Call of Duty® Mobile India Cup Official Rules: 2020 Season
Call of Duty® Mobile India Cup Official Rules: 2020 Season
Call of Duty® Mobile India Cup Official Rules: 2020 Season
2020 Season
Dec 10th, 2020
Introduction
Activision Publishing, Inc. along with Loco have created the Call of Duty® Mobile India
Cup (“Tournament”) to serve as the fan-centric Call of Duty® Mobile competition .
Tournament competition consists of Call of Duty Mobile Online Tournaments (collectively,
“CODM Online”). These Call of Duty® Mobile India Cup Official Rules, including any
updates, amendments or supplements thereto (“Official Rules”) codify the rules and
standards of conduct that will apply as a condition to participation in the Tournament.
These Official Rules apply to all Teams, Team Owners, Team Managers, Team Staff, and
Players (“Participants”) who are actively participating in CODM Online or any event related
to CODM Online, or plan to participate in any current or future event related to CODM
Online. These Official Rules have been designed to ensure the integrity of all Tournament
competitions, to protect the image and reputation of the Tournament and the Franchise (as
defined herein), and to create a consistent and high-quality experience for members of the
public that view the Tournament events.
These Official Rules form a contract between Participants, on the one hand, and
Activision/Loco and its affiliates who are engaged in operating the Tournament (collectively,
the “Administration”), on the other hand. These Official Rules establish the general rules of
online Tournament play and offline Tournament activities, including rules governing player
eligibility, Tournament structure, prize awards, and player conduct. These Official Rules
also contain limitations of liability, license grants, and other legally binding contractual
terms.
Each Participant is required to read, understand, and agree to these Official Rules before
participating in the Tournament.
Violation of these Official Rules may subject a Participant to discipline, including, but not
limited to game/match forfeitures, prize forfeitures, fines, disqualification/removal from the
Tournament and legal claims, at the Administration’s sole discretion, as further described
herein.
1. ACCEPTANCE OF OFFICIAL RULES.
1.1 Acceptance. Each Player must agree to these Official Rules to participate in the
Tournament. Players may accept these Official Rules by any one of the following
methods.
1.2 Changes to and Enforcement of these Official Rules. The field of professional
esports competitions is still relatively new and changing rapidly, and these Official
Rules will evolve in real time to keep pace with those changes. Accordingly, in its
sole discretion, Activision and Administration (a) may update, amend or supplement
these Official Rules from time to time; and (b) may interpret or apply these Official
Rules by releasing bulletins, notices, explanatory videos, online postings, e-mail
and/or other electronic communications that provide instructions and guidance to
Participants. Activision reserves the right to make any decisions on cases not
specifically covered by these Official Rules to preserve the spirit of fair competition
and sportsmanship. Activision’s authority, responsibility, obligations and consent
rights as expressed herein will be exercised in Activision’s sole discretion. Any
material changes to these Official Rules will be provided to the Participants prior to
the next Tournament event in which the changed rules will apply. Participation in a
Tournament will constitute acceptance of the changed rules.
1.3 Applicability of these Rules. These Official Rules are intended to provide
comprehensive background rules for all aspects of the Tournament. For CODM
Online, these Official Rules are in addition to the Terms of Service, Privacy Policy and
all rules governing the use of the Call of Duty Mobile app). The current versions of
each policy are available at:
2. PLAYERS
2.1 Eligibility. To be able to compete as a “Player,” in the Tournament you must:
2.1.1 Be in good standing with respect to any Call of Duty Mobile Account,
Activision (“Player Accounts”), with no undisclosed violations of Activision’s End
User License Agreement;
2.1.2 Be over the age of eighteen (18) prior to participating in any CODM
Online or CODM LAN competition in the region;
2.1.3 For CODM Online, reside and compete in the region (India) associated
with their Player Account. Regional eligibility for CODM Online is as follows:
2.1.4 Not be on the Roster of more than one Team at the same time;
2.2.1 Activision/Loco shall have, in its sole and absolute discretion, the right
to determine the eligibility of any and all Participants. Players acknowledge that
the eligibility determination of Activision is final, and that the eligibility status of
any Participant or player may change at any time.
