Jusdefors Luk: 1 Bard (College of Lore) Sage Human
Jusdefors Luk: 1 Bard (College of Lore) Sage Human
Jusdefors Luk: 1 Bard (College of Lore) Sage Human
F AC DESCRIPTION
0 +1 INT
PRO
STR
11 Armor Leather
8 +2 14
Set Max HP
STRENGTH ● +5 DEX +3 WIS
Shield
0 +1 CON
RESISTANCES
● +6 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
+3 ARMOR
+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
0 ● Light
PRO
Medium Heavy Shields
PRO
Athletics (Str)
12 +3 Acrobatics (Dex) WEAPONS
FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
+3 Sleight of Hand (Dex) > Bardic Inspiration (d6) 4 LR Hand Crossbow, Longsword, Rapier, Shortsword
INTELLIGENCE +3 Stealth (Dex) >
LANGUAGES TOOLS & OTHERS
+1
● +3 Arcana (Int) > Common Lute
● +3 History (Int) > Abyssal Lyre
+1 Investigation (Int) Infernal Drum
13
>
● +3 Nature (Int) > Draconic
● +3 Religion (Int) >
WISDOM
+3 Animal Handling (Wis) >
>
Reload Reload
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IDEALS
BONDS
Most people scream and run when they see a demon. I stop and
take notes on its anatomy.
FLAWS
Any spell that I cast that has a ranged attack roll has its range
doubled and ignores half cover and three-quarters cover. I learn
one warlock cantrip that requires an attack roll. Charisma is my
spellcasting ability for this.
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
Chaotic Neutral
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME
ORGANIZATION
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APPEARANCE
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Jusdefors Luk
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
> Vicious Mockery 1 creature save or 1d4 Psychic dmg and dis. on next attack roll; +1d4 at CL 5, 11, and 17 Wis Ench 1a 60 ft V Instantaneous P 285
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Bane 3+1/SL creatures save or have to subtract 1d4 on every attack or save for the duration Cha Ench 1a 30 ft V,S,M Conc, 1 min P 216
> Dissonant Whispers 1 crea 3d6+1d6/SL Psychic dmg and flee; save halves and no fleeing; deaf crea are immune Wis Ench 1a 60 ft V Instantaneous P 234
> Faerie Fire 20-ft cube all obj/crea save or outlined in 10 ft dim light and attacks have adv.; see invisible crea Dex Evoc 1a 60 ft V Conc, 1 min P 239
> Tasha's Hideous Laughter 1 crea with Int>4 save or fall prone, incapacitated, can't stand; save end of each turn or if taking dmg Wis Ench 1a 30 ft V,S,M Conc, 1 min P 280
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Eldritch Blast Spell attack beam 1d10 Force damage; beams can be combined or split; CL5:2, CL11:3, CL17:4 beams — Evoc 1a 120 ft V,S Instantaneous P 237
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - [email protected]