Valandra Blackshield
Valandra Blackshield
Valandra Blackshield
DEX 18 +4 18 +4 AC 37 : 33 : 19 = 10 + 13 + 0 + 4 + 0 + 5 + 5 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 16 +3 16 +3
Constitution INITIATIVE +16 = +4 +
+12 0 +0 0
modifier
INT 20 +5 20 +5 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 140 (UNUSED: 20)
SKILLS MAX RANKS: 20/20
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 24 +7 24 +7 ✓
MODIFIER
=
MODIFIER
+
MODIFIER
Special Properties: May hold 5 bolts, 10 hp/inch, hardness 5, range increment doubled, deals
damage normally against incorporeal creatures regardless of bonus, threat range doubled, +1d6 fire
damage, on a critical hit deals +1d10 additional fire damage
Mythic Power
per Day ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off Mythic Power (Su):Mythic characters can draw upon a wellspring of power to accomplish amazing deeds
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount
of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount
is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE can never have more than this amount. [Currently at 23/day] [Paizo Publishing LLC - Mythic Adventures]
*Amulet of Natural Armor +5 +5 +0 0
*Ring of Protection +5 +5 +0 0
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 1
EQUIPMENT EQUIPMENT
ITEM LOCATION QTY WT / COST ITEM LOCATION QTY WT / COST
Equipped 1 0 / 50,000 This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather
Amulet of Natural Armor +5 straps, a sewing needle, and a few buttons.
Circlet of Mindsight Equipped 1 0 / 22,000 Grappling Hook, Common Handy 1 4/1
Truesight Goggles Equipped 1 0 / 184,800 Haversack
Wearer granted True Seeing continuously Grooming Kit Handy 1 2/1
Adamantine Dagger +5 (Ghost Touch/ Equipped 1 1 / 203,002 Haversack
Keen/Speed) Holy Symbol (Platinum) Handy 1 1 / 500
ignore hardness less than 20, deals damage normally against incorporeal creatures regardless of bonus, threat range Haversack
doubled, grants one extra attack at full base attack bonus when making a full-attack action Holy Text (Expensive) Handy 1 20 / 100
High Elven Bracers Equipped 1 1 / 30,000 Haversack
The most expensive versions have detailed illustrations, gilded initials and border decorations, covers made of fine
Ring of Mind Shielding Equipped 1 0 / 8,000 leather, wood, or even metal, and are often oversized and difficult to carry around.
Grants immunity to Detect Thoughts, Discern Lies, and any attempt to magically discern alignment. Handy 1 1 / 150
Lock (Superior)
Ring of Protection +5 Equipped 1 0 / 50,000 Haversack
Vampiric Gloves Equipped 1 0 / 18,000 Night Tea Handy 30 0 (0) / 0.1 (3)
Endless Bandolier Equipped 1 2 / 1,500 ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
26.88 lbs., 12 Repeating Crossbow Bolts (5), 1 Crossbow, Repeating Light +5 (Flaming Burst/Ghost Touch/Keen/ ❏❏❏❏❏
Distance), 10 Potion of Cure Light Wounds, 10 Potion of Cure Moderate Wounds, 10 Potion of Cure Serious Wounds, Renders female target sterile for 1 day
10 Potion of Lesser Restoration, 10 Potion of Neutralize Poison, 10 Potion of Remove Disease, 10 Potion of Tongues, 1 Handy 1 7/8
Spyglass, 10 Sunrod, 4 Wand of Cure Critical Wounds, 10 Wand of Magic Missile
Cold-Weather Outfit
Endless 12 1 (12) / 1 (12) Haversack
Repeating Crossbow Bolts (5) +5 circumstance bonus on Fortitude saves vs cold weather
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Bandolier Handy 1 6 / 30
Courtier's Outfit
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
❏❏❏❏❏ ❏❏❏❏❏ Hot Weather Outfit Handy 1 4/8
Crossbow, Repeating Light +5 Endless 1 3 / 200,610 Haversack
(Flaming Burst/Ghost Touch/Keen/ Bandolier Noble's Outfit Handy 1 10 / 75
Distance) Haversack
May hold 5 bolts, 10 hp/inch, hardness 5, range increment doubled, deals damage normally against incorporeal Peasant's Outfit Handy 1 2 / 0.1
creatures regardless of bonus, threat range doubled, +1d6 fire damage, on a critical hit deals +-1d10 additional fire Haversack
damage
Rope, Spider Silk (50 ft.) Handy 2 4 (8) / 100 (200)
Potion of Cure Light Wounds Endless 10 0 (0) / 50 (500) Haversack
❏❏❏❏❏ ❏❏❏❏❏ Bandolier Handy 6 0.5 (3) /
Sack
Cures 1d8+1 points of damage
Haversack 0.1 (0.6)
Potion of Cure Moderate Wounds Endless 10 0 (0) / 300 Handy 1 0.5 / 1.5
Shaving Kit
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (3,000) Haversack
Cures 2d8+3 points of damage
Shovel, Folding Handy 1 12 / 10
Potion of Cure Serious Wounds Endless 10 0 (0) / 750
Haversack
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500)
Signal Horn Handy 1 2/1
Cures 3d8+5 points of damage
Haversack
Potion of Lesser Restoration Endless 10 0 (0) / 300
Soap Handy 1 0.5 / 0
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (3,000)
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack
Dispels magical ability penalty or cures 1d4 points of ability damage to one ability score
Potion of Neutralize Poison Endless 10 0 (0) / 750 ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Bandolier (7,500) Survival Kit (Masterwork) Handy 1 5 / 50
❏❏❏❏❏ ❏❏❏❏❏ Haversack
Detoxify any sort of venom with a caster level check at +5
Potion of Remove Disease Endless 10 0 (0) / 750 Teapot Handy 1 1 / 0.1
Bandolier (7,500) Haversack
❏❏❏❏❏ ❏❏❏❏❏
Cures diseases with a caster level check at +5 Tent, Small Handy 1 20 / 10
Potion of Tongues Endless 10 0 (0) / 750 Haversack
Bandolier (7,500) Vampire Slayer's Kit Handy 1 8 / 500
❏❏❏❏❏ ❏❏❏❏❏
Speak and understand the language of any intelligent creature for 50 minutes Haversack
Contains numerous tools and devices used in hunting and slaying vampires.