2.3 Player names. Players must use an acceptable name in the Tournament
competition. If a Player does not use his or her legal name, Administration reserves
the right to restrict or change a Player’s tag, handle, or other name in its sole
discretion. Administration reserves the right to revoke the eligibility of any Player
whose COD Mobile username or Activision IDs offensive, toxic, incorporates any
Activision or third party intellectual property, or is deemed to be inappropriate or
unacceptable by Administration, to be determined at the sole discretion of the
Administration.
2.3.3 Player names may not include any words that are purely commercial.
2.3.6 Players may not use names of Call of Duty League players or teams.
2.3.7 For Stage 3 and beyond, Players cannot change their name
mid-tournament.
3. TEAMS ( League )
3.1 Team License. Each Team “Owner” will receive a license to operate a Team for the
duration of the Tournament (a “Team License”), subject to the Team and Team Owner’s
compliance with these Official Rules. Renewal of the Team License for future Tournaments
is at Activision’s sole discretion. Each Team Owner may hold only one Team License
globally. Each Team Owner must agree in writing to be bound by these Official Rules.
3.1 CODM Online Roster Requirements. For a Team to be fully registered and
eligible to compete in CODM Online, they must complete the following:
3.1.1 Have 5 players who have accepted the Official Rules and agreed to be
on the Team. Teams also have the option of including a 6th Substitute Player
(“Substitute”) on their Roster and this Player must also have accepted the
Official Rules and agreed to be on the Team in order to be eligible to compete.
3.1.2 All players have met the eligibility requirements above and have
entered their Activision accounts into any required fields.
3.2.2 Player Replacement Policy. In the event that a Team that has
qualified beyond Stage 3 but are unable to meet the minimum roster
requirements of five (5) eligible Players due to extenuating circumstances,
Teams may request in writing to field a replacement player (a “Replacement
Player”). At Administration’s sole discretion, the Team will be allowed to field
one (1) additional player only using the following criteria:
In the case of a Team being unable to find a Replacement Player in the allotted
amount of time, they will be disqualified from the Tournament and their
qualifying spot will be awarded to the next eligible Team from their respective
Regional Qualifier or Playoff tournament at the Administration’s discretion. No
more than one (1) Replacement Player per Team. Teams who fail to meet
roster requirements will be disqualified from the Tournament, and their spot will
be awarded to the next eligible Team, at the Administration’s discretion.
3.3 CODM Online Team Content. The Team Leader (as defined below), can
change the team name, blast message and logos. The images and information
submitted must be appropriate and cannot violate the above-referenced Terms of
Service. Attempting to bypass the automatic censor by misspelling, inserting spaces
or symbols, transposing letters, using look-alike symbols, or any other method is not
allowed. Teams that attempt to bypass the censor will be subject to penalties,
including potentially disqualification.
3.6 CODM Online Roster Roles. Each CODM Online Team is comprised of the
following roles, each with varying levels of responsibility:
Team Leader:
- Edit Team Content (i.e. Team name, description, hero and logo image)
- Disband team
Team Member:
- Play in matches
3.8 Team Name. Team Names may be reviewed by the Administrator. Team Names
may be denied at any time that may not reflect the professional standards of
Activision or the Administration. Effected teams will be required to submit and play
under another approved name. Team Name restrictions include, but are not limited
to:
- Team names and logos cannot include any sponsor unless approved by
Administration.
- Team names and logos cannot include any product name or description.
- Team names and logos may not include any words that are purely
commercial.
- Team names and logos may not include profanity or any offensive words.
- Team names and logos may not include any geographic identifiers.
- Team names and logos may not include any Call of Duty League team
names or marks.
4. TOURNAMENT COMPETITIVE STRUCTURE, POINTS, GAME
RULES AND FORMAT.
4.1 Operating Systems and Devices: Mobile handset or tablet devices running iOS
9.0 or higher excluding iPhone 5s, iPhone 6, iPhone 6 Plus. Mobile handset or tablet
devices running Android 5.1 or higher.
4.2 Game. The featured title for the Tournament will be Call of Duty® Mobile
4.3 Equipment. Players must compete on an eligible handset or tablet and may not
use an external device or attachment of any kind that modifies the game’s controls
(e.g. bluetooth controllers, wired controllers, mouse, keyboard etc.) without the
express consent of the Administration. Players may not compete using any desktop
emulator. The Administration reserves the right to investigate any Player deemed in
violation. Players who are found to be in violation may be disqualified from
participating in any future Call of Duty® Mobile tournaments.
