New Roster (Warhammer 40,000 8th Edition) (77 PL, 2CP, 1,476pts)
New Roster (Warhammer 40,000 8th Edition) (77 PL, 2CP, 1,476pts)
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New Roster (Warhammer 40,000 8th Edition) [77 PL, 2CP, 1,476pts]
Battalion Detachment +5CP (Chaos - Chaos Space Marines) [43 PL, 2CP, 751pts]
Rules: Bolter Discipline, Daemonic Ritual, Hateful Assault, Reavers and Despoilers (Red Corsairs)
Legion [1CP]
Selections: Red Corsairs [1CP]
Categories: N F O S
Abilities: Raiders from the Maelstrom
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Psychic Warp
Range Details Ref
Power Charge
Death If manifested, select a visible enemy unit within 12" of the psyker. Until the start
8 12"
Hex of your next Psychic phase, that unit cannot take invulnerable saves.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
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Psychic Warp
Range Details Ref
Power Charge
If manifested, select a HERETIC ASTARTES unit within 18" of the psyker.
Prescience 7 18" You can add 1 to all hit rolls made for that unit until the start of your next
Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest visible enemy
unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of
Smite 5 18"
the Psychic test was more than 10 the target suffers D6 mortal wounds
instead.
If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the
Warptime 6 3" psyker. That unit can immediately move as if it were its Movement phase. You
cannot use Warptime on a unit more than once in each Psychic phase.
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Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [34 PL, 725pts]
Rules: Bolter Discipline, Daemonic Ritual, Despoilers of the Galaxy (Alpha Legion), Hateful Assault
Legion
Selections: Alpha Legion
Categories: N F O S
Abilities: Hidden In Plain Sight
HQ [7 PL, 125pts]
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Psychic Warp
Range Details Ref
Power Charge
If manifested, select a HERETIC ASTARTES unit within 18" of the psyker.
Prescience 7 18" You can add 1 to all hit rolls made for that unit until the start of your next
Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest visible enemy
unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of
Smite 5 18"
the Psychic test was more than 10 the target suffers D6 mortal wounds
instead.
If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the
Warptime 6 3" psyker. That unit can immediately move as if it were its Movement phase. You
cannot use Warptime on a unit more than once in each Psychic phase.
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Force Rules
Bolter Discipline: All ADEPTUS ASTARTES, HERETIC ASTARTES and FALLEN models gain this ability.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the
number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURION, DREADNOUGHT or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word
‘bolt’ (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.). This also applies when firing the
boltgun profile of combi-weapons (including the bolt weapon profile of Relics such as Blood Song and the Lion’s Wrath) and
when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a Rapid Fire weapon (e.g. Primarch’s Wrath
and Fury of Deimos). The Gauntlets of Ultramar and the Talon of Horus are also Rapid Fire bolt weapons, as is the guardian
spear used by Deathwatch Watch Masters. ()
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement
phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they
arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who
owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE
CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield
that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the
start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12"
of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails
and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead
suffers D3 mortal wounds. ()
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Despoilers of the Galaxy (Alpha Legion): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments
gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker
even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar
ability, then the objective marker is controlled by the player who has the most models within range as normal. ()
Hateful Assault: Add the following ability to all datasheets that have the HERETIC ASTARTES or FALLEN keyword (excluding
units with the CHAOS CULTISTS keyword):
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()
Reavers and Despoilers (Red Corsairs): If your army is Battle-forged, all Troops units in Renegade Chapter Detachments gain
this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even
if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability,
then the objective marker is controlled by the player who has the most models within range as normal. ()
Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit
rolls for this weapon. ()
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