Spyglass Endless 1 1 / 1,000
Waterskin (Filled) Handy 3 4 (12) / 1 (3)
Bandolier
Haversack
Sunrod Endless 10 1 (10) / 2 (20)
Belt Pouch Equipped 1 0.5 / 1
❏❏❏❏❏ ❏❏❏❏❏ Bandolier
Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft. Metamagic Rod of Greater Quicken Equipped 1 5 / 170,000
Wand of Cure Critical Wounds Endless 4 0.1 (0.2) / ❏❏❏
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Bandolier 21,000 (84,000) TOTAL WEIGHT CARRIED/VALUE 24.5 lbs. 1,117,795.3gp
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
Wand of Magic Missile Endless 10 0.1 (0.6) / WEIGHT ALLOWANCE
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Bandolier 750 (7,500) Light 233 Medium 466 Heavy 700
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Lift over head 700 Lift off ground 1400 Push / Drag 3500
1 to 5 missiles that do 1d4+1 damage each.
Cloak of Resistance +5 Equipped 1 1 / 25,000 MONEY
Heavyload Belt Equipped 1 3 / 2,000 Total= 0 gp
Outfit (Traveler's) Equipped 1 5/0 MAGIC
Boots of Elvenkind Equipped 1 1 / 2,500
Handy Haversack Equipped 1 5 / 2,000 Languages
196.5 lbs., 1 Alchemist's Lab, Portable, 1 Bag of Holding (Type II), 1 Blessed Book, 1 Climber's Kit, 1 Compass, 14 Abyssal, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Infernal
Elven Trail Rations, 1 Gear Maintenance Kit, 1 Grappling Hook, Common, 1 Grooming Kit, 1 Holy Symbol (Platinum), 1
Holy Text (Expensive), 1 Lock (Superior), 30 Night Tea, 1 Cold-Weather Outfit, 1 Courtier's Outfit, 1 Hot Weather Outfit, Other Companions
1 Noble's Outfit, 1 Peasant's Outfit, 2 Rope, Spider Silk (50 ft.), 6 Sack, 1 Shaving Kit, 1 Shovel, Folding, 1 Signal Horn,
1 Soap, 1 Survival Kit (Masterwork), 1 Teapot, 1 Tent, Small, 1 Vampire Slayer's Kit, 3 Waterskin (Filled)
Alchemist's Lab, Portable Handy 1 20 / 75 Traits
Haversack Elven Reflexes [Paizo Inc. - Advanced
Bag of Holding (Type II) Handy 1 25 / 5,000 Player's Guide, p.331]
Haversack One of your parents was a member of a wild elven tribe, and you've inherited a portion
Blessed Book Handy 1 1 / 12,500 of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.
Haversack Inner Beauty (Shelyn) [Paizo Inc. - Inner Sea
Climber's Kit Handy 1 5 / 80 Gods, p.220]
Haversack Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus
Compass Handy 1 0.5 / 10 on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this
Haversack trait immediately after rolling the skill check but before the result is revealed by the GM.
Elven Trail Rations Handy 14 1 (14) / 2 (28)
Talented (Perform (Dance), Perform (Sing)) [Paizo Publishing -
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Haversack
Ultimate Campaign, p.61]
Gear Maintenance Kit Handy 1 2/5 You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks
Haversack with a single Perform skill (your choice), and all Perform skills are always class skills
TOTAL WEIGHT CARRIED/VALUE 24.5 lbs. 1,117,795.3gp for you.
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 2
Special Attacks Armor feat in Feats). If the bonded object is a wand, it loses its wand abilities when its
last charge is consumed, but it is not destroyed and it retains all of its bonded object
Dazing Touch (Sp) [Paizo Inc. - Core
properties and can be used to craft a new wand. The magic properties of a bonded
Rulebook, p.81]
object, including any magic abilities added to the object, only function for the wizard
You can cause a living creature to become dazed for 1 round as a melee touch attack.
who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts
Creatures with more than 20 hit dice are unaffected. You may use this ability 8 times
to being an ordinary masterwork item of the appropriate type. If a bonded object is
per day.
damaged, it is restored to full hit points the next time the wizard prepares his spells. If
Wild Arcana [Paizo Publishing LLC - the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a
Mythic Adventures] special ritual that costs 200 gp per wizard level plus the cost of the masterwork item.
As a swift action, you can expend one use of mythic power to cast any one arcane This ritual takes 8 hours to complete. Items replaced in this way do not possess any of
spell without expending a prepared spell or spell slot. The spell must be on one of the additional enchantments of the previous bonded item. A wizard can designate an
your arcane class spell lists and must be of a level that you can cast with that arcane existing magic item as his bonded item. This functions in the same way as replacing a
spellcasting class. You don't need to have the spell prepared, nor does it need to be on lost or destroyed item except that the new magic item retains its abilities while gaining
your list of spells known. When casting a spell in this way, you treat your caster level the benefits and drawbacks of becoming a bonded item.
as 2 levels higher for the purpose of any effect dependent on level. You can apply any Bonus Feats [Paizo Inc. - Core
metamagic feats you know to this spell, but its total adjusted level can't be greater than Rulebook]
that of the highest-level arcane spell you can cast from that spellcasting class.