4.4.1 Stage 1
FRONTLINE
First team to score the total limit that is 40 wins the match
TEAM DEATHMATCH
total of 8 rounds
first 4 rounds to save the objective and defend the attackers from planting the bomb
in case the bomb is planted you get 44 sec to defuse the bomb
DOMINATION
Consisting of 2 rounds
HARDPOINT
5.2 Lag. In the event that lag occurs, the Game should be completed. For CODM
Online, the Player(s) that are experiencing lag should take video proof, and provide it
to tournament live support after the Game has concluded. If lag is occurring, it is
recommended that multiple Players provide proof of the lag. Leaving the game
prematurely may result in a forfeit of the round or Game.
5.3 Disconnections. If a Player disconnects within the first thirty (30) seconds
and/or before the first kill, the game should be ended. All players must leave the game
and restart the Game. If a player disconnects after the first thirty seconds (30) and/or
the first kill, the Game must be continued and the disconnected Player should rejoin
the Game. If the team with the disconnected Player leaves the lobby, their team may
forfeit the round/Game in question. The Administration reserves the right to make the
final decision in any disconnect situations.
5.4 Normal Boundaries. Players who move their character outside of the normal
boundaries of a map may forfeit the Game. Moving outside of the normal boundaries
of a map includes but is not limited to part of the character’s body passing through
what should be a non-permeable surface or object, and moving into any area from
which a Players’ character registers shots on an opponent who is not able to register
shots on the Players’ character.
5.6 Team Switching. Team changing in-game is not allowed. If a Player joins the
wrong team upon launch, the Game will be restarted. Abuse of this rule may result in
a forfeit of the Game. If a Player changes teams after the first kill, the offending team
will forfeit the Game.
5.7 Game Altering Bugs. Bugs are defined as errors, flaws, or failures that produce
an incorrect, unexpected, or unintended result during the course of gameplay. For the
purposes of procedure in regards to the occurrence of Bugs during live gameplay, and
at the discretion of the Administration, Bugs are separated into two categories.
5.8 Minor Bug. At the discretion of the Administration, a Minor Bug is one that does
not significantly alter the outcome of a Game and is, at worst, considered an
inconvenience to Players. The occurrence of a Minor Bug would not result in the
replay or remake of any Game and Players should be instructed to play through the
Bug.
5.9 Major Bug. At the discretion of the Administration, a Major Bug is one that
critically or significantly alters the outcome of a Game and severely hinders the
performance of Teams and/or Players. The occurrence of a Major Bug would result in
a restart as set forth in Section 5.10.
5.10 Game Restarts. In the event of a Major Bug, the Administration will restart the
Game at its discretion. In general, the Administration will restart the Game with the
same round score before the incident.
5.11 Ties. In the case of a tie, the Game will be replayed before moving onto the next
Game in the match.
5.12 Draws. In the event of a Draw on any round, neither team will receive a point
and an additional round(s) will be played until a winner is determined.
5.13 Win Conditions. The final score on the scoreboard for each round will be the
primary determining factor in which team wins or loses. For the avoidance of doubt,
the scoreboard will take precedence over any in-Game victory, defeat or draw
messages in determining the winner of each round.
5.14 Proof. It is highly recommended that proof is taken with the phone’s built in
recording system to gather proof. At least one member of each team should take a
video or screenshot(s) of each Game’s results in case proof is needed for a dispute.
All proof should be clearly visible and contain the Game score, all Players on both
teams, and a time stamp.
5.15 No Shows. All no shows must be verified by an Administration official. The no
show grace period time is five (5) minutes after the match's original start time. For
example, if a match is scheduled for 10:00 PM, the no show time for this match would
be 10:05 PM. In order to contact an Administration official use Live Support. If an
Administration official isn’t available, a ticket must be submitted immediately. The
ticket must include proof that their opponent did not show. To dispute a Match, select
"I'm reporting: my opponent did not show" under “report problem” on the Match page.
