CHECKED - Practical Research 2
CHECKED - Practical Research 2
CHECKED - Practical Research 2
In Partial Requirements
Practical Research 2
By:
Emmanuel Basilio
Richmon Cahilig
Ed Reinhart Tibang
Adrian Vedad
1
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Chapter I
Technology Co. Ltd and shanghai mulong network and technology Co.,ltd.
July 11, 2016. Mobile legend bang bang is a game designed which only for
phone, this game has two opposing teams to defend the fort so as not taken
demand from various circles from teenagers to adults. This game is very
downloaded this game on the Google Play Store. The role is there are two
group fights to reach and destroy the enemy’s castle while defending their
own castle to defend the castle they have to control the path they pass
through. There are three lines the first is “Upper”, “Lower”, “Middle”. Those
lines connect the road to the castle. Someone who only plays the game is
are 12.675.696 players who download that online game and the players
are dominated by teenagers and early adults aged 15-25 years. In online
games especially is Mobile legend the player can interact with the other
player to communicate and give ideas. There are features to support their
communication which are called chat room. In chat room, the player can
chat with team or enemy, therefore, they are usually 2 using a lot of
emerging special languages that are used in mobile legend game, called as
set of language items which are associated with social groups. Through
2
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
indie fans, football club, airlines, banks, and so on. There have been some
the tittle Analysis of Register Used in Soccer Page of Social Media Facebook
she found 74 register which divided by its part of speech. Third was
conducted by (Sari, 2005) She studied about the register used by the
employees of shoe company Artisan Jaya Makmur Malang. She found 146
PCs, consoles, and mobile devices, and span many genres including first
playing games. The design of online games can range from simple text-
3
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
online games create their own online communities, while other games,
the behavior and social phenomena of everyday life. It has been argued
that, since the players of an online game are strangers to each other and
intelligence players. Online games also have the problem of not being
ruined your life, if you’re addicted in playing online games you might end
up doing things that is different to the things that you’ve done in your
games addiction evolves together with the development and spread of the
Internet.
the Internet more than any other age groups and undertake a higher risk
4
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
1. How Mobile Legends affect the Senior High School students in their
academic performance?
games?
Hypothesis
High School.
This part presents a review of some studies undertaken in the local setting
and outside the school. It also includes Literature and Theories, which
5
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
THEORETICAL FRAMEWORK
online gaming.
It looks at models of how the researcher make decisions and interact with
optimal strategy and path forward. Game theory was originally developed
CONCEPTUAL FRAMEWORK
Figure 1 presents the paradigm of the study. Playing Online Games is the
Dependent Variable. Spending more time playing online games may affect
6
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Sibalom National High School Students. The result of the study will
help the Sibalom National High School students to have an idea on how
about the effects of online gaming to their children. And help them to guide
Online Gamers. This study can help them realize that online gaming
performance.
framework for the future researchers. Study will enable the researcher to
be more resourceful and studious in the field of the study. This will also
This study will be conducted among the senior high school students of
research paper will find out about the impacts of online gaming to the
respondents.
7
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Definition of Terms
online.
8
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Chapter II
(6) Intelligence Benefits, (7) Positive Effects of Video Games, (8) Computer
Game Addiction.
Psychological Factor
that is factor to the online game addiction among students. Unlike with
person to escape the real world and change the perception of self-worth
An online gaming addiction is not that far from drug addiction. Both
are searching for a way to make them feel better. The lure of a fantasy
unpopular at school can feel dominant in the game. The virtual life
becomes more appealing than real life. Too much gaming may seem
experts say video game addiction can ruin lives. Children who play four
to five hours per day have no time for socializing, doing homework, or
9
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
providing diversion and filling time. “The biggest risk factor for
daily life,” said Joe Hilgard, lead author of the study and a doctoral
Missouri. “Individuals who play games to get away from their lives or to
games, which in turn interferes with their lives because they are so busy
playing games (Peters 7 et al, 2007). Internet addiction gives the gamer
use of these internet services, the utility they gain from each usage does
social ills. When a problem, playing video games can interfere with real-
life obligations such as work, and players can end up lying about
playing video games. The study found that “problematic” video game
failing school, family and relationship problem (Brian. D. NG, M.S &
Peter. W. H, 2005). It can make the people who has addicted will feel
that the games can provide opportunities for achievement, freedom and
10
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
sense of fun, which does not keep gamers as interested (online gamers
make more cause why the games addicted will be more interested with
2006).
