taroshian Army, all he yearned for was known be ill disposed towards certain races,
friendship and a good laugh. professions, or beliefs, refusing to serve those who
“Tell us another!” a voice shouted from the din. fall into these classes. An orc barbarian sitting
Trolko raised a hand. His audience stilled, their down for a drink at the Whitewoods Inn might be
expectations ballooning in the musty air. surprised he parted with a few more coins for a
Taking a gulp of wine, he continued, “Have I told you tankard of ale than his elven friend. Certain places
about the lad who lost my pants?” even go as far as denying entrance altogether to
certain creatures, risking a skirmish with the
~ Quilla Bladesong, Journal Entry , 7th day of Targuka, guards or proprietor to those that come in anyway.
Year of the Bloodmoon As an optional gaming rule, each inn can
have a Disposition towards Race, Class and
Religion, affecting many things such as prices,
the availability of information and services or
hospitality.

Disposition Levels
Disposition is measured in levels, ranging from
None to Violent.

None – If no disposition is specified, the tavern


is entirely neutral, welcoming all customers.

Unwelcoming - The establishment is not


particularly forthcoming, but won’t deny access.
The mild intolerance shows in small ways that
might not be immediately noticeable.

Intolerant - The tavern staff openly calls out,


ridicules or bullies these creatures. This results
in those customers never returning, earning the
place a reputation for being intolerant.

44
“An she –
Violent bloody tells me,”
The establishment is Trolko
extremely elven friend.D
Influencing Certain places even go as
isposition
looked around,
unwelcoming he knew
or hostile, he entrance
or denies had all far as denying
Through roleplayingentrance all together
or taking certain actions, to
their attention now, “I’m sorry
entirely. These places have guards Mis-
stationed at folkheroes
your they have
don’t like, to
a chance risking
improveaorrun in
worsen
ter,
the we don’t
entrance do breast-plate
checking stret-
all that enter, pulling with the guards or proprietor to those
the level of disposition, affecting the way the
chers”, the room erupted in howls,
aside those that strike suspicion. that come
patrons in anyway.
and proprietors deal with them. The
everyone began hooting and holle- GM decides which actions and how many are
The Edrinks
ring, Of Disposition
ffects splashed, men chuck- As an to
needed optional gaming
improve or rule,ofeach
hurt the level disposition
led and Trolko belly laughed, as the inn canthehave
towards a Disposition
Heroes, leaving room totowards
shape the
In addition to being met with an unfriendly
punter’s patted his back and dropped Race, Class
experience andyour
towards Belief, affecting
campaign. many
An initial Mild
attitude or being denied entrance, a poor
steins infront for him to drink. Trolko things such
Disposition asbeprices,
could thenoavailabili-
turned into disposition
disposition can also influence other things such
adored these moments, ever since he tyall,
at of through
information and
clever play. services or
Alternatively, the
brash
as the availability of services or the willingness to
left the dreaded Taroshian Army, all willingness
adventurers canto serve
become and
even hospice.
more unwanted.
cooperate truthfully.
he yearned for now was friendship,
Depending on the severity of the intolerance, the
laughs, and a good wench to see the
effects vary from increasing prices and unfriendly
Disposition
Being Favored Severity Disposition is
night over. “Tell us ‘nother!” a voi-
scowls, to more hostile behavior such as refusal
measured in levels, ranging from
Contrary to being unwanted, there is also the
ce shouted, and so Trolko wiped the
of being served food and drinks, or verbal
Mild, Strong to Extreme..
possibility of becoming keenly regarded guests.
beer and ale of his face, “Okay, okay
harassment.
Consider inversing the effects and making one or
‘old yer horses,” taking a big gulp of None – If no disposition is specified,
more of your heroes welcome visitors.
his mugbelow
The table of wine, he continued,
lists several “Well
roleplaying ideas the tavern is entirely neutral, impo-
Becoming a favored patron can have many
there wascreate
to help you thisanone lad...”world
immersive Trolko, Re-
for your sing no negative or positive effects on
benefits, both subtle and far-reaching such as:
tired Knight of the Taroshian
players when one or more of their party is Army how it treats certain customers.
unwelcome. ♦♦ Lower
  prices for drinks and services.
This section provides everything Mild - The establishment is not par-
you
d10
need to bring your inns to life,
Disposition Effects
ticularly
♦♦ Being
  fond or
welcomed welcoming,
and recognized as a but
regular.
They start to know your name around town.
and offer your players fun things to won’t deny access. The mild intole-
1 You notice prices are high, only for you.
do when they are visiting. Some are rance shows
♦♦ Becoming
  in small
a confidant. ways
Access that
to inside might
rumors
2 Regular patrons scowl and act rudely.
presented as optional “rules”, others not be immediately noticeable to all.
and valuable information.
are
3 intended to spark
You are denied your
a seat at imagina-
certain tables. ♦♦ Being
  announced as performer on a festive
tion
4 and encourage you to find
Locals refuse to talk to “your kind” new
and Strong - The
evening tavern
at the tavern, openly
earning greatcalls out,
respect.
fresh call
waysyouto handle an otherwise
names. ridicules or bullies, often resulting
♦♦ Being
  regarded as an important person. Folk
ordinary
5 visit
You are to denied
being the tavern.
services Surprise
such as in those customers never returning
come to you for advice on many topics.
your players
using the and yourself!
stables Dispositi-
and blacksmith shop. and earning the place a reputation for
on
6 MostThe taverns
innkeeper can’t afford
says there are noto deny
rooms being   unwelcoming.
♦♦ Being offered a place to hide when needed.

entrance to folk
available, they
but it’s don’t
obvious fancyisand
business slow.
♦♦ Being
  offered a regular long-stay room and
need
7 every
You beginhard earned
to suspect coin to given
information make to Extreme
permanent – The
accessestablishment is ex-
to stables and services.
ends meet. Most inns
you is deliberately are as hospi-
falsified. tremely unwelcoming, even hostile,
♦♦ The
  innkeeper introduces you to influential
table
8 as can
The be. Some
innkeeper spits onestablishments
the counter and or denies entrance entirely. Often
people in town, unlocking new opportunities.
however, are known to have a have a
turns his back to you. these places have guards stationed at
mild
9 or evenpatrons
Regular strong disposition
corner you, looking to-
to ♦♦ The
the   entrance,
innkeeper offers you to take
checking all over
thattheenter,
tavern
start a fight. once he retires.
wards certain races; professions or pulling aside those that strike a sus-
even
10 beliefs, refusing
You are denied to guards
entrance; serve atthose
the picion
Becoming orfavored
don’taround
meettown theiris afancy.
fantastic
door knock you back.
or making them feel unwelcome. An way to weave your heroes into the fabric of
orc barbarian sitting down for a drink The campaign,
your Effects of Disposition
making Inofaddition
them a part a living,
at the Whitewoods Lodge might be to just being
breathing met with
world where actionsan unfriendly
beyond simply
surprised he parted with a few more attitudea or
swinging outright
battle-axe denying
matter. entrance,
coins for a tankard of ale than his a poor disposition can also influence

45
other things such as the availability vel of disposition towards the heroes,
T
of he I
nnkeeper
services s
or the willingness ’ to coo-
Gaining The Innkeeper ’s Favor
leaving room to shape the experience

A
Gaining the favor of an innkeeper through
perate truthfully. Depending on the towards your campaign. An initial
uthority
severity of the intolerance, the effects clever roleplaying or performing outstanding
Mild disposition could be turned into
services can be a fun and refreshing activity
vary from sudden increasing
is oftenprices, no disposition at all, through clever

T
he innkeeper a
for your heroes. At the GM’s discretion it may
unfriendly scowls and refusal of being
respected figure commanding play. Alternatively, brash players can
increase their chances to unlock a myriad of new
served food and
somedrinks, toespecially
authority, more hos- in become even more unwanted fast.
opportunities.
tile behavior such
smallerascommunities.
being openly He or
harassed or called out
she plays as role
a key “not in belon-
local Being Favored In contrary to being
The GM decides how to quantify this, allowing
ging here”. affairs such as trade, economy, unwanted, there’s also the possibility
the characters to find smart ways to advance
and politics. Where Disposition determines the of becoming keenly regarded guests.
their standings. If they succeed the pay-off can be
The table
overall below
attitude lists
towards several
certain races,roleplay-
groups, Consider inversing the effects and
great, strengthening their relationship with the
ingprofessions,
and ideas to help you createrelationship
your adventurers’ an im- making one or more of your play-
NPC’s, but situations in which such an attempt
mersive
to world
the innkeeper for your
quantifies players,
what services when
and ers welcome visitors, if they actively
fails, leaving the innkeeper mad at the Heroes,
one or more
information theyof their
have party
access to. is unwel- work to be regarded favorably. Beco-
can be equally interesting.
come.
Being on friendly terms with the innkeeper ming a favored patron can have many
benefits, both subtle and far-reaching
might allow the characters an audience with the
D10 lord.
local Disposition
Conversely,Effects 1 You notice
if the characters provoke S
in ecurity
the long term such as:
prices
the ire ofare
those quite
aroundhigh,
them,while
they willothers are
suffer the

Q
uilla Bladesong has seen more
charged less
consequences. 2 Regularvaporize
Opportunities patrons scowl
or become • Getting lower prices for drinks
bar brawls than most. She is
and act rudely,
harder to get. whistling and taunting and services • Being welcomed
seen casually dodging a bottle
3 You notice prices are quite high, and recognized as a regular. They
of Hagshot whizzing past,
while
As others
an optional are charged
gaming rule, each less
inn can4 have
Localsan start to know your name around
crashing into the back wall of The
are extremely
Authority level on aclose mouthed,
scale from refu-
1 to 5, indicating town. • Getting free drinks and
North Call Inn. One particularly
singfartothe
how talk to “your
innkeeper’s kind”reaches.
influence 5 You are lodging • Becoming a confidant.
interesting winter, she witnessed a merchant
being denied services such as using Access to inside rumors and valuable
from Dunlinn have his arms pulled off by the
the stables
Authority Level and Influence
blacksmith shop 6 information
local blacksmith.• The merchant
Being announced as
dared to dispute
The
~ innkeeper says there’s no rooms
No local influence
performer
the on blacksmith’s
quality of the a special festive
swords. evening
available, while it’s clearly a quiet at the tavern, earning great respect
~~ Modest regional influence While most taverns are fairly safe, some can
time around the tavern 7 You begin • Getting a drink from other re-
~~~ High regional influence have a low security level. This indicates they are
to suspect information given to you gular patrons • Being regarded as
more likely to be inhospitable or have visitors
is deliberately false 8 Regular
~~~~ Intercontinental patrons
influence an important person. Folk
fall victim to attack or robbery.
corner you, looking
~~~~~ Unboundto influence
pick a fight 9 come to you for ad-
Clandestine watering holes
The innkeeper spits on the counter vice on many topics
have an equally important
andhigher
The turnsthehis back
level, 10 You
the more are denied
influential the • Being offered
place in the world next to
entrance,
innkeeper guards
is in at theordoor
local matters, push you
even consulted a place to hide and
law-abiding taverns, and
tauntingly
regarding intercontinental political affairs. disappear when
offer interesting
Adventurers can use this to their advantage, needed
roleplaying
• Being
Influencing
improving their Disposition Through
relationship with role-
the innkeeper offered a regu-
opportunities.
playing
to advanceor taking
their certain
place in political actions,
standings, your lar long-stay
As an optional
heroes
or havekinship
better their a chance to mages
with the improve
guildor
or room
gaming and per-
rule, each
important
worsen thetraders. An of
level innkeeper’s authority
disposition, affec- manent ac-
inn can have a
might change
ting the wayover time,
the possiblyand
patrons due to events
proprie- cess tolevel
stables
Security on
your heroes participated in. This is a great way to
tors deal with them. It’s up to the GM and
a scale from 1 to •
services
make your world a living and breathing place, as
to decide what actions and how many The
5. Theinnkeeper
lower the
opposed to being filled with static characters.
are needed to improve or hurt the le- introduces
security statusyouof

46
to high
the influence
Inn, the higher the people around
chances are town,
the heroes fall kinship
13 withbandits
Several the mages’ guild.
burst into An
the tavern
unlocking
victim new fraud,
to an attack, opportunities • bar
robbery, bribery, innkeeper’s influence in local matters
demanding money, threatening with
fight
The or other event.offers
innkeeper you to take over might crossbows
change overat point blank range.
time, possibly due
the tavern once he retires to
14 events your player’s
The barkeep participated
tries to calm two quarreling
lovers who are getting increasingly loud.
Never Tell Me The Odds! in. This is a great way to make your
Becoming favored around town is a 15
world A
a game
livingof dice
andends badly for aplace,
breathing local
For every visit to the inn, roll a percentile die and guardsmen. He knocks over the table and
fantastic way to weave your heroes
check the table below to see if anything happens.
as opposed to being
starts throwing filled with static
a tantrum.
into the fabric of your campaign, ma- cardboard cutout characters. Gaining
16 Two gnome prospectors get into a fiery
king them a part of a living, breathing the Innkeepers Favor swinging
argument, pickaxes Gainingwildly.
the
Security Level Chance of Event
world where actions beyond simply favor
17
of an innkeeper through clever
Regular patrons corner you and taunt
d 75% or higher
swinging a battle-axe matter. The roleplaying or performing
your choice of clothing. outstan-
Innkeeper’s Influence Especially in
d d 50% or higher ding
18
services can be a fun and refres-
Out of the shadows, a robed figure puts a
smaller
ddd communities, the innkeeper
25% or higher hing activity
dagger tofor
youryour players.
throat, demanding Atall
the
of
is
dd often
dd a respected 15% or higher comman-
figure GM’s discretion
your money. it may increase their
ding
dddd some
d authority and playing a key
5% or higher
chances
19 to authority
Local unlock bursts
a myriad oftavern
into the new
role in the local affairs such as trade, opportunities.
shouting “this bandit party is over!”

economy and politics. Where Dispo-


If an event occurs, roll a d20 or manually pick a
20 The innkeeper loudly accuses you of
sition determines
result from the overall
the “Unfortunate attitu-
Events” table below. It’s uppaying
to thewith
GM false
tocoin, which causes
quantify this, the
and
whole crowd to eye you suspiciously.
de towards certain races, groups and the players to find smart ways to ad-
professions, your players relationship vance their standings. If they succeed
d20 Unfortunate Events
to the innkeeper quantifies what ser- S ensing
the pay-offDanger
can be great, strengthe-
1 You absentmindedly stare at the crime
vices and information the have access
lord’s partner, triggering his wrath.
ning their
In certain relationship
events you can ask the with thetoNP-
heroes make a
to. Being on friendly terms with the C’s, but
Wisdom situations
(Perception) where
check such an
or a Wisdom (Insight)
2 A bar brawl erupts, with you caught in
innkeeper might allow the characters
the middle.
attempt
check to seefails,
if theyleaving
notice thethe innkeeper
thief coming or
an audience with the local lord, after mad aatdispute
sense themis can be equally
escalating into a barinteres-
fight.
3 A street urchin tries to pickpocket you.
a favorable mention by the proprietor. ting. Security A merchant from
It’s up to the GM to weave the encounters into Dun-a
4 A disgruntled wizard sets the tavern
Conversely, if the characters provo-
ablaze with magical fire.
linn gotnarrative,
thrilling his arms pulled
making off byfeel
the Heroes thetheir
ke the ire of those around them, the local half-orc
choices matter. blacksmith after a fiery
5 A bandit mistakes you for someone he
might has suffer the consequences.
a dispute with.
dispute over the quality of the swords
delivered.
The Virtues Quilla
Of LBladesong
ow Security has seen
6 Your opponent cries foul play in a cards/
As an optional
dice game. gaming rule, each inn more bar brawls then most, casually
While some avoid low security establishments,
can have an Influence level on a sca- dodging a bottle of Hagshot whizzing
7 A local merchant swindles you into others revel in the low light of clandestine dens
le from 1 to knock-off
buying 5, indicating how far the
potions. past, crashing into the back wall of
and watering holes. These shadowy places are
innkeeper’s
8
influence reaches.