5.16 Time Limit. Both teams must report the Match results within ten (10) minutes of
its completion. Failure to report the match results on time or respond to any messages
that a Player receives from a tournament official may result in their Team receiving
the loss.
5.17 Match Score. Players must report their Match score results on their match
page.
5.18 Concessions. Teams may request that they be allowed to concede victory of a
Game or Match. Teams may request that their opponent not receive a forfeit penalty.
An Administration official must be contacted with these requests. In order to contact
an Administration official use Live Support.
5.19 Dispute Evidence. In the event of a dispute, please provide video / screenshot
proof to live support. If a Player is not able to access live support, a Match: Scores
Dispute ticket should be created. The URL for the image(s)/video must be attached to
a dispute ticket. The issue must be clearly stated as well as the time in the video in
which the issue occurred, and/or what the Administration official should be looking for
in the picture/video.
5.20 Disqualification. In the event that a Team is disqualified from a tournament, the
Administration will either i) give the opposing Team a bye in the bracket or ii) replace
the disqualified Team with the next eligible team (a “Replacement Team”) at the
Administration’s sole discretion.
6. SPONSORSHIP RESTRICTIONS
6.1 Teams and Players may acquire individual sponsorships. Teams and Players
may not engage in joint negotiations or otherwise cooperate or coordinate with one
another in the marketing or negotiation of sponsorships. Administration reserves the
right to restrict sponsor involvement in Tournament activities, and all sponsorships
used in connection with Tournament activities are subject to approval. Teams and
6.2 Teams and Players are prohibited from using any Call of Duty League or
Tournament live or on-demand stream; Call of Duty League or Tournament match
highlights or other footage; Franchise game images, game-related logos, artwork,
animations; or other protected intellectual property owned or controlled by Activision
or its affiliates (collectively, “Game Materials”) in connection with any third party
sponsorships, advertising, promotions, or marketing.
6.3.2 Energy drinks, soft drinks and water. This category includes brands
such as Coke, Pepsi, Red Bull and Monster.
6.3.5 Military. This category includes military branches such as the U.S
Army, U.S. Navy and U.S. Air Force
6.3.6 Casinos. T
his category includes resort brands such as Caesars
Entertainment and MGM Resorts International.
6.3.7 Beer, wine, cider, and other malt beverages. This category includes
alcoholic beverages sold by beverage brands such as Anheuser Busch, Coors
and Gallo.
6.3.8 Computer monitors and CPUs. This category includes monitors and
CPUs sold by hardware companies such as HP, Intel, IBM, Samsung, and
Asus.
6.4.1 Any person or entity that offers products or services that Activision
determines are detrimental to the business of Activision or any of its affiliates
(including without limitation the Franchise, Call of Duty League or the
Tournament) or that give one player an unfair advantage over another player,
including hacking, gold selling services, account sellers and key sellers.
6.4.4 Drugs (whether legal or illegal) and any products used to consume
drugs
All Participants must at all times observe the highest standards of personal
integrity and good sportsmanship and act in a manner consistent with the best
interests of the Tournament, in each case as determined by Administration.
Participants are required to behave in a professional and sportsmanlike manner
in their interactions with other competitors, the Tournament, and members of
the Administration, the media, sponsors and fans.
Participants may not use obscene or offensive gestures or profanity in their
tags, player handles, game chat, live play communications, lobby chat, shoulder
content, interviews, or other public-facing communications of any kind. This rule
applies to English and all other languages and includes abbreviations and/or
obscure references.
The Tournament is a place for players from around the world, from different
cultures, and from different backgrounds, to come together to compete and
share their passion for our game. Participants in our competitions should be
focused on bringing the world together through epic entertainment, celebrating
our game, players, and fans, and building diverse and inclusive communities.
Participants, Team Managers, and Owners must refrain from disruptive or
divisive behavior, commentary, or other forms of expression during official the
Tournament and Team events (including without limitation any Match) or on any
official the Tournament or Team channels (e.g., Match broadcasts, the
Tournament or Team shows, and official the Tournament and Team-branded
websites and social media channels). Throughout the period on match day that
a Participant, Team Manager, or Owner is visible to the Tournament’s and/or
Team’s live and camera audience(s), they may not wear, display or otherwise
convey personal messages without express approval from the Administration,
which approval shall not be granted for political messages.
