Module 3 Lesson 2
Module 3 Lesson 2
Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of such
work for profit. Such agency or office may, among other things, impose as a condition
the payment of royalty.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this book are owned by their respective copyright holders. Every
effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.
Lesson 1:
The Concept of Constructedness ................................................................................ 1
What’s In .................................................................................................................................... 1
What I Need to Know ................................................................................................................. 1
What Is It .................................................................................................................................... 1
What’s More .............................................................................................................................. 3
What I Have Learned .................................................................................................................. 4
What I Can Do ............................................................................................................................ 4
Lesson 2:
Media Codes, Conventions and Messages ................................................................. 5
What’s In .................................................................................................................................... 5
What’s New ................................................................................................................................ 5
What Is It .................................................................................................................................... 6
What’s More .............................................................................................................................. 9
What I Have Learned ................................................................................................................ 10
What I Can Do .......................................................................................................................... 10
Lesson 3:
Audience, Producers and Other Stakeholders of Media ......................................... 11
What’s In .................................................................................................................................. 11
What’s New .............................................................................................................................. 11
What Is It .................................................................................................................................. 12
What’s More ............................................................................................................................ 12
What I Have Learned ................................................................................................................ 13
What I Can Do .......................................................................................................................... 13
Summary .......................................................................................................................................29
References ....................................................................................................................................38
What This Module is About
According to Marshall McLuhan (1964), “Language is a source of misunderstanding”.
Indeed, one of the most serious problems in the world is that people do not understand each
other. As a country with different dialects, multiple languages can be hard to use. Many times
what we mean does not always have the same meaning for others. And it can take place in
various circumstances and conditions: at home, at work, between social and ethnic classes,
between religions and nations. They can lead to small complications or troubles in our everyday
life and even large-scale conflicts between groups and nations. This is basically the reason
why we need to understand media and its languages.
This module contains lessons and activities that can help you as a Senior High School
student to not just be an information literate individual, but a creative and critical thinker as well
as a responsible user and competent producer of media and information.
1. Identify codes, convention, and message and how they affect the audience, producers,
and other stake holders. (MIL11/12MILA-IIIf- 15)
2. Reflect on how important information can be conveyed to create the desired impression
(MIL11/12MILA-IIIf- 16)
What I can do These are tasks that are designed to show- case
your skills and knowledge gained and applied into
real-life concerns and situations.
What I Know
Multiple Choice. Select the letter of the best answer from among the given choices.
1. Media is a collective term for all communication medium such as books, newspapers,
radio, television, film and the Internet.
A. True B. False
C. Maybe D. Neither True or False
2. A media and information literate individual knows how to examine and take apart the
media message so that its parts are exposed to him.
A. True B. False
C. Maybe D. Neither True or False
3. It pertains to the codes, conventions, formats, symbols and narrative structures that
indicate the meaning of media messages to an audience.
A. Languages B. Media Types
C. Media Languages D. Media Sources
4. These are systems of signs which when put together create meaning.
A. Languages B. Codes
C. Media Languages D. Conventions
What’s In
In our previous lesson, we learned the first principle of Media Literacy which
stresses that all media messages are constructed. Additionally, the first step in fully
appreciating the “constructedness” of media and information messages is to deconstruct. It
means closely examining and taking apart the media message so that its parts are exposed.
What’s New
Example: Facebook
What Is It
The exercise given above is designed to prime you to the idea that media codes and
conventions are like the building blocks of all the media around us.
Codes are systems of signs which when put together create meaning. There are three
types of media codes: symbolic codes, technical codes and written codes. Conventions
are the rules, habits or generally accepted ways of doing things. Now we will look at these in
detail by examining the table below.
(1) Symbolic codes include the language, dress or actions of characters, or iconic symbols that are
easily understood. For example, a red rose may be used symbolically to convey romance, or a
clenched fist may be used to communicate anger. Symbolic codes in media include setting, mise en
scene, acting and color.
Setting is the time and place of the narrative. A Mise en scene means ‘everything within the
setting can be as big as the galaxy or space, or frame’. In media terms it has become to mean
as small as a specific room. Setting can even be the description of all the objects within a frame of
a created atmosphere or frame of mind. the media product and how they have been
arranged. An analysis of mise en scene includes:
Set Design, Costume, Props, and Staging and
Composition.
(2) Technical codes include sound, camera angles, types of shots and lighting. They may
include, for example, ominous music to communicate danger in a feature film, or high-
angle camera shots to create a feeling of power in a photograph. Technical codes in media
may include Camerawork, Editing, Audio and Lighting.
Conventions are accepted ways of using media codes. Conventions are closely
connected to the audience expectations of a media product. Different types of conventions
include form conventions, story conventions and genre conventions.
Story conventions are common narrative Genre conventions point to the common use
structures and understandings that are common of images, characters, settings or themes in a
in story telling media products. Examples of story particular type of medium. Genre conventions
conventions include: Narrative structures, Cause are closely linked with audience expectations.
and effect, Character construction, and Point of Genre conventions can be formal or thematic.
View.
Robert Young. “Media Codes and Convention.” Accessed January 16, 2020, https://
media.codes/media-codes-and-conventions-c03423c06aa8
Pixabay.com. “Fantasy Adventure Woman Model.” Accessed January 16, 2020, https://
pixabay.com/illustrations/fantasy-adventure-woman-model-1358031/
https://pixabay.com/photos/photo-edit-picture-photography-2298945/
Pixabay.com. “Micro Mixing Audio Sound Radio.” Accessed January 16, 2020,https://
pixabay.com/photos/micro-mixing-audio-sound-radio-4520681/
Pixabay.com. “Rule Hook Check Mark Hammer.” Accessed January 16, 2020,https://
pixabay.com/illustrations/rule-hook-check-mark-hammer-1752625/