This document provides stats for various units in Space Marines, Adeptus Custodes, and Imperial Guard armies. It includes each unit's name, points cost, weapons, ranges, hit rolls, damage, and special rules. Terminators, Tactical Marines, Guardsmen, and Custodian units are shown with various weapon loadouts and profiles.
This document provides stats for various units in Space Marines, Adeptus Custodes, and Imperial Guard armies. It includes each unit's name, points cost, weapons, ranges, hit rolls, damage, and special rules. Terminators, Tactical Marines, Guardsmen, and Custodian units are shown with various weapon loadouts and profiles.
This document provides stats for various units in Space Marines, Adeptus Custodes, and Imperial Guard armies. It includes each unit's name, points cost, weapons, ranges, hit rolls, damage, and special rules. Terminators, Tactical Marines, Guardsmen, and Custodian units are shown with various weapon loadouts and profiles.
This document provides stats for various units in Space Marines, Adeptus Custodes, and Imperial Guard armies. It includes each unit's name, points cost, weapons, ranges, hit rolls, damage, and special rules. Terminators, Tactical Marines, Guardsmen, and Custodian units are shown with various weapon loadouts and profiles.
Name Points Weapons Jam Roll Target Notes Points Exposed In Cover RNG Hit RNG Hit Hit Parry?
SPACE MARINE TERMINATORS
L Terminator Sergeant 21 4 12 12 Storm Bolter, Power Fist 1 - 12 2D+1 24 2D+3 D+8 No +1 Command Point 22 2 x Lightning Claws - - - - - - 2D+9 No +1 Command Point 21 Storm Bolter, Power Sword 1 - 12 2D+1 24 2D+3 D+7 Yes +1 Command Point +1 Command Point, +1 armour rating when fired at from front arc, can self- 21 Thunder Hammer, Storm Shield - - - - - - D+9 Yes destruct Thunder Hammer Terminator 19 4 12 12 Storm Bolter, Power Fist 1 - 12 2D+1 24 2D+2 D+7 No 20 2 x Lightning Claws - - - - - - 2D+8 No +1 armour rating when fired at from front arc, can self-destruct Thunder 19 Thunder Hammer, Storm Shield - - - - - - D+8 Yes Hammer H 24 Assault Cannon, Power Fist 3 - 12 2D+5 32 2D+6 D+6 No H 27 Heavy Flamer, Power Fist 3 A - - 18 D+7 D+6 No TACTICAL SPACE MARINES L Marine Sergeant 15 4 9 10 Bolt Pistol, Chainsword 1 - 7 D+1 14 D+3 D+7 Yes +1 Command Point 16 Bolt Pistol, Power Fist 1 - 7 D+1 14 D+3 D+9 No +1 Command Point 16 Bolt Pistol, Power Sword 1 - 7 D+1 14 D+3 D+8 Yes +1 Command Point 15 Plasma Pistol, Chainsword S A Spec D+1 Spec D+2 D+6 Yes +1 Command Point 16 Plasma Pistol, Power Fist S A Spec D+1 Spec D+2 D+8 No +1 Command Point 16 Plasma Pistol, Power Sword S A Spec D+1 Spec D+2 D+7 Yes +1 Command Point Marine 12 4 9 10 Bolter, Knife 1 - 10 D+1 20 D+3 D+3 No 12 Bolt Pistol, Chainsword 1 - 7 D+1 14 D+2 D+5 Yes H 14 Heavy Bolter, Knife 3 - 20 2D+2 40 2D+3 D+3 No H 15 Flamer, Knife 2 A 6 D+2 12 D+3 D+3 No H 13 Lascannon, Knife U - - - U D+7 D+1 No H 16 Plasma Gun, Knife S A - - Spec D+4 D+1 No H 20 Plasma Cannon, Knife S A - - Spec D+6 D-1 No H 12 Meltagun, Knife 1 - - - 14 D+6 D+2 No IMPERIAL GUARD L Sergeant 8 5 7 9 Laspistol, Chainsword U - 8 D 16 D+1 D+2 Yes 6 Lasgun, Knife U - 12 D 24 D+2 D+1 No Guardsman 5 5 7 9 Lasgun, Knife U - 12 D 24 D+2 D No H 10 Flamer, Knife 2 A 6 D+2 12 D+3 D No H 5 Meltagun, Knife 1 - - - 14 D+6 D-1 No H 11 Plasma Gun, Knife S A - - Spec D+6 D-2 No L Commander 11 5 8 10 Laspistol, Chainsword U - 8 D 16 D+1 D+4 Yes +2 Command Points 12 Bolt Pistol, Chainsword 1 - 7 D+1 14 D+3 D+4 Yes +2 Command Points 12 Laspistol, Power Sword U - 8 D 16 D+1 D+5 Yes +2 Command Points 13 Bolt Pistol, Power Sword 1 - 7 D+1 14 D+3 D+5 Yes +2 Command Points L Commissar 11 5 8 9 Laspistol, Power Sword U - 8 D 16 D+1 D+5 Yes Punishment, "Inspiring" 12 Bolt Pistol, Power Sword 1 - 7 D+1 14 D+3 D+5 Yes Punishment, "Inspiring" Radio Operator 7 5 7 9 Lasgun, Knife U - 12 D 24 D+2 D No Calling for Backup 7 Bolt Pistol, Knife 1 - 7 D+1 14 D+2 D+1 No Calling for Backup