7.2.1 Participants must compete to the best of their skill and ability at all
times. Any form of cheating by any Participants will not be tolerated. All
Participants are prohibited from influencing or manipulating any Game Match
(whether a Tournament match or otherwise) with the intent that any aspect of
the match is determined by anything other than the competitive merits.
Examples of cheating or behavior impacting game integrity are not exhaustive,
and include without limitation:
7.2.5 Bot use, spot timing (e.g., not throwing the Game, just timing a shot so
bettors win), wintrading, drophacking, queue sniping and soft play on the ladder,
ghosting (i.e., a Game spectator illegally provides information about an
opponent’s positions and/or movements), inducing another Participant to lose a
match, and receiving leaked scrim footage and/or confidential or proprietary
information of another Team;
7.2.11 Any other actions or conduct that threatens to undermine the integrity
of the Tournament and its Teams.
7.3 Participants must at all times follow the Activision Software License Agreement,
whether during a Tournament match or otherwise. Participants are prohibited from
violating the Activision Software License Agreement for personal or reputational gain,
monetary gain, or for any other reason. Participants are not permitted to access the
accounts of other individuals in order to artificially raise their competitive rank, earn
the Tournament Points, or any other actions that violate the above software license
agreement. Violations of this Section 7.3, whether during the course of the
Tournament, during the Tournament off-season, or prior to such Participant’s
entrance into the Tournament may result in discipline to be determined in the
discretion of Administration.
7.4.1 Participants are required to comply with all applicable laws at all times.
7.4.2 A Participant may not engage in any activity or practice which (i)
brings him or her into public disrepute, scandal or ridicule, or shocks or offends
a portion or group of the public, or derogates from his or her public image, or (ii)
is, or could reasonably be expected to be, detrimental to the image or reputation
of, or result in public criticism of or reflect badly on, Activision, Tournament
Administration, or any of their respective Representatives, the Tournament, the
other Teams or their respective sponsors or members, the Franchise or any
other product or service of the Activision. For the avoidance of doubt,
Participant affiliation with individuals, entities or brands that are detrimental to
the image or reputation of Activision, Administration, or any of their respective
representatives, the Tournament, the other Teams or their respective sponsors
or members, the Franchise or any other product or service of Activision, as
determined by Administration, will be deemed as a violation of this provision and
these Official Rules. A non-exhaustive list of such types of misconduct are as
follows:
f) Animal cruelty;
7.5 Anti-Harassment.
7.6 Gambling.
7.6.2 This rule also prohibits Participants from participating in anyone else’s
betting activities, asking anyone to place bets involving the Franchise (including
without limitation the Tournament Games, Matches or any components thereof)
on a Participant’s behalf, or encouraging anyone else to bet involving the
Franchise (including without limitation Tournament Games, Matches or any
components thereof).
7.8 Non-Disparagement.
7.8.2 Participants may not at any time make, post, publish or communicate
to any person or entity or in any public forum any false, defamatory, libelous, or
slanderous remarks, comments or statements concerning Activision, the
Administration, any of their respective representatives, the Tournament, the
other teams or their respective sponsors or members, the Franchise or any
other product or service of the Activision or its affiliates. In addition, Participants
may not encourage members of the public to engage in any activities that are
prohibited by this Section 7.8.
7.8.3 This Section 7.8 does not, in any way, restrict or impede a Participant
from complying with any applicable law or a valid order of a court of competent
jurisdiction or an authorized government agency, provided that such compliance
does not exceed that required by the law or order.
7.10 Confidentiality.
7.10.1 Participants must keep confidential and not disclose to any third party
confidential and proprietary information concerning the Franchise, the
Tournament, the Administration, Activision or its affiliates and sponsors.
7.10.2 This Section 7.10 does not, in any way, restrict or impede a Participant
from complying with any applicable law or a valid order of a court of competent
jurisdiction or an authorized government agency, provided that such compliance
does not exceed that required by the law or order
7.11 Reporting.
8. PRIZE AWARDS
8.1 Distribution of Prize Awards.
A list of winners will be announced once the Opens are over on the 24th of Jan.
Another winners list will be announced once the Pro Cup is over on the 14th of Feb.