At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such
opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery.
Special Qualities The wizard must still meet all prerequisites for a bonus feat, including caster level
Absorb Blow [Paizo Publishing LLC - minimums. These bonus feats are in addition to the feats that a character of any class
Mythic Adventures] gets from advancing levels. The wizard is not limited to the categories of item creation
As an immediate action, whenever you take hit point damage from a single source feats, metamagic feats, or Spell Mastery when choosing those feats.
(such as a dragon's breath, a spell, or a weapon), you can expend one use of mythic Cantrips [Paizo Inc. - Core
power to reduce the damage you take from that source by 5 per tier (to a minimum of Rulebook, p.79]
0 points of damage taken). If you have another ability or effect that reduces damage You can prepare a number of cantrips, or 0-level spells, each day. These spells are
(such as protection from energy), reduce the damage with the absorb blow ability before cast like any other spell, but they are not expended when cast and may be used again.
applying any other damage-reducing effects. For every 10 points of damage that this You can prepare a cantrip from a prohibited school, but it uses up two of your available
ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against slots.
acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any
Darkvision (Ex) [Paizo Inc. - Bestiary]
other DR and resistances that you have.
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Adaptability (Ex) [Paizo Inc. - Core
out to a range specified for the creature. Darkvision is black and white only (colors
Rulebook, p.24]
cannot be discerned). It does not allow characters to see anything that they could not
Half-elves receive Skill Focus as a bonus feat at 1st level. see otherwise-invisible objects are still invisible, and illusions are still visible as what
Amazing Initiative (Ex) [Paizo Publishing LLC - they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
Mythic Adventures] The presence of light does not spoil darkvision.
At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In addition, Elf Blood (Ex) [Paizo Inc. - Core
as a free action on your turn, you can expend one use of mythic power to take an Rulebook, p.24]
additional standard action during that turn. This additional standard action can't be used Half-elves count as both elves and humans for any effect related to race.
to cast a spell. You can't gain an extra action in this way more than once per round.
Elven Immunities (Ex) [Paizo Inc. - Core
Arcane Bond (Su) [Paizo Inc. - Core Rulebook, p.24]
Rulebook, p.78]
Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus
You have selected to establish a powerful arcane bond with an object. against enchantment spells and effects.
Arcane School [Paizo Inc. - Core Enchanting Smile (Su) [Paizo Inc. - Core
Rulebook] Rulebook, p.81]
Archmage [Paizo Publishing LLC - You gain a +6 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks.
Mythic Adventures] Whenever you succeed at a saving throw against a spell of the enchantment school,
A master of arcane magic, the archmage casts powerful spells with great skill and that spell is reflected back at its caster, as per Spell Turning.
ease, and shapes reality at whim. The powers of the archmage allow her to alter her Enduring Armor (Su) [Paizo Publishing LLC -
spells, penetrate foes' defenses, and master nearly any subject. While many of the Mythic Adventures]
archmage's abilities are most valuable to a character with a high Intelligence score, You are protected by armor made of force. This armor grants you an armor bonus
those with high Charisma scores will also find a wide variety of powerful options. The to AC equal to 3 + your tier. This ability is an abjuration effect with a spell level equal
path of the archmage is suitable for arcane spellcasters. to your tier. If this armor is dispelled or otherwise ended, you can reactivate it as a
Aura of Despair (Su) [Paizo Inc. - Core swift action.
Rulebook, p.81] Fast Healing (2x) (Ex) [Paizo Publishing LLC -
You can emit a 30-foot aura of despair for 20 rounds per day. Enemies within this aura Mythic Adventures]
take a -2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill As a swift action, you can expend one use of mythic power to gain fast healing 5 for
checks. These rounds do not need to be consecutive. This is a mind-affecting effect. 1 minute [Fast Healing Rate 0]. This ability can be taken a second time at 3rd tier or
Beyond Morality (Ex) [Paizo Publishing LLC - higher and a third time at 6th tier or higher. Each additional time you take this ability,
Mythic Adventures] the fast healing increases by 5.
You have no alignment. You can become a member of any class, even one with an Force of Will (Ex) [Paizo Publishing LLC -
alignment requirement, and can never lose your membership because of a change in Mythic Adventures]
alignment. If you violate the code of ethics of any of your classes, you might still lose At 7th tier, you can exert your will to force events to unfold as you would like. As an
access to certain features of such classes, subject to GM discretion. Attempts to detect immediate action, you can expend one use of mythic power to reroll a d20 roll you just
your alignment don't return any results. If a class restricts you from casting spells with made, or force any non-mythic creature to reroll a d20 roll it just made. You can use
an alignment descriptor, you can cast such spells without restrictions or repercussions. this ability after the results are revealed. Whoever rerolls a roll must take the result of
If you're the target of a spell or effect that is based on alignment, you're treated as the second roll, even if it is lower.
the most favorable alignment when determining the spell's effect on you. Any effects
Guardian [Paizo Publishing LLC -
that alter alignment have no effect on you. If you lose this effect, you revert to your
Mythic Adventures]
previous alignment.
