One-Page Design Document: Game Identity / Mantra
One-Page Design Document: Game Identity / Mantra
One-Page Design Document: Game Identity / Mantra
Design Pillars:
List up to 3 words/phrases that convey the feeling or emotion you want the player to experience.
(Example: Fast. Action-packed. Mayhem.)
Genre/Story/Mechanics Summary:
List what the game is from a gameplay and/or story perspective. (Example: This game uses a
unique swinging rope mechanic to tell a story about what it means to be a meatball...)
Features:
List the cool features or unique elements that you want to include in your game.
Interface:
List the player input method, the controls, and how the player interacts with your game.
Art Style:
Include references to lots of images and games that have a similar aesthetic to what you're
trying to achieve.
Music/Sound:
Include links to music and sound design similar to What you're trying to achieve. You can also
list the emotional responses that the sound should invoke in the player.