Training Guide: Topsolid'Image
Training Guide: Topsolid'Image
Training Guide: Topsolid'Image
TopSolid’Image
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TopSolid’Image
© 2014, Missler Software.
7, Rue du Bois Sauvage
F-91055 Evry, FRANCE
Web: www.topsolid.com
E-mail: [email protected]
All rights reserved.
The information and the software contained within this document are subject to change without prior warning
and should not be construed as a commitment by Missler Software.
The software covered by this document is supplied under license, and may only be used and duplicated in
compliance with the terms of this license.
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TopSolid’Image
Contents
Creation of a material library ............................................................................................................................ 1
Creating a texture library .......................................................................................................................................... 1
Importing textures through a file ......................................................................................................................... 2
Importing textures through a folder .................................................................................................................... 3
Creating a material library ........................................................................................................................................ 5
Creating materials manually ................................................................................................................................ 5
Creating materials automatically ......................................................................................................................... 7
Using materials ......................................................................................................................................................... 8
Creation of lights.............................................................................................................................................. 9
Creating a light in the document .............................................................................................................................. 9
Creating a light in a component .............................................................................................................................. 11
Inserting the spot ............................................................................................................................................... 14
Configuration of the scenes ............................................................................................................................ 15
Visit mode ............................................................................................................................................................... 15
Configuring a camera .............................................................................................................................................. 15
Saving the presentation .......................................................................................................................................... 16
Image computation ........................................................................................................................................ 17
Setting a texture manually ...................................................................................................................................... 18
Importing a new texture .................................................................................................................................... 18
Applying the texture........................................................................................................................................... 18
Setting the texture ............................................................................................................................................. 19
Adding a reflection to the texture ...................................................................................................................... 19
Adding a relief effect to a texture ........................................................................................................................... 20
Other render modes ............................................................................................................................................... 21
Computing several images ...................................................................................................................................... 22
Notes ............................................................................................................................................................. 23
From a new Design document, start the Attributes > Textures > Manage textures texture.
The Texture library manager window allows you to organize the imported textures:
- in User configuration only for this computer or in Group configuration for all networked computers;
- in families and sub-families available from the drop-down list.
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Creation of a material library TopSolid’Image
Check the Fixed size mode, and then set the dimensions Width: 2500mm and Height: 1200mm.
Uncheck the Logo and Bump map boxes, and then check the No transparency box.
Finally, click on the Import button to import the texture in TopSolid.
Note: Once the texture is imported, the original file can be moved or deleted since the texture has been copied in
the Texture folder of the TopSolid Group or Config.
Repeat the operation in order to import other solid wood textures.
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TopSolid’Image Creation of a material library
Note: The imported textures are shown in the Texture library manager when the family to which they belong is
selected.
In the provided files, select the folder in Matter > Panel, then validate by clicking on OK.
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Creation of a material library TopSolid’Image
Note: The Respect branching option recreates, for each selected texture sub-folder, a sub-family of textures.
If this option is unchecked, all the textures found in the selected folder will be placed in the same family.
Textures are classified into sub-families. All textures are mixed in the Panel sub-family.
Check the Fixed size box, and then set the dimensions Width: 2500mm and Height: 1700mm.
Click on the Import button to import all textures of the selected folder.
Once all of the textures are imported, click on the Quit button to exit the Texture library manager.
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TopSolid’Image Creation of a material library
Like textures, materials can be created in User configuration (only for this computer) or in Group configuration
(for all networked computers).
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Creation of a material library TopSolid’Image
Check the Pattern type > File and Localization > Standard options.
Set Category > Solid wood and Name > Solid wood.
Validate the hatching pattern by clicking on OK.
Note: The Use as material option allows you to use this material as a part material.
The Use as coating option allows you to use this material as a part coating, for example when creating paint,
varnish materials…
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TopSolid’Image Creation of a material library
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Creation of a material library TopSolid’Image
Using materials
Open the provided file Part.top.
Switch off layers 0, 1 and 3.
Open the Wood context and select the Matter configuration function.
Click on the Main assembly button to take into account all the parts of the assembly.
Note: In the above cases, the application of the material may be time consuming since all parts of the main
assembly are recalculated. If only a few elements are to be configured, they can be selected in order to reduce
computation time.
Select the parts in Material > White melamine, then apply the Training matter > Panel > Wood > MEL-WD-12
material.
Validate the matter configurator by clicking on OK.
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TopSolid’Image Creation of lights
Creation of lights
Lights are used to illuminate the scene. Creating different lights provides a more realistic result, but increases
calculation time for the image.
Note: Several types of lights can be created depending on the light source to be reproduced. The following are
the main types of lights used:
- Ambient light manages the ambient light of the document. Placed from a point, its light intensity is
identical in all points and in all directions. In general, only one ambient light is used per document.
- Positional light illuminates from a point in all directions; it can be used to show a light bulb for example.