You trip over the innkeeper’s cat, causing
The North Call Inn.
rife with opportunity and mystery. Those after
a kerfuffle. He charges you 20gp for the
a precarious bit of information proving the local
1. None
damage.2. Low 3. Normal While most taverns are fairly safe,
lord’s illegal trade practices or the latest tidings
4.
9 Strong 5.
You bet on Extreme
two enslaved dwarves fighting some can have a low security level,
of the assassin’s guilds, flock to low security
to the death. indicating they are more likely to be
establishments. Even those who look for nothing
The
10 higher the level,
Any belongings you the more
left in in- are
your room inhospitable or have visitors fall vi-
more than to disappear for a while savor the
fluential the innkeeper is in local
stolen. ctim to attack or robbery. Clandesti-
shadows low security inns.
matters,
11 the
A bar adventurers
brawl canstarts
erupts. Everyone use this ne watering holes have an equally
throwing drinks at you, dealing
to their advantage; improving their 5 (1d10)
slashing damage.
relationship with the innkeeper to
12 A rough looking man rushes past you,
deliberately advance their place in
pushing a leather satchel into your arms
local political standings,
before fleeing the tavern.relationships
with influential traders or better their

47
important
Examples place
of how in the world
low security next toa
might determine cat and cause a kerfuffle. He charges
royal, law-abiding
tavern’s properties: taverns, and offer you 20gp for cat damages. 9 You’re
interesting roleplaying opportunities. offered to bet on two enslaved dwar-
♦♦ The
  place is rich with rumors
As an optional gaming rule, each inn ves fighting to the death. 10 If you left
can   have a Security
♦♦ Availability level
of clandestine on a sca-
information for sale anything in your room at the Inn, all
le from 1 to 5 shields. The lower the your belongings are stolen upon re-
♦♦ Innkeeper
  and servants are susceptible to bribes
security status of the Inn, the higher turn. 11 A bar brawl erupts. Everyone
the   chances
♦♦ Hiding arethose
place for thewhoheroes falltovictim
don’t want be throws their drinks at you, dealing
found
to an attack, fraud, robbery, bribery, 5 damage. 12 A rough looking man
bar
♦♦ Place   fight or other
to hire event.
assassins, bounty hunters, and rushes past you, pushing a leather
mercenaries satchel into your arms then flees the
Never
♦♦ Selling

Tell me The Odds To determine
place to get rid of your clandestine goods
tavern. 13 Several bandits burst into
what happens, first roll a percentile the tavern demanding money, threa-
die   for every
♦♦ Illicit wares forhour spent
sale such at the
as poisons, tavern
thieves’ tening with crossbows at point blank
tools, or rare spell components
to see if anything happens. If it does, range. 14 The barkeep tries to calm
roll a d20 to determine the result on to quarreling lovers who are getting
the encounter table below or choose a increasingly loud. 15 A game of dice
G etting Away With Murder
desired result yourself. ends badly for a local guardsmen.
Anti-social behavior such as openly engaging He knocks over the table and starts
• combat
in * and stealing
75% chance (unsafe)
is a surefire •
way to run yelling loudly 16 Two gnome pros-
** trouble
into 50% chance
with the law.• But in*** 25%
low security pectors get into a fiery argument,
chance •
establishments, **** 15% chance
your characters • less
are much pickaxes swinging wildly. 17 Regular
*****
likely apprehended.
to be 5% chance (safe)that
This means patrons corner you and tauntingly try
adventurers can use force, intimidation, and other to pick a fight 18 Out of the shadows,
unsavory
D20 Low means to obtain
Security information
Events 1 Youwithout
ac- a robed figure puts a dagger to your
risk of running into the law.
cidentally stare at the crime lord’s throat, demanding money 19 Several
woman, triggering his wrath 2 A bar ominous looking patrons look your
Low security establishments are often the best
brawl erupts, you are caught in the way, whispering to each other, then
places to acquire hard-to-get information and
middle 3 A local poor boy tries to leave the tavern 20 The innkeeper
pick up the darkest of rumors. They can become
pickpocket you 4 A disgruntled wi- loudly accuses you of paying with fal-
some of the most memorable places in your world.
zard sets the tavern ablaze with ma- se coin, making the whole crowd turn
Whenever the heroes are running into the limits
gical fire 5 A bandit mistakes you for and look
of the law-abiding civilization, opportunities
another he has a dispute with 6 Your
might open up elsewhere. From highly secretive
opponent tries foul play in a cards/ Sensing Danger In certain events you
quests to obtaining politically sensitive
dice game 7 A local merchant tries to
information or hiring assassins, low security
can ask the heroes to roll a skill check
swindle you into buying knock off po-
places might just be what your adventurers are
to see if they notice the thief coming
tions 8 You trip over the Inn Keeper’s
looking for.
or sense a dispute is escalating into a
bar fight. It’s up to the GM to weave
the encounters into a thrilling nar-
rative, making the heroes feel their
choices matter. 
 The Virtues of Low
Security While some avoid low securi-
ty establishments, others revel in the
low light of clandestine dens and wa-
tering holes. To them, these shadowy
places are rife with opportunity and

48
mystery. Those after a precarious bit hiring assassins, low security places
W &P
d20 Poor Establishments
ealth proving
of information rices the local lord’s might
1 just
The what
meal your adventurers
you ordered was spoiled. Forare
24
illegal trade practices, or the latest looking for.the GM can randomly ask you to
hours,

F
rom the opulent taverns
tidings of the of
active assassins guilds,
Mul’Djin to the rickety
roll a d6. On an odd number, you vomit.

flock to low security establishments.


roadhouses along the forested
2 Bed bugs ruin your rest. You wake up with
Even those that look for nothing than Wealth1 level of exhaustion.
& Prices From the opulent
edge of Ruhn, establishments
disappear for vary
a whole, savior the sha-
in wealth and stature.
taverns of Mul’Djin
3 The innkeeper’s toridden
flea rickety road-
dog likes you.
For 24 hours, the GM can randomly ask
dows of low litSome
backarerooms.
exclusive, accessible houses along the forest edge of Ruhn,
you to roll a d6. On an odd number, your
only to the wealthy, but others are a home to all establishments
body itches all vary
over. in wealth and
Examples
walks of life, of how
from lowseeking
fortune security might
travelers to stature.
4
Some exclusive and accessi-
A drunkard mistakes you for his former
determine a tavern’s character are:
hardened mercenaries seeking respite after a ble only to the rich,
master-at-arms andothers home
challenges toa
you to
grueling battle. all walks of life, from fortune seeking
duel.
• Availability of clandestine in- travelers
5 A groupto hardened mercenaries
of bandits attempt to raid the
Although exceptions exist, a tavern’s wealth
formation for sale • Innkeeper and looking foryou
tavern some calm after grueling
are in.
dictates what kind of drinks, food, and services
servants are susceptible to bribes • battle.
6 Although
The exceptions
local blacksmith attemptsexist,
to sell a
his
they offer, and often reflects its security level. daughter to you.
The place is rich with rumors • tavern’s wealth dictates what kind of
As an optional gaming rule, each inn can have a
Information for sale • Hiding place drinks,
7 Youfood andsome
overhear services
puntersthey offer,
talk about a
Wealth level on a scale from 1 to 5: mage that sells arcane supplies, which
for those who don’t want to be found and often reflects its security level.
grant unnatural powers at a great cost
• Place to hire assassins, bounty (you must sacrifice an innocent).
Wealth Level Prices
hunters and mercenaries • Selling As
8
an Loud
optional gaming rule, each inn
noises at night from indoor cattle
1
place to get rid Squalid (50%clandestine
of your lower prices) can have a Wealth level
make you lose sleep. Youon a 1scale
gain level of
goods
11 • Illicit wares
Poor (30% forprices)
lower sale such from 1exhaustion.
to 5.
as poisons or Common
111 rare spell components
(normal prices) 9 Poor hygiene resulted in you contracting a
1111 Rich (50-100% higher prices) 1. Squalid
nasty (50% lower prices)
disease.
Getting
11111 away Exotic with Murder Commit- 2.
10 APoor
lowly(30%
pilgrimlower prices)
begs you 3. in a
to aid him
(100-300% higher prices)
ting anti-social behavior such as Common (normal prices) 4. Rich
holy quest.

openly engaging in combat, stealing


When an establishment has a Wealth level of
(50-100%
11 A poor higher
farm boyprices)
attempts 5. Exotic
to pickpocket
you.
and taunting is normally a surefire
common, it means prices are normal, such as
(100-300% higher prices)
way to run into trouble with the law.
listed in the tables found in this book. Higher or
12 The barmaid needs help settling a dispute
with her father over her new paramour.
But
lowerin lowofsecurity
levels establishments,
Wealth indicate prices may differ When an establishment has a Wealth
your characters are
from the common norm, sometimes much less likely
as much as level
13 of common,
A local beggar asksit means
for someprices
coin. are
to be apprehended. This means
300% or more. For example, on average, a night’s that normal,
14 Thesuch as listed
innkeeper in the
pleads you tables
to pay this
players can use force, month’s taxes to the landlord
stay at a regular tavern costs intimidation
2cp per night, but found in this book. Higher or lower
and other means much
getting a basic room at an exotic more
tavernfreely
might cost levels
15 of Wealth
Thugs indicate
that frequent prices
the tavern may
attack you.
to obtain
you as much information,
as 10gp. without risk of differ
16 Afrom the insists
barbarian common norm,
on a duel, some-
or you must
running into the law. 
Low security timesvacate
as much as 500% or more. For
the premises.
establishments are often to best pla- example,
17 on average
Your drink is spiked.aYounight’s staynoat
awake with
P oor Establishments
ces to acquire hard to get information a regular tavern costs 2cp per night.
memory of the previous night, and find
your belongings missing.
and inns
Poor pickrepresent
up thethe darkest ofofrumors,
other end the spectrum. But getting a room at an exotic tavern
and can
Every become
adventurer the to
is bound most
spendmemorable
a night or two 18
might Acost
man proposes
you as you muchswap asyour weapon
10gp.
for his “alchemist’s golden dust”. Its
of places in your world. Whenever
at a low class inn, and remembers the feeling the
of
effects are unknown.
waking
players upare
on arunning
raw straw bed.
intoHeroes can endof
the limits up Other effects of Wealth Rich and exo-
19 You witness a man slap his wife, but
in lower class accommodations because
the law-abiding civilization, opportu- they favor tic establishments are more likely to
everyone keeps quiet.
their simplicity, or because no other place was
nities might open up elsewhere. From offer
20
unusual services, drinks and
A local offers you “magic beans” in
available.
highly secretive quests to obtaining be home to royal,
exchange elite
for food NPCs. Surely
and 50g.
politically sensitive information and nothing is too crazy for Fizzlenozzle’s

49
Hall
WEaltHyof Wonders, home to the royal
EStaBliSHmEntS night
d20 or twoEstablishments
Wealthy at a low class inn once in
and grand, and those looking to run their life, and remember the feeling of
Rich and exotic establishments are more likely 1 Noblemen pretend to recognize you and
into the local high rollers, have a high waking up you
invite on for
a raw
somestraw
drinks. bed.
to offer unusual services and drinks. They are
chance doing so there.
home to royal or elite heroes. Surely nothing is 2 You are provided with free common
Here are some examples of how you
beverages.
too outlandish for Fizzlenozzle’s Hall of Wonders,
Some examples of how you can use can
3
use low wealth:
A high lord asks your opinion on honor in
home to the royal and grand. Heroes looking to
Wealth are: battle.
run into local high rollers have a high chance of
•4 The meal you ordered was spoi-
The leaders of the town want to hire you
doing so in that establishment.
• Quests pay more than average • led. For the anext
to quell 24 hours,
peasant’s revolt. the GM can
Entrance is prohibited unless meeting call
5 for
Youa are
d20 roll.
well If you
rested, rollonan
sleeping odd
a bed
Enhance gameplay with Wealth using the
a certain dress code • Entrance number you vomit.
charmed •
with a levitation Bed bugs or
spell.
following suggestions:
allowed only upon special invitation vermin
6 ruin
You’re yourtorest.
invited become The GM can
a permanent
• ♦♦ Quests
  A royal
pay much family is average
more than looking for call for a d20 roll. If you roll anyour
member of the tavern, and have odd
hired protection • A wealthy aristocrat number nameyouetched
wake intoup
thefrequently,
wall. gai-
is♦♦ looking
 Entrance is prohibited unless Heroes meet a
for discreet assassination ning a level of exhaustion. • Loud
7 A local blacksmith tries to win your favor
certain dress code
• Rich characters with valuable noisesbythroughout
offering a gilded weapon of choice.
the night from
items attract
♦♦  Entrance thieves
granted and bandits
only by special invitation • indoor cattle make you
8 You are invited to loose
Ulurian’s sleep.
Manor, to
wine and dine with the best the realm has
A♦♦trader dealing in exclusive magi-
 A royal family is looking for hired protection
You lose one spell slot or attack at a
to offer.
cal weapons visits the inn • A bard disadvantage for 8 hours. • Poor
9 A bag of 3 health potions is gifted to you.
knows a salacious
♦♦  Characters secret
with valuable items about a local
attract thieves hygiene resulted in you contracting a
and bandits 10 A bath that heals you of all ills is prepared
nobleman • A wealth of political disease • A lowly pilgrim is looking
in your room.
intrigue
♦♦  A traderand information
dealing is available
in exclusive magical weapons • for a paladin to aid in a holy quest
Frequent visits to a wealthy tavern
visits the inn •11 All your equipment is repaired or minorly
You are likely to be robbed • A
enhanced.
starts earning
♦♦  A bard you a “name”
knows a salacious around
secret involving a local poor barmaid is looking for heroes to
12 The inn provides you with private dining
town Poor Wealth Effects In contrast
noble settle areas
a dispute with her father •
away from the crowd.
A
to wealthy taverns, poor inns repre- local beggar asks for some coin •
♦♦  A wealth of political intrigue and information is 13 You gain access to otherwise forbidden
sentavailable
the other end of the spectrum. The innkeeper
areas, such as pleads you to
underground pay the
training
Either because they are favored, or taxes rooms,
to theorlandlord Lodging & Ser-
secret libraries.
no♦♦ other
 Frequentplace
visits toto stay was
a wealthy tavernavailable,
starts earning vices
14 Every inn and tavern
You are implored to join a travelingprovides group
you a “name” around town
every adventurer is bound to spend a basic lodging
of nobility,to whoaccommodate
have nomadic dwellingspas-
the size of houses.
sing travelers and merchants. Other,
more exquisite places
15 Rare and exotic foods are renowned
are delivered to you
and your party, free of charge.
for fabulous (and expensive) servi-
ces,
16 ranging
Your room from an in-house
is charmed against evilma-forces,
and is guarded by two mercenaries.
gical item repair shop and luxury
17
guest The mayor
rooms tosends
sky abound
purse filled with gems
stables for
to thank you for visiting his town.
magical mounts. Those who visited
18 Your opinion is wanted on how to deal
Fizzlenozzle’s never seem to be quite
with the impoverished and homeless
the same… Common
population. Services At the
very
19
least, every establishment can
All lowborn and poor villagers call you
offer travelers
“Sir” or “Kind a simple
Lord” and bed for
offer youthe
free
night items
and a forsimple plate
the entirety of food.
of your stay inInthe
inn.
addition to providing in their visitors’
basic
20 needs, most innkeepers
You may employ are glad
the tavern’s hirelings
and mercenaries for a discounted price.
to help and kindly arrange a carriage
ride to a neighboring town or sum-

50
mon a messenger to deliver a note. dit trails, to find their way into ta-
L &S
Price Uncommon Services
odgingknow the
Innkeepers ervices
local communi- verns
2gp and (un)intended ears. Bards
Private Meeting Rooms
ty and surrounding lands well, often and criers Translating/Transcribing
read popular news out loud,

E
very inn and tavern provides 2sp
enjoying warm relations with local
basic lodging to accommodate
to inform the locals about the latest
documents
working class.passing travelers and tidings.