Once the winners lists are announced, we will be sending an official form to the
winning team IGL's asking for their banking details (Team Name, Account Name,
Number, IFSC Code, PAN number, Bank Name, etc).
30 days after the reception of correct details from the winning party, and confirming
eligibility of the same (as per section 2.1), payment will be disbursed to the respective
teams.
9 DISCIPLINARY ACTION
9.1 Investigation of and Right to Monitor Compliance. To preserve the integrity
of the Tournament, the Administration will have the right to monitor compliance with
these Official Rules, investigate possible breaches of these Official Rules and impose
sanctions for violations. Participants agree to cooperate with the Administration in
any such investigation. The failure by a Participant to cooperate with any internal or
external investigation conducted by Administration or its designee relating to a
violation of these Official Rules is itself a violation of these Official Rules, including
without limitation being untruthful or withholding, tampering with or destroying
evidence.
9.2 Subjection to Penalty. Any violation of the Official Rules by one or more
members of a Team or by a Team Owner will be subject to penalty. The nature and
extent of penalties imposed will be determined by the Administration. All decisions of
Administration regarding rules violations or other issues regarding the Tournament,
are final.
9.3 Penalties. Penalties for rule violations will be assessed by the Administration.
These penalties will vary in range between loss of side or map selection, to
termination of a Team License, in direct relation to the severity of the offense and the
number of offenses committed previously by the same team. The following is a
non-exhaustive list of penalties that may be enforced at the discretion of the
Administration:
Verbal Warning(s)
Written Warning(s)
Suspension(s)
Prize Forfeiture(s)
Game Forfeiture(s)
Match Forfeiture(s)
Tournament Disqualification
10.4 Participants acknowledge and agree that Activision are not insurers of
Participants’ property or personal safety. If a Participant feels the need for insurance,
such Participant should obtain it from a third party.
11 GRANT OF RIGHTS
11.1 By agreeing to these Official Rules and participating in the Tournament, each
Participant hereby grants to Activision and its parents, subsidiaries and affiliates a
perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to
grant sublicenses) to copy, display, distribute, edit, host, store and otherwise use the
Participant’s name, logos, trade or service marks, copyrighted material, nickname,
Activision ID, (or replacement tags), logo, initials, likeness, image, photograph,
animation, avatar, autograph, voice, video or film portrayal, public persona, game play
data and statistics, biographical information, backstory and any streams of the Call of
Duty Franchise or streams of any other Activision Blizzard, Inc. video game in which
the Participant participates (“Participant Materials”), and create derivative works
thereof, in any and all present and future media whether now known or hereafter
created, on any and all platforms and via any method of delivery, on or in connection
with (a) any Tournament e vent (whether in full or in part and whether on a live or
delayed basis and all or any part of such event) and the broadcast, streaming,
webcast or other distribution of any audio visual, visual and/or audio coverage of any
of the foregoing; (b) the marketing and promotion of the Tournament and the
Franchise in general; (c) (i) the exploitation of media rights, (ii) the creation and sale
of in-game or digital merchandise, and (iii) any group licensing or other agreements
with third parties that are negotiated by Activision; and/or (d) the creation, distribution,
promotion and sale of hats, shirts or other apparel, footwear, gaming gear or
peripherals, novelties, souvenirs, toys, collectibles and any and all other tangible
goods or products, including the sleeves, jackets and packaging for such goods or
products, and the other products and services of Activision. The products, services,
media and materials created by exercise of any of the foregoing licenses or rights in
clauses (a) through (d) are referred to herein as the “Licensed Materials.”.
11.2 Advertising and Commercial Materials. The grant of rights and licenses in
Section 11.1 includes, but is not limited to, the perpetual, royalty-free, fully paid-up,
worldwide right and license (but not the obligation) of Activision (and its sublicensees)
to copy, display, distribute, edit, host, store and otherwise use the Participant
Materials and the Licensed Materials, and create derivative works thereof, on or in
connection with Activision’s (or its sublicensees’): (a) websites and applications,
together with those of its permitted streaming and broadcast partners; (b) social
media postings; (c) print and online advertising and content; (d) newspaper and
magazine advertising and content; (e) online advertising and content, including
banners, leaderboards and skyscrapers; (f) outdoor and indoor billboards, posters,
signs and displays; (g) product catalogues, point-of-sale materials, hang tags, product
packaging and instruction manuals; (h) press releases, newsletters and e-alerts; (i)
television; and (j) any other advertising or promotional materials developed by or for
Activision (or its sublicensees) for the Tournament or the Franchise from time to time
(the foregoing, the “Advertising and Commercial Materials”).