None can get past the impervious guardian, those who threaten this devout hero's
Bonded Object [Paizo Inc. - Core
charges are doomed to fail. The powers of the guardian allow her to hold her ground,
Rulebook, p.78]
protect her allies, prevent enemies from moving past her, and survive hits that would
Objects that are the subject of an arcane bond must fall into one of the following defeat lesser heroes. Characters that have a high Constitution score and frequently
categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork find themselves in the middle of combat gain valuable powers by becoming a guardian.
quality. Weapons acquired at 1st level are not made of any special material. If the The path of the guardian is suitable for those who routinely sustain massive amounts
object is an amulet or ring, it must be worn to have effect, while staves, wands, and of damage.
weapons must be held in one hand. When attempting to cast a spell without your
Hard to Kill (Ex) [Paizo Publishing LLC -
bonded object worn or in hand, you must make a concentration check or lose the spell
Mythic Adventures]
(DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly. A
Whenever you're below 0 hit points, you automatically stabilize without needing to
bonded object can be used once per day to cast any one spell that the wizard has in his
attempt a Constitution check. If you have an ability that allows you to act while below
spellbook and is capable of casting, even if the spell is not prepared. This spell is treated
0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed
like any other spell cast by the wizard, including casting time, duration, and other effects
damage still causes you to lose hit points when below 0 hit points. In addition, you don't
dependent on the wizard's level. This spell cannot be modified by metamagic feats
die until your total number of negative hit points is equal to or greater than double your
or other abilities. The bonded object cannot be used to cast spells from the wizard's
Constitution score.
opposition schools (see arcane school). A wizard can add additional magic abilities
to his bonded object as if he has the required item creation feats and if he meets the Immortal (Su) [Paizo Publishing LLC -
level prerequisites of the feat. For example, a wizard with a bonded dagger must be Mythic Adventures]
at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 3
At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition You have reached Mythic Tier 5
of your body or the means by which you were killed. When you return to life, you aren't Mythic Tier 06 [Paizo Publishing LLC -
treated as if you had rested, and don't regain the use of abilities that recharge with rest Mythic Adventures]
until you next rest. This ability doesn't apply if you're killed by a coup de grace or critical You have reached Mythic Tier 6
hit performed by either a mythic creature (or creature of even greater power) or a non- Mythic Tier 07 [Paizo Publishing LLC -
mythic creature wielding a weapon capable of bypassing epic damage reduction. At Mythic Adventures]
10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.
You have reached Mythic Tier 7
Impervious Body (2x) (Su) [Paizo Publishing LLC -
Mythic Tier 08 [Paizo Publishing LLC -
Mythic Adventures]
Mythic Adventures]
You gain DR 5/epic. This ability can be taken a second time at 6th tier or higher and
You have reached Mythic Tier 8
a third time at 9th tier or higher. Each additional time it's taken, the DR increases by 5.
Mythic Tier 09 [Paizo Publishing LLC -
Keen Senses (Ex) [Paizo Inc. - Core
Mythic Adventures]
Rulebook, p.24]
You have reached Mythic Tier 9
Half-elves receive a +2 bonus on Perception skill checks.
Mythic Tier 10 [Paizo Publishing LLC -
Legendary Hero (Su) [Paizo Publishing LLC -
Mythic Adventures]
Mythic Adventures]
You have reached Mythic Tier 10
At 10th tier, you have reached the height of mortal power. You regain uses of your
mythic power at the rate of one use per hour, in addition to completely refreshing your Pierce the Darkness (Sp) [Paizo Publishing LLC -
uses each day. Mythic Adventures]
Low-Light Vision (Ex) [Paizo Inc. - Bestiary] You gain permanent darkvision with a 60-foot range, as the universal monster ability.
If you possess darkvision, the range increases by 60 feet.
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in Recuperation (Ex) [Paizo Publishing LLC -
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read Mythic Adventures]
a scroll as long as even the tiniest candle flame is next to her as a source of light. At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't
Characters with low-light vision can see outdoors on a moonlit night as well as they dead. In addition, by expending one use of mythic power and resting for 1 hour, you
can during the day. regain a number of hit points equal to half your full hit points (up to a maximum of your
Lust (Enchantment) School [Paizo Publishing - Inner full hit points) and regain the use of any class features that are limited to a certain
Sea Magic, p.17] number of uses per day (such as barbarian rage, bardic performance, spells per day,
and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't
You have chosen to specialize in Lust, magically controlling and dominating other
refresh uses of mythic power or any mythic abilities that are limited to a number of
creatures to satisfy your desires, and manipulating others' minds, emotions, and wills.
times per day.
Many Forms (Su) [Paizo Publishing LLC -
Tongues (Sp) [Paizo Publishing LLC -
Mythic Adventures]
Mythic Adventures]
You can alter your appearance at will as if using alter self. You can expend one use of
You can understand and speak any language, as the tongues spell. If this ability is
mythic power to change shape as if using polymorph, with a duration of 100 [1 minute
dispelled, you can resume it as a free action.
per tier]. Your caster level for this ability is a number equal to 20 [10 + your tier]. At 6th
tier, the duration of the polymorph ability increases to 10 minutes per tier. True Archmage [Paizo Publishing LLC -
Mythic Adventures]
Multitalented (Ex) [Paizo Inc. - Core
Rulebook, p.24] At 10th tier, whenever you cast an arcane spell that targets one or more non-mythic
creatures, each of those creatures must roll any saving throws against the spell twice
Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill
and take the lower result. You gain spell resistance equal to 15 + your highest arcane
point whenever they take a level in either one of those classes.
caster level, but only against arcane spells. Once per round when your spell resistance
Mythic Power (Su) [Paizo Publishing LLC - protects you from a spell cast by an enemy mythic creature, you regain one use of
Mythic Adventures] mythic power.
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds Unstoppable (Ex) [Paizo Publishing LLC -
and cheat fate. This power is used by a number of different abilities. Each day, you Mythic Adventures]
can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day
At 8th tier, you can expend one use of mythic power as a free action to immediately
at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power.
end any one of the following conditions currently affecting you: bleed, blind, confused,
If an ability allows you to regain uses of your mythic power, you can never have more
cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued,
than this amount. [Currently at 23/day]
frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned.