15gp Lawman helps defend those
merchants. The finer the accused of breaking the law
Below are some of the most common
inn, the more renowned its
Respected
25gp Trustee
Healing Often the inn-
Services
services oftenfabulous—and
available and their pri-
expensive— keeper serves as a trustee, keeping
1gp/day Guarded Stables - Two guards,
ces:
services are. Ranging from an in-house magical the savingshired
of local
from themineworkers,
town, will stand
item repair shop to sky bound stables for magical translate andwatchwrite
on yourletters
items. for tho-
Common
mounts; luxuryServices
knows no Price Common
boundaries in these se
3gpwho
/ daycan’t read
Special and -write,
Stables Perfect or
for help
those
Lodging
inns. 1cp/night Private Room 3cp/ settle a dispute between
riding in carriage or a wanting
lord and to
hold something else entirely.
night Stables 1cp/day Guarded Stables peasants. More often than not, the
At the very least, every establishment can offer
3cp/day Coach / Carriage Ride 3cp per innkeeper
5gp / day knows/ Guarded
Locked of the local
Storagecomings
- The
travelers a bed for the night and a simple meal. innkeeper holds the only key to a
mile Postal / Messenger 2cp per mile and goingslocked,
but knows to keep a secret
cast iron, charmed door for
In addition to providing basic needs, most
Untrained Hireling 1sp per day Train- when asked to. Uncommon
your belongings. Services
innkeepers will kindly arrange a carriage ride
ed Hireling 3sp per mile Common Those looking
5gp/ mile
for a little more ser-
Covert Messenger - Sends a
to a neighboring town or summon a messenger
Item Repairs 1sp per item
to deliver a note. Innkeepers know the local
vice, trained hirelings
message to anyoneor within
simply more
reach.

community and surrounding lands well, often


luxury, might be in luck at certain
Trained Hireling - If you just need ta-
Home base & Long stay Lower level
enjoying warm relations with the working class.
verns.
3sp/mileYour mind
some is your
fodder limitthis
to the team, as isthey
the
heroes might not have acquired their say in Fizzlenozzle’s
better option. Hall of Wonders,

own home base yet. In such cases, and it’s certainly


10gp/day Specialisttrue
Hirelingfor-some
These exotic
C ommonare
taverns Services
an excellent home base to inns. mercenaries can be trained in the
arcane, or proficient with the most
adventuring
Below are some ofgroups.
the mostOften,
commonthe inn-
services powerful weapons.
keeper
often is more
available than
and their happy to strike a
prices: Uncommon Services Royal Lodging
25gp Private Dinner - When you want
deal for long-stay and safekeeping of to rent the whole inn out for an
items.
Price ThisCommon
makes Services
it easier for adven- 2gp / nightoccasion,
ExoticorLodging
for a meeting.
turers to scour
1cp/night
a nearby goblin-in-
Common Lodging
fested cavern, and fall back to their 8gp / nightTLawman
Respected rustee helps defend
3cp/night Private Room
home base to restock and rest. those accused of breaking the law
1cp/day Stables Innkeepers often act as a trustee. They manage
Helps to defend those accused of
the savings of local mineworkers, translate
In addition,Coach
3cp/mile proprietors of inns are
/ Carriage Ride breaking the law. 15gp Healing Ser-
and write letters for those who cannot, or help
extremely
2cp/mile knowledgeable
Courier / Messengerabout the vicesdisputes
settle A sorceress
betweenwill
lordscome to heal
and peasants.
local
1sp/daylands and latest
Untrained rumors, offe-
Hireling you, anything from a paper cut, to
The innkeeper knows of the local comings anda
ring plenty Storage
3sp/day
of opportunities to tho- mangled
goings limb! this
but handles Varies Guarded
privilege Sta-
with the utmost
se seeking quests or work for hire. bles Two guards, hired from the town,
discretion.
1sp/item Common Item Repairs
Postal & Messaging Taking a central will stand watch on your items. 1gp/
place in the local community, taverns
U ncommon
often doubled Services
as post stop, in varying
degrees.
Those A myriad
looking for a littleof messages
more is
service, trained
delivered
hirelings or simply more luxury, might be inby
to distant destinations, luck
messengers
at onAshorseback
certain taverns. or tied to
they say in Fizzlenozzle’s
the of
Hall leg of a pigeon.
Wonders, “The only All sorts of
limitation talk,
is one’s
from petty This
imagination”. gossip
is truetofor
volatile secret
some exotic inns as
information travels down well-known
well.
trade routes and long-forgotten ban-

51
Price Rare Services Description
varies Aidan's Spellbook and Aidan has trained many apprentice mages in the art of
Transcription Vault transcribing spells. She has also established extra dimensional
storage facilities to hold copies of spellbooks. Spellbook
Transcription is 15 g/ spell level + 20 gold for book materials.
varies Totin’s A&W Polishing This young entrepreneur opened a service to clean and polish
adventurer’s gear.
5gp/ Kami’s Bathhouse This refreshing hot spring is said to be heated by the fire of a
hour dragon’s breath and provides mystical healing properties. You
regain half your total HP for every hour spent in the spring.
5gp/mile Fox Mail A special mailing service between neighboring towns. Need to
deliver news quickly? Just fox it!
10gp/ Torrick Shaw Tours Torrick Shaw designed these luxury carts to be pulled by
hour servants carrying nobles and adventurers, providing a private
tour of the city, complete with history and local lore.
3gp Virgil’s Valet The valet picks up your mount or carts and has them stored,
sheltered and fed while you’re away.
Ritual Priest Offer ritual spell service.
varies Painter Get your armor, weapons, and other gear painted. Also available
for those who fancy an artistic rendition of their heroic feats.
varies Auctioneer Talk up items as an NPC and convince Heroes to bid against
each other.
varies Currency Exchange Offer the heroes a way to exchange currency of any kind

Exotic Services
Some establishments offer exceedingly rare and exotic services. Affordable only to those with bulging
purses, these remarkable services are not easily found elsewhere. Several of these services are not
necessarily expensive, but simply unique to one particular tavern in the world.

day
Home Special
base & Stables
Long stay Perfect for tho- need
Postalsome & Mfodder
essaging to the team, this is
se riding in
Adventurers whocarriage ortheir
are early in wanting to
career might
the better option. 3sp per mile Pri-
The heart of the local community, taverns often
hold something else entirely. 3gp
not have acquired a home base yet. In such cases, / vate Dinner If you want to rent the
double as post stops, in varying degrees. A myriad
day Locked
taverns / Guarded
are an excellent Chest/Stora-
choice of residence. whole inn out for an occasion, or for
of messages are delivered to distant destinations
ge The innkeeper
Innkeepers are happy toholds
strike athe
dealonly key
for longer a meeting. 20gp one off Exotic Ser-
by messengers on horseback or via courier
to a locked, cast iron, charmed door
stays and storage of items. This makes it easier vices When even the best is not en-
pigeons. All sorts of talk, from petty gossip to
foradventurers
for your belongings. 5gp /goblin-infested
to scour a nearby day Covert ough, some unique establishments
volatile secret information travel down well-
Messenger Sends a message
cavern, returning to their home base to torestock
anyo- offer services so exotic, they are rare
known trade routes and long-forgotten bandit
ne within
and rest. reach. 5gp per mile Speci- and far in between. Often only affor-
trails, finding their way into taverns and
alist Hireling
In addition, Theseare
innkeepers mercenaries can
often first to hear dable to those with bulging purses,
(un)intended ears. Bards and criers read popular
be trained
the in the
latest rumors, arcane,
making them aor proficient
solid liaison for these remarkable services offer so-
news aloud to inform the locals of the latest
withseeking
those the mostquestspowerful
or work forweapons.
hire. mething
tidings.
not easily found elsewhere
10gp day Trained Hireling If you just and are aimed to make their guests

52
as comfortable as possible. Others are sp/hour Virgil’s Valet The valet picks
W
not ork &t rAiningbut simply
necessarily expensive, B
upAttlemAsters
your mount or carts and has them
unique to one particular tavern in the stored, sheltered and fed while you’re

H R
ighly skilled and trained fighters etired adventurers can often be
world, making them a special experi-
can be found in taverns, looking
away. 5 cp Lawman Helps to defend
found in taverns. Having put
ence indeed. for work and the latest gossip. those accuseddown of breaking the law. 10
the sword and preferring
Those who are looking for g Book seller someRentpeace
a book of forsome
and quiet, a pe-
are
Service DescriptionspecialistPrice Merlina’s
work for hire have a riod of time. 5willing
c/ day Ritual Caster Of-
to share their knowledge
Spellbook and Transcription
good chance of findingVault
willing fer ritual spellthrough
service 5 g per
training spell
to those le-
they
Merlina has trained many apprentice
and able folk at the local inn. From simple vel Painter
deem worthy. Get your armor, weapons,
mages
tasks suchinasthe art of
scouring transcribing
a local spells
smuggler’s den, and other gear painted, or do you
Befriending such a veteran can help your players
to dangerous and covert operations, there’s fa-
as well has opened many storage no fancy a portrait of your heroic self? 1
obtain special knowledge, a special weapon or get
cilities of
shortage topeople
hold looking
copiestoofhiremages spell-
adventurers. g/item general 5 g/suit of armor Pri-
training in the most sought-after combat skills.
books in an extra dimensional pocket. ce per vehicle varies Auctioneer Talk
Generally, higher risk assignments will command Some will pass on their knowledge in return for
Book storage is 15 g/month Spellbook up items as an npc and get players to
higher prices. While an untrained hireling can some coin; others are content in simply having
Transcription is 15 g/ spell level + 20 start biding against each other DM
be sent to deliver a message, escorting the high some company in return, someone to talk to and
gold for book materials. Totin’s A&W
priest of Akhmis safely through her annual holy
discretion Currency Exchange Offer
wants to hear their stories.
Polishing Youngster and entrepreneur
parade through the crowded streets of Jauzun,
the players a way to exchange curren-
opened a service to clean and polish
requires specialist talent.
cy, either between s,g,p or electrum
At the GM’s discretion, as an optional rule,
adventurer’s gear. 5 sp/weapon 2 g/ or even between kingdoms. Depends
you could make it interesting and meaningful
suit Kami’s Bathhouse This refres- on higher-level
for currency characters to acquire new
Hired Task Risk Price
hing hot spring is said to be heated combat skills through battle masters. Instead
Settle a minor dispute
by the fire of a dragon’sLow breath25gp
and Food
of & getting
simply DrinkstheAfter a hard
new skills whendays
leveling
provide mystical healing properties.
Locate missing person Low 50gp work
up, the or when
hero bruised
needs to knuckles
first seek from
out a veteran
Over
Escort1ahour
caravanrecover up to Lowhalf your
75gp countless
in battles
his expertise and getneed rest,
him/her taverns
to train him.
total
Escorthp. 5 noble
a rich g/hour Fox Mail A special
Normal 100gp offer comforting
Reaching drinks
the required XP in thisand
case,food
is justto
one
mailing service
Gather rare spell
between neighboring
Normal 150gp
soothe
of the pains
requirements. and escape
Alternatively, the GMhardship.
can rule
towns. Need to get news somewhere
components for a mage
After
that a grueling
getting the aid oftrek through
a Battle the wild,
master effectively
quick? Just fox it! 1 sp/mile Tor’rick even the
reduces the simplest
required XP pint of ale can
by one-third, but taste
Recover a lost treasure Normal 250gp
Shaw Tours Tor’rick Shaw designed like thethe
demands finest magical
hero to draught,
spend significant filling
time in
Infiltrate the enemies’
built these luxury cartsHigh 350gp
to be pulled by one’s heart
training withmaster.
of the Battle a warm
glow. A plat-
bastion and steal plans
servants to carry nobles and adventu- ter of steaming hot cabbage stew fills
rers alike around
Assassinate the king the city. HighProviding
500gp a the gut and warms the limbs, though
privatized
Slay a dragontour of the area, High complete
2000gp finer cooking is available if one is wil-
with history and lore of the area. 5 ling to lay down some more coin.

At the very least, even the most squa-


lid taverns can provide at least a loaf
of (moldy) bread, a pint of beer and
salted pork or stew. Most taverns
rely on local produce, in particular
what the farmlands can provide. Daily
meals consist of pork, chicken and
other livestock, combined with vege-
tables such as cabbages and potatoes.

Other ingredients that are readily

53
available include: sy knolls. Vyolette 5cp A hot, fragrant
Food & Drinks
Price Common Dishes
bouquet
1sp of herbs
Cabbage and flowers. Masks
stew
• Seeds / Wheat • Bread • your scent for 3 hours. Sea Tea 3cp

T
averns offer comforting drinks 3sp Pork with roasted apples
Cheese • Milk • Fish (depends on
and food to soothe battle pains
Loose tea boiled with coastal plants.
location) and escape the drudgery of
A3sp
quick fixChicken breast and onions
for seasickness. Lavender
4sp
Incense Roasted beef with vegetables
2 cp Mellowed with warm
a hard day’s work. After a
grueling trek through the wild,
milk,
4sp and a hint
Fish Stew of lavender. Twilight
Common Drinks even Ale(mug)
a simple pint4cp Ale
of ale can Tea
5sp 8cp Partridge
From the Piemoonlight fields of
(gallon) 2sp Mead (mug) 5cp Mead
taste like the finest magical draught, filling one’s Alyi, this brilliant-white tea leaves
(gallon) 2gp Grog
belly with calming (mug)
warmth. 2cp of
A platter Wine 6cp
steaming you refreshed.
Scarcity Gain short
& Preserving Foodrest. Cop-
Wine(pitcher) 3sp Wine (fine bottle)
hot cabbage stew fills the gut and warms the per’d Mint 2cp A metallic mint tea
8gp
limbs,Dwarven
though finerStout (mug)
cooking 4cp Kahve
is available if one is that warms
Availability the
varies bellybyand
greatly calms
region, the
and depends

(cup) 2cp Tea (cup) 2cp on the


heart. wealth of the inn. The most common inns
willing to part with more coin.
rely on a supply from local farms. If the region is
The most squalid taverns can provide a paltry near a body of water (sea, lake, pond, rivers) the
Famous Ales Moon Blossom Ale 2
supper of (moldy) bread and a pint of ale. If you’re inn relies on the skill of local fishermen.
Common Dishes Bowl of soup 1cp sp Made from Moonflower that only
lucky, salted fish or cabbage stew might also be Keeping food preserved is always a challenge,
Bean pottage 1cp Bread and lefto- blossoms under moonlight
on the menu. Most taverns rely on local produce. often resulting in copious amounts of salt to
vers 2cp Bread and cheese platter 3cp
Daily meals consist of pork, chicken, and other prolong its lifespan. Some foods are served fresh,
Cabbage stew 1sp Pork with roasted
livestock, combined with vegetables such as
Blackthorn Ale 5cp Heavy ale brewed
such as the fishermen’s daily catch. Game meat
apples 3sp Chicken breast and oni-
cabbages and potatoes. Other ingredients that are
in barrels sealed with black thorn tree
that is acquired through hunting often demands
ons 3sp Roasted beef with vegetables
commonly available include seeds, wheat, bread,
sap. Gushworth Ale 6cp Fiery, chest-
higher prices, due to its smaller yield. The rare
4sp Fish
cheese, milkStew 4sp
and fish Partridge
(depending Pie 5sp
on location). nut colored ale infused with blackber-
Whitewoods owlbear, for example, is dispatched
Tea The best teas, are often the most ries. Sunsword Ale 8cp Light and re-
and brought down from the snowy mountains to
unique. Some tea-leaves take years to freshing ale infused with wildflowers
C ommon Dishes & Drinks
perfect which is why we have brought
find its way onto the silver platters of the very
that tastes like a swift sunrise. Wolf-
rich.
you
Pricea good selection
Common Drinksof teas to enjoy. howl Ale 8cp Preferred by elves for its
Exotic produce and some fruits are scarce, and
Take
4cp
theAle(mug)
Twilight Tea from the haun- complex flavors, it gets its flavor from
usually only available to the wealthy, unless
ted fields of Alyi. A lot of debate goes duskgrove fruits.
you are in a tropical Dwarves
region. scoff
Some dishes atso
are
2sp Ale (gallon)
into what gives the leaves their bril- adding fruit to ales but secretly admi-
incredibly strange that only a few have ever tasted
5cp Mead (mug)
liant-white color, some say it’s the re theleaving
them, taste. oneG’othrakkih 10cp just
to wonder if it wasn’t Fer-
bones
2gp ofMead
the (gallon)
dead that have fed the mented trollblood,
another drunkard’s tale… tastes like rusted
plants
2cp beneath
Grog (mug)the ground, and others iron Illman’s Respite 12cp This hoppy,
say
6cp the moon kisses them of a night. yet flavorsome drink soothes the sore
Either
Wine (glass)
way, it’s refreshing and it feels
M ore Than Just Beer
throat you didn’t know you had, and
3sp Wine(pitcher)
like sleep when you drink one. Other the of
One world seems
the oldest thatdiverse
and most little beverages
brighter.