Internet Addiction
treat at present. Mu (2006) points out that some of the main symptoms of
Internet and online game addictions, including the decrease in friend and
psychokinetic becomes weaker and weaker over time. This means that
after a long time of playing online games, the players begin to realize the
dangers of online gaming. At this point players generally try to play less as
they try to orient themselves back to the demands of society. However, this
Zhou (2007), who researched on the same topic, reported different results
on the online game addiction and the finding supported the same
stated that the physical symptoms of Internet and online game addiction
11
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
spinal injury that results from keeping the same sitting position for hours
while playing games. This situation is more often than not leads to injuries
to the cervical vertebra on the spinal cord. Neurasthenia on the other hand
Even though players may end up playing games for a long time before
going to sleep, their brains still keep running and experiencing phantom
excitement from playing games even when they are asleep. This causes
several times during the night and as such this leads them suffering from
insomnia that can cause mental anxiety and eventually result in nervous
sources has obtained from Young (1999), who conducted a study aimed at
games or not. To create a more holistic point of view this thesis also aims
and the ways to assess and identify the reasons causing the onset of
many hours (above 10 hours a day) are at high risk of being addicted to
12
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
video games (Anand, 2007). Previous studies have shown that video
et al., 2009). For example, Peters and Malesky (2008) further support
game and the time they spend playing online, the relationship that is
adolescents (13-16 years old) in the Netherlands, van Rooij et al. (2011)
activities in the world, research into its effects on players, both positive
13
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
seriously, not least because video game playing has implications for
a game can distract the player from the sensation of pain, a strategy
that has been reported and evaluated among pediatric patients. One
case study reported the use of a handheld video game to stop an 8-year-
old boy picking at his face. The child had neuron dermatitis and
had failed so the boy was given a hand held video game to keep his
hands occupied. After two weeks, the affected area had healed.
chemotherapy for cancer and treatment for sickle cell disease. All these
studies reported that distracted patients had less nausea and lower
systolic blood pressure than controls (who were simply asked to rest)
after treatment and needed fewer analgesics. Video games have been
cord injuries, people with severe burns, and people with muscular
14
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
programs to help develop social and spatial ability skills in children and
effects. For instance, the risk of epileptic seizures while playing video
established. (Graf, et Al. 1994) Report that seizures are most likely to
occur during rapid scene changes and when games include patterns of
15
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
effects seem to be rare and many resolve when the patients no longer
play the games. Furthermore, case reports and case series cannot
provide firm evidence of cause and effect or rule out other confounding
adverse effects from moderate play. Adverse effects, when they occur,
and on defining what constitutes excess in the first place. There should
research. A 2000 study found a negative correlation between GPA and time
spent playing video games (Anderson & Dill, 2000). The correlation was
relatively small. Time alone accounted for a 4% variance in GPA, yet the
findings are significant. However, several older studies contend that the
results of research have been mixed. A 1997 study suggests that “there is
16
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
The effect that interactive digital media has on the learning process is not
but much of the information that gets transmitted through it may be. As
conclusion.
(Allison, Wahlde, Shockley, & Gabbard, 2006). Some studies have found
that video games are similar to addictions such as gambling which create
& Gabbard, 2006, p. 383). Other studies have noted positive aspects of the
Students can become obsessed with these games and become disengaged
from schools, friends, and life in general. Video games can also have
positive social effects. One measure of this which has significant research
person acts to help another. While research on this topic is mixed, there
17
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Intelligence Benefits
not be all that bad for your children. Peng Wei states that educational
computer games, your child may learn better problem-solving skills and
eye-hand coordination. Your child may also get the ability to think fast
and think of multiple things all at once. Skills obtained from playing
computer games may help your child learn quickly when it comes to his
studies. If your child is struggling in one of his school subjects, there are
many educational computer games available for him. There are math and
reading related games that may help boost your child’s skills. These games
When your child plays video games, it gives his brain a real
workout. In many video games, the skills required to win involve abstract
and high level thinking. These skills are not even taught at school. Some
instructions, Problem solving and logic (When a child plays a game such
as The Incredible Machine, Angry Birds or Cut The Rope, he trains his
brain to come up with creative ways to solve puzzles and other problems
shooting games, the character may be running and shooting at the same
time. This requires the real-world player to keep track of the position of
the character, where he/she is heading, his speed, where the gun is
18
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
aiming, if the gunfire is hitting the enemy, and so on. All these factors need
to be taken into account, and then the player must then coordinate the
brain's interpretation and reaction with the movement in his hands and
can learn iconic, spatial, and visual attention skills from video games.
