The document provides a day-by-day summary of a 14-day adventure involving the PCs at the Crane Clan's Winter Court. On the first day, the PCs are tasked with discovering how and why the Mantis Clan was invited to the court. Over the next few days, the PCs have opportunities to prepare for an upcoming poetry competition, pursue personal goals, and investigate the Mantis plot. They eventually learn the Mantis aim to install Lady Magami as Empress through a play being performed. The PCs must decide whether to help or sabotage Lady Magami's ambitions, with consequences to follow based on their choice.
The document provides a day-by-day summary of a 14-day adventure involving the PCs at the Crane Clan's Winter Court. On the first day, the PCs are tasked with discovering how and why the Mantis Clan was invited to the court. Over the next few days, the PCs have opportunities to prepare for an upcoming poetry competition, pursue personal goals, and investigate the Mantis plot. They eventually learn the Mantis aim to install Lady Magami as Empress through a play being performed. The PCs must decide whether to help or sabotage Lady Magami's ambitions, with consequences to follow based on their choice.
The document provides a day-by-day summary of a 14-day adventure involving the PCs at the Crane Clan's Winter Court. On the first day, the PCs are tasked with discovering how and why the Mantis Clan was invited to the court. Over the next few days, the PCs have opportunities to prepare for an upcoming poetry competition, pursue personal goals, and investigate the Mantis plot. They eventually learn the Mantis aim to install Lady Magami as Empress through a play being performed. The PCs must decide whether to help or sabotage Lady Magami's ambitions, with consequences to follow based on their choice.
The document provides a day-by-day summary of a 14-day adventure involving the PCs at the Crane Clan's Winter Court. On the first day, the PCs are tasked with discovering how and why the Mantis Clan was invited to the court. Over the next few days, the PCs have opportunities to prepare for an upcoming poetry competition, pursue personal goals, and investigate the Mantis plot. They eventually learn the Mantis aim to install Lady Magami as Empress through a play being performed. The PCs must decide whether to help or sabotage Lady Magami's ambitions, with consequences to follow based on their choice.
The PCs have been invited to After their meeting with For these next two days, the The day of the poetry com- PCs have another day to pur- On day 7 PCs receive a fore- a formal tea ceremony with Ryoku, one or more of the PCs have the opportunity to petition and Lady Magami’s sue their own interests and boding warning from an the renowned and legendary PCs find that they have been prepare for the upcoming debut (page 14). PCs have advance in their goals (page unknown source that tells Crane courtier Kakita Ryoku challenged to a Game of Let- poetry competition and pur- an opportunity to help Asahi- 17). Each PC has the oppor- them to stop their lines of and her apprentice Lady Chi- ters by an anonymous sender sue their own personal goals na Takako with preparations tunity to perform a total of inquiry regarding the Mantis yoe (see page 8 for the start (page 11). The GM chooses at the Court (page 14). Each beforehand, and could earn three downtime activities invitation (page 18). This may of this day and page 25 for which NPC sent the letter, PC will have the opportunity a boon from the spirit of the during day 6. If they wish to provoke the PCs to search for Ryoku’s profile). During this and what event they might to perform a total of three lake. PCs may discover who engage in a narrative scene the actual invitation. This day day, the PCs participate in appear at. There are two downtime activities each their anonymous letter writ- during this time, the scene details ways they might find the ceremony and learn that events, the Cliffside Archery day. If they wish to engage er is this day, and have the may take the place of one of the invitation, as well as an Ryoku has a task for them: Demonstration (page 12) and in a narrative scene during opportunity to participate in their downtime activities for encounter with the shinobi discover how and why the the Snow Lantern Celebra- this time, the scene may the competition. Afterwards, all of the PCs involved. Note who seeks to keep the truth Mantis were invited to this tion. The PCs meet several take the place of one of some or all of the PCs may be that Susano-o no Izen may hidden. A chase ensues, and year’s Winter Court. prominent NPCs on this day. their downtime activities for invited to an exclusive after attempt to imply the NPCs PCs must decide whether to They also learn of the upcom- all of the PCs involved. party where they can get to to help him further the Man- side with the shinobi or honor ing poetry competition. know some of the NPCs bet- tis’ cause if the PCs develop their word to Ryoku. ter and further their goals. a relationship with him.
ACT II: The Tale of the Fisherman’s Daughter
Day 8 Day 9 Days 10-11 Day 12 Day 13 Day 14
The PCs are invited to a lun- Whether the PCs are work- The PCs have a few days It is the day of the play and The PCs are challenged This is the last day of the cheon with Kakita Ryoku and ing for Susano-o no Izen before the play to decide the Emperor is in attendance to a duel, depending on adventure proper, and the her old friend and ex-lover or Ryoku, they must make what they wish to do: inter- (page 21). The PCs now have whether they helped Lady PCs are given the chance to Otomo Sorai (page 20). If the a choice whether to inter- act with NPCs, forge allianc- the opportunity to watch Magami or sabotaged her explore once again a rela- PCs haven’t discovered the fere with the upcoming es, and make their prepara- their plans come to fruition. (page 22). The outcome of tionship or rivalry they’ve Mantis plot to install Lady performance of The Tale tions (page 21). They may Perhaps they sabotaged the duel will have the court developed over the course Magami as the new Empress of the Fisherman’s Daugh- also pursue their own per- Lady Magami, or instead talking for weeks, and could of the last fourteen days and ascend to Great Clan sta- ter (page 20). They meet sonal goals at Court, with aided her. It’s possible they have a dramatic impact on (page 23). Depending on tus, Ryoku fills them in with Doji Shigeru and have the a total of three downtime chose to do nothing. In any the PC’s reputation. what choices they made her own spin. Ryoku implores chance to discover his other activities each day. If they case, the play unfolds and throughout, the PCs may the PCs to make embarrass persona, Lady Shike. wish to engage in a narra- one group or another will have gained great honor for the Mantis by setting Lady tive scene during this time, come out on top. advancing the interests of Magami up for failure in the the scene may take the their clan, but they may have upcoming play The Tale of place of one of their down- also made powerful enemies the Fisherman’s Daughter. time activities for all of the and allies along the way. PCs involved.
PERMISSION GRANTED TO PRINT ALL PAGES OF THIS BOOK FOR PERSONAL USE ONLY.