8gp Wine (fine bottle) in the world, beer plays an important role in
teas, have remedial qualities, like
4cp Dwarven Stout (tankard) daily life. Whether it’s flavored with the bark of
the Sea Tea, perfect for those green More Than Just Beer One of the ol-
a Whitewoods fern, lyrill herb or wyvern eggs,
sailors who haven’t
2cp Kahve (cup) got their sea legs dest drinks in the world and the most
beer is the drink of choice for both young and old.
just
2cp yet! Tea
So (cup)
why don’t you have a diverse, beer plays an important role
Water is often unsafe to drink, so beer provides a
gander at our selection. in
muchdaily life.
needed Whether
alternative. it’s
Beer flavored
is also frequently
Price Common Dishes with the bark of a Whitewoods
used medicinally, due to the alcohol infused fern,
with
Rare
1cp
TeaBowl
Azureleaf
of soup
Tea 5 cp Blue Lyrill herb
soothing herbs.orIt even wyvern
also provides eggs,source
a thriving beer
sweet tea made of leaves found a top comes
of in wide variety and is consu-
tax income.
1cp Bean pottage
tree canopies in elven territory. Silver med by both
In addition young
to the andnamed
numerous old. beers
Water is
2cp Bread and leftovers described in the Remarkable Inns section, here are
Lotus Tea 2 cp A soothing silver tea often unsafe to drink, so beer provi-
several ales discovered and documented by Quilla
from
3cp a common flower
Bread and cheese found in gras-
platter des the much needed nutrients. Beer
on her many travels.

54
is also frequently used as a sliced
medicine, due to the alcohol le-
“When
infused toil and
with trouble finds
soothing ye’ down
herbs,
And your head’s heavy
and provides daily amusement from the crown
When broken fists can’t make it right
as well as a thriving source
And you lie awake through the night
of tax income Exotic Foods
A hoppy dose of ale will help
As diverse as the colors of
Ten drinks down all is well
the Mandoral Peacock, is the
You find your brethren in the inn
mélange of dishes and drinks
Where you spill your blood and gin
found across the world. From
You know the world can’t get you here
Gnoartusk (a slowly roasted
For in the lodge you disappear
boar’s head you eat whole and
O, just think of every tale
keep the tusks) or Bulbbua (a
That started with a pint of ale”
large, blue squid-like creature
eaten alive, with just a dash of

Price Famous Ale Description


2cp Trusty Swords Simple, mild ale is cheap and sits well on the stomach after a long
march. It’s recipy is rumored to contain potatos and onions.
5cp Blackthorn Ale Heavy ale brewed in barrels sealed with black thorn tree sap.

6cp Gushworth Ale Fiery, chestnut colored ale infused with blackberries.
8cp Sunsword Ale Light and refreshing ale infused with wildflowers that tastes like
a brilliant sunrise.
8cp Wolfhowl Ale Preferred by elves for its complex flavors, it gets its flavor from
dusk grove fruits. Dwarves scoff at adding fruit to ales but secretly
admire the taste.
2sp G’othrakkih Fermented troll blood, tastes like rusted iron.
1sp Nighttime Breeze A mix of black currants and honey that keeps this dark drink a
tavern classic.
2sp Meek Moss Ale A coveted ale from the cave dwellers beneath the Shivering Lake;
it’s said that they ferment moss and algae for a year, providing a
unusually strong beverage.
3sp Travelers’ Bliss This hoppy, yet flavorsome drink soothes the sore throat you
didn’t know you had, making the world a little brighter.

5sp Goblin Snuff Some argue whether this is an ale or a broth; as its boiled goblin
in the belly of a boar - this drink is both filling and a great way to
start you’re murderous, drunken rampage of the village!
1gp Moon Blossom Ale Made from the Moonflower plant; its rare blossoms only appear
under the full moon.
2gp Hill Giant’s Gut A rare drink from the desert wastes of Voroshi; where only few
Punch adventurers return from the monsters that ravage the lands.

55
mons), every region often has its own Whitewoods
o utlAnDish
signature D
dish. The variety ishes in drinks owl bear,

&D
is possibly even greater, with over a
hundred rinkstypes of Beer (ale), Wine,
shot and
brought
Spirits and Liquors. Many an adven- down from

A
s diverse as the colors of the
turer painfully remembers
Mandoral peacock is the its first
mélange the snowy
gulp of Hagshot, or and
of dishes thedrinks
indescribable
found across mountains
bouquet of Gnome the world.Melidieur.
From gnoartusk Scar-(a to find its
city & preserving slowly food
roasted Availability
boar’s head you way onto
varies greatly eatper region
whole and keep andthewealth
tusks) or the silver
of the inn.
bulbbua The
(a large, most
blue common
squid-like creatureinns
eaten platters of
rely on
alive), a supply
every region hasfrom local
its own farms,
signature dish. the very
serving meals of pork, chicken, pota-
An even greater variety exists with beverages, rich. Game
toes,over
with loaves of bread
one hundred typesand vegetables.
of ales, wines, meat that
Certain regions near a large body of
spirits, and magical draughts. is acquired
water
Many an(sea, lake,painfully
adventurer rivers)remembers
often rely his through
on fish, crab and other catch
first gulp of hagshot, or the indescribable hunting
of fishermen.
bouquet Keepingmentally
of Gnome melidieur, food often de-
preserved for longer periods
traveling back to that remarkable mands
is always
moment. Somea challenge,
make finding,often
tasting, higher
resulting in heavily salted
and documenting the world’s most prices, due
meats and
remarkable fish,
drinks todishes
and prolonginto their to its smal-
its lifespan.
life’s Some
work. Discover whatproduce
outlandish is ler yield and
served
tastes fresh,
Quilla such on
chronicled asher
fishmanycau- hard work.
ght that very day, or the rare
journeys... Fruits and exotic

Rare Dish Description Price


Tunoshi Steak Feathered, bipedal reptiles that roam the desert flats of Kreek, seared 4gp
for 5 minutes over a burning fire.
Kalyi’s Polum’s Kayli, a delightful witch, sprinkles a magical sugar on these fruits of 10gp
the Polum tree, giving the consumer the ability to taste color.
Grubgot A chocolate covered delirious grub, known to induce hallucinations. 1gp
Wyveri Boiled for an hour with various spices, these cousins to the dragon will 20gp
make you breathe fire. (GM determines how long the effect lasts)
Medusa’s Kiss A delectable soup made of several small snake bodies, mixed with 3gp
intoxicating herbs.
Mandoral Peacock This rare bird lays one egg per year, and it is delicious. The yolk has a 35gp
creamy, nutty flavor fit for nobles.
Tiandari Plumps A peculiar fruit, it’s soft to the touch, but as you bite into it the taste is 40gp
whatever you want it to be. Said to have highly persuasive powers.
Nurnn Gut The entrails of a Nurnn, a gruesome monster found only in the deepest 60gp
depths of the ocean. Said to invoke clairvoyant powers when eaten.
Abolium Delerium inducing broth made from Aboleth muckus. Rare are those 80gp
familiar with the recipe. Rarer those that dare collect the ingredients.

56
produce
dEligHtful is scarce,
tEa & d and usually only
rinkS accompanied by a shrill giggle-whoop
available to the very rich, unless you sound. 8gp Grandiola A grand bowl of
The best teas are often the most unique. Some tealeaves take years to perfect; for example, the Twilight
are in a tropical region where it is floating pears in spiced wine. Fit for
Tea from the haunted fields of Alyi. Connoisseurs debate about what gives the leaves their brilliant white
commonly available. royalty
color. Some argue the bones of the dead have fed the plants beneath the ground, others swear the moon
kisses them at night. Whatever the cause, this unique blend lulls the drinker to sleep with its delicious
Rare Dishes T’oshi Steak Feathered, 15gp
flavor. Other teas have remedial qualities, such as Illyruian Sea Tea, which is perfect for those green
bipdel reptiles that roam the desert
sailors who haven’t earned their sea legs.
flats of Kreek tastes great seared for 5
minutes over a burning fire. 4gp Ka- Magical Draughts Karkaudus’ De-
Tea Name Description Price
lyi’s Polum’s Fruits of the Polum tree, fiance STR +2 for an hour, you grow
Kayli, a delightful
Azureleaf Tea Bluewitch,
sweet teasprinkles a harvested
made of leaves scales fromand
treegain resistance
canopies in elven to all fire,5 cp

homebrewed sugar on, giving you the


territory. and melee damage for an hour.
ability to taste colours. 10gp Grubgot
Silver Lotus Tea A soothing silver tea from a common flower found in shallow waters. 2 cp
AVyolette
hallucination inducing
A hot, fragrantchocola-
bouquet of herbs and 15gp Monosis
flowers. Masks yourYou areforharder
scent 3 hours.to see,
5cp
te covered delirious grub 1gp Wyveri gain DEX +6 for 3 hours.
Cousins
Sea Tea to the dragon,
Loose tea these beasts
boiled with coastal plants. A quick fix for seasickness. 3cp
taste great boiled for an hour with 20
Lavender Incense Mellowed with warm milk, and a hint of lavender.
gp Jori’s Scotch You feel more 2 cp
various spices, it’ll make you breathe relaxed and content, gain CHR +4 for
Twilight Tea From the moonlight fields of Alyi, this brilliant-white tea leaves you 8cp
fire. 20gp Medusa’s Kiss A delecta- 2 hours. 20gp Horse Elixr You feel
refreshed. Gain one short rest.
ble soup made of several small snake as healthy as a horse, gain 10 ft mo-
Copper'd Mint A metallic mint tea that warms the belly and calms the heart.
bodies, mixed with intoxicating herbs. vement speed 30gp Miasmic Shot4cp A
3gp Mandoral Peacock The egg of the shot of this, and your body will work
rare bird that hatches only one per the putridness out, leaving others to
year.
ExoticCreamy
Drinks and nutty flavor fit for
Description think you have died. Feign death for Price

nobles.
Gnaga 35gp Tiandari
ViciouslyPlumps A pecu-
exotic wine, brewed with 2 hours.
snake venom 50gp Q’ori’s Wonder Upon
and spices. 3gp
liar fruit,
Tookin’Da it’s soft to the touch, but as drinking this you have
For long journeys across the desert. One sip quenches thirst for hours. the ability of
4gp
you bite into it the
Hipstar
taste is whatever teleportation for 1 hour. (Distance5gp
Tasty ale, hand crafted from locally sourced, free range, gluten-free,
you want it to be. 30gp organic hops. Curiously
handpicked, varies between 10/30ft) 200gp Fora-
overpriced.
M’othma Mullgra From the cavernous villages deep beneath theNeed
le’s Fix earth, a drink
this drinkto get you battle
is sought 8gp
after for its insult-inspiring mélange ready? This
of earthy is your ale! Gain STR +2
flavors.
Exotic Drinks Melidieur
Fizzlenozzle’s Gnome
A golden fizzing ciderli- CON
that sparks the +2wonderful
most 70gp Bitta(thoughTheoftenstale stench8gp
quor with tantalizing
Sparkpopper woefullytaste ofideas
idiotic) inven- ofaccompanied
with each sip, this drinkbysmells like cat urine, but
a shrill giggle-whoop
sound.
tion 2gp Tookin’Da For long journeys you get Darkvision for 5 hours. 100gp
across
Melidieurthe desert. Oneliquor
Gnome sip stills
with thethirst Blazing
tantalizing taste Blood Red tinted ale brewed
of invention. 25gp
for hours 3gp Hipstar Locally sourced, in a barrel made with the bones of a
free range, well-treated, unmodified red dragon. Grants resistance to fire
ale with handpicked organic hops 4gp damage for 24 hours. 150gp Frost-
M’othma Mullgra From the cavernous gale Icey clear ale brewed in a barrel
villages deep beneath the earth, this made with the bones of a white dra-
drink is sought after for its insult in- gon. Grants resistance to cold damage
spiring melange for 24 hours. 150gp Witch’s Lull This
mystical emerald glowing recovers a
5gp Fizzlenozzle’s Sparkpopper A single low level spell. (DM’s choice)
golden fizzing cider that sparks the 300gp Godesses’ Tears This silve-
most wonderful (though often woe- ry ale allows the immediate recovery
fully idiotic) ideas with each sip, of some lost HP. 150gp Dreamroot

57
magiCal draugHtS
Exceptional patrons require exceptional drinks. Swirling with potent arcane
energy, these drafts provide a welcomed relief from a long day’s
work as well as a wide range of powers. The effects of these mind-
boggling drinks often vary. (A Miasmic Shot, for example, is drained
from corpse husks to mask your scent with that of the dead.) Each
delectable pint is carefully concocted and aged to perfection,
imbued with preternatural properties that make it a useful
commodity to an adventurer. Several have become bar staples; an
instant favorite among guests far and wide. With unique flavors
from the farthest flung reaches, nothing can best these draughts.

Magical Draught Description Price


Karkaudus’ You gain a +2 bonus to your Strength score, and you have resistance to 15gp
Defiance fire, bludgeoning, piercing, and slashing damage for 1 hour.

Monosis Spirit You are harder to see. You gain the benefits of a blur spell for 1d4+1 20 gp
hours.
Jori’s Scotch You feel more relaxed and content. You have advantage or your 20gp
Charisma checks for 1 hour.
Yearlings Elixr You feel as healthy as a yearling. You speed increases by 10 ft. for 1 30gp
hour.
Miasmic Shot A shot of this, and leaves others thinking you have died. Feign death 50gp
for 2 hours.
Qori's Wonder Upon drinking this you gain the ability to teleport at a range of 30 feet 200gp
for 1 hour.
Forale's Fix Need a drink to get you battle ready? This is your ale! You gain a +2 70gp
bonus to your Strength and Constitution scores for 1 hour.

Mangkoon Brew The stale stench of this drink smells like Aboleth muckus, but you 100gp
gain darkvision 60 ft. for 2d4 hours.
Blazing Blood Red tinted ale brewed in a barrel with the bones of a red dragon. You 150gp
gain resistance to fire damage for 24 hours.
Frostgale Icy clear ale brewed in a barrel with the bones of a white dragon. You 150gp
gain resistance to cold damage for 24 hours.
Witch's Lull When drinking this mystical emerald glowing brew, you recover a 300gp
single spell slot of 5th level or lower (GM’s choice).
Godesses’ Tears This silvery ale allows the immediate recovery of all your lost hit 150gp
points.
Dreamroot Tonic The greenish liquid has been used to awaken those who are asleep 50gp
through magical means.
Eldritch Bane This dark swirling concoction induces haunting nightmares. 1000gp
Chromakul This drink swirls with the colors of chromatic dragons. It is said 1500gp
to harness the breath of dragons. You gain the breath weapon of a
dragonborn for 1 hour (determine your draconic ancestry randomly).
U’thma Koki You can see between the lines of reality. You can see into the Ethereal 2500gp
Plane for 1 hour.

58
Tonic The greenish liquid has been Trade forg
goods
amES and services Worth
g Ames
used &g
to awaken those AmBling
who are asleep
Common
Fetch an item (within village) 3gp
through magical means. 50gp Eld- Solve
Game a problem (minor) 3gp Trade
Description

W
hen you’ve visited just a few
ritch Bane Darkofswirling concoction
the many taverns across
low value
Six sided item
dice Put5gp Trade
five dice in a Cattle
cup and (Hor-
roll
induces haunting nightmares 10gp
the world, you will understand
se, Cow, Pig) them
30gpout Solve
after aagood
problem
shake.