ADEPTUS CUSTODES +1 Command Point, Free shooting attack on tied combat (against opponent), L Shield-Captain 41 5 12 13 Guardian Spear 1 - 10 D+1 20 D+4 D+10 Yes 2 Wounds +1 Command Point, Free shooting attack on tied combat (against opponent), 44 Guardian Spear, Power Knife 1 - 10 D+1 20 D+4 2D+10 Yes 2 Wounds +1 Command Point, Free shooting attack on tied combat (against opponent), 39 Sentinel Blade 1 - 7 D+1 14 D+3 D+9 Yes 2 Wounds +1 Command Point, Free shooting attack on tied combat (against opponent), 42 Sentinel Blade, Storm Shield 1 - 7 D+1 14 D+3 D+9 Yes* May parry up to two dice in a single combat (cannot re-roll at re-roll), 2 Wounds +1 Command Point, Free shooting attack on tied combat (against opponent), 42 Sentinel Blade, Power Knife 1 - 7 D+1 14 D+3 2D+9 Yes 2 Wounds Custodian 36 5 12 13 Guardian Spear 1 - 10 D+1 20 D+3 D+9 Yes Free shooting attack on tied combat (against opponent), 2 Wounds 39 Guardian Spear, Power Knife 1 - 10 D+1 20 D+3 2D+9 Yes Free shooting attack on tied combat (against opponent), 2 Wounds 34 Sentinel Blade 1 - 7 D+1 14 D+2 D+8 Yes Free shooting attack on tied combat (against opponent), 2 Wounds Free shooting attack on tied combat (against opponent), May parry up to two 37 Sentinel Blade, Storm Shield 1 - 7 D+1 14 D+2 D+8 Yes* dice in a single combat (cannot re-roll at re-roll), 2 Wounds 37 Sentinel Blade, Power Knife 1 - 7 D+1 14 D+2 2D+8 Yes Free shooting attack on tied combat (against opponent), 2 Wounds Castellan Axe, Balistus Grenade Free shooting attack on tied combat (against opponent, using Castellan Axe Allarus Custodian 54 4 14 14 1 - 7 2D+2 14 2D+3 D+11 Yes Launcher profile), 2 Wounds, May make 1 action move after kill in hand to hand for Castellan Axe, Balistus Grenade Free shooting attack on tied combat (against opponent, using Castellan Axe 57 1 - 7 2D+2 14 2D+3 2D+11 Yes Launcher, Misericordia profile), 2 Wounds, May make 1 action move after kill in hand to hand for Free shooting attack on tied combat (against opponent, using Guardian Guardian Spear, Balistus 53 1 - 7 2D+2 14 2D+3 D+10 Yes Spear profile), 2 Wounds, May make 1 action move after kill in hand to hand Grenade for free Free shooting attack on tied combat (against opponent, using Guardian Guardian Spear, Balistus 56 1 - 7 2D+2 14 2D+3 2D+10 Yes Spear profile), 2 Wounds, May make 1 action move after kill in hand to hand Grenade Launcher, Misericordia for free +1 Command Point, Psychic powers may not be manifested or cast within 12 L Sister Superior 14 5 9 10 Bolter, Knife 1 - 10 D+1 20 D+4 D+4 No squares of this model +1 Command Point, Psychic powers may not be manifested or cast within 12 19 Flamer, Knife 2 A 6 D+2 12 D+4 D+4 No squares of this model Sister of Silence 12 5 9 10 Bolter, Knife 1 - 10 D+1 20 D+3 D+3 No Psychic powers may not be manifested or cast within 12 squares of this 17 Flamer, Knife 2 A 6 D+2 12 D+3 D+3 No Psychic powers may not be manifested or cast within 12 squares of this GREY KNIGHTS Nemesis Force Sword, Storm +1 Command Point, May use Psi Points to modify Close Combat die roll, L Terminator Justicar 36 4 12 12 1 - 12 2D+1 24 2D+3 D+7 Yes Bolter Psyker Level 2 Nemesis Force Halberd, Storm +1 Command Point, May use Psi Points to modify Close Combat die roll, 37 1 - 12 2D+1 24 2D+3 D+8 Yes Bolter Psyker Level 2 Nemesis Force Sword, Storm Grey Knight Terminator 25 4 12 12 1 - 12 2D+1 24 2D+2 D+6 Yes May use Psi Points to modify Close Combat die roll, Psyker Level 1 Bolter Nemesis Force Halberd, Storm 26 1 - 12 2D+1 24 2D+2 D+7 Yes May use Psi Points to modify Close Combat die roll, Psyker Level 1 Bolter DARK ANGELS Flail of the Unforgiven, Storm +1 Command Point, Attacks by this model cannot be parried, +1 armour L Knight Master 21 4 12 12 - - - - - - D+9 Yes Shield rating when fired at from front arc Deathwing Knight 18 4 12 12 Mace of Absolution, Storm Shield - - - - - - D+8 Yes +1 armour rating when fired at from front arc