Warcraft 5e Blood Elf

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

CLASS & LEVEL BACKGROUND PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
30ft
ARMOR
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
AGILITY
Agility

+2 Stamina
CURRENT HIT POINTS | TEMPORARY HIT POINTS IDEALS
Intelligence
Spirit Mana Point Maximum ________________________

Charisma
STAMINA
SAVING THROWS CURRENT MANA POINTS
BONDS

Acrobatics (Agi) Total SUCCESS

Animal Handling (Spi) FAILURE

✔ Arcana (Int) HIT DICE DEATH SAVES


FLAWS
INTELLIGENCE Athletics (Str)
Deception (Cha)
+1 NAME ATK BONUS DAMAGE/TYPE
History (Int)
DARKVISION. Due to your elven heritage,
you have superior vision in dark and dim
Insight (Spi) conditions. You can see in dim light within
60 feet of you as if it were bright light, and
Intimidation (Cha) in darkness as if it were dim light. You can’t
SPIRIT Investigation (Int) discern color in darkness, only shades of
gray
Medicine (Spi)
ARCANE KNOWLEDGE. You are
Nature (Int) proficient in the Arcana skill, and you can

Perception (Spi) cast detect magic with this trait, using THALASSIAN LEGACY. You gain one of
Intelligence as your spellcasting ability for the following features of your choice:
Performance (Cha) it. Once you cast detect magic, you can't
Persuasion (Cha)
cast it again until you finish a short or long -You know one cantrip of your choice from
CHARISMA rest. the mage spell list. Intelligence is your
Religion (Int) SPELL TURNING. When you fail a saving spellcasting ability for it.
throw against a spell or spell-like effect, -You have proficiency with the twinblade,
Sleight of Hand (Agi) you can reroll the die and must use the warglaive, shortbow, and longbow.
Stealth (Agi) new roll. You can't use this feature again
until you finish a short or long rest
Survival (Spi)
SKILLS ATTACKS & SPELLCASTING

COINS
PASSIVE SPIRIT (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS


AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Alchemy formula book.

CHARACTER BACKSTORY TREASURE


SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL LEVEL PREPARED MANA COST

1 7

SPELL NAME
E E

PR D

4
SPELLS KNOWN

You might also like