Chromakul This drink swirls with the
they are home to visitors from
(Major) 50gp Whoever
Fetch an hasitem (Outside
the highest scores
colors of chromatic dragons. It is said
every walk of life; some like
village) 70gp wins.
to harness the an breath of dragons.
elven wine, and some You
like Cards Playing card games come in
gain access to a random breath we-
the hard, bitter shots of Killasjar Brew. One thing many forms. Always popular
apon.
everyone(DM’s choice)
enjoys is 1000gp
a good game. WhoU’thma
doesn’t For the honest
Chess folk for
A game among you,
the ages. this
Hone your
Koki
mind losing a few coppers and goldthe
You can see between lines
pieces for a would suffice.strategic
But I won’t
prowess. see no bar-
of reality. 50% chance
few hours of entertainment? of being able baric warrior Red
Checkers
trading in their necklace
or black? Can you defeat
to see into another Plane of existence of bones sometime soon for a sip of a
your opponent in this game?
Games and gambling offer a fantastic way to blow
1500gp drink that he could very well just rob.
off some steam and unwind. Perhaps you need Nine Holes An ancient game, but a good
Here are some more suitable methods
a way to pass the time between guard shifts, or one. – Try to beat the tavern in
Payment There are numerous ways for those who see no compromise, but
need a speedy way of doubling your earnings. this quick and fun game.
in which you can pay for your goods be warned, you better leave the wit-
These games can be simple, using only a set of Arm Wrestle Want to test your muscles or
at these inns. Some, would happily
dice; others involve elaborate and ornately carved
nesses dead, or none at all if you want
accept the trade of some cattle you
playing boards, beautiful to behold.
to succeed. reaffirm your strength? Pull up
a chair and a worthy opponent!
may have available, some may even
be willing to trade that mighty fine
“There’s a veiled mysticism to the ol’ gamble; a starry
Subject to DEX check Showing him a
necklace you’re
promise you could be 10wearing
pound heavier around your
with sacks trick,
d iStraCting you keep his attention
opponEntS as you
& CHEating
neck
of gold onforye’aback.
couple
Or youof pints.
could have aAlthough,
sweet maid steal the item you need (within reach)
if an innkeeper has a particular pro- In
Yougames of chance,
sneak downnot ineveryone
the dead plays
ofbynight
the
‘round your arm, whilst being so drunk that you canna
rules. Taverns have a strong draw on people
blem
see that‘fore
the cards needs solving,
ye’ eyes. and
If you’re as you’re
lucky as a dead to steal an item you need. Faking
looking to play, especially those that don’t mind
a couple
rabbit hundred
like myself, gold
you might pieces ye’
be bloodying short
wrists on a fight, you can lure the innkeeper
cheating to increase their chances at winning. In
of that
some poor mighty fine
punter’s jaw, expensive
taking alethe
all ye’ can from youbar away from the bar. If his keys are on
fact, some are notoriously cunning, having spent
want,
‘fore you then
scoot tochances
the next.” are you can work his person, snatch them. Requiring
years mastering the art of deception.
something out. you have thieves tools, you attempt
Usually their ‘tricks of the trade’ rely on high
~ Jai Rickard, Blacksmith from The Quiet Isles. to pick the lock. Subject to CHR check
Charisma, Bluff, or Dexterity (GM’s choice).
Handing a letter to the innkeeper,
Inversely, Heroes may also attempt cheating their
you tell him the local mayor/baron
way to victory.
requests his presence. You call him
out   mocking
♦♦ Distracting anaopponent
voice with
of his servant
theatrics
or maid. A member of your party or
♦♦ Demand
  everyone play with the prize money on
yourself attempts to persuade him.
the table so you can grab it and run
Threatening or trying to intimidate
him   You
♦♦ Place attempt
a watcher to an
behind use fake that
opponent gold pie-
ces. Subject to STR check You attack
discretely signals his cards

the
♦♦ Rig   innkeeper.
the results byYou
usingmanage
a loaded dieto knock
the innkeeper out so hard they don’t
♦♦ Drink   a potion to gain an edge over your
recall anything. If it is a lock, and
opponents
the innkeeper is away, you break the
chain.
♦♦ Bribe   In
an a display
opponent of strength,
to deliberately you
make mistakes
and lose
crush a cup, to intimidate the inn-
keeper If there is a guard you subdue

59
The possibilities are as endless as they are
devious. Swindlers never cease to amaze
at inventing new ways to cheat. Distracted
eXtrAorDinAry gAmes

C
characters might find their purses quite a little bit ards, dice and drinking games

lighter at the end of the evening. are commonplace in taverns,


but some games are only found
in certain places, played by
d20 Cheating Attempts
locals and passed on through
1 A pair of loaded dice. One always lands on the generations. A few are even
20, the other on 1.
dangerous and illicit; those participating risk a
2 Slipping cards up your sleeve to replace it run-in with the local law, unless they paid the
with another.
innkeeper to look the other way.
3 A discreetly placed watcher signals your
opponents' cards to you.
4 Use a spell one or more opponents to trollBonES
befuddle them.
Usually played on a carved wooden playing board
5 Bribe an opponent to make deliberate
mistakes and lose. divided into eight triangular sections, Trollbones
is a simple, yet addictive game that requires only
6 Use cleverly marked cards.
4 small twigs or bones to play. Any number of
7 Slip a mild poison into the drink of one or contestant can participate, making it suitable
more opponents.
for groups. Although some believe otherwise
8 Charm the dealer of the game to play in
(especially after a few pints), Trollbones requires
your favor.
almost no skill and is largely luck-based.
9 Grab an extra coin or two whenever you
legitimately take money from the bank.
The playing board: Trollbones is played on
10 Accidentally drop a card on the floor.
a square board, commonly made of wood and
Replace it with another as you pick it up.
divided in eight triangular sections. Six sections
11 Play with fake coinage.
have a number carved into them, one section a
12 Slide dice instead of rolling them. sun, and one section a moon. Rabbit or chicken
13 Cause a fight. While everyone is bones are the common player pieces. Carved ivory
distracted, you walk away with the prize or twigs are adequate substitutes. Whatever is
money.
used, all contestants play with the same set for
14 An enchanted pet bird flies around the the entire game.
room spotting opponents cards, tweeting
them out in joyful tones.
15 Pray to your god to boost your luck.
16 A trained rat walks around, bringing back
clues, or nudges your opponent's pawns.
17 Intimidate your opponent to make him
doubt a result or challenge the outcome.
18 Use a spell or charm to stealthily change
to color of pawns.
19 Feign illness. As you slam into the table
and drop to the floor, covertly grabbing
some prize money with you.
20 Make deliberate misplays. When called
out, you pretend to misunderstand the
rules.

60
The rules: Players take 3 turns, one at a time, The rules: A coin toss decides who starts as
moving clockwise around the board. Each turn is the attacking player. The other defends. On his
made up of 3 throws in which players take their turn, the attacking player roles a d4 to score a
4 “bones” and let them drop onto the playing
board from a hand-height. Players hold the
bones at least 6” above the board and drop them,
attempting to land the ends onto the marked
spaces. The results are added up for the total
score that turn. For example: a bone has one end
touching the number 1, the other touching the
number 4, making a score of 5. Both ends of the
bone must rest on a number or specific symbol
in order to score points. If one of the ends lands
on a moon symbol and the other on a number,
the score of that throw is doubled. If one of the
ends lands on a sun symbol, the throw results in a
score of zero regardless of the other bones’ result,
suggesting the sun has turned the troll bones into
stone.

Winning: Each player has 3 throws per turn,


before continuing to the next player. When all
turns have finished, scores are totaled. The player hit against one of the pieces of wall (or mountain
with the highest score wins. range) damaging it and taking points off it
equal to the scored result. A score of 4 or higher
Different variations on the game exist, and each removes that piece of wall, allowing pawns to
group uses different ways to wager and ante, such start moving through. The attacking player may
as letting the prize pot grow over many rounds, choose which part of the wall it hits, as long as
culminating in a grand “take-it-all” last round. he has a pawn directly in front of it. On his turn,
the defending player makes the same roll, but can
use the score to repair a piece of the wall. Once
tHE Wall a breach in the wall has been made, each player
This game is played on a rectangular gaming can choose (on their turn) to move one pawn to
board, using wooden, colored pawns and a set of the other side of the board, by rolling the die. The
result determines how many squares the pawn
4-sided dice. One player attempts to break down
may move. A move is only allowed when a pawn
the wall and rush his pawns to the other side,
ends on an empty square. If it does and passes an
while the other player attempts to defend and
opponent’s pawn this way, it kills the pawn in the
rebuild the wall.
process. Diagonal moves are allowed.

The playing board: The game is played on a


board divided in two halves, each made up of 18 Winning: The winner is determined by whoever
squares with a row of 6 squares running across has the most pawns on the last square line of the
the middle. Six four-sided dice rest on this opponent’s board, minus any casualties. The game
middle row, which is usually colored or etched ends when there are no more pawns are on the
to represent a wall or mountain range dividing board, or all remaining pawns have reached the
the two sides. Each player has 12 pawns (colored
last row of the opponent’s side.
stones or marbles are also used) to represent their
soldiers or miners deployed on their side of the
wall, leaving the last row of squares on each side
empty at the start of the game.

61
tHE king’S Court
Composed of twelve hinged sections bedecked
with ornate imagery, a large wheel has a hidden
king’s court underneath it. Spin it, and lift up
the wedge where the arrow lands - reveal the
king and win 50gp, but lose 50gp if you discover
the jester. Any other member of royalty wins
the player 5gp. Popular in royal circles, many sit
gathered around the brightly painted roulette
wheel, betting heavily.

goldEn mErmaid
A self-proclaimed pirate with a false eye patch
convinces you and your party to find the tankard
with the golden mermaid at its bottom out of the
thirty tankards before you. To do so, you must
finish off each full flagon. Whoever finds the
mermaid first can pick a prize from the pirate’s
chest. The chest appears to be full of antique
treasures and shiny gems, though you can’t be
certain whether they are of any real worth...

runEStonES
In a shadowy corner lit by a single flickering
candle, a shrouded Vistana sits alone. The
innkeeper tells you that this is Vienna. She
recently set up shop, and for the bargain price
of 10gp you can have a five-minute conversation
with her. As you reach her table, she asks for your
name and gestures you to place your coins onto a
silver plate. You are instantly overwhelmed by her
perfume: incense and myrrh. She pulls out a velvet
bag of charmed runestones and shakes them in a
cup. She instructs you to think of a question that
can be answered with a “yes” or “no”. After you
tell her you have thought of the question, she will
empty the stones onto the table, and tell you if
they indicate “yes” or “no”.

62
songs & tAles Incorporate songs and tales into your campaign:

M
ythical songs and tales of ♦♦  The bard or another hero in your party can
distant lands are the only perform to gain the innkeeper’s favor
encounter common folk have
♦♦  Performances that please the crowd, make the
with the fantastical. News
innkeeper share more valuable information
from neighboring lands or a
new royal decree arrives to ♦♦  Use tales to goad other adventurers into helping
your adventuring party.
common ears on the flowery words of traveling
troubadours. Beyond simply reporting the ♦♦  a bard sings a particularly good rendition of one
latest tidings, songs and tales provide jolly of the songs, the local king’s vassal takes notice.
entertainment, or political satire. Those who can
♦♦  Telling a thrilling story might gain the attention
spin a great tale or pluck the heartstrings with a of certain characters you want to lure out
ballad are welcome guests in taverns.
♦♦  Singing a certain song or reciting a rhyme could
open up a portal or secret door within the inn.
Those looking to unravel arcane mysteries can
♦♦  Some tales contain hidden clues of secret
often find pieces of truth in song and tale. Clues
treasure; talking about it attracts those who more
to ancient treasures are often weaved into the old
words; the cursed faith of the fallen warrior or the
power of a magical artifact is revealed in lyrical
detail. Listen closely. There is no telling what you
Quilla’S favorEd SongS & talES
might uncover. During her travels around the world, Quilla
Bladesong annotated the music of each village,
“The shadowed hills, they speak to us people, or kingdom she discovered in a small,
With voices light like emerald dust. leather-bound journal. Although a warrior at
They tell of tales and heroes gone; heart, Quilla inherited a deep love for lyrical
Wars lost and battles won. expression from her Elven father. She discovered
They yearn to see the sun again, these jolly chanties served a higher purpose than
To free their souls and die as men. to entertain. Many contained morsels of truth,
And so they wait for the day ancient wisdom for those who would hear it.
Where they arise from their clay.”
The following pages contain several songs and
tales Quilla found to contain a deeper meaning.
~ The Shadowed Hills ~ To discover what exactly, one would have to delve
ancient song of unknown origin into its mysteries, or seek out Quilla herself...

63
N The Ghost Of Hileard Hall PThe Siege On Krykk Castle
A voice echoes through the walls, In the darkest ages, before man and beast,
Tis’ the ghost of Hileard Hall. there was once a king, who knew no defeat.
Many men have tried to flee, For every battle he won, his domain grew larger.
But when it comes, an’ catches ye’ For every man that he killed, his heart was hardened.
He soon grew tired of his kingdom’s expanse.
Not a soul can escape,
With treacherous greed he demanded more land.
Not a life will be saved,
O, beware the ghost!
All manner of ruin and pain and horror
Dreaded wraith of eternal woe.
Were inflicted on those below his honour.
Peasants, lords and other kings,
N It Comes For All bowed for him like underlings.
Pouring water falls and falls, Mankind screamed and desperately sung
for the aid of Elves, before they came undone.
over houses, rich and poor.
Winds blow fierce and raw,
The Council answered and acted in haste,
through thieves and priests
for Cilathion the Righteous would not
to men of law.
stand for such hate.
Fires burn hot as hell,
With armies strong he fought the king back
killing those who dare to help. to his dreadful Krykk Castle, atop mountains black
There’s no danger like Mother Earth And with his swift action and mighty stride
pulling her children back to the dirt. Cilathion began his siege to restore man’s pride.

For seven days and nights, the Elves did all they could
N The Weeping River
But still unharmed, the silent Krykk stood
Bow to no man he had said So the Council made way in returning law to the land,
Told ‘em he won’t move condemned the king to starve for his cruelty to man.
And when the lord ordered his head Abandoned and accursed, Krykk Castle stands unlit
The man had slain the room haunted by an evil king still paying for his sins.
And to his home he did retreat
Armies at his tail PThe Gems of Yakuzi
All they knew was to chase him down
Abandoned by his family at a tender age, Cilathion
Not the trap that he had veiled
was raised by a woman who worked in a tavern across
Betwixt the river they all drowned
the Daemon Gulch, far away from where he wanted
And forever the water would weep
to be. The young elf was tasked with scrubbing the
Betwixt the river that made no sound
inn from floorboards to ceiling planks. Many a night
Save the echoes of soldier’s screams
he would often clean the blood spilt from dwarven
brawls, swab the ale soaked into the floors, and empty
N he Oarless Boat the overflowing latrines. For this grueling work, he
A fiery boat, a pyre afloat barely made a silver coin. His meals were meager and
The only way to go. the boy was thin and weak, and the drunken patrons
A bow in hand, to kill a man, would tease and taunt his small stature. Nevertheless,
The only things I own. he pressed on, laboring night and day, wishing for a
Gold and jewels and nothing to lose life that offered more. Mercenaries and the like, from
Tis’ the life that I will choose. all walks of life stopped at the tavern. Battle-weary
An oarless boat, a pyre afloat, dwarves, treasure-hunting orcs, and lone Dragonborn,
This is the way I will go. cloaked and silent, passed through and shared their

64
stories. These tales of the world outside, searching As he entered, the guard had been woken and instead
the depths of cavernous mines for gold and dueling of an empty room it was full of men, and The Great
enemies in foreign kingdoms, held Cilathion in rapture. Yakuzi himself. He began to speak, loud and grisly.
The paths they lead called out to him, and he yearned “There’s the adventurous young elf, in all his
for his chance to make his name known. mischievous flair, Godfrei, seize that which does not
belong to him.”