Mythic Saves (Ex) [Paizo Publishing LLC - All other conditions and effects remain, even those resulting from the same spell or
Mythic Adventures] effect that caused the selected condition. You can use this ability at the start of your
At 5th tier, whenever you succeed at a saving throw against a spell or special ability, turn even if a condition would prevent you from acting.
you suffer no effects as long as that ability didn't come from a mythic source (such as
a creature with a mythic tier or mythic ranks). If you fail a saving throw that results from Feats
a mythic source, you take the full effects as normal.
Additional Traits [Paizo Inc. - Advanced
Mythic Spellcasting (Ex) [Paizo Publishing LLC - Player's Guide, p.150]
Mythic Adventures]
You have more traits than normal
You can learn a number of mythic spells equal to your tier and can expend mythic
power when casting them to enhance the results. To select a mythic spell, you must Brew Potion [Paizo Inc. - Core
be able to cast the non-mythic version or have it on your list of spells known. Every Rulebook, p.119]
time you gain a new tier, you can select an additional mythic spell. You can take this You can create magic potions.
ability up to three times. Each additional time you take it, you can select an additional You can create a potion of any 3rd-level or lower spell that you know and that targets
number of spells equal to your tier and you gain one additional mythic spell whenever one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250
you gain a tier. gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price.
Mythic Surge (Su) [Paizo Publishing LLC - When you create a potion, you set the caster level, which must be sufficient to cast the
Mythic Adventures] spell in question and no higher than your own level. To brew a potion, you must use
You can call upon your mythic power to overcome difficult challenges. You can up raw materials costing one half this base price. See the magic item creation rules
expend one use of mythic power to increase any d20 roll you just made by rolling 1d12 in Chapter 15 for more information. When you create a potion, you make any choices
and adding it to the result. Using this ability is an immediate action taken after the result that you would normally make when casting the spell. Whoever drinks the potion is the
of the original roll is revealed. This can change the outcome of the roll. target of the spell.
Mythic Surge Boost (3x) (Su) [Paizo Publishing LLC - Combat Casting [Paizo Inc. - Core
Mythic Adventures] Rulebook, p.119]
Mythic Tier 01 [Paizo Publishing LLC - You are adept at spellcasting when threatened or distracted.
Mythic Adventures] You get a +4 bonus on concentration checks made to cast a spell or use a spell-like
You have reached Mythic Tier 1 ability when casting on the defensive or while grappled.
Mythic Tier 02 [Paizo Publishing LLC - Craft Magic Arms and Armor [Paizo Inc. - Core
Mythic Adventures] Rulebook, p.120]
You have reached Mythic Tier 2 You can create magic armor, shields, or weapons.
Mythic Tier 03 [Paizo Publishing LLC - You can create magic weapons, armor, or shields. Enhancing a weapon, suit of
Mythic Adventures] armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To
You have reached Mythic Tier 3 enhance a weapon, suit of armor, or shield, you must use up raw materials costing half
Mythic Tier 04 [Paizo Publishing LLC - of this total price. See the magic item creation rules in Chapter 15 for more information.
Mythic Adventures] The weapon, armor, or shield to be enhanced must be a masterwork item that you
You have reached Mythic Tier 4 provide. Its cost is not included in the above cost. You can also mend a broken magic
weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the
Mythic Tier 05 [Paizo Publishing LLC -
raw materials and half the time it would take to craft that item in the first place.
Mythic Adventures]
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 4
Craft Rod [Paizo Inc. - Core You can learn a number of mythic spells equal to your tier and can expend mythic
Rulebook, p.120] power when casting them to enhance the results. To select a mythic spell, you must be
You can create magic rods. able to cast the non-mythic version or have it on your list of spells known. Every time
You can create magic rods. Crafting a rod takes 1 day for each 1,000 gp in its base you gain a new tier, you can select an additional mythic spell.
price. To craft a rod, you must use up raw materials costing half of its base price. See Point-Blank Shot [Paizo Inc. - Core
the magic Rulebook, p.131]
Craft Staff [Paizo Inc. - Core You are especially accurate when making ranged attacks against close target.
Rulebook, p.120] You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
You can create magic staves. up to 30 feet.
You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day Precise Shot [Paizo Inc. - Core
for each 1,000 gp in its base price. To craft a staff, you must use up raw materials Rulebook, p.131]
costing half of its base price. A newly created staff has 10 charges. See the magic item You are adept at firing ranged attacks into melee.
creation rules in Chapter 15 for more information. You can shoot or throw ranged weapons at an opponent engaged in melee without
Craft Wand [Paizo Inc. - Core taking the standard -4 penalty on your attack roll.
Rulebook, p.120] Skill Focus (Spellcraft) [Paizo Inc. - Core
You can create magic wands. Rulebook, p.134]
You can create a wand of any 4th-level or lower spell that you know. Crafting a wand You are particularly adept at your chosen skill.
takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more
materials costing half of this base price. A newly created wand has 50 charges. See ranks in that skill, this bonus increases to +6.
the magic item creation rules in Chapter 15 for more information. Skill Focus (Mythic) (Skill Focus (Spellcraft)) [Paizo Publishing LLC -
Craft Wondrous Item [Paizo Inc. - Core Mythic Adventures]
Rulebook, p.120] Always take 10 or 20 even when rushed or threatened
You can create wondrous items, a type of magic item.