- Spot light symbolizes a light using two points or a point and a direction, an intensity and a light angle.
- Sky light is the light generated by the sun. It is defined by a direction of the North, of a vertical, of a place
and time. Only one sky light can be created per document.
The Sky light is made up of two lightings: the Sky which lights up the scene at a given intensity and the Sun
light which illuminates the scene according to an altitude and an azimuth.
Select Type = SKY, enter Name: Sky and validate by clicking on OK.
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Creation of lights TopSolid’Image
Note: The dynamic lighting of the document will be updated according to the newly created light.
Note: The default lights of a document are used to light up the document to be able to work. However, these
global lightings are not realistic for computing an image. It is therefore recommended to switch them off in order
to get a more realistic rendering.
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TopSolid’Image Creation of lights
For the spot position, select a point , and then a center point .
Select the lower circle of the spot as the reference element as shown
opposite.
Note: The spot direction can be determined using a direction of the current
coordinate system or using a second point.
Note: The cone half-angle is the half-angle of the light cone generated by the spot.
The penumbra half-angle has to be set if a penumbra cone is generated by the light. This is the case if the
intensity of light is higher in the center of the cone than on the outsides.
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Creation of lights TopSolid’Image
Note: Both cone and penumbra angles are shown in the graphical area by two
yellow cones. It is then possible to graphically modify the angles with a click-
and-drag on the cone.
Note: Without attenuation, the light has the same intensity in all points,
whatever its distance from the source.
A linear attenuation of the light reduces the light intensity according to the
distance with the light source, by following a straight line.
A quadratic attenuation also reduces the light intensity according to the
distance with the light source, but by following a curve. The result will be
more realistic, but the computation time will be longer.
The attenuation is set by two parameters:
- The intensity reference distance is the distance at which the intensity
is still equal to that of the light source.
- The half-intensity reference distance is the distance at which the
intensity is half of that of the light source.
For mathematical reasons, the half-intensity distance cannot be less than
two times the reference distance in linear attenuation, and less than 1.4
times in quadratic attenuation.
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TopSolid’Image Creation of lights
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Creation of lights TopSolid’Image
Note: The light is now created in the document. However, it must be inserted in the set so that it can be included
in the assembly with the Spot component.
Use the Assembly > Include Assembly/Part function to include the spot.
Set the spot angle to 0°.
Select the ceiling as the destination coordinate system.
Select the wall on which the cabinets are placed as the first alignment face or edge, and then enter a distance
of 1500mm.
Select the right-hand wall as the second alignment face or edge, and then enter a distance of 1175mm.
Click on the Repeat button and configure a linear repetition in X- direction, with a distance per
instance of 875mm and a total number of 3.
Select the ceiling as the shape to modify.
Note: When a component containing a light is repeated, the light is also repeated.
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TopSolid’Image Configuration of the scenes
Visit mode
Note: In an interior design, the visit mode is used to visit the fitted-out room(s). Like a FPS video game, the mouse
rotates the view and the keyboard arrows allow you to move in the drawing.
Configuring a camera
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Configuration of the scenes TopSolid’Image
Configure:
- Eye: Set the height of the eye on Z to 1700.
- Viewpoint: Set the height of the viewpoint on Z to 1200.
- Vertical vector: Select Z as the vertical vector to straighten up the
camera.
- Field of view: 70°.
Exit the camera parameters by clicking on Quit.
Open the Rendering tab , and then select Realistic rendering +
edges.
Note: Once the presentation is created, the symbolic tree opens on the Presentations tab. This tab displays the
different presentations and allows you to manage them.
If this tab is not displayed, right-click in the tree and then select Add presentation.
Rename this presentation Front lounge, and then validate with OK.
From the tree, double-click on the Global lounge presentation to make it current.
Note: The Ctrl + Shift + Left click-and-drag shortcut is used to zoom in or out without distorting the view.
The Shift + Left click-and-drag shortcut moves the view so that it can be recentered for example.
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TopSolid’Image Image computation
Image computation
Make current the Global lounge presentation.
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Image computation TopSolid’Image
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TopSolid’Image Image computation
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Image computation TopSolid’Image
From the symbolic tree’s Presentations tab, make current the Global lounge presentation.
Then recalculate the view by setting:
- Mode = Global
- Rendering technique = Raytracing
- Quality = 5, Radiosity = 5
- Adjustment = Tone mapping
- Size = 100%
Once the image is calculated, save it.
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TopSolid’Image Image computation
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Image computation TopSolid’Image
Set:
- Mode = Global
- Rendering technique = Cartoon
- Quality = 0, Radiosity = 0
- Adjustment = None
Launch the computations by clicking on OK.
Note: The images for the different views are then calculated and saved in the project folder. The name of each
image is the name given to the presentation.
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TopSolid’Image Notes
Notes
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