One night, as the customers began to leave and the The guard snatched his keys, the Gem, and the gold in
tables were cleared, he heard a group, whispering to his pocket, and hit the elf for good measure. Cilathion
each other with a knowing gleam in their eyes. After bent over coughing, and The Great Yakuzi began again,
brandishing their loot and downing tankard after with his loud chthonic voice.
tankard, they spoke of a coveted gem with a guard of “We will take your Mother and show you how it feels
some sort. Cilathion leaned close, hoping their drunken to have something stolen, boy.”
mouths slurred more secret spoils, but all he heard was: Before stomping out, he leaned into his face, breathing
“The Gem of Yakuzi”. ‘The Great Yakuzi, as he is called, his stinking breath.
was a well-known traveler who left his swashbuckling “I’m doing you a kindness boy, you need to learn,”
style behind to lead a more domestic life. He invested He said, smirking slightly. “Actions have their
in the trips out into the wilderness, and kept the best consequences”
of the spoils. Cilanthion realised, the guard must of The Great Yakuzi then left, leaving the boy alone in the
been one of Yakuzi’s, for he began telling of his vault, inn.
rumored to hold grand swords encrusted with flawless
diamonds and goblets rimmed in sapphire, but none, Cilathion found himself the object of ridicule, for he
apparently, could be compared to the mystic Gem. The was again working back at the Tavern and penniless,
precious stone had the power to grant the wish to those but he was now without the kind woman who took him
pure of heart. That was all Cilathion needed to hear - in. He sought to get that Gem now; not just for fortune,
he knew he needed the Gem. but to right his wrong. He decided he wouldn’t need
the cover of night and that he would face this foe in the
All night he tried lifting the key off the guard, to no bare naked light. He went to leave the Tavern and he
avail. A turn in fate, however had granted him fortune, was stopped by a group of travellers, the same from
for the guard collapsed in a drunken stupor, and the very night he tried to steal the Gem, they must of
with no one about he knew this was the moment. He wanted the room before Cilanthion even knew.
snatched the key, and he hurriedly done the rest of his “We shall help you,” said the dragonborn, “Together
work. He made his way over across the village whilst we will save your mother.”
his mother slept, and as he approached the door he Cilathion, now armed and ready ran to The Great
entered and closed with such dexterity it was though Yakuzi’s treasure room. As they approached, the now
he were nothing but a mouse. Inside, he couldn’t heavily guarded area began to attack them - but
believe his eyes. A massive room, spread out vast, with Cilathion’s new friends distracted them, and told him:
bountiful gold almost ocean-like, littered here and “Go, run to the room!”
there with crates of gems and rubies and all manner
of treasure. But one stuck out amongst the golden sea. There, awaiting him was the Yakuzi, as though he
A pink Gem. He ran to it and grabbed it and all in one expected him, and locked in a cage next to him was his
moment shouted, “I want to be rich!” But was met with Mother.
silence. Cilathion was perplexed, for the quiet Gem only “Boy, I’m glad you came to see the finest treasure of
twinkled in reply. He had so readily accepted fortune. all.” Cilathion was silent, walking slowly toward him.
Disappointed, Cilathion headed back with gold and “Don’t I frighten you boy?”
gem in hand. He need not reply, for these fiendish taunts did not
work, and just at this moment, the dragonborn had
broken the door in, brandishing his staff and casting
fire to the room.

65
“What insolence brought you all here? Is it folly? Or is
it a desire for death?” The townspeople had always feared the depths of the
Cilathion broke his silence. woods, for stories had echoed through the ages of a
“Neither, it is righteousness you rotten toad.” deep lurking horror that slumbered within. The forest
The Great Yakuzi, with his heaving mass ran now in was not theirs. Their ancestral tales told of The Faceless
Men of Wyt, to whom the forest truly belonged. The
full charge, swinging his scimitars at Cilathion. The
more superstitious elders of Dhulmin tried warning
dragonborn, knocked Cilathion away from the fight
King Dirinisus’ men of this occultist movement, they
and out of harm’s way with a gust of air, and continued
explained the utter abhorrence of their order, their
fighting. He began shouting at Cilathion:
monstrous experimentations on man and all kind, their
“This is not your quarrel, a man like you will be absence of morality and complete indifference in the
needed some day.” face of death; this did not worry or stall the men, and
He waved his hands, unlocking his Mother’s chains. they continued on relentlessly. Until a guard, roaming
“Go,” he shouted. “Go!” the edge of the wood one night was snatched by what
could have been the shadows themselves. The men
Cilathion ran and grabbed his mother and the said that all they seen was the bone-white of a mask,
Gem and with honour in his heart, he told floating in that dreaded darkness.
the Gem: “Take me and my Mother, so that
we can fight another day.” More of the men began raiding the woods, trying
to ignite the enchanted trees and destroy this
With a flash of light, they were gone.
shrine of death and horror. They wished this
menace gone. They, however, encountered
Pthe FAceless men oF Wyt no resistance. It was though these beings
could melt into the very dark that
In the dense, sickening forests, past the
encompassed the wood. They alluded the
ever silent Krykk, a small village once
attacks, and for a moment all was still.
laid nestled between the trees, known by
Until the encampment left to defend
the villagers as Dhulmin Dhulmin. It was the Krykk, that was when Dhulmin
a quaint, quiet place that began to profit suffered. The Faceless Men of Wyt,
from the exploits King Darinisus, for his floated across the barren wood like
constant warring required a constant wraiths - they approached swift and
supply of lumber. weightless, like a blighted breeze blowing
toward Dhulmin. There were no sounds,
The woodcutters of Dhulmin continued to except a singular scream, cutting through the
cut away at the darkening timberland, shining more deafening silence. Even the stars turned from this
and more light on it’s mysterious countryside. To their monstrous night.

horror, the workers began finding dark, evil things in


When daylight broke, so did the attack, and those
the newly fresh ground. Strange objects of ill-intent
who were left came out now to the sound of galloping
and lost arcane properties. First in their discoveries
horses. Cilathion and his Council had arrived. The
were mauled critters, cut in curious, unnatural ways.
town of Dhulmin told them all, and in disbelief they
As more land became bare, the unmistakable rank wandered out across the dead fields to the edge of the
of death hung over all. Hunters came back from forest. Cilathion entered into that distressing darkness
their treks empty handed, livestock disappeared, the a brave soul, and only moments later, came cowering
sighting of even a fly became a rarity. Nights passed into the light. He ordered the removal and destruction
and soon even the bigger, more benign beasts were of that dreaded forest, and the town of Dhulmin could
found, maimed and covered in strange markings. The rest once more, knowing this strange dark threat was
townsfolk took this as an omen, a warning from the lost in hellfire, in the hope it never rises again.
horrors within this uncharted forest to keep away,
but King Darinisus’ men demanded more wood; so
onwards they went.

66
d20 Bar fight triggers

Duels & BAr Fights 1 A man's backpack goes missing and


immediately blames you.

W
hen arguments get heated or 2 A delirious patron believes he’s a dog and
a game ends badly, bar fights tries to gnaw on your leg.
flare up, plunging a tavern 3 You're mistaken for someone else; a
into chaos. When bottles start tiefling is convinced you stole his wife.
whizzing through the air, 4 A small group harasses a young boy and
most innkeepers are unfazed, begins to push him around. You decide to
having seen more brawls than most innkeepers aid the boy.
are unfazed. It’s just another night at the bar. If 5 A person at the table next to you loudly
things begin spiraling out of control, they step insults your race.
in an attempt to break up the dispute, calling on 6 You meet the gaze of another and they
a few guards or broad-shouldered regulars to immediately draw their weapon.
remove the troublemakers. 7 Seeing that you are an adventurer, a man
challenges you to a duel.
Most patrons come to taverns to listen to the
latest gossip, or to enjoy a bard’s humorous songs 8 A patron reveals a charmed sacrificial
ridiculing the king. Others, revel in the prospect blade. He exclaims, “You are needed!” as
he charges at you.
of a good fight, and are simply out to start one,
arguing you need no reason at all. When your 9 Four men at the table next to you begin
to brawl. You notice their packs are left
hero’s visit a tavern they may find it doesn’t take
unattended.
much to get caught in the middle of a quarrel.
10 A pungent odor fills the room. If you
comment on it in any way, a half-orc
“There’s bound to be a fight, don’t mistake that,
punches you in the chest.
the best way to prepare is to pick up the signs. I’ve
11 You accidentally break a precious vase,
always found, keeping a weary eye over at the lads
enraging the innkeeper.
playing cards is good. One bad hand, an you’ll see ‘em
12 A mage is angered by your presence, and
unsheathing their blades and daggers and its just a
a magic battle ensues.
heap of mess. Those blasted sorcerer’s you gotta’ watch
as well, they got raw energy you see, swirling in their 13 You speak too loud (no matter how quiet
you are) and everyone scowls at you.
tummies like bad ale, they gotta’ spew it up some
time - and when they do you wanna’ watch yourself, 14 Every time you take a drink, a mad dwarf
yells profanities and throws plates at you.
otherwise you’ll be the next charred steak on the menu
tonight laddie...” 15 A beggar curses you if you do not give
him coin.

~ Eyron Doon, bounty hunter from the Celiousi Plains 16 You are threatened by a sorcerer if you
look in a particular direction toward the
back. (GM discretion)
17 You fail to pay respect to the shrine in the
corner, causing a riot.
18 A wealthy noble mocks you
19 The barkeep’s hound snarls and barks at
you, causing the bar staff to interrogate.
20 Angry drunks attempt to rob you.

For more ideas, check the Unfortunate Events table


in the Security chapter.

67
CrEating EpiC BraWlS d50 50 events for your bar fight
1 A ship’s anchor comes crashing down
The most important aspect of creating a
from the wall.
memorable bar fight is establishing the underlying
motives behind the NPC’s actions. The brawl 2 Your adversary runs across tables to

itself (while exciting) is not the main event, but escape.

rather a natural crossroads in the story. Rescuing 3 An intimidating scoundrel pins your sleeve
a barmaid from a disgruntled lover threatening to the table with a dagger.
to set the tavern ablaze creates high stakes and 4 The fishnets from the ceiling come
emotion. Lawful characters find themselves undone, entangling you.
morally obliged to take on quests involving the
5 A censer topples over. Billowing smoke
restoration of honor or saving the realm from cult
obscures sight in the candlelit room.
activity. Should a wayfarer become an obstacle, he
6 You get pushed into stacks of pottery, and
or she will need to be properly humbled.
lose your footing.

NPC motivations can include: 7 A window shatters, sending shards of


glass through the air.
♦♦ Revenge
  8 A rogue takes a servant hostage, holding a
dagger against her neck.
♦♦  Settling a dispute
9 One of the servants grabs you from
♦♦  Win back a lover
behind, in an attempt to restrain you.
♦♦  Bully / Intimidate 10 The innkeeper sends his dogs in to attack

♦♦  Wrong an injustice 11 A plate of fruit gets thrown at you, apples


roll around causing unsteady footing.
♦♦  Distract
12 An aggravated regular throws a chair at
you.
You can use the events in the previous table 13 A caravan trader smashes his chair, and
to serve as inspiration to create a trigger and then threatens you with a shattered
narrative. Orchestrate the event with a d50 roll, or wooden stake.
randomly select actions for your NPC’s to perform
14 You enraged the cook by insulting
from the following table.
her food. She bursts from the kitchen
throwing pots and utensils at you.
15 A barrel of fish topples over onto your
opponent.
16 Your adversary challenges you to a dance
off
17 A disgruntled town guard swings the
cauldron from the fireplace your way.
18 The dwarf you beat at cards rips the tusks
from the boar trophy and threatens to
mount your head on the wall.
19 Bed linen gets drenched in oil and set
ablaze.

68
20 You spill beer over an artisans drawing. 44 Your adversary cuts loose a stack of kegs,
He grabs a sailboat model from the sending them rolling.
windowsill and throws it at you. 45 The innkeeper slams the face of a
21 You slip on spilled ale, and land in the troublemaker against the bar.
bosom of an irritated barmaid. 46 Your attacker jumps up from behind the
22 Your opponent lunges forward to bite you. bar, throwing knives.
23 War hounds are released on you. 47 Livestock run amok through the crowd.
24 A crowd cheers and closes in around you. 48 The opposition pushes haystacks down on
25 The other throws a flaming bottle in your top of you from upstairs.
direction. 49 Your adversary sets fire to a large tapestry
26 Rowdy patrons place bets on you and your hanging from the wall.
opponent. 50 An adversary slides down the staircase
27 Drinks are offered to the winner. rail.

28 Your opponent swings for your face while


his friend attempts to hold you back.
30 The music becomes intense and exciting
as your scrimmage begins.
31 Mishearing your words, a local lady is
provoked and throws her drink at you.
32 A drunkard on the streets crashes into
the tavern through the window, onto your
table
33 The innkeeper joins in to defend you,
offering bucklers made from keg lids.
34 Hot honey is poured on you and your
enemies from above.
35 Your foe’s clothing snags on a piece of
furniture. He is momentarily stuck.
36 The floorboards cave in.
37 Guards rush in to quell the fight.
38 Your enemy charges at you with a
mounted stag head.
39 Another guest tries to carry your opponent
out of the inn.
40 The innkeeper throws a handful of gold
coins into the crowd.
41 A bandit swings on a chandelier, trying to
knock you over
42 An adversary yanks a ceremonial shield
and axe from the wall and roars at you.
43 Racks of liquor go up in flames.

69
Section 3

C Creating Your
Own Inn
q
CREATING
YOUR OWN
StruCturE & loCation
To determine what the core of your building is
made of, you can use the following table, or invent
your own.

INN d10 Structure Location


1 Logs Forest

Y
ou’ve challenged your heroes to
smite mighty dragons, or restore 2 Straw City

honor to the realm. You’ve crafted 3 Waddle & Daub Hovel


backstories and monsters, guilds 4 Snow/Ice Mountain
and maps to parts unknown. Why
5 Clay & Brick Riverside
not create your own tavern – the
6 Lime Mortar Desert
heart and soul of the adventurer’s journey?
7 Basalt Island
Your players will love discovering interesting new
8 Granite Harbor
places, and if done right, they’ll want to return
to these locations again and again. This section 9 Glass Floating

covers everything you need to create your own 10 Sandstone Oasis


inn, populate it, and bring it to life. You can pick
and choose from the various tables, or roll a
random result.
Once you are done, find a great name for your
newly created inn and drop it into your world for
your players to discover!

72
unuSual loCationS
d20 Tavern Name Generator
Looking to go a little bit more unusual? Roll a
1 The Lonely Mare
result from the table below or handpick a result
2 The Midnight Raven
you like. An extraordinary location will make your
tavern more memorable. Not every inn needs to be 3 The Vigilant Knight
hanging from a snowy cliff or the back of a giant 4 The Hidden Maiden
turtle, but don’t be shy and infuse a little magic 5 The Blushing Solstice
into your tavern creation.
6 The Queen’s Dagger
7 The Somber Watchmen
d20 Unusual Locations
8 The Toadstool Axe
1 Underwater
9 The Blazing Rose
2 On a snowy mountain peak
10 The Forked River
3 Hanging from a cliffside
11 The Black Ivy
4 Floating in the sky
12 The King’s Stallion
5 Behind a giant waterfall
13 The Shining Moon
6 On a remote ice flat
14 The Harp & Vine
7 Amidst a dreary marsh
15 The Waning Crown
8 Inside a permanent illusion
16 The Horned Roost
9 Deep within a cavernous city
17 The Dragon’s Stag
10 Atop a shambling titan
18 The Carriage and Fox
11 Amidst a planar rift
19 The Golden Duke
12 In the depths of an undead city
20 The Malt Oak
13 Spanning a rushing river
14 On a barren mountain peak
15 Hidden in a misty jungle
16 Suspended between treetops
17 In the eye of a magical storm
18 Encrusted into a volcano
19 In the belly of a giant sea drake
20 Floating amidst the clouds

73
Inn Characteristics
d20 Operations Frequented by
1 Regular Inn Common folk
2 Gambler’s Den Thieves, Assassins, Thugs
3 Postal Stop Messengers, Rogues, Adventurers
4 Guilds House Merchants, Tradesmen, Blacksmiths, Weapons Instructors, Sell Swords,
Alchemists
5 Royal High Elven council members, Nobles
6 Seaside Market Fishermen, Shipwrights, Smugglers, Guides, Oarsmen, Crabbers
7 Trader’s Stop Merchants, Shop Owners, Farmers, Alchemists, Armorers,
8 Wizard’s Meeting Sorcerers, Warlocks, Potion makers, Alchemists, Witches, Traders of the
Arcane
9 Smugglers' Hideout Thieves, Smugglers, Rogues, Assassins
10 Bandit Syndicate Paid Thugs, Crime Lords, Mercenaries
11 Druids Convergence Alchemists, Warlocks, Druids, Half-lings, Potion makers, Traders of the
Arcane
12 Rumor Mill Homeless, Information Traders, Tradesmen, Thieves, Rogues
13 Exclusive Tavern Nobles, Opulent Travelers, High Elves
14 Magical Wizards, Sorcerers, Druids, Adventurers
15 Artistic Painters, Bards, Poets, Musicians
16 A Guild Traders, Fighters, Merchants, Thieves, Mages
17 Holy Commune Followers, Priests, Skeptics
18 Covert / Facade Thieves, Assassins, Thugs
19 Charity Donors, Volunteers, Peasants
20 Pilgrim’s Respite Priests, Clerics, Servants, Beggars

74
Decorating Your Inn 100 Memorable Things To
Once you have decided your structure and location, Characterize Your Tavern
stock your tavern with furniture and one or two
By giving your tavern one unique, defining trait, it
unique features. Choose one truly memorable
becomes something more than a place to rest for
characteristic, such as a magical mirror that
the night. Use the following table to roll or choose
insults visitors as they cross the doorstep.
a memorable feature to make your tavern truly
remarkable.
d10 Furniture
1 Common wooden tables & chairs d100 Memorable Things
2 Oaken bar with large kegs line the walls 1 A cat at the bar is speaking your
3 Large wrought iron fireplace language.

4 Stone fireplace shaped as a lion’s mouth 2 The beer is tainted with gypsy blood.

5 Large tapestries depict magical beasts 3 Two gaunt barmaids challenge patrons

6 Refectory tables and benches in arm wrestling and always win.

7 Stained glass windows and potted plants 4 Squeaky floorboards sound weirdly like
small children.