You can always take 10 or 20 on checks with your choice of skill for Skill Focus, even
You can create a wide variety of magic wondrous items. Crafting a wondrous item when you are rushed or threatened.
takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use Titan Strike [Paizo Publishing LLC -
up raw materials costing half of its base price. See the magic item creation rules in Mythic Adventures]
Chapter 15 for more information. You can also mend a broken wondrous item if it is
Your unarmed strike deals damage as if you were one size category larger
one that you could make. Doing so costs half the raw materials and half the time it
would take to craft that item. Your unarmed strike deals damage as if you were one size category larger. You
Dual Path [Paizo Publishing LLC - also gain a +1 bonus for each size category that your target is larger than you on the
Mythic Adventures] following: bull rush, drag, grapple, overrun, sunder, and trip combat maneuver checks
and the DC of your Stunning Fist.
Gain abilities from a second mythic path
Scribe Scroll [Paizo Inc. - Core
Select a mythic path other than the path you selected at your moment of ascension. Rulebook, p.132]
You gain that path's 1st-tier ability (either archmage arcana, champion's strike, divine
You can create magic scrolls.
surge, guardian's call, marshal's order, or trickster attack). Each time you gain a path
ability, you can select that path ability from either path's list or the list of universal path You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if
abilities. its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000
Eschew Materials [Paizo Inc. - Core gp in its base price. To scribe a scroll, you must use up raw materials costing half of
Rulebook, p.123] this base price. See the magic item creation rules in Chapter 15 for more information.
You can cast many spells without needing to utilize minor material components.
Proficiencies
You can cast any spell with a material component costing 1 gp or less without needing
that component. The casting of the spell still provokes attacks of opportunity as normal. Club, Crossbow (Heavy), Crossbow (Light), Crossbow (Repeating Light), Dagger,
If the spell requires a material component that costs more than 1 gp, you must have Grapple, Quarterstaff, Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike
the material component on hand to cast the spell, as normal.
Exotic Weapon Proficiency (Crossbow (Repeating [Paizo Inc. - Core
Light)) Rulebook, p.123]
You understand how to use your chosen exotic weapon in combat, and can utilize
any special tricks or qualities that exotic weapon might allow.
You make attack rolls with the weapon normally.
Forge Ring [Paizo Inc. - Core
Rulebook, p.124]
You can create magic rings.
You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base
price. To craft a ring, you must use up raw materials costing half of the base price. See
the magic item creation rules in Chapter 15 for more information. You can also mend a
broken ring if it is one that you could make. Doing so costs half the raw materials and
half the time it would take to forge that ring in the first place.
Improved Unarmed Strike [Paizo Inc. - Core
Rulebook, p.128]
You are skilled while fighting unarmed.
You are considered to be armed even when unarmed-you do not provoke attacks of
opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal
or nonlethal damage, at your choice.
Improved Unarmed Strike (Mythic) [Paizo Publishing LLC -
Mythic Adventures]
Gain a bonus to damage based on mythic tier and expend mythic power to overcome
hardness
You can add half your tier to your damage with unarmed strikes. As a swift action,
you can expend one use of mythic power to overcome the hardness of objects with
your unarmed strikes. This effect last for a number of rounds equal to your tier. If an
object's hardness is greater than 15, you don't ignore any of its hardness.
Mythic Paragon [Paizo Publishing LLC -
Mythic Adventures]
Your mythic tier is considered 2 higher when determining the potency of your mythic
abilities
Your tier is considered 2 higher for determining the potency of mythic abilities, feats,
and spells. This doesn't grant you access to mythic abilities or greater versions of
mythic spells at a lower tier than you would normally need to be to get them, nor does
it grant you additional uses of mythic power or adjust the dice you roll for your surge.
Mythic Spell Lore [Paizo Publishing LLC -
Mythic Adventures]
Gain mythic spells equal to your mythic tier
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 5
Magic Item Spell-like Abilities
Name School Time Duration Range Source
❏ Analyze Dweomer Divination 1 standard action 11 rounds [D] Close (50 ft.) CR:p.240
[V, S, F] TARGET: 11 objects or creatures; EFFECT: You can observe magical auras. [SR:No; DC:10, None or Will negates, see text]
❏❏❏ Bleed Necromancy 1 standard action Instantaneous Close (35 ft.) CR:p.249
[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:10, Will negates]
❏❏❏ Vampiric Touch Necromancy 1 standard action Instantaneous/1 hour; see text Touch CR:p.364
[V, S] TARGET: Living creature touched; EFFECT: Your touch deals 2d6 points of damage. [SR:Yes]
* =Domain/Speciality Spell
Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 2+2 6+2 5+2 5+2 5+2 5+2 4+2 4+2 4+2 4+2
Concentration +25
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 6
Wizard Spells
This free combat maneuver doesn't provoke attacks of opportunity. Augmented: If you expend two uses of mythic power and the free grapple or disarm combat maneuver is successful, the target is staggered until your next turn. This is an electricity
effect. [SR:Yes]
❏❏❏❏❏ Summon Monster I Conjuration (Summoning) 1 round 20 rounds [D] Close (75 ft.) CR:p.350
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 7
Wizard Spells
❏❏❏❏❏ Invisibility (Greater) Illusion (Glamer) 1 standard action 20 rounds [D] Personal or touch CR:p.302
[V, S] TARGET: You or creature touched; EFFECT: This spell functions like invisibility, except that it doesn't end if the subject attacks. [SR:Yes (harmless) or yes (harmless, object); DC:19, Will negates (harmless)]
