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The document describes various technologies and units for space-based civilization in the year 2200 AD. Key points include: - Agriculture is now fully robotic and requires no human citizens. Health units can heal themselves, and education provides bonuses to space dock repair rates. - Militarily, there are various space-based units like fighters, carriers, corvettes, and capital ships. Defensive options include space turrets, walls, and towers. - Governance includes technologies like spy satellites and wonders like an orbital space station that increases morale. Calamities can damage fleets, like meteor storms. - Civilization powers grant unique abilities, like Babylon converting enemy units or England having extended

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Mahmood Youns
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0% found this document useful (0 votes)
81 views

1234 PDF

The document describes various technologies and units for space-based civilization in the year 2200 AD. Key points include: - Agriculture is now fully robotic and requires no human citizens. Health units can heal themselves, and education provides bonuses to space dock repair rates. - Militarily, there are various space-based units like fighters, carriers, corvettes, and capital ships. Defensive options include space turrets, walls, and towers. - Governance includes technologies like spy satellites and wonders like an orbital space station that increases morale. Calamities can damage fleets, like meteor storms. - Civilization powers grant unique abilities, like Babylon converting enemy units or England having extended

Uploaded by

Mahmood Youns
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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2200 AD S PACE

Robotic Farm
AGRICULTURE Requires No Citizens

Damage Control
HEALTH Space Units Heal Selves

Zero G Engineers
EDUCATION +15% Space Dock Repair Rate

Faith Healing
Increases Priest Hit Points
RELIGION Quantum Theology
Increases Prophet Recharge Rate

Hu Kwan Do

Khan Sun Do

ECONOMICS Spy Satellite*


AND Space Turret
Space Capitol
GOVERNMENT Palisades**
Upgrade
Capitol Upgrade
Space Wall/Towers

INFANTRY Guardian Watchman

TANKS Anti-Missile Battery*

AIR Phoenix Planetary Fighter

Space Carrier
Space Fighter

Space Capital Ship


SPACE
Space Dock Space Transport

Space Corvette

*May be researched during Digital Age


**May be built beginning in the Copper Age

U NIT R ELATIONSHIP D IAGRAM


S PACE

CAPITOL SHIP

BUILDINGS CORVETTE

FIGHTER

LAND UNITS
U NITS

s*
e
yp

t
in
n

*
h

ck
tT

po

Po
oc

tta
os
ni

ea
Unit Name Special
Ep

it
U

H
W

C
Hu Kwan Do XV TC iron, food Warrior - strong fighter;
boosts troop morale
Khan Sun Do XV TC gold, food Strategist - Restores
troop health; Battle Cry
Spy Satellite XIII TC iron, gold Travels through space
Watchman XV I iron, food
Anti-Missile Battery XIII- D F/B iron, gold Effective against
nuclear missiles
Space Carrier XV SP iron, gold Can launch fighters
Space Fighter XV SP Space, iron, gold Most effective against
F/B battleships
Space Capitol Ship XV SP Space iron, gold Effective against
corvettes, transports
and carriers
Space Corvette XV SP Space iron, gold Most effective against
fighters
Space Transport XV SP iron, gold
House - Space XV TC wood
Palisades III- D wood
Priest Tower III- D wood Babylon’s power
Market X- CS wood, stone United States’ power
SAS Commando XI- CS iron, gold Great Britain’s power
Cyber Ninja XV CS iron, gold, Japan’s power
food
Paratrooper Plane XI- CS iron, gold, Italy’s power
food
Planetary Fighter XV A Space, iron, gold
F/B
*Please consult the Readme for hit point and attack values.

Key: TC=Town Center; I=Infantry; A=Aircraft; SP=Space; CS=Civilization Specific;


D=Defensive; F/B=Fighter/Bomber

B UILDINGS
Building Name Epoch Cost Special
Space Defense

Space Turret XV iron, gold Built on border between land and space
Space Wall XV stone
Space Tower XV stone
Teleporter XV wood, gold Transports a group of units instantly
Space Dock XV wood Produces space ships

Wonder Name Power Name Effect


Wonders

Orbital Space Inspiration Increases morale of all space-going units


Station

C ALAMITY
Calamity Name Power Effect
Meteor Storm 75% Damages space ships

C IVILIZATION -S PECIFIC P OWERS


Civilization Epoch Power Name Capabilities
Ancient Greece III-VI Flaming Arrows Bowmen fire flaming arrows
Babylon all Priest Tower Converts enemy units within range
Assyrian Empire all Slavery Free citizen created at Home Capitol for
every few enemy citizens killed
Byzantine Rome all Insurance Some resources returned when unit dies
Carthage all Pathfinding Units walk on cliffs and through trees
Kingdom of Israel all Emissaries All priests are cloaked
Austria VIII-XV Adaption Another civilizations advances can be stolen
England all Exploration Larger line of sight from town center/capitol
Franks IV-VI Crusaders Knights and swordsmen trained to convert
units
Kingdom of Italy all Metallurgy Units can be paid for with gold or iron
Ottoman Empire all Expansionism Citizens immediately can build Town Centers
Spain VI-IX Conquistadors Mounted units have extended line of sight
France all Camouflage After a short time, idle units are cloaked
Germany IX-XII Bundeswehr Citizens instantly converted to military units
Great Britain XI-XV SAS Commando Travels through water and sets explosives
Italy XI-XV Paratroopers Infantry units dropped from planes
Russia all Advanced Mining More citizens can mine stone, gold and iron
United States X-XV Market Allows one resource to be exchanged for
another
China all Just In Time For additional cost, a unit can be built
Manufacturing instantly
Novaya Russia XIII-XV Missile Base Produces nuclear missiles
Rebel Forces XIII-XV Cloaking Parts of town can be cloaked
Korea all Fanaticism Units produced at barracks and citizens can
become fanatics
Japan XV Cyber Ninja Cloaked unit that can disable buildings

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