8 Carvings of dragon heads on all woodwork
5 The spittoon burps loudly each time it is
9 Bookcases with ancient tomes everywhere
used.
10 Low round tables with cushioned stools
6 Doors open as if by magic, greeting you
in welcome or bidding you goodbye.
d20 Atmosphere Smell
7 The blind orc sitting in the corner never
1 Lively Hearth fire
moves.
2 Clandestine Dank
8 In every room there is the illusion of a
3 Homely Apple pie sun and a light breeze.
4 Unwelcoming Mud 9 A large collection of seashells hangs
5 Holy Incense from the ceiling.

6 Rural Hay 10 All the occupants are dead.

7 Mysterious Herbs 11 Every wall has a portrait of the

8 Tense Urine innkeeper in various poses.

9 Seafaring Salty Brine 12 The tables talk back at you.

10 Downtrodden Moldy 13 The walls are lined with aging cheeses


on wooden racks.
11 Organized Lavender
14 A marble fireplace burns with green
12 Royal Perfume
flames that create mesmerizing musical
13 Boisterous Smoked Fish
tones.
14 Magical Myrrh
15 Hundreds of cages with chattering birds
15 Artistic Paint, Dye hang from the ceiling and walls.
16 Festive Fireworks 16 A checkered floor with words engraved
17 Volatile Sweaty in every ancient language.

18 Unpleasant Rotted Flesh 17 An hourglass filled with green smoke.

19 Newly built Woodsy Once turned, time stands still for an


hour.
20 Cursed Sulfur

75
18 A skull on the mantelpiece cackles and 36 A gigantic, ancient seashell filled with
makes snide remarks. hot water rests in the center of the inn.
19 The remains of past proprietors are 37 Chickens and pigs scuttle around
embalmed and on display in glass indoors, hay strewn about.
cabinets. 38 Dozens of owls rest on little ledges in the
20 Colorful paper lanterns float quietly ceiling. Occasionally, one flutters down
underneath the ceiling. to snatch a bone from one of the tables.
21 A giant dog with one albino eyes gnaws a 39 Flames in the fireplace take the form of
troll bone. your beloved.
22 The spirit of a slain vampire haunts the 40 Hundreds of shriveled heads sit in glass
guestrooms. jars filled with liquid.
23 Old books and manuscripts are used as 41 The fire sometimes speaks in tongues to
kindling. you.
24 The walls are stacked with models of 42 All the glasses scream when they are
sailing ships in all sizes. chinked.
25 A tiny music box on the fireplace mantle 43 There is an illusion in the corner that is
plays enchanting tunes. telling of an epic story, entertaining the
26 Dozens of copper statues, depicting patrons.
archers, line the cross beams. 44 The cattle are paraded through the
27 A large tree grows in the center of the inn, under a spell, which forces them to
tavern, its branches reaching out across advertise themselves to potential buyers.
the entire space. 45 There are wails and screams all around,
28 Slowly churning, a giant metal sculpture and no one is wise to it except you.
in the center of the inn depicts planets 46 At noon, the tables and chairs magically
in orbit. move to the sides of the room; guests
29 A scruffy looking parrot sits in an dance to an entrancing, self-playing
alcove, but never makes a sound. harp.

30 White ribbons with garlic are tied to the 47 The inn is constantly moving; you could
legs of every other table. enter in one village, and leave at the
next.
31 The gold and silver armor of a revered
fallen warrior adorns the wall behind 48 The walls are dyed blood red, and
the tap. everyone wears tight leather.

32 The walls and ceilings are adorned with 49 The bar appears upside down, whilst the
engraved stone tablets displaying holy seating area and its occupants remain
writings. upright.

33 A large, worn, embroidered banner 50 The bar staff are destined to walk
depicts a fierce battle between horsemen backward forever by a wizard they
and an elemental. denied entry to.

34 The skeleton of a whale hangs suspended 51 Everyone is afraid of any word


from the ceiling. pertaining to drinks, food, or lodgings.
They use hand gestures instead.
35 Thousands of feather and bone dream
catchers adorn the wooden beams of the 52 You enter to see that there is a singular
tavern. drink on the table. You must drink the
exact amount required to gain entrance.

76
53 Everyone expects a round of ale from 73 Beers talk to you, wine spits at you, and
newcomers; if you fail to do this you are the food shouts at you.
attacked. 74 If you enter at night, everyone is wearing
54 If you are dressed in black, you are given their nightgowns.
a free drink. 75 A masquerade ball breaks out every time
55 The inn has shrines dedicated to every someone shouts, "Felix Gamouche".
musical instrument. 76 Miniature guillotines are used to cut the
56 Green ooze leaks from the floorboards. meat.
No one seems to mind. 77 The mirror reflects everything that
57 Every drink is charmed to smile at you happened 5 minutes ago.
while you drink it. 78 A dust storm happens every 20 minutes.
58 A magical music box plays a soft melodic 79 The inside of the tavern appears as if
to fight off evil wraiths. underwater, fish swimming past as you
59 The male patron seems to flirt with enter.
everyone. 80 An ancient god now owns the lodge. Your
60 An old man invites you to drink with drinks materialize before you, without
him, so that he can tell you to go away. anyone taking your order.
61 Each painting beckons you closer, but 81 Everything shines like gold.
when you approach it, the innkeeper 82 A stream runs through the inn.
tells you it's cursed.
83 There are hot baths plotted around the
62 Crows often fly in to get themselves a room and a patron insists you get one.
drink of wine.
84 An ancient order of monks in a bard
63 Everyone sits on the floor with their legs quartet entertains the guests.
crossed.
85 The food is prepared in another
64 You must kiss a long sword upon entry. dimension, possessing otherworldly
65 A talking tree is your innkeeper. He qualities.
serves you drinks with long, flexible 86 During full moon, the ghosts of deceased
branches. patrons appear, seated in their favorite
66 Your innkeeper is actually the king. He spots.
likes to work with the locals. 87 Twins who swap bodies from time to
67 A board with contracts and jobs always time run the tavern.
has your names on it, detailing your 88 There is a cellar that blows a warm air
activities. into the inn.
68 A phoenix serves everyone's refills. 89 It's so loud in the inn that you have to
69 You must think your orders and mime what you want.
conversations because the telepathic 90 A sword called Eclipse hovers about and
innkeeper hates noise. whistles.
70 The seats sigh sadly when you sit upon 91 Knights and their horses always try to
them. get in, even though they struggle to
71 A talking parrot continually insults your leave.
group. 92 Ancient spirits float through the tavern
72 The tavern feels hot to you, but everyone 93 Silk covers every inch of the room; it is
else is cold. the comfiest inn you know.

77
94 There are cattle in the corner laughing d20 Personality Appearance
and drinking. 1 Blunt Rough looking
95 All furniture is painted gold. Hundreds 2 Ominous Long dark hair
of small stone cherubs dangle from the
3 Kindhearted Missing fingers
ceiling
4 Enthusiastic Constantly smiling
96 The kindest and friendliest innkeepers
5 Mysterious Gap tooth
you’ve ever met greet you.
6 Sarcastic Missing an arm
97 To prove you are a man, you must eat a
cow's liver raw. 7 Quiet Facial tattoo

98 The innkeeper tells you the same joke 8 Humorous Rugged features
every time you visit. 9 Short-tempered Facial scarring
99 A lady is convinced you are her son in 10 Easy-going Plumed cap
disguise. 11 Nervous Peg leg
100 Your food is alive! Anything served to 12 Greedy Freckled skin
you by the tavern staff begs to be spared.
13 Skeptic Several braids
14 Generous Doe-eyed
Creating the Innkeeper & Servants 15 Deadpan Glowing face

O
nce you have established the 16 Clueless Thick beard
foundation of your unique
17 Witty Wide grin
tavern, you will want an
18 Smug Surprisingly short
equally colorful innkeeper.
Distinctive characters help 19 Uptight Several piercings

bring your world to life, and 20 Overbearing Muscular


serve a larger purpose beyond simply moving
the story along. This chapter provides you with
everything you need to craft your NPC inn d20 Clothing
and tavern staff.
1 A revealing, low-cut dress
2 A full suit of armor, without the helm

Appearance & 3 Barely clothed

Personality 4 Leather so tight it squeaks with every


move
Use the following tables
5 A mages robe covered in runic markings
to craft the appearance
and personality of your 6 The clothing appears too tight
innkeeper, staff, and 7 A suit of foliage, flowers braided into their
patrons. Roll a random hair and/or beard
result or pick a result 8 Armor made entirely out of bone, with a
you like. skull acting as a helm
9 Filthy rags
10 Gold plated chain mail
11 Linen clothing, dyed red
12 Caked in flour to prevent plague
13 A tunic with draconic inscribing.

78
14 A griffin-skin coat, embroidered with the Deepen Your NPC’s
innkeeper’s coat of arms
15 Wearing a symbol of loyalty to the local

I
maginative hooks help create
nobility
fantastic characters. For example:
16 A hat to cover baldness
your tavern could have a retired
17 Black robes with a white moon on the knight serving drinks, each
chest accompanied with a metaphorical
18 White flowing robes and turbans saying. Your innkeeper could be a

19 A dress made of the finest silk with a mentally scarred mage, conjuring endless steins

matching emerald necklace of ale, perpetually disgruntled from failing to


create the perfect brew. Perhaps your innkeeper
20 Cow-hide overalls
is harboring a dark secret or hidden agenda.

d10 Exotic Appearances To fully develop your innkeeper, staff, and other
NPC’s, you will want to place a “hook” in their
1 Heavyset with bulging eyes, and flaming
backstory. The more developed the characters,
red curly hair.
the better the gameplay. Use the table below to
2 Aged, covered in tattoos of nautical fashion your own memorable characters.
creatures.
3 Bald head bearing an ancient tribal d20 Life’s motivation
symbol.
1 Penance for crimes committed
4 Waifish, wearing spectacles fashioned
2 Waiting for a loved one to return
from bone and a flowing robe marked
with suns and moons. 3 Elevating the brewing of ales to a true art
form
5 Short and stout, covered in battle scars.
Fingers beset with many jewel-encrusted 4 Uniting the city’s divided population

rings. 5 Making customers smile and forget their

6 Missing one hand, replaced with a crude troubles

metal prong. Mouth strangely twisted into 6 An endless pursuit of knowledge at any
a permanent smile. cost

7 Dark, leathery skin covered with a brown 7 Avenge his father


woven tunic. Gentle face with sparkling, 8 A reformed cultist, determined to eradicate
joyful eyes. cult activities
8 Crooked and jittery. Gray hair tied into a 9 Saving a young metallic dragon from
bun. annihilation
9 Long and slender, dressed in leather and 10 Keeping the traditions of the old gods, lest
hide clothing adorned with feathers. Face they be forgotten
covered with a bone mask.
11 Raise his family out of poverty
10 Nose like a hawk’s beak, eyes like a
12 Give back to the community that took him
beetle’s, and skin covered in warts. Wears
in off the streets
a curious dragon skin pouch tied at the
13 Thwarting evil by creating a network of
waist.
spies throughout the realm
14 Raising a militia to overthrow the mayor
15 Becoming a famous painter

79
16 Greedily sabotaging other innkeepers and 18 The staff are all former bandits, trying to
tavern owners in the city build a new life away from crime.
17 Recreating an ancient ale, said to impart 19 She disappears each day at sundown.
immortality 20 The innkeeper has a considerable bounty
18 Eradicating hunger throughout the on his head.
kingdom
19 Waiting for his long lost brother to return d20 Mannerisms
20 Writing a book on botanic history 1 Slurred speech
2 Speaks very fast
d20 Innkeepers’ secrets 3 Mispronounces common words
1 Feeds unfortunate drunken customers to a 4 Slurps loudly
giant lizard in the cellar.
5 High-pitched voice (male), deep voice
2 Muttering to himself, he often curses his (female)
bad customers.
6 A little too friendly
3 Has made a pact with a demon he now
7 Spits when speaking
regrets.
8 Never finishes a sentence
4 She steals gold to feed her baby dragon.
9 Whistles jolly tunes
5 Harbors fugitive bandits in a secret room.
10 Giggles in a high pitch often
6 Worships an ancient evil cult responsible
11 Taps foot when annoyed
for recent sacrificial killings.
12 Quick to anger
7 Smuggler's tunnels throughout the town
lead to the inn. 13 Strokes chin absentmindedly

8 Plans to murder a local noble family. 14 Prone to talking over others

9 Visits a haunted tomb every night after 15 Playful and joking


nightfall. 16 Organized and punctual
10 Shares a body with another soul. 17 Polishes a medallion frequently
11 Cleans a sword every night, whispering, "I 18 Fiddles with necklace
will save you darling". 19 Unintentionally rude and crass
12 She bears the same tattoos as a notorious 20 Theatrical flair
group of assassins, hidden discretely
under her gown.
13 There is no mystery behind the recent
disappearance of his competitor; he was in
on the deal.
14 The innkeeper is holding someone
– or something – hostage under the
floorboards.
15 Gnomes leave mysterious parcels at the
bar for the innkeeper.
16 A spirit possesses the proprietor.
17 The innkeeper catalogues different types
and colors of hair in a lockbox. All have
been taken from guests at the inn.

80
100 Story Hooks For Your Inn 15 A mysterious severed hand is found,
rumored to grant unfathomable powers.

N
ow that your tavern is ready, the 16 The local lord is seeking an heir to the
only thing left is for customers throne after the death of his last living
to walk in. And before long, son.
adventurers will arrive looking 17 Giants have returned to the Red
for a drink, information, or a new Mountains again. Villagers are worried
about the increasing number of
quest to embark upon. To spark the
disappearances.
imagination, here is a list of 100 story hooks for
18 An ancient wizard’s tower emerges when
your inn.
desert sands shift.
With a little bit of imagination, these can be the 19 A dragon unexplainably abandoned
beginning of a whole new legendary tale. One that its hoard, leaving the surrounding
bards come to sing about in a hundred years from civilizations to war over it.

now under a canopy of dripping candles and pipe 20 Woodland spirits plea for help after a
smoke… circle of runes comes alive with wild
magic.
21 The entire population falls gravely ill
d100 Story hooks after the river is polluted.
1 A local priest needs help with removing 22 An ancient relic prophesizes the return
a restless spirit. of a powerful dwarven king.
2 A merchant is hiring adventurers to 23 The local blacksmith is rumored to
track stolen goods. impart curses on his weapons.
3 A pilgrim is found killed, a white eye 24 A glacier melted, revealing an ancient
painted across his chest. portal into another plane.
