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Updating Pathing and The Map: Default Zoom

This document provides instructions for various level design tasks in a game editor, including: - Resetting the camera zoom and angle to default player views - Generating pathing and a map by selecting regions and rebuilding pathing and map - Placing a single spawn point and optional respawn points using the placement tool - Finishing by saving, closing the editor, and building the level

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mangalvao2009
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0% found this document useful (0 votes)
7 views1 page

Updating Pathing and The Map: Default Zoom

This document provides instructions for various level design tasks in a game editor, including: - Resetting the camera zoom and angle to default player views - Generating pathing and a map by selecting regions and rebuilding pathing and map - Placing a single spawn point and optional respawn points using the placement tool - Finishing by saving, closing the editor, and building the level

Uploaded by

mangalvao2009
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
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Default Zoom

Click this button to reset the camera zoom to the default distance for players. Useful for seeing what the
player would see without adjusting their zoom. One to two clicks out will generally show you what a
player playing at 1920x1080 will see.

Default Camera Angle


Click this button to reset the camera angle to the default for players. Useful for seeing what the player
would see without rotating the camera.

Updating Pathing and the Map


Once you’ve finished building up your level, you will need to generate pathing and a map. To do, return
to Layout Mode then select all of your regions that you wish to update. Under the Build menu, select
Rebuild Selected Pathing. Next, return to the Build menu and select Rebuild Selected Map.

To see if your path mesh is good and does not create any weird dead spots or tight passages, you can
return to Editor Mode. Under the View menu, select Path Mesh preview.

Placing the Spawn and Respawn Points


A player will not be able to spawn in your level unless you place a spawn point. You should only have
one spawn point in your level. This is where the player will begin their journey in your world.

You can also place Respawn Points, which is where the player will return if their character dies. If you
use multiple Respawn Points, such as for multiple safe zones the player can reach, they will need to be
grouped using the Group Link tool.

To place these points, use the Placement Tool. The Default Spawn and Respawn points are in Records ->
Controllers -> Player

Finishing Up
When you are finished with your world, Save and Close the editor. Return to the Asset Manager and
Build your changes.

Enjoy your level!

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