There have been even studies with adults showing that experience with
experts as to why fighter pilots of today are more skillful is that this
are limited, and decide the best use of resources, the same way as in real
life. This skill is honed in strategy games such as SimCity, Age of Empires,
trade association of urban planners and Maxis, the game creator, have
claimed that SimCity has inspired a lot of its players to take a career in
an enemy might emerge. This forces the player to be flexible and quickly
the player does this almost every second of the game giving the brain a
tool for real-world situations. The study suggests that playing action video
19
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
games primes the brain to make quick decisions. Video games can be used
per unit time. If you are a surgeon or you are in the middle of a battlefield,
which can make all the difference." Accuracy - Action games, according to
Steven Johnson, author of Everything Bad is good for you: How Today's
The gamer must deal with immediate problems while keeping his long-
reported that the Army include video games to train soldiers to improve
and adapt accordingly. Developing reading and math skills – The young
information from the game texts. Also, using math skills is important to
fails the first time around, but he keeps on trying until he succeeds and
move on to the next level. Pattern recognition – Games have internal logic
20
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
example, the gamer must constantly try out combinations of weapons and
hypothesis and try the next one. Video games are goal-driven experiences,
says Gee, which are fundamental to learning. Mapping (The gamer use in-
game maps or build maps on his head to navigate around virtual worlds.)
Memory - Playing first person shooter games such as Call of Duty and
deficit disorder who played Dance Revolution improve their reading scores
recognize visual information - A study from Beth Israel Medical Center NY,
found a direct link between skill at video gaming and skill at keyhole, or
game involves a player's courage to take risks. Most games do not reward
when played with others – Many multiplayer games such as Team Fortress
teachers report that their students become better collaborators after using
games such as Rollercoaster Tycoon and Zoo tycoon teach the player to
21
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
attempt to mimic the reality of flying a plane. All of the controls, including
airspeed, wing angles, altimeter, and so on, are displayed for the player,
time.
is rarely used today and for better or for worse, it is essentially up to the
addiction. Still, there are some signs and behaviors that are almost always
invitations in favor of gaming, Using most or all of one's free time for
gaming, Regularly playing late into the night and which results in poor
22
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
CHAPTER III
Methodology
This chapter discusses the research design, locale of the study, the
Research Design
2020.
School (SNHS).
In this case, the sampling for this study is some Senior High
will be students who meet the designated criteria and who are available
The Respondents
The subjects of this study were the selected Senior High School
2019-2020.
Methods, 2008).
23
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Instrumentation
questionnaire for respondents to fill out their name and grade level.
Validation. The jury made up of one (1) member duly validated the
their respective classrooms. They were given at least twenty (20) minutes
Analysis Plan
24
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Finally, we, as researchers look for idea that has the most
Sibalom National High School students, the data were analyzed from the
25
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
CHAPTER IV
National High School who are playing Mobile Legends. After indicating
26
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Legends.
Table 1
Age F
16 20
17 32
18 26
19 4
20 5
21 2
23 1
The age of Senior High School students of Sibalom National High School
playing Mobile Legends are “18 years old” in research the weighted mean
is (M=5.9).
27
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Table 2
0 75
1 6
2 6
3 3
28
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Senior High School students of Sibalom National High School spent their
Table 3
30-1 hour 32
1-3 hours 24
3 hours above 18
High School they spent playing Mobile Legends are “1-3 hours” in
29
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Table 4
20 to 50 pesos 32
50 to 100 pesos 28
The total money of Senior High School students of Sibalom National High
School they spent playing Mobile Legends are “50 to 100 pesos” in
30
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Table 5
Seldom 5
Sometimes 40
Never 40
High School skip their meals just to play Mobile Legends are
31
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Table 6
Seldom 2
Sometimes 18
Never 68
High School skip their classes just to play Mobile Legends are
32
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Table 7
A month 29
A year 39
2 years above 11
The Senior High School students of Sibalom National High School since
33
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Mobile Legends.
Table 8
3-4 18
5-6 13
7 above 53
The Senior High School students of Sibalom National High School friends
that plays Mobile Legends are “7 above” in research the weighted mean is
(M=1.7).
34
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
may affect the Senior High School students of Sibalom National High
Table 9
No 75
School do not think that playing Mobile Legends affect their academic
performance.
35
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
CHAPTER V
Summary of Findings
1. How Mobile Legends affect the Senior High School students in their
academic performance?
Legends.
36
SIBALOM NATIONAL HIGH SCHOOL
Senior High School
Sibalom, Antique
Conclusions
drawn:
1. The result of this study shows that playing Mobile Legends has an
impact to their academic performance when they give all there time
and effort in playing rather than study that cause failing grades
their limitation.
were:
High School.
Recommendations
their children over all activities that should pursue studying rather
that playing.
2. To find new hobbies rather than playing Mobile Legends and self-
discipline, they can play Mobile Legends only for holidays and
weekends.
37