4 A druid circle is calling for aid; their 25 A note left on an assassinated noble
sacred grove is withering. reads: The bloodline is ending.
5 A local lord wishes to overthrow a 26 A local farmer has entered into a
devious crime syndicate. pact with a witch, guaranteeing the
6 Overnight, a lake appeared at the edge of success of his harvest while others
a desert town. unexplainably suffer.

7 A pack of seafaring Gnolls is pillaging a 27 A mysterious stranger is seeking a buyer


small port town. for his cursed horse.

8 The innkeeper’s daughter has gone 28 The king’s castle is under siege; he
missing at Redfang Ridge. desperately calls for aid.

9 Rivaling clans of goblins have cut off 29 A giant kraken is terrorizing the port,
trade to a large city. sending ships to their doom.

10 The paintings of an Elvish artisan are 30 A pilgrim needs an escort to a holy site
portals into the Far Realm. and offers to pay with an aura reading.

11 Angry peasants ride out at night to kill 31 Rivaling goblin tribes threaten to flood
the local lord. a farming region vital to the local
economy.
12 Haunting cries are heard mid-winter at
the ruins of Muldrahn. 32 A local bakery is looking to win the
annual pie contest, but a gluttonous
13 A gnomish timepiece is stolen, turning demon threatens to ruin the festivities.
back time.
33 A lush forested region is engulfed in
14 A bustling city’s waterways are tainted, magical fire.
placing everyone under a mind-
controlling spell. 34 A seller of songbirds has tracked down a
magical bird that predicts the future in
song.

81
36 The priests of a shrine are possessed by 56 Smoke rises in the distance, taking the
an ancient awakened evil. form of a dragon.
37 Winter no longer changes to spring, 57 All around you, humanoid shapes appear
sending an entire region into disarray. to be untouched by the rain as they skulk
toward you.
38 A tribe of savage barbarians goes to war
against the civilized world to restore 58 A woman hands you a wanted poster
their rule. with her face on it.
39 Villagers are lured to the center of a 59 The sun turns blood red and everyone
large lake where a small island sits around you starts howling.
shrouded in fog.
60 A hole in the ground opens releasing
40 The local jester died in a grisly accident bizarre, ghoulish creatures.
during the annual fair, but rumors point
61 A group of fanatics surround your group,
to a growing cult movement.
repeating, "They know not of their sin,
41 Villagers who venture too close to the we must show them the way".
edge of the forest is never heard from
62 Ash begins to fall from the sky and a
again.
priest beckons everyone into the church
42 A bookseller unearths an ancient tome, for their daily offering.
unleashing a powerful demon into the
63 The sky tears open, releasing a torrential
city.
downpour of blood.
43 The bell of a long abandoned monastery
64 A kindly woman approaches you with a
tolls again.
clarinet, demanding you play it or face
44 All the dogs in the city gather near an your fate.
old building, howling incessantly.
65 Passing a blacksmith, you hear a sword
45 The harbormaster’s head is on the line call your name.
after a stash of magical weapons is
66 The earth shakes and villagers scream,
stolen from port.
"She returns! She returns for us all!”
46 Villagers accuse your party of stealing a
67 The village believes you can save their
holy relic from the temple.
mayor with a liter of your blood.
47 There are no animals, insects, or
68 A tree branch holds onto you as you pass,
children in the village.
whispering “Save us”.
48 A vividly painted house sits atop a far
69 You hear a voice from within the cellar
hill, and is avoided at all costs.
call your name several moments after a
49 The surrounding woods are home to group of warriors runs screaming for the
strange, locked doors but none of the exit.
townspeople can explain why.
70 A group of wizard apprentices who call
50 Plants begin to fail, as the villagers themselves “The Renegades” demand
worship a strange deity. your assistance.
51 An entire village is in chaos after the 71 As the trees around you begin to wither,
villagers discover they no longer have they beg you to find a creature named
shadows. Rohgin.
52 You find a doll that looks strangely like 72 You awake to a black sky morning and
yourself, but around its neck is a noose. the innkeeper saying, “And so it begins”.
53 Someone hands you a journal that 73 Sprites drop a cage on you and shout,
accounts everything you have done up "Dinner is served!" as they fly away.
until that moment.
74 Inside your drink, you see a shrunken
54 You walk past a puddle, and see a creature shouting for help.
completely different world reflected in
75 A pack of white wolves drag a wounded
the water.
elf priestess into the tavern.
55 A terrified looking peasant girl is
trailing you.

82
76 A cloaked figure enters the city gates, an 95 Stuck to the bottom of your drink is
eerie trail of frost behind him. a note that reads: Meet at the back of
Raskin's, bring the sacrifice.
77 You witness hooded assailants beating a
satyr, telling it to "change back". 96 A crippled half-orc buys you a drink
and asks you to take him on one last
78 A mystical amulet is anonymously
adventure.
delivered to your room.
97 A courier hawk delivers a message from
79 An elderly woman hands you a vial,
your guild: Your membership has been
instructing you to pour the contents into
revoked, effective immediately.
your next drink if you want to survive.
98 Your group has been summoned to the
80 Two identical men are fighting; as you
sultan’s hall to receive a request, but
approach each one attempts to convince
when you arrive, a troupe of actors is
you the other is the villain.
already there, impersonating your party.
81 As it begins to rain inside the tavern,
99 Pirates descend upon the city from their
the innkeeper begs you to persuade the
airships, taking a countess hostage
sorcerer to wait another week.
before your group can save her.
82 The mayor pleads with you to defeat the
100 Among the horses in the stable is an old
goblins that terrorize the town.
mare that tells you the townsfolk are not
83 A known crime syndicate requests a what they seem.
meeting from you, or else.
84 A child begs you to release her mother’s
spirit from a doll.
85 Orc raiders threaten a village, but stop
upon seeing you, mistaking you for one
The Last Round
of the Old Ones. Quilla sits at her favorite spot, near the window looking
out over the sea. Waves crash under a moonlit sky,
86 The Koulassi, a known group of
assassins, hire you for a target even they sending spray high into the night air. The small copper
cannot kill. bell hanging from the ceiling behind the bar chimes.
87 Several towns report their children are Ared turns around and bellows; “last round dear folks,
missing after a visit from a traveling last call!” Wiping the sweat from his brow, he sits down
troupe of performers. next to his beloved friend.
88 Godfrei's Goods and Services hire you to “It’s a mighty sight is it not Quilla? That thunderous
find two black dragon eggs. roar makes you feel quite alive”.
89 You see a man being ignored by everyone Looking up from her tankard she nods. “Without a
in the town, and if you acknowledge him doubt, Ared. The best sight there is. It’s the reason why
you will take on his curse.
I keep coming back here.”
90 A dwarf tells you he lost everything to Ared grins, a sparkle in his eyes. “You’re hurting my
The Great Grundhurr, and that you're his
next victim. feelings, love. I always thought you came to see me!”
Feet shuffle as drowsy patrons get up to head out into
91 You have been solicited to exact revenge
on the warlock who destroyed the inn. the cold and find their beds. When the last ones have
stumbled out, Ared closes up behind them.
92 As a thick fog surrounds the town,
you are warned by a voice: "Leave, our
quarrel is not with you". Another riveting day comes to a close. Who knows

93 Voliki, a drunken gnome, offers you what the next day brings... Every story comes
100gp to take him into the caverns to to an end and you have reached the end of this
find his children. book. We hope you enjoyed it and like to thank
94 Snow falls on the land, turning it into you for acquiring it. We like to wish you a lot of
eternal winter. roleplaying fun and many remarkable adventures!

83
SpECial tHankS to our BaCkErS
Remarkable Inns & Their Drinks was made possible thanks to the generous support
of our Kickstarter backers around the world. Special credit goes to the following:

Ahmad Y. Doleh Geert Lambrechts Lyon Pound The Lemming


Lord El Diablo
Albert J. Herrera Grant Sherman II Manuel Nuñez-Regueiro
Bustos Thomas Lee Bunting
Andrew Long Greg Stock
Marc Altfuldisch Thomas Marth
Anna Overby J.Evans
Marky Pearce Tom Clews
Benedikt Simon James A. Velez
Matt McGovern Tom Kerr
Brendan Townsend Jason Eric Collins
Michael Chandra Tony Doyle
Brett Comeau Jason Neff
Michel Pikkert Tracy Landrum
Brian Otten Jeremy Wilson
Mitch Wineman Troy ‘Chillero’ Partridge
Bruno Fabietti Jesse Williams
Nicholas Harvey Tyler Welsh
Chase Hopper John Adrian Basilio
Paul Rivers Wanda Aasen
Cheesy Bamboozle Jon Stein
Petrus Julius Wesley Kreeg
Chillinon Kameron Joshua Leshner
Quade Archibeque William Dobbins
Chris Anderson Joshua Renz
Rhel ná DecVandé William Z. Cohen
Christine Miller Juho Fröjd
Robert Miklos Tudy
Clint Doyle Juliane Ober
Robert Sanchez
Coty Behanna Karamu Phoenix
Ross Ramsay
Craig Denham Karen Ervin
Salvatore Puma
Daniel Brown Kathelijne Van
Gampelaere Sean Owen
Daniel Silva
Kevin Carpenter Sergey Pomerantsev
Darrell Woods
Kevin Coleson Steven Monson
David A. Nolan
Kostas Tziounis Stieven Cox
David Cole
Kurt Rauer Tanner Delventhal
David Tanner
Leon C. Glover Ted Schmidt
Edward Da Fonseca
Luca Basset
Fred Savadge

84
The Terms Of The Open Gaming License Version 1.0A Are As as expressly licensed in another, independent Agreement with
Follows: the owner of each element of that Product Identity. You agree not
to indicate compatibility or co-adaptability with any Trademark
Open Game License Version 1.0A or Registered Trademark in conjunction with a work containing
The following text is the property of Wizards of the Coast, Inc. Open Game Content except as expressly licensed in another,
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All independent Agreement with the owner of such Trademark or
Rights Reserved. Registered Trademark. The use of any Product Identity in Open
Game Content does not constitute a challenge to the ownership
1. Definitions: (a)”Contributors” means the copyright and/or of that Product Identity. The owner of any Product Identity used
trademark owners who have contributed Open Game Content; in Open Game Content shall retain all rights, title and interest in
(b)”Derivative Material” means copyrighted material including and to that Product Identity.
derivative works and translations (including into other computer
languages), potation, modification, correction, addition, 8. Identification: If you distribute Open Game Content You
extension, upgrade, improvement, compilation, abridgment or must clearly indicate which portions of the work that you are
other form in which an existing work may be recast, transformed distributing are Open Game Content. 9. Updating the License:
or adapted; (c) “Distribute” means to reproduce, license, rent, Wizards or its designated Agents may publish updated versions of
lease, sell, broadcast, publicly display, transmit or otherwise this License. You may use any authorized version of this License
distribute; (d)”Open Game Content” means the game mechanic to copy, modify and distribute any Open Game Content originally
and includes the methods, procedures, processes and routines to distributed under any version of this License.
the extent such content does not embody the Product Identity and 10. Copy of this License: You MUST include a copy of this License
is an enhancement over the prior art and any additional content with every copy of the Open Game Content You Distribute.
clearly identified as Open Game Content by the Contributor, and
means any work covered by this License, including translations 11. Use of Contributor Credits: You may not market or advertise
and derivative works under copyright law, but specifically the Open Game Content using the name of any Contributor
excludes Product Identity. (e) “Product Identity” means product unless You have written permission from the Contributor to do
and product line names, logos and identifying marks including so. 12. Inability to Comply: If it is impossible for You to comply
trade dress; artifacts; creatures characters; stories, storylines, with any of the terms of this License with respect to some or
plots, thematic elements, dialogue, incidents, language, artwork, all of the Open Game Content due to statute, judicial order, or
symbols, designs, depictions, likenesses, formats, poses, governmental regulation then You may not Use any Open Game
concepts, themes and graphic, photographic and other visual Material so affected.
or audio representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas, likenesses 13. Termination: This License will terminate automatically if You
and special abilities; places, locations, environments, creatures, fail to comply with all terms herein and fail to cure such breach
equipment, magical or supernatural abilities or effects, logos, within 30 days of becoming aware of the breach. All sublicenses
symbols, or graphic designs; and any other trademark or registered shall survive the termination of this License.
trademark clearly identified as Product identity by the owner of 14. Reformation: If any provision of this License is held to be
the Product Identity, and which specifically excludes the Open unenforceable, such provision shall be reformed only to the
Game Content; (f) “Trademark” means the logos, names, mark, extent necessary to make it enforceable.
sign, motto, designs that are used by a Contributor to identify
itself or its products or the associated products contributed to 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright
the Open Game License by the Contributor (g) “Use”, “Used” or 2000, Wizards of the Coast, LLC. System Reference Document 5.1
“Using” means to use, Distribute, copy, edit, format, modify, Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls,
translate and otherwise create Derivative Material of Open Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee,
Game Content. (h) “You” Not for resale. Permission granted to James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
print or photocopy this document for personal use only. System Steve Townshend, based on original material by E. Gary Gygax
Reference Document 5.1 2 or “Your” means the licensee in terms and Dave Arneson.
of this agreement.
END OF LICENSE
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content
may only be Used under and in terms of this License. You must
Product Identity
The Following Items Are Designated Product Identity, As Defined
affix such a notice to any Open Game Content that you Use. No In Section 1(E) Of The Open Game License Version 1.0A, And Are
terms may be added to or subtracted from this License except Subject To The Conditions Set Forth In Section 7 Of The Ogl, And
as described by the License itself. No other terms or conditions Are Not Open Content:
may be applied to any Open Game Content distributed using this
License. Illyruian Sea Tea, Thaunted Fields Of Alyi, Karkaudus’ Defiance,
Monosis Spirit, Qori’s Wonder, Mangkoon Brew, U’thma Koki,
3.Offer and Acceptance: By Using the Open Game Content You Mandoral Peacock, Gnoartusk, Tunoshi Steak, Kalyi’s Polum’s,
indicate Your acceptance of the terms of this License. Grubgot, Tiandari Plumps, G’othrakkih, Mul’djin, Forests Of
4. Grant and Consideration: In consideration for agreeing to use Ruhn, Fizzlenozzle’s Hall Of Wonders, Ulurian’s Manor, Totin’s
this License, the Contributors grant You a perpetual, worldwide, A&W Polishing, Torrick Shaw, The Desert Flats Of Kreek, Tunoshi
royalty-free, nonexclusive license with the exact terms of this Steak, Mandoral Peacock, The Haunted Fields Of Alyi, M’othma
License to Use, the Open Game Content. Mullgra, Killasjar Brew,Krykk Castle, Cilathion The Righteous,
High Priest Of Akhmis, Moongates, Ared Norgin, Abraxas
5.Representation of Authority to Contribute: If You are Moonfang, Yadviga, Melomar Broganshire, Bumbly Bubbly,
contributing original material as Open Game Content, You Fiddlehead And Morel Bread, Fruum Blagsbard, Zaxia Coorvatak,
represent that Your Contributions are Your original creation and/ Kymani Ashante, Bronwynn Elderflower, Brogan Hammerfist,
or You have sufficient rights to grant the rights conveyed by this Dimhall, Glum’durr Mountains, Grom’s Aleforge, Gromm
License. Oakenkracker, Matilda Helenskag, Thurgan’s Red Ale, Laif’s
Golden Ale, Thoros Stonestorm, Romun And Remun Slydan,
6.Notice of License Copyright: You must update the COPYRIGHT Dunlinn, Mul’djin, Ruhn, U’thma Koki, Killasjar Brew,The Ghost
NOTICE portion of this License to include the exact text of Of Hileard Hall, Krykk Castle, Cilathion, Dhulmin, Jauzun, High
the COPYRIGHT NOTICE of any Open Game Content You are Priestess Of Akhmis, Nurnn Gut, Abolium.
copying, modifying or distributing, and You must add the title,
the copyright date, and the copyright holder’s name to the All Of The Rest Of The Srd5 Is Open Game Content As Described
COPYRIGHT NOTICE of any original Open Game Content you In Section 1(D) Of The License.
Distribute.

7. Use of Product Identity: You agree not to Use any Product


Identity, including as an indication as to compatibility, except

85
86

You might also like