❏❏❏❏❏ Remove Curse Abjuration 1 standard action Instantaneous Touch CR:p.332
[V, S] TARGET: Creature or object touched; EFFECT: Remove curse can remove all curses on an object or a creature. [SR:Yes (harmless); DC:19, Will negates (harmless)]
❏❏❏❏❏ Scrying Divination (Scrying) 1 hour 20 minutes See text CR:p.337
[V, S, M/DF, F] TARGET: Magical sensor; EFFECT: You can observe a creature at any distance. [SR:Yes; DC:19, Will negates]
❏❏❏❏❏ Stoneskin Abjuration, EarthSchool [MetalSchool] 1 standard action 200 minutes or until discharged Touch CR:p.349
[V, S, M] TARGET: Creature touched; EFFECT: The warded creature gains resistance to blows, cuts, stabs, and slashes. [SR:Yes (harmless); DC:19, Will negates (harmless)]
❏❏❏❏❏ Summon Monster IV Conjuration, AirSchool, EarthSchool, FireSchool, 1 round
WaterSchool (Summoning)
20 rounds [D] Close (75 ft.) CR:p.352
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of
the same kind from a lower-level list. [SR:No]
❏❏❏❏❏ True Form Abjuration 1 standard action 20 rounds Medium (300 ft.) APG:p.251
[V, S] TARGET: up to 6 creatures, no two of which can be more than 30 ft. apart; EFFECT: Removes polymorph effects. [SR:Yes; DC:19, Will negates]
❏❏❏❏❏ Wall of Fire Evocation, FireSchool [Fire] 1 standard action Concentration + 20 rounds Medium (300 ft.) CR:p.365
[V, S, M/DF] TARGET: Opaque sheet of flame up to 400 ft. long or a ring of fire with a radius of up to 50 ft.; either form 20 ft. high; EFFECT: An immobile, blazing curtain of shimmering violet fire springs into existence. [SR:Yes]
❏❏❏❏❏ Wall of Ice Evocation, WaterSchool [Cold] 1 standard action 20 minutes Medium (300 ft.) CR:p.366
[V, S, M] TARGET: Anchored plane of ice, up to 20 10-ft. squares, or hemisphere of ice with a radius of up to 23 ft.; EFFECT: This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. [SR:Yes; DC:19,
Reflex negates; see text]
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 8
Wizard Spells
❏❏❏❏❏ True Seeing Divination 1 standard action 20 minutes Touch CR:p.363
[V, S, M] TARGET: Creature touched; EFFECT: You confer on the subject the ability to see all things as they actually are. [SR:Yes (harmless); DC:21, Will negates (harmless)]
❏❏❏❏❏ Wall of Iron Conjuration, EarthSchool (Creation) [MetalSchool] 1 standard action Instantaneous Medium (300 ft.) CR:p.367
[V, S, M] TARGET: Iron wall whose area is up to 20 5-ft. squares; see text; EFFECT: You cause a flat, vertical iron wall to spring into being. [SR:No; DC:21, See text]
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 9
Wizard Spells
❏❏❏❏❏ Freedom Abjuration 1 standard action Instantaneous Close or see text CR:p.287
[V, S] TARGET: One creature; EFFECT: The subject is freed from spells and effects that restrict movement, including binding, entangle, grappling, imprisonment, maze, paralysis, petrification, pinning, sleep, slow, stunning, temporal stasis, and
web. [SR:Yes; DC:24, Will negates (harmless)]
❏❏❏❏❏ Gate Conjuration, AirSchool, EarthSchool, FireSchool, 1 standard
WaterSchool
action (Creation,
Instantaneous
Calling)or concentration [up to 20 rounds];
Mediumsee(300
textft.) CR:p.287
[V, S, M (see text)] TARGET: See text; EFFECT: Casting a gate spell creates an interdimensional connection between your plane of existence and a plane you specify. You may call a particular individual or kind of being through the gate. [SR:No]
❏❏❏❏❏ *Hold Monster (Mass) Enchantment (Compulsion) [Mind-Affecting] 1 standard action 20 rounds [D]; see text Medium (300 ft.) CR:p.296
[V, S, F/DF] TARGET: One or more creatures, no two of which can be more than 30 ft. apart; EFFECT: This spell functions like hold person, except that it affects multiple creatures and holds any living creature that fails its Will save. [SR:Yes;
DC:24, Will negates; see text]
❏❏❏❏❏ Imprisonment Abjuration 1 standard action Instantaneous Touch CR:p.300
[V, S] TARGET: Creature touched; EFFECT: When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation [see the temporal stasis spell] in a small sphere far beneath the surface of the ground. [SR:Yes;
DC:24, Will negates; see text]
❏❏❏❏❏ Mage's Disjunction Abjuration 1 standard action 20 minutes Close (75 ft.) CR:p.306
[V] TARGET: All magical effects and magic items within a 40-ft.-radius burst, or one magic item [see text]; EFFECT: All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. Mythic:
The duration increases to 10 minutes per caster level. The chanceto destroy an antimagic field increases to 2% per caster level. [SR:No; DC:24, Will negates (object)]
❏❏❏❏❏ Meteor Swarm Evocation, FireSchool [Fire, MetalSchool] 1 standard action Instantaneous Long (1200 ft.) CR:p.313
[V, S] TARGET: Four 40-ft.-radius spreads, see text; EFFECT: Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. Mythic: The meteors created by this spell deal bludgeoning damagein a line extending
from you to the target destination where itexplodes. Creatures in the path of a meteor take 2d10 pointsof bludgeoning damage and must succeed at a Fortitude saveor be knocked prone. The damage from the exploding meteorsincreases to 6d10
points of fire damage. Creatures that fail theirReflex saves against the fire damage are also knocked proneand deafened for 1d4 rounds.Augmented [10th]: If you expend two uses of mythic power,creatures in the path of a meteor also take 4d10
points of firedamage and the damage from the exploding meteors increasesto 10d10 points of fire damage; this fire damage bypasses fireresistance and fire immunity. [SR:Yes; DC:24, None or Reflex half, see text]
❏❏❏❏❏ *Power Word Kill Enchantment (Compulsion) [Death, Mind-Affecting]
1 standard action Instantaneous Close (75 ft.) CR:p.324
[V] TARGET: One living creature with 100 hp or less; EFFECT: You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. [SR:Yes]
❏❏❏❏❏ Prismatic Sphere Abjuration 1 standard action 200 minutes [D] 10 ft. CR:p.325
[V] TARGET: 10-ft.-radius sphere centered on you; EFFECT: This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack.