11.3.2 As between each Participant and Activision, Activision will be the sole
owner of all of the following (collectively, the “Tournament Materials”):
11.5 Waivers
11.5.1 By agreeing to these Official Rules, each Participant hereby waives,
and agrees not to assert, any (a) rights of prior review and/or approval of any of
the Licensed Materials or Advertising or Commercial Materials, and (b) moral or
other equivalent rights (if any) to which he/she is or may become entitled under
applicable law in relation to the Licensed Materials, Advertising and Commercial
Materials, or to his/her participation in the Tournament or Activision events.
Nothing in these Official Rules requires Activision to make use of any of the
rights or licenses granted herein.
11.6 Collection of Personal Data
11.6.1 Major League Gaming (“MLG”) will collect, store and use information
collected in connection with the Tournament and Tournament events (including
information collected at live events) in accordance with MLG’s online privacy
nline Privacy Policy”) for the applicable region below. By
policy (the “MLG O
accepting these Official Rules, each Participant also agrees to the terms of the
MLG Online Privacy Policy.
https://accounts.majorleaguegaming.com/privacy_policy
12 Resolution of Disputes
12.1 Disputes Regarding League Rules. Activision has final, binding authority to
decide disputes with respect to the breach, termination, enforcement, or interpretation
of Sections 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 of these Official Rules (“Rules
Dispute”).
12.3.1 By agreeing to these Official Rules, each Participant agrees that any
arbitration will be limited to the Arbitration Dispute between Activision and the
Participant individually.
12.3.4 In any case in which: (i) the Rules Dispute or Arbitration Dispute is
filed or pursued as a class action, collective action, or non-PAGA private
attorney general or representative action; and (ii) all or part of the Class Action
Waiver is found to be unenforceable, the class action, collective action, or
non-PAGA private attorney general or representative action to that extent must
be litigated in a civil court of a competent jurisdiction within Los Angeles,
California, but any individual claims for which the Class Action Waiver is
deemed enforceable must be litigated separately in arbitration. The Class
Action Waiver will be severable in any case in which the Rules Dispute or
Arbitration Dispute is filed or pursued as an individual action and severance is
necessary to ensure that the individual action proceeds in arbitration.
12.3.5 In any case in which: (i) the Rules Dispute or Arbitration Dispute is
filed or pursued as a PAGA private attorney general or representative action;
and (ii) the PAGA Waiver is found to be unenforceable, then: (i) the
unenforceable provision will be severed from this agreement; (ii) severance of
the unenforceable provision will have no impact whatsoever on the arbitration of
any remaining claims on an individual basis pursuant to Section 12.3 of this
agreement; and (3) any PAGA representative or private attorney general action
must be litigated in a civil court of a competent jurisdiction. To the extent there
is any Rules Dispute or Arbitration Dispute to be litigated in a civil court of
competent jurisdiction on a PAGA private attorney general or representative
action basis because the PAGA Waiver is deemed unenforceable with respect
to that Rules Dispute or Arbitration Dispute, then the parties agree that litigation
of that Rule Dispute or Arbitration Dispute will be stayed pending the outcome of
any individual claims in arbitration. The PAGA Waiver will be severable in any
case in which the Rules Dispute or Arbitration Dispute is filed or pursued as an
individual action and severance is necessary to ensure that the individual action
proceeds in arbitration.
12.4.1 All Rules Disputes and Arbitration Disputes will be governed by and
construed under the laws of the United States of America and the law of the
State of New York, without regard to choice of law principles, provided that
Activision will have the right to disqualify any Participants that are rendered
ineligible to participate due to local law. This selection of governing law shall
supersede any prior choice of law contained in any prior version of the Official
Rules executed by the Participant.
12.5 Changes to this Section. Administration will provide 60 days’ notice of any
changes to this Section 12. Changes will become effective on the 60th day, and will
apply prospectively only to any claims arising after the 60th day.