[SR:See text; DC:24, See text]
❏❏❏❏❏ Summon Monster IX Conjuration (Summoning) 1 round 20 rounds [D] Close (75 ft.) CR:p.352
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of
the same kind from a lower-level list. [SR:No]
❏❏❏❏❏ Teleportation Circle Conjuration (Teleportation) 10 minutes 200 minutes [D] 0 ft. CR:p.359
[V, M] TARGET: 5-ft.-radius circle that teleports those who activate it; EFFECT: You create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it to a designated spot. [SR:Yes]
❏❏❏❏❏ Tsunami Conjuration, WaterSchool (Creation) [Water] 1 standard action 5 rounds Long (1200 ft.) APG:p.251
[V, S] TARGET: 10-ft.-deep wave 200 ft. wide and 40 ft. tall; EFFECT: Huge wave damages and sweeps up all in its path. [SR:No; DC:24, see text]
❏❏❏❏❏ Wish Universal 1 standard action See text See text CR:p.370
[V, S, M] TARGET: See text; EFFECT: Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Mythic: When using mythic wish to duplicate another spell, you can duplicate a
mythic spell you know [if you're a spontaneous caster] or have prepared [if you're a caster who prepares spells]. If you don't know or haven't prepared the mythic spell, you can expend a second use of mythic power to duplicate the mythic version
of the desired spell. You can also produce any one of the following effects that modify or replace effects listed in the non-mythic wish spell description: * If you use mythic wish to remove injuries and afflictions, you can expend a number of uses of
mythic power to remove that number of additional afflictions from all affected creatures. * If you use mythic wish to revive the dead, you can expend a second use of mythic power to negate the target's permanent negative level from the resurrection.
* Alter fate. By expending a second use of mythic power, you can cast mythic wish as an immediate action before a 1d20 roll is attempted and choose what number you want to come up on the die. Augmented: If you expend two uses of mythic
power, you can cast a silent, stilled mythic wish, even if you're helpless or couldn't otherwise take actions [but not unconscious]. [SR:Yes; DC:24, None, see text]
* =Domain/Speciality Spell
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 10
❏Touch of Fatigue (DC:15)
Level 5 Level 6 Level 7 Level 8 Level 9
❏Break Enchantment ❏Acid Fog ❏Arcane Sight (Greater) ❏*Binding (DC:23) ❏Crushing Hand
(DC:20) ❏Antimagic Field ❏Banishment (DC:22) ❏*Charm Monster (Mass) ❏*Dominate Monster
❏Cone of Cold (DC:20) ❏Chain Lightning (DC:21) ❏Delayed Blast Fireball (DC:23) (DC:24)
❏Dismissal (DC:20) ❏Contingency (DC:22) ❏Dimensional Lock ❏Foresight (DC:24)
❏*Hold Monster (DC:20) ❏Dispel Magic (Greater) ❏Grasping Hand ❏*Irresistible Dance (DC:23) ❏Freedom (DC:24)
❏Mage's Faithful Hound ❏Freezing Sphere (DC:21) ❏*Hold Person (Mass) ❏Maze ❏Gate
❏Mage's Private Sanctum ❏*Geas/Quest (DC:22) ❏Mind Blank (DC:23) ❏*Hold Monster (Mass)
❏Permanency ❏Getaway ❏Instant Summons ❏Planar Binding (Greater) (DC:24)
❏Sending ❏Legend Lore ❏Invisibility (Mass) (DC:22) (DC:23) ❏Imprisonment (DC:24)
❏Summon Monster V ❏Summon Monster VI ❏Limited Wish (DC:22) ❏*Power Word Stun ❏Mage's Disjunction (DC:24)
❏*Symbol of Sleep (DC:20) ❏True Seeing (DC:21) ❏Mage's Magnificent ❏Prismatic Wall (DC:23) ❏Meteor Swarm (DC:24)
❏Teleport (DC:20) ❏Wall of Iron (DC:21) Mansion ❏Prying Eyes (Greater) ❏*Power Word Kill
❏Wall of Force ❏Mage's Sword ❏Screen (DC:23) ❏Prismatic Sphere (DC:24)
❏Wall of Stone (DC:20) ❏Scrying (Greater) (DC:22) ❏Summon Monster VIII ❏Summon Monster IX
❏Spell Turning ❏Teleportation Circle
❏Summon Monster VII ❏Tsunami (DC:24)
❏Teleport (Greater) (DC:22) ❏Wish (DC:24)
❏Teleport Object (DC:22)
❏Teleport Trap (DC:22)
❏Vision
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 11
Valandra Blackshield
Half-Elf (Azlanti)
RACE
28
AGE
Female
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
146 lbs.
WEIGHT
Blue
EYE COLOUR
Olive
SKIN COLOUR
Red, Very long
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Shelyn
DEITY
Humanoid
Race Type
Description:
Biography:
Character: Valandra Blackshield PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:20 (CR:24)
Player: Created using PCGen v6.06.01 on May 7, 2019 at 2:44:05 AM Page 12